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- if (selectionX >= 0 && selectionY >= 0)
- {
- Debug.DrawLine(Vector3.forward * selectionY + Vector3.right * selectionX,
- Vector3.forward * (selectionY + 1) + Vector3.right * (selectionX + 1));
- Debug.DrawLine(Vector3.forward * selectionY + Vector3.right * (selectionX + 1),
- Vector3.forward * (selectionY + 1) + Vector3.right * selectionX);
- }
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