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COUNTER BLOX SPECTATER/BLUR GLITCH

Feb 3rd, 2022
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  1. -- use this on new accounts that never played cbro
  2.  
  3. local wait = task.wait -- latest anti vk technology by the best sussy due 69420
  4.  
  5. repeat wait() until game and game.GameId
  6. if (not game.GameId == 115797356) then return end
  7.  
  8. local currentinventory = {
  9. {"M4A4_Stock"},
  10. {"AUG_Stock"},
  11. {"AK47_Stock"},
  12. {"AWP_Stock"},
  13. {"Bizon_Stock"},
  14. {"CZ_Stock"},
  15. {"DesertEagle_Stock"},
  16. {"DualBerettas_Stock"},
  17. {"Famas_Stock"},
  18. {"FiveSeven_Stock"},
  19. {"G3SG1_Stock"},
  20. {"Galil_Stock"},
  21. {"Glock_Stock"},
  22. {"M249_Stock"},
  23. {"M4A1_Stock"},
  24. {"MAC10_Stock"},
  25. {"MAG7_Stock"},
  26. {"MP7_Stock"},
  27. {"MP7-SD_Stock"},
  28. {"MP9_Stock"},
  29. {"Negev_Stock"},
  30. {"Nova_Stock"},
  31. {"P2000_Stock"},
  32. {"P250_Stock"},
  33. {"P90_Stock"},
  34. {"R8_Stock"},
  35. {"SawedOff_Stock"},
  36. {"Scout_Stock"},
  37. {"Tec9_Stock"},
  38. {"UMP_Stock"},
  39. {"USP_Stock"},
  40. {"XM_Stock"},
  41. {"CTKnife_Stock"},
  42. {"TKnife_Stock"},
  43. {"CTGlove_Stock"},
  44. {"TGlove_Stock"},
  45. }
  46.  
  47. local ctloadout = {
  48. R8Over = false,
  49. Scout = { "Scout_Stock" },
  50. M249 = { "M249_Stock" },
  51. CTKnife = { "CTKnife_Stock" },
  52. AWP = { "AWP_Stock" },
  53. R8 = { "R8_Stock" },
  54. DualBerettas = { "DualBerettas_Stock" },
  55. DesertEagle = { "DesertEagle_Stock" },
  56. CZ = { "CZ_Stock" },
  57. KnifeOver = false,
  58. FiveSeven = { "FiveSeven_Stock" },
  59. G3SG1 = { "G3SG1_Stock" },
  60. Bizon = { "Bizon_Stock" },
  61. Famas = { "Famas_Stock" },
  62. USP = { "USP_Stock" },
  63. P250 = { "P250_Stock" },
  64. CZOver = false,
  65. MP7 = { "MP7_Stock" },
  66. Negev = { "Negev_Stock" },
  67. ["MP7-SD"] = { "MP7-SD_Stock" },
  68. Nova = { "Nova_Stock" },
  69. Knife = "",
  70. XM = { "XM_Stock" },
  71. CTGlove = { "CTGlove_Stock" },
  72. M4A1 = { "M4A1_Stock" },
  73. M4A1Over = false,
  74. MP7SDOver = false,
  75. P2000 = { "P2000_Stock" },
  76. MP9 = { "MP9_Stock" },
  77. P90 = { "P90_Stock" },
  78. M4A4 = { "M4A4_Stock" },
  79. Glove = "",
  80. GloveOver = false,
  81. UMP = { "UMP_Stock" },
  82. AUG = { "AUG_Stock" },
  83. MAG7 = { "MAG7_Stock" },
  84. USPOver = true
  85. }
  86.  
  87. local tloadout = {
  88. R8Over = false,
  89. Scout = { "Scout_Stock" },
  90. M249 = { "M249_Stock" },
  91. AWP = { "AWP_Stock" },
  92. CZ = { "CZ_Stock" },
  93. KnifeOver = false,
  94. SawedOff = { "SawedOff_Stock" },
  95. TKnife = { "TKnife_Stock" },
  96. Tec9 = { "Tec9_Stock" },
  97. Negev = { "Negev_Stock" },
  98. Nova = { "Nova_Stock" },
  99. SG = { "SG_Stock" },
  100. DesertEagle = { "DesertEagle_Stock" },
  101. G3SG1 = { "G3SG1_Stock" },
  102. Bizon = { "Bizon_Stock" },
  103. Glock = { "Glock_Stock" },
  104. MAC10 = { "MAC10_Stock" },
  105. P250 = { "P250_Stock" },
  106. CZOver = false,
  107. MP7 = { "MP7_Stock" },
  108. TGlove = { "TGlove_Stock" },
  109. AK47 = { "AK47_Stock" },
  110. XM = { "XM_Stock" },
  111. Galil = { "Galil_Stock" },
  112. Knife = "",
  113. MP7SDOver = false,
  114. P90 = { "P90_Stock" },
  115. Glove = "",
  116. R8 = { "R8_Stock" },
  117. ["MP7-SD"] = { "MP7-SD_Stock" },
  118. GloveOver = false,
  119. UMP = { "UMP_Stock" },
  120. DualBerettas = { "DualBerettas_Stock" }
  121. }
  122.  
  123. local oNamecall
  124. oNamecall = hookmetamethod(game, "__namecall", function(self, ...)
  125. local method = getnamecallmethod()
  126. local args = {...}
  127.  
  128. if (not checkcaller()) then
  129. if (method == "InvokeServer") then
  130. if (typeof(args[1]) == "table" and args[1][1] == "GetInventory&Loadout") then
  131. return currentinventory, ctloadout, tloadout
  132. --elseif (typeof(args[1]) == "table" and args[1][1] == "GetCrosshair") then
  133. --return {}
  134. elseif (self.Name == "Hugh") then
  135. return
  136. end
  137. end
  138. end
  139.  
  140. return oNamecall(self, unpack(args))
  141. end)
  142.  
  143. repeat wait() until game.GetService and game:GetService("Players") and game:GetService("Players").LocalPlayer
  144.  
  145. local client = getsenv(game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("Client"))
  146.  
  147. client.CTLoadout = ctloadout
  148. client.TLoadout = tloadout
  149. client.CurrentInventory = currentinventory
  150.  
  151. print("blur fixed, wait 8 seconds before you run any script")
  152.  
  153. wait(8)
  154. hookmetamethod(game, "__namecall", oNamecall)
  155.  
  156. print("you can run your scripts now")
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