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Gpu

Oct 2nd, 2019
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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Flash: Hardware accelerated
  4. Flash Stage3D: Hardware accelerated
  5. Flash Stage3D Baseline profile: Hardware accelerated
  6. Compositing: Hardware accelerated
  7. Multiple Raster Threads: Enabled
  8. Out-of-process Rasterization: Disabled
  9. Hardware Protected Video Decode: Hardware accelerated
  10. Rasterization: Hardware accelerated
  11. Skia Renderer: Disabled
  12. Video Decode: Hardware accelerated
  13. Viz Display Compositor: Enabled
  14. Viz Hit-test Surface Layer: Disabled
  15. WebGL: Hardware accelerated
  16. WebGL2: Hardware accelerated
  17. Driver Bug Workarounds
  18. clear_uniforms_before_first_program_use
  19. decode_encode_srgb_for_generatemipmap
  20. disable_delayed_copy_nv12
  21. disable_direct_composition_layers
  22. disable_discard_framebuffer
  23. exit_on_context_lost
  24. force_cube_complete
  25. scalarize_vec_and_mat_constructor_args
  26. disabled_extension_GL_KHR_blend_equation_advanced
  27. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  28. Problems Detected
  29. Some drivers are unable to reset the D3D device in the GPU process sandbox
  30. Applied Workarounds: exit_on_context_lost
  31. Clear uniforms before first program use on all platforms: 124764, 349137
  32. Applied Workarounds: clear_uniforms_before_first_program_use
  33. Always rewrite vec/mat constructors to be consistent: 398694
  34. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  35. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  36. Applied Workarounds: force_cube_complete
  37. Framebuffer discarding can hurt performance on non-tilers: 570897
  38. Applied Workarounds: disable_discard_framebuffer
  39. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  40. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  41. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  42. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  43. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  44. Applied Workarounds: disable_delayed_copy_nv12
  45. Hardware overlays result in black videos on non-Intel GPUs: 932879
  46. Applied Workarounds: disable_direct_composition_layers
  47. ANGLE Features
  48. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  49. On Qualcomm GPUs, program binaries don't contain transform feedback varyings
  50. lose_context_on_out_of_memory (Frontend workarounds): Enabled
  51. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  52. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled
  53. Always rewrite vec/mat constructors to be consistent
  54. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  55. On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer
  56. add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled
  57. On D3D ntel drivers <4815 when rendering with no render target, two bugs lead to incorrect behavior
  58. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled
  59. Some drivers corrupt texture data when clearing for robust resource initialization.
  60. call_clear_twice (D3D workarounds) 655534: Disabled
  61. On some Intel drivers, using clear() may not take effect
  62. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
  63. Bug in NVIDIA D3D11 Driver version <=347.88 and >368.81 triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  64. disable_b5g6r5_support (D3D workarounds): Disabled
  65. On Intel and AMD drivers, textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  66. emulate_isnan_float (D3D workarounds) 650547: Disabled
  67. On some Intel drivers, using isnan() on highp float will get wrong answer
  68. emulate_tiny_stencil_textures (D3D workarounds): Disabled
  69. On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  70. expand_integer_pow_expressions (D3D workarounds): Enabled
  71. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  72. flush_after_ending_transform_feedback (D3D workarounds): Enabled
  73. NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  74. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled
  75. On an NVIDIA D3D driver, the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  76. get_dimensions_ignores_base_level (D3D workarounds): Enabled
  77. Some NVIDIA drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  78. mrt_perf_workaround (D3D workarounds): Enabled
  79. Some NVIDIA D3D11 drivers have a bug where they ignore null render targets
  80. pre_add_texel_fetch_offsets (D3D workarounds): Disabled
  81. On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  82. rewrite_unary_minus_operator (D3D workarounds): Disabled
  83. On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in vertex shaders
  84. select_view_in_geometry_shader (D3D workarounds): Disabled
  85. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  86. set_data_faster_than_image_upload (D3D workarounds): Enabled
  87. Set data faster than image upload
  88. skip_vs_constant_register_zero (D3D workarounds): Enabled
  89. On NVIDIA D3D driver v388.59 in specific cases the driver doesn't handle constant register zero correctly
  90. use_instanced_point_sprite_emulation (D3D workarounds): Disabled
  91. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  92. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled
  93. On some Intel drivers, copying from staging storage to constant buffer storage does not work
  94. zero_max_lod (D3D workarounds): Disabled
  95. D3D11 is missing an option to disable mipmaps on a mipmapped texture
  96. Version Information
  97. Data exported 2019-10-02T14:02:57.084Z
  98. Chrome version Chrome/77.0.3865.93
  99. Operating system Windows NT 10.0.18362
  100. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/c190e00a4f5a0e7d62620c978532c474162ba65d/gpu/config/software_rendering_list.json
  101. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/c190e00a4f5a0e7d62620c978532c474162ba65d/gpu/config/gpu_driver_bug_list.json
  102. ANGLE commit id unknown hash
  103. 2D graphics backend Skia/77 a10014304cba4f24b7af17191f59490faa8aee77
  104. Command Line "C:\Users\MyUser\AppData\Local\Vivaldi\Application\vivaldi.exe" --flag-switches-begin --ignore-gpu-blacklist --disable-features=HardwareMediaKeyHandling --flag-switches-end --ppapi-flash-path="C:\WINDOWS\system32\Macromed\Flash\pepflashplayer64_32_0_0_255.dll" --save-page-as-mhtml
  105. Driver Information
  106. Initialization time 275
  107. In-process GPU false
  108. Passthrough Command Decoder false
  109. Sandboxed true
  110. GPU0 VENDOR = 0x10de [Google Inc.], DEVICE= 0x1d01 [ANGLE (NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0)] ACTIVE
  111. Optimus false
  112. AMD switchable false
  113. Desktop compositing Aero Glass
  114. Direct composition true
  115. Supports overlays false
  116. YUY2 overlay support NONE
  117. NV12 overlay support NONE
  118. Diagonal Monitor Size of \.\DISPLAY1 21.5"
  119. Driver D3D12 feature level D3D 12.1
  120. Driver Vulkan API version Vulkan API 1.1.0
  121. Driver vendor NVIDIA
  122. Driver version 430.39
  123. Driver date 4-17-2019
  124. GPU CUDA compute capability major version 6
  125. Pixel shader version 5.0
  126. Vertex shader version 5.0
  127. Max. MSAA samples 8
  128. Machine model name
  129. Machine model version
  130. GL_VENDOR Google Inc.
  131. GL_RENDERER ANGLE (NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0)
  132. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.unknown hash)
  133. GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
  134. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  135. Disabled WebGL Extensions
  136. Window system binding vendor Google Inc. (adapter LUID: 0000000000007f98)
  137. Window system binding version 1.4 (ANGLE 2.1.0.unknown hash)
  138. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
  139. Direct rendering version unknown
  140. Reset notification strategy 0x8252
  141. GPU process crash count 0
  142. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, UYVY_422: not supported, P010: not supported
  143. Compositor Information
  144. Tile Update Mode One-copy
  145. Partial Raster Enabled
  146. GpuMemoryBuffers Status
  147. R_8 Software only
  148. R_16 Software only
  149. RG_88 Software only
  150. BGR_565 Software only
  151. RGBA_4444 Software only
  152. RGBX_8888 GPU_READ, SCANOUT
  153. RGBA_8888 GPU_READ, SCANOUT
  154. BGRX_8888 Software only
  155. BGRX_1010102 Software only
  156. RGBX_1010102 Software only
  157. BGRA_8888 Software only
  158. RGBA_F16 Software only
  159. YVU_420 Software only
  160. YUV_420_BIPLANAR Software only
  161. UYVY_422 Software only
  162. P010 Software only
  163. Display(s) Information
  164. Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, external.
  165. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  166. SDR white level in nits 80
  167. Bits per color component 8
  168. Bits per pixel 24
  169. Refresh Rate in Hz 60
  170. Video Acceleration Information
  171. Diagnostics
  172. 0
  173. b3DAccelerationEnabled true
  174. b3DAccelerationExists true
  175. bAGPEnabled true
  176. bAGPExistenceValid true
  177. bAGPExists true
  178. bCanRenderWindow true
  179. bDDAccelerationEnabled true
  180. bDriverBeta false
  181. bDriverDebug false
  182. bDriverSigned false
  183. bDriverSignedValid false
  184. bNoHardware false
  185. dwBpp 32
  186. dwDDIVersion 12
  187. dwHeight 1080
  188. dwRefreshRate 60
  189. dwWHQLLevel 0
  190. dwWidth 1920
  191. iAdapter 0
  192. lDriverSize 958008
  193. lMiniVddSize 0
  194. szAGPStatusEnglish Enabled
  195. szAGPStatusLocalized Enabled
  196. szChipType GeForce GT 1030
  197. szD3DStatusEnglish Enabled
  198. szD3DStatusLocalized Enabled
  199. szDACType Integrated RAMDAC
  200. szDDIVersionEnglish 12
  201. szDDIVersionLocalized 12
  202. szDDStatusEnglish Enabled
  203. szDDStatusLocalized Enabled
  204. szDXVAHDEnglish Supported
  205. szDXVAModes
  206. szDescription NVIDIA GeForce GT 1030
  207. szDeviceId 0x1D01
  208. szDeviceIdentifier {D7B71E3E-5E41-11CF-377C-52171BC2D735}
  209. szDeviceName \.\DISPLAY1
  210. szDisplayMemoryEnglish 10135 MB
  211. szDisplayMemoryLocalized 10135 MB
  212. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  213. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  214. szDriverAssemblyVersion 26.21.14.3039
  215. szDriverAttributes Final Retail
  216. szDriverDateEnglish 17/04/2019 01:00:00
  217. szDriverDateLocalized 4/17/2019 01:00:00
  218. szDriverLanguageEnglish English
  219. szDriverLanguageLocalized English
  220. szDriverModelEnglish WDDM 2.6
  221. szDriverModelLocalized WDDM 2.6
  222. szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ed316ebc2bdc1c66\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ed316ebc2bdc1c66\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ed316ebc2bdc1c66\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ed316ebc2bdc1c66\nvldumdx.dll
  223. szDriverNodeStrongName oem31.inf:0f066de3baa39039:Section130:26.21.14.3039:pci\ven_10de&dev_1d01
  224. szDriverSignDate Unknown
  225. szDriverVersion 26.21.0014.3039
  226. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1D01&SUBSYS_375C1458&REV_A1
  227. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video{193215B7-C92B-11E9-87B9-B8975A5994FC}\0000
  228. szManufacturer NVIDIA
  229. szMiniVdd unknown
  230. szMiniVddDateEnglish Unknown
  231. szMiniVddDateLocalized unknown
  232. szMonitorMaxRes Unknown
  233. szMonitorName Generic PnP Monitor
  234. szNotesEnglish No problems found.
  235. szNotesLocalized No problems found.
  236. szOverlayEnglish Supported
  237. szRankOfInstalledDriver 00D12001
  238. szRegHelpText Unknown
  239. szRevision Unknown
  240. szRevisionId 0x00A1
  241. szSubSysId 0x375C1458
  242. szTestResultD3D7English Not run
  243. szTestResultD3D7Localized Not run
  244. szTestResultD3D8English Not run
  245. szTestResultD3D8Localized Not run
  246. szTestResultD3D9English Not run
  247. szTestResultD3D9Localized Not run
  248. szTestResultDDEnglish Not run
  249. szTestResultDDLocalized Not run
  250. szVdd unknown
  251. szVendorId 0x10DE
  252. Log Messages
  253. GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
  254. [8152:11052:1002/144914.605:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(71,9-59): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(83,10-44): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  255. GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
  256. [8152:4604:1002/150251.924:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(75,10-54): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(97,10-54): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
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