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- void norecoil() // no recoil
- {
- {
- if (PlayerClient != NULL)
- {
- *(float*)(PlayerClient + LessRecoil) = 0.0f; //D9 86 ?? ?? ?? ?? D9 5C 24 18 D9 EE
- *(float*)(PlayerClient + LessRecoilZM) = 0.0f; //D9 86 ?? ?? ?? ?? D9 5C 24 1C D9 EE D8 54 24 1C
- *(float*)(PlayerClient + No spread) = 0.0f; //8B 86 ?? ?? ?? ?? 85 C0 7C 07 0F B7 C9
- }
- }
- }
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