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MGT

Tanoa mission.sqm

MGT
Jun 7th, 2016
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  1. version = 12;
  2. class Mission
  3. {
  4. addOns[] = {"exile_client","uh1h"};
  5. addOnsAuto[] = {"exile_client"};
  6. randomSeed = 8080942;
  7. class Intel
  8. {
  9. timeOfChanges = 1800.0002;
  10. startWeather = 0.3;
  11. startWind = 0.1;
  12. startWaves = 0.1;
  13. forecastWeather = 0.3;
  14. forecastWind = 0.1;
  15. forecastWaves = 0.1;
  16. forecastLightnings = 0.1;
  17. year = 2039;
  18. month = 6;
  19. day = 24;
  20. hour = 12;
  21. minute = 0;
  22. startFogDecay = 0.013;
  23. forecastFogDecay = 0.013;
  24. };
  25. class Groups
  26. {
  27. items = 1;
  28. class Item0
  29. {
  30. side = "GUER";
  31. class Vehicles
  32. {
  33. items = 40;
  34. class Item0
  35. {
  36. position[] = {3681.65,13.9847,9388.78};
  37. special = "NONE";
  38. id = 0;
  39. side = "GUER";
  40. vehicle = "Exile_Unit_GhostPlayer";
  41. player = "PLAY CDG";
  42. leader = 1;
  43. skill = 0.6;
  44. };
  45. class Item1
  46. {
  47. position[] = {3681.66,13.9847,9388.78};
  48. special = "NONE";
  49. id = 1;
  50. side = "GUER";
  51. vehicle = "Exile_Unit_GhostPlayer";
  52. player = "PLAY CDG";
  53. skill = 0.6;
  54. };
  55. class Item2
  56. {
  57. position[] = {3681.67,13.9847,9388.78};
  58. special = "NONE";
  59. id = 2;
  60. side = "GUER";
  61. vehicle = "Exile_Unit_GhostPlayer";
  62. player = "PLAY CDG";
  63. skill = 0.6;
  64. };
  65. class Item3
  66. {
  67. position[] = {3681.68,13.9847,9388.78};
  68. special = "NONE";
  69. id = 3;
  70. side = "GUER";
  71. vehicle = "Exile_Unit_GhostPlayer";
  72. player = "PLAY CDG";
  73. skill = 0.6;
  74. };
  75. class Item4
  76. {
  77. position[] = {3681.69,13.9847,9388.78};
  78. special = "NONE";
  79. id = 4;
  80. side = "GUER";
  81. vehicle = "Exile_Unit_GhostPlayer";
  82. player = "PLAY CDG";
  83. skill = 0.6;
  84. };
  85. class Item5
  86. {
  87. position[] = {3681.70,13.9847,9388.78};
  88. special = "NONE";
  89. id = 5;
  90. side = "GUER";
  91. vehicle = "Exile_Unit_GhostPlayer";
  92. player = "PLAY CDG";
  93. skill = 0.6;
  94. };
  95. class Item6
  96. {
  97. position[] = {3681.71,13.9847,9388.78};
  98. special = "NONE";
  99. id = 6;
  100. side = "GUER";
  101. vehicle = "Exile_Unit_GhostPlayer";
  102. player = "PLAY CDG";
  103. skill = 0.6;
  104. };
  105. class Item7
  106. {
  107. position[] = {3681.72,13.9847,9388.78};
  108. special = "NONE";
  109. id = 7;
  110. side = "GUER";
  111. vehicle = "Exile_Unit_GhostPlayer";
  112. player = "PLAY CDG";
  113. skill = 0.6;
  114. };
  115. class Item8
  116. {
  117. position[] = {3681.73,13.9847,9388.78};
  118. special = "NONE";
  119. id = 8;
  120. side = "GUER";
  121. vehicle = "Exile_Unit_GhostPlayer";
  122. player = "PLAY CDG";
  123. skill = 0.6;
  124. };
  125. class Item9
  126. {
  127. position[] = {3681.74,13.9847,9388.78};
  128. special = "NONE";
  129. id = 9;
  130. side = "GUER";
  131. vehicle = "Exile_Unit_GhostPlayer";
  132. player = "PLAY CDG";
  133. skill = 0.6;
  134. };
  135. class Item10
  136. {
  137. position[] = {3681.76,13.9847,9388.78};
  138. special = "NONE";
  139. id = 10;
  140. side = "GUER";
  141. vehicle = "Exile_Unit_GhostPlayer";
  142. player = "PLAY CDG";
  143. skill = 0.6;
  144. };
  145. class Item11
  146. {
  147. position[] = {3681.77,13.9847,9388.78};
  148. special = "NONE";
  149. id = 11;
  150. side = "GUER";
  151. vehicle = "Exile_Unit_GhostPlayer";
  152. player = "PLAY CDG";
  153. skill = 0.6;
  154. };
  155. class Item12
  156. {
  157. position[] = {3681.78,13.9847,9388.78};
  158. special = "NONE";
  159. id = 12;
  160. side = "GUER";
  161. vehicle = "Exile_Unit_GhostPlayer";
  162. player = "PLAY CDG";
  163. skill = 0.6;
  164. };
  165. class Item13
  166. {
  167. position[] = {3681.79,13.9847,9388.78};
  168. special = "NONE";
  169. id = 13;
  170. side = "GUER";
  171. vehicle = "Exile_Unit_GhostPlayer";
  172. player = "PLAY CDG";
  173. skill = 0.6;
  174. };
  175. class Item14
  176. {
  177. position[] = {3681.80,13.9847,9388.78};
  178. special = "NONE";
  179. id = 14;
  180. side = "GUER";
  181. vehicle = "Exile_Unit_GhostPlayer";
  182. player = "PLAY CDG";
  183. skill = 0.6;
  184. };
  185. class Item15
  186. {
  187. position[] = {3681.81,13.9847,9388.78};
  188. special = "NONE";
  189. id = 15;
  190. side = "GUER";
  191. vehicle = "Exile_Unit_GhostPlayer";
  192. player = "PLAY CDG";
  193. skill = 0.6;
  194. };
  195. class Item16
  196. {
  197. position[] = {3681.82,13.9847,9388.78};
  198. special = "NONE";
  199. id = 16;
  200. side = "GUER";
  201. vehicle = "Exile_Unit_GhostPlayer";
  202. player = "PLAY CDG";
  203. skill = 0.6;
  204. };
  205. class Item17
  206. {
  207. position[] = {3681.83,13.9847,9388.78};
  208. special = "NONE";
  209. id = 17;
  210. side = "GUER";
  211. vehicle = "Exile_Unit_GhostPlayer";
  212. player = "PLAY CDG";
  213. skill = 0.6;
  214. };
  215. class Item18
  216. {
  217. position[] = {3681.84,13.9847,9388.78};
  218. special = "NONE";
  219. id = 18;
  220. side = "GUER";
  221. vehicle = "Exile_Unit_GhostPlayer";
  222. player = "PLAY CDG";
  223. skill = 0.6;
  224. };
  225. class Item19
  226. {
  227. position[] = {3681.85,13.9847,9388.78};
  228. special = "NONE";
  229. id = 19;
  230. side = "GUER";
  231. vehicle = "Exile_Unit_GhostPlayer";
  232. player = "PLAY CDG";
  233. skill = 0.6;
  234. };
  235. class Item20
  236. {
  237. position[] = {3681.86,13.9847,9388.78};
  238. special = "NONE";
  239. id = 20;
  240. side = "GUER";
  241. vehicle = "Exile_Unit_GhostPlayer";
  242. player = "PLAY CDG";
  243. skill = 0.6;
  244. };
  245. class Item21
  246. {
  247. position[] = {3681.87,13.9847,9388.78};
  248. special = "NONE";
  249. id = 21;
  250. side = "GUER";
  251. vehicle = "Exile_Unit_GhostPlayer";
  252. player = "PLAY CDG";
  253. skill = 0.6;
  254. };
  255. class Item22
  256. {
  257. position[] = {3681.88,13.9847,9388.78};
  258. special = "NONE";
  259. id = 22;
  260. side = "GUER";
  261. vehicle = "Exile_Unit_GhostPlayer";
  262. player = "PLAY CDG";
  263. skill = 0.6;
  264. };
  265. class Item23
  266. {
  267. position[] = {3681.89,13.9847,9388.78};
  268. special = "NONE";
  269. id = 23;
  270. side = "GUER";
  271. vehicle = "Exile_Unit_GhostPlayer";
  272. player = "PLAY CDG";
  273. skill = 0.6;
  274. };
  275. class Item24
  276. {
  277. position[] = {3681.90,13.9847,9388.78};
  278. special = "NONE";
  279. id = 24;
  280. side = "GUER";
  281. vehicle = "Exile_Unit_GhostPlayer";
  282. player = "PLAY CDG";
  283. skill = 0.6;
  284. };
  285. class Item25
  286. {
  287. position[] = {3681.91,13.9847,9388.78};
  288. special = "NONE";
  289. id = 25;
  290. side = "GUER";
  291. vehicle = "Exile_Unit_GhostPlayer";
  292. player = "PLAY CDG";
  293. skill = 0.6;
  294. };
  295. class Item26
  296. {
  297. position[] = {3681.92,13.9847,9388.78};
  298. special = "NONE";
  299. id = 26;
  300. side = "GUER";
  301. vehicle = "Exile_Unit_GhostPlayer";
  302. player = "PLAY CDG";
  303. skill = 0.6;
  304. };
  305. class Item27
  306. {
  307. position[] = {3681.93,13.9847,9388.78};
  308. special = "NONE";
  309. id = 27;
  310. side = "GUER";
  311. vehicle = "Exile_Unit_GhostPlayer";
  312. player = "PLAY CDG";
  313. skill = 0.6;
  314. };
  315. class Item28
  316. {
  317. position[] = {3681.94,13.9847,9388.78};
  318. special = "NONE";
  319. id = 28;
  320. side = "GUER";
  321. vehicle = "Exile_Unit_GhostPlayer";
  322. player = "PLAY CDG";
  323. skill = 0.6;
  324. };
  325. class Item29
  326. {
  327. position[] = {3681.95,13.9847,9388.78};
  328. special = "NONE";
  329. id = 29;
  330. side = "GUER";
  331. vehicle = "Exile_Unit_GhostPlayer";
  332. player = "PLAY CDG";
  333. skill = 0.6;
  334. };
  335. class Item30
  336. {
  337. position[] = {3681.96,13.9847,9388.78};
  338. special = "NONE";
  339. id = 30;
  340. side = "GUER";
  341. vehicle = "Exile_Unit_GhostPlayer";
  342. player = "PLAY CDG";
  343. skill = 0.6;
  344. };
  345. class Item31
  346. {
  347. position[] = {3681.97,13.9847,9388.78};
  348. special = "NONE";
  349. id = 31;
  350. side = "GUER";
  351. vehicle = "Exile_Unit_GhostPlayer";
  352. player = "PLAY CDG";
  353. skill = 0.6;
  354. };
  355. class Item32
  356. {
  357. position[] = {3681.98,13.9847,9388.78};
  358. special = "NONE";
  359. id = 32;
  360. side = "GUER";
  361. vehicle = "Exile_Unit_GhostPlayer";
  362. player = "PLAY CDG";
  363. skill = 0.6;
  364. };
  365. class Item33
  366. {
  367. position[] = {3681.99,13.9847,9388.78};
  368. special = "NONE";
  369. id = 33;
  370. side = "GUER";
  371. vehicle = "Exile_Unit_GhostPlayer";
  372. player = "PLAY CDG";
  373. skill = 0.6;
  374. };
  375. class Item34
  376. {
  377. position[] = {3681.65,13.9847,9388.79};
  378. special = "NONE";
  379. id = 34;
  380. side = "GUER";
  381. vehicle = "Exile_Unit_GhostPlayer";
  382. player = "PLAY CDG";
  383. skill = 0.6;
  384. };
  385. class Item35
  386. {
  387. position[] = {3681.65,13.9847,9388.80};
  388. special = "NONE";
  389. id = 35;
  390. side = "GUER";
  391. vehicle = "Exile_Unit_GhostPlayer";
  392. player = "PLAY CDG";
  393. skill = 0.6;
  394. };
  395. class Item36
  396. {
  397. position[] = {3681.65,13.9847,9388.81};
  398. special = "NONE";
  399. id = 36;
  400. side = "GUER";
  401. vehicle = "Exile_Unit_GhostPlayer";
  402. player = "PLAY CDG";
  403. skill = 0.6;
  404. };
  405. class Item37
  406. {
  407. position[] = {3681.65,13.9847,9388.82};
  408. special = "NONE";
  409. id = 37;
  410. side = "GUER";
  411. vehicle = "Exile_Unit_GhostPlayer";
  412. player = "PLAY CDG";
  413. skill = 0.6;
  414. };
  415. class Item38
  416. {
  417. position[] = {3681.65,13.9847,9388.83};
  418. special = "NONE";
  419. id = 38;
  420. side = "GUER";
  421. vehicle = "Exile_Unit_GhostPlayer";
  422. player = "PLAY CDG";
  423. skill = 0.6;
  424. };
  425. class Item39
  426. {
  427. position[] = {3681.65,13.9847,9388.84};
  428. special = "NONE";
  429. id = 39;
  430. side = "GUER";
  431. vehicle = "Exile_Unit_GhostPlayer";
  432. player = "PLAY CDG";
  433. skill = 0.6;
  434. };
  435. };
  436. };
  437. };
  438. class Markers
  439. {
  440. items = 8;
  441. class Item0
  442. {
  443. position[] = {9410.72,0,13253.3};
  444. name = "SpawnA";
  445. text = "A";
  446. type = "ExileSpawnZone";
  447. };
  448. class Item1
  449. {
  450. position[] = {7075.58,0,8081.35};
  451. name = "SpawnB";
  452. text = "B";
  453. type = "ExileSpawnZone";
  454. };
  455. class Item2
  456. {
  457. position[] = {14154.2,0,11526.7};
  458. name = "SpawnC";
  459. text = "C";
  460. type = "ExileSpawnZone";
  461. };
  462. class Item3
  463. {
  464. position[] = {2674.96,0,12309.4};
  465. name = "SpawnD";
  466. text = "D";
  467. type = "ExileSpawnZone";
  468. };
  469. class Item4
  470. {
  471. position[] = {3080.04,0,3473.14};
  472. name = "SpawnE";
  473. text = "E";
  474. type = "ExileSpawnZone";
  475. };
  476. class Item5
  477. {
  478. position[] = {12625.8,0,7745.94};
  479. name = "SpawnF";
  480. text = "F";
  481. type = "ExileSpawnZone";
  482. };
  483. class Item6
  484. {
  485. position[] = {9099,0,10248.2};
  486. name = "SpawnG";
  487. text = "G";
  488. type = "ExileSpawnZone";
  489. };
  490. class Item7
  491. {
  492. position[] = {11341,0,2692.282};
  493. name = "SpawnH";
  494. text = "H";
  495. type = "ExileSpawnZone";
  496. };
  497. };
  498. };
  499. class Intro
  500. {
  501. addOns[] = {};
  502. addOnsAuto[] = {};
  503. randomSeed = 3611332;
  504. class Intel
  505. {
  506. timeOfChanges = 1800.0002;
  507. startWeather = 0.3;
  508. startWind = 0.1;
  509. startWaves = 0.1;
  510. forecastWeather = 0.3;
  511. forecastWind = 0.1;
  512. forecastWaves = 0.1;
  513. forecastLightnings = 0.1;
  514. year = 2035;
  515. month = 6;
  516. day = 24;
  517. hour = 12;
  518. minute = 0;
  519. startFogDecay = 0.013;
  520. forecastFogDecay = 0.013;
  521. };
  522. };
  523. class OutroWin
  524. {
  525. addOns[] = {};
  526. addOnsAuto[] = {};
  527. randomSeed = 15572598;
  528. class Intel
  529. {
  530. timeOfChanges = 1800.0002;
  531. startWeather = 0.3;
  532. startWind = 0.1;
  533. startWaves = 0.1;
  534. forecastWeather = 0.3;
  535. forecastWind = 0.1;
  536. forecastWaves = 0.1;
  537. forecastLightnings = 0.1;
  538. year = 2035;
  539. month = 6;
  540. day = 24;
  541. hour = 12;
  542. minute = 0;
  543. startFogDecay = 0.013;
  544. forecastFogDecay = 0.013;
  545. };
  546. };
  547. class OutroLoose
  548. {
  549. addOns[] = {};
  550. addOnsAuto[] = {};
  551. randomSeed = 13194853;
  552. class Intel
  553. {
  554. timeOfChanges = 1800.0002;
  555. startWeather = 0.3;
  556. startWind = 0.1;
  557. startWaves = 0.1;
  558. forecastWeather = 0.3;
  559. forecastWind = 0.1;
  560. forecastWaves = 0.1;
  561. forecastLightnings = 0.1;
  562. year = 2035;
  563. month = 6;
  564. day = 24;
  565. hour = 12;
  566. minute = 0;
  567. startFogDecay = 0.013;
  568. forecastFogDecay = 0.013;
  569. };
  570. };
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