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- <mastersource1> hello abahbob, hope you had a great day!
- <abahbob> hello!
- <mastersource1> what are you working on tonight?
- » barrier skip?
- <abahbob> getting some saves so i can do favors for someone
- » not today
- <mastersource1> do you really think barrier skip is possible?
- <abahbob> ask klyde
- » hes more qualified
- <mastersource1> klyde you here tonight?
- <azuriice> says hes in on the viewer list
- <mastersource1> yeah i see that but i guess he is not here
- <azuriice> afk
- <abahbob> i believe in barrier skip
- » fml
- <mugg1991> 6_9
- <azuriice> LOL
- <klydestorm> Huh?
- <mugg1991> barrier skip seems unlikely
- <mastersource1> it sounds like you would have to fine where the wall connects to do it
- <klydestorm> The barrier is a cylinder.
- » And no, I don't think it's happening without a new trick.
- <abahbob> keyword, "without"
- <klydestorm> Our current knowledge isn't enough.
- <mastersource1> but in the game the game has a start point and a end point when it makes the wall
- <klydestorm> I'm not understanding what you're trying to say.
- <abahbob> there is no start or endd
- <mastersource1> the wall cant be infinite
- <abahbob> its a cylinder
- <pheenoh> All hail the great barrier, he shall never fall
- <mastersource1> or the game would keep drawing the wall in a circle
- <abahbob> you think of it as being drawn
- » its an object
- <mastersource1> in a memory sence
- <mugg1991> http://i.imgur.com/AzFfM.png
- <abahbob> aha the infamous picture
- » nvm
- » not the infamous one
- » but still an epic one
- <mastersource1> see what i am saying
- <klydestorm> No, I don't.
- » You're not making sense.
- <abahbob> explain this skip for me
- <mugg1991> you'd better bomb boost over there
- <klydestorm> Do the jumpslash as late as you can.
- <abahbob> thanks
- <mugg1991> fyi, TAS is just gonna leaf over it
- <mastersource1> when the cylinder is built in the mechanics of the game there has to be a start point where the pixels begin and where they wrap around and end
- <abahbob> mugg, you gonna want this save and just use codes for leaf and bombs
- <mugg1991> http://www.youtube.com/watch?v=jqHNJD4tYHM watch this mastersource
- <mastersource1> if it were to keep wrapping it would use a lot of memory to calculate it
- <klydestorm> mastersource, I think you have no idea what you're talking about.
- <abahbob> it doesnt keep wrapping
- » a circle doesnt keep getting drawn
- » but it has no start or end
- » oh god this looks naty
- » nast
- » nasty*
- <klydestorm> Yeah Dolphin doesn't do EFB well
- <mugg1991> wtf
- » EFB? What's causing this red blinking
- <pheenoh> DRC looks horrible, wow
- <klydestorm> Red blinking?
- » If you turn the EFB off, all the heat effects will be black boxes instead.
- <mugg1991> I thought those wooden parts earlier blinked red
- <mastersource1> true a circle has no start or end but in a game engine there is different physics
- <klydestorm> That's just lighting effects from the lava
- <mugg1991> You can't tell me it's normal
- <mastersource1> what i am trying to say, somewhere in the circle there is a weak point and that is what has to be found
- <klydestorm> That's probably from using the OpenGL video.
- » Mastersource, there isn't, stop.
- <abahbob> im using 3d 9
- <klydestorm> The circle is capped and it doesn't work the way you think it does.
- » Oh, then I don't know why, abahbob. I don't have those problems.
- <mastersource1> what am i not allowed to explane myself?
- <abahbob> its some settings
- <mastersource1> explain*
- <abahbob> mastersource, klyde spent his life on tww
- <mugg1991> Mastersource, you're more than welcome to share your thoughts. But the circle doesn't have a weak point
- <klydestorm> abahbob, why do people always say that junk?
- <abahbob> hmmm?
- <klydestorm> I haven't "spent my life on it", that makes me sound like a chump.
- <abahbob> ah
- » its a compliment from me
- <pheenoh> Klyde knows alot of wind waker
- <mastersource1> how much newton physics have you had klyd?
- <klydestorm> I have common sense and logical thinking, that's enough for me.
- <abahbob> klyde, remember you are a mod
- <klydestorm> I'm very aware of that, doesn't mean I'm gonna ban him.
- <abahbob> i never said ban
- <mastersource1> why should i be banned?
- <mugg1991> do not time out the people that want to share their ideas
- <klydestorm> Most people just ban someone when they think they're being annoying.
- <mastersource1> i am just trying to discuss something here
- » if you do not want to discuss things in here then just say so and i will stop and watch
- <klydestorm> The thing is, there's nothing to discuss. The barrier doesn't have a weak point where the circle "connects".
- <mugg1991> the circle is like a series of walls that connect with each other
- <abahbob> hmm i'll get bk
- » cuz i suck at bk skip on keyboard
- <mastersource1> may I continue then?
- <abahbob> sure why not
- <gameroftheyear2013> uhh
- <mastersource1> you can never have a perfect circle in a world with external insults
- » meaning
- » the only way for that circle to be perfect is the dev would have the place it first before anything else
- <mugg1991> doesn't make sense to me
- <azuriice> ^
- <abahbob> anyways, it seems that the devs put it first by that logic
- <mastersource1> that circle would have to have zero interaction with anything else in the game
- » i think the way to find it is to look at it in another direction
- <rocmox> you should then look in that direction and find it for us
- » thanks
- <abahbob> so you're saying we should go from a different side?
- <mugg1991> if it wasn't already clear, the barrier is like this: http://i.imgur.com/OLbY0.png
- <mastersource1> not a different side
- <mugg1991> A series of walls that connect each other
- <klydestorm> Much tinier walls, mind you.
- <mugg1991> I drew this in less than 10 sec
- <klydestorm> I know.,
- <mastersource1> remember that wall must interact with it's environment
- » that youtube video proves it
- <klydestorm> What video would that be?
- <mugg1991> Objects such as Link and enemies have collision points and when those go beyond a wall, they're readjusted before the next frame is rendered. (This is only educated guessing)
- <mastersource1> the key is to find that weakness where it interacts with it's enviroment
- <abahbob> such as ledgeclipping
- » but there are no grabble ledges
- <mastersource1> look at any glitch that is ever done, you find a weakness with the enviroment not the object.
- » every object has a assigned correct?
- » assigned value*
- » are we atleast on the same page that objects have assigned values?
- <abahbob> i assume it has a value of whether or not it exists, but it could be an external variable somewhere else
- <mastersource1> intrinsic/ extrinsic values
- <klydestorm> Also, the barrier itself is an actor
- » Or, the damage portion is I think.
- » That's why the boomerang can target it.
- » The wall itself doesn't even have a graphic.
- <mastersource1> but there has to be something that tells it that
- <klydestorm> It's just the way it's programmed.
- <abahbob> bleh game why you no load
- <mastersource1> yes and when it was programmed it was assigned a #
- » once that number can be found or i.e. something that is close to that number the weakness will be found in the circle
- <klydestorm> The only weakness it has is when it doesn't exist anymore when it's destroyed.
- <abahbob> brb
- <mastersource1> but there has to be a number that tells it to be destroyed
- <klydestorm> When certain flags are set.
- <mastersource1> so what is stopping someone from manually doing it
- <klydestorm> Triforce, MS3 and the scene showing the electric barrier scene after you kill the Darknuts in the Master Sword chamber being shown.
- » Those three things are the flags.
- <mastersource1> look at oot
- <klydestorm> This is not OoT.
- » Do not compare it to OoT.
- <azuriice> ^
- <mastersource1> but i am using it as an example
- <klydestorm> Your example doesn't work, as this is not OoT.
- <azuriice> exactly, its a different game
- <klydestorm> In case you didn't realize, OoT was beaten in 21 minutes.
- <azuriice> it means nothing
- <mastersource1> i don't think you understand how games work
- <klydestorm> Quite the irony there.
- <abahbob> here
- » back
- <azuriice> hai
- <mastersource1> a game is all about the numbers
- <klydestorm> Anyways, I'm fairly sure you're just a troll now, so I'm gonna stop feeding you.
- <mastersource1> numbers tell the game what to do next
- » i am not a troll and don't you dare call me one for trying to talk about something
- <azuriice> LOL
- <abahbob> master, do you know who has the oot wr?
- <mastersource1> that is what i get for trying to talk to a high schooler
- <azuriice> inb4 he looks it up
- <abahbob> master, do you know how RBA works?
- <mastersource1> yes
- <abahbob> k just wondering
- <klydestorm> lol
- <mastersource1> kinda in a very small way the same thing i am trying to explain
- <azuriice> the wall is a bottle
- <abahbob> lol okay
- <azuriice> thats the answer guys
- <abahbob> ^
- <azuriice> damn im so smart
- <klydestorm> You must know a lot about newton's laws.
- » You're so good, azuriice.
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