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- half-gnoll
- gnolls inhabit this world perhaps more than others and so through time gnolls have bred with humans and produced a few offspring who have spread across the world over time. these half-gnolls are slightly dog-like in appearance perhaps having pointed features and large wet noses but hold themselves more upright due to their human heritage. Unlike their gnoll heritage a half-gnoll does tend towards chaos but can find moderation in their human half. Yeenoghu still calls to them as he does all gnolls driving them toward chaos in their dreams. half-gnolls sometimes lead gnoll tribes with their human wit and otherwise often live in the slums or other fringes of society as humans are wary to trust the half-dogs.
- half-gnoll traits
- ability score increase: +2 strength
- alignment: a half-gnoll tends toward chaos and evil though many strive to exemplify the opposite traits
- Size: half-gnolls are relatively the same size as humans if not a little differently proportioned, your size is medium
- Speed: Your base walking speed is 30 feet
- Darkvision: your gnoll heritage grants you 60 feet of darkvision, you see in dim light as if it is normal light and darkness as if it is dim light. in darkness you cannot discern color
- Feral Teeth: your teeth are sharper than a normal humanoid, you may use your action to make a bite attack for 1d4+str mod piercing damage
- Languages: you can speak common and gnoll, gnoll is a guttural language with varied barks and noises, it is written in dwarvish script
- half-gnoll sub-races
- pack lord heritage
- you are descended from a gnoll pack lord, this gives you increased endurance and more command in battle
- Ability Score Increase: +1 constitution
- Command Attack: once per turn you may use a bonus action to allow an ally to use it's reaction to do something that would require a bonus action, you can do this a number of times up to your charisma modifier per long rest (minimum of 1)
- Fang of Yeenoghu heritage
- you are descended from a gnoll fang of yeenoghu, a gnoll warlock of sorts, this gives you better ability to commune with others and grants you some magical prowess
- Ability Score Increase: +1 charisma
- Yeenoghu's blessing: Yeenoghu's blessing on you grants one warlock cantrip of your choice, charisma is your spellcasting ability for it
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