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- local function getRoleColor(plr)
- if (plr.Backpack:FindFirstChild("Knife") or plr.Character:FindFirstChild("Knife")) then
- return Color3.new(255, 0, 0)
- elseif (plr.Backpack:FindFirstChild("Gun") or plr.Character:FindFirstChild("Gun")) then
- return Color3.new(0, 0, 255)
- else
- return Color3.new(0, 255, 0)
- end
- end
- while true do
- for _, v in pairs(game.Players:GetChildren()) do
- if v ~= game.Players.LocalPlayer and v.Character and not v.Character:FindFirstChild("Highlight") then
- Instance.new("Highlight", v.Character)
- v.Character.Highlight.FillTransparency = 0.5
- v.Character.Highlight.OutlineTransparency = 0.5
- v.Character.Highlight.FillColor = getRoleColor(v)
- elseif (v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Highlight")) then
- v.Character.Highlight.FillColor = getRoleColor(v)
- end
- end
- wait(0.1)
- end
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