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Basykung7845 May 2nd, 2019 101 Never
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  1.  
  2.  
  3. ---------Replace All "LocalPlayer" With Your Name.
  4. --Remove "Mouse =" or "local mouse =" at the start.
  5. --Replace Kermat161 At The Top Of The Script With You Name.
  6. -----------------------------Script In The Line's.
  7.  
  8. script.Name = "Banisher Gun V3 / 1"
  9. --//====================================================\\--
  10. --||               CREATED BY SHACKLUSTER
  11. --\\====================================================//--
  12.  
  13. wait(0.2)
  14.  
  15. Player = owner
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Torso)
  35. sick.SoundId = "rbxassetid://1292635106"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 2
  39. sick.TimePosition = 110
  40. Character.Archivable = true
  41. Humanoid.DisplayDistanceType = "None"
  42.  
  43. local naeeym2 = Instance.new("BillboardGui",Character)
  44. naeeym2.AlwaysOnTop = true
  45. naeeym2.Size = UDim2.new(5,35,2,35)
  46. naeeym2.StudsOffset = Vector3.new(0,3,0)
  47. naeeym2.Adornee = Character.Head
  48. naeeym2.Name = "Name"
  49. local tecks2 = Instance.new("TextLabel",naeeym2)
  50. tecks2.BackgroundTransparency = 1
  51. tecks2.TextScaled = true
  52. tecks2.BorderSizePixel = 0
  53. tecks2.Text = "The Banisher"
  54. tecks2.Font = "Code"
  55. tecks2.TextSize = 30
  56. tecks2.TextTransparency = 1
  57. tecks2.TextStrokeTransparency = 1
  58. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  59. tecks2.Size = UDim2.new(1,0,0.5,0)
  60. tecks2.Parent = naeeym2
  61.  
  62. IT = Instance.new
  63. CF = CFrame.new
  64. VT = Vector3.new
  65. RAD = math.rad
  66. C3 = Color3.new
  67. UD2 = UDim2.new
  68. BRICKC = BrickColor.new
  69. ANGLES = CFrame.Angles
  70. EULER = CFrame.fromEulerAnglesXYZ
  71. COS = math.cos
  72. ACOS = math.acos
  73. SIN = math.sin
  74. ASIN = math.asin
  75. ABS = math.abs
  76. MRANDOM = math.random
  77. FLOOR = math.floor
  78.  
  79. --//=================================\\
  80. --||          USEFUL VALUES
  81. --\\=================================//
  82.  
  83. Animation_Speed = 3
  84. local FORCERESET = false
  85. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  86. local Speed = 16
  87. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  88. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  89. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  90. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  91. local DAMAGEMULTIPLIER = 1
  92. local ANIM = "Idle"
  93. local ATTACK = false
  94. local EQUIPPED = false
  95. local HOLD = false
  96. local COMBO = 1
  97. local Rooted = false
  98. local INTRO = false
  99. local Gun = IT("Model")
  100. Gun.Name = "Gun"
  101. local SINE = 0
  102. local KEYHOLD = false
  103. local CHANGE = 2 / Animation_Speed
  104. local WALKINGANIM = false
  105. local VALUE1 = false
  106. local VALUE2 = false
  107. local ROBLOXIDLEANIMATION = IT("Animation")
  108. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  109. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  110. --ROBLOXIDLEANIMATION.Parent = Humanoid
  111. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  112. WEAPONGUI.Name = "BanishV3Gui"
  113. local Weapon = IT("Model")
  114. Weapon.Name = "Adds"
  115. local Effects = IT("Folder", Weapon)
  116. Effects.Name = "Effects"
  117. local ANIMATOR = Humanoid.Animator
  118. local ANIMATE = Character:FindFirstChild("Animate")
  119. local UNANCHOR = true
  120. local TOBANISH = {}
  121. script.Parent = PlayerGui
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126.  
  127. --//=================================\\
  128. --||          CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. Class_Name = "Sharpshooter"
  132. Weapon_Name = "Add-ons"
  133.  
  134.     Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  135.     Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  136.  
  137.     Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  138.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  139.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  140.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  141.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  142.  
  143.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  144.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  145.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  146.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  147.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  148.  
  149.  
  150. Player_Size = 1 --Size of the player.
  151. Animation_Speed = 3
  152. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  153.  
  154. local Speed = 16
  155. local Effects2 = {}
  156.  
  157. --//=================================\\
  158. --||      END OF CUSTOMIZATION
  159. --\\=================================//
  160.  
  161.  
  162. --//=================================\\
  163. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  164. --\\=================================//
  165.  
  166. ArtificialHB = Instance.new("BindableEvent", script)
  167. ArtificialHB.Name = "ArtificialHB"
  168.  
  169. script:WaitForChild("ArtificialHB")
  170.  
  171. frame = Frame_Speed
  172. tf = 0
  173. allowframeloss = false
  174. tossremainder = false
  175. lastframe = tick()
  176. script.ArtificialHB:Fire()
  177.  
  178. game:GetService("RunService").Heartbeat:connect(function(s, p)
  179.     tf = tf + s
  180.     if tf >= frame then
  181.         if allowframeloss then
  182.             script.ArtificialHB:Fire()
  183.             lastframe = tick()
  184.         else
  185.             for i = 1, math.floor(tf / frame) do
  186.                 script.ArtificialHB:Fire()
  187.             end
  188.         lastframe = tick()
  189.         end
  190.         if tossremainder then
  191.             tf = 0
  192.         else
  193.             tf = tf - frame * math.floor(tf / frame)
  194.         end
  195.     end
  196. end)
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201. --//=================================\\
  202. --||          SOME FUNCTIONS
  203. --\\=================================//
  204.  
  205. function Clerp(a, b, t)
  206.     local qa = {QuaternionFromCFrame(a)}
  207.     local qb = {QuaternionFromCFrame(b)}
  208.     local ax, ay, az = a.x, a.y, a.z
  209.     local bx, by, bz = b.x, b.y, b.z
  210.     local _t = 1 - t
  211.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  212. end
  213.  
  214. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  215.     local frame = IT("Frame")
  216.     frame.BackgroundTransparency = TRANSPARENCY
  217.     frame.BorderSizePixel = BORDERSIZEPIXEL
  218.     frame.Position = POSITION
  219.     frame.Size = SIZE
  220.     frame.BackgroundColor3 = COLOR
  221.     frame.BorderColor3 = BORDERCOLOR
  222.     frame.Name = NAME
  223.     frame.Parent = PARENT
  224.     return frame
  225. end
  226.  
  227. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  228.     local label = IT("TextLabel")
  229.     label.BackgroundTransparency = 1
  230.     label.Size = UD2(1, 0, 1, 0)
  231.     label.Position = UD2(0, 0, 0, 0)
  232.     label.TextColor3 = TEXTCOLOR
  233.     label.TextStrokeTransparency = STROKETRANSPARENCY
  234.     label.TextTransparency = TRANSPARENCY
  235.     label.FontSize = TEXTFONTSIZE
  236.     label.Font = TEXTFONT
  237.     label.BorderSizePixel = BORDERSIZEPIXEL
  238.     label.TextScaled = false
  239.     label.Text = TEXT
  240.     label.Name = NAME
  241.     label.Parent = PARENT
  242.     return label
  243. end
  244.  
  245. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  246.     if FLOOR ~= nil then
  247.         coroutine.resume(coroutine.create(function()
  248.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  249.             PART.CFrame = CF(POSITION)
  250.             for i = 1, 45 do
  251.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  252.                 RingPiece.Material = FLOOR.Material
  253.                 RingPiece.Color = FLOOR.Color
  254.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  255.                 Debris:AddItem(RingPiece,SWAIT)
  256.             end
  257.             PART:remove()
  258.         end))
  259.     end
  260. end
  261.  
  262. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  263.     if FLOOR ~= nil then
  264.         for i = 1, AMOUNT do
  265.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  266.             DEBREE.Material = FLOOR.Material
  267.             DEBREE.Color = FLOOR.Color
  268.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  269.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  270.             coroutine.resume(coroutine.create(function()
  271.                 Swait(15)
  272.                 DEBREE.Parent = workspace
  273.                 DEBREE.CanCollide = true
  274.                 Debris:AddItem(DEBREE,SWAIT)
  275.             end))
  276.         end
  277.     end
  278. end
  279.  
  280. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  281.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  282. end
  283.  
  284. function PositiveAngle(NUMBER)
  285.     if NUMBER >= 0 then
  286.         NUMBER = 0
  287.     end
  288.     return NUMBER
  289. end
  290.  
  291. function NegativeAngle(NUMBER)
  292.     if NUMBER <= 0 then
  293.         NUMBER = 0
  294.     end
  295.     return NUMBER
  296. end
  297.  
  298. function Swait(NUMBER)
  299.     if NUMBER == 0 or NUMBER == nil then
  300.         ArtificialHB.Event:wait()
  301.     else
  302.         for i = 1, NUMBER do
  303.             ArtificialHB.Event:wait()
  304.         end
  305.     end
  306. end
  307.  
  308. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  309.     local NEWMESH = IT(MESH)
  310.     if MESH == "SpecialMesh" then
  311.         NEWMESH.MeshType = MESHTYPE
  312.         if MESHID ~= "nil" and MESHID ~= "" then
  313.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  314.         end
  315.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  316.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  317.         end
  318.     end
  319.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  320.     NEWMESH.Scale = SCALE
  321.     NEWMESH.Parent = PARENT
  322.     return NEWMESH
  323. end
  324.  
  325. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  326.     local NEWPART = IT("Part")
  327.     NEWPART.formFactor = FORMFACTOR
  328.     NEWPART.Reflectance = REFLECTANCE
  329.     NEWPART.Transparency = TRANSPARENCY
  330.     NEWPART.CanCollide = false
  331.     NEWPART.Locked = true
  332.     NEWPART.Anchored = true
  333.     if ANCHOR == false then
  334.         NEWPART.Anchored = false
  335.     end
  336.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  337.     NEWPART.Name = NAME
  338.     NEWPART.Size = SIZE
  339.     NEWPART.Position = Torso.Position
  340.     NEWPART.Material = MATERIAL
  341.     NEWPART:BreakJoints()
  342.     NEWPART.Parent = PARENT
  343.     return NEWPART
  344. end
  345.  
  346.     local function weldBetween(a, b)
  347.         local weldd = Instance.new("ManualWeld")
  348.         weldd.Part0 = a
  349.         weldd.Part1 = b
  350.         weldd.C0 = CFrame.new()
  351.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  352.         weldd.Parent = a
  353.         return weldd
  354.     end
  355.  
  356.  
  357. function QuaternionFromCFrame(cf)
  358.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  359.     local trace = m00 + m11 + m22
  360.     if trace > 0 then
  361.         local s = math.sqrt(1 + trace)
  362.         local recip = 0.5 / s
  363.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  364.     else
  365.         local i = 0
  366.         if m11 > m00 then
  367.             i = 1
  368.         end
  369.         if m22 > (i == 0 and m00 or m11) then
  370.             i = 2
  371.         end
  372.         if i == 0 then
  373.             local s = math.sqrt(m00 - m11 - m22 + 1)
  374.             local recip = 0.5 / s
  375.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  376.         elseif i == 1 then
  377.             local s = math.sqrt(m11 - m22 - m00 + 1)
  378.             local recip = 0.5 / s
  379.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  380.         elseif i == 2 then
  381.             local s = math.sqrt(m22 - m00 - m11 + 1)
  382.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  383.         end
  384.     end
  385. end
  386.  
  387. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  388.     local xs, ys, zs = x + x, y + y, z + z
  389.     local wx, wy, wz = w * xs, w * ys, w * zs
  390.     local xx = x * xs
  391.     local xy = x * ys
  392.     local xz = x * zs
  393.     local yy = y * ys
  394.     local yz = y * zs
  395.     local zz = z * zs
  396.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  397. end
  398.  
  399. function QuaternionSlerp(a, b, t)
  400.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  401.     local startInterp, finishInterp;
  402.     if cosTheta >= 0.0001 then
  403.         if (1 - cosTheta) > 0.0001 then
  404.             local theta = ACOS(cosTheta)
  405.             local invSinTheta = 1 / SIN(theta)
  406.             startInterp = SIN((1 - t) * theta) * invSinTheta
  407.             finishInterp = SIN(t * theta) * invSinTheta
  408.         else
  409.             startInterp = 1 - t
  410.             finishInterp = t
  411.         end
  412.     else
  413.         if (1 + cosTheta) > 0.0001 then
  414.             local theta = ACOS(-cosTheta)
  415.             local invSinTheta = 1 / SIN(theta)
  416.             startInterp = SIN((t - 1) * theta) * invSinTheta
  417.             finishInterp = SIN(t * theta) * invSinTheta
  418.         else
  419.             startInterp = t - 1
  420.             finishInterp = t
  421.         end
  422.     end
  423.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  424. end
  425.  
  426. function Clerp(a, b, t)
  427.     local qa = {QuaternionFromCFrame(a)}
  428.     local qb = {QuaternionFromCFrame(b)}
  429.     local ax, ay, az = a.x, a.y, a.z
  430.     local bx, by, bz = b.x, b.y, b.z
  431.     local _t = 1 - t
  432.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  433. end
  434.  
  435. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  436.     local frame = IT("Frame")
  437.     frame.BackgroundTransparency = TRANSPARENCY
  438.     frame.BorderSizePixel = BORDERSIZEPIXEL
  439.     frame.Position = POSITION
  440.     frame.Size = SIZE
  441.     frame.BackgroundColor3 = COLOR
  442.     frame.BorderColor3 = BORDERCOLOR
  443.     frame.Name = NAME
  444.     frame.Parent = PARENT
  445.     return frame
  446. end
  447.  
  448. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  449.     local label = IT("TextLabel")
  450.     label.BackgroundTransparency = 1
  451.     label.Size = UD2(1, 0, 1, 0)
  452.     label.Position = UD2(0, 0, 0, 0)
  453.     label.TextColor3 = TEXTCOLOR
  454.     label.TextStrokeTransparency = STROKETRANSPARENCY
  455.     label.TextTransparency = TRANSPARENCY
  456.     label.FontSize = TEXTFONTSIZE
  457.     label.Font = TEXTFONT
  458.     label.BorderSizePixel = BORDERSIZEPIXEL
  459.     label.TextScaled = false
  460.     label.Text = TEXT
  461.     label.Name = NAME
  462.     label.Parent = PARENT
  463.     return label
  464. end
  465.  
  466. function NoOutlines(PART)
  467.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  468. end
  469.  
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471.     local NEWWELD = IT(TYPE)
  472.     NEWWELD.Part0 = PART0
  473.     NEWWELD.Part1 = PART1
  474.     NEWWELD.C0 = C0
  475.     NEWWELD.C1 = C1
  476.     NEWWELD.Parent = PARENT
  477.     return NEWWELD
  478. end
  479.  
  480. local S = IT("Sound")
  481. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  482.     local NEWSOUND = nil
  483.     coroutine.resume(coroutine.create(function()
  484.         NEWSOUND = S:Clone()
  485.         NEWSOUND.Parent = PARENT
  486.         NEWSOUND.Volume = VOLUME
  487.         NEWSOUND.Pitch = PITCH
  488.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  489.         NEWSOUND:play()
  490.         if DOESLOOP == true then
  491.             NEWSOUND.Looped = true
  492.         else
  493.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  494.             NEWSOUND:remove()
  495.         end
  496.     end))
  497.     return NEWSOUND
  498. end
  499.  
  500. function CFrameFromTopBack(at, top, back)
  501.     local right = top:Cross(back)
  502.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  503. end
  504.  
  505. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  506. function WACKYEFFECT(Table)
  507.     local TYPE = (Table.EffectType or "Sphere")
  508.     local SIZE = (Table.Size or VT(1,1,1))
  509.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  510.     local TRANSPARENCY = (Table.Transparency or 0)
  511.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  512.     local CFRAME = (Table.CFrame or Torso.CFrame)
  513.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  514.     local ROTATION1 = (Table.RotationX or 0)
  515.     local ROTATION2 = (Table.RotationY or 0)
  516.     local ROTATION3 = (Table.RotationZ or 0)
  517.     local MATERIAL = (Table.Material or "Neon")
  518.     local COLOR = (Table.Color or C3(1,1,1))
  519.     local TIME = (Table.Time or 45)
  520.     local SOUNDID = (Table.SoundID or nil)
  521.     local SOUNDPITCH = (Table.SoundPitch or nil)
  522.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  523.     coroutine.resume(coroutine.create(function()
  524.         local PLAYSSOUND = false
  525.         local SOUND = nil
  526.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  527.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  528.             PLAYSSOUND = true
  529.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  530.         end
  531.         EFFECT.Color = COLOR
  532.         local MSH = nil
  533.         if TYPE == "Sphere" then
  534.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  535.         elseif TYPE == "Block" then
  536.             MSH = IT("BlockMesh",EFFECT)
  537.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  538.         elseif TYPE == "Wave" then
  539.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  540.         elseif TYPE == "Ring" then
  541.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  542.         elseif TYPE == "Slash" then
  543.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  544.         elseif TYPE == "Round Slash" then
  545.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  546.         elseif TYPE == "Swirl" then
  547.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  548.         elseif TYPE == "Skull" then
  549.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  550.         elseif TYPE == "Crystal" then
  551.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  552.         end
  553.         if MSH ~= nil then
  554.             local MOVESPEED = nil
  555.             if MOVEDIRECTION ~= nil then
  556.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  557.             end
  558.             local GROWTH = SIZE - ENDSIZE
  559.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  560.             if TYPE == "Block" then
  561.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562.             else
  563.                 EFFECT.CFrame = CFRAME
  564.             end
  565.             for LOOP = 1, TIME+1 do
  566.                 Swait()
  567.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  568.                 if TYPE == "Wave" then
  569.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  570.                 end
  571.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  572.                 if TYPE == "Block" then
  573.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  574.                 else
  575.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  576.                 end
  577.                 if MOVEDIRECTION ~= nil then
  578.                     local ORI = EFFECT.Orientation
  579.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  580.                     EFFECT.Orientation = ORI
  581.                 end
  582.             end
  583.             if PLAYSSOUND == false then
  584.                 EFFECT:remove()
  585.             else
  586.                 SOUND.Stopped:Connect(function()
  587.                     EFFECT:remove()
  588.                 end)
  589.             end
  590.         else
  591.             if PLAYSSOUND == false then
  592.                 EFFECT:remove()
  593.             else
  594.                 repeat Swait() until SOUND.Playing == false
  595.                 EFFECT:remove()
  596.             end
  597.         end
  598.     end))
  599. end
  600.  
  601. local DECAL = IT("Decal")
  602. function MakeRing()
  603.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  604.     local MSH = IT("BlockMesh", RING)
  605.     local TOP = DECAL:Clone()
  606.     local BOTTOM = DECAL:Clone()
  607.     TOP.Parent = RING
  608.     BOTTOM.Parent = RING
  609.     TOP.Face = "Top"
  610.     BOTTOM.Face = "Bottom"
  611.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  612.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  613.     local function REMOVE()
  614.         coroutine.resume(coroutine.create(function()
  615.             local SIZE = MSH.Scale.X
  616.             for i = 1, 35 do
  617.                 Swait()
  618.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  619.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  620.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  621.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  622.             end
  623.             RING:remove()
  624.         end))
  625.     end
  626.     return RING, MSH, REMOVE
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630.     if TYPE == "Cyl" then
  631.         local MSH = IT("CylinderMesh",PART)
  632.     elseif TYPE == "Ball" then
  633.         local MSH = IT("SpecialMesh",PART)
  634.         MSH.MeshType = "Sphere"
  635.     elseif TYPE == "Wedge" then
  636.         local MSH = IT("SpecialMesh",PART)
  637.         MSH.MeshType = "Wedge"
  638.     end
  639. end
  640.  
  641. function SpawnTrail(FROM,TO,BIG)
  642.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  643.     MakeForm(TRAIL,"Cyl")
  644.     local DIST = (FROM - TO).Magnitude
  645.     if BIG == true then
  646.         TRAIL.Size = VT(0.5,DIST,0.5)
  647.     else
  648.         TRAIL.Size = VT(0.25,DIST,0.25)
  649.     end
  650.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  651.     coroutine.resume(coroutine.create(function()
  652.         for i = 1, 5 do
  653.             Swait()
  654.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  655.         end
  656.         TRAIL:remove()
  657.     end))
  658. end
  659. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  660. function WACKYEFFECT(Table)
  661.     local TYPE = (Table.EffectType or "Sphere")
  662.     local SIZE = (Table.Size or VT(1,1,1))
  663.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  664.     local TRANSPARENCY = (Table.Transparency or 0)
  665.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  666.     local CFRAME = (Table.CFrame or Torso.CFrame)
  667.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  668.     local ROTATION1 = (Table.RotationX or 0)
  669.     local ROTATION2 = (Table.RotationY or 0)
  670.     local ROTATION3 = (Table.RotationZ or 0)
  671.     local MATERIAL = (Table.Material or "Neon")
  672.     local COLOR = (Table.Color or C3(1,1,1))
  673.     local TIME = (Table.Time or 45)
  674.     local SOUNDID = (Table.SoundID or nil)
  675.     local SOUNDPITCH = (Table.SoundPitch or nil)
  676.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  677.     coroutine.resume(coroutine.create(function()
  678.         local PLAYSSOUND = false
  679.         local SOUND = nil
  680.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  681.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  682.             PLAYSSOUND = true
  683.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  684.         end
  685.         EFFECT.Color = COLOR
  686.         local MSH = nil
  687.         if TYPE == "Sphere" then
  688.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  689.         elseif TYPE == "Block" then
  690.             MSH = IT("BlockMesh",EFFECT)
  691.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  692.         elseif TYPE == "Wave" then
  693.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  694.         elseif TYPE == "Ring" then
  695.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  696.         elseif TYPE == "Slash" then
  697.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  698.         elseif TYPE == "Round Slash" then
  699.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  700.         elseif TYPE == "Swirl" then
  701.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  702.         elseif TYPE == "Skull" then
  703.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  704.         elseif TYPE == "Crystal" then
  705.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  706.         end
  707.         if MSH ~= nil then
  708.             local MOVESPEED = nil
  709.             if MOVEDIRECTION ~= nil then
  710.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  711.             end
  712.             local GROWTH = SIZE - ENDSIZE
  713.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  714.             if TYPE == "Block" then
  715.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  716.             else
  717.                 EFFECT.CFrame = CFRAME
  718.             end
  719.             for LOOP = 1, TIME+1 do
  720.                 Swait()
  721.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  722.                 if TYPE == "Wave" then
  723.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  724.                 end
  725.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  726.                 if TYPE == "Block" then
  727.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  728.                 else
  729.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  730.                 end
  731.                 if MOVEDIRECTION ~= nil then
  732.                     local ORI = EFFECT.Orientation
  733.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  734.                     EFFECT.Orientation = ORI
  735.                 end
  736.             end
  737.             if PLAYSSOUND == false then
  738.                 EFFECT:remove()
  739.             else
  740.                 SOUND.Stopped:Connect(function()
  741.                     EFFECT:remove()
  742.                 end)
  743.             end
  744.         else
  745.             if PLAYSSOUND == false then
  746.                 EFFECT:remove()
  747.             else
  748.                 repeat Swait() until SOUND.Playing == false
  749.                 EFFECT:remove()
  750.             end
  751.         end
  752.     end))
  753. end
  754.  
  755. function MakeForm(PART,TYPE)
  756.     if TYPE == "Cyl" then
  757.         local MSH = IT("CylinderMesh",PART)
  758.     elseif TYPE == "Ball" then
  759.         local MSH = IT("SpecialMesh",PART)
  760.         MSH.MeshType = "Sphere"
  761.     elseif TYPE == "Wedge" then
  762.         local MSH = IT("SpecialMesh",PART)
  763.         MSH.MeshType = "Wedge"
  764.     end
  765. end
  766.  
  767. function SpawnTrail(FROM,TO,BIG)
  768.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  769.     MakeForm(TRAIL,"Cyl")
  770.     local DIST = (FROM - TO).Magnitude
  771.     if BIG == true then
  772.         TRAIL.Size = VT(0.5,DIST,0.5)
  773.     else
  774.         TRAIL.Size = VT(0.25,DIST,0.25)
  775.     end
  776.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  777.     coroutine.resume(coroutine.create(function()
  778.         for i = 1, 5 do
  779.             Swait()
  780.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  781.         end
  782.         TRAIL:remove()
  783.     end))
  784. end
  785.  
  786. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  787.     local TORSO = Torso
  788.     local HUM = Humanoid
  789.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  790.         coroutine.wrap(function()
  791.             VT = Vector3.new
  792.             MRANDOM = math.random
  793.             local A = TIME
  794.             local B = INTENSITY
  795.             local C = true
  796.             local HUMANOID = Humanoid
  797.             local TIMER = A or 35
  798.             local SHAKE = B or 5
  799.             local FADE = C or true
  800.             if HUMANOID then
  801.                 local FADER = SHAKE / TIMER
  802.                 for i = 1, TIMER do
  803.                     wait()
  804.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  805.                 end
  806.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  807.             end
  808.  
  809.         end)()
  810.     end
  811. end
  812.  
  813. function chatfunc(text)
  814.     local chat = coroutine.wrap(function()
  815.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  816.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  817.     end
  818.     local Bill = Instance.new("BillboardGui",Character)
  819.     Bill.Size = UDim2.new(0,100,0,40)
  820.     Bill.StudsOffset = Vector3.new(0,3,0)
  821.     Bill.Adornee = Character.Head
  822.     Bill.Name = "TalkingBillBoard"
  823.     local Hehe = Instance.new("TextLabel",Bill)
  824.     Hehe.BackgroundTransparency = 1
  825.     Hehe.BorderSizePixel = 0
  826.     Hehe.Text = ""
  827.     Hehe.Font = "Bodoni"
  828.     Hehe.TextSize = 40
  829.     Hehe.TextStrokeTransparency = 0
  830.     Hehe.Size = UDim2.new(1,0,0.5,0)
  831.     coroutine.resume(coroutine.create(function()
  832.         while Hehe ~= nil do
  833.             Swait()
  834.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  835.             Hehe.Rotation = math.random(-2.5,2.5)
  836.             Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  837.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  838.         end
  839.     end))
  840.     for i = 1,string.len(text),1 do
  841.         Swait()
  842.         Hehe.Text = string.sub(text,1,i)
  843.     end
  844.     Swait(90)--Re[math.random(1, 93)]
  845.     for i = 0, 1, .025 do
  846.         Swait()
  847.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  848.         Hehe.TextStrokeTransparency = i
  849.         Hehe.TextTransparency = i
  850.     end
  851.     Bill:Destroy()
  852.     end)
  853. chat()
  854. end
  855.  
  856. Debris = game:GetService("Debris")
  857.  
  858. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  859.     local DIRECTION = CF(StartPos,EndPos).lookVector
  860.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  861. end
  862.  
  863. function turnto(position)
  864.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  865. end
  866.  
  867. --//=================================\\
  868. --||         RAGDOLL STUFF
  869. --\\=================================//
  870.  
  871. function recurse(root,callback,i)
  872.     i= i or 0
  873.     for _,v in pairs(root:GetChildren()) do
  874.         i = i + 1
  875.         callback(i,v)
  876.        
  877.         if #v:GetChildren() > 0 then
  878.             i = recurse(v,callback,i)
  879.         end
  880.     end
  881.    
  882.     return i
  883. end
  884.  
  885. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  886.     attachmentName = attachmentName.."RigAttachment"
  887.     local constraint = Instance.new(className.."Constraint")
  888.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  889.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  890.     constraint.Name = "RagdollConstraint"..part1.Name
  891.    
  892.     for _,propertyData in next,properties or {} do
  893.         constraint[propertyData[1]] = propertyData[2]
  894.     end
  895.    
  896.     constraint.Parent = character
  897. end
  898.  
  899. function getAttachment0(character, attachmentName)
  900.     for _,child in next,character:GetChildren() do
  901.         local attachment = child:FindFirstChild(attachmentName)
  902.         if attachment then
  903.             return attachment
  904.         end
  905.     end
  906. end
  907.  
  908. function ArtificialHitbox(Part)
  909.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  910.     HITBOX.CanCollide = true
  911.     HITBOX.CFrame = Part.CFrame
  912.     weldBetween(Part,HITBOX)
  913. end
  914.  
  915. function R15Ragdoll(character,KeepArms)
  916.     character:BreakJoints()
  917.     coroutine.resume(coroutine.create(function()
  918.         recurse(character, function(_,v)
  919.             if v:IsA("Attachment") then
  920.                 v.Axis = Vector3.new(0, 1, 0)
  921.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  922.                 v.Rotation = Vector3.new(0, 0, 0)
  923.             end
  924.         end)
  925.         for _,child in next,character:GetChildren() do
  926.             if child:IsA("Accoutrement") then
  927.                 for _,part in next,child:GetChildren() do
  928.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  929.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  930.                         local attachment0 = getAttachment0(character,attachment1.Name)
  931.                         if attachment0 and attachment1 then
  932.                             local constraint = Instance.new("HingeConstraint")
  933.                             constraint.Attachment0 = attachment0
  934.                             constraint.Attachment1 = attachment1
  935.                             constraint.LimitsEnabled = true
  936.                             constraint.UpperAngle = 0
  937.                             constraint.LowerAngle = 0
  938.                             constraint.Parent = character
  939.                         end
  940.                         ArtificialHitbox(part)
  941.                     elseif part.Name == "HumanoidRootPart" then
  942.                         part:remove()
  943.                     end
  944.                 end
  945.             end
  946.         end
  947.        
  948.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  949.             {"LimitsEnabled",true};
  950.             {"UpperAngle",5};
  951.         })
  952.         if character:FindFirstChild("Head") then
  953.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  954.                 {"LimitsEnabled",true};
  955.                 {"UpperAngle",15};
  956.             })
  957.         end
  958.        
  959.         local handProperties = {
  960.             {"LimitsEnabled", true};
  961.             {"UpperAngle",0};
  962.             {"LowerAngle",0};
  963.         }
  964.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  965.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  966.        
  967.         local shinProperties = {
  968.             {"LimitsEnabled", true};
  969.             {"UpperAngle", 0};
  970.             {"LowerAngle", -75};
  971.         }
  972.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  973.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  974.        
  975.         local footProperties = {
  976.             {"LimitsEnabled", true};
  977.             {"UpperAngle", 15};
  978.             {"LowerAngle", -45};
  979.         }
  980.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  981.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  982.         if KeepArms == true then
  983.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  984.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  985.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  986.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  987.         end
  988.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  989.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  990.         Debris:AddItem(character,5)
  991.     end))
  992. end
  993.  
  994. function Ragdoll(Character2,CharTorso,KeepArms)
  995.     coroutine.resume(coroutine.create(function()
  996.         Character2:BreakJoints()
  997.         local hum = Character2:findFirstChild("Humanoid")
  998.         hum:remove()
  999.         local function Scan(ch)
  1000.             local e
  1001.             for e = 1,#ch do
  1002.                 Scan(ch[e]:GetChildren())
  1003.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1004.                     ch[e]:remove()
  1005.                 end
  1006.             end
  1007.         end
  1008.         local NEWHUM = IT("Humanoid")
  1009.         NEWHUM.Name = "Corpse"
  1010.         NEWHUM.Health = 0
  1011.         NEWHUM.MaxHealth = 0
  1012.         NEWHUM.PlatformStand = true
  1013.         NEWHUM.Parent = Character2
  1014.         NEWHUM.DisplayDistanceType = "None"
  1015.    
  1016.         local ch = Character2:GetChildren()
  1017.         local i
  1018.         for i = 1,#ch do
  1019.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1020.                 ch[i]:remove()
  1021.             end
  1022.         end
  1023.    
  1024.         local Torso2 = Character2.Torso
  1025.         local movevector = Vector3.new()
  1026.    
  1027.         if Torso2 then
  1028.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1029.             local Head = Character2:FindFirstChild("Head")
  1030.             if Head then
  1031.                 local Neck = Instance.new("Weld")
  1032.                 Neck.Name = "Neck"
  1033.                 Neck.Part0 = Torso2
  1034.                 Neck.Part1 = Head
  1035.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  1036.                 Neck.C1 = CFrame.new()
  1037.                 Neck.Parent = Torso2
  1038.    
  1039.             end
  1040.             local Limb = Character2:FindFirstChild("Right Arm")
  1041.             if Limb and KeepArms == true then
  1042.    
  1043.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1044.                 local Joint = Instance.new("Glue")
  1045.                 Joint.Name = "RightShoulder"
  1046.                 Joint.Part0 = Torso2
  1047.                 Joint.Part1 = Limb
  1048.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1049.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1050.                 Joint.Parent = Torso2
  1051.    
  1052.                 local B = Instance.new("Part")
  1053.                 B.TopSurface = 0
  1054.                 B.BottomSurface = 0
  1055.                 B.formFactor = "Symmetric"
  1056.                 B.Size = Vector3.new(1, 1, 1)
  1057.                 B.Transparency = 1
  1058.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1059.                 B.Parent = Character2
  1060.                 local W = Instance.new("Weld")
  1061.                 W.Part0 = Limb
  1062.                 W.Part1 = B
  1063.                 W.C0 = CFrame.new(0, -0.5, 0)
  1064.                 W.Parent = Limb
  1065.    
  1066.             end
  1067.             local Limb = Character2:FindFirstChild("Left Arm")
  1068.             if Limb and KeepArms == true then
  1069.    
  1070.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1071.                 local Joint = Instance.new("Glue")
  1072.                 Joint.Name = "LeftShoulder"
  1073.                 Joint.Part0 = Torso2
  1074.                 Joint.Part1 = Limb
  1075.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1076.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1077.                 Joint.Parent = Torso2
  1078.    
  1079.                 local B = Instance.new("Part")
  1080.                 B.TopSurface = 0
  1081.                 B.BottomSurface = 0
  1082.                 B.formFactor = "Symmetric"
  1083.                 B.Size = Vector3.new(1, 1, 1)
  1084.                 B.Transparency = 1
  1085.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1086.                 B.Parent = Character2
  1087.                 local W = Instance.new("Weld")
  1088.                 W.Part0 = Limb
  1089.                 W.Part1 = B
  1090.                 W.C0 = CFrame.new(0, -0.5, 0)
  1091.                 W.Parent = Limb
  1092.    
  1093.             end
  1094.             local Limb = Character2:FindFirstChild("Right Leg")
  1095.             if Limb then
  1096.    
  1097.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1098.                 local Joint = Instance.new("Glue")
  1099.                 Joint.Name = "RightHip"
  1100.                 Joint.Part0 = Torso2
  1101.                 Joint.Part1 = Limb
  1102.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1103.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1104.                 Joint.Parent = Torso2
  1105.    
  1106.                 local B = Instance.new("Part")
  1107.                 B.TopSurface = 0
  1108.                 B.BottomSurface = 0
  1109.                 B.formFactor = "Symmetric"
  1110.                 B.Size = Vector3.new(1, 1, 1)
  1111.                 B.Transparency = 1
  1112.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1113.                 B.Parent = Character2
  1114.                 local W = Instance.new("Weld")
  1115.                 W.Part0 = Limb
  1116.                 W.Part1 = B
  1117.                 W.C0 = CFrame.new(0, -0.5, 0)
  1118.                 W.Parent = Limb
  1119.    
  1120.             end
  1121.             local Limb = Character2:FindFirstChild("Left Leg")
  1122.             if Limb then
  1123.    
  1124.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1125.                 local Joint = Instance.new("Glue")
  1126.                 Joint.Name = "LeftHip"
  1127.                 Joint.Part0 = Torso2
  1128.                 Joint.Part1 = Limb
  1129.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1130.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1131.                 Joint.Parent = Torso2
  1132.    
  1133.                 local B = Instance.new("Part")
  1134.                 B.TopSurface = 0
  1135.                 B.BottomSurface = 0
  1136.                 B.formFactor = "Symmetric"
  1137.                 B.Size = Vector3.new(1, 1, 1)
  1138.                 B.Transparency = 1
  1139.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1140.                 B.Parent = Character2
  1141.                 local W = Instance.new("Weld")
  1142.                 W.Part0 = Limb
  1143.                 W.Part1 = B
  1144.                 W.C0 = CFrame.new(0, -0.5, 0)
  1145.                 W.Parent = Limb
  1146.    
  1147.             end
  1148.             --[
  1149.             local Bar = Instance.new("Part")
  1150.             Bar.TopSurface = 0
  1151.             Bar.BottomSurface = 0
  1152.             Bar.formFactor = "Symmetric"
  1153.             Bar.Size = Vector3.new(1, 1, 1)
  1154.             Bar.Transparency = 1
  1155.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1156.             Bar.Parent = Character2
  1157.             local Weld = Instance.new("Weld")
  1158.             Weld.Part0 = Torso2
  1159.             Weld.Part1 = Bar
  1160.             Weld.C0 = CFrame.new(0, 0.5, 0)
  1161.             Weld.Parent = Torso2
  1162.             --]]
  1163.         end
  1164.         Character2.Parent = workspace
  1165.         Debris:AddItem(Character2,5)
  1166.    
  1167.         return Character2,Torso2
  1168.     end))
  1169. end
  1170.  
  1171. --//=================================\\
  1172. --||         WEAPON CREATION
  1173. --\\=================================//
  1174. ----------------------------------------------
  1175. CircleParts = {}
  1176. Equipped = false
  1177.  
  1178. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1179.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1180. end
  1181.     Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1182.     Torso = Character:FindFirstChild("Torso")
  1183.     if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1184.         return
  1185.     end
  1186.     Equipped = true
  1187.     Circle = Instance.new("Model")
  1188.     Circle.Name = "Circle"
  1189.     Angle = 0
  1190.     for i = 1, 1 do
  1191.         local CirclePart = Instance.new("Part")
  1192.         CirclePart.Name = "CirclePart"
  1193.         CirclePart.Transparency = 1
  1194.         CirclePart.BrickColor = BrickColor.new("Really black")
  1195.         CirclePart.Material = Enum.Material.Plastic
  1196.         CirclePart.Shape = Enum.PartType.Block
  1197.         CirclePart.FormFactor = Enum.FormFactor.Custom
  1198.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1199.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1200.         CirclePart.Anchored = true
  1201.         CirclePart.CanCollide = false
  1202.         CirclePart.Locked = true
  1203.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  1204.         local Aura = Instance.new('ParticleEmitter')
  1205. Aura.Name = "Aura"
  1206. Aura.Texture = "rbxassetid://141116476"
  1207. Aura.Parent = CirclePart
  1208. Aura.LightEmission = 0
  1209. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1210. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  1211. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1212. Aura.LockedToPart = false
  1213. Aura.Lifetime = NumberRange.new(1)
  1214. Aura.Rate = 100
  1215. Aura.Speed = NumberRange.new(2)
  1216. Aura.SpreadAngle = Vector2.new(80,80)
  1217.         local BlockMesh = Instance.new("BlockMesh")
  1218.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1219.         BlockMesh.Parent = CirclePart
  1220.         CirclePart.Parent = Circle
  1221.         local Star = Instance.new("Decal", CirclePart)
  1222.         Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  1223.         Star.Face = "Top"
  1224.         local Light = Instance.new("PointLight", CirclePart)
  1225.         Light.Color = Color3.new(1,0,0)
  1226.         Light.Brightness = 100
  1227.         Light.Range = 15
  1228.         table.insert(CircleParts, CirclePart)
  1229.     end
  1230.     Spawn(function()
  1231.         while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1232.             if Angle == 360 then
  1233.                 Angle = 0
  1234.             end
  1235.             Angle = Angle + 0.05
  1236.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1237.             if Hit then
  1238.                 if not Circle.Parent then
  1239.                     Circle.Parent = Character
  1240.                 end
  1241.                 for i, v in pairs(CircleParts) do
  1242.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1243.                 end
  1244.             else
  1245.                 Circle.Parent = nil
  1246.             end
  1247.             wait()
  1248.         end
  1249.     end)
  1250.  
  1251. Neck.Name = "Weld"
  1252. RootJoint.Name = "Weld"
  1253. RightShoulder.Name = "Weld"
  1254. LeftShoulder.Name = "Weld"
  1255. RightHip.Name = "Weld"
  1256. LeftHip.Name = "Weld"
  1257.  
  1258. local BODY = {}
  1259. for _, c in pairs(Character:GetDescendants()) do
  1260.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1261.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1262.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1263.         end
  1264.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1265.     elseif c:IsA("JointInstance") then
  1266.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1267.     end
  1268. end
  1269. for e = 1, #BODY do
  1270.     if BODY[e] ~= nil then
  1271.         local STUFF = BODY[e]
  1272.         local PART = STUFF[1]
  1273.         local PARENT = STUFF[2]
  1274.         local MATERIAL = STUFF[3]
  1275.         local COLOR = STUFF[4]
  1276.         local TRANSPARENCY = STUFF[5]
  1277.         if PART.ClassName == "Part" and PART ~= RootPart then
  1278.             PART.Material = MATERIAL
  1279.             PART.Color = COLOR
  1280.             PART.Transparency = TRANSPARENCY
  1281.         end
  1282.         PART.AncestryChanged:Connect(function()
  1283.             PART.Parent = PARENT
  1284.         end)
  1285.     end
  1286. end
  1287. ----------------------------------------------
  1288. m=Instance.new('Model',Character)
  1289. it=Instance.new
  1290. function nooutline(part)
  1291.     part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1292. end
  1293. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1294.     local fp=it("Part")
  1295.     fp.formFactor=formfactor
  1296.     fp.Parent=parent
  1297.     fp.Reflectance=reflectance
  1298.     fp.Transparency=transparency
  1299.     fp.CanCollide=false
  1300.     fp.Locked=true
  1301.     fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1302.     fp.Name=name
  1303.     fp.Size=size
  1304.     fp.Position=Character.Torso.Position
  1305.     nooutline(fp)
  1306.     fp.Material=material
  1307.     fp:BreakJoints()
  1308.     return fp
  1309. end
  1310. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1311.     local mesh=it(Mesh)
  1312.     mesh.Parent=part
  1313.     if Mesh=="SpecialMesh" then
  1314.         mesh.MeshType=meshtype
  1315.         mesh.MeshId=meshid
  1316.     end
  1317.     mesh.Offset=offset
  1318.     mesh.Scale=scale
  1319.     return mesh
  1320. end
  1321. function weld(parent,part0,part1,c0,c1)
  1322.     local weld=it("Weld")
  1323.     weld.Parent=parent
  1324.     weld.Part0=part0
  1325.     weld.Part1=part1
  1326.     weld.C0=c0
  1327.     weld.C1=c1
  1328.     return weld
  1329. end
  1330.  
  1331. Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
  1332. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1333. Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1334. Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1335. Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1336. Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1337. Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1338. Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1339. Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1340. Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1341. Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1342. Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1343. Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1344. Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1345. Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1346. Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1347. Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1348. Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1349. Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1350. Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1351. Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1352. Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1353. Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1354. Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1355. Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1356. Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1357. Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1358. Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
  1359. Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1360. Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
  1361. Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1362. Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1363. Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1364. Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1365. Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1366. Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1367. Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1368. Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
  1369. Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1370. Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
  1371. Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1372. Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1373. Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1374. Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1375. Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1376. Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1377. Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1378. Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1379. Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1380. Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1381. Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1382. Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1383. Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1384. Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1385. Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1386. Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1387. Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1388. Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1389. Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1390. Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1391. Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1392. Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1393. Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1394. Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1395. Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1396. Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1397. Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1398. Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1399. Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1400. Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1401. Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1402. Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1403. Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1404. Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1405. Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1406. Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1407. Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1408. Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
  1409. Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1410. Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1411. Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1412. Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
  1413.  
  1414.  
  1415. local particleemitter = Instance.new("ParticleEmitter", Emitter)
  1416.  
  1417. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1418. particleemitter.LightEmission = 1
  1419. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1420. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1421. particleemitter.Lifetime = NumberRange.new(2, 2)
  1422. particleemitter.Rate = 200
  1423. local particleemitter = Instance.new("ParticleEmitter", Emitter1)
  1424.  
  1425. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1426. particleemitter.LightEmission = 1
  1427. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1428. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1429. particleemitter.Lifetime = NumberRange.new(2, 2)
  1430. particleemitter.Rate = 200
  1431. local particleemitter = Instance.new("ParticleEmitter", Emitter2)
  1432.  
  1433. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1434. particleemitter.LightEmission = 1
  1435. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1436. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1437. particleemitter.Lifetime = NumberRange.new(2, 2)
  1438. particleemitter.Rate = 200
  1439. local particleemitter = Instance.new("ParticleEmitter", Emitter3)
  1440.  
  1441. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1442. particleemitter.LightEmission = 1
  1443. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1444. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1445. particleemitter.Lifetime = NumberRange.new(2, 2)
  1446. particleemitter.Rate = 200
  1447. local particleemitter = Instance.new("ParticleEmitter", Emitter4)
  1448.  
  1449. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1450. particleemitter.LightEmission = 1
  1451. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1452. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1453. particleemitter.Lifetime = NumberRange.new(2, 2)
  1454. particleemitter.Rate = 200
  1455. local particleemitter = Instance.new("ParticleEmitter", Emitter5)
  1456.  
  1457. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1458. particleemitter.LightEmission = 1
  1459. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1460. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1461. particleemitter.Lifetime = NumberRange.new(2, 2)
  1462. particleemitter.Rate = 200
  1463. local particleemitter = Instance.new("ParticleEmitter", Emitter6)
  1464.  
  1465. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1466. particleemitter.LightEmission = 1
  1467. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1468. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1469. particleemitter.Lifetime = NumberRange.new(2, 2)
  1470. particleemitter.Rate = 200
  1471. local particleemitter = Instance.new("ParticleEmitter", Emitter7)
  1472.  
  1473. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1474. particleemitter.LightEmission = 1
  1475. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1476. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1477. particleemitter.Lifetime = NumberRange.new(2, 2)
  1478. particleemitter.Rate = 200
  1479. local particleemitter = Instance.new("ParticleEmitter", Emitter8)
  1480.  
  1481. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1482. particleemitter.LightEmission = 1
  1483. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1484. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1485. particleemitter.Lifetime = NumberRange.new(2, 2)
  1486. particleemitter.Rate = 200
  1487. local particleemitter = Instance.new("ParticleEmitter", Emitter9)
  1488.  
  1489. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1490. particleemitter.LightEmission = 1
  1491. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1492. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1493. particleemitter.Lifetime = NumberRange.new(2, 2)
  1494. particleemitter.Rate = 200
  1495. local particleemitter = Instance.new("ParticleEmitter", Emitter10)
  1496.  
  1497. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1498. particleemitter.LightEmission = 1
  1499. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1500. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1501. particleemitter.Lifetime = NumberRange.new(2, 2)
  1502. particleemitter.Rate = 200
  1503. local particleemitter = Instance.new("ParticleEmitter", Emitter11)
  1504.  
  1505. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1506. particleemitter.LightEmission = 1
  1507. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1508. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1509. particleemitter.Lifetime = NumberRange.new(2, 2)
  1510. particleemitter.Rate = 200
  1511. local particleemitter = Instance.new("ParticleEmitter", Emitter12)
  1512.  
  1513. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1514. particleemitter.LightEmission = 1
  1515. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1516. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1517. particleemitter.Lifetime = NumberRange.new(2, 2)
  1518. particleemitter.Rate = 200
  1519. local particleemitter = Instance.new("ParticleEmitter", Emitter13)
  1520.  
  1521. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1522. particleemitter.LightEmission = 1
  1523. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1524. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1525. particleemitter.Lifetime = NumberRange.new(2, 2)
  1526. particleemitter.Rate = 200
  1527. local particleemitter = Instance.new("ParticleEmitter", Emitter14)
  1528.  
  1529. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1530. particleemitter.LightEmission = 1
  1531. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1532. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1533. particleemitter.Lifetime = NumberRange.new(2, 2)
  1534. particleemitter.Rate = 200
  1535. local particleemitter = Instance.new("ParticleEmitter", Emitter15)
  1536.  
  1537. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1538. particleemitter.LightEmission = 1
  1539. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1540. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1541. particleemitter.Lifetime = NumberRange.new(2, 2)
  1542. particleemitter.Rate = 200
  1543. local particleemitter = Instance.new("ParticleEmitter", Emitter16)
  1544.  
  1545. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1546. particleemitter.LightEmission = 1
  1547. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1548. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1549. particleemitter.Lifetime = NumberRange.new(2, 2)
  1550. particleemitter.Rate = 200
  1551. local particleemitter = Instance.new("ParticleEmitter", Emitter17)
  1552.  
  1553. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1554. particleemitter.LightEmission = 1
  1555. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1556. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1557. particleemitter.Lifetime = NumberRange.new(2, 2)
  1558. particleemitter.Rate = 200
  1559. local particleemitter = Instance.new("ParticleEmitter", Emitter18)
  1560.  
  1561. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1562. particleemitter.LightEmission = 1
  1563. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1564. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1565. particleemitter.Lifetime = NumberRange.new(2, 2)
  1566. particleemitter.Rate = 200
  1567. local particleemitter = Instance.new("ParticleEmitter", Emitter19)
  1568.  
  1569. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1570. particleemitter.LightEmission = 1
  1571. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1572. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1573. particleemitter.Lifetime = NumberRange.new(2, 2)
  1574. particleemitter.Rate = 200
  1575. local particleemitter = Instance.new("ParticleEmitter", Emitter20)
  1576.  
  1577. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1578. particleemitter.LightEmission = 1
  1579. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1580. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1581. particleemitter.Lifetime = NumberRange.new(2, 2)
  1582. particleemitter.Rate = 200
  1583. local particleemitter = Instance.new("ParticleEmitter", Emitter21)
  1584.  
  1585. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1586. particleemitter.LightEmission = 1
  1587. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1588. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1589. particleemitter.Lifetime = NumberRange.new(2, 2)
  1590. particleemitter.Rate = 200
  1591. local particleemitter = Instance.new("ParticleEmitter", Emitter22)
  1592.  
  1593. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1594. particleemitter.LightEmission = 1
  1595. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1596. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1597. particleemitter.Lifetime = NumberRange.new(2, 2)
  1598. particleemitter.Rate = 200
  1599. local particleemitter = Instance.new("ParticleEmitter", Emitter23)
  1600.  
  1601. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1602. particleemitter.LightEmission = 1
  1603. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1604. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1605. particleemitter.Lifetime = NumberRange.new(2, 2)
  1606. particleemitter.Rate = 200
  1607. local particleemitter = Instance.new("ParticleEmitter", Emitter24)
  1608.  
  1609. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1610. particleemitter.LightEmission = 1
  1611. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1612. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1613. particleemitter.Lifetime = NumberRange.new(2, 2)
  1614. particleemitter.Rate = 200
  1615. local particleemitter = Instance.new("ParticleEmitter", Emitter25)
  1616.  
  1617. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1618. particleemitter.LightEmission = 1
  1619. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1620. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1621. particleemitter.Lifetime = NumberRange.new(2, 2)
  1622. particleemitter.Rate = 200
  1623. local particleemitter = Instance.new("ParticleEmitter", Emitter26)
  1624.  
  1625. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1626. particleemitter.LightEmission = 1
  1627. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1628. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1629. particleemitter.Lifetime = NumberRange.new(2, 2)
  1630. particleemitter.Rate = 200
  1631. local particleemitter = Instance.new("ParticleEmitter", Emitter27)
  1632.  
  1633. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1634. particleemitter.LightEmission = 1
  1635. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1636. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1637. particleemitter.Lifetime = NumberRange.new(2, 2)
  1638. particleemitter.Rate = 200
  1639. local particleemitter = Instance.new("ParticleEmitter", Emitter28)
  1640.  
  1641. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1642. particleemitter.LightEmission = 1
  1643. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1644. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1645. particleemitter.Lifetime = NumberRange.new(2, 2)
  1646. particleemitter.Rate = 200
  1647. local particleemitter = Instance.new("ParticleEmitter", Emitter29)
  1648.  
  1649. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1650. particleemitter.LightEmission = 1
  1651. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1652. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1653. particleemitter.Lifetime = NumberRange.new(2, 2)
  1654. particleemitter.Rate = 200
  1655. local particleemitter = Instance.new("ParticleEmitter", Emitter30)
  1656.  
  1657. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1658. particleemitter.LightEmission = 1
  1659. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1660. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1661. particleemitter.Lifetime = NumberRange.new(2, 2)
  1662. particleemitter.Rate = 200
  1663. local particleemitter = Instance.new("ParticleEmitter", Emitter31)
  1664.  
  1665. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1666. particleemitter.LightEmission = 1
  1667. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1668. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1669. particleemitter.Lifetime = NumberRange.new(2, 2)
  1670. particleemitter.Rate = 200
  1671. local particleemitter = Instance.new("ParticleEmitter", Emitter32)
  1672.  
  1673. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1674. particleemitter.LightEmission = 1
  1675. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1676. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1677. particleemitter.Lifetime = NumberRange.new(2, 2)
  1678. particleemitter.Rate = 200
  1679. local particleemitter = Instance.new("ParticleEmitter", Emitter33)
  1680.  
  1681. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1682. particleemitter.LightEmission = 1
  1683. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1684. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1685. particleemitter.Lifetime = NumberRange.new(2, 2)
  1686. particleemitter.Rate = 200
  1687. local particleemitter = Instance.new("ParticleEmitter", Emitter34)
  1688.  
  1689. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1690. particleemitter.LightEmission = 1
  1691. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1692. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1693. particleemitter.Lifetime = NumberRange.new(2, 2)
  1694. particleemitter.Rate = 200
  1695. local particleemitter = Instance.new("ParticleEmitter", Emitter35)
  1696.  
  1697. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1698. particleemitter.LightEmission = 1
  1699. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1700. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1701. particleemitter.Lifetime = NumberRange.new(2, 2)
  1702. particleemitter.Rate = 200
  1703. local particleemitter = Instance.new("ParticleEmitter", Emitter36)
  1704.  
  1705. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1706. particleemitter.LightEmission = 1
  1707. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1708. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1709. particleemitter.Lifetime = NumberRange.new(2, 2)
  1710. particleemitter.Rate = 200
  1711. local particleemitter = Instance.new("ParticleEmitter", Emitter37)
  1712.  
  1713. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1714. particleemitter.LightEmission = 1
  1715. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1716. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1717. particleemitter.Lifetime = NumberRange.new(2, 2)
  1718. particleemitter.Rate = 200
  1719. local particleemitter = Instance.new("ParticleEmitter", Emitter38)
  1720.  
  1721. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1722. particleemitter.LightEmission = 1
  1723. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1724. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1725. particleemitter.Lifetime = NumberRange.new(2, 2)
  1726. particleemitter.Rate = 200
  1727. local particleemitter = Instance.new("ParticleEmitter", Emitter39)
  1728.  
  1729. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1730. particleemitter.LightEmission = 1
  1731. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1732. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1733. particleemitter.Lifetime = NumberRange.new(2, 2)
  1734. particleemitter.Rate = 200
  1735.  
  1736. player=owner
  1737. c=player.Character
  1738. local color="Really red"
  1739.                 local transPoints = {
  1740.                         NumberSequenceKeypoint.new(0,.819,.0375),
  1741.                         NumberSequenceKeypoint.new(.207,.594,.0187),
  1742.                         NumberSequenceKeypoint.new(.4,.55,.031),
  1743.                         NumberSequenceKeypoint.new(.57,.619,.05),
  1744.                         NumberSequenceKeypoint.new(.76,.8,.0375),
  1745.                         NumberSequenceKeypoint.new(1,1,0),
  1746.                 }
  1747.                 local sizePoints = {
  1748.                         NumberSequenceKeypoint.new(0,0.505,0),
  1749.                         NumberSequenceKeypoint.new(1,0,0),
  1750.                 }
  1751.                 local Size = NumberSequence.new(sizePoints)
  1752.                 local Transparency = NumberSequence.new(transPoints)
  1753.                 efxBlock = Instance.new("Part",c)
  1754.                 efxBlock.CanCollide=false
  1755.                 efxBlock.BrickColor = BrickColor.new(color)
  1756.                 efxBlock.Material = "Neon"
  1757.                 efxBlock.FormFactor = "Custom"
  1758.                 efxBlock.Transparency = .3
  1759.                 efxBlock.Size = Vector3.new(.25,.25,.25)
  1760.                 local mesh = Instance.new("SpecialMesh",efxBlock)
  1761.                 mesh.MeshType = Enum.MeshType.Sphere
  1762.                 mesh.Scale = Vector3.new(1,1,1)
  1763.                 local particles = Instance.new("ParticleEmitter",efxBlock)
  1764.                 particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1765.                 particles.LightEmission = .7
  1766.                 particles.Size = Size
  1767.                 particles.Name = "Fire"
  1768.                 particles.Transparency = Transparency
  1769.                 particles.LockedToPart = false
  1770.                 particles.VelocityInheritance = .5
  1771.                 particles.LockedToPart = false
  1772.                 particles.Rate = 70
  1773.                 particles.Texture = "rbxassetid://56562006"
  1774.                 particles.Lifetime = NumberRange.new(2,2)
  1775.                 particles.RotSpeed = NumberRange.new(100,100)
  1776.                 particles.Speed = NumberRange.new(1,1)
  1777.                 local offset = Vector3.new(-0.11, .23, -0.5)
  1778.                 local weld = Instance.new("Weld",c.Head)
  1779.                 weld.Part0 = c.Head
  1780.                 weld.Part1 = efxBlock
  1781.                 weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
  1782.                 efxBlock.Parent = c
  1783.              efxBlock2 = Instance.new("Part",c)
  1784.                 efxBlock2.CanCollide=false
  1785.                 efxBlock2.BrickColor = BrickColor.new(color)
  1786.                 efxBlock2.Material = "Neon"
  1787.                 efxBlock2.FormFactor = "Custom"
  1788.                 efxBlock2.Transparency = .3
  1789.                 efxBlock2.Size = Vector3.new(.25,.25,.25)
  1790.                 local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  1791.                 mesh2.MeshType = Enum.MeshType.Sphere
  1792.                 mesh2.Scale = Vector3.new(1,1,1)
  1793.                 local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  1794.                 particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1795.                 particles2.LightEmission = .2
  1796.                 particles2.Size = Size
  1797.                 particles2.Name = "Fire"
  1798.                 particles2.Transparency = Transparency
  1799.                 particles2.LockedToPart = false
  1800.                 particles2.VelocityInheritance = .5
  1801.                 particles2.LockedToPart = false
  1802.                 particles2.Rate = 70
  1803.                 particles2.Texture = "rbxassetid://56562006"
  1804.                 particles2.Lifetime = NumberRange.new(2,2)
  1805.                 particles2.RotSpeed = NumberRange.new(100,100)
  1806.                 particles2.Speed = NumberRange.new(1,1)
  1807.                 local offset = Vector3.new(0.11, .23, -0.5)
  1808.                 local weld2 = Instance.new("Weld",c.Head)
  1809.                 weld2.Part0 = c.Head
  1810.                 weld2.Part1 = efxBlock2
  1811.                 weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
  1812.                 efxBlock2.Parent = c
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821. --Converted with ttyyuu12345's model to script plugin v4
  1822. function sandbox(var,func)
  1823.     local env = getfenv(func)
  1824.     local newenv = setmetatable({},{
  1825.         __index = function(self,k)
  1826.             if k=="script" then
  1827.                 return var
  1828.             else
  1829.                 return env[k]
  1830.             end
  1831.         end,
  1832.     })
  1833.     setfenv(func,newenv)
  1834.     return func
  1835. end
  1836. cors = {}
  1837. mas = Instance.new("Model",game:GetService("Lighting"))
  1838. Model0 = Instance.new("Model")
  1839. Model1 = Instance.new("Model")
  1840. WedgePart2 = Instance.new("WedgePart")
  1841. WedgePart3 = Instance.new("WedgePart")
  1842. Part4 = Instance.new("Part")
  1843. Part5 = Instance.new("Part")
  1844. Part6 = Instance.new("Part")
  1845. Part7 = Instance.new("Part")
  1846. Part8 = Instance.new("Part")
  1847. Part9 = Instance.new("Part")
  1848. Part10 = Instance.new("Part")
  1849. Part11 = Instance.new("Part")
  1850. Part12 = Instance.new("Part")
  1851. Part13 = Instance.new("Part")
  1852. Part14 = Instance.new("Part")
  1853. Part15 = Instance.new("Part")
  1854. SpecialMesh16 = Instance.new("SpecialMesh")
  1855. Part17 = Instance.new("Part")
  1856. SpecialMesh18 = Instance.new("SpecialMesh")
  1857. Part19 = Instance.new("Part")
  1858. SpecialMesh20 = Instance.new("SpecialMesh")
  1859. Part21 = Instance.new("Part")
  1860. SpecialMesh22 = Instance.new("SpecialMesh")
  1861. Part23 = Instance.new("Part")
  1862. SpecialMesh24 = Instance.new("SpecialMesh")
  1863. Part25 = Instance.new("Part")
  1864. SpecialMesh26 = Instance.new("SpecialMesh")
  1865. Part27 = Instance.new("Part")
  1866. SpecialMesh28 = Instance.new("SpecialMesh")
  1867. Part29 = Instance.new("Part")
  1868. SpecialMesh30 = Instance.new("SpecialMesh")
  1869. Part31 = Instance.new("Part")
  1870. Part32 = Instance.new("Part")
  1871. Part33 = Instance.new("Part")
  1872. Part34 = Instance.new("Part")
  1873. Part35 = Instance.new("Part")
  1874. Part36 = Instance.new("Part")
  1875. Part37 = Instance.new("Part")
  1876. ParticleEmitter38 = Instance.new("ParticleEmitter")
  1877. Part39 = Instance.new("Part")
  1878. Part40 = Instance.new("Part")
  1879. Part41 = Instance.new("Part")
  1880. Part42 = Instance.new("Part")
  1881. Part43 = Instance.new("Part")
  1882. Part44 = Instance.new("Part")
  1883. Part45 = Instance.new("Part")
  1884. Part46 = Instance.new("Part")
  1885. Part47 = Instance.new("Part")
  1886. Part48 = Instance.new("Part")
  1887. Part49 = Instance.new("Part")
  1888. Part50 = Instance.new("Part")
  1889. Part51 = Instance.new("Part")
  1890. Part52 = Instance.new("Part")
  1891. Part53 = Instance.new("Part")
  1892. Part54 = Instance.new("Part")
  1893. Part55 = Instance.new("Part")
  1894. Part56 = Instance.new("Part")
  1895. Part57 = Instance.new("Part")
  1896. Part58 = Instance.new("Part")
  1897. Part59 = Instance.new("Part")
  1898. Part60 = Instance.new("Part")
  1899. Part61 = Instance.new("Part")
  1900. Part62 = Instance.new("Part")
  1901. Part63 = Instance.new("Part")
  1902. Part64 = Instance.new("Part")
  1903. Part65 = Instance.new("Part")
  1904. Part66 = Instance.new("Part")
  1905. Part67 = Instance.new("Part")
  1906. Part68 = Instance.new("Part")
  1907. Part69 = Instance.new("Part")
  1908. Part70 = Instance.new("Part")
  1909. Part71 = Instance.new("Part")
  1910. Part72 = Instance.new("Part")
  1911. Part73 = Instance.new("Part")
  1912. Part74 = Instance.new("Part")
  1913. Part75 = Instance.new("Part")
  1914. Part76 = Instance.new("Part")
  1915. Part77 = Instance.new("Part")
  1916. Part78 = Instance.new("Part")
  1917. Part79 = Instance.new("Part")
  1918. Part80 = Instance.new("Part")
  1919. Part81 = Instance.new("Part")
  1920. Part82 = Instance.new("Part")
  1921. Part83 = Instance.new("Part")
  1922. Part84 = Instance.new("Part")
  1923. Part85 = Instance.new("Part")
  1924. Part86 = Instance.new("Part")
  1925. Part87 = Instance.new("Part")
  1926. Part88 = Instance.new("Part")
  1927. Part89 = Instance.new("Part")
  1928. Part90 = Instance.new("Part")
  1929. Part91 = Instance.new("Part")
  1930. Part92 = Instance.new("Part")
  1931. Part93 = Instance.new("Part")
  1932. Part94 = Instance.new("Part")
  1933. Part95 = Instance.new("Part")
  1934. Part96 = Instance.new("Part")
  1935. Part97 = Instance.new("Part")
  1936. Part98 = Instance.new("Part")
  1937. Part99 = Instance.new("Part")
  1938. Part100 = Instance.new("Part")
  1939. Part101 = Instance.new("Part")
  1940. Part102 = Instance.new("Part")
  1941. Part103 = Instance.new("Part")
  1942. Part104 = Instance.new("Part")
  1943. Part105 = Instance.new("Part")
  1944. Part106 = Instance.new("Part")
  1945. Part107 = Instance.new("Part")
  1946. Part108 = Instance.new("Part")
  1947. Part109 = Instance.new("Part")
  1948. Part110 = Instance.new("Part")
  1949. Part111 = Instance.new("Part")
  1950. Part112 = Instance.new("Part")
  1951. Part113 = Instance.new("Part")
  1952. Part114 = Instance.new("Part")
  1953. Part115 = Instance.new("Part")
  1954. Part116 = Instance.new("Part")
  1955. Part117 = Instance.new("Part")
  1956. Part118 = Instance.new("Part")
  1957. Part119 = Instance.new("Part")
  1958. Part120 = Instance.new("Part")
  1959. Part121 = Instance.new("Part")
  1960. Part122 = Instance.new("Part")
  1961. Part123 = Instance.new("Part")
  1962. Part124 = Instance.new("Part")
  1963. Part125 = Instance.new("Part")
  1964. Part126 = Instance.new("Part")
  1965. Part127 = Instance.new("Part")
  1966. Part128 = Instance.new("Part")
  1967. Part129 = Instance.new("Part")
  1968. Part130 = Instance.new("Part")
  1969. Part131 = Instance.new("Part")
  1970. Part132 = Instance.new("Part")
  1971. Part133 = Instance.new("Part")
  1972. Part134 = Instance.new("Part")
  1973. Part135 = Instance.new("Part")
  1974. Part136 = Instance.new("Part")
  1975. Part137 = Instance.new("Part")
  1976. Part138 = Instance.new("Part")
  1977. Part139 = Instance.new("Part")
  1978. Part140 = Instance.new("Part")
  1979. Part141 = Instance.new("Part")
  1980. Part142 = Instance.new("Part")
  1981. Part143 = Instance.new("Part")
  1982. Part144 = Instance.new("Part")
  1983. Part145 = Instance.new("Part")
  1984. Part146 = Instance.new("Part")
  1985. Part147 = Instance.new("Part")
  1986. Part148 = Instance.new("Part")
  1987. Part149 = Instance.new("Part")
  1988. Part150 = Instance.new("Part")
  1989. Part151 = Instance.new("Part")
  1990. Part152 = Instance.new("Part")
  1991. Part153 = Instance.new("Part")
  1992. Part154 = Instance.new("Part")
  1993. Part155 = Instance.new("Part")
  1994. Part156 = Instance.new("Part")
  1995. Part157 = Instance.new("Part")
  1996. Part158 = Instance.new("Part")
  1997. Part159 = Instance.new("Part")
  1998. Part160 = Instance.new("Part")
  1999. Part161 = Instance.new("Part")
  2000. Part162 = Instance.new("Part")
  2001. Part163 = Instance.new("Part")
  2002. Part164 = Instance.new("Part")
  2003. Part165 = Instance.new("Part")
  2004. Part166 = Instance.new("Part")
  2005. Part167 = Instance.new("Part")
  2006. Part168 = Instance.new("Part")
  2007. Part169 = Instance.new("Part")
  2008. Part170 = Instance.new("Part")
  2009. WedgePart171 = Instance.new("WedgePart")
  2010. WedgePart172 = Instance.new("WedgePart")
  2011. WedgePart173 = Instance.new("WedgePart")
  2012. WedgePart174 = Instance.new("WedgePart")
  2013. WedgePart175 = Instance.new("WedgePart")
  2014. WedgePart176 = Instance.new("WedgePart")
  2015. WedgePart177 = Instance.new("WedgePart")
  2016. WedgePart178 = Instance.new("WedgePart")
  2017. WedgePart179 = Instance.new("WedgePart")
  2018. WedgePart180 = Instance.new("WedgePart")
  2019. WedgePart181 = Instance.new("WedgePart")
  2020. WedgePart182 = Instance.new("WedgePart")
  2021. WedgePart183 = Instance.new("WedgePart")
  2022. WedgePart184 = Instance.new("WedgePart")
  2023. WedgePart185 = Instance.new("WedgePart")
  2024. WedgePart186 = Instance.new("WedgePart")
  2025. WedgePart187 = Instance.new("WedgePart")
  2026. WedgePart188 = Instance.new("WedgePart")
  2027. WedgePart189 = Instance.new("WedgePart")
  2028. WedgePart190 = Instance.new("WedgePart")
  2029. WedgePart191 = Instance.new("WedgePart")
  2030. WedgePart192 = Instance.new("WedgePart")
  2031. WedgePart193 = Instance.new("WedgePart")
  2032. WedgePart194 = Instance.new("WedgePart")
  2033. WedgePart195 = Instance.new("WedgePart")
  2034. WedgePart196 = Instance.new("WedgePart")
  2035. WedgePart197 = Instance.new("WedgePart")
  2036. WedgePart198 = Instance.new("WedgePart")
  2037. WedgePart199 = Instance.new("WedgePart")
  2038. WedgePart200 = Instance.new("WedgePart")
  2039. WedgePart201 = Instance.new("WedgePart")
  2040. WedgePart202 = Instance.new("WedgePart")
  2041. Model203 = Instance.new("Model")
  2042. Part204 = Instance.new("Part")
  2043. Part205 = Instance.new("Part")
  2044. ParticleEmitter206 = Instance.new("ParticleEmitter")
  2045. Model207 = Instance.new("Model")
  2046. WedgePart208 = Instance.new("WedgePart")
  2047. Part209 = Instance.new("Part")
  2048. Part210 = Instance.new("Part")
  2049. Part211 = Instance.new("Part")
  2050. Part212 = Instance.new("Part")
  2051. Part213 = Instance.new("Part")
  2052. Part214 = Instance.new("Part")
  2053. Part215 = Instance.new("Part")
  2054. Part216 = Instance.new("Part")
  2055. Part217 = Instance.new("Part")
  2056. Part218 = Instance.new("Part")
  2057. Part219 = Instance.new("Part")
  2058. Part220 = Instance.new("Part")
  2059. Part221 = Instance.new("Part")
  2060. Part222 = Instance.new("Part")
  2061. Part223 = Instance.new("Part")
  2062. Part224 = Instance.new("Part")
  2063. Part225 = Instance.new("Part")
  2064. Part226 = Instance.new("Part")
  2065. Part227 = Instance.new("Part")
  2066. Part228 = Instance.new("Part")
  2067. Part229 = Instance.new("Part")
  2068. Part230 = Instance.new("Part")
  2069. Part231 = Instance.new("Part")
  2070. Part232 = Instance.new("Part")
  2071. Part233 = Instance.new("Part")
  2072. Part234 = Instance.new("Part")
  2073. Part235 = Instance.new("Part")
  2074. Part236 = Instance.new("Part")
  2075. Part237 = Instance.new("Part")
  2076. Part238 = Instance.new("Part")
  2077. Part239 = Instance.new("Part")
  2078. Part240 = Instance.new("Part")
  2079. Part241 = Instance.new("Part")
  2080. Part242 = Instance.new("Part")
  2081. Part243 = Instance.new("Part")
  2082. Part244 = Instance.new("Part")
  2083. Part245 = Instance.new("Part")
  2084. Part246 = Instance.new("Part")
  2085. Part247 = Instance.new("Part")
  2086. Part248 = Instance.new("Part")
  2087. Part249 = Instance.new("Part")
  2088. Part250 = Instance.new("Part")
  2089. ParticleEmitter251 = Instance.new("ParticleEmitter")
  2090. Model252 = Instance.new("Model")
  2091. Part253 = Instance.new("Part")
  2092. Part254 = Instance.new("Part")
  2093. ParticleEmitter255 = Instance.new("ParticleEmitter")
  2094. Model256 = Instance.new("Model")
  2095. Part257 = Instance.new("Part")
  2096. WedgePart258 = Instance.new("WedgePart")
  2097. Part259 = Instance.new("Part")
  2098. Part260 = Instance.new("Part")
  2099. Part261 = Instance.new("Part")
  2100. Part262 = Instance.new("Part")
  2101. Part263 = Instance.new("Part")
  2102. Part264 = Instance.new("Part")
  2103. Part265 = Instance.new("Part")
  2104. Part266 = Instance.new("Part")
  2105. Part267 = Instance.new("Part")
  2106. Part268 = Instance.new("Part")
  2107. Part269 = Instance.new("Part")
  2108. Part270 = Instance.new("Part")
  2109. Part271 = Instance.new("Part")
  2110. Part272 = Instance.new("Part")
  2111. Part273 = Instance.new("Part")
  2112. Part274 = Instance.new("Part")
  2113. Part275 = Instance.new("Part")
  2114. Part276 = Instance.new("Part")
  2115. Part277 = Instance.new("Part")
  2116. Part278 = Instance.new("Part")
  2117. Part279 = Instance.new("Part")
  2118. Part280 = Instance.new("Part")
  2119. Part281 = Instance.new("Part")
  2120. Part282 = Instance.new("Part")
  2121. Part283 = Instance.new("Part")
  2122. Part284 = Instance.new("Part")
  2123. Part285 = Instance.new("Part")
  2124. Part286 = Instance.new("Part")
  2125. Part287 = Instance.new("Part")
  2126. Part288 = Instance.new("Part")
  2127. Part289 = Instance.new("Part")
  2128. Part290 = Instance.new("Part")
  2129. Part291 = Instance.new("Part")
  2130. Part292 = Instance.new("Part")
  2131. Part293 = Instance.new("Part")
  2132. Part294 = Instance.new("Part")
  2133. Part295 = Instance.new("Part")
  2134. Part296 = Instance.new("Part")
  2135. Part297 = Instance.new("Part")
  2136. Part298 = Instance.new("Part")
  2137. Part299 = Instance.new("Part")
  2138. ParticleEmitter300 = Instance.new("ParticleEmitter")
  2139. Model301 = Instance.new("Model")
  2140. Part302 = Instance.new("Part")
  2141. SpecialMesh303 = Instance.new("SpecialMesh")
  2142. Script304 = Instance.new("Script")
  2143. Model0.Name = "Armor"
  2144. Model0.Parent = mas
  2145. Model1.Name = "Torso"
  2146. Model1.Parent = Model0
  2147. WedgePart2.Parent = Model1
  2148. WedgePart2.Material = Enum.Material.SmoothPlastic
  2149. WedgePart2.BrickColor = BrickColor.new("Really black")
  2150. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  2151. WedgePart2.Anchored = true
  2152. WedgePart2.FormFactor = Enum.FormFactor.Custom
  2153. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  2154. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  2155. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  2156. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2157. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  2158. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  2159. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2160. WedgePart3.Parent = Model1
  2161. WedgePart3.Material = Enum.Material.SmoothPlastic
  2162. WedgePart3.BrickColor = BrickColor.new("Really black")
  2163. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  2164. WedgePart3.Anchored = true
  2165. WedgePart3.FormFactor = Enum.FormFactor.Custom
  2166. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  2167. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  2168. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  2169. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2170. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  2171. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  2172. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2173. Part4.Name = "Torso1"
  2174. Part4.Parent = Model1
  2175. Part4.Material = Enum.Material.SmoothPlastic
  2176. Part4.BrickColor = BrickColor.new("Pastel brown")
  2177. Part4.Transparency = 1
  2178. Part4.Rotation = Vector3.new(-180, 0, 0)
  2179. Part4.Anchored = true
  2180. Part4.CanCollide = false
  2181. Part4.FormFactor = Enum.FormFactor.Plate
  2182. Part4.Size = Vector3.new(2, 2, 1)
  2183. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  2184. Part4.TopSurface = Enum.SurfaceType.Smooth
  2185. Part4.Color = Color3.new(1, 0.8, 0.6)
  2186. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  2187. Part4.Orientation = Vector3.new(0, 180, 180)
  2188. Part4.Color = Color3.new(1, 0.8, 0.6)
  2189. Part5.Parent = Model1
  2190. Part5.Material = Enum.Material.Neon
  2191. Part5.BrickColor = BrickColor.new("Really red")
  2192. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2193. Part5.Anchored = true
  2194. Part5.CanCollide = false
  2195. Part5.FormFactor = Enum.FormFactor.Custom
  2196. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  2197. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2198. Part5.BottomSurface = Enum.SurfaceType.Smooth
  2199. Part5.TopSurface = Enum.SurfaceType.Smooth
  2200. Part5.Color = Color3.new(1, 0, 0)
  2201. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  2202. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2203. Part5.Color = Color3.new(1, 0, 0)
  2204. Part6.Parent = Model1
  2205. Part6.Material = Enum.Material.SmoothPlastic
  2206. Part6.BrickColor = BrickColor.new("Really black")
  2207. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2208. Part6.Anchored = true
  2209. Part6.CanCollide = false
  2210. Part6.FormFactor = Enum.FormFactor.Custom
  2211. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  2212. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2213. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2214. Part6.TopSurface = Enum.SurfaceType.Smooth
  2215. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2216. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  2217. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2218. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2219. Part7.Parent = Model1
  2220. Part7.Material = Enum.Material.SmoothPlastic
  2221. Part7.BrickColor = BrickColor.new("Really black")
  2222. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2223. Part7.Anchored = true
  2224. Part7.CanCollide = false
  2225. Part7.FormFactor = Enum.FormFactor.Custom
  2226. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  2227. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2228. Part7.BottomSurface = Enum.SurfaceType.Smooth
  2229. Part7.TopSurface = Enum.SurfaceType.Smooth
  2230. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2231. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  2232. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  2233. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2234. Part8.Parent = Model1
  2235. Part8.Material = Enum.Material.Neon
  2236. Part8.BrickColor = BrickColor.new("Really red")
  2237. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2238. Part8.Anchored = true
  2239. Part8.CanCollide = false
  2240. Part8.FormFactor = Enum.FormFactor.Custom
  2241. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  2242. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2243. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2244. Part8.TopSurface = Enum.SurfaceType.Smooth
  2245. Part8.Color = Color3.new(1, 0, 0)
  2246. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  2247. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  2248. Part8.Color = Color3.new(1, 0, 0)
  2249. Part9.Parent = Model1
  2250. Part9.Material = Enum.Material.Neon
  2251. Part9.BrickColor = BrickColor.new("Really red")
  2252. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2253. Part9.Anchored = true
  2254. Part9.CanCollide = false
  2255. Part9.FormFactor = Enum.FormFactor.Custom
  2256. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  2257. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2258. Part9.BottomSurface = Enum.SurfaceType.Smooth
  2259. Part9.TopSurface = Enum.SurfaceType.Smooth
  2260. Part9.Color = Color3.new(1, 0, 0)
  2261. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  2262. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2263. Part9.Color = Color3.new(1, 0, 0)
  2264. Part10.Parent = Model1
  2265. Part10.Material = Enum.Material.SmoothPlastic
  2266. Part10.BrickColor = BrickColor.new("Really black")
  2267. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2268. Part10.Anchored = true
  2269. Part10.CanCollide = false
  2270. Part10.FormFactor = Enum.FormFactor.Custom
  2271. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  2272. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2273. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2274. Part10.TopSurface = Enum.SurfaceType.Smooth
  2275. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2276. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  2277. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  2278. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2279. Part11.Parent = Model1
  2280. Part11.Material = Enum.Material.SmoothPlastic
  2281. Part11.BrickColor = BrickColor.new("Really black")
  2282. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2283. Part11.Anchored = true
  2284. Part11.CanCollide = false
  2285. Part11.FormFactor = Enum.FormFactor.Custom
  2286. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  2287. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2288. Part11.BottomSurface = Enum.SurfaceType.Smooth
  2289. Part11.TopSurface = Enum.SurfaceType.Smooth
  2290. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2291. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  2292. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  2293. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2294. Part12.Parent = Model1
  2295. Part12.Material = Enum.Material.SmoothPlastic
  2296. Part12.BrickColor = BrickColor.new("Really black")
  2297. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2298. Part12.Anchored = true
  2299. Part12.CanCollide = false
  2300. Part12.FormFactor = Enum.FormFactor.Custom
  2301. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  2302. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2303. Part12.BottomSurface = Enum.SurfaceType.Smooth
  2304. Part12.TopSurface = Enum.SurfaceType.Smooth
  2305. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2306. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  2307. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2308. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2309. Part13.Parent = Model1
  2310. Part13.Material = Enum.Material.SmoothPlastic
  2311. Part13.BrickColor = BrickColor.new("Really black")
  2312. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2313. Part13.Anchored = true
  2314. Part13.CanCollide = false
  2315. Part13.FormFactor = Enum.FormFactor.Custom
  2316. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  2317. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2318. Part13.BottomSurface = Enum.SurfaceType.Smooth
  2319. Part13.TopSurface = Enum.SurfaceType.Smooth
  2320. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2321. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  2322. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  2323. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2324. Part14.Parent = Model1
  2325. Part14.Material = Enum.Material.SmoothPlastic
  2326. Part14.BrickColor = BrickColor.new("Really black")
  2327. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2328. Part14.Anchored = true
  2329. Part14.CanCollide = false
  2330. Part14.FormFactor = Enum.FormFactor.Custom
  2331. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  2332. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2333. Part14.BottomSurface = Enum.SurfaceType.Smooth
  2334. Part14.TopSurface = Enum.SurfaceType.Smooth
  2335. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2336. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  2337. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  2338. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2339. Part15.Parent = Model1
  2340. Part15.Material = Enum.Material.Ice
  2341. Part15.BrickColor = BrickColor.new("Black")
  2342. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  2343. Part15.Anchored = true
  2344. Part15.CanCollide = false
  2345. Part15.FormFactor = Enum.FormFactor.Custom
  2346. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2347. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  2348. Part15.BottomSurface = Enum.SurfaceType.Smooth
  2349. Part15.TopSurface = Enum.SurfaceType.Smooth
  2350. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2351. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  2352. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  2353. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2354. SpecialMesh16.Parent = Part15
  2355. SpecialMesh16.MeshId = "rbxassetid://437432504"
  2356. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2357. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  2358. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2359. Part17.Parent = Model1
  2360. Part17.Material = Enum.Material.Ice
  2361. Part17.BrickColor = BrickColor.new("Black")
  2362. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  2363. Part17.Anchored = true
  2364. Part17.CanCollide = false
  2365. Part17.FormFactor = Enum.FormFactor.Custom
  2366. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2367. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  2368. Part17.BottomSurface = Enum.SurfaceType.Smooth
  2369. Part17.TopSurface = Enum.SurfaceType.Smooth
  2370. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2371. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  2372. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  2373. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2374. SpecialMesh18.Parent = Part17
  2375. SpecialMesh18.MeshId = "rbxassetid://437432504"
  2376. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2377. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  2378. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2379. Part19.Parent = Model1
  2380. Part19.Material = Enum.Material.Ice
  2381. Part19.BrickColor = BrickColor.new("Black")
  2382. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  2383. Part19.Anchored = true
  2384. Part19.CanCollide = false
  2385. Part19.FormFactor = Enum.FormFactor.Custom
  2386. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2387. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  2388. Part19.BottomSurface = Enum.SurfaceType.Smooth
  2389. Part19.TopSurface = Enum.SurfaceType.Smooth
  2390. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2391. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  2392. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  2393. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2394. SpecialMesh20.Parent = Part19
  2395. SpecialMesh20.MeshId = "rbxassetid://437432504"
  2396. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2397. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  2398. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2399. Part21.Parent = Model1
  2400. Part21.Material = Enum.Material.Ice
  2401. Part21.BrickColor = BrickColor.new("Black")
  2402. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  2403. Part21.Anchored = true
  2404. Part21.CanCollide = false
  2405. Part21.FormFactor = Enum.FormFactor.Custom
  2406. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2407. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  2408. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2409. Part21.TopSurface = Enum.SurfaceType.Smooth
  2410. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2411. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  2412. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  2413. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2414. SpecialMesh22.Parent = Part21
  2415. SpecialMesh22.MeshId = "rbxassetid://437432504"
  2416. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2417. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2418. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2419. Part23.Parent = Model1
  2420. Part23.Material = Enum.Material.Ice
  2421. Part23.BrickColor = BrickColor.new("Black")
  2422. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  2423. Part23.Anchored = true
  2424. Part23.CanCollide = false
  2425. Part23.FormFactor = Enum.FormFactor.Custom
  2426. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2427. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  2428. Part23.BottomSurface = Enum.SurfaceType.Smooth
  2429. Part23.TopSurface = Enum.SurfaceType.Smooth
  2430. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2431. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  2432. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  2433. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2434. SpecialMesh24.Parent = Part23
  2435. SpecialMesh24.MeshId = "rbxassetid://437432504"
  2436. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2437. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  2438. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2439. Part25.Parent = Model1
  2440. Part25.Material = Enum.Material.Ice
  2441. Part25.BrickColor = BrickColor.new("Black")
  2442. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  2443. Part25.Anchored = true
  2444. Part25.CanCollide = false
  2445. Part25.FormFactor = Enum.FormFactor.Custom
  2446. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2447. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  2448. Part25.BottomSurface = Enum.SurfaceType.Smooth
  2449. Part25.TopSurface = Enum.SurfaceType.Smooth
  2450. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2451. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  2452. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  2453. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2454. SpecialMesh26.Parent = Part25
  2455. SpecialMesh26.MeshId = "rbxassetid://437432504"
  2456. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2457. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  2458. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2459. Part27.Parent = Model1
  2460. Part27.Material = Enum.Material.Ice
  2461. Part27.BrickColor = BrickColor.new("Black")
  2462. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  2463. Part27.Anchored = true
  2464. Part27.CanCollide = false
  2465. Part27.FormFactor = Enum.FormFactor.Custom
  2466. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2467. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  2468. Part27.BottomSurface = Enum.SurfaceType.Smooth
  2469. Part27.TopSurface = Enum.SurfaceType.Smooth
  2470. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2471. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  2472. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  2473. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2474. SpecialMesh28.Parent = Part27
  2475. SpecialMesh28.MeshId = "rbxassetid://437432504"
  2476. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2477. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  2478. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2479. Part29.Parent = Model1
  2480. Part29.Material = Enum.Material.Ice
  2481. Part29.BrickColor = BrickColor.new("Black")
  2482. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  2483. Part29.Anchored = true
  2484. Part29.CanCollide = false
  2485. Part29.FormFactor = Enum.FormFactor.Custom
  2486. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2487. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  2488. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2489. Part29.TopSurface = Enum.SurfaceType.Smooth
  2490. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2491. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  2492. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  2493. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2494. SpecialMesh30.Parent = Part29
  2495. SpecialMesh30.MeshId = "rbxassetid://437432504"
  2496. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2497. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2498. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2499. Part31.Parent = Model1
  2500. Part31.Material = Enum.Material.Neon
  2501. Part31.BrickColor = BrickColor.new("Really red")
  2502. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  2503. Part31.Anchored = true
  2504. Part31.CanCollide = false
  2505. Part31.FormFactor = Enum.FormFactor.Custom
  2506. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  2507. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  2508. Part31.BottomSurface = Enum.SurfaceType.Smooth
  2509. Part31.TopSurface = Enum.SurfaceType.Smooth
  2510. Part31.Color = Color3.new(1, 0, 0)
  2511. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  2512. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  2513. Part31.Color = Color3.new(1, 0, 0)
  2514. Part32.Parent = Model1
  2515. Part32.Material = Enum.Material.Neon
  2516. Part32.BrickColor = BrickColor.new("Really red")
  2517. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  2518. Part32.Anchored = true
  2519. Part32.CanCollide = false
  2520. Part32.FormFactor = Enum.FormFactor.Custom
  2521. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  2522. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  2523. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2524. Part32.TopSurface = Enum.SurfaceType.Smooth
  2525. Part32.Color = Color3.new(1, 0, 0)
  2526. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  2527. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  2528. Part32.Color = Color3.new(1, 0, 0)
  2529. Part33.Parent = Model1
  2530. Part33.Material = Enum.Material.Neon
  2531. Part33.BrickColor = BrickColor.new("Really red")
  2532. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2533. Part33.Anchored = true
  2534. Part33.CanCollide = false
  2535. Part33.FormFactor = Enum.FormFactor.Custom
  2536. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  2537. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2538. Part33.BottomSurface = Enum.SurfaceType.Smooth
  2539. Part33.TopSurface = Enum.SurfaceType.Smooth
  2540. Part33.Color = Color3.new(1, 0, 0)
  2541. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  2542. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  2543. Part33.Color = Color3.new(1, 0, 0)
  2544. Part34.Parent = Model1
  2545. Part34.Material = Enum.Material.Neon
  2546. Part34.BrickColor = BrickColor.new("Really red")
  2547. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2548. Part34.Anchored = true
  2549. Part34.CanCollide = false
  2550. Part34.FormFactor = Enum.FormFactor.Custom
  2551. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  2552. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2553. Part34.BottomSurface = Enum.SurfaceType.Smooth
  2554. Part34.TopSurface = Enum.SurfaceType.Smooth
  2555. Part34.Color = Color3.new(1, 0, 0)
  2556. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  2557. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  2558. Part34.Color = Color3.new(1, 0, 0)
  2559. Part35.Parent = Model1
  2560. Part35.Material = Enum.Material.Neon
  2561. Part35.BrickColor = BrickColor.new("Really red")
  2562. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2563. Part35.Anchored = true
  2564. Part35.CanCollide = false
  2565. Part35.FormFactor = Enum.FormFactor.Custom
  2566. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  2567. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2568. Part35.BottomSurface = Enum.SurfaceType.Smooth
  2569. Part35.TopSurface = Enum.SurfaceType.Smooth
  2570. Part35.Color = Color3.new(1, 0, 0)
  2571. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  2572. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2573. Part35.Color = Color3.new(1, 0, 0)
  2574. Part36.Parent = Model1
  2575. Part36.Material = Enum.Material.Neon
  2576. Part36.BrickColor = BrickColor.new("Really red")
  2577. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2578. Part36.Anchored = true
  2579. Part36.CanCollide = false
  2580. Part36.FormFactor = Enum.FormFactor.Custom
  2581. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  2582. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2583. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2584. Part36.TopSurface = Enum.SurfaceType.Smooth
  2585. Part36.Color = Color3.new(1, 0, 0)
  2586. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  2587. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2588. Part36.Color = Color3.new(1, 0, 0)
  2589. Part37.Parent = Model1
  2590. Part37.Material = Enum.Material.SmoothPlastic
  2591. Part37.Transparency = 1
  2592. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  2593. Part37.Anchored = true
  2594. Part37.FormFactor = Enum.FormFactor.Custom
  2595. Part37.Size = Vector3.new(1.9000001, 1, 2)
  2596. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  2597. Part37.BottomSurface = Enum.SurfaceType.Smooth
  2598. Part37.TopSurface = Enum.SurfaceType.Smooth
  2599. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  2600. Part37.Orientation = Vector3.new(90, -180, 0)
  2601. ParticleEmitter38.Name = "Void"
  2602. ParticleEmitter38.Parent = Part37
  2603. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  2604. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  2605. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  2606. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2607. ParticleEmitter38.Texture = "rbxassetid://341277531"
  2608. ParticleEmitter38.ZOffset = -1
  2609. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  2610. ParticleEmitter38.Rate = 1000
  2611. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  2612. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  2613. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2614. Part39.Parent = Model1
  2615. Part39.Material = Enum.Material.Neon
  2616. Part39.BrickColor = BrickColor.new("Really red")
  2617. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  2618. Part39.Anchored = true
  2619. Part39.CanCollide = false
  2620. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2621. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  2622. Part39.Color = Color3.new(1, 0, 0)
  2623. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  2624. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  2625. Part39.Color = Color3.new(1, 0, 0)
  2626. Part40.Parent = Model1
  2627. Part40.Material = Enum.Material.Neon
  2628. Part40.BrickColor = BrickColor.new("Really red")
  2629. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  2630. Part40.Anchored = true
  2631. Part40.CanCollide = false
  2632. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2633. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  2634. Part40.Color = Color3.new(1, 0, 0)
  2635. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  2636. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  2637. Part40.Color = Color3.new(1, 0, 0)
  2638. Part41.Parent = Model1
  2639. Part41.Material = Enum.Material.Neon
  2640. Part41.BrickColor = BrickColor.new("Really red")
  2641. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  2642. Part41.Anchored = true
  2643. Part41.CanCollide = false
  2644. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2645. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  2646. Part41.Color = Color3.new(1, 0, 0)
  2647. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  2648. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  2649. Part41.Color = Color3.new(1, 0, 0)
  2650. Part42.Parent = Model1
  2651. Part42.Material = Enum.Material.Neon
  2652. Part42.BrickColor = BrickColor.new("Really red")
  2653. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  2654. Part42.Anchored = true
  2655. Part42.CanCollide = false
  2656. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2657. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  2658. Part42.Color = Color3.new(1, 0, 0)
  2659. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  2660. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  2661. Part42.Color = Color3.new(1, 0, 0)
  2662. Part43.Parent = Model1
  2663. Part43.Material = Enum.Material.Neon
  2664. Part43.BrickColor = BrickColor.new("Really red")
  2665. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  2666. Part43.Anchored = true
  2667. Part43.CanCollide = false
  2668. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2669. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  2670. Part43.Color = Color3.new(1, 0, 0)
  2671. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  2672. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  2673. Part43.Color = Color3.new(1, 0, 0)
  2674. Part44.Parent = Model1
  2675. Part44.Material = Enum.Material.Neon
  2676. Part44.BrickColor = BrickColor.new("Really red")
  2677. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  2678. Part44.Anchored = true
  2679. Part44.CanCollide = false
  2680. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2681. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  2682. Part44.Color = Color3.new(1, 0, 0)
  2683. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  2684. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  2685. Part44.Color = Color3.new(1, 0, 0)
  2686. Part45.Parent = Model1
  2687. Part45.Material = Enum.Material.Neon
  2688. Part45.BrickColor = BrickColor.new("Really red")
  2689. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  2690. Part45.Anchored = true
  2691. Part45.CanCollide = false
  2692. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2693. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  2694. Part45.Color = Color3.new(1, 0, 0)
  2695. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  2696. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  2697. Part45.Color = Color3.new(1, 0, 0)
  2698. Part46.Parent = Model1
  2699. Part46.Material = Enum.Material.Neon
  2700. Part46.BrickColor = BrickColor.new("Really red")
  2701. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  2702. Part46.Anchored = true
  2703. Part46.CanCollide = false
  2704. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2705. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  2706. Part46.Color = Color3.new(1, 0, 0)
  2707. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  2708. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  2709. Part46.Color = Color3.new(1, 0, 0)
  2710. Part47.Parent = Model1
  2711. Part47.Material = Enum.Material.Neon
  2712. Part47.BrickColor = BrickColor.new("Really red")
  2713. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  2714. Part47.Anchored = true
  2715. Part47.CanCollide = false
  2716. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2717. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  2718. Part47.Color = Color3.new(1, 0, 0)
  2719. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  2720. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  2721. Part47.Color = Color3.new(1, 0, 0)
  2722. Part48.Parent = Model1
  2723. Part48.Material = Enum.Material.Neon
  2724. Part48.BrickColor = BrickColor.new("Really red")
  2725. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  2726. Part48.Anchored = true
  2727. Part48.CanCollide = false
  2728. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2729. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  2730. Part48.Color = Color3.new(1, 0, 0)
  2731. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  2732. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  2733. Part48.Color = Color3.new(1, 0, 0)
  2734. Part49.Parent = Model1
  2735. Part49.Material = Enum.Material.Neon
  2736. Part49.BrickColor = BrickColor.new("Really red")
  2737. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  2738. Part49.Anchored = true
  2739. Part49.CanCollide = false
  2740. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2741. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  2742. Part49.Color = Color3.new(1, 0, 0)
  2743. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  2744. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  2745. Part49.Color = Color3.new(1, 0, 0)
  2746. Part50.Parent = Model1
  2747. Part50.Material = Enum.Material.Neon
  2748. Part50.BrickColor = BrickColor.new("Really red")
  2749. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  2750. Part50.Anchored = true
  2751. Part50.CanCollide = false
  2752. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2753. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  2754. Part50.Color = Color3.new(1, 0, 0)
  2755. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  2756. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  2757. Part50.Color = Color3.new(1, 0, 0)
  2758. Part51.Parent = Model1
  2759. Part51.Material = Enum.Material.Neon
  2760. Part51.BrickColor = BrickColor.new("Really red")
  2761. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  2762. Part51.Anchored = true
  2763. Part51.CanCollide = false
  2764. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2765. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  2766. Part51.Color = Color3.new(1, 0, 0)
  2767. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  2768. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  2769. Part51.Color = Color3.new(1, 0, 0)
  2770. Part52.Parent = Model1
  2771. Part52.Material = Enum.Material.Neon
  2772. Part52.BrickColor = BrickColor.new("Really red")
  2773. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  2774. Part52.Anchored = true
  2775. Part52.CanCollide = false
  2776. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2777. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  2778. Part52.Color = Color3.new(1, 0, 0)
  2779. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  2780. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  2781. Part52.Color = Color3.new(1, 0, 0)
  2782. Part53.Parent = Model1
  2783. Part53.Material = Enum.Material.Neon
  2784. Part53.BrickColor = BrickColor.new("Really red")
  2785. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  2786. Part53.Anchored = true
  2787. Part53.CanCollide = false
  2788. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2789. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  2790. Part53.Color = Color3.new(1, 0, 0)
  2791. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  2792. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  2793. Part53.Color = Color3.new(1, 0, 0)
  2794. Part54.Parent = Model1
  2795. Part54.Material = Enum.Material.Neon
  2796. Part54.BrickColor = BrickColor.new("Really red")
  2797. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  2798. Part54.Anchored = true
  2799. Part54.CanCollide = false
  2800. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2801. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  2802. Part54.Color = Color3.new(1, 0, 0)
  2803. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  2804. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  2805. Part54.Color = Color3.new(1, 0, 0)
  2806. Part55.Parent = Model1
  2807. Part55.Material = Enum.Material.Neon
  2808. Part55.BrickColor = BrickColor.new("Really red")
  2809. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  2810. Part55.Anchored = true
  2811. Part55.CanCollide = false
  2812. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2813. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  2814. Part55.Color = Color3.new(1, 0, 0)
  2815. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  2816. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  2817. Part55.Color = Color3.new(1, 0, 0)
  2818. Part56.Parent = Model1
  2819. Part56.Material = Enum.Material.Neon
  2820. Part56.BrickColor = BrickColor.new("Really red")
  2821. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  2822. Part56.Anchored = true
  2823. Part56.CanCollide = false
  2824. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2825. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  2826. Part56.Color = Color3.new(1, 0, 0)
  2827. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  2828. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  2829. Part56.Color = Color3.new(1, 0, 0)
  2830. Part57.Parent = Model1
  2831. Part57.Material = Enum.Material.Neon
  2832. Part57.BrickColor = BrickColor.new("Really red")
  2833. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  2834. Part57.Anchored = true
  2835. Part57.CanCollide = false
  2836. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2837. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  2838. Part57.Color = Color3.new(1, 0, 0)
  2839. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  2840. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  2841. Part57.Color = Color3.new(1, 0, 0)
  2842. Part58.Parent = Model1
  2843. Part58.Material = Enum.Material.Neon
  2844. Part58.BrickColor = BrickColor.new("Really red")
  2845. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  2846. Part58.Anchored = true
  2847. Part58.CanCollide = false
  2848. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2849. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  2850. Part58.Color = Color3.new(1, 0, 0)
  2851. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  2852. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  2853. Part58.Color = Color3.new(1, 0, 0)
  2854. Part59.Parent = Model1
  2855. Part59.Material = Enum.Material.Neon
  2856. Part59.BrickColor = BrickColor.new("Really red")
  2857. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  2858. Part59.Anchored = true
  2859. Part59.CanCollide = false
  2860. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2861. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  2862. Part59.Color = Color3.new(1, 0, 0)
  2863. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  2864. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  2865. Part59.Color = Color3.new(1, 0, 0)
  2866. Part60.Parent = Model1
  2867. Part60.Material = Enum.Material.Neon
  2868. Part60.BrickColor = BrickColor.new("Really red")
  2869. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  2870. Part60.Anchored = true
  2871. Part60.CanCollide = false
  2872. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2873. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  2874. Part60.Color = Color3.new(1, 0, 0)
  2875. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  2876. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  2877. Part60.Color = Color3.new(1, 0, 0)
  2878. Part61.Parent = Model1
  2879. Part61.Material = Enum.Material.Neon
  2880. Part61.BrickColor = BrickColor.new("Really red")
  2881. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  2882. Part61.Anchored = true
  2883. Part61.CanCollide = false
  2884. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2885. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  2886. Part61.Color = Color3.new(1, 0, 0)
  2887. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  2888. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  2889. Part61.Color = Color3.new(1, 0, 0)
  2890. Part62.Parent = Model1
  2891. Part62.Material = Enum.Material.Neon
  2892. Part62.BrickColor = BrickColor.new("Really red")
  2893. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  2894. Part62.Anchored = true
  2895. Part62.CanCollide = false
  2896. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2897. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  2898. Part62.Color = Color3.new(1, 0, 0)
  2899. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  2900. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  2901. Part62.Color = Color3.new(1, 0, 0)
  2902. Part63.Parent = Model1
  2903. Part63.Material = Enum.Material.Neon
  2904. Part63.BrickColor = BrickColor.new("Really red")
  2905. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  2906. Part63.Anchored = true
  2907. Part63.CanCollide = false
  2908. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2909. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  2910. Part63.Color = Color3.new(1, 0, 0)
  2911. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  2912. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  2913. Part63.Color = Color3.new(1, 0, 0)
  2914. Part64.Parent = Model1
  2915. Part64.Material = Enum.Material.Neon
  2916. Part64.BrickColor = BrickColor.new("Really red")
  2917. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  2918. Part64.Anchored = true
  2919. Part64.CanCollide = false
  2920. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2921. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  2922. Part64.Color = Color3.new(1, 0, 0)
  2923. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  2924. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  2925. Part64.Color = Color3.new(1, 0, 0)
  2926. Part65.Parent = Model1
  2927. Part65.Material = Enum.Material.Neon
  2928. Part65.BrickColor = BrickColor.new("Really red")
  2929. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  2930. Part65.Anchored = true
  2931. Part65.CanCollide = false
  2932. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2933. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  2934. Part65.Color = Color3.new(1, 0, 0)
  2935. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  2936. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  2937. Part65.Color = Color3.new(1, 0, 0)
  2938. Part66.Parent = Model1
  2939. Part66.Material = Enum.Material.Neon
  2940. Part66.BrickColor = BrickColor.new("Really red")
  2941. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  2942. Part66.Anchored = true
  2943. Part66.CanCollide = false
  2944. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2945. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  2946. Part66.Color = Color3.new(1, 0, 0)
  2947. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  2948. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  2949. Part66.Color = Color3.new(1, 0, 0)
  2950. Part67.Parent = Model1
  2951. Part67.Material = Enum.Material.Neon
  2952. Part67.BrickColor = BrickColor.new("Really red")
  2953. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  2954. Part67.Anchored = true
  2955. Part67.CanCollide = false
  2956. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2957. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  2958. Part67.Color = Color3.new(1, 0, 0)
  2959. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  2960. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  2961. Part67.Color = Color3.new(1, 0, 0)
  2962. Part68.Parent = Model1
  2963. Part68.Material = Enum.Material.Neon
  2964. Part68.BrickColor = BrickColor.new("Really red")
  2965. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  2966. Part68.Anchored = true
  2967. Part68.CanCollide = false
  2968. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2969. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  2970. Part68.Color = Color3.new(1, 0, 0)
  2971. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  2972. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  2973. Part68.Color = Color3.new(1, 0, 0)
  2974. Part69.Parent = Model1
  2975. Part69.Material = Enum.Material.Neon
  2976. Part69.BrickColor = BrickColor.new("Really red")
  2977. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  2978. Part69.Anchored = true
  2979. Part69.CanCollide = false
  2980. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2981. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  2982. Part69.Color = Color3.new(1, 0, 0)
  2983. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  2984. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  2985. Part69.Color = Color3.new(1, 0, 0)
  2986. Part70.Parent = Model1
  2987. Part70.Material = Enum.Material.Neon
  2988. Part70.BrickColor = BrickColor.new("Really red")
  2989. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  2990. Part70.Anchored = true
  2991. Part70.CanCollide = false
  2992. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2993. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  2994. Part70.Color = Color3.new(1, 0, 0)
  2995. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  2996. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  2997. Part70.Color = Color3.new(1, 0, 0)
  2998. Part71.Parent = Model1
  2999. Part71.Material = Enum.Material.Neon
  3000. Part71.BrickColor = BrickColor.new("Really red")
  3001. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  3002. Part71.Anchored = true
  3003. Part71.CanCollide = false
  3004. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3005. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  3006. Part71.Color = Color3.new(1, 0, 0)
  3007. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  3008. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  3009. Part71.Color = Color3.new(1, 0, 0)
  3010. Part72.Parent = Model1
  3011. Part72.Material = Enum.Material.Neon
  3012. Part72.BrickColor = BrickColor.new("Really red")
  3013. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  3014. Part72.Anchored = true
  3015. Part72.CanCollide = false
  3016. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3017. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  3018. Part72.Color = Color3.new(1, 0, 0)
  3019. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  3020. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  3021. Part72.Color = Color3.new(1, 0, 0)
  3022. Part73.Parent = Model1
  3023. Part73.Material = Enum.Material.Neon
  3024. Part73.BrickColor = BrickColor.new("Really red")
  3025. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  3026. Part73.Anchored = true
  3027. Part73.CanCollide = false
  3028. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3029. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  3030. Part73.Color = Color3.new(1, 0, 0)
  3031. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  3032. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  3033. Part73.Color = Color3.new(1, 0, 0)
  3034. Part74.Parent = Model1
  3035. Part74.Material = Enum.Material.Neon
  3036. Part74.BrickColor = BrickColor.new("Really red")
  3037. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  3038. Part74.Anchored = true
  3039. Part74.CanCollide = false
  3040. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3041. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  3042. Part74.Color = Color3.new(1, 0, 0)
  3043. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  3044. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  3045. Part74.Color = Color3.new(1, 0, 0)
  3046. Part75.Parent = Model1
  3047. Part75.Material = Enum.Material.Neon
  3048. Part75.BrickColor = BrickColor.new("Really red")
  3049. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  3050. Part75.Anchored = true
  3051. Part75.CanCollide = false
  3052. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3053. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  3054. Part75.Color = Color3.new(1, 0, 0)
  3055. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  3056. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  3057. Part75.Color = Color3.new(1, 0, 0)
  3058. Part76.Parent = Model1
  3059. Part76.Material = Enum.Material.Neon
  3060. Part76.BrickColor = BrickColor.new("Really red")
  3061. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  3062. Part76.Anchored = true
  3063. Part76.CanCollide = false
  3064. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3065. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  3066. Part76.Color = Color3.new(1, 0, 0)
  3067. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  3068. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  3069. Part76.Color = Color3.new(1, 0, 0)
  3070. Part77.Parent = Model1
  3071. Part77.Material = Enum.Material.Neon
  3072. Part77.BrickColor = BrickColor.new("Really red")
  3073. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  3074. Part77.Anchored = true
  3075. Part77.CanCollide = false
  3076. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3077. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  3078. Part77.Color = Color3.new(1, 0, 0)
  3079. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  3080. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  3081. Part77.Color = Color3.new(1, 0, 0)
  3082. Part78.Parent = Model1
  3083. Part78.Material = Enum.Material.Neon
  3084. Part78.BrickColor = BrickColor.new("Really red")
  3085. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  3086. Part78.Anchored = true
  3087. Part78.CanCollide = false
  3088. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3089. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  3090. Part78.Color = Color3.new(1, 0, 0)
  3091. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  3092. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  3093. Part78.Color = Color3.new(1, 0, 0)
  3094. Part79.Parent = Model1
  3095. Part79.Material = Enum.Material.Neon
  3096. Part79.BrickColor = BrickColor.new("Really red")
  3097. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  3098. Part79.Anchored = true
  3099. Part79.CanCollide = false
  3100. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3101. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  3102. Part79.Color = Color3.new(1, 0, 0)
  3103. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  3104. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  3105. Part79.Color = Color3.new(1, 0, 0)
  3106. Part80.Parent = Model1
  3107. Part80.Material = Enum.Material.Neon
  3108. Part80.BrickColor = BrickColor.new("Really red")
  3109. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  3110. Part80.Anchored = true
  3111. Part80.CanCollide = false
  3112. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3113. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  3114. Part80.Color = Color3.new(1, 0, 0)
  3115. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  3116. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  3117. Part80.Color = Color3.new(1, 0, 0)
  3118. Part81.Parent = Model1
  3119. Part81.Material = Enum.Material.Neon
  3120. Part81.BrickColor = BrickColor.new("Really red")
  3121. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  3122. Part81.Anchored = true
  3123. Part81.CanCollide = false
  3124. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3125. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  3126. Part81.Color = Color3.new(1, 0, 0)
  3127. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  3128. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  3129. Part81.Color = Color3.new(1, 0, 0)
  3130. Part82.Parent = Model1
  3131. Part82.Material = Enum.Material.Neon
  3132. Part82.BrickColor = BrickColor.new("Really red")
  3133. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  3134. Part82.Anchored = true
  3135. Part82.CanCollide = false
  3136. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3137. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  3138. Part82.Color = Color3.new(1, 0, 0)
  3139. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  3140. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  3141. Part82.Color = Color3.new(1, 0, 0)
  3142. Part83.Parent = Model1
  3143. Part83.Material = Enum.Material.Neon
  3144. Part83.BrickColor = BrickColor.new("Really red")
  3145. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  3146. Part83.Anchored = true
  3147. Part83.CanCollide = false
  3148. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3149. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  3150. Part83.Color = Color3.new(1, 0, 0)
  3151. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  3152. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  3153. Part83.Color = Color3.new(1, 0, 0)
  3154. Part84.Parent = Model1
  3155. Part84.Material = Enum.Material.Neon
  3156. Part84.BrickColor = BrickColor.new("Really red")
  3157. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  3158. Part84.Anchored = true
  3159. Part84.CanCollide = false
  3160. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3161. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  3162. Part84.Color = Color3.new(1, 0, 0)
  3163. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  3164. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  3165. Part84.Color = Color3.new(1, 0, 0)
  3166. Part85.Parent = Model1
  3167. Part85.Material = Enum.Material.Neon
  3168. Part85.BrickColor = BrickColor.new("Really red")
  3169. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  3170. Part85.Anchored = true
  3171. Part85.CanCollide = false
  3172. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3173. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  3174. Part85.Color = Color3.new(1, 0, 0)
  3175. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  3176. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  3177. Part85.Color = Color3.new(1, 0, 0)
  3178. Part86.Parent = Model1
  3179. Part86.Material = Enum.Material.Neon
  3180. Part86.BrickColor = BrickColor.new("Really red")
  3181. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  3182. Part86.Anchored = true
  3183. Part86.CanCollide = false
  3184. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3185. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  3186. Part86.Color = Color3.new(1, 0, 0)
  3187. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  3188. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  3189. Part86.Color = Color3.new(1, 0, 0)
  3190. Part87.Parent = Model1
  3191. Part87.Material = Enum.Material.Neon
  3192. Part87.BrickColor = BrickColor.new("Really red")
  3193. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  3194. Part87.Anchored = true
  3195. Part87.CanCollide = false
  3196. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3197. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  3198. Part87.Color = Color3.new(1, 0, 0)
  3199. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  3200. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  3201. Part87.Color = Color3.new(1, 0, 0)
  3202. Part88.Parent = Model1
  3203. Part88.Material = Enum.Material.Neon
  3204. Part88.BrickColor = BrickColor.new("Really red")
  3205. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  3206. Part88.Anchored = true
  3207. Part88.CanCollide = false
  3208. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3209. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  3210. Part88.Color = Color3.new(1, 0, 0)
  3211. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  3212. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  3213. Part88.Color = Color3.new(1, 0, 0)
  3214. Part89.Parent = Model1
  3215. Part89.Material = Enum.Material.Neon
  3216. Part89.BrickColor = BrickColor.new("Really red")
  3217. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  3218. Part89.Anchored = true
  3219. Part89.CanCollide = false
  3220. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3221. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  3222. Part89.Color = Color3.new(1, 0, 0)
  3223. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  3224. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  3225. Part89.Color = Color3.new(1, 0, 0)
  3226. Part90.Parent = Model1
  3227. Part90.Material = Enum.Material.Neon
  3228. Part90.BrickColor = BrickColor.new("Really red")
  3229. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  3230. Part90.Anchored = true
  3231. Part90.CanCollide = false
  3232. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3233. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  3234. Part90.Color = Color3.new(1, 0, 0)
  3235. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  3236. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  3237. Part90.Color = Color3.new(1, 0, 0)
  3238. Part91.Parent = Model1
  3239. Part91.Material = Enum.Material.Neon
  3240. Part91.BrickColor = BrickColor.new("Really red")
  3241. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  3242. Part91.Anchored = true
  3243. Part91.CanCollide = false
  3244. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3245. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  3246. Part91.Color = Color3.new(1, 0, 0)
  3247. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  3248. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  3249. Part91.Color = Color3.new(1, 0, 0)
  3250. Part92.Parent = Model1
  3251. Part92.Material = Enum.Material.Neon
  3252. Part92.BrickColor = BrickColor.new("Really red")
  3253. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  3254. Part92.Anchored = true
  3255. Part92.CanCollide = false
  3256. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3257. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  3258. Part92.Color = Color3.new(1, 0, 0)
  3259. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  3260. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  3261. Part92.Color = Color3.new(1, 0, 0)
  3262. Part93.Parent = Model1
  3263. Part93.Material = Enum.Material.Neon
  3264. Part93.BrickColor = BrickColor.new("Really red")
  3265. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  3266. Part93.Anchored = true
  3267. Part93.CanCollide = false
  3268. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3269. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  3270. Part93.Color = Color3.new(1, 0, 0)
  3271. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  3272. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  3273. Part93.Color = Color3.new(1, 0, 0)
  3274. Part94.Parent = Model1
  3275. Part94.Material = Enum.Material.Neon
  3276. Part94.BrickColor = BrickColor.new("Really red")
  3277. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  3278. Part94.Anchored = true
  3279. Part94.CanCollide = false
  3280. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3281. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  3282. Part94.Color = Color3.new(1, 0, 0)
  3283. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  3284. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  3285. Part94.Color = Color3.new(1, 0, 0)
  3286. Part95.Parent = Model1
  3287. Part95.Material = Enum.Material.Neon
  3288. Part95.BrickColor = BrickColor.new("Really red")
  3289. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  3290. Part95.Anchored = true
  3291. Part95.CanCollide = false
  3292. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3293. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  3294. Part95.Color = Color3.new(1, 0, 0)
  3295. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  3296. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  3297. Part95.Color = Color3.new(1, 0, 0)
  3298. Part96.Parent = Model1
  3299. Part96.Material = Enum.Material.Neon
  3300. Part96.BrickColor = BrickColor.new("Really red")
  3301. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  3302. Part96.Anchored = true
  3303. Part96.CanCollide = false
  3304. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3305. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  3306. Part96.Color = Color3.new(1, 0, 0)
  3307. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  3308. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  3309. Part96.Color = Color3.new(1, 0, 0)
  3310. Part97.Parent = Model1
  3311. Part97.Material = Enum.Material.Neon
  3312. Part97.BrickColor = BrickColor.new("Really red")
  3313. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  3314. Part97.Anchored = true
  3315. Part97.CanCollide = false
  3316. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3317. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  3318. Part97.Color = Color3.new(1, 0, 0)
  3319. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  3320. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  3321. Part97.Color = Color3.new(1, 0, 0)
  3322. Part98.Parent = Model1
  3323. Part98.Material = Enum.Material.Neon
  3324. Part98.BrickColor = BrickColor.new("Really red")
  3325. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  3326. Part98.Anchored = true
  3327. Part98.CanCollide = false
  3328. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3329. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  3330. Part98.Color = Color3.new(1, 0, 0)
  3331. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  3332. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  3333. Part98.Color = Color3.new(1, 0, 0)
  3334. Part99.Parent = Model1
  3335. Part99.Material = Enum.Material.Neon
  3336. Part99.BrickColor = BrickColor.new("Really red")
  3337. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  3338. Part99.Anchored = true
  3339. Part99.CanCollide = false
  3340. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3341. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  3342. Part99.Color = Color3.new(1, 0, 0)
  3343. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  3344. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  3345. Part99.Color = Color3.new(1, 0, 0)
  3346. Part100.Parent = Model1
  3347. Part100.Material = Enum.Material.Neon
  3348. Part100.BrickColor = BrickColor.new("Really red")
  3349. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  3350. Part100.Anchored = true
  3351. Part100.CanCollide = false
  3352. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3353. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  3354. Part100.Color = Color3.new(1, 0, 0)
  3355. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  3356. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  3357. Part100.Color = Color3.new(1, 0, 0)
  3358. Part101.Parent = Model1
  3359. Part101.Material = Enum.Material.Neon
  3360. Part101.BrickColor = BrickColor.new("Really red")
  3361. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  3362. Part101.Anchored = true
  3363. Part101.CanCollide = false
  3364. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3365. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  3366. Part101.Color = Color3.new(1, 0, 0)
  3367. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  3368. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  3369. Part101.Color = Color3.new(1, 0, 0)
  3370. Part102.Parent = Model1
  3371. Part102.Material = Enum.Material.Neon
  3372. Part102.BrickColor = BrickColor.new("Really red")
  3373. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  3374. Part102.Anchored = true
  3375. Part102.CanCollide = false
  3376. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3377. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  3378. Part102.Color = Color3.new(1, 0, 0)
  3379. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  3380. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  3381. Part102.Color = Color3.new(1, 0, 0)
  3382. Part103.Parent = Model1
  3383. Part103.Material = Enum.Material.Neon
  3384. Part103.BrickColor = BrickColor.new("Really red")
  3385. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  3386. Part103.Anchored = true
  3387. Part103.CanCollide = false
  3388. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3389. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  3390. Part103.Color = Color3.new(1, 0, 0)
  3391. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  3392. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  3393. Part103.Color = Color3.new(1, 0, 0)
  3394. Part104.Parent = Model1
  3395. Part104.Material = Enum.Material.Neon
  3396. Part104.BrickColor = BrickColor.new("Really red")
  3397. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  3398. Part104.Anchored = true
  3399. Part104.CanCollide = false
  3400. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3401. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  3402. Part104.Color = Color3.new(1, 0, 0)
  3403. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  3404. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  3405. Part104.Color = Color3.new(1, 0, 0)
  3406. Part105.Parent = Model1
  3407. Part105.Material = Enum.Material.Neon
  3408. Part105.BrickColor = BrickColor.new("Really red")
  3409. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  3410. Part105.Anchored = true
  3411. Part105.CanCollide = false
  3412. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3413. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  3414. Part105.Color = Color3.new(1, 0, 0)
  3415. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  3416. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  3417. Part105.Color = Color3.new(1, 0, 0)
  3418. Part106.Parent = Model1
  3419. Part106.Material = Enum.Material.Neon
  3420. Part106.BrickColor = BrickColor.new("Really red")
  3421. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  3422. Part106.Anchored = true
  3423. Part106.CanCollide = false
  3424. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3425. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  3426. Part106.Color = Color3.new(1, 0, 0)
  3427. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  3428. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  3429. Part106.Color = Color3.new(1, 0, 0)
  3430. Part107.Parent = Model1
  3431. Part107.Material = Enum.Material.Neon
  3432. Part107.BrickColor = BrickColor.new("Really red")
  3433. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  3434. Part107.Anchored = true
  3435. Part107.CanCollide = false
  3436. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3437. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  3438. Part107.Color = Color3.new(1, 0, 0)
  3439. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  3440. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  3441. Part107.Color = Color3.new(1, 0, 0)
  3442. Part108.Parent = Model1
  3443. Part108.Material = Enum.Material.Neon
  3444. Part108.BrickColor = BrickColor.new("Really red")
  3445. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  3446. Part108.Anchored = true
  3447. Part108.CanCollide = false
  3448. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3449. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  3450. Part108.Color = Color3.new(1, 0, 0)
  3451. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  3452. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  3453. Part108.Color = Color3.new(1, 0, 0)
  3454. Part109.Parent = Model1
  3455. Part109.Material = Enum.Material.Neon
  3456. Part109.BrickColor = BrickColor.new("Really red")
  3457. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  3458. Part109.Anchored = true
  3459. Part109.CanCollide = false
  3460. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3461. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  3462. Part109.Color = Color3.new(1, 0, 0)
  3463. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  3464. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  3465. Part109.Color = Color3.new(1, 0, 0)
  3466. Part110.Parent = Model1
  3467. Part110.Material = Enum.Material.Neon
  3468. Part110.BrickColor = BrickColor.new("Really red")
  3469. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  3470. Part110.Anchored = true
  3471. Part110.CanCollide = false
  3472. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3473. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  3474. Part110.Color = Color3.new(1, 0, 0)
  3475. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  3476. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  3477. Part110.Color = Color3.new(1, 0, 0)
  3478. Part111.Parent = Model1
  3479. Part111.Material = Enum.Material.Neon
  3480. Part111.BrickColor = BrickColor.new("Really red")
  3481. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  3482. Part111.Anchored = true
  3483. Part111.CanCollide = false
  3484. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3485. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  3486. Part111.Color = Color3.new(1, 0, 0)
  3487. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  3488. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  3489. Part111.Color = Color3.new(1, 0, 0)
  3490. Part112.Parent = Model1
  3491. Part112.Material = Enum.Material.Neon
  3492. Part112.BrickColor = BrickColor.new("Really red")
  3493. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  3494. Part112.Anchored = true
  3495. Part112.CanCollide = false
  3496. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3497. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  3498. Part112.Color = Color3.new(1, 0, 0)
  3499. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  3500. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  3501. Part112.Color = Color3.new(1, 0, 0)
  3502. Part113.Parent = Model1
  3503. Part113.Material = Enum.Material.Neon
  3504. Part113.BrickColor = BrickColor.new("Really red")
  3505. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  3506. Part113.Anchored = true
  3507. Part113.CanCollide = false
  3508. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3509. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  3510. Part113.Color = Color3.new(1, 0, 0)
  3511. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  3512. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  3513. Part113.Color = Color3.new(1, 0, 0)
  3514. Part114.Parent = Model1
  3515. Part114.Material = Enum.Material.Neon
  3516. Part114.BrickColor = BrickColor.new("Really red")
  3517. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  3518. Part114.Anchored = true
  3519. Part114.CanCollide = false
  3520. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3521. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  3522. Part114.Color = Color3.new(1, 0, 0)
  3523. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  3524. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  3525. Part114.Color = Color3.new(1, 0, 0)
  3526. Part115.Parent = Model1
  3527. Part115.Material = Enum.Material.Neon
  3528. Part115.BrickColor = BrickColor.new("Really red")
  3529. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  3530. Part115.Anchored = true
  3531. Part115.CanCollide = false
  3532. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3533. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  3534. Part115.Color = Color3.new(1, 0, 0)
  3535. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  3536. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  3537. Part115.Color = Color3.new(1, 0, 0)
  3538. Part116.Parent = Model1
  3539. Part116.Material = Enum.Material.Neon
  3540. Part116.BrickColor = BrickColor.new("Really red")
  3541. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  3542. Part116.Anchored = true
  3543. Part116.CanCollide = false
  3544. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3545. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  3546. Part116.Color = Color3.new(1, 0, 0)
  3547. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  3548. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  3549. Part116.Color = Color3.new(1, 0, 0)
  3550. Part117.Parent = Model1
  3551. Part117.Material = Enum.Material.Neon
  3552. Part117.BrickColor = BrickColor.new("Really red")
  3553. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  3554. Part117.Anchored = true
  3555. Part117.CanCollide = false
  3556. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3557. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  3558. Part117.Color = Color3.new(1, 0, 0)
  3559. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  3560. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  3561. Part117.Color = Color3.new(1, 0, 0)
  3562. Part118.Parent = Model1
  3563. Part118.Material = Enum.Material.Neon
  3564. Part118.BrickColor = BrickColor.new("Really red")
  3565. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  3566. Part118.Anchored = true
  3567. Part118.CanCollide = false
  3568. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3569. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  3570. Part118.Color = Color3.new(1, 0, 0)
  3571. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  3572. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  3573. Part118.Color = Color3.new(1, 0, 0)
  3574. Part119.Parent = Model1
  3575. Part119.Material = Enum.Material.Neon
  3576. Part119.BrickColor = BrickColor.new("Really red")
  3577. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  3578. Part119.Anchored = true
  3579. Part119.CanCollide = false
  3580. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3581. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  3582. Part119.Color = Color3.new(1, 0, 0)
  3583. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  3584. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  3585. Part119.Color = Color3.new(1, 0, 0)
  3586. Part120.Parent = Model1
  3587. Part120.Material = Enum.Material.Neon
  3588. Part120.BrickColor = BrickColor.new("Really red")
  3589. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  3590. Part120.Anchored = true
  3591. Part120.CanCollide = false
  3592. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3593. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  3594. Part120.Color = Color3.new(1, 0, 0)
  3595. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  3596. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  3597. Part120.Color = Color3.new(1, 0, 0)
  3598. Part121.Parent = Model1
  3599. Part121.Material = Enum.Material.Neon
  3600. Part121.BrickColor = BrickColor.new("Really red")
  3601. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  3602. Part121.Anchored = true
  3603. Part121.CanCollide = false
  3604. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3605. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  3606. Part121.Color = Color3.new(1, 0, 0)
  3607. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  3608. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  3609. Part121.Color = Color3.new(1, 0, 0)
  3610. Part122.Parent = Model1
  3611. Part122.Material = Enum.Material.Neon
  3612. Part122.BrickColor = BrickColor.new("Really red")
  3613. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  3614. Part122.Anchored = true
  3615. Part122.CanCollide = false
  3616. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3617. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  3618. Part122.Color = Color3.new(1, 0, 0)
  3619. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  3620. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  3621. Part122.Color = Color3.new(1, 0, 0)
  3622. Part123.Parent = Model1
  3623. Part123.Material = Enum.Material.Neon
  3624. Part123.BrickColor = BrickColor.new("Really red")
  3625. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  3626. Part123.Anchored = true
  3627. Part123.CanCollide = false
  3628. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3629. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  3630. Part123.Color = Color3.new(1, 0, 0)
  3631. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  3632. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  3633. Part123.Color = Color3.new(1, 0, 0)
  3634. Part124.Parent = Model1
  3635. Part124.Material = Enum.Material.Neon
  3636. Part124.BrickColor = BrickColor.new("Really red")
  3637. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  3638. Part124.Anchored = true
  3639. Part124.CanCollide = false
  3640. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3641. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  3642. Part124.Color = Color3.new(1, 0, 0)
  3643. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  3644. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  3645. Part124.Color = Color3.new(1, 0, 0)
  3646. Part125.Parent = Model1
  3647. Part125.Material = Enum.Material.Neon
  3648. Part125.BrickColor = BrickColor.new("Really red")
  3649. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  3650. Part125.Anchored = true
  3651. Part125.CanCollide = false
  3652. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3653. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  3654. Part125.Color = Color3.new(1, 0, 0)
  3655. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  3656. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  3657. Part125.Color = Color3.new(1, 0, 0)
  3658. Part126.Parent = Model1
  3659. Part126.Material = Enum.Material.Neon
  3660. Part126.BrickColor = BrickColor.new("Really red")
  3661. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  3662. Part126.Anchored = true
  3663. Part126.CanCollide = false
  3664. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3665. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  3666. Part126.Color = Color3.new(1, 0, 0)
  3667. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  3668. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  3669. Part126.Color = Color3.new(1, 0, 0)
  3670. Part127.Parent = Model1
  3671. Part127.Material = Enum.Material.Neon
  3672. Part127.BrickColor = BrickColor.new("Really red")
  3673. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  3674. Part127.Anchored = true
  3675. Part127.CanCollide = false
  3676. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3677. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  3678. Part127.Color = Color3.new(1, 0, 0)
  3679. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  3680. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  3681. Part127.Color = Color3.new(1, 0, 0)
  3682. Part128.Parent = Model1
  3683. Part128.Material = Enum.Material.Neon
  3684. Part128.BrickColor = BrickColor.new("Really red")
  3685. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  3686. Part128.Anchored = true
  3687. Part128.CanCollide = false
  3688. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3689. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  3690. Part128.Color = Color3.new(1, 0, 0)
  3691. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  3692. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  3693. Part128.Color = Color3.new(1, 0, 0)
  3694. Part129.Parent = Model1
  3695. Part129.Material = Enum.Material.Neon
  3696. Part129.BrickColor = BrickColor.new("Really red")
  3697. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  3698. Part129.Anchored = true
  3699. Part129.CanCollide = false
  3700. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3701. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  3702. Part129.Color = Color3.new(1, 0, 0)
  3703. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  3704. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  3705. Part129.Color = Color3.new(1, 0, 0)
  3706. Part130.Parent = Model1
  3707. Part130.Material = Enum.Material.Neon
  3708. Part130.BrickColor = BrickColor.new("Really red")
  3709. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  3710. Part130.Anchored = true
  3711. Part130.CanCollide = false
  3712. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3713. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  3714. Part130.Color = Color3.new(1, 0, 0)
  3715. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  3716. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  3717. Part130.Color = Color3.new(1, 0, 0)
  3718. Part131.Parent = Model1
  3719. Part131.Material = Enum.Material.Neon
  3720. Part131.BrickColor = BrickColor.new("Really red")
  3721. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  3722. Part131.Anchored = true
  3723. Part131.CanCollide = false
  3724. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3725. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  3726. Part131.Color = Color3.new(1, 0, 0)
  3727. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  3728. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  3729. Part131.Color = Color3.new(1, 0, 0)
  3730. Part132.Parent = Model1
  3731. Part132.Material = Enum.Material.Neon
  3732. Part132.BrickColor = BrickColor.new("Really red")
  3733. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  3734. Part132.Anchored = true
  3735. Part132.CanCollide = false
  3736. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3737. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  3738. Part132.Color = Color3.new(1, 0, 0)
  3739. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  3740. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  3741. Part132.Color = Color3.new(1, 0, 0)
  3742. Part133.Parent = Model1
  3743. Part133.Material = Enum.Material.Neon
  3744. Part133.BrickColor = BrickColor.new("Really red")
  3745. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  3746. Part133.Anchored = true
  3747. Part133.CanCollide = false
  3748. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3749. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  3750. Part133.Color = Color3.new(1, 0, 0)
  3751. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  3752. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  3753. Part133.Color = Color3.new(1, 0, 0)
  3754. Part134.Parent = Model1
  3755. Part134.Material = Enum.Material.Neon
  3756. Part134.BrickColor = BrickColor.new("Really red")
  3757. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  3758. Part134.Anchored = true
  3759. Part134.CanCollide = false
  3760. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3761. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  3762. Part134.Color = Color3.new(1, 0, 0)
  3763. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  3764. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  3765. Part134.Color = Color3.new(1, 0, 0)
  3766. Part135.Parent = Model1
  3767. Part135.Material = Enum.Material.Neon
  3768. Part135.BrickColor = BrickColor.new("Really red")
  3769. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  3770. Part135.Anchored = true
  3771. Part135.CanCollide = false
  3772. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3773. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  3774. Part135.Color = Color3.new(1, 0, 0)
  3775. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  3776. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  3777. Part135.Color = Color3.new(1, 0, 0)
  3778. Part136.Parent = Model1
  3779. Part136.Material = Enum.Material.Neon
  3780. Part136.BrickColor = BrickColor.new("Really red")
  3781. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  3782. Part136.Anchored = true
  3783. Part136.CanCollide = false
  3784. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3785. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  3786. Part136.Color = Color3.new(1, 0, 0)
  3787. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  3788. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  3789. Part136.Color = Color3.new(1, 0, 0)
  3790. Part137.Parent = Model1
  3791. Part137.Material = Enum.Material.Neon
  3792. Part137.BrickColor = BrickColor.new("Really red")
  3793. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  3794. Part137.Anchored = true
  3795. Part137.CanCollide = false
  3796. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3797. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  3798. Part137.Color = Color3.new(1, 0, 0)
  3799. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  3800. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  3801. Part137.Color = Color3.new(1, 0, 0)
  3802. Part138.Parent = Model1
  3803. Part138.Material = Enum.Material.Neon
  3804. Part138.BrickColor = BrickColor.new("Really red")
  3805. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  3806. Part138.Anchored = true
  3807. Part138.CanCollide = false
  3808. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3809. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  3810. Part138.Color = Color3.new(1, 0, 0)
  3811. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  3812. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  3813. Part138.Color = Color3.new(1, 0, 0)
  3814. Part139.Parent = Model1
  3815. Part139.Material = Enum.Material.Neon
  3816. Part139.BrickColor = BrickColor.new("Really red")
  3817. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  3818. Part139.Anchored = true
  3819. Part139.CanCollide = false
  3820. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3821. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  3822. Part139.Color = Color3.new(1, 0, 0)
  3823. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  3824. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  3825. Part139.Color = Color3.new(1, 0, 0)
  3826. Part140.Parent = Model1
  3827. Part140.Material = Enum.Material.Neon
  3828. Part140.BrickColor = BrickColor.new("Really red")
  3829. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  3830. Part140.Anchored = true
  3831. Part140.CanCollide = false
  3832. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3833. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  3834. Part140.Color = Color3.new(1, 0, 0)
  3835. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  3836. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  3837. Part140.Color = Color3.new(1, 0, 0)
  3838. Part141.Parent = Model1
  3839. Part141.Material = Enum.Material.Neon
  3840. Part141.BrickColor = BrickColor.new("Really red")
  3841. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  3842. Part141.Anchored = true
  3843. Part141.CanCollide = false
  3844. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3845. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  3846. Part141.Color = Color3.new(1, 0, 0)
  3847. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  3848. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  3849. Part141.Color = Color3.new(1, 0, 0)
  3850. Part142.Parent = Model1
  3851. Part142.Material = Enum.Material.Neon
  3852. Part142.BrickColor = BrickColor.new("Really red")
  3853. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  3854. Part142.Anchored = true
  3855. Part142.CanCollide = false
  3856. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3857. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  3858. Part142.Color = Color3.new(1, 0, 0)
  3859. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  3860. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  3861. Part142.Color = Color3.new(1, 0, 0)
  3862. Part143.Parent = Model1
  3863. Part143.Material = Enum.Material.Neon
  3864. Part143.BrickColor = BrickColor.new("Really red")
  3865. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  3866. Part143.Anchored = true
  3867. Part143.CanCollide = false
  3868. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3869. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  3870. Part143.Color = Color3.new(1, 0, 0)
  3871. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  3872. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  3873. Part143.Color = Color3.new(1, 0, 0)
  3874. Part144.Parent = Model1
  3875. Part144.Material = Enum.Material.Neon
  3876. Part144.BrickColor = BrickColor.new("Really red")
  3877. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  3878. Part144.Anchored = true
  3879. Part144.CanCollide = false
  3880. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3881. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  3882. Part144.Color = Color3.new(1, 0, 0)
  3883. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  3884. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  3885. Part144.Color = Color3.new(1, 0, 0)
  3886. Part145.Parent = Model1
  3887. Part145.Material = Enum.Material.Neon
  3888. Part145.BrickColor = BrickColor.new("Really red")
  3889. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  3890. Part145.Anchored = true
  3891. Part145.CanCollide = false
  3892. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3893. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  3894. Part145.Color = Color3.new(1, 0, 0)
  3895. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  3896. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  3897. Part145.Color = Color3.new(1, 0, 0)
  3898. Part146.Parent = Model1
  3899. Part146.Material = Enum.Material.Neon
  3900. Part146.BrickColor = BrickColor.new("Really red")
  3901. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  3902. Part146.Anchored = true
  3903. Part146.CanCollide = false
  3904. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3905. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  3906. Part146.Color = Color3.new(1, 0, 0)
  3907. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  3908. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  3909. Part146.Color = Color3.new(1, 0, 0)
  3910. Part147.Parent = Model1
  3911. Part147.Material = Enum.Material.Neon
  3912. Part147.BrickColor = BrickColor.new("Really red")
  3913. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  3914. Part147.Anchored = true
  3915. Part147.CanCollide = false
  3916. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3917. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  3918. Part147.Color = Color3.new(1, 0, 0)
  3919. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  3920. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  3921. Part147.Color = Color3.new(1, 0, 0)
  3922. Part148.Parent = Model1
  3923. Part148.Material = Enum.Material.Neon
  3924. Part148.BrickColor = BrickColor.new("Really red")
  3925. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  3926. Part148.Anchored = true
  3927. Part148.CanCollide = false
  3928. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3929. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  3930. Part148.Color = Color3.new(1, 0, 0)
  3931. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  3932. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  3933. Part148.Color = Color3.new(1, 0, 0)
  3934. Part149.Parent = Model1
  3935. Part149.Material = Enum.Material.Neon
  3936. Part149.BrickColor = BrickColor.new("Really red")
  3937. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  3938. Part149.Anchored = true
  3939. Part149.CanCollide = false
  3940. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3941. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  3942. Part149.Color = Color3.new(1, 0, 0)
  3943. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  3944. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  3945. Part149.Color = Color3.new(1, 0, 0)
  3946. Part150.Parent = Model1
  3947. Part150.Material = Enum.Material.Neon
  3948. Part150.BrickColor = BrickColor.new("Really red")
  3949. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  3950. Part150.Anchored = true
  3951. Part150.CanCollide = false
  3952. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3953. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  3954. Part150.Color = Color3.new(1, 0, 0)
  3955. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  3956. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  3957. Part150.Color = Color3.new(1, 0, 0)
  3958. Part151.Parent = Model1
  3959. Part151.Material = Enum.Material.Neon
  3960. Part151.BrickColor = BrickColor.new("Really red")
  3961. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  3962. Part151.Anchored = true
  3963. Part151.CanCollide = false
  3964. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3965. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  3966. Part151.Color = Color3.new(1, 0, 0)
  3967. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  3968. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  3969. Part151.Color = Color3.new(1, 0, 0)
  3970. Part152.Parent = Model1
  3971. Part152.Material = Enum.Material.Neon
  3972. Part152.BrickColor = BrickColor.new("Really red")
  3973. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  3974. Part152.Anchored = true
  3975. Part152.CanCollide = false
  3976. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3977. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  3978. Part152.Color = Color3.new(1, 0, 0)
  3979. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  3980. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  3981. Part152.Color = Color3.new(1, 0, 0)
  3982. Part153.Parent = Model1
  3983. Part153.Material = Enum.Material.Neon
  3984. Part153.BrickColor = BrickColor.new("Really red")
  3985. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  3986. Part153.Anchored = true
  3987. Part153.CanCollide = false
  3988. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3989. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  3990. Part153.Color = Color3.new(1, 0, 0)
  3991. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  3992. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  3993. Part153.Color = Color3.new(1, 0, 0)
  3994. Part154.Parent = Model1
  3995. Part154.Material = Enum.Material.Neon
  3996. Part154.BrickColor = BrickColor.new("Really red")
  3997. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  3998. Part154.Anchored = true
  3999. Part154.CanCollide = false
  4000. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  4001. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  4002. Part154.Color = Color3.new(1, 0, 0)
  4003. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  4004. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  4005. Part154.Color = Color3.new(1, 0, 0)
  4006. Part155.Parent = Model1
  4007. Part155.Material = Enum.Material.Neon
  4008. Part155.BrickColor = BrickColor.new("Really red")
  4009. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  4010. Part155.Anchored = true
  4011. Part155.CanCollide = false
  4012. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  4013. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  4014. Part155.Color = Color3.new(1, 0, 0)
  4015. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  4016. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  4017. Part155.Color = Color3.new(1, 0, 0)
  4018. Part156.Parent = Model1
  4019. Part156.Material = Enum.Material.Neon
  4020. Part156.BrickColor = BrickColor.new("Really red")
  4021. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  4022. Part156.Anchored = true
  4023. Part156.CanCollide = false
  4024. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  4025. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  4026. Part156.Color = Color3.new(1, 0, 0)
  4027. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  4028. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  4029. Part156.Color = Color3.new(1, 0, 0)
  4030. Part157.Parent = Model1
  4031. Part157.Material = Enum.Material.Neon
  4032. Part157.BrickColor = BrickColor.new("Really red")
  4033. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  4034. Part157.Anchored = true
  4035. Part157.CanCollide = false
  4036. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  4037. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  4038. Part157.Color = Color3.new(1, 0, 0)
  4039. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  4040. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  4041. Part157.Color = Color3.new(1, 0, 0)
  4042. Part158.Parent = Model1
  4043. Part158.Material = Enum.Material.Neon
  4044. Part158.BrickColor = BrickColor.new("Really red")
  4045. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  4046. Part158.Anchored = true
  4047. Part158.CanCollide = false
  4048. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  4049. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  4050. Part158.Color = Color3.new(1, 0, 0)
  4051. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  4052. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  4053. Part158.Color = Color3.new(1, 0, 0)
  4054. Part159.Parent = Model1
  4055. Part159.Material = Enum.Material.Neon
  4056. Part159.BrickColor = BrickColor.new("Really red")
  4057. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  4058. Part159.Anchored = true
  4059. Part159.CanCollide = false
  4060. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  4061. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  4062. Part159.Color = Color3.new(1, 0, 0)
  4063. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  4064. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  4065. Part159.Color = Color3.new(1, 0, 0)
  4066. Part160.Parent = Model1
  4067. Part160.Material = Enum.Material.Neon
  4068. Part160.BrickColor = BrickColor.new("Really red")
  4069. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  4070. Part160.Anchored = true
  4071. Part160.CanCollide = false
  4072. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  4073. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  4074. Part160.Color = Color3.new(1, 0, 0)
  4075. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  4076. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  4077. Part160.Color = Color3.new(1, 0, 0)
  4078. Part161.Parent = Model1
  4079. Part161.Material = Enum.Material.Neon
  4080. Part161.BrickColor = BrickColor.new("Really red")
  4081. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  4082. Part161.Anchored = true
  4083. Part161.CanCollide = false
  4084. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  4085. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  4086. Part161.Color = Color3.new(1, 0, 0)
  4087. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  4088. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  4089. Part161.Color = Color3.new(1, 0, 0)
  4090. Part162.Parent = Model1
  4091. Part162.Material = Enum.Material.Neon
  4092. Part162.BrickColor = BrickColor.new("Really red")
  4093. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  4094. Part162.Anchored = true
  4095. Part162.CanCollide = false
  4096. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  4097. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  4098. Part162.Color = Color3.new(1, 0, 0)
  4099. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  4100. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  4101. Part162.Color = Color3.new(1, 0, 0)
  4102. Part163.Parent = Model1
  4103. Part163.Material = Enum.Material.Neon
  4104. Part163.BrickColor = BrickColor.new("Really red")
  4105. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  4106. Part163.Anchored = true
  4107. Part163.CanCollide = false
  4108. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  4109. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  4110. Part163.Color = Color3.new(1, 0, 0)
  4111. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  4112. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  4113. Part163.Color = Color3.new(1, 0, 0)
  4114. Part164.Parent = Model1
  4115. Part164.Material = Enum.Material.Neon
  4116. Part164.BrickColor = BrickColor.new("Really red")
  4117. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  4118. Part164.Anchored = true
  4119. Part164.CanCollide = false
  4120. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  4121. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  4122. Part164.Color = Color3.new(1, 0, 0)
  4123. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  4124. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  4125. Part164.Color = Color3.new(1, 0, 0)
  4126. Part165.Parent = Model1
  4127. Part165.Material = Enum.Material.Neon
  4128. Part165.BrickColor = BrickColor.new("Really red")
  4129. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  4130. Part165.Anchored = true
  4131. Part165.CanCollide = false
  4132. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  4133. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  4134. Part165.Color = Color3.new(1, 0, 0)
  4135. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  4136. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  4137. Part165.Color = Color3.new(1, 0, 0)
  4138. Part166.Parent = Model1
  4139. Part166.Material = Enum.Material.Neon
  4140. Part166.BrickColor = BrickColor.new("Really red")
  4141. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  4142. Part166.Anchored = true
  4143. Part166.CanCollide = false
  4144. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  4145. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  4146. Part166.Color = Color3.new(1, 0, 0)
  4147. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  4148. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  4149. Part166.Color = Color3.new(1, 0, 0)
  4150. Part167.Parent = Model1
  4151. Part167.Material = Enum.Material.Neon
  4152. Part167.BrickColor = BrickColor.new("Really red")
  4153. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  4154. Part167.Anchored = true
  4155. Part167.CanCollide = false
  4156. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  4157. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  4158. Part167.Color = Color3.new(1, 0, 0)
  4159. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  4160. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  4161. Part167.Color = Color3.new(1, 0, 0)
  4162. Part168.Parent = Model1
  4163. Part168.Material = Enum.Material.Neon
  4164. Part168.BrickColor = BrickColor.new("Really red")
  4165. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  4166. Part168.Anchored = true
  4167. Part168.CanCollide = false
  4168. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  4169. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  4170. Part168.Color = Color3.new(1, 0, 0)
  4171. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  4172. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  4173. Part168.Color = Color3.new(1, 0, 0)
  4174. Part169.Parent = Model1
  4175. Part169.Material = Enum.Material.Neon
  4176. Part169.BrickColor = BrickColor.new("Really red")
  4177. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  4178. Part169.Anchored = true
  4179. Part169.CanCollide = false
  4180. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  4181. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  4182. Part169.Color = Color3.new(1, 0, 0)
  4183. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  4184. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  4185. Part169.Color = Color3.new(1, 0, 0)
  4186. Part170.Parent = Model1
  4187. Part170.Material = Enum.Material.Neon
  4188. Part170.BrickColor = BrickColor.new("Really red")
  4189. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  4190. Part170.Anchored = true
  4191. Part170.CanCollide = false
  4192. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  4193. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  4194. Part170.Color = Color3.new(1, 0, 0)
  4195. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  4196. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  4197. Part170.Color = Color3.new(1, 0, 0)
  4198. WedgePart171.Parent = Model1
  4199. WedgePart171.Material = Enum.Material.Neon
  4200. WedgePart171.BrickColor = BrickColor.new("Really red")
  4201. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  4202. WedgePart171.Anchored = true
  4203. WedgePart171.CanCollide = false
  4204. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4205. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  4206. WedgePart171.Color = Color3.new(1, 0, 0)
  4207. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  4208. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  4209. WedgePart171.Color = Color3.new(1, 0, 0)
  4210. WedgePart172.Parent = Model1
  4211. WedgePart172.Material = Enum.Material.Neon
  4212. WedgePart172.BrickColor = BrickColor.new("Really red")
  4213. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  4214. WedgePart172.Anchored = true
  4215. WedgePart172.CanCollide = false
  4216. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4217. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  4218. WedgePart172.Color = Color3.new(1, 0, 0)
  4219. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  4220. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  4221. WedgePart172.Color = Color3.new(1, 0, 0)
  4222. WedgePart173.Parent = Model1
  4223. WedgePart173.Material = Enum.Material.Neon
  4224. WedgePart173.BrickColor = BrickColor.new("Really red")
  4225. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  4226. WedgePart173.Anchored = true
  4227. WedgePart173.CanCollide = false
  4228. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4229. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  4230. WedgePart173.Color = Color3.new(1, 0, 0)
  4231. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  4232. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  4233. WedgePart173.Color = Color3.new(1, 0, 0)
  4234. WedgePart174.Parent = Model1
  4235. WedgePart174.Material = Enum.Material.Neon
  4236. WedgePart174.BrickColor = BrickColor.new("Really red")
  4237. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  4238. WedgePart174.Anchored = true
  4239. WedgePart174.CanCollide = false
  4240. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4241. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  4242. WedgePart174.Color = Color3.new(1, 0, 0)
  4243. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  4244. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  4245. WedgePart174.Color = Color3.new(1, 0, 0)
  4246. WedgePart175.Parent = Model1
  4247. WedgePart175.Material = Enum.Material.Neon
  4248. WedgePart175.BrickColor = BrickColor.new("Really red")
  4249. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  4250. WedgePart175.Anchored = true
  4251. WedgePart175.CanCollide = false
  4252. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4253. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  4254. WedgePart175.Color = Color3.new(1, 0, 0)
  4255. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  4256. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  4257. WedgePart175.Color = Color3.new(1, 0, 0)
  4258. WedgePart176.Parent = Model1
  4259. WedgePart176.Material = Enum.Material.Neon
  4260. WedgePart176.BrickColor = BrickColor.new("Really red")
  4261. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  4262. WedgePart176.Anchored = true
  4263. WedgePart176.CanCollide = false
  4264. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4265. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  4266. WedgePart176.Color = Color3.new(1, 0, 0)
  4267. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  4268. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  4269. WedgePart176.Color = Color3.new(1, 0, 0)
  4270. WedgePart177.Parent = Model1
  4271. WedgePart177.Material = Enum.Material.Neon
  4272. WedgePart177.BrickColor = BrickColor.new("Really red")
  4273. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  4274. WedgePart177.Anchored = true
  4275. WedgePart177.CanCollide = false
  4276. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4277. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  4278. WedgePart177.Color = Color3.new(1, 0, 0)
  4279. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  4280. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  4281. WedgePart177.Color = Color3.new(1, 0, 0)
  4282. WedgePart178.Parent = Model1
  4283. WedgePart178.Material = Enum.Material.Neon
  4284. WedgePart178.BrickColor = BrickColor.new("Really red")
  4285. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  4286. WedgePart178.Anchored = true
  4287. WedgePart178.CanCollide = false
  4288. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4289. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  4290. WedgePart178.Color = Color3.new(1, 0, 0)
  4291. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  4292. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  4293. WedgePart178.Color = Color3.new(1, 0, 0)
  4294. WedgePart179.Parent = Model1
  4295. WedgePart179.Material = Enum.Material.Neon
  4296. WedgePart179.BrickColor = BrickColor.new("Really red")
  4297. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  4298. WedgePart179.Anchored = true
  4299. WedgePart179.CanCollide = false
  4300. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4301. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  4302. WedgePart179.Color = Color3.new(1, 0, 0)
  4303. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  4304. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  4305. WedgePart179.Color = Color3.new(1, 0, 0)
  4306. WedgePart180.Parent = Model1
  4307. WedgePart180.Material = Enum.Material.Neon
  4308. WedgePart180.BrickColor = BrickColor.new("Really red")
  4309. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  4310. WedgePart180.Anchored = true
  4311. WedgePart180.CanCollide = false
  4312. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4313. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  4314. WedgePart180.Color = Color3.new(1, 0, 0)
  4315. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  4316. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  4317. WedgePart180.Color = Color3.new(1, 0, 0)
  4318. WedgePart181.Parent = Model1
  4319. WedgePart181.Material = Enum.Material.Neon
  4320. WedgePart181.BrickColor = BrickColor.new("Really red")
  4321. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  4322. WedgePart181.Anchored = true
  4323. WedgePart181.CanCollide = false
  4324. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4325. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  4326. WedgePart181.Color = Color3.new(1, 0, 0)
  4327. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  4328. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  4329. WedgePart181.Color = Color3.new(1, 0, 0)
  4330. WedgePart182.Parent = Model1
  4331. WedgePart182.Material = Enum.Material.Neon
  4332. WedgePart182.BrickColor = BrickColor.new("Really red")
  4333. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  4334. WedgePart182.Anchored = true
  4335. WedgePart182.CanCollide = false
  4336. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4337. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  4338. WedgePart182.Color = Color3.new(1, 0, 0)
  4339. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  4340. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  4341. WedgePart182.Color = Color3.new(1, 0, 0)
  4342. WedgePart183.Parent = Model1
  4343. WedgePart183.Material = Enum.Material.Neon
  4344. WedgePart183.BrickColor = BrickColor.new("Really red")
  4345. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  4346. WedgePart183.Anchored = true
  4347. WedgePart183.CanCollide = false
  4348. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4349. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  4350. WedgePart183.Color = Color3.new(1, 0, 0)
  4351. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  4352. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  4353. WedgePart183.Color = Color3.new(1, 0, 0)
  4354. WedgePart184.Parent = Model1
  4355. WedgePart184.Material = Enum.Material.Neon
  4356. WedgePart184.BrickColor = BrickColor.new("Really red")
  4357. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  4358. WedgePart184.Anchored = true
  4359. WedgePart184.CanCollide = false
  4360. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4361. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  4362. WedgePart184.Color = Color3.new(1, 0, 0)
  4363. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  4364. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  4365. WedgePart184.Color = Color3.new(1, 0, 0)
  4366. WedgePart185.Parent = Model1
  4367. WedgePart185.Material = Enum.Material.Neon
  4368. WedgePart185.BrickColor = BrickColor.new("Really red")
  4369. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  4370. WedgePart185.Anchored = true
  4371. WedgePart185.CanCollide = false
  4372. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4373. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  4374. WedgePart185.Color = Color3.new(1, 0, 0)
  4375. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  4376. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  4377. WedgePart185.Color = Color3.new(1, 0, 0)
  4378. WedgePart186.Parent = Model1
  4379. WedgePart186.Material = Enum.Material.Neon
  4380. WedgePart186.BrickColor = BrickColor.new("Really red")
  4381. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  4382. WedgePart186.Anchored = true
  4383. WedgePart186.CanCollide = false
  4384. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4385. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  4386. WedgePart186.Color = Color3.new(1, 0, 0)
  4387. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  4388. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  4389. WedgePart186.Color = Color3.new(1, 0, 0)
  4390. WedgePart187.Parent = Model1
  4391. WedgePart187.Material = Enum.Material.Neon
  4392. WedgePart187.BrickColor = BrickColor.new("Really red")
  4393. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  4394. WedgePart187.Anchored = true
  4395. WedgePart187.CanCollide = false
  4396. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4397. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  4398. WedgePart187.Color = Color3.new(1, 0, 0)
  4399. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  4400. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  4401. WedgePart187.Color = Color3.new(1, 0, 0)
  4402. WedgePart188.Parent = Model1
  4403. WedgePart188.Material = Enum.Material.Neon
  4404. WedgePart188.BrickColor = BrickColor.new("Really red")
  4405. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  4406. WedgePart188.Anchored = true
  4407. WedgePart188.CanCollide = false
  4408. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4409. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  4410. WedgePart188.Color = Color3.new(1, 0, 0)
  4411. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  4412. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  4413. WedgePart188.Color = Color3.new(1, 0, 0)
  4414. WedgePart189.Parent = Model1
  4415. WedgePart189.Material = Enum.Material.Neon
  4416. WedgePart189.BrickColor = BrickColor.new("Really red")
  4417. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  4418. WedgePart189.Anchored = true
  4419. WedgePart189.CanCollide = false
  4420. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4421. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  4422. WedgePart189.Color = Color3.new(1, 0, 0)
  4423. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  4424. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  4425. WedgePart189.Color = Color3.new(1, 0, 0)
  4426. WedgePart190.Parent = Model1
  4427. WedgePart190.Material = Enum.Material.Neon
  4428. WedgePart190.BrickColor = BrickColor.new("Really red")
  4429. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  4430. WedgePart190.Anchored = true
  4431. WedgePart190.CanCollide = false
  4432. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4433. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  4434. WedgePart190.Color = Color3.new(1, 0, 0)
  4435. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  4436. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  4437. WedgePart190.Color = Color3.new(1, 0, 0)
  4438. WedgePart191.Parent = Model1
  4439. WedgePart191.Material = Enum.Material.Neon
  4440. WedgePart191.BrickColor = BrickColor.new("Really red")
  4441. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  4442. WedgePart191.Anchored = true
  4443. WedgePart191.CanCollide = false
  4444. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4445. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  4446. WedgePart191.Color = Color3.new(1, 0, 0)
  4447. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  4448. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  4449. WedgePart191.Color = Color3.new(1, 0, 0)
  4450. WedgePart192.Parent = Model1
  4451. WedgePart192.Material = Enum.Material.Neon
  4452. WedgePart192.BrickColor = BrickColor.new("Really red")
  4453. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  4454. WedgePart192.Anchored = true
  4455. WedgePart192.CanCollide = false
  4456. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4457. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  4458. WedgePart192.Color = Color3.new(1, 0, 0)
  4459. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  4460. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  4461. WedgePart192.Color = Color3.new(1, 0, 0)
  4462. WedgePart193.Parent = Model1
  4463. WedgePart193.Material = Enum.Material.Neon
  4464. WedgePart193.BrickColor = BrickColor.new("Really red")
  4465. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  4466. WedgePart193.Anchored = true
  4467. WedgePart193.CanCollide = false
  4468. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4469. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  4470. WedgePart193.Color = Color3.new(1, 0, 0)
  4471. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  4472. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  4473. WedgePart193.Color = Color3.new(1, 0, 0)
  4474. WedgePart194.Parent = Model1
  4475. WedgePart194.Material = Enum.Material.Neon
  4476. WedgePart194.BrickColor = BrickColor.new("Really red")
  4477. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  4478. WedgePart194.Anchored = true
  4479. WedgePart194.CanCollide = false
  4480. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4481. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  4482. WedgePart194.Color = Color3.new(1, 0, 0)
  4483. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  4484. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  4485. WedgePart194.Color = Color3.new(1, 0, 0)
  4486. WedgePart195.Parent = Model1
  4487. WedgePart195.Material = Enum.Material.Neon
  4488. WedgePart195.BrickColor = BrickColor.new("Really red")
  4489. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  4490. WedgePart195.Anchored = true
  4491. WedgePart195.CanCollide = false
  4492. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4493. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  4494. WedgePart195.Color = Color3.new(1, 0, 0)
  4495. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  4496. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  4497. WedgePart195.Color = Color3.new(1, 0, 0)
  4498. WedgePart196.Parent = Model1
  4499. WedgePart196.Material = Enum.Material.Neon
  4500. WedgePart196.BrickColor = BrickColor.new("Really red")
  4501. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  4502. WedgePart196.Anchored = true
  4503. WedgePart196.CanCollide = false
  4504. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4505. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  4506. WedgePart196.Color = Color3.new(1, 0, 0)
  4507. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  4508. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  4509. WedgePart196.Color = Color3.new(1, 0, 0)
  4510. WedgePart197.Parent = Model1
  4511. WedgePart197.Material = Enum.Material.Neon
  4512. WedgePart197.BrickColor = BrickColor.new("Really red")
  4513. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  4514. WedgePart197.Anchored = true
  4515. WedgePart197.CanCollide = false
  4516. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4517. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  4518. WedgePart197.Color = Color3.new(1, 0, 0)
  4519. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  4520. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  4521. WedgePart197.Color = Color3.new(1, 0, 0)
  4522. WedgePart198.Parent = Model1
  4523. WedgePart198.Material = Enum.Material.Neon
  4524. WedgePart198.BrickColor = BrickColor.new("Really red")
  4525. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  4526. WedgePart198.Anchored = true
  4527. WedgePart198.CanCollide = false
  4528. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4529. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  4530. WedgePart198.Color = Color3.new(1, 0, 0)
  4531. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  4532. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  4533. WedgePart198.Color = Color3.new(1, 0, 0)
  4534. WedgePart199.Parent = Model1
  4535. WedgePart199.Material = Enum.Material.Neon
  4536. WedgePart199.BrickColor = BrickColor.new("Really red")
  4537. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  4538. WedgePart199.Anchored = true
  4539. WedgePart199.CanCollide = false
  4540. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4541. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  4542. WedgePart199.Color = Color3.new(1, 0, 0)
  4543. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  4544. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  4545. WedgePart199.Color = Color3.new(1, 0, 0)
  4546. WedgePart200.Parent = Model1
  4547. WedgePart200.Material = Enum.Material.Neon
  4548. WedgePart200.BrickColor = BrickColor.new("Really red")
  4549. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  4550. WedgePart200.Anchored = true
  4551. WedgePart200.CanCollide = false
  4552. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4553. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  4554. WedgePart200.Color = Color3.new(1, 0, 0)
  4555. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  4556. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  4557. WedgePart200.Color = Color3.new(1, 0, 0)
  4558. WedgePart201.Parent = Model1
  4559. WedgePart201.Material = Enum.Material.Neon
  4560. WedgePart201.BrickColor = BrickColor.new("Really red")
  4561. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  4562. WedgePart201.Anchored = true
  4563. WedgePart201.CanCollide = false
  4564. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4565. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  4566. WedgePart201.Color = Color3.new(1, 0, 0)
  4567. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  4568. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  4569. WedgePart201.Color = Color3.new(1, 0, 0)
  4570. WedgePart202.Parent = Model1
  4571. WedgePart202.Material = Enum.Material.Neon
  4572. WedgePart202.BrickColor = BrickColor.new("Really red")
  4573. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  4574. WedgePart202.Anchored = true
  4575. WedgePart202.CanCollide = false
  4576. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4577. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  4578. WedgePart202.Color = Color3.new(1, 0, 0)
  4579. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  4580. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  4581. WedgePart202.Color = Color3.new(1, 0, 0)
  4582. Model203.Name = "RightLeg"
  4583. Model203.Parent = Model0
  4584. Part204.Name = "Right Leg1"
  4585. Part204.Parent = Model203
  4586. Part204.Material = Enum.Material.SmoothPlastic
  4587. Part204.BrickColor = BrickColor.new("Pastel brown")
  4588. Part204.Transparency = 1
  4589. Part204.Rotation = Vector3.new(-180, 0, 180)
  4590. Part204.Anchored = true
  4591. Part204.CanCollide = false
  4592. Part204.FormFactor = Enum.FormFactor.Plate
  4593. Part204.Size = Vector3.new(1, 2, 1)
  4594. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4595. Part204.Color = Color3.new(1, 0.8, 0.6)
  4596. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  4597. Part204.Orientation = Vector3.new(0, 180, 0)
  4598. Part204.Color = Color3.new(1, 0.8, 0.6)
  4599. Part205.Parent = Model203
  4600. Part205.Material = Enum.Material.SmoothPlastic
  4601. Part205.Transparency = 1
  4602. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  4603. Part205.Anchored = true
  4604. Part205.FormFactor = Enum.FormFactor.Custom
  4605. Part205.Size = Vector3.new(1.0999999, 1, 2)
  4606. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4607. Part205.BottomSurface = Enum.SurfaceType.Smooth
  4608. Part205.TopSurface = Enum.SurfaceType.Smooth
  4609. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  4610. Part205.Orientation = Vector3.new(90, -180, 0)
  4611. ParticleEmitter206.Name = "Void"
  4612. ParticleEmitter206.Parent = Part205
  4613. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4614. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  4615. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4616. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4617. ParticleEmitter206.Texture = "rbxassetid://341277531"
  4618. ParticleEmitter206.ZOffset = -1
  4619. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  4620. ParticleEmitter206.Rate = 1000
  4621. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  4622. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  4623. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4624. Model207.Name = "RightArm"
  4625. Model207.Parent = Model0
  4626. WedgePart208.Parent = Model207
  4627. WedgePart208.Material = Enum.Material.SmoothPlastic
  4628. WedgePart208.BrickColor = BrickColor.new("Really black")
  4629. WedgePart208.Reflectance = 0.20000000298023
  4630. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  4631. WedgePart208.Anchored = true
  4632. WedgePart208.CanCollide = false
  4633. WedgePart208.FormFactor = Enum.FormFactor.Custom
  4634. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4635. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  4636. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  4637. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4638. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  4639. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  4640. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4641. Part209.Name = "Right Arm1"
  4642. Part209.Parent = Model207
  4643. Part209.Material = Enum.Material.SmoothPlastic
  4644. Part209.BrickColor = BrickColor.new("Pastel brown")
  4645. Part209.Transparency = 1
  4646. Part209.Rotation = Vector3.new(180, 0, 180)
  4647. Part209.Anchored = true
  4648. Part209.CanCollide = false
  4649. Part209.FormFactor = Enum.FormFactor.Plate
  4650. Part209.Size = Vector3.new(1, 2, 1)
  4651. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  4652. Part209.BottomSurface = Enum.SurfaceType.Smooth
  4653. Part209.TopSurface = Enum.SurfaceType.Smooth
  4654. Part209.Color = Color3.new(1, 0.8, 0.6)
  4655. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  4656. Part209.Orientation = Vector3.new(0, 180, 0)
  4657. Part209.Color = Color3.new(1, 0.8, 0.6)
  4658. Part210.Parent = Model207
  4659. Part210.Material = Enum.Material.SmoothPlastic
  4660. Part210.BrickColor = BrickColor.new("Really black")
  4661. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  4662. Part210.Anchored = true
  4663. Part210.CanCollide = false
  4664. Part210.FormFactor = Enum.FormFactor.Custom
  4665. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4666. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4667. Part210.BottomSurface = Enum.SurfaceType.Smooth
  4668. Part210.TopSurface = Enum.SurfaceType.Smooth
  4669. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4670. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  4671. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  4672. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4673. Part211.Parent = Model207
  4674. Part211.Material = Enum.Material.Neon
  4675. Part211.BrickColor = BrickColor.new("Really red")
  4676. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  4677. Part211.Anchored = true
  4678. Part211.CanCollide = false
  4679. Part211.FormFactor = Enum.FormFactor.Custom
  4680. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4681. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4682. Part211.BottomSurface = Enum.SurfaceType.Smooth
  4683. Part211.TopSurface = Enum.SurfaceType.Smooth
  4684. Part211.Color = Color3.new(1, 0, 0)
  4685. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  4686. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  4687. Part211.Color = Color3.new(1, 0, 0)
  4688. Part212.Parent = Model207
  4689. Part212.Material = Enum.Material.SmoothPlastic
  4690. Part212.BrickColor = BrickColor.new("Really black")
  4691. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  4692. Part212.Anchored = true
  4693. Part212.CanCollide = false
  4694. Part212.FormFactor = Enum.FormFactor.Custom
  4695. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4696. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4697. Part212.BottomSurface = Enum.SurfaceType.Smooth
  4698. Part212.TopSurface = Enum.SurfaceType.Smooth
  4699. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4700. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  4701. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  4702. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4703. Part213.Parent = Model207
  4704. Part213.Material = Enum.Material.SmoothPlastic
  4705. Part213.BrickColor = BrickColor.new("Really black")
  4706. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  4707. Part213.Anchored = true
  4708. Part213.CanCollide = false
  4709. Part213.FormFactor = Enum.FormFactor.Custom
  4710. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4711. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4712. Part213.BottomSurface = Enum.SurfaceType.Smooth
  4713. Part213.TopSurface = Enum.SurfaceType.Smooth
  4714. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4715. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4716. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  4717. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4718. Part214.Parent = Model207
  4719. Part214.Material = Enum.Material.SmoothPlastic
  4720. Part214.BrickColor = BrickColor.new("Really black")
  4721. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  4722. Part214.Anchored = true
  4723. Part214.CanCollide = false
  4724. Part214.FormFactor = Enum.FormFactor.Custom
  4725. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4726. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4727. Part214.BottomSurface = Enum.SurfaceType.Smooth
  4728. Part214.TopSurface = Enum.SurfaceType.Smooth
  4729. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4730. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  4731. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  4732. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4733. Part215.Parent = Model207
  4734. Part215.Material = Enum.Material.Neon
  4735. Part215.BrickColor = BrickColor.new("Really red")
  4736. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  4737. Part215.Anchored = true
  4738. Part215.CanCollide = false
  4739. Part215.FormFactor = Enum.FormFactor.Custom
  4740. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4741. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4742. Part215.BottomSurface = Enum.SurfaceType.Smooth
  4743. Part215.TopSurface = Enum.SurfaceType.Smooth
  4744. Part215.Color = Color3.new(1, 0, 0)
  4745. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  4746. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  4747. Part215.Color = Color3.new(1, 0, 0)
  4748. Part216.Parent = Model207
  4749. Part216.Material = Enum.Material.SmoothPlastic
  4750. Part216.BrickColor = BrickColor.new("Really black")
  4751. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  4752. Part216.Anchored = true
  4753. Part216.CanCollide = false
  4754. Part216.FormFactor = Enum.FormFactor.Custom
  4755. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  4756. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4757. Part216.BottomSurface = Enum.SurfaceType.Smooth
  4758. Part216.TopSurface = Enum.SurfaceType.Smooth
  4759. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4760. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  4761. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  4762. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4763. Part217.Parent = Model207
  4764. Part217.Material = Enum.Material.SmoothPlastic
  4765. Part217.BrickColor = BrickColor.new("Really black")
  4766. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  4767. Part217.Anchored = true
  4768. Part217.CanCollide = false
  4769. Part217.FormFactor = Enum.FormFactor.Custom
  4770. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4771. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4772. Part217.BottomSurface = Enum.SurfaceType.Smooth
  4773. Part217.TopSurface = Enum.SurfaceType.Smooth
  4774. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4775. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  4776. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  4777. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4778. Part218.Parent = Model207
  4779. Part218.Material = Enum.Material.SmoothPlastic
  4780. Part218.BrickColor = BrickColor.new("Really black")
  4781. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  4782. Part218.Anchored = true
  4783. Part218.CanCollide = false
  4784. Part218.FormFactor = Enum.FormFactor.Custom
  4785. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4786. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4787. Part218.BottomSurface = Enum.SurfaceType.Smooth
  4788. Part218.TopSurface = Enum.SurfaceType.Smooth
  4789. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4790. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4791. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  4792. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4793. Part219.Parent = Model207
  4794. Part219.Material = Enum.Material.SmoothPlastic
  4795. Part219.BrickColor = BrickColor.new("Black")
  4796. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  4797. Part219.Anchored = true
  4798. Part219.CanCollide = false
  4799. Part219.FormFactor = Enum.FormFactor.Custom
  4800. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4801. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4802. Part219.BottomSurface = Enum.SurfaceType.Smooth
  4803. Part219.TopSurface = Enum.SurfaceType.Smooth
  4804. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4805. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4806. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  4807. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4808. Part220.Parent = Model207
  4809. Part220.Material = Enum.Material.Neon
  4810. Part220.BrickColor = BrickColor.new("Really red")
  4811. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  4812. Part220.Anchored = true
  4813. Part220.CanCollide = false
  4814. Part220.FormFactor = Enum.FormFactor.Custom
  4815. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4816. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4817. Part220.BottomSurface = Enum.SurfaceType.Smooth
  4818. Part220.TopSurface = Enum.SurfaceType.Smooth
  4819. Part220.Color = Color3.new(1, 0, 0)
  4820. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4821. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  4822. Part220.Color = Color3.new(1, 0, 0)
  4823. Part221.Parent = Model207
  4824. Part221.Material = Enum.Material.SmoothPlastic
  4825. Part221.BrickColor = BrickColor.new("Really black")
  4826. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  4827. Part221.Anchored = true
  4828. Part221.CanCollide = false
  4829. Part221.FormFactor = Enum.FormFactor.Custom
  4830. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4831. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4832. Part221.BottomSurface = Enum.SurfaceType.Smooth
  4833. Part221.TopSurface = Enum.SurfaceType.Smooth
  4834. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4835. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  4836. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  4837. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4838. Part222.Parent = Model207
  4839. Part222.Material = Enum.Material.SmoothPlastic
  4840. Part222.BrickColor = BrickColor.new("Really black")
  4841. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  4842. Part222.Anchored = true
  4843. Part222.CanCollide = false
  4844. Part222.FormFactor = Enum.FormFactor.Custom
  4845. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4846. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4847. Part222.BottomSurface = Enum.SurfaceType.Smooth
  4848. Part222.TopSurface = Enum.SurfaceType.Smooth
  4849. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4850. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  4851. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  4852. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4853. Part223.Parent = Model207
  4854. Part223.Material = Enum.Material.SmoothPlastic
  4855. Part223.BrickColor = BrickColor.new("Really black")
  4856. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  4857. Part223.Anchored = true
  4858. Part223.CanCollide = false
  4859. Part223.FormFactor = Enum.FormFactor.Custom
  4860. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4861. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4862. Part223.BottomSurface = Enum.SurfaceType.Smooth
  4863. Part223.TopSurface = Enum.SurfaceType.Smooth
  4864. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4865. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  4866. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  4867. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4868. Part224.Parent = Model207
  4869. Part224.Material = Enum.Material.SmoothPlastic
  4870. Part224.BrickColor = BrickColor.new("Really black")
  4871. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  4872. Part224.Anchored = true
  4873. Part224.CanCollide = false
  4874. Part224.FormFactor = Enum.FormFactor.Custom
  4875. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4876. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4877. Part224.BottomSurface = Enum.SurfaceType.Smooth
  4878. Part224.TopSurface = Enum.SurfaceType.Smooth
  4879. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4880. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  4881. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  4882. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4883. Part225.Parent = Model207
  4884. Part225.Material = Enum.Material.SmoothPlastic
  4885. Part225.BrickColor = BrickColor.new("Really black")
  4886. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  4887. Part225.Anchored = true
  4888. Part225.CanCollide = false
  4889. Part225.FormFactor = Enum.FormFactor.Custom
  4890. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4891. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4892. Part225.BottomSurface = Enum.SurfaceType.Smooth
  4893. Part225.TopSurface = Enum.SurfaceType.Smooth
  4894. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4895. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  4896. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  4897. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4898. Part226.Parent = Model207
  4899. Part226.Material = Enum.Material.SmoothPlastic
  4900. Part226.BrickColor = BrickColor.new("Really black")
  4901. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  4902. Part226.Anchored = true
  4903. Part226.CanCollide = false
  4904. Part226.FormFactor = Enum.FormFactor.Custom
  4905. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4906. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4907. Part226.BottomSurface = Enum.SurfaceType.Smooth
  4908. Part226.TopSurface = Enum.SurfaceType.Smooth
  4909. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4910. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  4911. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  4912. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4913. Part227.Parent = Model207
  4914. Part227.Material = Enum.Material.Neon
  4915. Part227.BrickColor = BrickColor.new("Really red")
  4916. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  4917. Part227.Anchored = true
  4918. Part227.CanCollide = false
  4919. Part227.FormFactor = Enum.FormFactor.Custom
  4920. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4921. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4922. Part227.BottomSurface = Enum.SurfaceType.Smooth
  4923. Part227.TopSurface = Enum.SurfaceType.Smooth
  4924. Part227.Color = Color3.new(1, 0, 0)
  4925. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  4926. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  4927. Part227.Color = Color3.new(1, 0, 0)
  4928. Part228.Parent = Model207
  4929. Part228.Material = Enum.Material.Neon
  4930. Part228.BrickColor = BrickColor.new("Really red")
  4931. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  4932. Part228.Anchored = true
  4933. Part228.CanCollide = false
  4934. Part228.FormFactor = Enum.FormFactor.Custom
  4935. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4936. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4937. Part228.BottomSurface = Enum.SurfaceType.Smooth
  4938. Part228.TopSurface = Enum.SurfaceType.Smooth
  4939. Part228.Color = Color3.new(1, 0, 0)
  4940. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  4941. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  4942. Part228.Color = Color3.new(1, 0, 0)
  4943. Part229.Parent = Model207
  4944. Part229.Material = Enum.Material.SmoothPlastic
  4945. Part229.BrickColor = BrickColor.new("Really black")
  4946. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  4947. Part229.Anchored = true
  4948. Part229.CanCollide = false
  4949. Part229.FormFactor = Enum.FormFactor.Custom
  4950. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4951. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4952. Part229.BottomSurface = Enum.SurfaceType.Smooth
  4953. Part229.TopSurface = Enum.SurfaceType.Smooth
  4954. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4955. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  4956. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  4957. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4958. Part230.Parent = Model207
  4959. Part230.Material = Enum.Material.Neon
  4960. Part230.BrickColor = BrickColor.new("Really red")
  4961. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  4962. Part230.Anchored = true
  4963. Part230.CanCollide = false
  4964. Part230.FormFactor = Enum.FormFactor.Custom
  4965. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4966. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4967. Part230.BottomSurface = Enum.SurfaceType.Smooth
  4968. Part230.TopSurface = Enum.SurfaceType.Smooth
  4969. Part230.Color = Color3.new(1, 0, 0)
  4970. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  4971. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  4972. Part230.Color = Color3.new(1, 0, 0)
  4973. Part231.Parent = Model207
  4974. Part231.Material = Enum.Material.Neon
  4975. Part231.BrickColor = BrickColor.new("Really red")
  4976. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  4977. Part231.Anchored = true
  4978. Part231.CanCollide = false
  4979. Part231.FormFactor = Enum.FormFactor.Custom
  4980. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4981. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4982. Part231.BottomSurface = Enum.SurfaceType.Smooth
  4983. Part231.TopSurface = Enum.SurfaceType.Smooth
  4984. Part231.Color = Color3.new(1, 0, 0)
  4985. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  4986. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  4987. Part231.Color = Color3.new(1, 0, 0)
  4988. Part232.Parent = Model207
  4989. Part232.Material = Enum.Material.SmoothPlastic
  4990. Part232.BrickColor = BrickColor.new("Really black")
  4991. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  4992. Part232.Anchored = true
  4993. Part232.CanCollide = false
  4994. Part232.FormFactor = Enum.FormFactor.Custom
  4995. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4996. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4997. Part232.BottomSurface = Enum.SurfaceType.Smooth
  4998. Part232.TopSurface = Enum.SurfaceType.Smooth
  4999. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5000. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  5001. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  5002. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5003. Part233.Parent = Model207
  5004. Part233.Material = Enum.Material.Neon
  5005. Part233.BrickColor = BrickColor.new("Really red")
  5006. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  5007. Part233.Anchored = true
  5008. Part233.CanCollide = false
  5009. Part233.FormFactor = Enum.FormFactor.Custom
  5010. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5011. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5012. Part233.BottomSurface = Enum.SurfaceType.Smooth
  5013. Part233.TopSurface = Enum.SurfaceType.Smooth
  5014. Part233.Color = Color3.new(1, 0, 0)
  5015. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  5016. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  5017. Part233.Color = Color3.new(1, 0, 0)
  5018. Part234.Parent = Model207
  5019. Part234.Material = Enum.Material.SmoothPlastic
  5020. Part234.BrickColor = BrickColor.new("Really black")
  5021. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  5022. Part234.Anchored = true
  5023. Part234.CanCollide = false
  5024. Part234.FormFactor = Enum.FormFactor.Custom
  5025. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5026. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5027. Part234.BottomSurface = Enum.SurfaceType.Smooth
  5028. Part234.TopSurface = Enum.SurfaceType.Smooth
  5029. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5030. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  5031. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  5032. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5033. Part235.Parent = Model207
  5034. Part235.Material = Enum.Material.SmoothPlastic
  5035. Part235.BrickColor = BrickColor.new("Really black")
  5036. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  5037. Part235.Anchored = true
  5038. Part235.CanCollide = false
  5039. Part235.FormFactor = Enum.FormFactor.Custom
  5040. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  5041. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  5042. Part235.BottomSurface = Enum.SurfaceType.Smooth
  5043. Part235.TopSurface = Enum.SurfaceType.Smooth
  5044. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5045. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  5046. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  5047. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5048. Part236.Parent = Model207
  5049. Part236.Material = Enum.Material.SmoothPlastic
  5050. Part236.BrickColor = BrickColor.new("Really black")
  5051. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  5052. Part236.Anchored = true
  5053. Part236.CanCollide = false
  5054. Part236.FormFactor = Enum.FormFactor.Custom
  5055. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5056. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5057. Part236.BottomSurface = Enum.SurfaceType.Smooth
  5058. Part236.TopSurface = Enum.SurfaceType.Smooth
  5059. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5060. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  5061. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  5062. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5063. Part237.Parent = Model207
  5064. Part237.Material = Enum.Material.Neon
  5065. Part237.BrickColor = BrickColor.new("Really red")
  5066. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  5067. Part237.Anchored = true
  5068. Part237.CanCollide = false
  5069. Part237.FormFactor = Enum.FormFactor.Custom
  5070. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5071. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5072. Part237.BottomSurface = Enum.SurfaceType.Smooth
  5073. Part237.TopSurface = Enum.SurfaceType.Smooth
  5074. Part237.Color = Color3.new(1, 0, 0)
  5075. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  5076. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  5077. Part237.Color = Color3.new(1, 0, 0)
  5078. Part238.Parent = Model207
  5079. Part238.Material = Enum.Material.Neon
  5080. Part238.BrickColor = BrickColor.new("Really red")
  5081. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  5082. Part238.Anchored = true
  5083. Part238.CanCollide = false
  5084. Part238.FormFactor = Enum.FormFactor.Custom
  5085. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5086. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5087. Part238.BottomSurface = Enum.SurfaceType.Smooth
  5088. Part238.TopSurface = Enum.SurfaceType.Smooth
  5089. Part238.Color = Color3.new(1, 0, 0)
  5090. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  5091. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  5092. Part238.Color = Color3.new(1, 0, 0)
  5093. Part239.Parent = Model207
  5094. Part239.Material = Enum.Material.Neon
  5095. Part239.BrickColor = BrickColor.new("Really red")
  5096. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  5097. Part239.Anchored = true
  5098. Part239.CanCollide = false
  5099. Part239.FormFactor = Enum.FormFactor.Custom
  5100. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5101. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5102. Part239.BottomSurface = Enum.SurfaceType.Smooth
  5103. Part239.TopSurface = Enum.SurfaceType.Smooth
  5104. Part239.Color = Color3.new(1, 0, 0)
  5105. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  5106. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  5107. Part239.Color = Color3.new(1, 0, 0)
  5108. Part240.Parent = Model207
  5109. Part240.Material = Enum.Material.Neon
  5110. Part240.BrickColor = BrickColor.new("Really red")
  5111. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  5112. Part240.Anchored = true
  5113. Part240.CanCollide = false
  5114. Part240.FormFactor = Enum.FormFactor.Custom
  5115. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5116. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5117. Part240.BottomSurface = Enum.SurfaceType.Smooth
  5118. Part240.TopSurface = Enum.SurfaceType.Smooth
  5119. Part240.Color = Color3.new(1, 0, 0)
  5120. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  5121. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  5122. Part240.Color = Color3.new(1, 0, 0)
  5123. Part241.Parent = Model207
  5124. Part241.Material = Enum.Material.Neon
  5125. Part241.BrickColor = BrickColor.new("Really red")
  5126. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  5127. Part241.Anchored = true
  5128. Part241.CanCollide = false
  5129. Part241.FormFactor = Enum.FormFactor.Custom
  5130. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5131. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5132. Part241.BottomSurface = Enum.SurfaceType.Smooth
  5133. Part241.TopSurface = Enum.SurfaceType.Smooth
  5134. Part241.Color = Color3.new(1, 0, 0)
  5135. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  5136. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  5137. Part241.Color = Color3.new(1, 0, 0)
  5138. Part242.Parent = Model207
  5139. Part242.Material = Enum.Material.SmoothPlastic
  5140. Part242.BrickColor = BrickColor.new("Really black")
  5141. Part242.Reflectance = 0.20000000298023
  5142. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  5143. Part242.Anchored = true
  5144. Part242.CanCollide = false
  5145. Part242.FormFactor = Enum.FormFactor.Custom
  5146. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  5147. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5148. Part242.BottomSurface = Enum.SurfaceType.Smooth
  5149. Part242.TopSurface = Enum.SurfaceType.Smooth
  5150. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5151. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  5152. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  5153. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5154. Part243.Parent = Model207
  5155. Part243.Material = Enum.Material.SmoothPlastic
  5156. Part243.BrickColor = BrickColor.new("Really black")
  5157. Part243.Reflectance = 0.20000000298023
  5158. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  5159. Part243.Anchored = true
  5160. Part243.CanCollide = false
  5161. Part243.FormFactor = Enum.FormFactor.Custom
  5162. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  5163. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5164. Part243.BottomSurface = Enum.SurfaceType.Smooth
  5165. Part243.TopSurface = Enum.SurfaceType.Smooth
  5166. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5167. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  5168. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  5169. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5170. Part244.Parent = Model207
  5171. Part244.Material = Enum.Material.SmoothPlastic
  5172. Part244.BrickColor = BrickColor.new("Really black")
  5173. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  5174. Part244.Anchored = true
  5175. Part244.CanCollide = false
  5176. Part244.FormFactor = Enum.FormFactor.Custom
  5177. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5178. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5179. Part244.BottomSurface = Enum.SurfaceType.Smooth
  5180. Part244.TopSurface = Enum.SurfaceType.Smooth
  5181. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5182. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  5183. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  5184. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5185. Part245.Parent = Model207
  5186. Part245.Material = Enum.Material.Neon
  5187. Part245.BrickColor = BrickColor.new("Really red")
  5188. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  5189. Part245.Anchored = true
  5190. Part245.CanCollide = false
  5191. Part245.FormFactor = Enum.FormFactor.Custom
  5192. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5193. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5194. Part245.BottomSurface = Enum.SurfaceType.Smooth
  5195. Part245.TopSurface = Enum.SurfaceType.Smooth
  5196. Part245.Color = Color3.new(1, 0, 0)
  5197. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  5198. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  5199. Part245.Color = Color3.new(1, 0, 0)
  5200. Part246.Parent = Model207
  5201. Part246.Material = Enum.Material.Neon
  5202. Part246.BrickColor = BrickColor.new("Really red")
  5203. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  5204. Part246.Anchored = true
  5205. Part246.CanCollide = false
  5206. Part246.FormFactor = Enum.FormFactor.Custom
  5207. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5208. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  5209. Part246.BottomSurface = Enum.SurfaceType.Smooth
  5210. Part246.TopSurface = Enum.SurfaceType.Smooth
  5211. Part246.Color = Color3.new(1, 0, 0)
  5212. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  5213. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  5214. Part246.Color = Color3.new(1, 0, 0)
  5215. Part247.Parent = Model207
  5216. Part247.Material = Enum.Material.SmoothPlastic
  5217. Part247.BrickColor = BrickColor.new("Really black")
  5218. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  5219. Part247.Anchored = true
  5220. Part247.CanCollide = false
  5221. Part247.FormFactor = Enum.FormFactor.Custom
  5222. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5223. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5224. Part247.BottomSurface = Enum.SurfaceType.Smooth
  5225. Part247.TopSurface = Enum.SurfaceType.Smooth
  5226. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5227. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  5228. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  5229. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5230. Part248.Parent = Model207
  5231. Part248.Material = Enum.Material.Neon
  5232. Part248.BrickColor = BrickColor.new("Really red")
  5233. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  5234. Part248.Anchored = true
  5235. Part248.CanCollide = false
  5236. Part248.FormFactor = Enum.FormFactor.Custom
  5237. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5238. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5239. Part248.BottomSurface = Enum.SurfaceType.Smooth
  5240. Part248.TopSurface = Enum.SurfaceType.Smooth
  5241. Part248.Color = Color3.new(1, 0, 0)
  5242. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  5243. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  5244. Part248.Color = Color3.new(1, 0, 0)
  5245. Part249.Parent = Model207
  5246. Part249.Material = Enum.Material.Neon
  5247. Part249.BrickColor = BrickColor.new("Really red")
  5248. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  5249. Part249.Anchored = true
  5250. Part249.CanCollide = false
  5251. Part249.FormFactor = Enum.FormFactor.Custom
  5252. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5253. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5254. Part249.BottomSurface = Enum.SurfaceType.Smooth
  5255. Part249.TopSurface = Enum.SurfaceType.Smooth
  5256. Part249.Color = Color3.new(1, 0, 0)
  5257. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  5258. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  5259. Part249.Color = Color3.new(1, 0, 0)
  5260. Part250.Parent = Model207
  5261. Part250.Material = Enum.Material.SmoothPlastic
  5262. Part250.Transparency = 1
  5263. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  5264. Part250.Anchored = true
  5265. Part250.FormFactor = Enum.FormFactor.Custom
  5266. Part250.Size = Vector3.new(1.0999999, 1, 2)
  5267. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5268. Part250.BottomSurface = Enum.SurfaceType.Smooth
  5269. Part250.TopSurface = Enum.SurfaceType.Smooth
  5270. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  5271. Part250.Orientation = Vector3.new(90, -180, 0)
  5272. ParticleEmitter251.Name = "Void"
  5273. ParticleEmitter251.Parent = Part250
  5274. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5275. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  5276. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5277. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5278. ParticleEmitter251.Texture = "rbxassetid://341277531"
  5279. ParticleEmitter251.ZOffset = -1
  5280. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  5281. ParticleEmitter251.Rate = 1000
  5282. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  5283. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  5284. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5285. Model252.Name = "LeftLeg"
  5286. Model252.Parent = Model0
  5287. Part253.Name = "Left Leg1"
  5288. Part253.Parent = Model252
  5289. Part253.Material = Enum.Material.SmoothPlastic
  5290. Part253.BrickColor = BrickColor.new("Pastel brown")
  5291. Part253.Transparency = 1
  5292. Part253.Rotation = Vector3.new(-180, 0, 180)
  5293. Part253.Anchored = true
  5294. Part253.CanCollide = false
  5295. Part253.FormFactor = Enum.FormFactor.Plate
  5296. Part253.Size = Vector3.new(1, 2, 1)
  5297. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  5298. Part253.Color = Color3.new(1, 0.8, 0.6)
  5299. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  5300. Part253.Orientation = Vector3.new(0, 180, 0)
  5301. Part253.Color = Color3.new(1, 0.8, 0.6)
  5302. Part254.Parent = Model252
  5303. Part254.Material = Enum.Material.SmoothPlastic
  5304. Part254.Transparency = 1
  5305. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  5306. Part254.Anchored = true
  5307. Part254.FormFactor = Enum.FormFactor.Custom
  5308. Part254.Size = Vector3.new(1.0999999, 1, 2)
  5309. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5310. Part254.BottomSurface = Enum.SurfaceType.Smooth
  5311. Part254.TopSurface = Enum.SurfaceType.Smooth
  5312. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  5313. Part254.Orientation = Vector3.new(90, -180, 0)
  5314. ParticleEmitter255.Name = "Void"
  5315. ParticleEmitter255.Parent = Part254
  5316. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5317. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  5318. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5319. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5320. ParticleEmitter255.Texture = "rbxassetid://341277531"
  5321. ParticleEmitter255.ZOffset = -1
  5322. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  5323. ParticleEmitter255.Rate = 1000
  5324. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  5325. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  5326. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5327. Model256.Name = "LeftArm"
  5328. Model256.Parent = Model0
  5329. Part257.Name = "Left Arm1"
  5330. Part257.Parent = Model256
  5331. Part257.Material = Enum.Material.SmoothPlastic
  5332. Part257.BrickColor = BrickColor.new("Pastel brown")
  5333. Part257.Transparency = 1
  5334. Part257.Rotation = Vector3.new(-180, 0, 0)
  5335. Part257.Anchored = true
  5336. Part257.CanCollide = false
  5337. Part257.FormFactor = Enum.FormFactor.Plate
  5338. Part257.Size = Vector3.new(1, 2, 1)
  5339. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  5340. Part257.BottomSurface = Enum.SurfaceType.Smooth
  5341. Part257.TopSurface = Enum.SurfaceType.Smooth
  5342. Part257.Color = Color3.new(1, 0.8, 0.6)
  5343. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  5344. Part257.Orientation = Vector3.new(0, 180, 180)
  5345. Part257.Color = Color3.new(1, 0.8, 0.6)
  5346. WedgePart258.Parent = Model256
  5347. WedgePart258.Material = Enum.Material.SmoothPlastic
  5348. WedgePart258.BrickColor = BrickColor.new("Really black")
  5349. WedgePart258.Reflectance = 0.20000000298023
  5350. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  5351. WedgePart258.Anchored = true
  5352. WedgePart258.CanCollide = false
  5353. WedgePart258.FormFactor = Enum.FormFactor.Custom
  5354. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  5355. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  5356. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  5357. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5358. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  5359. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  5360. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5361. Part259.Parent = Model256
  5362. Part259.Material = Enum.Material.Neon
  5363. Part259.BrickColor = BrickColor.new("Really red")
  5364. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5365. Part259.Anchored = true
  5366. Part259.CanCollide = false
  5367. Part259.FormFactor = Enum.FormFactor.Custom
  5368. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5369. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5370. Part259.BottomSurface = Enum.SurfaceType.Smooth
  5371. Part259.TopSurface = Enum.SurfaceType.Smooth
  5372. Part259.Color = Color3.new(1, 0, 0)
  5373. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  5374. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  5375. Part259.Color = Color3.new(1, 0, 0)
  5376. Part260.Parent = Model256
  5377. Part260.Material = Enum.Material.SmoothPlastic
  5378. Part260.BrickColor = BrickColor.new("Really black")
  5379. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5380. Part260.Anchored = true
  5381. Part260.CanCollide = false
  5382. Part260.FormFactor = Enum.FormFactor.Custom
  5383. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  5384. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5385. Part260.BottomSurface = Enum.SurfaceType.Smooth
  5386. Part260.TopSurface = Enum.SurfaceType.Smooth
  5387. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5388. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  5389. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  5390. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5391. Part261.Parent = Model256
  5392. Part261.Material = Enum.Material.SmoothPlastic
  5393. Part261.BrickColor = BrickColor.new("Really black")
  5394. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5395. Part261.Anchored = true
  5396. Part261.CanCollide = false
  5397. Part261.FormFactor = Enum.FormFactor.Custom
  5398. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  5399. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5400. Part261.BottomSurface = Enum.SurfaceType.Smooth
  5401. Part261.TopSurface = Enum.SurfaceType.Smooth
  5402. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5403. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  5404. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  5405. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5406. Part262.Parent = Model256
  5407. Part262.Material = Enum.Material.SmoothPlastic
  5408. Part262.BrickColor = BrickColor.new("Really black")
  5409. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5410. Part262.Anchored = true
  5411. Part262.CanCollide = false
  5412. Part262.FormFactor = Enum.FormFactor.Custom
  5413. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5414. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5415. Part262.BottomSurface = Enum.SurfaceType.Smooth
  5416. Part262.TopSurface = Enum.SurfaceType.Smooth
  5417. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5418. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  5419. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  5420. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5421. Part263.Parent = Model256
  5422. Part263.Material = Enum.Material.SmoothPlastic
  5423. Part263.BrickColor = BrickColor.new("Really black")
  5424. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5425. Part263.Anchored = true
  5426. Part263.CanCollide = false
  5427. Part263.FormFactor = Enum.FormFactor.Custom
  5428. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5429. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5430. Part263.BottomSurface = Enum.SurfaceType.Smooth
  5431. Part263.TopSurface = Enum.SurfaceType.Smooth
  5432. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5433. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  5434. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  5435. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5436. Part264.Parent = Model256
  5437. Part264.Material = Enum.Material.SmoothPlastic
  5438. Part264.BrickColor = BrickColor.new("Really black")
  5439. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5440. Part264.Anchored = true
  5441. Part264.CanCollide = false
  5442. Part264.FormFactor = Enum.FormFactor.Custom
  5443. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  5444. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5445. Part264.BottomSurface = Enum.SurfaceType.Smooth
  5446. Part264.TopSurface = Enum.SurfaceType.Smooth
  5447. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5448. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5449. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  5450. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5451. Part265.Parent = Model256
  5452. Part265.Material = Enum.Material.SmoothPlastic
  5453. Part265.BrickColor = BrickColor.new("Really black")
  5454. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5455. Part265.Anchored = true
  5456. Part265.CanCollide = false
  5457. Part265.FormFactor = Enum.FormFactor.Custom
  5458. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5459. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5460. Part265.BottomSurface = Enum.SurfaceType.Smooth
  5461. Part265.TopSurface = Enum.SurfaceType.Smooth
  5462. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5463. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  5464. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  5465. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5466. Part266.Parent = Model256
  5467. Part266.Material = Enum.Material.Neon
  5468. Part266.BrickColor = BrickColor.new("Really red")
  5469. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5470. Part266.Anchored = true
  5471. Part266.CanCollide = false
  5472. Part266.FormFactor = Enum.FormFactor.Custom
  5473. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5474. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5475. Part266.BottomSurface = Enum.SurfaceType.Smooth
  5476. Part266.TopSurface = Enum.SurfaceType.Smooth
  5477. Part266.Color = Color3.new(1, 0, 0)
  5478. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  5479. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  5480. Part266.Color = Color3.new(1, 0, 0)
  5481. Part267.Parent = Model256
  5482. Part267.Material = Enum.Material.SmoothPlastic
  5483. Part267.BrickColor = BrickColor.new("Black")
  5484. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5485. Part267.Anchored = true
  5486. Part267.CanCollide = false
  5487. Part267.FormFactor = Enum.FormFactor.Custom
  5488. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  5489. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5490. Part267.BottomSurface = Enum.SurfaceType.Smooth
  5491. Part267.TopSurface = Enum.SurfaceType.Smooth
  5492. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5493. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5494. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  5495. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5496. Part268.Parent = Model256
  5497. Part268.Material = Enum.Material.Neon
  5498. Part268.BrickColor = BrickColor.new("Really red")
  5499. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5500. Part268.Anchored = true
  5501. Part268.CanCollide = false
  5502. Part268.FormFactor = Enum.FormFactor.Custom
  5503. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5504. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5505. Part268.BottomSurface = Enum.SurfaceType.Smooth
  5506. Part268.TopSurface = Enum.SurfaceType.Smooth
  5507. Part268.Color = Color3.new(1, 0, 0)
  5508. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  5509. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  5510. Part268.Color = Color3.new(1, 0, 0)
  5511. Part269.Parent = Model256
  5512. Part269.Material = Enum.Material.Neon
  5513. Part269.BrickColor = BrickColor.new("Really red")
  5514. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5515. Part269.Anchored = true
  5516. Part269.CanCollide = false
  5517. Part269.FormFactor = Enum.FormFactor.Custom
  5518. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  5519. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5520. Part269.BottomSurface = Enum.SurfaceType.Smooth
  5521. Part269.TopSurface = Enum.SurfaceType.Smooth
  5522. Part269.Color = Color3.new(1, 0, 0)
  5523. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  5524. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  5525. Part269.Color = Color3.new(1, 0, 0)
  5526. Part270.Parent = Model256
  5527. Part270.Material = Enum.Material.SmoothPlastic
  5528. Part270.BrickColor = BrickColor.new("Really black")
  5529. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5530. Part270.Anchored = true
  5531. Part270.CanCollide = false
  5532. Part270.FormFactor = Enum.FormFactor.Custom
  5533. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5534. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5535. Part270.BottomSurface = Enum.SurfaceType.Smooth
  5536. Part270.TopSurface = Enum.SurfaceType.Smooth
  5537. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5538. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  5539. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  5540. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5541. Part271.Parent = Model256
  5542. Part271.Material = Enum.Material.Neon
  5543. Part271.BrickColor = BrickColor.new("Really red")
  5544. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5545. Part271.Anchored = true
  5546. Part271.CanCollide = false
  5547. Part271.FormFactor = Enum.FormFactor.Custom
  5548. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5549. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5550. Part271.BottomSurface = Enum.SurfaceType.Smooth
  5551. Part271.TopSurface = Enum.SurfaceType.Smooth
  5552. Part271.Color = Color3.new(1, 0, 0)
  5553. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  5554. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  5555. Part271.Color = Color3.new(1, 0, 0)
  5556. Part272.Parent = Model256
  5557. Part272.Material = Enum.Material.Neon
  5558. Part272.BrickColor = BrickColor.new("Really red")
  5559. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5560. Part272.Anchored = true
  5561. Part272.CanCollide = false
  5562. Part272.FormFactor = Enum.FormFactor.Custom
  5563. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5564. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5565. Part272.BottomSurface = Enum.SurfaceType.Smooth
  5566. Part272.TopSurface = Enum.SurfaceType.Smooth
  5567. Part272.Color = Color3.new(1, 0, 0)
  5568. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  5569. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  5570. Part272.Color = Color3.new(1, 0, 0)
  5571. Part273.Parent = Model256
  5572. Part273.Material = Enum.Material.SmoothPlastic
  5573. Part273.BrickColor = BrickColor.new("Really black")
  5574. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5575. Part273.Anchored = true
  5576. Part273.CanCollide = false
  5577. Part273.FormFactor = Enum.FormFactor.Custom
  5578. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  5579. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5580. Part273.BottomSurface = Enum.SurfaceType.Smooth
  5581. Part273.TopSurface = Enum.SurfaceType.Smooth
  5582. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5583. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  5584. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  5585. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5586. Part274.Parent = Model256
  5587. Part274.Material = Enum.Material.Neon
  5588. Part274.BrickColor = BrickColor.new("Really red")
  5589. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5590. Part274.Anchored = true
  5591. Part274.CanCollide = false
  5592. Part274.FormFactor = Enum.FormFactor.Custom
  5593. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5594. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5595. Part274.BottomSurface = Enum.SurfaceType.Smooth
  5596. Part274.TopSurface = Enum.SurfaceType.Smooth
  5597. Part274.Color = Color3.new(1, 0, 0)
  5598. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  5599. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  5600. Part274.Color = Color3.new(1, 0, 0)
  5601. Part275.Parent = Model256
  5602. Part275.Material = Enum.Material.Neon
  5603. Part275.BrickColor = BrickColor.new("Really red")
  5604. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5605. Part275.Anchored = true
  5606. Part275.CanCollide = false
  5607. Part275.FormFactor = Enum.FormFactor.Custom
  5608. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5609. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5610. Part275.BottomSurface = Enum.SurfaceType.Smooth
  5611. Part275.TopSurface = Enum.SurfaceType.Smooth
  5612. Part275.Color = Color3.new(1, 0, 0)
  5613. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  5614. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  5615. Part275.Color = Color3.new(1, 0, 0)
  5616. Part276.Parent = Model256
  5617. Part276.Material = Enum.Material.SmoothPlastic
  5618. Part276.BrickColor = BrickColor.new("Really black")
  5619. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5620. Part276.Anchored = true
  5621. Part276.CanCollide = false
  5622. Part276.FormFactor = Enum.FormFactor.Custom
  5623. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5624. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5625. Part276.BottomSurface = Enum.SurfaceType.Smooth
  5626. Part276.TopSurface = Enum.SurfaceType.Smooth
  5627. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5628. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  5629. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  5630. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5631. Part277.Parent = Model256
  5632. Part277.Material = Enum.Material.Neon
  5633. Part277.BrickColor = BrickColor.new("Really red")
  5634. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5635. Part277.Anchored = true
  5636. Part277.CanCollide = false
  5637. Part277.FormFactor = Enum.FormFactor.Custom
  5638. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5639. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5640. Part277.BottomSurface = Enum.SurfaceType.Smooth
  5641. Part277.TopSurface = Enum.SurfaceType.Smooth
  5642. Part277.Color = Color3.new(1, 0, 0)
  5643. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  5644. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  5645. Part277.Color = Color3.new(1, 0, 0)
  5646. Part278.Parent = Model256
  5647. Part278.Material = Enum.Material.SmoothPlastic
  5648. Part278.BrickColor = BrickColor.new("Really black")
  5649. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5650. Part278.Anchored = true
  5651. Part278.CanCollide = false
  5652. Part278.FormFactor = Enum.FormFactor.Custom
  5653. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5654. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5655. Part278.BottomSurface = Enum.SurfaceType.Smooth
  5656. Part278.TopSurface = Enum.SurfaceType.Smooth
  5657. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5658. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  5659. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  5660. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5661. Part279.Parent = Model256
  5662. Part279.Material = Enum.Material.SmoothPlastic
  5663. Part279.BrickColor = BrickColor.new("Really black")
  5664. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5665. Part279.Anchored = true
  5666. Part279.CanCollide = false
  5667. Part279.FormFactor = Enum.FormFactor.Custom
  5668. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5669. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5670. Part279.BottomSurface = Enum.SurfaceType.Smooth
  5671. Part279.TopSurface = Enum.SurfaceType.Smooth
  5672. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5673. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  5674. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  5675. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5676. Part280.Parent = Model256
  5677. Part280.Material = Enum.Material.SmoothPlastic
  5678. Part280.BrickColor = BrickColor.new("Really black")
  5679. Part280.Reflectance = 0.20000000298023
  5680. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5681. Part280.Anchored = true
  5682. Part280.CanCollide = false
  5683. Part280.FormFactor = Enum.FormFactor.Custom
  5684. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  5685. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5686. Part280.BottomSurface = Enum.SurfaceType.Smooth
  5687. Part280.TopSurface = Enum.SurfaceType.Smooth
  5688. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5689. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  5690. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  5691. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5692. Part281.Parent = Model256
  5693. Part281.Material = Enum.Material.Neon
  5694. Part281.BrickColor = BrickColor.new("Really red")
  5695. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5696. Part281.Anchored = true
  5697. Part281.CanCollide = false
  5698. Part281.FormFactor = Enum.FormFactor.Custom
  5699. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5700. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5701. Part281.BottomSurface = Enum.SurfaceType.Smooth
  5702. Part281.TopSurface = Enum.SurfaceType.Smooth
  5703. Part281.Color = Color3.new(1, 0, 0)
  5704. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  5705. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  5706. Part281.Color = Color3.new(1, 0, 0)
  5707. Part282.Parent = Model256
  5708. Part282.Material = Enum.Material.SmoothPlastic
  5709. Part282.BrickColor = BrickColor.new("Really black")
  5710. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5711. Part282.Anchored = true
  5712. Part282.CanCollide = false
  5713. Part282.FormFactor = Enum.FormFactor.Custom
  5714. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5715. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5716. Part282.BottomSurface = Enum.SurfaceType.Smooth
  5717. Part282.TopSurface = Enum.SurfaceType.Smooth
  5718. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5719. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  5720. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  5721. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5722. Part283.Parent = Model256
  5723. Part283.Material = Enum.Material.Neon
  5724. Part283.BrickColor = BrickColor.new("Really red")
  5725. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5726. Part283.Anchored = true
  5727. Part283.CanCollide = false
  5728. Part283.FormFactor = Enum.FormFactor.Custom
  5729. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5730. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5731. Part283.BottomSurface = Enum.SurfaceType.Smooth
  5732. Part283.TopSurface = Enum.SurfaceType.Smooth
  5733. Part283.Color = Color3.new(1, 0, 0)
  5734. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  5735. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  5736. Part283.Color = Color3.new(1, 0, 0)
  5737. Part284.Parent = Model256
  5738. Part284.Material = Enum.Material.Neon
  5739. Part284.BrickColor = BrickColor.new("Really red")
  5740. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5741. Part284.Anchored = true
  5742. Part284.CanCollide = false
  5743. Part284.FormFactor = Enum.FormFactor.Custom
  5744. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5745. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5746. Part284.BottomSurface = Enum.SurfaceType.Smooth
  5747. Part284.TopSurface = Enum.SurfaceType.Smooth
  5748. Part284.Color = Color3.new(1, 0, 0)
  5749. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  5750. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  5751. Part284.Color = Color3.new(1, 0, 0)
  5752. Part285.Parent = Model256
  5753. Part285.Material = Enum.Material.Neon
  5754. Part285.BrickColor = BrickColor.new("Really red")
  5755. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5756. Part285.Anchored = true
  5757. Part285.CanCollide = false
  5758. Part285.FormFactor = Enum.FormFactor.Custom
  5759. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5760. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5761. Part285.BottomSurface = Enum.SurfaceType.Smooth
  5762. Part285.TopSurface = Enum.SurfaceType.Smooth
  5763. Part285.Color = Color3.new(1, 0, 0)
  5764. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  5765. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  5766. Part285.Color = Color3.new(1, 0, 0)
  5767. Part286.Parent = Model256
  5768. Part286.Material = Enum.Material.SmoothPlastic
  5769. Part286.BrickColor = BrickColor.new("Really black")
  5770. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5771. Part286.Anchored = true
  5772. Part286.CanCollide = false
  5773. Part286.FormFactor = Enum.FormFactor.Custom
  5774. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5775. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5776. Part286.BottomSurface = Enum.SurfaceType.Smooth
  5777. Part286.TopSurface = Enum.SurfaceType.Smooth
  5778. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5779. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  5780. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  5781. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5782. Part287.Parent = Model256
  5783. Part287.Material = Enum.Material.SmoothPlastic
  5784. Part287.BrickColor = BrickColor.new("Really black")
  5785. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5786. Part287.Anchored = true
  5787. Part287.CanCollide = false
  5788. Part287.FormFactor = Enum.FormFactor.Custom
  5789. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5790. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5791. Part287.BottomSurface = Enum.SurfaceType.Smooth
  5792. Part287.TopSurface = Enum.SurfaceType.Smooth
  5793. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5794. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  5795. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  5796. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5797. Part288.Parent = Model256
  5798. Part288.Material = Enum.Material.SmoothPlastic
  5799. Part288.BrickColor = BrickColor.new("Really black")
  5800. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5801. Part288.Anchored = true
  5802. Part288.CanCollide = false
  5803. Part288.FormFactor = Enum.FormFactor.Custom
  5804. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5805. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5806. Part288.BottomSurface = Enum.SurfaceType.Smooth
  5807. Part288.TopSurface = Enum.SurfaceType.Smooth
  5808. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5809. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  5810. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  5811. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5812. Part289.Parent = Model256
  5813. Part289.Material = Enum.Material.Neon
  5814. Part289.BrickColor = BrickColor.new("Really red")
  5815. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5816. Part289.Anchored = true
  5817. Part289.CanCollide = false
  5818. Part289.FormFactor = Enum.FormFactor.Custom
  5819. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5820. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5821. Part289.BottomSurface = Enum.SurfaceType.Smooth
  5822. Part289.TopSurface = Enum.SurfaceType.Smooth
  5823. Part289.Color = Color3.new(1, 0, 0)
  5824. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  5825. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  5826. Part289.Color = Color3.new(1, 0, 0)
  5827. Part290.Parent = Model256
  5828. Part290.Material = Enum.Material.Neon
  5829. Part290.BrickColor = BrickColor.new("Really red")
  5830. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5831. Part290.Anchored = true
  5832. Part290.CanCollide = false
  5833. Part290.FormFactor = Enum.FormFactor.Custom
  5834. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5835. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5836. Part290.BottomSurface = Enum.SurfaceType.Smooth
  5837. Part290.TopSurface = Enum.SurfaceType.Smooth
  5838. Part290.Color = Color3.new(1, 0, 0)
  5839. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  5840. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  5841. Part290.Color = Color3.new(1, 0, 0)
  5842. Part291.Parent = Model256
  5843. Part291.Material = Enum.Material.Neon
  5844. Part291.BrickColor = BrickColor.new("Really red")
  5845. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5846. Part291.Anchored = true
  5847. Part291.CanCollide = false
  5848. Part291.FormFactor = Enum.FormFactor.Custom
  5849. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5850. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5851. Part291.BottomSurface = Enum.SurfaceType.Smooth
  5852. Part291.TopSurface = Enum.SurfaceType.Smooth
  5853. Part291.Color = Color3.new(1, 0, 0)
  5854. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  5855. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  5856. Part291.Color = Color3.new(1, 0, 0)
  5857. Part292.Parent = Model256
  5858. Part292.Material = Enum.Material.SmoothPlastic
  5859. Part292.BrickColor = BrickColor.new("Really black")
  5860. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5861. Part292.Anchored = true
  5862. Part292.CanCollide = false
  5863. Part292.FormFactor = Enum.FormFactor.Custom
  5864. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5865. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5866. Part292.BottomSurface = Enum.SurfaceType.Smooth
  5867. Part292.TopSurface = Enum.SurfaceType.Smooth
  5868. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5869. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  5870. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  5871. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5872. Part293.Parent = Model256
  5873. Part293.Material = Enum.Material.SmoothPlastic
  5874. Part293.BrickColor = BrickColor.new("Really black")
  5875. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5876. Part293.Anchored = true
  5877. Part293.CanCollide = false
  5878. Part293.FormFactor = Enum.FormFactor.Custom
  5879. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5880. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5881. Part293.BottomSurface = Enum.SurfaceType.Smooth
  5882. Part293.TopSurface = Enum.SurfaceType.Smooth
  5883. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5884. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  5885. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  5886. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5887. Part294.Parent = Model256
  5888. Part294.Material = Enum.Material.SmoothPlastic
  5889. Part294.BrickColor = BrickColor.new("Really black")
  5890. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5891. Part294.Anchored = true
  5892. Part294.CanCollide = false
  5893. Part294.FormFactor = Enum.FormFactor.Custom
  5894. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5895. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5896. Part294.BottomSurface = Enum.SurfaceType.Smooth
  5897. Part294.TopSurface = Enum.SurfaceType.Smooth
  5898. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5899. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  5900. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  5901. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5902. Part295.Parent = Model256
  5903. Part295.Material = Enum.Material.SmoothPlastic
  5904. Part295.BrickColor = BrickColor.new("Really black")
  5905. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5906. Part295.Anchored = true
  5907. Part295.CanCollide = false
  5908. Part295.FormFactor = Enum.FormFactor.Custom
  5909. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5910. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5911. Part295.BottomSurface = Enum.SurfaceType.Smooth
  5912. Part295.TopSurface = Enum.SurfaceType.Smooth
  5913. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5914. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  5915. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  5916. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5917. Part296.Parent = Model256
  5918. Part296.Material = Enum.Material.SmoothPlastic
  5919. Part296.BrickColor = BrickColor.new("Really black")
  5920. Part296.Reflectance = 0.20000000298023
  5921. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5922. Part296.Anchored = true
  5923. Part296.CanCollide = false
  5924. Part296.FormFactor = Enum.FormFactor.Custom
  5925. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  5926. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5927. Part296.BottomSurface = Enum.SurfaceType.Smooth
  5928. Part296.TopSurface = Enum.SurfaceType.Smooth
  5929. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5930. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  5931. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  5932. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5933. Part297.Parent = Model256
  5934. Part297.Material = Enum.Material.Neon
  5935. Part297.BrickColor = BrickColor.new("Really red")
  5936. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5937. Part297.Anchored = true
  5938. Part297.CanCollide = false
  5939. Part297.FormFactor = Enum.FormFactor.Custom
  5940. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5941. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5942. Part297.BottomSurface = Enum.SurfaceType.Smooth
  5943. Part297.TopSurface = Enum.SurfaceType.Smooth
  5944. Part297.Color = Color3.new(1, 0, 0)
  5945. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  5946. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  5947. Part297.Color = Color3.new(1, 0, 0)
  5948. Part298.Parent = Model256
  5949. Part298.Material = Enum.Material.SmoothPlastic
  5950. Part298.BrickColor = BrickColor.new("Really black")
  5951. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5952. Part298.Anchored = true
  5953. Part298.CanCollide = false
  5954. Part298.FormFactor = Enum.FormFactor.Custom
  5955. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5956. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5957. Part298.BottomSurface = Enum.SurfaceType.Smooth
  5958. Part298.TopSurface = Enum.SurfaceType.Smooth
  5959. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5960. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  5961. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  5962. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5963. Part299.Parent = Model256
  5964. Part299.Material = Enum.Material.SmoothPlastic
  5965. Part299.Transparency = 1
  5966. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  5967. Part299.Anchored = true
  5968. Part299.FormFactor = Enum.FormFactor.Custom
  5969. Part299.Size = Vector3.new(1.0999999, 1, 2)
  5970. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5971. Part299.BottomSurface = Enum.SurfaceType.Smooth
  5972. Part299.TopSurface = Enum.SurfaceType.Smooth
  5973. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  5974. Part299.Orientation = Vector3.new(90, -180, 0)
  5975. ParticleEmitter300.Name = "Void"
  5976. ParticleEmitter300.Parent = Part299
  5977. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5978. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  5979. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5980. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5981. ParticleEmitter300.Texture = "rbxassetid://341277531"
  5982. ParticleEmitter300.ZOffset = -1
  5983. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  5984. ParticleEmitter300.Rate = 1000
  5985. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  5986. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  5987. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5988. Model301.Name = "Head"
  5989. Model301.Parent = Model0
  5990. Part302.Name = "Head1"
  5991. Part302.Parent = Model301
  5992. Part302.Material = Enum.Material.SmoothPlastic
  5993. Part302.BrickColor = BrickColor.new("Pastel brown")
  5994. Part302.Transparency = 1
  5995. Part302.Rotation = Vector3.new(-180, 0, 180)
  5996. Part302.Anchored = true
  5997. Part302.CanCollide = false
  5998. Part302.FormFactor = Enum.FormFactor.Symmetric
  5999. Part302.Size = Vector3.new(2, 1, 1)
  6000. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  6001. Part302.TopSurface = Enum.SurfaceType.Smooth
  6002. Part302.Color = Color3.new(1, 0.8, 0.6)
  6003. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  6004. Part302.Orientation = Vector3.new(0, 180, 0)
  6005. Part302.Color = Color3.new(1, 0.8, 0.6)
  6006. SpecialMesh303.Parent = Part302
  6007. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  6008. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  6009. Script304.Name = "Welds"
  6010. Script304.Parent = Model0
  6011. Script304.Disabled = true
  6012. table.insert(cors,sandbox(Script304,function()
  6013. --Saz
  6014.  
  6015. --A new system which is a combination of fast-welds and hard-welds.
  6016. --Should be far, far better.
  6017.  
  6018. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  6019. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  6020.  
  6021. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  6022. --The fact that you're reading this means you should likely kill yourself. Immediately.
  6023.  
  6024. wait(.33)
  6025.  
  6026. Tool=script.Parent
  6027. Nib=Tool.Parent
  6028.  
  6029.  
  6030. for _,v in pairs(Nib:children()) do
  6031.         if v.className=="Hat" then
  6032.             v:Remove()
  6033.         end
  6034.     end
  6035.  
  6036. wait(1)
  6037.  
  6038. weldparts=function()
  6039.     print("Welding")
  6040.     lel={}
  6041.     function jarate(p)
  6042.         for i=1, #p do
  6043.             table.insert(lel,p[i])
  6044.             k=p[i]:children()
  6045.             if #k>0 then
  6046.                 jarate(k)
  6047.             end
  6048.         end
  6049.     end
  6050.     for _,v in pairs(script.Parent:children()) do
  6051.         if v.Name~="Cloak" and v.className~="Script" then
  6052.             v:BreakJoints()
  6053.             jarate(v:children())
  6054.         end
  6055.     end
  6056.     for _,v in pairs(lel) do
  6057.         if v.className=="Weld" or v.className=="Motor6D" then
  6058.             v:Remove()
  6059.         end
  6060.     end
  6061.     for _,v in pairs(script.Parent["RightLeg"]:children()) do
  6062.         if v.Name~="Right Leg1" then
  6063.             w=Instance.new("Weld")
  6064.             w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  6065.             w.Part1=v
  6066.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6067.             w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  6068.             w.Parent=w.Part0
  6069.         end
  6070.     end
  6071.     w=Instance.new("Weld")
  6072.     w.Part0=Nib["Right Leg"]
  6073.     w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  6074.     w.Parent=w.Part0
  6075.     w.C0=CFrame.new(0,-.1,0)
  6076.     for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  6077.         if v.Name~="Left Leg1" then
  6078.             w=Instance.new("Weld")
  6079.             w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  6080.             w.Part1=v
  6081.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6082.             w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  6083.             w.Parent=w.Part0
  6084.         end
  6085.     end
  6086.     w=Instance.new("Weld")
  6087.     w.Part0=Nib["Left Leg"]
  6088.     w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  6089.     w.Parent=w.Part0
  6090.     w.C0=CFrame.new(0,-.1,0)
  6091.     for _,v in pairs(script.Parent["RightArm"]:children()) do
  6092.         if v.Name~="Right Arm1" then
  6093.             w=Instance.new("Weld")
  6094.             w.Part0=script.Parent["RightArm"]["Right Arm1"]
  6095.             w.Part1=v
  6096.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6097.             w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  6098.             w.Parent=w.Part1
  6099.         end
  6100.     end
  6101.     w=Instance.new("Weld")
  6102.     w.Part0=Nib["Right Arm"]
  6103.     w.Part1=script.Parent["RightArm"]["Right Arm1"]
  6104.     w.Parent=w.Part0
  6105.     w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  6106.    
  6107.     for _,v in pairs(script.Parent["LeftArm"]:children()) do
  6108.         if v.Name~="Left Arm1" then
  6109.             w=Instance.new("Weld")
  6110.             w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  6111.             w.Part1=v
  6112.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6113.             w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  6114.             w.Parent=w.Part0
  6115.         end
  6116.     end
  6117.     w=Instance.new("Weld")
  6118.     w.Part0=Nib["Left Arm"]
  6119.     w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  6120.     w.Parent=w.Part0
  6121.    
  6122.    
  6123.     for _,v in pairs(script.Parent["Head"]:children()) do
  6124.         if v.Name~="Head1" then
  6125.             w=Instance.new("Weld")
  6126.             w.Part0=script.Parent["Head"]["Head1"]
  6127.             w.Part1=v
  6128.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6129.             w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  6130.             w.Parent=w.Part0
  6131.         end
  6132.     end
  6133.     w=Instance.new("Weld")
  6134.     w.Part0=Nib["Head"]
  6135.     w.Part1=script.Parent["Head"]["Head1"]
  6136.     w.Parent=w.Part0
  6137.    
  6138.     for _,v in pairs(script.Parent["Torso"]:children()) do
  6139.         if v.Name~="Torso1" then
  6140.             w=Instance.new("Weld")
  6141.             w.Part0=script.Parent["Torso"]["Torso1"]
  6142.             w.Part1=v
  6143.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6144.             w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  6145.             w.Parent=script.Parent["Torso"]["Torso1"]
  6146.         end
  6147.     end
  6148.    
  6149.     w=Instance.new("Weld")
  6150.     w.Part0=Nib["Torso"]
  6151.     w.Part1=script.Parent["Torso"]["Torso1"]
  6152.     w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  6153.     w.Parent=w.Part0
  6154.  
  6155.     for _,v in pairs(lel) do
  6156.         if v:IsA("BasePart") then v.Anchored=false end
  6157.     end
  6158.    
  6159.    
  6160.    
  6161.     wait(1)
  6162.    
  6163.     w=Instance.new("Weld")
  6164.     w.Part0=Nib.Torso
  6165.     w.Part1=Tool.Torso.Torso1
  6166.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6167.     w.C1=CFrame.new(0,0,0)
  6168.     w.Parent=w.Part1
  6169.     w.Name="ClothingWeld"
  6170.    
  6171.     wait(.06)
  6172.    
  6173.     while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  6174.         wait(.03)
  6175.         w=Instance.new("Weld")
  6176.         w.Part0=Nib.Torso
  6177.         w.Part1=Tool.Torso.Torso1
  6178.         w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6179.         w.C1=CFrame.new(0,0,0)
  6180.         w.Parent=w.Part1
  6181.         w.Name="ClothingWeld"
  6182.     end
  6183.    
  6184.     w=Instance.new("Weld")
  6185.     w.Part0=Nib["Right Leg"]
  6186.     w.Part1=Tool.RightLeg["Right Leg1"]
  6187.     w.C0=CFrame.new(0,0,0)
  6188.     w.C1=CFrame.new(0,0,0)
  6189.     w.Parent=w.Part1
  6190.     w.Name="ClothingWeld"
  6191.    
  6192.     w=Instance.new("Weld")
  6193.     w.Part0=Nib["Left Leg"]
  6194.     w.Part1=Tool.LeftLeg["Left Leg1"]
  6195.     w.C0=CFrame.new(0,0,0)
  6196.     w.C1=CFrame.new(0,0,0)
  6197.     w.Parent=w.Part1
  6198.     w.Name="ClothingWeld"
  6199.    
  6200.     w=Instance.new("Weld")
  6201.     w.Part0=Nib["Right Arm"]
  6202.     w.Part1=Tool.RightArm["Right Arm1"]
  6203.     w.C0=CFrame.new(0,0,0)
  6204.     w.C1=CFrame.new(0,0,0)
  6205.     w.Parent=w.Part1
  6206.     w.Name="ClothingWeld"
  6207.    
  6208.     w=Instance.new("Weld")
  6209.     w.Part0=Nib["Left Arm"]
  6210.     w.Part1=Tool.LeftArm["Left Arm1"]
  6211.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6212.     w.C1=CFrame.new(0,0,0)
  6213.     w.Parent=w.Part1
  6214.     w.Name="ClothingWeld"
  6215.    
  6216.     wait()
  6217.    
  6218. end
  6219. weldparts()
  6220.  
  6221. end))
  6222. for i,v in pairs(mas:GetChildren()) do
  6223.     v.Parent = owner
  6224.     pcall(function() v:MakeJoints() end)
  6225. end
  6226. mas:Destroy()
  6227. for i,v in pairs(cors) do
  6228.     spawn(function()
  6229.         pcall(v)
  6230.     end)
  6231. end
  6232.  
  6233. local Particle = IT("ParticleEmitter",nil)
  6234. Particle.Enabled = false
  6235. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  6236. Particle.LightEmission = 0.5
  6237. Particle.Rate = 150
  6238. Particle.ZOffset = 0.2
  6239. Particle.Rotation = NumberRange.new(-180, 180)
  6240. Particle.RotSpeed = NumberRange.new(-180, 180)
  6241. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  6242. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  6243.  
  6244. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  6245. function ParticleEmitter(Table)
  6246.     local PRTCL = Particle:Clone()
  6247.     local Speed = Table.Speed or 5
  6248.     local Drag = Table.Drag or 0
  6249.     local Size1 = Table.Size1 or 1
  6250.     local Size2 = Table.Size2 or 5
  6251.     local Lifetime1 = Table.Lifetime1 or 1
  6252.     local Lifetime2 = Table.Lifetime2 or 1.5
  6253.     local Parent = Table.Parent or Torso
  6254.     local Emit = Table.Emit or 100
  6255.     local Offset = Table.Offset or 360
  6256.     local Acel = Table.Acel or VT(0,0,0)
  6257.     local Enabled = Table.Enabled or false
  6258.     PRTCL.Parent = Parent
  6259.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  6260.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  6261.     PRTCL.Speed = NumberRange.new(Speed)
  6262.     PRTCL.VelocitySpread = Offset
  6263.     PRTCL.Drag = Drag
  6264.     PRTCL.Acceleration = Acel
  6265.     if Enabled == false then
  6266.         PRTCL:Emit(Emit)
  6267.         Debris:AddItem(PRTCL,Lifetime2)
  6268.     else
  6269.         PRTCL.Enabled = true
  6270.     end
  6271.     return PRTCL
  6272. end
  6273.  
  6274. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  6275. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  6276. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6277. MakeForm(Part,"Wedge")
  6278. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  6279. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  6280. MakeForm(Part,"Wedge")
  6281. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  6282. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  6283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6284. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  6285. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6286. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  6287. MakeForm(Part,"Cyl")
  6288. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6289. for i = 1, 8 do
  6290.     local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  6291.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  6292. end
  6293. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  6294. MakeForm(Part,"Cyl")
  6295. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6296. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  6297. MakeForm(Part,"Ball")
  6298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6299. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  6300. MakeForm(Part,"Wedge")
  6301. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  6302. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  6303. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6304. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  6305. MakeForm(Part,"Cyl")
  6306. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6307. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  6308. MakeForm(Part,"Cyl")
  6309. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6310. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  6311. MakeForm(Part,"Cyl")
  6312. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6313. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6314. MakeForm(Part,"Wedge")
  6315. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  6316. local LASTPART = Handle
  6317. for i = 1, 10 do
  6318.     if LASTPART == Handle then
  6319.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  6320.         LASTPART = Part
  6321.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6322.     else
  6323.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  6324.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  6325.         LASTPART = Part
  6326.     end
  6327. end
  6328.  
  6329. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  6330. MakeForm(Barrel,"Cyl")
  6331. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6332. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  6333. MakeForm(Part,"Cyl")
  6334. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  6335. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  6336. MakeForm(Part,"Wedge")
  6337. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  6338. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  6339. MakeForm(Hole,"Cyl")
  6340. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  6341. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  6342. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6343. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  6344. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  6345. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6346. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  6347. coroutine.resume(coroutine.create(function()
  6348.     while wait() do
  6349.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  6350.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  6351.     end
  6352. end))
  6353.  
  6354. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  6355. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  6356.  
  6357. for _, c in pairs(Gun:GetDescendants()) do
  6358.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  6359.         c.Material = "Glass"
  6360.         c.Color = C3(0,0,0)
  6361.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  6362.         c.Color = C3(1,0,0)
  6363.         c.Material = "Neon"
  6364.     end
  6365. end
  6366.  
  6367. Weapon.Parent = Character
  6368. for _, c in pairs(Weapon:GetChildren()) do
  6369.     if c.ClassName == "Part" then
  6370.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6371.     end
  6372. end
  6373.  
  6374. Weapon.Parent = Character
  6375. Gun.Parent = nil
  6376.  
  6377. for _, c in pairs(Gun:GetChildren()) do
  6378.     if c.ClassName == "Part" then
  6379.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6380.     end
  6381. end
  6382.  
  6383. for _, c in pairs(Weapon:GetChildren()) do
  6384.     if c.ClassName == "Part" then
  6385.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6386.     end
  6387. end
  6388.  
  6389. local SKILLTEXTCOLOR = C3(1,0,0)
  6390. local SKILLFONT = "Antique"
  6391. local SKILLTEXTSIZE = 7
  6392.  
  6393. Humanoid.Died:connect(function()
  6394.     ATTACK = true
  6395. end)
  6396.  
  6397. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  6398. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  6399. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  6400. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  6401. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  6402.  
  6403. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  6404. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  6405. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  6406. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  6407. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  6408.  
  6409. function printbye(Name)
  6410.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  6411.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  6412. end
  6413.     if INTRO == false and INSTANT == false then
  6414.         INTRO = true
  6415.         coroutine.resume(coroutine.create(function()
  6416.             sick:Play()
  6417.             Intro()
  6418.         end))
  6419.     end
  6420.  
  6421. workspace.ChildAdded:connect(function(instance)
  6422.     for BANISH = 1, #TOBANISH do
  6423.         if TOBANISH[BANISH] ~= nil then
  6424.             if instance.Name == TOBANISH[BANISH] then
  6425.                 coroutine.resume(coroutine.create(function()
  6426.                     printbye(instance.Name)
  6427.                     instance:ClearAllChildren()
  6428.                     Debris:AddItem(instance,0.0005)
  6429.                 end))
  6430.             end
  6431.         end
  6432.     end
  6433. end)
  6434.  
  6435. --//=================================\\
  6436. --||            DAMAGING
  6437. --\\=================================//
  6438.  
  6439. function ApplyDamage(Humanoid,Damage,OneShot)
  6440.     Damage = Damage * DAMAGEMULTIPLIER
  6441.     local DEAD = false
  6442.     if Humanoid.Health < 2000 and OneShot == false then
  6443.         if Humanoid.Health - Damage > 0 then
  6444.             Humanoid.Health = Humanoid.Health - Damage
  6445.         else
  6446.             Humanoid.Parent:BreakJoints()
  6447.             DEAD = true
  6448.         end
  6449.     else
  6450.         DEAD = true
  6451.         Humanoid.Parent:BreakJoints()
  6452.     end
  6453.     if DEAD == true then
  6454.         local PARTS = {}
  6455.         for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  6456.             if CHILD:IsA("BasePart") then
  6457.                 table.insert(PARTS,CHILD)
  6458.             end
  6459.         end
  6460.         coroutine.resume(coroutine.create(function()
  6461.             wait(2)
  6462.             repeat
  6463.                 Swait()
  6464.                 local PIECE = nil
  6465.                 if MRANDOM(1,5) == 1 then
  6466.                     for E = 1, #PARTS do
  6467.                         if MRANDOM(1,5) == 1 then
  6468.                             PIECE = PARTS[E]
  6469.                             table.remove(PARTS,E)
  6470.                             break
  6471.                         end
  6472.                     end
  6473.                 end
  6474.                 if PIECE ~= nil then
  6475.                     if PIECE.Name == "Head" then
  6476.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  6477.                     else
  6478.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  6479.                     end
  6480.                     PIECE:remove()
  6481.                 end
  6482.             until #PARTS == 0
  6483.         end))
  6484.     end
  6485. end
  6486.  
  6487.  
  6488. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  6489.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  6490.     defence.Name = ("HitBy"..Player.Name)
  6491.     game:GetService("Debris"):AddItem(defence, 0.001)
  6492.     Damage = Damage * DAMAGEMULTIPLIER
  6493.     if Humanoid.Health ~= 0 then
  6494.         local CritChance = MRANDOM(1,100)
  6495.         if Damage > Humanoid.Health then
  6496.             Damage = math.ceil(Humanoid.Health)
  6497.             if Damage == 0 then
  6498.                 Damage = 0.1
  6499.             end
  6500.         end
  6501.         Humanoid.Health = Humanoid.Health - Damage
  6502.     end
  6503. end
  6504.  
  6505. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  6506.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  6507.     defence.Name = ("HitBy"..Player.Name)
  6508.     game:GetService("Debris"):AddItem(defence, 0.001)
  6509.     Damage = Damage * DAMAGEMULTIPLIER
  6510.     if Humanoid.Health ~= 0 then
  6511.         local CritChance = MRANDOM(1,100)
  6512.         if Damage > Humanoid.Health then
  6513.             Damage = math.ceil(Humanoid.Health)
  6514.             if Damage == 0 then
  6515.                 Damage = 0.1
  6516.             end
  6517.         end
  6518.         Humanoid.Health = Humanoid.Health - Damage
  6519.     end
  6520. end
  6521.  
  6522. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  6523.     local CHILDREN = workspace:GetDescendants()
  6524.     for index, CHILD in pairs(CHILDREN) do
  6525.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  6526.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6527.             if HUM then
  6528.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6529.                 if TORSO then
  6530.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6531.                         if INSTAKILL == true then
  6532.                             CHILD:BreakJoints()
  6533.                         else
  6534.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  6535.                             ApplyDamage(HUM,DMG,TORSO)
  6536.                         end
  6537.                         if FLING > 0 then
  6538.                             for _, c in pairs(CHILD:GetChildren()) do
  6539.                                 if c:IsA("BasePart") then
  6540.                                     local bv = Instance.new("BodyVelocity")
  6541.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6542.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  6543.                                     bv.Parent = c
  6544.                                     Debris:AddItem(bv,0.05)
  6545.                                 end
  6546.                             end
  6547.                         end
  6548.                     end
  6549.                 end
  6550.             end
  6551.         end
  6552.     end
  6553. end
  6554.  
  6555. function CameraEnshaking(Length, Intensity)
  6556.     coroutine.resume(coroutine.create(function()
  6557.         local intensity = 1 * Intensity
  6558.         local rotM = 0.01 * Intensity
  6559.         for i = 0, Length, 0.1 do
  6560.             Swait()
  6561.             intensity = intensity - 0.05 * Intensity / Length
  6562.             rotM = rotM - 5.0E-4 * Intensity / Length
  6563.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  6564.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  6565.         end
  6566.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  6567.     end))
  6568. end
  6569.  
  6570. function KillChildren(v)
  6571.     v:BreakJoints()
  6572.     for _, c in pairs(v:GetChildren()) do
  6573.         if c:IsA("BasePart") then
  6574.             if c.Transparency < 1 then
  6575.                 if c:FindFirstChildOfClass("Decal") then
  6576.                     c:FindFirstChildOfClass("Decal"):remove()
  6577.                 end
  6578.                 particles(c)
  6579.                 c.PE.Enabled = true
  6580.                 c.Parent = Effects
  6581.                 c.CanCollide = false
  6582.                 c.Material = "Neon"
  6583.                 c.Color = C3(1,0,0)
  6584.                 c.Transparency = 1
  6585.                 local grav = Instance.new("BodyPosition",c)
  6586.                 grav.P = 20000
  6587.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6588.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  6589.                 grav.Name = "GravityForce"
  6590.                 coroutine.resume(coroutine.create(function()
  6591.                     for i = 1, 20 do
  6592.                         Swait()
  6593.                         c.Transparency = c.Transparency + 1/20
  6594.                     end
  6595.                     c.PE.Enabled = false
  6596.                     Debris:AddItem(c,2)
  6597.                 end))
  6598.             end
  6599.         end
  6600.     end
  6601. end
  6602.  
  6603. function ApplyAoE(POSITION,RANGE)
  6604.     local CHILDREN = workspace:GetDescendants()
  6605.     for index, CHILD in pairs(CHILDREN) do
  6606.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6607.             local LISTED = false
  6608.             for LIST = 1, #WHITELIST do
  6609.                 if WHITELIST[LIST] ~= nil then
  6610.                     if CHILD.Name == WHITELIST[LIST] then
  6611.                         LISTED = true
  6612.                     end
  6613.                 end
  6614.             end
  6615.             if LISTED == false then
  6616.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6617.                 if HUM then
  6618.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6619.                     if TORSO then
  6620.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  6621.                             KillChildren(CHILD)
  6622.                         end
  6623.                     end
  6624.                 end
  6625.             end
  6626.         end
  6627.     end
  6628. end
  6629.  
  6630. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  6631.     coroutine.resume(coroutine.create(function()
  6632.         local METEOR = IT("Model",Effects)
  6633.         METEOR.Name = "Meteorite"
  6634.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  6635.         METEOR.PrimaryPart = CENTER
  6636.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  6637.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6638.         for i = 1, 15 do
  6639.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  6640.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6641.         end
  6642.         if ISDEBREE ~= true then
  6643.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6644.         else
  6645.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6646.         end
  6647.         local IMPACT = false
  6648.         CreateSound(463593339, CENTER, 10, 0.6)
  6649.         if SIZE >= 3.5 then
  6650.             for i = 1, MRANDOM(3,7) do
  6651.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  6652.             end
  6653.         end
  6654.         for i = 1, 200 do
  6655.             Swait()
  6656.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  6657.             if HITFLOOR == nil then
  6658.                 local ORI = CENTER.Orientation
  6659.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6660.             else
  6661.                 if HITFLOOR.Anchored == true then
  6662.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  6663.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  6664.                 end
  6665.                 IMPACT = true
  6666.                 break
  6667.             end
  6668.         end
  6669.         if IMPACT == true then
  6670.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  6671.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  6672.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  6673.             ApplyAoE(CENTER.Position,30*SIZE)
  6674.         end
  6675.         METEOR:remove()
  6676.     end))
  6677. end
  6678.  
  6679. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  6680.     local CHILDREN = workspace:GetDescendants()
  6681.     for index, CHILD in pairs(CHILDREN) do
  6682.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6683.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6684.             if HUM then
  6685.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6686.                 if TORSO then
  6687.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6688.                         if BRUTAL == true then
  6689.                             Kill(CHILD)
  6690.                         else
  6691.                             CHILD:BreakJoints()
  6692.                         end
  6693.                     end
  6694.                 end
  6695.             end
  6696.         end
  6697.     end
  6698. end
  6699.  
  6700. function Kill(Char)
  6701.     local NewCharacter = IT("Model",Effects)
  6702.     NewCharacter.Name = "Ow im ded ;-;"
  6703.     for _, c in pairs(Char:GetDescendants()) do
  6704.         if c:IsA("BasePart") and c.Transparency == 0 then
  6705.             c:BreakJoints()
  6706.             c.Material = "Glass"
  6707.             c.Color = C3(1,0,0)
  6708.             c.CanCollide = true
  6709.             c.Transparency = 0.3
  6710.             if c:FindFirstChildOfClass("SpecialMesh") then
  6711.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6712.             end
  6713.             if c.Name == "Head" then
  6714.                 c:ClearAllChildren()
  6715.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  6716.             end
  6717.             if c.ClassName == "MeshPart" then
  6718.                 c.TextureID = ""
  6719.             end
  6720.             if c:FindFirstChildOfClass("BodyPosition") then
  6721.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  6722.             end
  6723.             if c:FindFirstChildOfClass("ParticleEmitter") then
  6724.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  6725.             end
  6726.             c.Parent = NewCharacter
  6727.             c.Name = "DeadPart"
  6728.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  6729.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  6730.         end
  6731.     end
  6732.     Char:remove()
  6733.     Debris:AddItem(NewCharacter,5)
  6734. end
  6735.  
  6736. function ApplyAoE(POSITION,RANGE,BRUTAL)
  6737.     local CHILDREN = workspace:GetDescendants()
  6738.     for index, CHILD in pairs(CHILDREN) do
  6739.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6740.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6741.             if HUM then
  6742.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6743.                 if TORSO then
  6744.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6745.                         if BRUTAL == true then
  6746.                             Kill(CHILD)
  6747.                         else
  6748.                             CHILD:BreakJoints()
  6749.                         end
  6750.                     end
  6751.                 end
  6752.             end
  6753.         end
  6754.     end
  6755. end
  6756.  
  6757. function ApplyAoE(POSITION,RANGE,BRUTAL)
  6758.     local CHILDREN = workspace:GetDescendants()
  6759.     for index, CHILD in pairs(CHILDREN) do
  6760.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6761.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6762.             if HUM then
  6763.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6764.                 if TORSO then
  6765.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6766.                         if BRUTAL == true then
  6767.                             Kill(CHILD)
  6768.                         else
  6769.                             CHILD:BreakJoints()
  6770.                         end
  6771.                     end
  6772.                 end
  6773.             end
  6774.         end
  6775.     end
  6776. end
  6777.  
  6778. function Banish(Foe)
  6779.     if Foe then
  6780.         coroutine.resume(coroutine.create(function()
  6781.             --if game.Players:FindFirstChild(Foe.Name) then
  6782.                 table.insert(TOBANISH,Foe.Name)
  6783.                 printbye(Foe.Name)
  6784.             --end
  6785.             Foe.Archivable = true
  6786.             local CLONE = Foe:Clone()
  6787.             Foe:Destroy()
  6788.             CLONE.Parent = Effects
  6789.             CLONE:BreakJoints()
  6790.             local MATERIALS = {"Glass","Neon"}
  6791.             for _, c in pairs(CLONE:GetDescendants()) do
  6792.                 if c:IsA("BasePart") then
  6793.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  6794.                         CreateSound(138271815, c, 10, 1, false)
  6795.                     end
  6796.                     c.Anchored = true
  6797.                     c.Transparency = c.Transparency + 0.2
  6798.                     c.Material = MATERIALS[MRANDOM(1,2)]
  6799.                     c.Color = C3(1,0,0)
  6800.                     if c.ClassName == "MeshPart" then
  6801.                         c.TextureID = ""
  6802.                     end
  6803.                     if c:FindFirstChildOfClass("SpecialMesh") then
  6804.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6805.                     end
  6806.                     if c:FindFirstChildOfClass("Decal") then
  6807.                         c:FindFirstChildOfClass("Decal"):remove()
  6808.                     end
  6809.                     c.Name = "Banished"
  6810.                     c.CanCollide = false
  6811.                 else
  6812.                     c:remove()
  6813.                 end
  6814.             end
  6815.             local A = false
  6816.             for i = 1, 35 do
  6817.                 if A == false then
  6818.                     A = true
  6819.                 elseif A == true then
  6820.                     A = false
  6821.                 end
  6822.                 for _, c in pairs(CLONE:GetDescendants()) do
  6823.                     if c:IsA("BasePart") then
  6824.                         c.Anchored = true
  6825.                         c.Material = MATERIALS[MRANDOM(1,2)]
  6826.                         c.Transparency = c.Transparency + 0.8/35
  6827.                         if A == false then
  6828.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  6829.                         elseif A == true then
  6830.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  6831.                         end
  6832.                     end
  6833.                 end
  6834.                 Swait()
  6835.             end
  6836.             CLONE:remove()
  6837.         end))
  6838.     end
  6839. end
  6840.  
  6841.  
  6842. function ApplyAoE(POSITION,RANGE,ISBANISH)
  6843.     local CHILDREN = workspace:GetDescendants()
  6844.     for index, CHILD in pairs(CHILDREN) do
  6845.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6846.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6847.             if HUM then
  6848.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6849.                 if TORSO then
  6850.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6851.                         if ISBANISH == true then
  6852.                             Banish(CHILD)
  6853.                         else
  6854.                             if ISBANISH == "Gravity" then
  6855.                                 HUM.PlatformStand = true
  6856.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6857.                                     local grav = Instance.new("BodyPosition",TORSO)
  6858.                                     grav.D = 15
  6859.                                     grav.P = 20000
  6860.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6861.                                     grav.position = TORSO.Position
  6862.                                     grav.Name = "V3BanishForce"..Player.Name
  6863.                                 else
  6864.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  6865.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  6866.                                 end
  6867.                             else
  6868.                                 HUM.PlatformStand = false
  6869.                             end
  6870.                         end
  6871.                     elseif ISBANISH == "Gravity" then
  6872.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6873.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  6874.                             HUM.PlatformStand = false
  6875.                         end
  6876.                     end
  6877.                 end
  6878.             end
  6879.         end
  6880.     end
  6881. end
  6882.  
  6883. function SpawnSmite(POS)
  6884.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  6885.     local EMITPOS = HITPOS
  6886.     if HITFLOOR ~= nil then
  6887.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  6888.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  6889.             EMITPOS = HITPOS
  6890.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  6891.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  6892.             EMITPOS = HITPOS
  6893.         end
  6894.     end
  6895.     if HITFLOOR ~= nil then
  6896.         ApplyAoE(EMITPOS,10)
  6897.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  6898.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  6899.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  6900.         for i = 1, 5 do
  6901.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  6902.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  6903.         end
  6904.     end
  6905. end
  6906.  
  6907. --//=================================\\
  6908. --||    ATTACK FUNCTIONS AND STUFF
  6909. --\\=================================//
  6910.  
  6911. function eh()
  6912.     ATTACK = true
  6913.     Rooted = false
  6914.     Speed = 20
  6915.         Swait()
  6916.         local CHILDREN = workspace:GetDescendants()
  6917.         for index, CHILD in pairs(CHILDREN) do
  6918.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  6919.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6920.                 if HUM then
  6921.                     local TORSO = CHILD:FindFirstChild("Head")
  6922.                     if TORSO then
  6923.                         if (TORSO.Position - Head.Position).Magnitude <= 25 then
  6924.                             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6925.                             TORSO:remove()
  6926.                             if CHILD:FindFirstChild("Torso") then
  6927.                                 Ragdoll(CHILD,Torso,true)
  6928.                             elseif CHILD:FindFirstChild("UpperTorso") then
  6929.                                 R15Ragdoll(CHILD,true)
  6930.                             end
  6931.                         end
  6932.                     end
  6933.                 end
  6934.             end
  6935.         end
  6936.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6937.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  6938.     for i=0, 0.3, 0.1 / Animation_Speed do
  6939.         Swait()
  6940.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  6941.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  6942.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  6943.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  6944.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  6945.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  6946. end
  6947.     Speed = 20
  6948.     ATTACK = false
  6949.     Rooted = false
  6950. end
  6951.  
  6952. function Taunt()
  6953.     ATTACK = true
  6954.     Rooted = true
  6955.             CreateSound("1238240145", Torso, 6, 0.9)
  6956.         for i=0, 0.6, 0.1 / Animation_Speed do
  6957.             Swait()
  6958.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6961.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6962.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6963.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6964.         end
  6965.         for i=0, 0.6, 0.1 / Animation_Speed do
  6966.             Swait()
  6967.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6970.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6971.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6972.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6973.         end
  6974.         for i=0, 0.6, 0.1 / Animation_Speed do
  6975.             Swait()
  6976.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6979.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6980.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6981.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6982.         end
  6983.         for i=0, 0.6, 0.1 / Animation_Speed do
  6984.             Swait()
  6985.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6988.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6989.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6990.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6991.         end
  6992.         for i=0, 0.6, 0.1 / Animation_Speed do
  6993.             Swait()
  6994.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6997.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6998.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6999.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7000.         end
  7001.         for i=0, 0.6, 0.1 / Animation_Speed do
  7002.             Swait()
  7003.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7006.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7007.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7008.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7009.         end
  7010.     ATTACK = false
  7011.     Rooted = false
  7012. end
  7013.  
  7014. function TakeOnMe()
  7015.     Speed = 16
  7016.     local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  7017.     ATTACK = true
  7018.     Rooted = false
  7019.     local DANCE = true
  7020.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  7021.         if NEWKEY == "p" then
  7022.             DANCE = false
  7023.         end
  7024.     end)
  7025.     PLAYSONG = false
  7026.     while true do
  7027.         for i = 1, 15 do
  7028.             Swait()
  7029.             MEME.Parent = Effects
  7030.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7031.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7032.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7033.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7034.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7035.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7036.         end
  7037.         if DANCE == false then
  7038.             break
  7039.         end
  7040.         for i = 1, 15 do
  7041.             Swait()
  7042.             MEME.Parent = Effects
  7043.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7044.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7045.             if MRANDOM(1,7) == 1 then
  7046.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7047.             end         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7048.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7049.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7050.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7051.         end
  7052.     end
  7053.     PLAYSONG = true
  7054.     KEY:Disconnect()
  7055.     MEME:remove()
  7056.     Speed = 25
  7057.     ATTACK = false
  7058.     Rooted = false
  7059. end
  7060.  
  7061. function Intro()
  7062.     ATTACK = true
  7063.     Rooted = true
  7064.     repeat
  7065.         Swait()
  7066.         WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  7067.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7068.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7069.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  7070.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7071.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  7072.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  7073.     until sick.TimePosition > 114
  7074.     repeat
  7075.         Swait()
  7076.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7077.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7078.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7079.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7080.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7081.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7082.     until sick.TimePosition > 116
  7083.     repeat
  7084.         Swait()
  7085.         WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  7086.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7087.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7088.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7089.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7090.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7091.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7092.     until sick.TimePosition >119
  7093.     Gun.Parent = Character
  7094.     tecks2.TextTransparency = 0
  7095.     for i = 1, 100 do
  7096.         Swait()
  7097.         for _, c in pairs(Character:GetChildren()) do
  7098.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7099.                 c.Transparency = 0
  7100.             end
  7101.         end
  7102.         for _, c in pairs(Weapon:GetChildren()) do
  7103.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7104.                 c.Transparency = 0
  7105.             end
  7106.         end
  7107. for _, c in pairs(Weapon:GetDescendants()) do
  7108.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  7109.         c.Material = "Glass"
  7110.         c.Color = C3(0,0,0)
  7111.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  7112.         c.Color = C3(1,0,0)
  7113.         c.Material = "Neon"
  7114.     end
  7115. end
  7116.     end
  7117.     TRANSFORMED = true
  7118.     ATTACK = false
  7119.     Rooted = false
  7120. end
  7121.  
  7122. function Shot()
  7123.     ATTACK = true
  7124.     Rooted = false
  7125.     for i=0, 0.2, 0.05 / Animation_Speed do
  7126.         Swait()
  7127.         turnto(Mouse.Hit.p)
  7128.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7129.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7130.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7131.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7132.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7133.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7134.     end
  7135.     repeat
  7136.         for i=0, 0.2, 0.05 / Animation_Speed do
  7137.             Swait()
  7138.             turnto(Mouse.Hit.p)
  7139.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7140.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7141.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7142.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7143.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7144.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7145.         end
  7146.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  7147.         SpawnTrail(Hole.Position,POS)
  7148.         if HIT ~= nil then
  7149.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  7150.                 Banish(HIT.Parent)
  7151.             end
  7152.         end
  7153.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7154.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7155.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7156.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7157.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  7158.         for i=0, 0.2, 0.05 / Animation_Speed do
  7159.             Swait()
  7160.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7161.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  7162.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7163.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7164.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7165.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7166.         end
  7167.     until KEYHOLD == false
  7168.     ATTACK = false
  7169.     Rooted = false
  7170. end
  7171.  
  7172. function Shot2()
  7173.     ATTACK = true
  7174.     Rooted = false
  7175.     for i=0, 0.2, 0.05 / Animation_Speed do
  7176.         Swait()
  7177.         turnto(Mouse.Hit.p)
  7178.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7179.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7180.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7181.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7182.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7183.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7184.     end
  7185.     repeat
  7186.         for i=0, 0.2, 0.05 / Animation_Speed do
  7187.             Swait()
  7188.             turnto(Mouse.Hit.p)
  7189.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7190.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7191.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7192.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7193.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7194.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7195.         end
  7196.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  7197.         SpawnTrail(Hole.Position,POS)
  7198.         if HIT ~= nil then
  7199.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  7200.                 Kill(HIT.Parent)
  7201.             end
  7202.         end
  7203.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7204.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7205.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7206.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7207.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  7208.         for i=0, 0.2, 0.05 / Animation_Speed do
  7209.             Swait()
  7210.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7211.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  7212.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7213.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7214.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7215.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7216.         end
  7217.     until KEYHOLD == false
  7218.     ATTACK = false
  7219.     Rooted = false
  7220. end
  7221.  
  7222. function AttackTemplate()
  7223.     ATTACK = true
  7224.     Rooted = false
  7225.     for i=0, 1, 0.1 / Animation_Speed do
  7226.         Swait()
  7227.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7228.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7229.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7230.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7231.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7232.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7233.     end
  7234.     ATTACK = false
  7235.     Rooted = false
  7236. end
  7237.  
  7238. function Finisher()
  7239.     local TARGET = Mouse.Target
  7240.     if TARGET ~= nil then
  7241.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  7242.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  7243.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  7244.             if ROOT and HUM.Health > 0 then
  7245.                 local FOE = Mouse.Target.Parent
  7246.                 ATTACK = true
  7247.                 Rooted = true
  7248.                 RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  7249.                 ROOT.Anchored = true
  7250.                 CreateSound(670796769, Torso, 9999, 0.6, false)
  7251.                 CreateSound(159882598, Torso, 5, 0.9, false)
  7252.                 for i=0, 0.4, 0.1 / Animation_Speed do
  7253.                     Swait()
  7254.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7255.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7256.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7257.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7258.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7259.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7260.                 end
  7261.                 HUM.PlatformStand = true
  7262.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  7263.                 coroutine.resume(coroutine.create(function()
  7264.                     Swait()
  7265.                     ROOT.Anchored = true
  7266.                 end))
  7267.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  7268.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7269.                     Swait()
  7270.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7271.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7272.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7273.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7274.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7275.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7276.                 end
  7277.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7278.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7279.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7280.                     Swait()
  7281.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  7282.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  7283.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7284.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7285.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7286.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7287.                 end
  7288.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7289.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7290.                 local AMMO = 6
  7291.                 local FIRING = true
  7292.                 local SHOOTING = false
  7293.                 local TIMER = 70
  7294.                 CreateSound(147722227, GunPoint, 6, 1.3, false)
  7295.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7296.                     Swait()
  7297.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7298.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7299.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7300.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7301.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7302.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7303.                 end
  7304.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7305.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7306.                 for i = 1, 6 do
  7307.                     local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  7308.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  7309.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7310.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7311.                     HUM.Health = HUM.Health/1.5
  7312.                     for i=0, 0.2, 0.1 / Animation_Speed do
  7313.                         Swait()
  7314.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7315.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7316.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7317.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7318.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7319.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7320.                 end
  7321.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7322.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7323.                     for i=0, 0.2, 0.1 / Animation_Speed do
  7324.                         Swait()
  7325.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7326.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7327.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7328.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7329.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7330.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7331.                     end
  7332.                 end
  7333.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7334.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7335.                 ApplyDamage(HUM,0,true)
  7336.                 FOE:BreakJoints()
  7337.                 ROOT.Anchored = false
  7338.                 for i=0, 0.3, 0.1 / Animation_Speed do
  7339.                     Swait()
  7340.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7341.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  7342.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7343.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7344.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7345.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7346.                 end
  7347.                 ATTACK = false
  7348.                 Rooted = false
  7349.             end
  7350.         end
  7351.     end
  7352. end
  7353.  
  7354.  
  7355. --//=================================\\
  7356. --||      ASSIGN THINGS TO KEYS
  7357. --\\=================================//
  7358.  
  7359. function MouseDown(Mouse)
  7360.     if ATTACK == false then
  7361.     end
  7362. end
  7363.  
  7364. function MouseUp(Mouse)
  7365. HOLD = false
  7366. end
  7367.  
  7368. function KeyDown(Key)
  7369.     KEYHOLD = true
  7370.     if Key == "z" and ATTACK == false then
  7371.         Shot()
  7372.     end
  7373.  
  7374.     if Key == "v" and ATTACK == false then
  7375.         Shot2()
  7376.     end
  7377.  
  7378.     if Key == "x" and ATTACK == false then
  7379.                 Finisher()
  7380.     end
  7381.  
  7382.     if Key == "t" and ATTACK == false then
  7383.                Taunt()
  7384.     end
  7385.  
  7386.     if Key == "c" and ATTACK == false then
  7387.                 eh()
  7388.     end
  7389. end
  7390.  
  7391. function KeyUp(Key)
  7392.     KEYHOLD = false
  7393. end
  7394.  
  7395.     Mouse.Button1Down:connect(function(NEWKEY)
  7396.         MouseDown(NEWKEY)
  7397.     end)
  7398.     Mouse.Button1Up:connect(function(NEWKEY)
  7399.         MouseUp(NEWKEY)
  7400.     end)
  7401.     Mouse.KeyDown:connect(function(NEWKEY)
  7402.         KeyDown(NEWKEY)
  7403.     end)
  7404.     Mouse.KeyUp:connect(function(NEWKEY)
  7405.         KeyUp(NEWKEY)
  7406.     end)
  7407.  
  7408. --//=================================\\
  7409. --\\=================================//
  7410.  
  7411.  
  7412. function unanchor()
  7413.     if UNANCHOR == true then
  7414.         g = Character:GetChildren()
  7415.         for i = 1, #g do
  7416.             if g[i].ClassName == "Part" then
  7417.                 g[i].Anchored = false
  7418.             end
  7419.         end
  7420.     end
  7421. end
  7422.  
  7423.  
  7424. --//=================================\\
  7425. --||    WRAP THE WHOLE SCRIPT UP
  7426. --\\=================================//
  7427.  
  7428. Humanoid.Changed:connect(function(Jump)
  7429.     if Jump == "Jump" and (Disable_Jump == true) then
  7430.         Humanoid.Jump = false
  7431.     end
  7432. end)
  7433.  
  7434. local FF = IT("ForceField",Character)
  7435. FF.Visible = false
  7436.  
  7437. INSTANT = false
  7438. Speed = 20
  7439.  
  7440. while true do
  7441.     Swait()
  7442.     SINE = SINE + CHANGE
  7443.         ANIMATE.Parent = nil
  7444.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  7445.         IDLEANIMATION:Play()
  7446.         if TRANSFORMED == true then
  7447.             tecks2.TextTransparency = 0
  7448.             for _, c in pairs(Character:GetChildren()) do
  7449.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7450.                     c.Anchored = false
  7451.                     c.Transparency = 0
  7452.                 end
  7453.             end
  7454.             for _, c in pairs(Weapon:GetChildren()) do
  7455.                 if c.ClassName == "Part" then
  7456.                     c.Transparency = 0
  7457.                 end
  7458.             end
  7459.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  7460.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  7461.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  7462.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  7463.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  7464.             if ATTACK == false and VALUE2 == false then
  7465.                             end
  7466.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  7467.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7468.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7469.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7470.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7471.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  7472.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7473.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7474.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7475.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7476.             end
  7477.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  7478.                 ANIM = "Jump"
  7479.                 if ATTACK == false then
  7480.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7481.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7482.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7483.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7484.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  7485.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7486.                    end
  7487.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  7488.                 ANIM = "Fall"
  7489.                 if ATTACK == false then
  7490.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7491.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7492.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7493.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7494.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7495.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  7496.                 end
  7497.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  7498.                 ANIM = "Idle"
  7499.                 if ATTACK == false then
  7500.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7501.             if MRANDOM(1,7) == 1 then
  7502.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7503.             end    
  7504.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7505.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  7506.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  7507.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7508.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7509.                 end
  7510.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  7511.                 ANIM = "Walk"
  7512.                 if ATTACK == false then
  7513.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7514.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7515.             if MRANDOM(1,7) == 1 then
  7516.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7517.             end
  7518.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7519.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  7520.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  7521.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  7522.                 end
  7523.             end
  7524.         end
  7525.     --end
  7526.     Humanoid.DisplayDistanceType = "None"
  7527.     unanchor()
  7528.     tecks2.TextColor3 = BrickColor.Random().Color
  7529.     tecks2.TextStrokeColor3 = BrickColor.Random().Color
  7530.     Humanoid.MaxHealth = "inf"
  7531.     Humanoid.Health = "inf"
  7532.     if Rooted == false then
  7533.         Disable_Jump = false
  7534.         Humanoid.WalkSpeed = Speed
  7535.     elseif Rooted == true then
  7536.         Disable_Jump = true
  7537.         Humanoid.WalkSpeed = 0
  7538.     end
  7539.     if Head:FindFirstChild("face") then
  7540.         Head.face.Texture = "rbxassetid://403870689"
  7541.     end
  7542.     local MATHS = {"0","1"}
  7543.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  7544.     Humanoid.PlatformStand = false
  7545.     if INTRO == false and INSTANT == false then
  7546.         INTRO = true
  7547.         coroutine.resume(coroutine.create(function()
  7548.             sick:Play()
  7549.             Intro()
  7550.         end))
  7551.     end
  7552.     if INSTANT == true then
  7553.         if TRANSFORMED == false then
  7554.             sick.TimePosition = 60
  7555.             sick:Play()
  7556.         end
  7557.         TRANSFORMED = true
  7558.     end
  7559.     script.Parent = PlayerGui
  7560.     Character.Parent = workspace
  7561.     Humanoid.Parent = Character
  7562. end
  7563. --//=================================\\
  7564. --\\=================================//
  7565.  
  7566.  
  7567.  
  7568.  
  7569.  
  7570. --//====================================================\\--
  7571. --||                     END OF SCRIPT
  7572. --\\====================================================//--
  7573.  
  7574. -------------------------------------------------
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