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- This dungeon guide assumes you are using the cookie cutter build with Wedding Trailo in your flex option and you have 9+ red takos. There are 3 approaches for dealing with the Remdra floor: Misty Rain active (3 turn delay) or tanking hits while swapped with Lakshmi/Mushroom active (these use the “Dryad Skip Strategy”. The shield strategy requires your flex spot to have a leaderskill that gives at least 2x effective HP (no Pixel Horus!). The third option is to run leader swap latent on Rosalyn. HP Checks are noted in RED.
- Floor 1: Baby Carbuncles
- Have ~fun~ occasionally being trolled here. You need to stall 3+ turns, and sometimes skyfall doesn’t care. Focus down the dark carbuncle, then focus the blue one. Do not mass attack under any circumstances until Misty Rain on Belial is ready for F2. Keep cascading to a minimum and break up pairs left on the board. You can use Misty Step this floor if you screw up, but it makes F2 very difficult. If you do need to use Misty Step you must stall on F1 until Rosalyn is transformed. Having extra skill boosts can ease up the stall needed on this floor.
- Floor 2: Golems
- Use Misty Rain to delay and clear debuffs. Attack hard until you break super resolve. You must kill one golem if you have 63521+ HP, and both of the outside golems if you have less than that. If you spent the minimum number of turns on F1 then you will need to take advantage of the golems enrage and transform Rosalyn the turn before he kills you. If you are doing Dryad Skip you must have Rosalyn up going into F3 to be consistent.
- Floor 3: Evil Death Dryad
- Dryad Skip Strat:
- 64,935+ HP is required for this strategy to survive the Dark Knight preempt of F4. This strategy allows you to use Misty Step to bypass the need for Leader Swap latent on your Rosalyn. Kill this floor in two turns. Mass attack fire plus one additional combo is usually enough, and 3 total red combos is always enough. Save extra red orbs to avoid orb troll since your board is flooded with unmatchable hearts. Mushroom on Lakshmi will come up JUST IN TIME if you spent minimum turns on F1.
- Non-Skip Strat:
- Use Belial to clear heart unmatchable, and mushroom on next floor to deal with awoken bind. If you don’t have hearts on the first board to recover from Belial active then tank one turn. You will certainly have heart orbs the next turn.
- Dryad has red absorb:
- Don’t forget to dump Rudra, or he will over charge before Minerva/Parvati. Clear heart unmatchable with Belial, target the dryad and carefully keep yourself alive. You can’t easily control red skyfall due to Rosalyn’s skyfall buff, so this isn’t often successful. If you happen to mass attack at this point consider using Boar Head to potentially save the run. If you do have to use Boar Head then stall as much as possible. On the Dark Carbuncle floor (F6) kill the Flamie, then very carefully single target the Bubblie. As long as you don’t deal too much damage you will not break the Bubblie’s defense and can stall the turns needed to get Boar Head back up.
- Floor 4: Swordsmen
- Use mushroom (or Belial) to clear the F4 awoken bind AND F3 heart unmatch. Between F4 and F5 check your Misty Rain cooldown so that you will have 4 turns left going into F6 if you’re delaying the Remdra. Clear when ready.
- Floor 5: Big Carbuncles Part 1
- You can use the attack debuff to your advantage to get some guaranteed stall for Misty Rain. Clear when ready (4 turns on Misty Rain doing the Remdra delay strategy).
- Floor 6: Big Carbuncles Part 2
- Your Boar Head will get delayed 2 turns. Use these 2 turns to hammer down the Flamie. Do not mass attack. You must hit hard with Lakshmi to knock down the Bubbly, so do not hold back once you are going for the kill on the dark carbuncle. Using your Lakshmi/Mushroom here if you are not delaying the REMDra. You can stall against the Bubblie once the Flamie is dead if you need to here.
- Floor 7: REMDras
- If you are delaying then stall for 3 turns to get past your leader swap. Otherwise move along. Your HP with Leader Swap Resist must be 58,447+ to survive Diamond REMDra. If you are shielding check with your swapped lead that your eHP is 649,401+.
- Floor 8: Parvati -or- Minerva
- Parvati:
- If you have 2 Double Damage Cap Latent cards that can hit 4B then use Rudra (who also clears the RCV debuff from Parvati) and kill in one shot. This requires a very good board (~5 red combos) to get enough damage out of Rudra, but it’s possible to conserve orbs from the previous floor. Otherwise, use Rudra and do 1 heart TPA, 2 red combos and one other combo. DO NOT CASCADE ANY ADDITIONAL COMBOS. Parvati damage control is 100% consistent because she gives you 10 turns of no skyfall. Alternatively, it is possible to get a ~40% hit with a red VDP + 1 red combo if your only VDP subs are Rosalyn, but make sure you can survive Parvati’s 0% RCV debuff (via NY Horus or Wedding Trailo buffs).
- Minerva:
- Do not try to one shot Minerva. Follow the same 2 turn strategies used on Parvati for Minerva.
- Floor 9: Tsukuyomi -or- Andromeda
- NOTE: This is the last floor that you must make sure you do not have any residual jammers or poison orbs for any reason. F10 Ameno will execute you if you have hazards on the board. Also try to save 4 hearts leaving F9 to prepare for Baldin and recover from Belial self-nuke.
- Tsukuyomi:
- 3-4 red combos one-shots Tsukuyomi. 3 red combos is a bit close. 4 is absolutely safe.
- Andromeda:
- 3 red combos twice two-shots. Trivial floor.
- Floor 10: Ameno -or- Baldin
- Ameno:
- 3 red combos twice two-shots. Trivial floor unless you get trolled by orb locks. Save extra red orbs past 3 combos and do not try to one-shot because it’s not possible. Make sure you dump Belial.
- Baldin:
- Clear awoken bind with Belial and use your hearts you saved from the previous floor to recover. 3-4 red combos three-shots. You might get squeamish on Baldin if blind skyfall from Tsukuyomi is trolling you. You can carefully stall with 2 red combos plus 1 more combo and stay under Baldin’s 1M defense. You can optionally manually 9C for your shield, but some accidental red skyfall will quickly end you.
- Floor 11: Gremory -or- Grandis -or- Ilm
- NOTE: F12 has Senri. If you are using Dark Lakshmi make sure to create some locked orbs and save them for her full red board.
- NOTE: F12 has Dark Metatron, and you will need to use Belial or Mushroom equip to survive the heart unmatchable.
- Gremory:
- Absolute nightmare if you don’t have a readily accessible time extend. She’s dies easily, but if you don’t have a great board (enough to hit 2 double damage caps) you will just put her into the execute range. 3 red combos twice two-shots her. Clearing the time extend is optional, but it really makes the next floors harder. Gremory into Albrecht is terrible, so be ready for that. If you are using Dark Lakshmi to overwrite the time extend it is safer to use her on the second turn to lock the board in preparation for Senri.
- Grandis:
- Free. Blow his home up with double cap hit. If you’re screwed on red orbs use Lakshmi here to make some extras. It takes 3 red combos and a total of 14C to break Grandis’s defense with Lakshmi. Note it takes 3 red combos and a total of 16-17c to consistently hit double cap on Lakshmi. You can also survive Grandis hits if you have Lakshmi shield active.
- Ilm:
- Use the spinners to overcome the full light board. Wait until the orbs are red/hearts and use Rosalyn active, then swipe a TPA of hearts out of the spinners and solve the reds. If you can fish another red combo you can trivialize the damage calculations on this floor because 3 red combos twice two-shots. Be careful attempting to one-shot as his 16 billion health pool is the perfect range to troll yourself into an execute even with two double cap hits. He’s trivial except for spinners.
- Floor 12: Senri -or- Albrecht -or- Fenrir Viz -or- Dark Metatron
- Note: Make sure to check Belial/Misty Rain cooldown, because Belial must be available for <50% on F14.
- Senri:
- If you’re using Wedding Trailo or NY/SR Horus then swipe and pray. The best way to fix this is to run Akantor (shield+board) or some other board fix over Wedding Trailo, but check your damage calcs if you lose red Takos. Another good alternative is using GH Dark Lakshmi on the previous floor to lock your board and save yourself some orbs. Clean three-shot even with 2 double capped cards. It is possible to knock Senri into execute if you attempt to 2 shot her and you don’t hit cap on Rudra both times. (So don’t try it.)
- Albrecht:
- His mechanics are annoying, but just overcome his mechanics and two-shot him in between awoken binds. 3 red combos twice will two-shot him, but its very close. 3 red combos when he’s light attribute hits him for ~10M with 16ish total combos. It’s safer to do 4 red combos for the second hit.
- Fenrir Viz:
- Free. Two-shot him below 50% using 3-4 red combos, then do a red VDP + 1 combo to finish him off. Be careful with 2 double caps subs and attempting to two-shot him, because if you are running one sub that deals no damage (like Belial) you will certainly push him into execute range.
- Dark Metatron:
- Free. Use Belial to clear unmatchable status. 3 red combos twice two-shots. If you have 61,975+ HP you can safely wait one turn to use Belial if you do not have enough hearts on the board to heal from the Belial self-nuke. If you made a mistake and let Misty Rain over charge you’re going to be forced to use Mushroom here if its up. If neither is up yet you do get ONE free turn on the next floor (no preempt) and another if you can one shot F13, but its not likely because your board will probably start to flood with hearts.
- Floor 13: Raphael 🙁 -or- Gorfeis -or- Gorkaos
- Raphael:
- This guy is so annoying. Unfair or free as usual. You need 4 red combos to kill, so use Lakshmi before Rosalyn if you need extra orbs and she is available. Consider saving orbs on the previous floor if possible, to plan for Raphael.
- Gorfeis/Gorkaos:
- Mostly free because neither has red absorb but can take 4 red combos to get a good hit unless you full combo the board. Be aware that sub attribute pings will prevent you from killing him through his resolve. They don’t have HP based executes so don’t worry about it too much.
- Floor 14: Kyonzansai -or- Ryuunsaai
- Use Rudra ASAP and hit as hard as possible. Keep in mind the blue one will make red unmatchable below 50%. Clear unmatchable with Belial (don’t use Mushroom) with the blue one and make sure you save a heart combo when knocking him below 50%. Chip down any remaining HP. These don’t have HP based executes either, but they do have Turn-10 executes so don’t hold back. Even with Rudra active and 4 red combos you only hit for 6-7B (a little over 20%). You will often need to VDP to reliably get good hits without Rudra’s active. You can ALMOST two-shot the red dragon with 4 red combos twice, so you can easily chip him down once Rudra active is gone.
- Floor 15: Light Hexazeon -or- Dark Hexazeon -and- Augites
- Augite 10th turn w/3 revives: 64,459+ HP
- Notable health check with 50% shield active: Light Hexazeon 50% execute – 46,053+ HP
- Kill Light Augite then mass attack and kill both then mass attack again and kill both. If the green one trolls you take your time a bit and try to get the final kill on them at the same time. Dark Augite easily dies. At any point during the augite phase burn your Misty Rain on Belial if it over charged if you are against Dark Hexazeon to prepare for his awoken bind. Otherwise save Misty Rain for its nice time extend/RCV buff or use it if you are cutting close to the 10-turn augite pseudo-execute. Use Mushroom equip for 50% shield at about 75% on Hexazeon and begin burning him down hard. That means if Mushroom is not up you must combo conservatively but still manage to farm hearts onto your board (which can be very luck-based). If you get Dark Hexazeon make sure to save a heart combo if possible so you can heal from the self-nuke. Otherwise, you must attempt to survive the next hit after the awoken bind. Get him low and begin conserving a few extra red orbs per board when he is getting near the kill zone. Wait for him to turn green and blast him with a 4-5 red combo hit to finish him off. Having two damage cap cards here really pays off. With only one double damage cap 4 red combos hits Hexazeon when he’s green attribute for 6.5% (vs a 7.5% hit with 2 doubles). 3 red combos hits for about 6%. Damage can be significantly less without the color advantage, and its abysmal at blue (capping out at a 3% hit which is only 1% above his execute).
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