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- Let's make a game!
- -Endless Empire War Edition
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 80%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *citizen
- -named Citizens
- -visible
- *tcitizen
- -named Total Citizens
- -visible
- *deadcitizen
- -named Dead Citizens
- *land
- -named Land
- -visible
- *tland
- -named Total Land
- -visible
- *food
- -named Food
- *wood
- -named Wood
- *stone
- -named Stone
- *coin
- -named Coin
- *ore
- -named Ore
- *metal
- -named Metal
- *ship
- -named Ships
- *knowledge
- -named Knowledge
- *fuel
- -named Fuel
- *energy
- -named Energy
- *nuclearfuel
- -named Nuclear Fuel
- *gem
- -named Gems
- *relic
- -named Relic
- *mp
- -named Military Power
- *divinefavor
- -named Divine Favor
- *unobtainium
- -named Unobtainium
- *stardust
- -named kg of Stardust
- *nothing
- -abstract
- *enemy
- -named Opponents
- *dem
- -named Demons
- Clickables :
- *nomad
- -named Recruit Nomad
- -gives 1 citizen, 1 tcitizen
- -visible
- *darkspell
- -named Demon Pact
- -gives 666 citizen, 666 tcitizen, 6 demon
- -visible
- *robotcitizen
- -named Construct Robot Citizen
- -gives 1 citizen, 1 tcitizen for 100 metal
- -gains 100% per factory
- *claimland
- -named Claim Land
- -gives 10 land, 10 tland
- -gains .01% per mp
- -visible
- *citizenland
- -named Claim Land Peacefully
- -gives 10 land, 10 tland
- -gains .00001% per citizen
- *fightm
- -named Fight with Militia
- -takes 1 enemy
- -gains 1% per citizen
- -visible
- *fighta
- -named Fight with Army
- -takes 100 enemy
- -gains 5% per mp
- -visible
- *sacrifice
- -named Sacrificial Altar
- -gives 6 knowledge, 1 demon for 1 citizen
- -gains .001% per citizen
- *massfarm
- -named Mass Farm
- -gives 40 farm for 12000 citizen, 4000 land
- -unlocks at 100 farm
- *massarray
- -named Mass Array
- -gives 200 solararray for 2e7 land, 2e9 coin
- -unlocks at 200 solararray
- *massnuke
- -named Mass Nuclear
- -gives 1000 nuclearpowerplant for 1e13 coin, 1e11 stone, 3e10 metal, 2500000 nuclearfuel, 75000000 citizen
- -unlocks at 1000 nuclearpowerplant
- *massfab
- -named Mass Fabricator
- -gives 10000 fabricator for 1e16 coin, 1e13 citizen, 50000 unobtainium
- -unlocks at 10000 fabricator
- *buildtank
- -named Build Tank
- -gives 10000 mp for 500000 metal
- -gains 100% per factory
- *replicatefood
- -named Replicate Food
- -gives 10000000 food for 5000000 energy
- -gains 100% per replicator
- *replicatewood
- -named Replicate Wood
- -gives 5000000 wood for 5000000 energy
- -gains 100% per replicator
- *replicatestone
- -named Replicate Stone
- -gives 2000000 stone for 5000000 energy
- -gains 100% per replicator
- *replicatemetal
- -named Replicate Metal
- -gives 50000 metal for 5000000 energy
- -gains 100% per replicator
- *replicatecoin
- -named Replicate Coin
- -gives 200000 coin for 5000000 energy
- -gains 100% per replicator
- *replicategem
- -named Replicate Gem
- -gives 3 gem for 5000000 energy
- -gains 100% per replicator
- *replicatenuclearfuel
- -named Replicate Nuclear Fuel
- -gives .4 nuclearfuel for 5000000 energy
- -gains 100% per replicator
- *replicatereplicator
- -named Replicate Replicator
- -gives .002 replicator for 5e7 energy
- -gains 100% per replicator
- *replicatedysonswarm
- -named Replicate Dyson Swarm
- -gives .00001 dysonswarm for 2e11 energy
- -gains 100% per replicator
- -unlocks at 10000000 replicator
- *replicateunobtanium
- -named Replicate Unobtanium
- -gives .00001 unobtainium for 1e9 energy
- -gains 100% per replicator
- -unlocks at 10000000 replicator
- *galaxy
- -named Create Galaxy
- -gives 1e11 star for 2e41 stardust
- -unlocks at 1e40 stardust
- *weaponspawn
- -named Spoils of War
- -gives 5 coin
- -gains 1% per tland
- *gemspawner
- -named Gem Spawner
- -gives 1 gemcoinspawn
- -locks gemspawner
- *killportal
- -named killportal
- -gives 1000 energy for 1000 portal
- -unlocks at 1000 portal
- *killsupercomputer
- -named killsupercomputer
- -gives 1000 energy for 1000 supercomputer
- -unlocks at 1000 supercomputer
- *massgather
- -gives 1000 gatheringpost for 75000 citizen
- -unlocks at 1000 gatheringpost
- -named Mass Gathering
- Buildings :
- *demon
- -gives 6 dem, 6 enemy
- -abstract
- -starts at 1
- *slayer
- -gives .000001 deadcitizen for .000001 citizen
- -gains 100% per enemy
- -abstract
- -starts at 1
- *gatheringpost
- -"A primitive stockpile for foragers to gather supplies. <b>+10 Food, +2.5 Wood, +.5 Stone</b>"
- -costs 75 citizen
- -gives 10 food, 2.5 wood, .5 stone
- -named Gathering Post|Gathering Posts
- -visible
- *longhouse
- -"A simple structure that can house multiple families. <b>-10 food per second, +1 Citizen every minute</b>"
- -costs 5000 wood
- -gives .0167 citizen, .0167 tcitizen for 10 food
- -named Long House|Long Houses
- -visible
- *gemcoinspawn
- -gives 1 coin
- -gains 100% per gem
- -hidden
- //Agricultural Age
- *farm
- -"The foundation of all civilization is agriculture. <b>+150 Food</b>"
- -costs 300 citizen, 100 land
- -gives 150 food
- -named Farm|Farms
- *village
- -"Farming allows the establishment of permanent settlements. <b>-600 food per second, +1 Citizen every second</b>"
- -costs 600 citizen, 100 land, 100000 wood, 10000 stone
- -gives 1 citizen, 1 tcitizen for 600 food
- -named Village|Villages
- -unlocks at 10 farm
- *humanhive
- -"Your humans have given up all autonomy and formed collectives with one mind. <b>+100 citizen</b>"
- -costs 1000000 citizen, 1000000000 food, 5000 land
- -gives 100 citizen, 100 tcitizen
- -named Human Hives
- *market
- -"Sell Surplus Food for gold coins. <b>-2500 food, +50 coin</b>"
- -costs 1000 citizen, 200 land, 200000 wood
- -gives 50 coin for 2500 food
- -named Market|Markets
- -unlocks at 1 village
- *infernalmarket
- -"Sell souls for great profit. <b>-1 Citizen, +2000 coin, +1 Demon</b>"
- -gives 2000 coin, 1 demon for 1 citizen
- -costs 600 citizen, 100 land, 10000 stone
- -named Infernal Market
- *lumberyard
- -"As you expand you will need a lot of wood. <b>-10 coin, +300 wood</b>"
- -costs 1500 citizen, 500 land
- -gives 300 wood for 10 coin
- -gains 5% per outpost
- -named Lumberyard|Lumber Yards
- -unlocks at 1 market
- *quarry
- -"It's backbreaking labor, but stone is necessary to build lasting structures. <b>-30 coin, +200 stone</b>"
- -costs 5000 citizen, 500 land
- -gives 200 stone for 30 coin
- -gains 5% per outpost
- -named Quarry|Quarries
- -unlocks at 1 market
- *mine
- -"Dig deep into the earth to find precious resources. <b>-20 coin, +10 ore, 10 gems per day</b>"
- -costs 3000 citizen, 500 land
- -gives 10 ore, .00012 gem for 20 coin
- -gains 5% per outpost
- -named Mine|Mines
- -unlocks at 1 market
- *infernalmine
- -"The wealth unearthed will be unparalleled, but will bring demons forth into this realm. <b>+3 Demon, +.1 gem, +9 relics per day</b>"
- -costs 60000 citizen, 2000 land
- -gives .23 gem, .0001 relic, 3 demon
- -named Infernal Mine|Infernal Mines
- *shrine
- -"The gods are real, and so is their power. <b>+1 Divine Favor per hour</b>"
- -costs 1 citizen, 5000 wood, 2000 stone, 1 gem
- -gives .00028 divinefavor
- -named Shrine
- -unlocks at 1 market
- //Feudal Age
- *forge
- -"Melt down ore into usable metal. <b>-20 ore, -100 wood, +3 metal</b>"
- -costs 500 citizen, 250000 stone
- -gives 3 metal for 20 ore, 100 wood
- -named Forge|Forges
- *barracks
- -"Trains soldiers to conquer foreign lands and assimilate them into your empire. <b>-5 metal, -1 citizen, - 100 coin, +1 military power</b>"
- -costs 2500 citizen, 1000000 wood, 1000000 stone
- -gives 1 mp for 5 metal, 1 citizen, 100 coin
- -named Barracks
- -unlocks at 1 forge
- *arena
- -"Send your warriors to fight in the arena... many will die but those who triumph will be unstoppable on the battlefield. You will also earn revenue from spectators. <b>-120 metal, -20 citizen, +15000 coin, +300 military power</b>"
- -costs 50000 citizen, 100000 metal, 3e7 wood, 3e7 stone
- -gives 15000 coin, 300 mp for 20 citizen, 120 metal
- -named Arena
- *stronghold
- -"Conquer a large area and your loyal serfs will grow their own food, prosper and pay taxes. <b>+20 citizen, +200 coin</b>"
- -costs 25000 land, 1e7 wood, 2e7 stone
- -gives 20 citizen, 20 tcitizen, 200 coin
- -named Stronghold
- -unlocks at 10 barracks
- *monastery
- -"A place for reflection and devotion to your chosen god. <b>+1 Divine Favor per minute</b>"
- -costs 10000 land, 5000 citizen, 5e6 wood, 5e6 stone, 5e5 coin
- -gives .016 divinefavor
- -named Monastery
- -unlocks at 1 stronghold
- //Age of Expansion
- *shipyard
- -"Builds ships to explore and establish new colonies/trade routes. <b>-100 citizen, -2500 wood, +.2 Ship</b>"
- -costs 50000 land, 5e7 stone, 5e7 coin
- -gives .2 ship for 100 citizen, 2500 wood
- -named Shipyard
- *workshop
- -"Build cannons to greatly increase your military might. <b>-300 metal, -6000 coin, +50 military power</b>"
- -costs 5000 citizen, 1e7 stone, 1e8 coin
- -gives 50 mp for 300 metal, 6000 coin
- -named Workshop
- *tradecompany
- -"A fleet of merchant ships sell to distant lands. <b>+15000 coin</b>"
- -cost 3000 ship
- -gives 15000 coin
- -named Trade Company
- -unlocks at 500 ship
- *colony
- -"Establish a new colony, they will supply their own food and resources and pay taxes. <b>+250 citizen, +1500 coin</b>"
- -costs 300000 land, 2500 ship
- -gives 250 citizen, 250 tcitizen, 1500 coin
- -named Colony
- -unlocks at 100 ship
- *outpost
- -"Conquer new lands and establish an outpost to exploit their resources. <b>+5% to mines, quarries and lumberyards</b>"
- -costs 500000 land, 5e7 coin, 500000 citizen
- -unlocks at 1 colony
- -named Outpost
- *missionaryoutpost
- -"Spread your religion to savages in new lands. <b>+.2 Divine Favor</b>"
- -costs 500000 land, 5e7 coin, 500000 citizen
- -gives .2 divinefavor
- -unlocks at 1 colony
- -named Missionary Outpost
- //Age of Enlightenment
- *university
- -"Train scholars and scientists to study and understand how the universe works. <b>-3000 coin, +10 knowledge</b>"
- -costs 10000 land, 5e6 stone, 30000 citizen
- -gives 10 knowledge for 3000 coin
- -unlocks combustion
- -unlocks croprotation
- -unlocks crucibles
- -named University
- *refinery
- -"Break down plant material into fuel and put it in metal barrels to be shipped off. <b>-1 metal, -75000 food, +50 fuel</b>"
- -costs 15000 land, 25000 citizen, 2e7 stone, 2e7 coin, 5e5 metal
- -gives 50 fuel for 1 metal, 75000 food
- -named Refinery
- *steamworks
- -"Burns fuel to produce energy. <b>-25 fuel, +25 energy</b>"
- -costs 1e6 metal, 1000 citizen
- -gives 25 energy for 25 fuel
- -named Steamworks
- *factory
- -"Allows for the production of many things. More factories means more production."
- -costs 5000 land, 10000 citizen, 1e7 stone, 1e7 coin, 1e6 metal
- -unlocks buildtank
- -unlocks at 1 steamworks
- -named Factory
- *bank
- -"Military conquest isn't the only way to gain land, you can invest in real estate. <b>-5000 coin, +10 land</b>"
- -costs 2e6 stone, 5e5 metal, 500 citizen
- -gives 10 land, 10 tland for 5000 coin
- -named Bank
- *corporation
- -"Provide large numbers of your citizens gainful employment. <b>+250000 coin</b>"
- -costs 500000 land, 6250000 citizen, 5e8 coin
- -gives 250000 coin
- -unlocks at 1 bank
- -named Corporation
- *metropolis
- -"Build a sprawling city with an advanced economy. <b>+10000 Citizen, +400000 coin, -250 energy</b>"
- -costs 10000000 land, 2e9 stone, 8e7 metal, 2e7 knowledge
- -gives 10000 citizen, 10000 tcitizen, 400000 coin for 250 energy
- -unlocks at 500000 knowledge
- -named Metropolis
- //Age of Machines
- *solararray
- -"Limitless renewable energy, if you have enough land to build them. <b>+1 energy</b>"
- -costs 100000 land, 1e7 coin
- -gives 1 energy
- -named Solar Array
- *supercomputer
- -"Produce knowledge must faster than a human mind ever could. <b>+5000 knowledge, -1000 energy</b>"
- -costs 5e9 coin, 3e7 metal, 50000 citizen
- -gives 5000 knowledge for 1000 energy
- -named Supercomputer
- *enricher
- -"Break down vast quantities of stone to extract tiny amounts of nuclear fuel. <b>-150000 stone, -3000 energy, +.03 nuclear fuel</b>"
- -costs 5e9 coin, 1e7 metal, 100000 citizen
- -gives .03 nuclearfuel for 3000 energy, 150000 stone
- -named Enricher
- *nuclearpowerplant
- -"Produces massive quantities of energy, breeds its own fuel so you don't need to supply it with more. <b>+2500 energy</b>"
- -costs 1e10 coin, 1e8 stone, 3e7 metal, 2500 nuclearfuel, 75000 citizen
- -gives 2500 energy
- -named Nuclear Power Plant
- *replicator
- -"Each replicator allows you to convert more energy into raw materials per click."
- -costs 1e9 coin, 1e7 metal, 50000 citizen
- -unlocks replicatestone
- -unlocks replicatemetal
- -unlocks replicatewood
- -unlocks replicatefood
- -named Replicator
- *floatingtemple
- -"The ultimate display of devotion to your god, a temple that perpetually floats in the sky. Takes a lot of energy to keep up though! <b>+7 divinefavor, -3000 energy</b>"
- -costs 3e10 coin, 5e8 stone, 2500000 citizen, 50000 gem
- -gives 7 divinefavor for 3000 energy
- -named Floating Temple
- *dysonswarm
- -"A swarm of nanobots that builds solar panels in space. These solar panels do not require any land.<b>+1 Solar Array, -1e7 coin</b>"
- -costs 1e10 metal, 1e13 coin, 100000 gem
- -gives 1 solararray for 1e7 coin
- -named Dyson Swarm
- //age of acension
- *portal
- -"Send explores to new dimensions. This is incredibly dangerous but can yield incredible discovers. <b>-10000 citizen, -50000 energy, +10 unobtainium per month</b>"
- -costs 1e7 gem, 1e12 coin, 1e8 citizen
- -gives .0000041 unobtainium for 10000 citizen, 50000 energy
- -named Portal
- *fabricator
- -"A structure that constantly builds collectors, small energy drones that scour the universe collecting stardust. <b>-100 energy, +1 collector</b>"
- -costs 1e12 coin, 1e8 citizen, 5 unobtainium
- -gives 1 collector
- -unlocks at 1 portal
- -named Collector Fabricator
- *collector
- -"A drone of pure energy that collects stardust. <b>+1 kg stardust per second</b>"
- -gives 1 stardust
- -costs 100 energy
- -named Collector
- *monolith
- -"The ultimate expression of devotion to the gods. <b>+10000 divine favor per second</b>"
- -costs 5e6 unobtainium, 1e24 stardust
- -gives 10000 divinefavor
- -unlocks at 1e20 stardust
- -named Monoliths
- *star
- -"When your energy needs are just too vast, you must start building your own stars. <b>-1,000,000,000 kg stardust, +1,000,000,000,000 energy</b>"
- -costs 2e30 stardust
- -gives 1e12 energy for 1e9 stardust
- -unlocks at 1e30 stardust
- -named Star
- Upgrades:
- *agriculturalage
- -"Your nomadic people settle down and begin to build an agrarian civilization."
- -costs 5000 citizen
- -unlocks farm
- -unlocks at 100 citizen
- -named Agricultural Age
- *feudalage
- -"The time has come to expand your borders through military conquest."
- -costs 50000 citizen, 20000 coin
- -unlocks forge
- -unlocks at 5 village
- -named Feudal Age
- *ageofexpansion
- -"The time has come to take to the seas and expand your nation into an empire."
- -costs 750000 citizen, 300000 coin
- -unlocks at 10 stronghold
- -unlocks shipyard
- -unlocks workshop
- -named Age of Expansion
- *ageofenlightenment
- -"For civilization to evolve further, you must look inward instead of outward."
- -costs 5000000 citizen, 3000000 coin
- -unlocks university
- -unlocks at 15 colony
- -named Age of Enlightenment
- *ageofmachine
- -"The time has come to evolve beyond the confines of an organic body."
- -costs 5e7 citizen, 1e8 knowledge
- -unlocks solararray
- -unlocks supercomputer
- -unlocks robotcitizentech
- -unlocks floatingtempletech
- -unlocks at 5 metropolis
- -named Age of Machines
- *ageofascension
- -"The time has come to leave this dimension and explore the multiverse."
- -costs 1e9 citizen, 1e12 energy
- -unlocks portal
- -unlocks at 100 replicator
- -unlocks ascension
- -named Age of Acension
- *combustion
- -"Harness the power of fire and explosion to build great machines."
- -costs 5000 knowledge
- -unlocks refinery
- -unlocks steamworks
- -named Combustion
- *croprotation
- -"Rotate crops to get vast improvements to crop yield. <b>x3 farm yield.</b>"
- -costs 15000 knowledge
- -multiplies efficiency of farm by 300%
- -named Crop Rotation
- *crucibles
- -"Improve your smelting ability. <b>x2 Forge Output</b>"
- -costs 25000 knowledge
- -multiplies efficiency of forge by 200%
- -unlocks foundries
- -named Crucibles
- *foundries
- -"Steamworks now improve your forges."
- -costs 50000 knowledge
- -multiplies efficiency of forge by 1% per steamworks
- -named Foundries
- *metallurgy
- -"Science has greatly enhanced the speed of your forges.<b>x5 forge output</b?"
- -costs 500000 knowledge
- -multiplies efficiency of forge by 500%
- -unlocks at 300000 knowledge
- -named Metallurgy
- *heavymetal
- -"Your metal needs are vast. x5 mine and forge speed."
- -costs 50000000 knowledge
- -multiplies efficiency of forge by 500%
- -multiplies efficiency of mine by 500%
- -unlocks at 100 steamworks
- -named Heavy Metal
- *deforestation
- -"You need a lot of wood for your forges"
- -costs 50000000 knowledge
- -multiplies efficiency of lumberyard by 300%
- -unlocks at 100 steamworks
- -named Deforestation
- *pipelines
- -"Your society will reach a point where it needs a lot of fuel, and transcontinental pipelines can help. <b>x5 refinery production.</b>"
- -costs 2e6 knowledge
- -multiplies efficiency of refinery by 500%
- -unlocks at 10 refinery
- -named Pipelines
- *deepseadrilling
- -"The world will bleed for you. <b>x6 refinery production</b>"
- -costs 2e7 knowledge
- -multiplies efficiency of refinery by 600%
- -unlocks at 50 refinery
- -named Deap Sea Drilling
- *syntheticoil
- -"Make oil in massive industrial vats. <b>x7 refinery production</b>"
- -costs 2e8 knowledge
- -multiplies efficiency of refinery by 800%
- -unlocks at 100 refinery
- -named Deap Sea Drilling
- *industrialturbines
- -"Steamworks now consume fuel and produce power <b>ten times</b> faster."
- -costs 1e8 knowledge
- -multiplies efficiency of steamworks by 1000%
- -unlocks at 100 steamworks
- -named Industrial Turbines
- *gogreen
- -"Steamworks now consume virtually no fuel and produce no energy as you convert to better sources"
- -costs 1e9 knowledge
- -multiplies efficiency of steamworks by .001%
- -unlocks at 100 steamworks
- -named Go Green
- *realestatedevelopment
- -"A peaceful society uses economics for land transactions."
- -costs 2e6 knowledge
- -unlocks at 1e6 knowledge
- -unlocks bank
- -named Real Estate Investment
- *internationalbanking
- -"Banks now purchase more land per bank."
- -costs 1e7 knowledge
- -multiplies efficiency of bank by 5% per bank
- -unlocks at 10 bank
- -named International Banking
- *interplanetarylanddeals
- -"Banks now purchase even more land per bank."
- -costs 1e12 coin
- -multiplies efficiency of bank by .2% per bank
- -unlocks at 100 bank
- -named Interplanetary Land Deals
- *gigaarrays
- -"Build solar arrays that cover continents"
- -costs 1e12 coin
- -multiplies efficiency of massarray by 10000%
- -unlocks at 100000 solararray
- -named Giga Arrays
- *armada
- -"Your ships can now transport thousands and more to new lands. <b>+1% ship yard speed per ship yard.</b>"
- -costs 1e9 coin
- -multiplies efficiency of shipyard by 1% per shipyard
- -unlocks at 100 shipyard
- -named Armada
- *researchgrants
- -"Fund your universities to <b>quintuple</b> knowledge output."
- -costs 1e8 coin
- -multiplies efficiency of university by 500%
- -unlocks at 100 university
- -named Research Grants
- *onlineuniversity
- -"Your universities are <b>1% more effective per university.</b>"
- -costs 1e11 coin
- -multiplies efficiency of university by 1% per university
- -unlocks at 100 university
- -named Online University
- *robotcitizentech
- -"Instead of recruiting nomads, you can now build robotic civilians to join your society. More factories means more robots per click.</b>"
- -costs 5e7 knowledge
- -unlocks robotcitizen
- -unlocks assemblylines
- -locks nomad
- -named Robot Citizen Tech
- *assemblylines
- -"Mass produce your robot citizens. <b>x15 Robot Citizen Production</b>"
- -costs 2e8 knowledge
- -multiplies efficiency of robotcitizen by 1500%
- -unlocks 3dprinting
- -named Assembly Lines
- *3dprinting
- -"Print out new robot citizens! <b>x50 Robot Citizen Production</b>"
- -costs 2e9 knowledge
- -multiplies efficiency of robotcitizen by 5000%
- -named 3D Printing
- *legion
- -"Each factory boosts your ability to create robotic citizens by 5% per factory."
- -costs 5e13 knowledge
- -multiplies efficiency of robotcitizen by 5% per factory
- -unlocks at 1 portal
- -named Legion
- *hoard
- -"Each factory further boosts your ability to create robot citizens."
- -costs 1e17 knowledge
- -multiplies efficiency of robotcitizen by 1% per factory
- -unlocks at 1000 portal
- -named Hoard
- *tankhoard
- -"Build hoards of tanks"
- -costs 1e15 knowledge
- -multiplies efficiency of buildtank by 100000%
- -named Tank Hoard
- -unlocks at 1000 factory
- *tankinfinity
- -"Build endless tanks"
- -costs 1e16 knowledge
- -multiplies efficiency of buildtank by 100000%
- -named Tank Infinity
- -unlocks at 5000 factory
- *concentratedsolar
- -"Solar panels now produce 50% more energy."
- -costs 1e8 knowledge
- -multiplies efficiency of solararray by 150%
- -unlocks at 500 solararray
- -named Concentrated Solar
- *highefficiencysolar
- -"Solar panels produce 60% more energy."
- -costs 6e8 knowledge
- -multiplies efficiency of solararray by 160%
- -unlocks at 5000 solararray
- -named High Efficiency Solar
- *floatingtempletech
- -"Use cutting edge technology to praise the gods."
- -costs 3e8 knowledge
- -unlocks floatingtemple
- -named Floating Temple Tech
- *nuclearenrichment
- -"Break down rocks to extract radioactive material to use as nuclear fuel."
- -costs 1e9 knowledge
- -unlocks enricher
- -unlocks nuclearpowerplant
- -unlocks at 1 supercomputer
- -named Nuclear Enrichment
- *turboenrichment
- -"Nuclear Enrichers are 10 times faster."
- -costs 5e9 knowledge
- -multiplies efficiency of enricher by 1000%
- -unlocks at 50 enricher
- -named Turbo Enrichment
- *hyperenrichment
- -"Nuclear Enrichers are 12 times faster."
- -costs 1e11 knowledge
- -multiplies efficiency of enricher by 1200%
- -unlocks at 200 enricher
- -named Hyper Enrichment
- *fastbreederreactors
- -"Breed fuel to greatly increase output of nuclear powerplants. <b>x 4 Nuclear Power</b>"
- -costs 1e10 knowledge
- -multiplies efficiency of nuclearpowerplant by 400%
- -unlocks at 10 nuclearpowerplant
- -named Fast Breeder Reactors
- *thoriumreactors
- -"Greatly increase the efficiency of your nucleaer power plants. <b>x3 Nuclear Power</b>"
- -costs 5e10 knowledge
- -multiplies efficiency of nuclearpowerplant by 300%
- -unlocks at 25 nuclearpowerplant
- -named Thorim Reactors
- *fusionreactors
- -"A massive breakthrough in nuclear power. <b>x5 Nuclear Power</b>"
- -costs 3e11 knowledge
- -multiplies efficiency of nuclearpowerplant by 500%
- -unlocks at 100 nuclearpowerplant
- -named Fusion Reactors
- *nuetrinocapture
- -"Greatly increase the amount of energy yieled from a fusion reaction. <b>x6 Nuclear Power</b>"
- -costs 1e12 knowledge
- -multiplies efficiency of nuclearpowerplant by 600%
- -unlocks at 500 nuclearpowerplant
- -named Nuetrino Capture
- *gammacollapse
- -"Nuclear reactors are so efficient, they entrap their own gamma radiation to catalyze further reactions. <b>x7 Nuclear Power</b>"
- -costs 1e14 knowledge
- -multiplies efficiency of nuclearpowerplant by 700%
- -unlocks at 2000 nuclearpowerplant
- -named Gamma Collapse
- *quantumcomputers
- -"Your super computers are now more effective per super computer. They also require more energy."
- -costs 1e9 knowledge
- -multiplies efficiency of supercomputer by 3% per supercomputer
- -unlocks at 100 supercomputer
- *tachyoncomputers
- -"Your super computers are even more effective super computer."
- -costs 2e11 knowledge
- -multiplies efficiency of supercomputer by .1% per supercomputer
- -unlocks at 1000 supercomputer
- *replicators
- -"Turn pure energy into raw materials."
- -costs 5e9 knowledge
- -unlocks replicator
- -unlocks at 1 nuclearpowerplant
- *rarematerialreplication
- -"Allows you to replicate rare materials."
- -costs 4e10 knowledge
- -unlocks replicategem
- -unlocks replicatecoin
- -unlocks replicatenuclearfuel
- -unlocks at 10 replicator
- *dysonswarmconstruction
- -"Allows you to automate power infrastructure production."
- -costs 1e12 knowledge
- -unlocks dysonswarm
- -unlocks at 50 replicator
- *dysonswarmhivemind
- -"Your Dyson Swarm is able to solve NP-Hard problems to greatly boost their speed. <b>x5 Dyson Swarm Speed</b>"
- -costs 1e13 knowledge
- -unlocks at 100 dysonswarm
- -multiplies efficiency of dysonswarm by 500%
- -named Dyson Swarm Hive Mind
- *darkmatterconversion
- -"Your Dyson Swarm is able to utilize darkmatter. <b>x6 Dyson Swarm Speed</b>"
- -costs 1e15 knowledge
- -unlocks at 500 dysonswarm
- -multiplies efficiency of dysonswarm by 600%
- -named Dark Matter Conversion
- *vortexportals
- -"Portals are 6% faster per portal."
- -costs 1e14 knowledge
- -unlocks at 50 portal
- -multiplies efficiency of portal by 6% per portal
- -named Vortex Portals
- *unobtainiumreactors
- -"Unobtainium Turbocharges your Nuclear Reactors. <b>x 10 Nuclear Power</b>"
- -costs 10 unobtainium
- -multiplies efficiency of nuclearpowerplant by 1000%
- -unlocks at 1 unobtainium
- -named Unobtainium Reactors
- *machinesouls
- -"Unobtainium fundementally alters your dyson swarms. <b>+1% dyson swarm production per dyson swarm.</b>"
- -costs 30 unobtainium
- -multiplies efficiency of dysonswarm by 1% per dysonswarm
- -unlocks at 1 unobtainium
- -named Machine Souls
- *machinetranscendence
- -"Your dyson swarms ascend to a new level of consciousness. <b>+.1% dyson swarm production per dyson swarm.</b>"
- -costs 30000 unobtainium
- -multiplies efficiency of dysonswarm by .1% per dysonswarm
- -unlocks at 1000 dysonswarm
- -named Machine Transcendence
- *4dconstruction
- -"Your dyson swarms construct in 4 dimensions. <b>+.05% dyson swarm production per dyson swarm.</b>'
- -costs 1e27 stardust
- -multiplies efficiency of dysonswarm by .02% per dysonswarm
- -unlocks at 5000 dysonswarm
- -named 4D Construction
- *replicatorreplicators
- -"Unobtainium allows you to replicate replicators!"
- -costs 40 unobtainium
- -unlocks replicatereplicator
- -unlocks at 1 unobtainium
- -named Replicator Replicators
- *unobtainiumpoweredcomputers
- -"Unobtainium makes your super computers much faster. Hope you have enough energy to sustain them!" <b>x12 super computer production</b>"
- -costs 20 unobtainium
- -multiplies efficiency of supercomputer by 1200%
- -unlocks at 1 unobtainium
- -named Unobtainium Powered Computers
- *matternets
- -"Create matter nets to boost the amount of stardust your collectors gather. <b>x5 collector speed</b>"
- -costs 5e13 knowledge
- -multiplies efficiency of collector by 500%
- -unlocks at 100 collector
- -named Matter Nets
- *rapture
- -"The souls of an entire civilization enter your collectors. <b>x7 collector speed</b>"
- -costs 1e12 citizen, 1e8 divinefavor
- -multiplies efficiency of collector by 700%
- -unlocks at 777 collector
- -named Rapture
- *soulhoard
- -"Souls neverending..... <b>x14 collector speed</b>"
- -costs 1e15 citizen
- -multiplies efficiency of collector by 1400%
- -unlocks at 7777777 collector
- -named Soul Hoard
- *worldeater
- -"Sacrifice an entire planet to power your collectors <b>x6 collector speed</b>"
- -costs 1e12 land, 1e8 divinefavor
- -multiplies efficiency of collector by 600%
- -unlocks at 1313 collector
- -named World Eater
- *galaxyeater
- -"Your hunger is endless <b>x12 collector speed</b>"
- -costs 1e17 land
- -multiplies efficiency of collector by 1200%
- -unlocks at 13131313 collector
- -named Galaxy Eater
- *treasuremountain
- -"Sacrifice a mountain of wealth to empower your collectors <b>x8 collector speed</b>"
- -costs 1e15 coin, 1e8 divinefavor
- -multiplies efficiency of collector by 800%
- -unlocks at 4321 collector
- -named Treasure Mountain
- *treasuremoon
- -"Build a moon out of coins! <b>x16 collector speed</b>"
- -costs 1e20 coin
- -multiplies efficiency of collector by 1600%
- -unlocks at 87654321 collector
- -named Treasure Moon
- *godcollectors
- -"The gods directly intervene to boost your collectors. <b>x50 collector speed</b>"
- -costs 1e12 divinefavor
- -multiplies efficiency of collector by 5000%
- -unlocks at 77777 collector
- -named God Collectors
- *cthuliancollectors
- -"Collectors are now more powerful for every portal you have.<b>+6% collector speed per portal</b>"
- -costs 66666 unobtainium
- -multiplies efficiency of collector by 6% per portal
- -unlocks at 12345678910 collector
- -named Cthulian Collectors
- *parallelfabrication
- -"Fabricators are now <b>10%</b> faster for ever fabricator."
- -costs 1e14 knowledge
- -multiplies efficiency of fabricator by 10% per fabricator
- -unlocks at 10 fabricator
- -named Parallel Fabrication
- *instantaneousfabrication
- -"Fabricators are now <b>5%</b> faster for ever fabricator."
- -costs 1e15 knowledge
- -multiplies efficiency of fabricator by 5% per fabricator
- -unlocks at 30 fabricator
- -named Instantaneous Fabrication
- *nonlineartimefabrication
- -"Fabricators are now <b>3%</b> faster for ever fabricator."
- -costs 1e16 knowledge
- -multiplies efficiency of fabricator by 3% per fabricator
- -unlocks at 100 fabricator
- -named Nonlinear Time Fabrication
- *magicfabrication
- -"Fabricators are now <b>3%</b> faster for ever fabricator."
- -costs 1e6 replicator
- -multiplies efficiency of fabricator by 3% per fabricator
- -unlocks at 300 fabricator
- -named Magic Fabrication
- *exponentialfabrication
- -"Fabricators are now <b>3%</b> faster for ever fabricator."
- -costs 1e9 replicator, 1e18 knowledge
- -multiplies efficiency of fabricator by 3% per fabricator
- -unlocks at 700 fabricator
- -named Exponential Fabrication
- *duesexmachinafabrication
- -"Fabricators are now <b>3%</b> faster for ever fabricator."
- -costs 10000 unobtainium
- -multiplies efficiency of fabricator by 3% per fabricator
- -unlocks at 1000 fabricator
- -named Dues Ex Machina Fabrication
- *singularityfabrication
- -"Fabricators are now <b>5%</b> faster for ever fabricator."
- -costs 1e31 stardust
- -multiplies efficiency of fabricator by 5% per fabricator
- -unlocks at 3000 fabricator
- -named Singularity Fabrication
- *multiversalfabrication
- -"Now that you have more stardust than the mass of the universe you can take your fabrication to the next level. <b>Fabricators are 13% faster for every fabricator</b>"
- -costs 1e52 stardust
- -multiplies efficiency of fabricator by 13% per fabricator
- -named Multiversal Fabrication
- -unlocks at 5000 fabricator
- *googolfabrication
- -"Countless universes at your disposal. <b>Fabricators are 18% faster for every fabricator</b>"
- -costs 1e100 stardust
- -multiplies efficiency of fabricator by 18% per fabricator
- -named Googol Fabrication
- -unlocks at 10000 fabricator
- *bookofinfiniteplanes
- -"Forbidden knowledge turbocharges your portals. <b>x20 portal speed</b>"
- -costs 1e21 knowledge
- -multiplies efficiency of portal by 2000%
- -named Book of Infinite Planes
- -unlocks at 2000 portal
- *stardustcomputers
- -"Another paradigm shift in computing."
- -costs 1e12 stardust
- -multiplies efficiency of supercomputer by .5% per supercomputer
- -unlocks at 1e12 stardust
- -named Stardust Computers
- *stardustcomputers2
- -"Yet another paradigm shift in computing."
- -costs 1e21 stardust
- -multiplies efficiency of supercomputer by .1% per supercomputer
- -unlocks at 1e21 stardust
- -named Stardust Computers 2.0
- *starportals
- -"Turbocharge your portals with entire stars."
- -costs 1e34 stardust
- -multiplies efficiency of portal by .1% per portal
- -unlocks at 1e32 stardust
- -named Star Portals
- *ascension
- -"Destroys most of your physical resource generating buildingss, but gives you a boost to nuclear powerplants and dyson swarms based on divine favor. Do not buy until you have enough energy production/replicators to support your economy."
- -costs 100 unobtainium
- -converts gatheringpost to nothing
- -converts mine to nothing
- -converts quarry to nothing
- -converts lumberyard to nothing
- -converts forge to nothing
- -converts barracks to nothing
- -converts shipyard to nothing
- -converts workshop to nothing
- -converts outpost to nothing
- -converts refinery to nothing
- -converts steamworks to nothing
- -locks gatheringpost
- -locks mine
- -locks lumberyard
- -locks forge
- -locks barracks
- -locks shipyard
- -locks workshop
- -locks outpost
- -locks refinery
- -locks steamworks
- -multiplies efficiency of nuclearpowerplant by .0000001% per divinefavor
- -multiplies efficiency of dysonswarm by .0000001% per divinefavor
- -named Energy Ascension
- *worshipwarlord
- -"Worship the warlord, and make sacrifices of land to strengthen your military."
- -costs 500 land
- -unlocks warlord1
- -unlocks at 10 divinefavor
- -named Worship the Warlord
- *worshipdemons
- -"Worship the demons, and make sacrifices in wealth to boost your industry."
- -costs 3000 coin
- -unlocks dragon1
- -unlocks at 10 divinefavor
- -named Worship the Dragon
- *worshiphive
- -"Worship the hive, sacrifice your civilians to boost food and reproductive rate."
- -costs 1000 citizen
- -unlocks hive1
- -unlocks at 10 divinefavor
- -named Worship the Hive
- *warlord1
- -"The Warlord boosts your soldiers fury and bloodlust. x5 Lands Conquered."
- -costs 20000 land
- -multiplies efficiency of claimland by 500%
- -named Warlord I
- -unlocks warlord2
- *warlord2
- -"Allows you to build Arena's to test your soldiers' might."
- -costs 500000 land
- -unlocks arena
- -unlocks warlord3
- -named Warlord II
- *warlord3
- -"Divine favor increases the amount of land you conquer."
- -costs 2500000 land
- -multiplies efficiency of claimland by .0001% per divinefavor
- -unlocks warlord4
- -named Warlord III
- *warlord4
- -"You may now demand tribute from lands you have conquered."
- -costs 10000000 land
- -unlocks weaponspawn
- -unlocks warlord5
- -named Warlord IV
- *warlord5
- -"Divine favor increases the effectiveness of Arenas."
- -costs 5000000 land
- -multiplies efficiency of arena by .0005% per divinefavor
- -named Warlord V
- *dragon1
- -"Demon markets provide coin for souls."
- -costs 20000 coin
- -unlocks infernalmarket
- -unlocks dragon2
- -named Infernal Markets
- *dragon2
- -"Delve deep into the abyss for untold treasures.. and untold horrors."
- -costs 100000 coin
- -unlocks infernalmine
- -unlocks dragon3
- -named Abyssal Mines
- *dragon3
- -"Demons have imbued your gems with the ability to spawn coins, allowing your treasure hoard to grow and grow."
- -costs 500000 coin
- -unlocks gemspawner
- -unlocks dragon4
- -named Demon Hoard
- *dragon4
- -"Human sacrifice provides eldtrich knowledge... but at what cost?"
- -costs 10000000 coin
- -unlocks sacrifice
- -unlocks dragon5
- -named Ritual Sacrifice
- *dragon5
- -"Your infernal mines and demonic markets grow in power with your divine favor."
- -costs 66666666 coin
- -multiplies efficiency of infernalmarket by .0001% per divinefavor
- -multiplies efficiency of infernalmine by .0001% per divinefavor
- -named Hellfire
- *dragon6
- -"You can now harness the power of relics, they benefit your empire in many ways."
- -costs 250000 gem
- -multiplies efficiency of nomad by 100% per relic
- -multiplies efficiency of gemcoinspawn by 5% per relic
- -multiplies efficiency of stronghold by 2% per relic
- -multiplies efficiency of colony by 1% per relic
- -multiplies efficiency of metropolis by .2% per relic
- -named Profane Relics
- -unlocks at 1 relic
- *hive1
- -"Your people release pheromones which attract new immigrants. x10 to Recruit Nomad."
- -costs 10000 citizen
- -multiplies efficiency of nomad by 1000%
- -unlocks hive2
- -named Hive I
- *hive2
- -"Farms and markets now produce more for every citizen you have."
- -costs 100000 citizen
- -multiplies efficiency of farm by .00001% per tcitizen
- -multiplies efficiency of market by .000002% per tcitizen
- -unlocks hive3
- -named Hive II
- *hive3
- -"You don't need soldiers to claim new lands, hoards of peasants shall do the trick. Gives new button that claims land based on idle citizens."
- -costs 500000 citizen
- -unlocks citizenland
- -unlocks hive4
- -named Hive III
- *hive4
- -"Your citizens now share one mind, and begin living in massive hivelike structures."
- -costs 5e6 citizen
- -unlocks humanhive
- -unlocks hive5
- -named Hive IV
- *hive5
- -"Your Hives are now more productive the more divine favor you have."
- -costs 1e8 citizen
- -multiplies efficiency of humanhive by .0001% per divinefavor
- -named Hive V
- //protection
- *ward1
- -"Wooden walls reduce demon attacks by 10%"
- -multiplies efficiency of slayer by 90%
- -costs 1e6 wood
- -unlocks at 1e4 dem
- -unlocks ward2
- *ward2
- -"Stone walls reduce demon attacks by 20%"
- -multiplies efficiency of slayer by 80%
- -costs 1e6 stone
- -unlocks ward3
- *ward3
- -"Metal walls reduce demon attacks by 30%"
- -multiplies efficiency of slayer by 70%
- -costs 1e6 metal
- -unlocks ward4
- *ward4
- -"Your Armada reduces demon attacks by 40%"
- -multiplies efficiency of slayer by 60%
- -costs 10000 ship
- -unlocks ward5
- *ward5
- -"Purchase a really really expensive wall to reduce demon attacks by 50%"
- -multiplies efficiency of slayer by 50%
- -costs 1e12 coin
- -unlocks ward6
- *ward6
- -"A wall of pure energy reduces demon attacks by 60%"
- -multiplies efficiency of slayer by 40%
- -costs 1e12 energy
- -unlocks ward7
- *ward7
- -"A wall of gems channels energy to reduce demon attacks by 70%"
- -multiplies efficiency of slayer by 30%
- -costs 1e8 gem
- -unlocks ward8
- *ward8
- -"A psychic barrier reduces demon attacks by 80%"
- -multiplies efficiency of slayer by 20%
- -costs 1e12 knowledge
- -unlocks ward9
- *ward9
- -"A wall of unobtanium reduces demon attacks by 90%"
- -multiplies efficiency of slayer by 10%
- -costs 9001 unobtanium
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