vlatkovski

Treehouse

Jul 29th, 2015
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  1. --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
  2.  
  3.     Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
  4.    
  5. --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
  6.  
  7. -- AutoGenerated Code
  8.  
  9.  
  10. local var = {}
  11.  
  12. var[1] = Instance.new('Model', game['Workspace'])
  13.     var[1].Name = "Treehouse"
  14.     var[1].Archivable   = true
  15.  
  16. var[2] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  17.     var[2].Name = "Wedge"
  18.     var[2].Archivable   = true
  19.     var[2].BrickColor   = BrickColor.new('Reddish brown')
  20.     var[2].Material = 'Plastic'
  21.     var[2].Reflectance  = 0
  22.     var[2].Transparency = 0
  23.     var[2].RotVelocity  = Vector3.new(0, 0, 0)
  24.     var[2].Velocity = Vector3.new(0, 0, 0)
  25.     var[2].Anchored = true
  26.     var[2].CanCollide   = true
  27.     var[2].Locked   = false
  28.     var[2].Elasticity   = 0
  29.     var[2].Friction = 0.30000001192093
  30.     var[2].Size = Vector3.new(1, 4, 7)
  31.     var[2].BackSurface  = 'Smooth'
  32.     var[2].FrontSurface = 'Smooth'
  33.     var[2].TopSurface   = 'Smooth'
  34.     var[2].BottomSurface    = 'Smooth'
  35.     var[2].LeftSurface  = 'Smooth'
  36.     var[2].RightSurface = 'Smooth'
  37.     var[2].CFrame   = CFrame.new(-78.8999939, 2.10011506, 128.199966, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  38.     var[2]:MakeJoints()
  39.  
  40. var[3] = Instance.new('Part', game['Workspace']['Treehouse'])
  41.     var[3].Name = "Part"
  42.     var[3].Archivable   = true
  43.     var[3].BrickColor   = BrickColor.new('Brown')
  44.     var[3].Material = 'Plastic'
  45.     var[3].Reflectance  = 0
  46.     var[3].Transparency = 0
  47.     var[3].RotVelocity  = Vector3.new(0, 0, 0)
  48.     var[3].Velocity = Vector3.new(0, 0, 0)
  49.     var[3].Anchored = true
  50.     var[3].CanCollide   = true
  51.     var[3].Locked   = false
  52.     var[3].Elasticity   = 0
  53.     var[3].Friction = 0.30000001192093
  54.     var[3].Size = Vector3.new(5, 46, 6)
  55.     var[3].FormFactor   = 'Symmetric'
  56.     var[3].Shape    = 'Block'
  57.     var[3].BackSurface  = 'Smooth'
  58.     var[3].FrontSurface = 'Smooth'
  59.     var[3].TopSurface   = 'Smooth'
  60.     var[3].BottomSurface    = 'Smooth'
  61.     var[3].LeftSurface  = 'Smooth'
  62.     var[3].RightSurface = 'Smooth'
  63.     var[3].CFrame   = CFrame.new(-91.3970642, 163.009308, 142.198349, -0.109313108, -0.756177127, -0.645172, -0.877975166, 0.377774179, -0.294014633, 0.466056287, 0.534305692, -0.705201089)
  64.     var[3]:MakeJoints()
  65.  
  66. var[4] = Instance.new('Part', game['Workspace']['Treehouse'])
  67.     var[4].Name = "Part"
  68.     var[4].Archivable   = true
  69.     var[4].BrickColor   = BrickColor.new('Brown')
  70.     var[4].Material = 'Plastic'
  71.     var[4].Reflectance  = 0
  72.     var[4].Transparency = 0
  73.     var[4].RotVelocity  = Vector3.new(0, 0, 0)
  74.     var[4].Velocity = Vector3.new(0, 0, 0)
  75.     var[4].Anchored = true
  76.     var[4].CanCollide   = true
  77.     var[4].Locked   = false
  78.     var[4].Elasticity   = 0
  79.     var[4].Friction = 0.30000001192093
  80.     var[4].Size = Vector3.new(5, 44, 6)
  81.     var[4].FormFactor   = 'Symmetric'
  82.     var[4].Shape    = 'Block'
  83.     var[4].BackSurface  = 'Smooth'
  84.     var[4].FrontSurface = 'Smooth'
  85.     var[4].TopSurface   = 'Smooth'
  86.     var[4].BottomSurface    = 'Smooth'
  87.     var[4].LeftSurface  = 'Smooth'
  88.     var[4].RightSurface = 'Smooth'
  89.     var[4].CFrame   = CFrame.new(-66.2584534, 167.447449, 143.301544, 0.309980512, 0.290242821, 0.90535599, 0.616200507, 0.663842022, -0.423796892, -0.72401011, 0.689255178, 0.026924707)
  90.     var[4]:MakeJoints()
  91.  
  92. var[5] = Instance.new('Part', game['Workspace']['Treehouse'])
  93.     var[5].Name = "Part"
  94.     var[5].Archivable   = true
  95.     var[5].BrickColor   = BrickColor.new('Dark green')
  96.     var[5].Material = 'Plastic'
  97.     var[5].Reflectance  = 0
  98.     var[5].Transparency = 0.20000000298023
  99.     var[5].RotVelocity  = Vector3.new(0, 0, 0)
  100.     var[5].Velocity = Vector3.new(0, 0, 0)
  101.     var[5].Anchored = true
  102.     var[5].CanCollide   = false
  103.     var[5].Locked   = false
  104.     var[5].Elasticity   = 0
  105.     var[5].Friction = 0.30000001192093
  106.     var[5].Size = Vector3.new(2, 1, 1)
  107.     var[5].FormFactor   = 'Symmetric'
  108.     var[5].Shape    = 'Block'
  109.     var[5].BackSurface  = 'Smooth'
  110.     var[5].FrontSurface = 'Smooth'
  111.     var[5].TopSurface   = 'Smooth'
  112.     var[5].BottomSurface    = 'Smooth'
  113.     var[5].LeftSurface  = 'Smooth'
  114.     var[5].RightSurface = 'Smooth'
  115.     var[5].CFrame   = CFrame.new(-87.8538208, 190.31105, 133.046829, -0.994521856, -0.0217334852, 0.102243803, -8.16444185e-007, 0.978147447, 0.207912341, -0.104528189, 0.206773281, -0.97278899)
  116.     var[5]:MakeJoints()
  117.  
  118. var[6] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  119.     var[6].Name = "Mesh"
  120.     var[6].Archivable   = true
  121.     var[6].MeshId   = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  122.     var[6].MeshType = 'FileMesh'
  123.     var[6].Offset   = Vector3.new(0, 0, 0)
  124.     var[6].Scale    = Vector3.new(210, 215, 210)
  125.     var[6].VertexColor  = Vector3.new(1, 1, 1)
  126.  
  127. var[7] = Instance.new('Part', game['Workspace']['Treehouse'])
  128.     var[7].Name = "Part"
  129.     var[7].Archivable   = true
  130.     var[7].BrickColor   = BrickColor.new('Bright green')
  131.     var[7].Material = 'Plastic'
  132.     var[7].Reflectance  = 0
  133.     var[7].Transparency = 0
  134.     var[7].RotVelocity  = Vector3.new(0, 0, 0)
  135.     var[7].Velocity = Vector3.new(0, 0, 0)
  136.     var[7].Anchored = true
  137.     var[7].CanCollide   = false
  138.     var[7].Locked   = false
  139.     var[7].Elasticity   = 0
  140.     var[7].Friction = 0.30000001192093
  141.     var[7].Size = Vector3.new(2, 1, 1)
  142.     var[7].FormFactor   = 'Symmetric'
  143.     var[7].Shape    = 'Block'
  144.     var[7].BackSurface  = 'Smooth'
  145.     var[7].FrontSurface = 'Smooth'
  146.     var[7].TopSurface   = 'Smooth'
  147.     var[7].BottomSurface    = 'Smooth'
  148.     var[7].LeftSurface  = 'Smooth'
  149.     var[7].RightSurface = 'Smooth'
  150.     var[7].CFrame   = CFrame.new(-87.8538208, 192.61116, 133.046829, -0.994521856, -0.0217334852, 0.102243803, -8.16444185e-007, 0.978147447, 0.207912341, -0.104528189, 0.206773281, -0.97278899)
  151.     var[7]:MakeJoints()
  152.  
  153. var[8] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  154.     var[8].Name = "Mesh"
  155.     var[8].Archivable   = true
  156.     var[8].MeshId   = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  157.     var[8].MeshType = 'FileMesh'
  158.     var[8].Offset   = Vector3.new(0, 0, 0)
  159.     var[8].Scale    = Vector3.new(200, 200, 200)
  160.     var[8].VertexColor  = Vector3.new(1, 1, 1)
  161.  
  162. var[9] = Instance.new('Part', game['Workspace']['Treehouse'])
  163.     var[9].Name = "Part"
  164.     var[9].Archivable   = true
  165.     var[9].BrickColor   = BrickColor.new('Brown')
  166.     var[9].Material = 'Plastic'
  167.     var[9].Reflectance  = 0
  168.     var[9].Transparency = 0
  169.     var[9].RotVelocity  = Vector3.new(0, 0, 0)
  170.     var[9].Velocity = Vector3.new(0, 0, 0)
  171.     var[9].Anchored = true
  172.     var[9].CanCollide   = true
  173.     var[9].Locked   = false
  174.     var[9].Elasticity   = 0
  175.     var[9].Friction = 0.30000001192093
  176.     var[9].Size = Vector3.new(7, 44, 8)
  177.     var[9].FormFactor   = 'Symmetric'
  178.     var[9].Shape    = 'Block'
  179.     var[9].BackSurface  = 'Smooth'
  180.     var[9].FrontSurface = 'Smooth'
  181.     var[9].TopSurface   = 'Smooth'
  182.     var[9].BottomSurface    = 'Smooth'
  183.     var[9].LeftSurface  = 'Smooth'
  184.     var[9].RightSurface = 'Smooth'
  185.     var[9].CFrame   = CFrame.new(-72.3238831, 147.749863, 124.630798, 0.921589315, -0.233625636, -0.309987307, -0.00762067735, 0.787547827, -0.616204619, 0.388091475, 0.570248961, 0.724016249)
  186.     var[9]:MakeJoints()
  187.  
  188. var[10] = Instance.new('Part', game['Workspace']['Treehouse'])
  189.     var[10].Name    = "Part"
  190.     var[10].Archivable  = true
  191.     var[10].BrickColor  = BrickColor.new('Brown')
  192.     var[10].Material    = 'Plastic'
  193.     var[10].Reflectance = 0
  194.     var[10].Transparency    = 0
  195.     var[10].RotVelocity = Vector3.new(0, 0, 0)
  196.     var[10].Velocity    = Vector3.new(0, 0, 0)
  197.     var[10].Anchored    = true
  198.     var[10].CanCollide  = true
  199.     var[10].Locked  = false
  200.     var[10].Elasticity  = 0
  201.     var[10].Friction    = 0.30000001192093
  202.     var[10].Size    = Vector3.new(7, 44, 8)
  203.     var[10].FormFactor  = 'Symmetric'
  204.     var[10].Shape   = 'Block'
  205.     var[10].BackSurface = 'Smooth'
  206.     var[10].FrontSurface    = 'Smooth'
  207.     var[10].TopSurface  = 'Smooth'
  208.     var[10].BottomSurface   = 'Smooth'
  209.     var[10].LeftSurface = 'Smooth'
  210.     var[10].RightSurface    = 'Smooth'
  211.     var[10].CFrame  = CFrame.new(-41.1145325, 141.74527, 92.4701385, -0.75222677, 0.538950145, -0.379057884, 0.268191606, 0.775912941, 0.570990145, 0.601851046, 0.327854097, -0.728206992)
  212.     var[10]:MakeJoints()
  213.  
  214. var[11] = Instance.new('Part', game['Workspace']['Treehouse'])
  215.     var[11].Name    = "Part"
  216.     var[11].Archivable  = true
  217.     var[11].BrickColor  = BrickColor.new('Brown')
  218.     var[11].Material    = 'Plastic'
  219.     var[11].Reflectance = 0
  220.     var[11].Transparency    = 0
  221.     var[11].RotVelocity = Vector3.new(0, 0, 0)
  222.     var[11].Velocity    = Vector3.new(0, 0, 0)
  223.     var[11].Anchored    = true
  224.     var[11].CanCollide  = true
  225.     var[11].Locked  = false
  226.     var[11].Elasticity  = 0
  227.     var[11].Friction    = 0.30000001192093
  228.     var[11].Size    = Vector3.new(7, 44, 8)
  229.     var[11].FormFactor  = 'Symmetric'
  230.     var[11].Shape   = 'Block'
  231.     var[11].BackSurface = 'Smooth'
  232.     var[11].FrontSurface    = 'Smooth'
  233.     var[11].TopSurface  = 'Smooth'
  234.     var[11].BottomSurface   = 'Smooth'
  235.     var[11].LeftSurface = 'Smooth'
  236.     var[11].RightSurface    = 'Smooth'
  237.     var[11].CFrame  = CFrame.new(-74.1280212, 149.271667, 103.595169, 0.872949719, -0.296139091, -0.387634575, 0.334651023, 0.941721737, 0.0341891199, 0.354919165, -0.159567699, 0.921178818)
  238.     var[11]:MakeJoints()
  239.  
  240. var[12] = Instance.new('Part', game['Workspace']['Treehouse'])
  241.     var[12].Name    = "Part"
  242.     var[12].Archivable  = true
  243.     var[12].BrickColor  = BrickColor.new('Brown')
  244.     var[12].Material    = 'Plastic'
  245.     var[12].Reflectance = 0
  246.     var[12].Transparency    = 0
  247.     var[12].RotVelocity = Vector3.new(0, 0, 0)
  248.     var[12].Velocity    = Vector3.new(0, 0, 0)
  249.     var[12].Anchored    = true
  250.     var[12].CanCollide  = true
  251.     var[12].Locked  = false
  252.     var[12].Elasticity  = 0
  253.     var[12].Friction    = 0.30000001192093
  254.     var[12].Size    = Vector3.new(5, 47, 6)
  255.     var[12].FormFactor  = 'Symmetric'
  256.     var[12].Shape   = 'Block'
  257.     var[12].BackSurface = 'Smooth'
  258.     var[12].FrontSurface    = 'Smooth'
  259.     var[12].TopSurface  = 'Smooth'
  260.     var[12].BottomSurface   = 'Smooth'
  261.     var[12].LeftSurface = 'Smooth'
  262.     var[12].RightSurface    = 'Smooth'
  263.     var[12].CFrame  = CFrame.new(-13.5561819, 168.656067, 98.5393829, 0.379057705, -0.814160228, 0.439839005, -0.570989847, -0.579820633, -0.581187189, 0.72820729, -0.0308399573, -0.684662759)
  264.     var[12]:MakeJoints()
  265.  
  266. var[13] = Instance.new('Part', game['Workspace']['Treehouse'])
  267.     var[13].Name    = "Part"
  268.     var[13].Archivable  = true
  269.     var[13].BrickColor  = BrickColor.new('Brown')
  270.     var[13].Material    = 'Plastic'
  271.     var[13].Reflectance = 0
  272.     var[13].Transparency    = 0
  273.     var[13].RotVelocity = Vector3.new(0, 0, 0)
  274.     var[13].Velocity    = Vector3.new(0, 0, 0)
  275.     var[13].Anchored    = true
  276.     var[13].CanCollide  = true
  277.     var[13].Locked  = false
  278.     var[13].Elasticity  = 0
  279.     var[13].Friction    = 0.30000001192093
  280.     var[13].Size    = Vector3.new(5, 39, 6)
  281.     var[13].FormFactor  = 'Symmetric'
  282.     var[13].Shape   = 'Block'
  283.     var[13].BackSurface = 'Smooth'
  284.     var[13].FrontSurface    = 'Smooth'
  285.     var[13].TopSurface  = 'Smooth'
  286.     var[13].BottomSurface   = 'Smooth'
  287.     var[13].LeftSurface = 'Smooth'
  288.     var[13].RightSurface    = 'Smooth'
  289.     var[13].CFrame  = CFrame.new(-37.9919701, 164.338272, 109.246719, 0.379058331, -0.0706625208, -0.92267102, -0.570990145, 0.766775131, -0.293301076, 0.72820729, 0.638014436, 0.250304639)
  290.     var[13]:MakeJoints()
  291.  
  292. var[14] = Instance.new('Part', game['Workspace']['Treehouse'])
  293.     var[14].Name    = "Part"
  294.     var[14].Archivable  = true
  295.     var[14].BrickColor  = BrickColor.new('Dark green')
  296.     var[14].Material    = 'Plastic'
  297.     var[14].Reflectance = 0
  298.     var[14].Transparency    = 0.20000000298023
  299.     var[14].RotVelocity = Vector3.new(0, 0, 0)
  300.     var[14].Velocity    = Vector3.new(0, 0, 0)
  301.     var[14].Anchored    = true
  302.     var[14].CanCollide  = false
  303.     var[14].Locked  = false
  304.     var[14].Elasticity  = 0
  305.     var[14].Friction    = 0.30000001192093
  306.     var[14].Size    = Vector3.new(2, 1, 1)
  307.     var[14].FormFactor  = 'Symmetric'
  308.     var[14].Shape   = 'Block'
  309.     var[14].BackSurface = 'Smooth'
  310.     var[14].FrontSurface    = 'Smooth'
  311.     var[14].TopSurface  = 'Smooth'
  312.     var[14].BottomSurface   = 'Smooth'
  313.     var[14].LeftSurface = 'Smooth'
  314.     var[14].RightSurface    = 'Smooth'
  315.     var[14].CFrame  = CFrame.new(-75.8999939, 221.654007, 90.6781082, -0.99999994, 1.86264515e-009, 4.65661287e-009, -3.7252903e-009, 1, 2.98023224e-008, 4.65661287e-009, -2.98023224e-008, -0.999999881)
  316.     var[14]:MakeJoints()
  317.  
  318. var[15] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  319.     var[15].Name    = "Mesh"
  320.     var[15].Archivable  = true
  321.     var[15].MeshId  = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  322.     var[15].MeshType    = 'FileMesh'
  323.     var[15].Offset  = Vector3.new(0, 0, 0)
  324.     var[15].Scale   = Vector3.new(210, 215, 210)
  325.     var[15].VertexColor = Vector3.new(1, 1, 1)
  326.  
  327. var[16] = Instance.new('Part', game['Workspace']['Treehouse'])
  328.     var[16].Name    = "Part"
  329.     var[16].Archivable  = true
  330.     var[16].BrickColor  = BrickColor.new('Bright green')
  331.     var[16].Material    = 'Plastic'
  332.     var[16].Reflectance = 0
  333.     var[16].Transparency    = 0
  334.     var[16].RotVelocity = Vector3.new(0, 0, 0)
  335.     var[16].Velocity    = Vector3.new(0, 0, 0)
  336.     var[16].Anchored    = true
  337.     var[16].CanCollide  = false
  338.     var[16].Locked  = false
  339.     var[16].Elasticity  = 0
  340.     var[16].Friction    = 0.30000001192093
  341.     var[16].Size    = Vector3.new(2, 1, 1)
  342.     var[16].FormFactor  = 'Symmetric'
  343.     var[16].Shape   = 'Block'
  344.     var[16].BackSurface = 'Smooth'
  345.     var[16].FrontSurface    = 'Smooth'
  346.     var[16].TopSurface  = 'Smooth'
  347.     var[16].BottomSurface   = 'Smooth'
  348.     var[16].LeftSurface = 'Smooth'
  349.     var[16].RightSurface    = 'Smooth'
  350.     var[16].CFrame  = CFrame.new(-75.8999939, 223.901733, 90.1998978, -1, 1.86264515e-009, -2.79396772e-009, -1.86264515e-009, 1, 1.49011612e-008, -2.79396772e-009, -1.49011612e-008, -0.999999881)
  351.     var[16]:MakeJoints()
  352.  
  353. var[17] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  354.     var[17].Name    = "Mesh"
  355.     var[17].Archivable  = true
  356.     var[17].MeshId  = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  357.     var[17].MeshType    = 'FileMesh'
  358.     var[17].Offset  = Vector3.new(0, 0, 0)
  359.     var[17].Scale   = Vector3.new(200, 200, 200)
  360.     var[17].VertexColor = Vector3.new(1, 1, 1)
  361.  
  362. var[18] = Instance.new('Part', game['Workspace']['Treehouse'])
  363.     var[18].Name    = "Part"
  364.     var[18].Archivable  = true
  365.     var[18].BrickColor  = BrickColor.new('Reddish brown')
  366.     var[18].Material    = 'Plastic'
  367.     var[18].Reflectance = 0
  368.     var[18].Transparency    = 0
  369.     var[18].RotVelocity = Vector3.new(0, 0, 0)
  370.     var[18].Velocity    = Vector3.new(0, 0, 0)
  371.     var[18].Anchored    = true
  372.     var[18].CanCollide  = true
  373.     var[18].Locked  = false
  374.     var[18].Elasticity  = 0
  375.     var[18].Friction    = 0.30000001192093
  376.     var[18].Size    = Vector3.new(5, 1, 6)
  377.     var[18].FormFactor  = 'Symmetric'
  378.     var[18].Shape   = 'Block'
  379.     var[18].BackSurface = 'Smooth'
  380.     var[18].FrontSurface    = 'Smooth'
  381.     var[18].TopSurface  = 'Smooth'
  382.     var[18].BottomSurface   = 'Smooth'
  383.     var[18].LeftSurface = 'Smooth'
  384.     var[18].RightSurface    = 'Smooth'
  385.     var[18].CFrame  = CFrame.new(-90.8999939, 103.599907, 88.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  386.     var[18]:MakeJoints()
  387.  
  388. var[19] = Instance.new('Part', game['Workspace']['Treehouse'])
  389.     var[19].Name    = "Part"
  390.     var[19].Archivable  = true
  391.     var[19].BrickColor  = BrickColor.new('Reddish brown')
  392.     var[19].Material    = 'Plastic'
  393.     var[19].Reflectance = 0
  394.     var[19].Transparency    = 0
  395.     var[19].RotVelocity = Vector3.new(0, 0, 0)
  396.     var[19].Velocity    = Vector3.new(0, 0, 0)
  397.     var[19].Anchored    = true
  398.     var[19].CanCollide  = true
  399.     var[19].Locked  = false
  400.     var[19].Elasticity  = 0
  401.     var[19].Friction    = 0.30000001192093
  402.     var[19].Size    = Vector3.new(5, 1, 6)
  403.     var[19].FormFactor  = 'Symmetric'
  404.     var[19].Shape   = 'Block'
  405.     var[19].BackSurface = 'Smooth'
  406.     var[19].FrontSurface    = 'Smooth'
  407.     var[19].TopSurface  = 'Smooth'
  408.     var[19].BottomSurface   = 'Smooth'
  409.     var[19].LeftSurface = 'Smooth'
  410.     var[19].RightSurface    = 'Smooth'
  411.     var[19].CFrame  = CFrame.new(-90.8999939, 108.199898, 88.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  412.     var[19]:MakeJoints()
  413.  
  414. var[20] = Instance.new('Part', game['Workspace']['Treehouse'])
  415.     var[20].Name    = "Part"
  416.     var[20].Archivable  = true
  417.     var[20].BrickColor  = BrickColor.new('Brown')
  418.     var[20].Material    = 'Plastic'
  419.     var[20].Reflectance = 0
  420.     var[20].Transparency    = 0
  421.     var[20].RotVelocity = Vector3.new(0, 0, 0)
  422.     var[20].Velocity    = Vector3.new(0, 0, 0)
  423.     var[20].Anchored    = true
  424.     var[20].CanCollide  = true
  425.     var[20].Locked  = false
  426.     var[20].Elasticity  = 0
  427.     var[20].Friction    = 0.30000001192093
  428.     var[20].Size    = Vector3.new(7, 44, 8)
  429.     var[20].FormFactor  = 'Symmetric'
  430.     var[20].Shape   = 'Block'
  431.     var[20].BackSurface = 'Smooth'
  432.     var[20].FrontSurface    = 'Smooth'
  433.     var[20].TopSurface  = 'Smooth'
  434.     var[20].BottomSurface   = 'Smooth'
  435.     var[20].LeftSurface = 'Smooth'
  436.     var[20].RightSurface    = 'Smooth'
  437.     var[20].CFrame  = CFrame.new(-60.865509, 138.389923, 69.3627014, 0.912707329, -0.408316433, 0.0156921241, 0.268193752, 0.627582192, 0.730899155, -0.3082847, -0.662888527, 0.682304859)
  438.     var[20]:MakeJoints()
  439.  
  440. var[21] = Instance.new('Part', game['Workspace']['Treehouse'])
  441.     var[21].Name    = "Part"
  442.     var[21].Archivable  = true
  443.     var[21].BrickColor  = BrickColor.new('Reddish brown')
  444.     var[21].Material    = 'Plastic'
  445.     var[21].Reflectance = 0
  446.     var[21].Transparency    = 0
  447.     var[21].RotVelocity = Vector3.new(0, 0, 0)
  448.     var[21].Velocity    = Vector3.new(0, 0, 0)
  449.     var[21].Anchored    = true
  450.     var[21].CanCollide  = true
  451.     var[21].Locked  = false
  452.     var[21].Elasticity  = 0
  453.     var[21].Friction    = 0.30000001192093
  454.     var[21].Size    = Vector3.new(5, 5, 5)
  455.     var[21].FormFactor  = 'Symmetric'
  456.     var[21].Shape   = 'Ball'
  457.     var[21].BackSurface = 'Smooth'
  458.     var[21].FrontSurface    = 'Smooth'
  459.     var[21].TopSurface  = 'Smooth'
  460.     var[21].BottomSurface   = 'Smooth'
  461.     var[21].LeftSurface = 'Smooth'
  462.     var[21].RightSurface    = 'Smooth'
  463.     var[21].CFrame  = CFrame.new(-90.8999939, 105.900856, 88.1999969, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  464.     var[21]:MakeJoints()
  465.  
  466. var[22] = Instance.new('Part', game['Workspace']['Treehouse'])
  467.     var[22].Name    = "Part"
  468.     var[22].Archivable  = true
  469.     var[22].BrickColor  = BrickColor.new('Dark orange')
  470.     var[22].Material    = 'Plastic'
  471.     var[22].Reflectance = 0
  472.     var[22].Transparency    = 0
  473.     var[22].RotVelocity = Vector3.new(0, 0, 0)
  474.     var[22].Velocity    = Vector3.new(0, 0, 0)
  475.     var[22].Anchored    = true
  476.     var[22].CanCollide  = true
  477.     var[22].Locked  = false
  478.     var[22].Elasticity  = 0
  479.     var[22].Friction    = 0.30000001192093
  480.     var[22].Size    = Vector3.new(1, 29, 11)
  481.     var[22].FormFactor  = 'Symmetric'
  482.     var[22].Shape   = 'Block'
  483.     var[22].BackSurface = 'Smooth'
  484.     var[22].FrontSurface    = 'Smooth'
  485.     var[22].TopSurface  = 'Smooth'
  486.     var[22].BottomSurface   = 'Smooth'
  487.     var[22].LeftSurface = 'Smooth'
  488.     var[22].RightSurface    = 'Smooth'
  489.     var[22].CFrame  = CFrame.new(-45.8999901, 100.599907, 87.6999969, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  490.     var[22]:MakeJoints()
  491.  
  492. var[23] = Instance.new('Part', game['Workspace']['Treehouse'])
  493.     var[23].Name    = "Part"
  494.     var[23].Archivable  = true
  495.     var[23].BrickColor  = BrickColor.new('Bright green')
  496.     var[23].Material    = 'Plastic'
  497.     var[23].Reflectance = 0
  498.     var[23].Transparency    = 0
  499.     var[23].RotVelocity = Vector3.new(0, 0, 0)
  500.     var[23].Velocity    = Vector3.new(0, 0, 0)
  501.     var[23].Anchored    = true
  502.     var[23].CanCollide  = false
  503.     var[23].Locked  = false
  504.     var[23].Elasticity  = 0
  505.     var[23].Friction    = 0.30000001192093
  506.     var[23].Size    = Vector3.new(2, 1, 1)
  507.     var[23].FormFactor  = 'Symmetric'
  508.     var[23].Shape   = 'Block'
  509.     var[23].BackSurface = 'Smooth'
  510.     var[23].FrontSurface    = 'Smooth'
  511.     var[23].TopSurface  = 'Smooth'
  512.     var[23].BottomSurface   = 'Smooth'
  513.     var[23].LeftSurface = 'Smooth'
  514.     var[23].RightSurface    = 'Smooth'
  515.     var[23].CFrame  = CFrame.new(-12.8999939, 178.101318, 93.1999741, -0.898793519, 0.438369364, 3.63215804e-008, 0.43836984, 0.898792505, -1.49011612e-008, -7.4505806e-009, 0, -0.999998808)
  516.     var[23]:MakeJoints()
  517.  
  518. var[24] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  519.     var[24].Name    = "Mesh"
  520.     var[24].Archivable  = true
  521.     var[24].MeshId  = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  522.     var[24].MeshType    = 'FileMesh'
  523.     var[24].Offset  = Vector3.new(0, 0, 0)
  524.     var[24].Scale   = Vector3.new(200, 200, 200)
  525.     var[24].VertexColor = Vector3.new(1, 1, 1)
  526.  
  527. var[25] = Instance.new('Part', game['Workspace']['Treehouse'])
  528.     var[25].Name    = "Part"
  529.     var[25].Archivable  = true
  530.     var[25].BrickColor  = BrickColor.new('Reddish brown')
  531.     var[25].Material    = 'Plastic'
  532.     var[25].Reflectance = 0
  533.     var[25].Transparency    = 0
  534.     var[25].RotVelocity = Vector3.new(0, 0, 0)
  535.     var[25].Velocity    = Vector3.new(0, 0, 0)
  536.     var[25].Anchored    = true
  537.     var[25].CanCollide  = true
  538.     var[25].Locked  = false
  539.     var[25].Elasticity  = 0
  540.     var[25].Friction    = 0.30000001192093
  541.     var[25].Size    = Vector3.new(56, 1, 7)
  542.     var[25].FormFactor  = 'Symmetric'
  543.     var[25].Shape   = 'Block'
  544.     var[25].BackSurface = 'Smooth'
  545.     var[25].FrontSurface    = 'Smooth'
  546.     var[25].TopSurface  = 'Smooth'
  547.     var[25].BottomSurface   = 'Smooth'
  548.     var[25].LeftSurface = 'Smooth'
  549.     var[25].RightSurface    = 'Smooth'
  550.     var[25].CFrame  = CFrame.new(-64.3999939, 106.113388, 75.1069031, 1, -1.86264515e-009, 1.44354999e-008, 1.86264515e-009, 0.89442718, 0.44721359, 2.79396772e-009, -0.44721359, 0.894427121)
  551.     var[25]:MakeJoints()
  552.  
  553. var[26] = Instance.new('Part', game['Workspace']['Treehouse'])
  554.     var[26].Name    = "Part"
  555.     var[26].Archivable  = true
  556.     var[26].BrickColor  = BrickColor.new('Reddish brown')
  557.     var[26].Material    = 'Plastic'
  558.     var[26].Reflectance = 0
  559.     var[26].Transparency    = 0
  560.     var[26].RotVelocity = Vector3.new(0, 0, 0)
  561.     var[26].Velocity    = Vector3.new(0, 0, 0)
  562.     var[26].Anchored    = true
  563.     var[26].CanCollide  = true
  564.     var[26].Locked  = false
  565.     var[26].Elasticity  = 0
  566.     var[26].Friction    = 0.30000001192093
  567.     var[26].Size    = Vector3.new(56, 1, 14)
  568.     var[26].FormFactor  = 'Symmetric'
  569.     var[26].Shape   = 'Block'
  570.     var[26].BackSurface = 'Smooth'
  571.     var[26].FrontSurface    = 'Smooth'
  572.     var[26].TopSurface  = 'Smooth'
  573.     var[26].BottomSurface   = 'Smooth'
  574.     var[26].LeftSurface = 'Smooth'
  575.     var[26].RightSurface    = 'Smooth'
  576.     var[26].CFrame  = CFrame.new(-64.3999939, 111.864273, 83.3537445, 1, 7.4505806e-009, 3.7252903e-009, 1.86264515e-009, 0.780868709, 0.624694884, 2.79396772e-009, -0.624694884, 0.780868649)
  577.     var[26]:MakeJoints()
  578.  
  579. var[27] = Instance.new('Part', game['Workspace']['Treehouse'])
  580.     var[27].Name    = "Part"
  581.     var[27].Archivable  = true
  582.     var[27].BrickColor  = BrickColor.new('Reddish brown')
  583.     var[27].Material    = 'Plastic'
  584.     var[27].Reflectance = 0
  585.     var[27].Transparency    = 0
  586.     var[27].RotVelocity = Vector3.new(0, 0, 0)
  587.     var[27].Velocity    = Vector3.new(0, 0, 0)
  588.     var[27].Anchored    = true
  589.     var[27].CanCollide  = true
  590.     var[27].Locked  = false
  591.     var[27].Elasticity  = 0
  592.     var[27].Friction    = 0.30000001192093
  593.     var[27].Size    = Vector3.new(34, 1, 7)
  594.     var[27].FormFactor  = 'Symmetric'
  595.     var[27].Shape   = 'Block'
  596.     var[27].BackSurface = 'Smooth'
  597.     var[27].FrontSurface    = 'Smooth'
  598.     var[27].TopSurface  = 'Smooth'
  599.     var[27].BottomSurface   = 'Smooth'
  600.     var[27].LeftSurface = 'Smooth'
  601.     var[27].RightSurface    = 'Smooth'
  602.     var[27].CFrame  = CFrame.new(-75.3999939, 106.114754, 101.293129, -1, 1.86264515e-009, 0, -1.86264515e-009, 0.89442718, 0.44721359, -2.79396772e-009, 0.44721356, -0.89442718)
  603.     var[27]:MakeJoints()
  604.  
  605. var[28] = Instance.new('Part', game['Workspace']['Treehouse'])
  606.     var[28].Name    = "Part"
  607.     var[28].Archivable  = true
  608.     var[28].BrickColor  = BrickColor.new('Reddish brown')
  609.     var[28].Material    = 'Plastic'
  610.     var[28].Reflectance = 0
  611.     var[28].Transparency    = 0
  612.     var[28].RotVelocity = Vector3.new(0, 0, 0)
  613.     var[28].Velocity    = Vector3.new(0, 0, 0)
  614.     var[28].Anchored    = true
  615.     var[28].CanCollide  = true
  616.     var[28].Locked  = false
  617.     var[28].Elasticity  = 0
  618.     var[28].Friction    = 0.30000001192093
  619.     var[28].Size    = Vector3.new(34, 1, 15)
  620.     var[28].FormFactor  = 'Symmetric'
  621.     var[28].Shape   = 'Block'
  622.     var[28].BackSurface = 'Smooth'
  623.     var[28].FrontSurface    = 'Smooth'
  624.     var[28].TopSurface  = 'Smooth'
  625.     var[28].BottomSurface   = 'Smooth'
  626.     var[28].LeftSurface = 'Smooth'
  627.     var[28].RightSurface    = 'Smooth'
  628.     var[28].CFrame  = CFrame.new(-75.3999939, 102.586937, 110.991302, -1, 0, -1.86264515e-009, -1.86264515e-009, 0.957826197, 0.287347853, -2.79396772e-009, 0.287347853, -0.957826197)
  629.     var[28]:MakeJoints()
  630.  
  631. var[29] = Instance.new('Part', game['Workspace']['Treehouse'])
  632.     var[29].Name    = "Part"
  633.     var[29].Archivable  = true
  634.     var[29].BrickColor  = BrickColor.new('Dark orange')
  635.     var[29].Material    = 'Plastic'
  636.     var[29].Reflectance = 0
  637.     var[29].Transparency    = 0
  638.     var[29].RotVelocity = Vector3.new(0, 0, 0)
  639.     var[29].Velocity    = Vector3.new(0, 0, 0)
  640.     var[29].Anchored    = true
  641.     var[29].CanCollide  = true
  642.     var[29].Locked  = false
  643.     var[29].Elasticity  = 0
  644.     var[29].Friction    = 0.30000001192093
  645.     var[29].Size    = Vector3.new(1, 3, 20)
  646.     var[29].FormFactor  = 'Symmetric'
  647.     var[29].Shape   = 'Block'
  648.     var[29].BackSurface = 'Smooth'
  649.     var[29].FrontSurface    = 'Smooth'
  650.     var[29].TopSurface  = 'Smooth'
  651.     var[29].BottomSurface   = 'Smooth'
  652.     var[29].LeftSurface = 'Smooth'
  653.     var[29].RightSurface    = 'Smooth'
  654.     var[29].CFrame  = CFrame.new(-90.8999939, 105.599884, 88.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  655.     var[29]:MakeJoints()
  656.  
  657. var[30] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  658.     var[30].Name    = "Wedge"
  659.     var[30].Archivable  = true
  660.     var[30].BrickColor  = BrickColor.new('Dark orange')
  661.     var[30].Material    = 'Plastic'
  662.     var[30].Reflectance = 0
  663.     var[30].Transparency    = 0
  664.     var[30].RotVelocity = Vector3.new(0, 0, 0)
  665.     var[30].Velocity    = Vector3.new(0, 0, 0)
  666.     var[30].Anchored    = true
  667.     var[30].CanCollide  = true
  668.     var[30].Locked  = false
  669.     var[30].Elasticity  = 0
  670.     var[30].Friction    = 0.30000001192093
  671.     var[30].Size    = Vector3.new(1, 3, 6)
  672.     var[30].BackSurface = 'Smooth'
  673.     var[30].FrontSurface    = 'Smooth'
  674.     var[30].TopSurface  = 'Smooth'
  675.     var[30].BottomSurface   = 'Smooth'
  676.     var[30].LeftSurface = 'Smooth'
  677.     var[30].RightSurface    = 'Smooth'
  678.     var[30].CFrame  = CFrame.new(-90.8999939, 105.599884, 101.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  679.     var[30]:MakeJoints()
  680.  
  681. var[31] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  682.     var[31].Name    = "Wedge"
  683.     var[31].Archivable  = true
  684.     var[31].BrickColor  = BrickColor.new('Dark orange')
  685.     var[31].Material    = 'Plastic'
  686.     var[31].Reflectance = 0
  687.     var[31].Transparency    = 0
  688.     var[31].RotVelocity = Vector3.new(0, 0, 0)
  689.     var[31].Velocity    = Vector3.new(0, 0, 0)
  690.     var[31].Anchored    = true
  691.     var[31].CanCollide  = true
  692.     var[31].Locked  = false
  693.     var[31].Elasticity  = 0
  694.     var[31].Friction    = 0.30000001192093
  695.     var[31].Size    = Vector3.new(1, 3, 6)
  696.     var[31].BackSurface = 'Smooth'
  697.     var[31].FrontSurface    = 'Smooth'
  698.     var[31].TopSurface  = 'Smooth'
  699.     var[31].BottomSurface   = 'Smooth'
  700.     var[31].LeftSurface = 'Smooth'
  701.     var[31].RightSurface    = 'Smooth'
  702.     var[31].CFrame  = CFrame.new(-90.8999939, 105.599884, 75.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  703.     var[31]:MakeJoints()
  704.  
  705. var[32] = Instance.new('Part', game['Workspace']['Treehouse'])
  706.     var[32].Name    = "Part"
  707.     var[32].Archivable  = true
  708.     var[32].BrickColor  = BrickColor.new('Reddish brown')
  709.     var[32].Material    = 'Plastic'
  710.     var[32].Reflectance = 0
  711.     var[32].Transparency    = 0
  712.     var[32].RotVelocity = Vector3.new(0, 0, 0)
  713.     var[32].Velocity    = Vector3.new(0, 0, 0)
  714.     var[32].Anchored    = true
  715.     var[32].CanCollide  = true
  716.     var[32].Locked  = false
  717.     var[32].Elasticity  = 0
  718.     var[32].Friction    = 0.30000001192093
  719.     var[32].Size    = Vector3.new(34, 1, 14)
  720.     var[32].FormFactor  = 'Symmetric'
  721.     var[32].Shape   = 'Block'
  722.     var[32].BackSurface = 'Smooth'
  723.     var[32].FrontSurface    = 'Smooth'
  724.     var[32].TopSurface  = 'Smooth'
  725.     var[32].BottomSurface   = 'Smooth'
  726.     var[32].LeftSurface = 'Smooth'
  727.     var[32].RightSurface    = 'Smooth'
  728.     var[32].CFrame  = CFrame.new(-75.3999939, 111.864372, 93.0462799, -1, 9.31322575e-009, -1.86264515e-009, -1.86264515e-009, 0.780868709, 0.624694943, -2.79396772e-009, 0.624694943, -0.780868769)
  729.     var[32]:MakeJoints()
  730.  
  731. var[33] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  732.     var[33].Name    = "Wedge"
  733.     var[33].Archivable  = true
  734.     var[33].BrickColor  = BrickColor.new('Dark orange')
  735.     var[33].Material    = 'Plastic'
  736.     var[33].Reflectance = 0
  737.     var[33].Transparency    = 0
  738.     var[33].RotVelocity = Vector3.new(0, 0, 0)
  739.     var[33].Velocity    = Vector3.new(0, 0, 0)
  740.     var[33].Anchored    = true
  741.     var[33].CanCollide  = true
  742.     var[33].Locked  = false
  743.     var[33].Elasticity  = 0
  744.     var[33].Friction    = 0.30000001192093
  745.     var[33].Size    = Vector3.new(1, 8, 10)
  746.     var[33].BackSurface = 'Smooth'
  747.     var[33].FrontSurface    = 'Smooth'
  748.     var[33].TopSurface  = 'Smooth'
  749.     var[33].BottomSurface   = 'Smooth'
  750.     var[33].LeftSurface = 'Smooth'
  751.     var[33].RightSurface    = 'Smooth'
  752.     var[33].CFrame  = CFrame.new(-90.8999939, 111.099884, 93.2000046, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  753.     var[33]:MakeJoints()
  754.  
  755. var[34] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  756.     var[34].Name    = "Wedge"
  757.     var[34].Archivable  = true
  758.     var[34].BrickColor  = BrickColor.new('Dark orange')
  759.     var[34].Material    = 'Plastic'
  760.     var[34].Reflectance = 0
  761.     var[34].Transparency    = 0
  762.     var[34].RotVelocity = Vector3.new(0, 0, 0)
  763.     var[34].Velocity    = Vector3.new(0, 0, 0)
  764.     var[34].Anchored    = true
  765.     var[34].CanCollide  = true
  766.     var[34].Locked  = false
  767.     var[34].Elasticity  = 0
  768.     var[34].Friction    = 0.30000001192093
  769.     var[34].Size    = Vector3.new(1, 3, 6)
  770.     var[34].BackSurface = 'Smooth'
  771.     var[34].FrontSurface    = 'Smooth'
  772.     var[34].TopSurface  = 'Smooth'
  773.     var[34].BottomSurface   = 'Smooth'
  774.     var[34].LeftSurface = 'Smooth'
  775.     var[34].RightSurface    = 'Smooth'
  776.     var[34].CFrame  = CFrame.new(-37.8999901, 105.599884, 75.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  777.     var[34]:MakeJoints()
  778.  
  779. var[35] = Instance.new('Part', game['Workspace']['Treehouse'])
  780.     var[35].Name    = "Part"
  781.     var[35].Archivable  = true
  782.     var[35].BrickColor  = BrickColor.new('Dark orange')
  783.     var[35].Material    = 'Plastic'
  784.     var[35].Reflectance = 0
  785.     var[35].Transparency    = 0
  786.     var[35].RotVelocity = Vector3.new(0, 0, 0)
  787.     var[35].Velocity    = Vector3.new(0, 0, 0)
  788.     var[35].Anchored    = true
  789.     var[35].CanCollide  = true
  790.     var[35].Locked  = false
  791.     var[35].Elasticity  = 0
  792.     var[35].Friction    = 0.30000001192093
  793.     var[35].Size    = Vector3.new(1, 11, 7)
  794.     var[35].FormFactor  = 'Symmetric'
  795.     var[35].Shape   = 'Block'
  796.     var[35].BackSurface = 'Smooth'
  797.     var[35].FrontSurface    = 'Smooth'
  798.     var[35].TopSurface  = 'Smooth'
  799.     var[35].BottomSurface   = 'Smooth'
  800.     var[35].LeftSurface = 'Smooth'
  801.     var[35].RightSurface    = 'Smooth'
  802.     var[35].CFrame  = CFrame.new(-37.8999901, 101.599907, 81.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  803.     var[35]:MakeJoints()
  804.  
  805. var[36] = Instance.new('Part', game['Workspace']['Treehouse'])
  806.     var[36].Name    = "Part"
  807.     var[36].Archivable  = true
  808.     var[36].BrickColor  = BrickColor.new('Dark orange')
  809.     var[36].Material    = 'Plastic'
  810.     var[36].Reflectance = 0
  811.     var[36].Transparency    = 0
  812.     var[36].RotVelocity = Vector3.new(0, 0, 0)
  813.     var[36].Velocity    = Vector3.new(0, 0, 0)
  814.     var[36].Anchored    = true
  815.     var[36].CanCollide  = true
  816.     var[36].Locked  = false
  817.     var[36].Elasticity  = 0
  818.     var[36].Friction    = 0.30000001192093
  819.     var[36].Size    = Vector3.new(1, 8, 6)
  820.     var[36].FormFactor  = 'Symmetric'
  821.     var[36].Shape   = 'Block'
  822.     var[36].BackSurface = 'Smooth'
  823.     var[36].FrontSurface    = 'Smooth'
  824.     var[36].TopSurface  = 'Smooth'
  825.     var[36].BottomSurface   = 'Smooth'
  826.     var[36].LeftSurface = 'Smooth'
  827.     var[36].RightSurface    = 'Smooth'
  828.     var[36].CFrame  = CFrame.new(-37.8999901, 100.099907, 75.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  829.     var[36]:MakeJoints()
  830.  
  831. var[37] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  832.     var[37].Name    = "Wedge"
  833.     var[37].Archivable  = true
  834.     var[37].BrickColor  = BrickColor.new('Dark orange')
  835.     var[37].Material    = 'Plastic'
  836.     var[37].Reflectance = 0
  837.     var[37].Transparency    = 0
  838.     var[37].RotVelocity = Vector3.new(0, 0, 0)
  839.     var[37].Velocity    = Vector3.new(0, 0, 0)
  840.     var[37].Anchored    = true
  841.     var[37].CanCollide  = true
  842.     var[37].Locked  = false
  843.     var[37].Elasticity  = 0
  844.     var[37].Friction    = 0.30000001192093
  845.     var[37].Size    = Vector3.new(1, 8, 10)
  846.     var[37].BackSurface = 'Smooth'
  847.     var[37].FrontSurface    = 'Smooth'
  848.     var[37].TopSurface  = 'Smooth'
  849.     var[37].BottomSurface   = 'Smooth'
  850.     var[37].LeftSurface = 'Smooth'
  851.     var[37].RightSurface    = 'Smooth'
  852.     var[37].CFrame  = CFrame.new(-37.8999901, 111.099884, 83.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  853.     var[37]:MakeJoints()
  854.  
  855. var[38] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  856.     var[38].Name    = "Wedge"
  857.     var[38].Archivable  = true
  858.     var[38].BrickColor  = BrickColor.new('Dark orange')
  859.     var[38].Material    = 'Plastic'
  860.     var[38].Reflectance = 0
  861.     var[38].Transparency    = 0
  862.     var[38].RotVelocity = Vector3.new(0, 0, 0)
  863.     var[38].Velocity    = Vector3.new(0, 0, 0)
  864.     var[38].Anchored    = true
  865.     var[38].CanCollide  = true
  866.     var[38].Locked  = false
  867.     var[38].Elasticity  = 0
  868.     var[38].Friction    = 0.30000001192093
  869.     var[38].Size    = Vector3.new(1, 8, 10)
  870.     var[38].BackSurface = 'Smooth'
  871.     var[38].FrontSurface    = 'Smooth'
  872.     var[38].TopSurface  = 'Smooth'
  873.     var[38].BottomSurface   = 'Smooth'
  874.     var[38].LeftSurface = 'Smooth'
  875.     var[38].RightSurface    = 'Smooth'
  876.     var[38].CFrame  = CFrame.new(-90.8999939, 111.099884, 83.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  877.     var[38]:MakeJoints()
  878.  
  879. var[39] = Instance.new('Part', game['Workspace']['Treehouse'])
  880.     var[39].Name    = "Part"
  881.     var[39].Archivable  = true
  882.     var[39].BrickColor  = BrickColor.new('Dark green')
  883.     var[39].Material    = 'Plastic'
  884.     var[39].Reflectance = 0
  885.     var[39].Transparency    = 0.20000000298023
  886.     var[39].RotVelocity = Vector3.new(0, 0, 0)
  887.     var[39].Velocity    = Vector3.new(0, 0, 0)
  888.     var[39].Anchored    = true
  889.     var[39].CanCollide  = false
  890.     var[39].Locked  = false
  891.     var[39].Elasticity  = 0
  892.     var[39].Friction    = 0.30000001192093
  893.     var[39].Size    = Vector3.new(2, 1, 1)
  894.     var[39].FormFactor  = 'Symmetric'
  895.     var[39].Shape   = 'Block'
  896.     var[39].BackSurface = 'Smooth'
  897.     var[39].FrontSurface    = 'Smooth'
  898.     var[39].TopSurface  = 'Smooth'
  899.     var[39].BottomSurface   = 'Smooth'
  900.     var[39].LeftSurface = 'Smooth'
  901.     var[39].RightSurface    = 'Smooth'
  902.     var[39].CFrame  = CFrame.new(-12.8999939, 175.801163, 93.1999741, -0.898793519, 0.438369364, 3.63215804e-008, 0.43836984, 0.898792505, -1.49011612e-008, -7.4505806e-009, 0, -0.999998808)
  903.     var[39]:MakeJoints()
  904.  
  905. var[40] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  906.     var[40].Name    = "Mesh"
  907.     var[40].Archivable  = true
  908.     var[40].MeshId  = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  909.     var[40].MeshType    = 'FileMesh'
  910.     var[40].Offset  = Vector3.new(0, 0, 0)
  911.     var[40].Scale   = Vector3.new(210, 215, 210)
  912.     var[40].VertexColor = Vector3.new(1, 1, 1)
  913.  
  914. var[41] = Instance.new('Part', game['Workspace']['Treehouse'])
  915.     var[41].Name    = "Part"
  916.     var[41].Archivable  = true
  917.     var[41].BrickColor  = BrickColor.new('Reddish brown')
  918.     var[41].Material    = 'Plastic'
  919.     var[41].Reflectance = 0
  920.     var[41].Transparency    = 0
  921.     var[41].RotVelocity = Vector3.new(0, 0, 0)
  922.     var[41].Velocity    = Vector3.new(0, 0, 0)
  923.     var[41].Anchored    = true
  924.     var[41].CanCollide  = true
  925.     var[41].Locked  = false
  926.     var[41].Elasticity  = 0
  927.     var[41].Friction    = 0.30000001192093
  928.     var[41].Size    = Vector3.new(52, 1, 1)
  929.     var[41].FormFactor  = 'Symmetric'
  930.     var[41].Shape   = 'Block'
  931.     var[41].BackSurface = 'Smooth'
  932.     var[41].FrontSurface    = 'Smooth'
  933.     var[41].TopSurface  = 'Smooth'
  934.     var[41].BottomSurface   = 'Smooth'
  935.     var[41].LeftSurface = 'Smooth'
  936.     var[41].RightSurface    = 'Smooth'
  937.     var[41].CFrame  = CFrame.new(-92.3999939, 94.5999298, 128.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  938.     var[41]:MakeJoints()
  939.  
  940. var[42] = Instance.new('Part', game['Workspace']['Treehouse'])
  941.     var[42].Name    = "Part"
  942.     var[42].Archivable  = true
  943.     var[42].BrickColor  = BrickColor.new('Reddish brown')
  944.     var[42].Material    = 'Plastic'
  945.     var[42].Reflectance = 0
  946.     var[42].Transparency    = 0
  947.     var[42].RotVelocity = Vector3.new(0, 0, 0)
  948.     var[42].Velocity    = Vector3.new(0, 0, 0)
  949.     var[42].Anchored    = true
  950.     var[42].CanCollide  = true
  951.     var[42].Locked  = false
  952.     var[42].Elasticity  = 0
  953.     var[42].Friction    = 0.30000001192093
  954.     var[42].Size    = Vector3.new(4, 15, 1)
  955.     var[42].FormFactor  = 'Symmetric'
  956.     var[42].Shape   = 'Block'
  957.     var[42].BackSurface = 'Smooth'
  958.     var[42].FrontSurface    = 'Smooth'
  959.     var[42].TopSurface  = 'Smooth'
  960.     var[42].BottomSurface   = 'Smooth'
  961.     var[42].LeftSurface = 'Smooth'
  962.     var[42].RightSurface    = 'Smooth'
  963.     var[42].CFrame  = CFrame.new(-64.3999939, 93.5999298, 128.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  964.     var[42]:MakeJoints()
  965.  
  966. var[43] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  967.     var[43].Name    = "Wedge"
  968.     var[43].Archivable  = true
  969.     var[43].BrickColor  = BrickColor.new('Dark orange')
  970.     var[43].Material    = 'Plastic'
  971.     var[43].Reflectance = 0
  972.     var[43].Transparency    = 0
  973.     var[43].RotVelocity = Vector3.new(0, 0, 0)
  974.     var[43].Velocity    = Vector3.new(0, 0, 0)
  975.     var[43].Anchored    = true
  976.     var[43].CanCollide  = true
  977.     var[43].Locked  = false
  978.     var[43].Elasticity  = 0
  979.     var[43].Friction    = 0.30000001192093
  980.     var[43].Size    = Vector3.new(1, 3, 10)
  981.     var[43].BackSurface = 'Smooth'
  982.     var[43].FrontSurface    = 'Smooth'
  983.     var[43].TopSurface  = 'Smooth'
  984.     var[43].BottomSurface   = 'Smooth'
  985.     var[43].LeftSurface = 'Smooth'
  986.     var[43].RightSurface    = 'Smooth'
  987.     var[43].CFrame  = CFrame.new(-90.8999939, 102.599907, 67.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  988.     var[43]:MakeJoints()
  989.  
  990. var[44] = Instance.new('Part', game['Workspace']['Treehouse'])
  991.     var[44].Name    = "Part"
  992.     var[44].Archivable  = true
  993.     var[44].BrickColor  = BrickColor.new('Bright green')
  994.     var[44].Material    = 'Plastic'
  995.     var[44].Reflectance = 0
  996.     var[44].Transparency    = 0
  997.     var[44].RotVelocity = Vector3.new(0, 0, 0)
  998.     var[44].Velocity    = Vector3.new(0, 0, 0)
  999.     var[44].Anchored    = true
  1000.     var[44].CanCollide  = false
  1001.     var[44].Locked  = false
  1002.     var[44].Elasticity  = 0
  1003.     var[44].Friction    = 0.30000001192093
  1004.     var[44].Size    = Vector3.new(2, 1, 1)
  1005.     var[44].FormFactor  = 'Symmetric'
  1006.     var[44].Shape   = 'Block'
  1007.     var[44].BackSurface = 'Smooth'
  1008.     var[44].FrontSurface    = 'Smooth'
  1009.     var[44].TopSurface  = 'Smooth'
  1010.     var[44].BottomSurface   = 'Smooth'
  1011.     var[44].LeftSurface = 'Smooth'
  1012.     var[44].RightSurface    = 'Smooth'
  1013.     var[44].CFrame  = CFrame.new(-96.8775635, 189.522064, 57.9720764, -0.994521916, 0.0217319895, 0.102244176, -7.41580891e-007, 0.978147447, -0.207912341, -0.104528233, -0.20677346, -0.972789049)
  1014.     var[44]:MakeJoints()
  1015.  
  1016. var[45] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  1017.     var[45].Name    = "Mesh"
  1018.     var[45].Archivable  = true
  1019.     var[45].MeshId  = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  1020.     var[45].MeshType    = 'FileMesh'
  1021.     var[45].Offset  = Vector3.new(0, 0, 0)
  1022.     var[45].Scale   = Vector3.new(200, 200, 200)
  1023.     var[45].VertexColor = Vector3.new(1, 1, 1)
  1024.  
  1025. var[46] = Instance.new('Part', game['Workspace']['Treehouse'])
  1026.     var[46].Name    = "Part"
  1027.     var[46].Archivable  = true
  1028.     var[46].BrickColor  = BrickColor.new('Dark green')
  1029.     var[46].Material    = 'Plastic'
  1030.     var[46].Reflectance = 0
  1031.     var[46].Transparency    = 0.20000000298023
  1032.     var[46].RotVelocity = Vector3.new(0, 0, 0)
  1033.     var[46].Velocity    = Vector3.new(0, 0, 0)
  1034.     var[46].Anchored    = true
  1035.     var[46].CanCollide  = false
  1036.     var[46].Locked  = false
  1037.     var[46].Elasticity  = 0
  1038.     var[46].Friction    = 0.30000001192093
  1039.     var[46].Size    = Vector3.new(2, 1, 1)
  1040.     var[46].FormFactor  = 'Symmetric'
  1041.     var[46].Shape   = 'Block'
  1042.     var[46].BackSurface = 'Smooth'
  1043.     var[46].FrontSurface    = 'Smooth'
  1044.     var[46].TopSurface  = 'Smooth'
  1045.     var[46].BottomSurface   = 'Smooth'
  1046.     var[46].LeftSurface = 'Smooth'
  1047.     var[46].RightSurface    = 'Smooth'
  1048.     var[46].CFrame  = CFrame.new(-96.8775635, 187.221878, 57.9720764, -0.994521856, 0.0217319895, 0.102244161, -7.43445071e-007, 0.978147447, -0.207912326, -0.104528233, -0.20677346, -0.97278899)
  1049.     var[46]:MakeJoints()
  1050.  
  1051. var[47] = Instance.new('SpecialMesh', game['Workspace']['Treehouse']['Part'])
  1052.     var[47].Name    = "Mesh"
  1053.     var[47].Archivable  = true
  1054.     var[47].MeshId  = 'rbxassetid://http://www.roblox.com/asset/?id=111820358'
  1055.     var[47].MeshType    = 'FileMesh'
  1056.     var[47].Offset  = Vector3.new(0, 0, 0)
  1057.     var[47].Scale   = Vector3.new(210, 215, 210)
  1058.     var[47].VertexColor = Vector3.new(1, 1, 1)
  1059.  
  1060. var[48] = Instance.new('Part', game['Workspace']['Treehouse'])
  1061.     var[48].Name    = "Part"
  1062.     var[48].Archivable  = true
  1063.     var[48].BrickColor  = BrickColor.new('Brown')
  1064.     var[48].Material    = 'Plastic'
  1065.     var[48].Reflectance = 0
  1066.     var[48].Transparency    = 0
  1067.     var[48].RotVelocity = Vector3.new(0, 0, 0)
  1068.     var[48].Velocity    = Vector3.new(0, 0, 0)
  1069.     var[48].Anchored    = true
  1070.     var[48].CanCollide  = true
  1071.     var[48].Locked  = false
  1072.     var[48].Elasticity  = 0
  1073.     var[48].Friction    = 0.30000001192093
  1074.     var[48].Size    = Vector3.new(5, 44, 6)
  1075.     var[48].FormFactor  = 'Symmetric'
  1076.     var[48].Shape   = 'Block'
  1077.     var[48].BackSurface = 'Smooth'
  1078.     var[48].FrontSurface    = 'Smooth'
  1079.     var[48].TopSurface  = 'Smooth'
  1080.     var[48].BottomSurface   = 'Smooth'
  1081.     var[48].LeftSurface = 'Smooth'
  1082.     var[48].RightSurface    = 'Smooth'
  1083.     var[48].CFrame  = CFrame.new(-84.1039734, 155.759811, 50.3391304, 0.151455522, -0.790238082, 0.593788683, -0.620978713, 0.391310453, 0.679162502, -0.769055724, -0.471593022, -0.431454867)
  1084.     var[48]:MakeJoints()
  1085.  
  1086. var[49] = Instance.new('Part', game['Workspace']['Treehouse'])
  1087.     var[49].Name    = "Part"
  1088.     var[49].Archivable  = true
  1089.     var[49].BrickColor  = BrickColor.new('Reddish brown')
  1090.     var[49].Material    = 'Plastic'
  1091.     var[49].Reflectance = 0
  1092.     var[49].Transparency    = 0
  1093.     var[49].RotVelocity = Vector3.new(0, 0, 0)
  1094.     var[49].Velocity    = Vector3.new(0, 0, 0)
  1095.     var[49].Anchored    = true
  1096.     var[49].CanCollide  = true
  1097.     var[49].Locked  = false
  1098.     var[49].Elasticity  = 0
  1099.     var[49].Friction    = 0.30000001192093
  1100.     var[49].Size    = Vector3.new(4, 21, 4)
  1101.     var[49].FormFactor  = 'Symmetric'
  1102.     var[49].Shape   = 'Block'
  1103.     var[49].BackSurface = 'Smooth'
  1104.     var[49].FrontSurface    = 'Smooth'
  1105.     var[49].TopSurface  = 'Smooth'
  1106.     var[49].BottomSurface   = 'Smooth'
  1107.     var[49].LeftSurface = 'Smooth'
  1108.     var[49].RightSurface    = 'Smooth'
  1109.     var[49].CFrame  = CFrame.new(-38.3999901, 91.5999451, 63.2000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1110.     var[49]:MakeJoints()
  1111.  
  1112. var[50] = Instance.new('Part', game['Workspace']['Treehouse'])
  1113.     var[50].Name    = "Part"
  1114.     var[50].Archivable  = true
  1115.     var[50].BrickColor  = BrickColor.new('Dark orange')
  1116.     var[50].Material    = 'Plastic'
  1117.     var[50].Reflectance = 0
  1118.     var[50].Transparency    = 0
  1119.     var[50].RotVelocity = Vector3.new(0, 0, 0)
  1120.     var[50].Velocity    = Vector3.new(0, 0, 0)
  1121.     var[50].Anchored    = true
  1122.     var[50].CanCollide  = true
  1123.     var[50].Locked  = false
  1124.     var[50].Elasticity  = 0
  1125.     var[50].Friction    = 0.30000001192093
  1126.     var[50].Size    = Vector3.new(1, 6, 34)
  1127.     var[50].FormFactor  = 'Symmetric'
  1128.     var[50].Shape   = 'Block'
  1129.     var[50].BackSurface = 'Smooth'
  1130.     var[50].FrontSurface    = 'Smooth'
  1131.     var[50].TopSurface  = 'Smooth'
  1132.     var[50].BottomSurface   = 'Smooth'
  1133.     var[50].LeftSurface = 'Smooth'
  1134.     var[50].RightSurface    = 'Smooth'
  1135.     var[50].CFrame  = CFrame.new(-64.3999939, 99.0999298, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1136.     var[50]:MakeJoints()
  1137.  
  1138. var[51] = Instance.new('Part', game['Workspace']['Treehouse'])
  1139.     var[51].Name    = "Part"
  1140.     var[51].Archivable  = true
  1141.     var[51].BrickColor  = BrickColor.new('Dark orange')
  1142.     var[51].Material    = 'Plastic'
  1143.     var[51].Reflectance = 0
  1144.     var[51].Transparency    = 0
  1145.     var[51].RotVelocity = Vector3.new(0, 0, 0)
  1146.     var[51].Velocity    = Vector3.new(0, 0, 0)
  1147.     var[51].Anchored    = true
  1148.     var[51].CanCollide  = true
  1149.     var[51].Locked  = false
  1150.     var[51].Elasticity  = 0
  1151.     var[51].Friction    = 0.30000001192093
  1152.     var[51].Size    = Vector3.new(1, 6, 16)
  1153.     var[51].FormFactor  = 'Symmetric'
  1154.     var[51].Shape   = 'Block'
  1155.     var[51].BackSurface = 'Smooth'
  1156.     var[51].FrontSurface    = 'Smooth'
  1157.     var[51].TopSurface  = 'Smooth'
  1158.     var[51].BottomSurface   = 'Smooth'
  1159.     var[51].LeftSurface = 'Smooth'
  1160.     var[51].RightSurface    = 'Smooth'
  1161.     var[51].CFrame  = CFrame.new(-77.3999939, 99.0999298, 113.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1162.     var[51]:MakeJoints()
  1163.  
  1164. var[52] = Instance.new('Part', game['Workspace']['Treehouse'])
  1165.     var[52].Name    = "Part"
  1166.     var[52].Archivable  = true
  1167.     var[52].BrickColor  = BrickColor.new('Light blue')
  1168.     var[52].Material    = 'Plastic'
  1169.     var[52].Reflectance = 0.20000000298023
  1170.     var[52].Transparency    = 0.89999997615814
  1171.     var[52].RotVelocity = Vector3.new(0, 0, 0)
  1172.     var[52].Velocity    = Vector3.new(0, 0, 0)
  1173.     var[52].Anchored    = true
  1174.     var[52].CanCollide  = true
  1175.     var[52].Locked  = false
  1176.     var[52].Elasticity  = 0
  1177.     var[52].Friction    = 0.30000001192093
  1178.     var[52].Size    = Vector3.new(1, 5, 7)
  1179.     var[52].FormFactor  = 'Symmetric'
  1180.     var[52].Shape   = 'Block'
  1181.     var[52].BackSurface = 'Smooth'
  1182.     var[52].FrontSurface    = 'Smooth'
  1183.     var[52].TopSurface  = 'Smooth'
  1184.     var[52].BottomSurface   = 'Smooth'
  1185.     var[52].LeftSurface = 'Smooth'
  1186.     var[52].RightSurface    = 'Smooth'
  1187.     var[52].CFrame  = CFrame.new(-50.8999901, 92.6009827, 62.6999702, 1.2496952e-005, -5.58793545e-009, 1, -1.49011612e-008, 1.00000012, 1.86264515e-009, -0.999999881, -2.98023224e-008, 1.25109218e-005)
  1188.     var[52]:MakeJoints()
  1189.  
  1190. var[53] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  1191.     var[53].Name    = "Mesh"
  1192.     var[53].Archivable  = true
  1193.  
  1194. var[54] = Instance.new('Part', game['Workspace']['Treehouse'])
  1195.     var[54].Name    = "Part"
  1196.     var[54].Archivable  = true
  1197.     var[54].BrickColor  = BrickColor.new('Reddish brown')
  1198.     var[54].Material    = 'Plastic'
  1199.     var[54].Reflectance = 0
  1200.     var[54].Transparency    = 0
  1201.     var[54].RotVelocity = Vector3.new(0, 0, 0)
  1202.     var[54].Velocity    = Vector3.new(0, 0, 0)
  1203.     var[54].Anchored    = true
  1204.     var[54].CanCollide  = true
  1205.     var[54].Locked  = false
  1206.     var[54].Elasticity  = 0
  1207.     var[54].Friction    = 0.30000001192093
  1208.     var[54].Size    = Vector3.new(4, 36, 4)
  1209.     var[54].FormFactor  = 'Symmetric'
  1210.     var[54].Shape   = 'Block'
  1211.     var[54].BackSurface = 'Smooth'
  1212.     var[54].FrontSurface    = 'Smooth'
  1213.     var[54].TopSurface  = 'Smooth'
  1214.     var[54].BottomSurface   = 'Smooth'
  1215.     var[54].LeftSurface = 'Smooth'
  1216.     var[54].RightSurface    = 'Smooth'
  1217.     var[54].CFrame  = CFrame.new(-38.3999901, 99.0999298, 87.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1218.     var[54]:MakeJoints()
  1219.  
  1220. var[55] = Instance.new('Part', game['Workspace']['Treehouse'])
  1221.     var[55].Name    = "Part"
  1222.     var[55].Archivable  = true
  1223.     var[55].BrickColor  = BrickColor.new('Reddish brown')
  1224.     var[55].Material    = 'Plastic'
  1225.     var[55].Reflectance = 0
  1226.     var[55].Transparency    = 0
  1227.     var[55].RotVelocity = Vector3.new(0, 0, 0)
  1228.     var[55].Velocity    = Vector3.new(0, 0, 0)
  1229.     var[55].Anchored    = true
  1230.     var[55].CanCollide  = true
  1231.     var[55].Locked  = false
  1232.     var[55].Elasticity  = 0
  1233.     var[55].Friction    = 0.30000001192093
  1234.     var[55].Size    = Vector3.new(2, 1, 13)
  1235.     var[55].FormFactor  = 'Symmetric'
  1236.     var[55].Shape   = 'Block'
  1237.     var[55].BackSurface = 'Smooth'
  1238.     var[55].FrontSurface    = 'Smooth'
  1239.     var[55].TopSurface  = 'Smooth'
  1240.     var[55].BottomSurface   = 'Smooth'
  1241.     var[55].LeftSurface = 'Smooth'
  1242.     var[55].RightSurface    = 'Smooth'
  1243.     var[55].CFrame  = CFrame.new(-78.8999939, 95.6009598, 113.700012, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  1244.     var[55]:MakeJoints()
  1245.  
  1246. var[56] = Instance.new('Part', game['Workspace']['Treehouse'])
  1247.     var[56].Name    = "Part"
  1248.     var[56].Archivable  = true
  1249.     var[56].BrickColor  = BrickColor.new('Dark orange')
  1250.     var[56].Material    = 'Plastic'
  1251.     var[56].Reflectance = 0
  1252.     var[56].Transparency    = 0
  1253.     var[56].RotVelocity = Vector3.new(0, 0, 0)
  1254.     var[56].Velocity    = Vector3.new(0, 0, 0)
  1255.     var[56].Anchored    = true
  1256.     var[56].CanCollide  = true
  1257.     var[56].Locked  = false
  1258.     var[56].Elasticity  = 0
  1259.     var[56].Friction    = 0.30000001192093
  1260.     var[56].Size    = Vector3.new(1, 10, 6)
  1261.     var[56].FormFactor  = 'Symmetric'
  1262.     var[56].Shape   = 'Block'
  1263.     var[56].BackSurface = 'Smooth'
  1264.     var[56].FrontSurface    = 'Smooth'
  1265.     var[56].TopSurface  = 'Smooth'
  1266.     var[56].BottomSurface   = 'Smooth'
  1267.     var[56].LeftSurface = 'Smooth'
  1268.     var[56].RightSurface    = 'Smooth'
  1269.     var[56].CFrame  = CFrame.new(-37.8999901, 91.0999451, 82.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1270.     var[56]:MakeJoints()
  1271.  
  1272. var[57] = Instance.new('Part', game['Workspace']['Treehouse'])
  1273.     var[57].Name    = "Part"
  1274.     var[57].Archivable  = true
  1275.     var[57].BrickColor  = BrickColor.new('Dark orange')
  1276.     var[57].Material    = 'Plastic'
  1277.     var[57].Reflectance = 0
  1278.     var[57].Transparency    = 0
  1279.     var[57].RotVelocity = Vector3.new(0, 0, 0)
  1280.     var[57].Velocity    = Vector3.new(0, 0, 0)
  1281.     var[57].Anchored    = true
  1282.     var[57].CanCollide  = true
  1283.     var[57].Locked  = false
  1284.     var[57].Elasticity  = 0
  1285.     var[57].Friction    = 0.30000001192093
  1286.     var[57].Size    = Vector3.new(1, 16, 7)
  1287.     var[57].FormFactor  = 'Symmetric'
  1288.     var[57].Shape   = 'Block'
  1289.     var[57].BackSurface = 'Smooth'
  1290.     var[57].FrontSurface    = 'Smooth'
  1291.     var[57].TopSurface  = 'Smooth'
  1292.     var[57].BottomSurface   = 'Smooth'
  1293.     var[57].LeftSurface = 'Smooth'
  1294.     var[57].RightSurface    = 'Smooth'
  1295.     var[57].CFrame  = CFrame.new(-84.8999939, 94.0999298, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1296.     var[57]:MakeJoints()
  1297.  
  1298. var[58] = Instance.new('Part', game['Workspace']['Treehouse'])
  1299.     var[58].Name    = "Part"
  1300.     var[58].Archivable  = true
  1301.     var[58].BrickColor  = BrickColor.new('Reddish brown')
  1302.     var[58].Material    = 'Plastic'
  1303.     var[58].Reflectance = 0
  1304.     var[58].Transparency    = 0
  1305.     var[58].RotVelocity = Vector3.new(0, 0, 0)
  1306.     var[58].Velocity    = Vector3.new(0, 0, 0)
  1307.     var[58].Anchored    = true
  1308.     var[58].CanCollide  = true
  1309.     var[58].Locked  = false
  1310.     var[58].Elasticity  = 0
  1311.     var[58].Friction    = 0.30000001192093
  1312.     var[58].Size    = Vector3.new(2, 1, 14)
  1313.     var[58].FormFactor  = 'Symmetric'
  1314.     var[58].Shape   = 'Block'
  1315.     var[58].BackSurface = 'Smooth'
  1316.     var[58].FrontSurface    = 'Smooth'
  1317.     var[58].TopSurface  = 'Smooth'
  1318.     var[58].BottomSurface   = 'Smooth'
  1319.     var[58].LeftSurface = 'Smooth'
  1320.     var[58].RightSurface    = 'Smooth'
  1321.     var[58].CFrame  = CFrame.new(-64.3999939, 95.6009598, 62.7000084, -9.77888703e-009, 9.31322575e-009, 1, 4.47034836e-008, 1, 1.86264515e-008, -0.999999881, 1.49011612e-008, -4.65661287e-010)
  1322.     var[58]:MakeJoints()
  1323.  
  1324. var[59] = Instance.new('Part', game['Workspace']['Treehouse'])
  1325.     var[59].Name    = "Part"
  1326.     var[59].Archivable  = true
  1327.     var[59].BrickColor  = BrickColor.new('Reddish brown')
  1328.     var[59].Material    = 'Plastic'
  1329.     var[59].Reflectance = 0
  1330.     var[59].Transparency    = 0
  1331.     var[59].RotVelocity = Vector3.new(0, 0, 0)
  1332.     var[59].Velocity    = Vector3.new(0, 0, 0)
  1333.     var[59].Anchored    = true
  1334.     var[59].CanCollide  = true
  1335.     var[59].Locked  = false
  1336.     var[59].Elasticity  = 0
  1337.     var[59].Friction    = 0.30000001192093
  1338.     var[59].Size    = Vector3.new(1, 9, 1)
  1339.     var[59].FormFactor  = 'Symmetric'
  1340.     var[59].Shape   = 'Block'
  1341.     var[59].BackSurface = 'Smooth'
  1342.     var[59].FrontSurface    = 'Smooth'
  1343.     var[59].TopSurface  = 'Smooth'
  1344.     var[59].BottomSurface   = 'Smooth'
  1345.     var[59].LeftSurface = 'Smooth'
  1346.     var[59].RightSurface    = 'Smooth'
  1347.     var[59].CFrame  = CFrame.new(-57.8999901, 90.5999451, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1348.     var[59]:MakeJoints()
  1349.  
  1350. var[60] = Instance.new('Part', game['Workspace']['Treehouse'])
  1351.     var[60].Name    = "Part"
  1352.     var[60].Archivable  = true
  1353.     var[60].BrickColor  = BrickColor.new('Reddish brown')
  1354.     var[60].Material    = 'Plastic'
  1355.     var[60].Reflectance = 0
  1356.     var[60].Transparency    = 0
  1357.     var[60].RotVelocity = Vector3.new(0, 0, 0)
  1358.     var[60].Velocity    = Vector3.new(0, 0, 0)
  1359.     var[60].Anchored    = true
  1360.     var[60].CanCollide  = true
  1361.     var[60].Locked  = false
  1362.     var[60].Elasticity  = 0
  1363.     var[60].Friction    = 0.30000001192093
  1364.     var[60].Size    = Vector3.new(1, 1, 7)
  1365.     var[60].FormFactor  = 'Symmetric'
  1366.     var[60].Shape   = 'Block'
  1367.     var[60].BackSurface = 'Smooth'
  1368.     var[60].FrontSurface    = 'Smooth'
  1369.     var[60].TopSurface  = 'Smooth'
  1370.     var[60].BottomSurface   = 'Smooth'
  1371.     var[60].LeftSurface = 'Smooth'
  1372.     var[60].RightSurface    = 'Smooth'
  1373.     var[60].CFrame  = CFrame.new(-50.8999901, 95.5999298, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1374.     var[60]:MakeJoints()
  1375.  
  1376. var[61] = Instance.new('Part', game['Workspace']['Treehouse'])
  1377.     var[61].Name    = "Part"
  1378.     var[61].Archivable  = true
  1379.     var[61].BrickColor  = BrickColor.new('Dark orange')
  1380.     var[61].Material    = 'Plastic'
  1381.     var[61].Reflectance = 0
  1382.     var[61].Transparency    = 0
  1383.     var[61].RotVelocity = Vector3.new(0, 0, 0)
  1384.     var[61].Velocity    = Vector3.new(0, 0, 0)
  1385.     var[61].Anchored    = true
  1386.     var[61].CanCollide  = true
  1387.     var[61].Locked  = false
  1388.     var[61].Elasticity  = 0
  1389.     var[61].Friction    = 0.30000001192093
  1390.     var[61].Size    = Vector3.new(1, 16, 7)
  1391.     var[61].FormFactor  = 'Symmetric'
  1392.     var[61].Shape   = 'Block'
  1393.     var[61].BackSurface = 'Smooth'
  1394.     var[61].FrontSurface    = 'Smooth'
  1395.     var[61].TopSurface  = 'Smooth'
  1396.     var[61].BottomSurface   = 'Smooth'
  1397.     var[61].LeftSurface = 'Smooth'
  1398.     var[61].RightSurface    = 'Smooth'
  1399.     var[61].CFrame  = CFrame.new(-43.8999901, 94.0999298, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1400.     var[61]:MakeJoints()
  1401.  
  1402. var[62] = Instance.new('Part', game['Workspace']['Treehouse'])
  1403.     var[62].Name    = "Part"
  1404.     var[62].Archivable  = true
  1405.     var[62].BrickColor  = BrickColor.new('Dark orange')
  1406.     var[62].Material    = 'Plastic'
  1407.     var[62].Reflectance = 0
  1408.     var[62].Transparency    = 0
  1409.     var[62].RotVelocity = Vector3.new(0, 0, 0)
  1410.     var[62].Velocity    = Vector3.new(0, 0, 0)
  1411.     var[62].Anchored    = true
  1412.     var[62].CanCollide  = true
  1413.     var[62].Locked  = false
  1414.     var[62].Elasticity  = 0
  1415.     var[62].Friction    = 0.30000001192093
  1416.     var[62].Size    = Vector3.new(1, 10, 3)
  1417.     var[62].FormFactor  = 'Symmetric'
  1418.     var[62].Shape   = 'Block'
  1419.     var[62].BackSurface = 'Smooth'
  1420.     var[62].FrontSurface    = 'Smooth'
  1421.     var[62].TopSurface  = 'Smooth'
  1422.     var[62].BottomSurface   = 'Smooth'
  1423.     var[62].LeftSurface = 'Smooth'
  1424.     var[62].RightSurface    = 'Smooth'
  1425.     var[62].CFrame  = CFrame.new(-55.8999901, 91.0999451, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1426.     var[62]:MakeJoints()
  1427.  
  1428. var[63] = Instance.new('Part', game['Workspace']['Treehouse'])
  1429.     var[63].Name    = "Part"
  1430.     var[63].Archivable  = true
  1431.     var[63].BrickColor  = BrickColor.new('Dark orange')
  1432.     var[63].Material    = 'Plastic'
  1433.     var[63].Reflectance = 0
  1434.     var[63].Transparency    = 0
  1435.     var[63].RotVelocity = Vector3.new(0, 0, 0)
  1436.     var[63].Velocity    = Vector3.new(0, 0, 0)
  1437.     var[63].Anchored    = true
  1438.     var[63].CanCollide  = true
  1439.     var[63].Locked  = false
  1440.     var[63].Elasticity  = 0
  1441.     var[63].Friction    = 0.30000001192093
  1442.     var[63].Size    = Vector3.new(1, 10, 9)
  1443.     var[63].FormFactor  = 'Symmetric'
  1444.     var[63].Shape   = 'Block'
  1445.     var[63].BackSurface = 'Smooth'
  1446.     var[63].FrontSurface    = 'Smooth'
  1447.     var[63].TopSurface  = 'Smooth'
  1448.     var[63].BottomSurface   = 'Smooth'
  1449.     var[63].LeftSurface = 'Smooth'
  1450.     var[63].RightSurface    = 'Smooth'
  1451.     var[63].CFrame  = CFrame.new(-67.8999939, 91.0999451, 113.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1452.     var[63]:MakeJoints()
  1453.  
  1454. var[64] = Instance.new('Part', game['Workspace']['Treehouse'])
  1455.     var[64].Name    = "Part"
  1456.     var[64].Archivable  = true
  1457.     var[64].BrickColor  = BrickColor.new('Reddish brown')
  1458.     var[64].Material    = 'Plastic'
  1459.     var[64].Reflectance = 0
  1460.     var[64].Transparency    = 0
  1461.     var[64].RotVelocity = Vector3.new(0, 0, 0)
  1462.     var[64].Velocity    = Vector3.new(0, 0, 0)
  1463.     var[64].Anchored    = true
  1464.     var[64].CanCollide  = true
  1465.     var[64].Locked  = false
  1466.     var[64].Elasticity  = 0
  1467.     var[64].Friction    = 0.30000001192093
  1468.     var[64].Size    = Vector3.new(1, 1, 7)
  1469.     var[64].FormFactor  = 'Symmetric'
  1470.     var[64].Shape   = 'Block'
  1471.     var[64].BackSurface = 'Smooth'
  1472.     var[64].FrontSurface    = 'Smooth'
  1473.     var[64].TopSurface  = 'Smooth'
  1474.     var[64].BottomSurface   = 'Smooth'
  1475.     var[64].LeftSurface = 'Smooth'
  1476.     var[64].RightSurface    = 'Smooth'
  1477.     var[64].CFrame  = CFrame.new(-77.8999939, 95.5999298, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1478.     var[64]:MakeJoints()
  1479.  
  1480. var[65] = Instance.new('Part', game['Workspace']['Treehouse'])
  1481.     var[65].Name    = "Part"
  1482.     var[65].Archivable  = true
  1483.     var[65].BrickColor  = BrickColor.new('Light blue')
  1484.     var[65].Material    = 'Plastic'
  1485.     var[65].Reflectance = 0.20000000298023
  1486.     var[65].Transparency    = 0.89999997615814
  1487.     var[65].RotVelocity = Vector3.new(0, 0, 0)
  1488.     var[65].Velocity    = Vector3.new(0, 0, 0)
  1489.     var[65].Anchored    = true
  1490.     var[65].CanCollide  = true
  1491.     var[65].Locked  = false
  1492.     var[65].Elasticity  = 0
  1493.     var[65].Friction    = 0.30000001192093
  1494.     var[65].Size    = Vector3.new(1, 5, 7)
  1495.     var[65].FormFactor  = 'Symmetric'
  1496.     var[65].Shape   = 'Block'
  1497.     var[65].BackSurface = 'Smooth'
  1498.     var[65].FrontSurface    = 'Smooth'
  1499.     var[65].TopSurface  = 'Smooth'
  1500.     var[65].BottomSurface   = 'Smooth'
  1501.     var[65].LeftSurface = 'Smooth'
  1502.     var[65].RightSurface    = 'Smooth'
  1503.     var[65].CFrame  = CFrame.new(-77.8999939, 92.5999451, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1504.     var[65]:MakeJoints()
  1505.  
  1506. var[66] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  1507.     var[66].Name    = "Mesh"
  1508.     var[66].Archivable  = true
  1509.  
  1510. var[67] = Instance.new('Part', game['Workspace']['Treehouse'])
  1511.     var[67].Name    = "Part"
  1512.     var[67].Archivable  = true
  1513.     var[67].BrickColor  = BrickColor.new('Dark orange')
  1514.     var[67].Material    = 'Plastic'
  1515.     var[67].Reflectance = 0
  1516.     var[67].Transparency    = 0
  1517.     var[67].RotVelocity = Vector3.new(0, 0, 0)
  1518.     var[67].Velocity    = Vector3.new(0, 0, 0)
  1519.     var[67].Anchored    = true
  1520.     var[67].CanCollide  = true
  1521.     var[67].Locked  = false
  1522.     var[67].Elasticity  = 0
  1523.     var[67].Friction    = 0.30000001192093
  1524.     var[67].Size    = Vector3.new(1, 16, 3)
  1525.     var[67].FormFactor  = 'Symmetric'
  1526.     var[67].Shape   = 'Block'
  1527.     var[67].BackSurface = 'Smooth'
  1528.     var[67].FrontSurface    = 'Smooth'
  1529.     var[67].TopSurface  = 'Smooth'
  1530.     var[67].BottomSurface   = 'Smooth'
  1531.     var[67].LeftSurface = 'Smooth'
  1532.     var[67].RightSurface    = 'Smooth'
  1533.     var[67].CFrame  = CFrame.new(-86.8999939, 94.0999298, 113.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1534.     var[67]:MakeJoints()
  1535.  
  1536. var[68] = Instance.new('Part', game['Workspace']['Treehouse'])
  1537.     var[68].Name    = "Part"
  1538.     var[68].Archivable  = true
  1539.     var[68].BrickColor  = BrickColor.new('Brown')
  1540.     var[68].Material    = 'Plastic'
  1541.     var[68].Reflectance = 0
  1542.     var[68].Transparency    = 0
  1543.     var[68].RotVelocity = Vector3.new(0, 0, 0)
  1544.     var[68].Velocity    = Vector3.new(0, 0, 0)
  1545.     var[68].Anchored    = true
  1546.     var[68].CanCollide  = true
  1547.     var[68].Locked  = false
  1548.     var[68].Elasticity  = 0
  1549.     var[68].Friction    = 0.30000001192093
  1550.     var[68].Size    = Vector3.new(10, 74, 13)
  1551.     var[68].FormFactor  = 'Symmetric'
  1552.     var[68].Shape   = 'Block'
  1553.     var[68].BackSurface = 'Smooth'
  1554.     var[68].FrontSurface    = 'Smooth'
  1555.     var[68].TopSurface  = 'Smooth'
  1556.     var[68].BottomSurface   = 'Smooth'
  1557.     var[68].LeftSurface = 'Smooth'
  1558.     var[68].RightSurface    = 'Smooth'
  1559.     var[68].CFrame  = CFrame.new(-55.0066833, 94.5514908, 90.8578339, 0.997564077, 0.0679686144, 0.0156917833, -0.0697564632, 0.971996486, 0.224403098, 3.7252903e-009, -0.224951044, 0.974370062)
  1560.     var[68]:MakeJoints()
  1561.  
  1562. var[69] = Instance.new('Part', game['Workspace']['Treehouse'])
  1563.     var[69].Name    = "Part"
  1564.     var[69].Archivable  = true
  1565.     var[69].BrickColor  = BrickColor.new('Dark orange')
  1566.     var[69].Material    = 'Plastic'
  1567.     var[69].Reflectance = 0
  1568.     var[69].Transparency    = 0
  1569.     var[69].RotVelocity = Vector3.new(0, 0, 0)
  1570.     var[69].Velocity    = Vector3.new(0, 0, 0)
  1571.     var[69].Anchored    = true
  1572.     var[69].CanCollide  = true
  1573.     var[69].Locked  = false
  1574.     var[69].Elasticity  = 0
  1575.     var[69].Friction    = 0.30000001192093
  1576.     var[69].Size    = Vector3.new(1, 15, 7)
  1577.     var[69].FormFactor  = 'Symmetric'
  1578.     var[69].Shape   = 'Block'
  1579.     var[69].BackSurface = 'Smooth'
  1580.     var[69].FrontSurface    = 'Smooth'
  1581.     var[69].TopSurface  = 'Smooth'
  1582.     var[69].BottomSurface   = 'Smooth'
  1583.     var[69].LeftSurface = 'Smooth'
  1584.     var[69].RightSurface    = 'Smooth'
  1585.     var[69].CFrame  = CFrame.new(-90.8999939, 93.5999298, 68.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1586.     var[69]:MakeJoints()
  1587.  
  1588. var[70] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  1589.     var[70].Name    = "Wedge"
  1590.     var[70].Archivable  = true
  1591.     var[70].BrickColor  = BrickColor.new('Dark orange')
  1592.     var[70].Material    = 'Plastic'
  1593.     var[70].Reflectance = 0
  1594.     var[70].Transparency    = 0
  1595.     var[70].RotVelocity = Vector3.new(0, 0, 0)
  1596.     var[70].Velocity    = Vector3.new(0, 0, 0)
  1597.     var[70].Anchored    = true
  1598.     var[70].CanCollide  = true
  1599.     var[70].Locked  = false
  1600.     var[70].Elasticity  = 0
  1601.     var[70].Friction    = 0.30000001192093
  1602.     var[70].Size    = Vector3.new(1, 3, 10)
  1603.     var[70].BackSurface = 'Smooth'
  1604.     var[70].FrontSurface    = 'Smooth'
  1605.     var[70].TopSurface  = 'Smooth'
  1606.     var[70].BottomSurface   = 'Smooth'
  1607.     var[70].LeftSurface = 'Smooth'
  1608.     var[70].RightSurface    = 'Smooth'
  1609.     var[70].CFrame  = CFrame.new(-90.8999939, 102.599907, 109.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1610.     var[70]:MakeJoints()
  1611.  
  1612. var[71] = Instance.new('Part', game['Workspace']['Treehouse'])
  1613.     var[71].Name    = "Part"
  1614.     var[71].Archivable  = true
  1615.     var[71].BrickColor  = BrickColor.new('Dark orange')
  1616.     var[71].Material    = 'Plastic'
  1617.     var[71].Reflectance = 0
  1618.     var[71].Transparency    = 0
  1619.     var[71].RotVelocity = Vector3.new(0, 0, 0)
  1620.     var[71].Velocity    = Vector3.new(0, 0, 0)
  1621.     var[71].Anchored    = true
  1622.     var[71].CanCollide  = true
  1623.     var[71].Locked  = false
  1624.     var[71].Elasticity  = 0
  1625.     var[71].Friction    = 0.30000001192093
  1626.     var[71].Size    = Vector3.new(1, 15, 7)
  1627.     var[71].FormFactor  = 'Symmetric'
  1628.     var[71].Shape   = 'Block'
  1629.     var[71].BackSurface = 'Smooth'
  1630.     var[71].FrontSurface    = 'Smooth'
  1631.     var[71].TopSurface  = 'Smooth'
  1632.     var[71].BottomSurface   = 'Smooth'
  1633.     var[71].LeftSurface = 'Smooth'
  1634.     var[71].RightSurface    = 'Smooth'
  1635.     var[71].CFrame  = CFrame.new(-90.8999939, 93.5999298, 107.699997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1636.     var[71]:MakeJoints()
  1637.  
  1638. var[72] = Instance.new('Part', game['Workspace']['Treehouse'])
  1639.     var[72].Name    = "Part"
  1640.     var[72].Archivable  = true
  1641.     var[72].BrickColor  = BrickColor.new('Dark orange')
  1642.     var[72].Material    = 'Plastic'
  1643.     var[72].Reflectance = 0
  1644.     var[72].Transparency    = 0
  1645.     var[72].RotVelocity = Vector3.new(0, 0, 0)
  1646.     var[72].Velocity    = Vector3.new(0, 0, 0)
  1647.     var[72].Anchored    = true
  1648.     var[72].CanCollide  = true
  1649.     var[72].Locked  = false
  1650.     var[72].Elasticity  = 0
  1651.     var[72].Friction    = 0.30000001192093
  1652.     var[72].Size    = Vector3.new(1, 8, 32)
  1653.     var[72].FormFactor  = 'Symmetric'
  1654.     var[72].Shape   = 'Block'
  1655.     var[72].BackSurface = 'Smooth'
  1656.     var[72].FrontSurface    = 'Smooth'
  1657.     var[72].TopSurface  = 'Smooth'
  1658.     var[72].BottomSurface   = 'Smooth'
  1659.     var[72].LeftSurface = 'Smooth'
  1660.     var[72].RightSurface    = 'Smooth'
  1661.     var[72].CFrame  = CFrame.new(-90.8999939, 100.099907, 88.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1662.     var[72]:MakeJoints()
  1663.  
  1664. var[73] = Instance.new('Part', game['Workspace']['Treehouse'])
  1665.     var[73].Name    = "Part"
  1666.     var[73].Archivable  = true
  1667.     var[73].BrickColor  = BrickColor.new('Dark orange')
  1668.     var[73].Material    = 'Plastic'
  1669.     var[73].Reflectance = 0
  1670.     var[73].Transparency    = 0
  1671.     var[73].RotVelocity = Vector3.new(0, 0, 0)
  1672.     var[73].Velocity    = Vector3.new(0, 0, 0)
  1673.     var[73].Anchored    = true
  1674.     var[73].CanCollide  = true
  1675.     var[73].Locked  = false
  1676.     var[73].Elasticity  = 0
  1677.     var[73].Friction    = 0.30000001192093
  1678.     var[73].Size    = Vector3.new(1, 15, 7)
  1679.     var[73].FormFactor  = 'Symmetric'
  1680.     var[73].Shape   = 'Block'
  1681.     var[73].BackSurface = 'Smooth'
  1682.     var[73].FrontSurface    = 'Smooth'
  1683.     var[73].TopSurface  = 'Smooth'
  1684.     var[73].BottomSurface   = 'Smooth'
  1685.     var[73].LeftSurface = 'Smooth'
  1686.     var[73].RightSurface    = 'Smooth'
  1687.     var[73].CFrame  = CFrame.new(-37.8999901, 93.5999298, 68.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1688.     var[73]:MakeJoints()
  1689.  
  1690. var[74] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  1691.     var[74].Name    = "Wedge"
  1692.     var[74].Archivable  = true
  1693.     var[74].BrickColor  = BrickColor.new('Dark orange')
  1694.     var[74].Material    = 'Plastic'
  1695.     var[74].Reflectance = 0
  1696.     var[74].Transparency    = 0
  1697.     var[74].RotVelocity = Vector3.new(0, 0, 0)
  1698.     var[74].Velocity    = Vector3.new(0, 0, 0)
  1699.     var[74].Anchored    = true
  1700.     var[74].CanCollide  = true
  1701.     var[74].Locked  = false
  1702.     var[74].Elasticity  = 0
  1703.     var[74].Friction    = 0.30000001192093
  1704.     var[74].Size    = Vector3.new(1, 3, 10)
  1705.     var[74].BackSurface = 'Smooth'
  1706.     var[74].FrontSurface    = 'Smooth'
  1707.     var[74].TopSurface  = 'Smooth'
  1708.     var[74].BottomSurface   = 'Smooth'
  1709.     var[74].LeftSurface = 'Smooth'
  1710.     var[74].RightSurface    = 'Smooth'
  1711.     var[74].CFrame  = CFrame.new(-37.8999901, 102.599907, 67.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1712.     var[74]:MakeJoints()
  1713.  
  1714. var[75] = Instance.new('Part', game['Workspace']['Treehouse'])
  1715.     var[75].Name    = "Part"
  1716.     var[75].Archivable  = true
  1717.     var[75].BrickColor  = BrickColor.new('Reddish brown')
  1718.     var[75].Material    = 'Plastic'
  1719.     var[75].Reflectance = 0
  1720.     var[75].Transparency    = 0
  1721.     var[75].RotVelocity = Vector3.new(0, 0, 0)
  1722.     var[75].Velocity    = Vector3.new(0, 0, 0)
  1723.     var[75].Anchored    = true
  1724.     var[75].CanCollide  = true
  1725.     var[75].Locked  = false
  1726.     var[75].Elasticity  = 0
  1727.     var[75].Friction    = 0.30000001192093
  1728.     var[75].Size    = Vector3.new(1, 1, 7)
  1729.     var[75].FormFactor  = 'Symmetric'
  1730.     var[75].Shape   = 'Block'
  1731.     var[75].BackSurface = 'Smooth'
  1732.     var[75].FrontSurface    = 'Smooth'
  1733.     var[75].TopSurface  = 'Smooth'
  1734.     var[75].BottomSurface   = 'Smooth'
  1735.     var[75].LeftSurface = 'Smooth'
  1736.     var[75].RightSurface    = 'Smooth'
  1737.     var[75].CFrame  = CFrame.new(-37.8999901, 95.5999298, 75.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1738.     var[75]:MakeJoints()
  1739.  
  1740. var[76] = Instance.new('Part', game['Workspace']['Treehouse'])
  1741.     var[76].Name    = "Part"
  1742.     var[76].Archivable  = true
  1743.     var[76].BrickColor  = BrickColor.new('Reddish brown')
  1744.     var[76].Material    = 'Plastic'
  1745.     var[76].Reflectance = 0
  1746.     var[76].Transparency    = 0
  1747.     var[76].RotVelocity = Vector3.new(0, 0, 0)
  1748.     var[76].Velocity    = Vector3.new(0, 0, 0)
  1749.     var[76].Anchored    = true
  1750.     var[76].CanCollide  = true
  1751.     var[76].Locked  = false
  1752.     var[76].Elasticity  = 0
  1753.     var[76].Friction    = 0.30000001192093
  1754.     var[76].Size    = Vector3.new(2, 1, 7)
  1755.     var[76].FormFactor  = 'Symmetric'
  1756.     var[76].Shape   = 'Block'
  1757.     var[76].BackSurface = 'Smooth'
  1758.     var[76].FrontSurface    = 'Smooth'
  1759.     var[76].TopSurface  = 'Smooth'
  1760.     var[76].BottomSurface   = 'Smooth'
  1761.     var[76].LeftSurface = 'Smooth'
  1762.     var[76].RightSurface    = 'Smooth'
  1763.     var[76].CFrame  = CFrame.new(-37.8999901, 89.6010361, 75.7000122, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  1764.     var[76]:MakeJoints()
  1765.  
  1766. var[77] = Instance.new('Part', game['Workspace']['Treehouse'])
  1767.     var[77].Name    = "Part"
  1768.     var[77].Archivable  = true
  1769.     var[77].BrickColor  = BrickColor.new('Light blue')
  1770.     var[77].Material    = 'Plastic'
  1771.     var[77].Reflectance = 0.20000000298023
  1772.     var[77].Transparency    = 0.89999997615814
  1773.     var[77].RotVelocity = Vector3.new(0, 0, 0)
  1774.     var[77].Velocity    = Vector3.new(0, 0, 0)
  1775.     var[77].Anchored    = true
  1776.     var[77].CanCollide  = true
  1777.     var[77].Locked  = false
  1778.     var[77].Elasticity  = 0
  1779.     var[77].Friction    = 0.30000001192093
  1780.     var[77].Size    = Vector3.new(1, 5, 7)
  1781.     var[77].FormFactor  = 'Symmetric'
  1782.     var[77].Shape   = 'Block'
  1783.     var[77].BackSurface = 'Smooth'
  1784.     var[77].FrontSurface    = 'Smooth'
  1785.     var[77].TopSurface  = 'Smooth'
  1786.     var[77].BottomSurface   = 'Smooth'
  1787.     var[77].LeftSurface = 'Smooth'
  1788.     var[77].RightSurface    = 'Smooth'
  1789.     var[77].CFrame  = CFrame.new(-37.8999901, 92.5999451, 75.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1790.     var[77]:MakeJoints()
  1791.  
  1792. var[78] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  1793.     var[78].Name    = "Mesh"
  1794.     var[78].Archivable  = true
  1795.  
  1796. var[79] = Instance.new('Part', game['Workspace']['Treehouse'])
  1797.     var[79].Name    = "Part"
  1798.     var[79].Archivable  = true
  1799.     var[79].BrickColor  = BrickColor.new('Reddish brown')
  1800.     var[79].Material    = 'Plastic'
  1801.     var[79].Reflectance = 0
  1802.     var[79].Transparency    = 0
  1803.     var[79].RotVelocity = Vector3.new(0, 0, 0)
  1804.     var[79].Velocity    = Vector3.new(0, 0, 0)
  1805.     var[79].Anchored    = true
  1806.     var[79].CanCollide  = true
  1807.     var[79].Locked  = false
  1808.     var[79].Elasticity  = 0
  1809.     var[79].Friction    = 0.30000001192093
  1810.     var[79].Size    = Vector3.new(52, 5, 1)
  1811.     var[79].FormFactor  = 'Symmetric'
  1812.     var[79].Shape   = 'Block'
  1813.     var[79].BackSurface = 'Smooth'
  1814.     var[79].FrontSurface    = 'Smooth'
  1815.     var[79].TopSurface  = 'Smooth'
  1816.     var[79].BottomSurface   = 'Smooth'
  1817.     var[79].LeftSurface = 'Smooth'
  1818.     var[79].RightSurface    = 'Smooth'
  1819.     var[79].CFrame  = CFrame.new(-92.3999939, 98.5999298, 128.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1820.     var[79]:MakeJoints()
  1821.  
  1822. var[80] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  1823.     var[80].Name    = "Wedge"
  1824.     var[80].Archivable  = true
  1825.     var[80].BrickColor  = BrickColor.new('Dark orange')
  1826.     var[80].Material    = 'Plastic'
  1827.     var[80].Reflectance = 0
  1828.     var[80].Transparency    = 0
  1829.     var[80].RotVelocity = Vector3.new(0, 0, 0)
  1830.     var[80].Velocity    = Vector3.new(0, 0, 0)
  1831.     var[80].Anchored    = true
  1832.     var[80].CanCollide  = true
  1833.     var[80].Locked  = false
  1834.     var[80].Elasticity  = 0
  1835.     var[80].Friction    = 0.30000001192093
  1836.     var[80].Size    = Vector3.new(1, 8, 10)
  1837.     var[80].BackSurface = 'Smooth'
  1838.     var[80].FrontSurface    = 'Smooth'
  1839.     var[80].TopSurface  = 'Smooth'
  1840.     var[80].BottomSurface   = 'Smooth'
  1841.     var[80].LeftSurface = 'Smooth'
  1842.     var[80].RightSurface    = 'Smooth'
  1843.     var[80].CFrame  = CFrame.new(-63.8999901, 96.0999298, 134.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1844.     var[80]:MakeJoints()
  1845.  
  1846. var[81] = Instance.new('Part', game['Workspace']['Treehouse'])
  1847.     var[81].Name    = "Part"
  1848.     var[81].Archivable  = true
  1849.     var[81].BrickColor  = BrickColor.new('Reddish brown')
  1850.     var[81].Material    = 'Plastic'
  1851.     var[81].Reflectance = 0
  1852.     var[81].Transparency    = 0
  1853.     var[81].RotVelocity = Vector3.new(0, 0, 0)
  1854.     var[81].Velocity    = Vector3.new(0, 0, 0)
  1855.     var[81].Anchored    = true
  1856.     var[81].CanCollide  = true
  1857.     var[81].Locked  = false
  1858.     var[81].Elasticity  = 0
  1859.     var[81].Friction    = 0.30000001192093
  1860.     var[81].Size    = Vector3.new(60, 1, 15)
  1861.     var[81].FormFactor  = 'Symmetric'
  1862.     var[81].Shape   = 'Block'
  1863.     var[81].BackSurface = 'Smooth'
  1864.     var[81].FrontSurface    = 'Smooth'
  1865.     var[81].TopSurface  = 'Smooth'
  1866.     var[81].BottomSurface   = 'Smooth'
  1867.     var[81].LeftSurface = 'Smooth'
  1868.     var[81].RightSurface    = 'Smooth'
  1869.     var[81].CFrame  = CFrame.new(-92.3999939, 97.1765137, 133.655838, -1, 9.31322575e-009, -1.86264515e-009, -1.86264515e-009, 0.780868709, 0.624694943, -2.79396772e-009, 0.624694943, -0.780868769)
  1870.     var[81]:MakeJoints()
  1871.  
  1872. var[82] = Instance.new('Part', game['Workspace']['Treehouse'])
  1873.     var[82].Name    = "Part"
  1874.     var[82].Archivable  = true
  1875.     var[82].BrickColor  = BrickColor.new('Dark orange')
  1876.     var[82].Material    = 'Plastic'
  1877.     var[82].Reflectance = 0
  1878.     var[82].Transparency    = 0
  1879.     var[82].RotVelocity = Vector3.new(0, 0, 0)
  1880.     var[82].Velocity    = Vector3.new(0, 0, 0)
  1881.     var[82].Anchored    = true
  1882.     var[82].CanCollide  = true
  1883.     var[82].Locked  = false
  1884.     var[82].Elasticity  = 0
  1885.     var[82].Friction    = 0.30000001192093
  1886.     var[82].Size    = Vector3.new(1, 3, 10)
  1887.     var[82].FormFactor  = 'Symmetric'
  1888.     var[82].Shape   = 'Block'
  1889.     var[82].BackSurface = 'Smooth'
  1890.     var[82].FrontSurface    = 'Smooth'
  1891.     var[82].TopSurface  = 'Smooth'
  1892.     var[82].BottomSurface   = 'Smooth'
  1893.     var[82].LeftSurface = 'Smooth'
  1894.     var[82].RightSurface    = 'Smooth'
  1895.     var[82].CFrame  = CFrame.new(-63.8999901, 90.5999451, 134.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1896.     var[82]:MakeJoints()
  1897.  
  1898. var[83] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  1899.     var[83].Name    = "Wedge"
  1900.     var[83].Archivable  = true
  1901.     var[83].BrickColor  = BrickColor.new('Dark orange')
  1902.     var[83].Material    = 'Plastic'
  1903.     var[83].Reflectance = 0
  1904.     var[83].Transparency    = 0
  1905.     var[83].RotVelocity = Vector3.new(0, 0, 0)
  1906.     var[83].Velocity    = Vector3.new(0, 0, 0)
  1907.     var[83].Anchored    = true
  1908.     var[83].CanCollide  = true
  1909.     var[83].Locked  = false
  1910.     var[83].Elasticity  = 0
  1911.     var[83].Friction    = 0.30000001192093
  1912.     var[83].Size    = Vector3.new(1, 3, 6)
  1913.     var[83].BackSurface = 'Smooth'
  1914.     var[83].FrontSurface    = 'Smooth'
  1915.     var[83].TopSurface  = 'Smooth'
  1916.     var[83].BottomSurface   = 'Smooth'
  1917.     var[83].LeftSurface = 'Smooth'
  1918.     var[83].RightSurface    = 'Smooth'
  1919.     var[83].CFrame  = CFrame.new(-63.8999901, 90.5999451, 142.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1920.     var[83]:MakeJoints()
  1921.  
  1922. var[84] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  1923.     var[84].Name    = "Wedge"
  1924.     var[84].Archivable  = true
  1925.     var[84].BrickColor  = BrickColor.new('Dark orange')
  1926.     var[84].Material    = 'Plastic'
  1927.     var[84].Reflectance = 0
  1928.     var[84].Transparency    = 0
  1929.     var[84].RotVelocity = Vector3.new(0, 0, 0)
  1930.     var[84].Velocity    = Vector3.new(0, 0, 0)
  1931.     var[84].Anchored    = true
  1932.     var[84].CanCollide  = true
  1933.     var[84].Locked  = false
  1934.     var[84].Elasticity  = 0
  1935.     var[84].Friction    = 0.30000001192093
  1936.     var[84].Size    = Vector3.new(1, 8, 10)
  1937.     var[84].BackSurface = 'Smooth'
  1938.     var[84].FrontSurface    = 'Smooth'
  1939.     var[84].TopSurface  = 'Smooth'
  1940.     var[84].BottomSurface   = 'Smooth'
  1941.     var[84].LeftSurface = 'Smooth'
  1942.     var[84].RightSurface    = 'Smooth'
  1943.     var[84].CFrame  = CFrame.new(-120.899994, 96.0999298, 134.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1944.     var[84]:MakeJoints()
  1945.  
  1946. var[85] = Instance.new('Part', game['Workspace']['Treehouse'])
  1947.     var[85].Name    = "Part"
  1948.     var[85].Archivable  = true
  1949.     var[85].BrickColor  = BrickColor.new('Reddish brown')
  1950.     var[85].Material    = 'Plastic'
  1951.     var[85].Reflectance = 0
  1952.     var[85].Transparency    = 0
  1953.     var[85].RotVelocity = Vector3.new(0, 0, 0)
  1954.     var[85].Velocity    = Vector3.new(0, 0, 0)
  1955.     var[85].Anchored    = true
  1956.     var[85].CanCollide  = true
  1957.     var[85].Locked  = false
  1958.     var[85].Elasticity  = 0
  1959.     var[85].Friction    = 0.30000001192093
  1960.     var[85].Size    = Vector3.new(1, 1, 7)
  1961.     var[85].FormFactor  = 'Symmetric'
  1962.     var[85].Shape   = 'Block'
  1963.     var[85].BackSurface = 'Smooth'
  1964.     var[85].FrontSurface    = 'Smooth'
  1965.     var[85].TopSurface  = 'Smooth'
  1966.     var[85].BottomSurface   = 'Smooth'
  1967.     var[85].LeftSurface = 'Smooth'
  1968.     var[85].RightSurface    = 'Smooth'
  1969.     var[85].CFrame  = CFrame.new(-90.8999939, 95.5999298, 75.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1970.     var[85]:MakeJoints()
  1971.  
  1972. var[86] = Instance.new('Part', game['Workspace']['Treehouse'])
  1973.     var[86].Name    = "Part"
  1974.     var[86].Archivable  = true
  1975.     var[86].BrickColor  = BrickColor.new('Reddish brown')
  1976.     var[86].Material    = 'Plastic'
  1977.     var[86].Reflectance = 0
  1978.     var[86].Transparency    = 0
  1979.     var[86].RotVelocity = Vector3.new(0, 0, 0)
  1980.     var[86].Velocity    = Vector3.new(0, 0, 0)
  1981.     var[86].Anchored    = true
  1982.     var[86].CanCollide  = true
  1983.     var[86].Locked  = false
  1984.     var[86].Elasticity  = 0
  1985.     var[86].Friction    = 0.30000001192093
  1986.     var[86].Size    = Vector3.new(2, 1, 10)
  1987.     var[86].FormFactor  = 'Symmetric'
  1988.     var[86].Shape   = 'Block'
  1989.     var[86].BackSurface = 'Smooth'
  1990.     var[86].FrontSurface    = 'Smooth'
  1991.     var[86].TopSurface  = 'Smooth'
  1992.     var[86].BottomSurface   = 'Smooth'
  1993.     var[86].LeftSurface = 'Smooth'
  1994.     var[86].RightSurface    = 'Smooth'
  1995.     var[86].CFrame  = CFrame.new(-90.8999939, 95.6009598, 88.2000122, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  1996.     var[86]:MakeJoints()
  1997.  
  1998. var[87] = Instance.new('Part', game['Workspace']['Treehouse'])
  1999.     var[87].Name    = "Part"
  2000.     var[87].Archivable  = true
  2001.     var[87].BrickColor  = BrickColor.new('Reddish brown')
  2002.     var[87].Material    = 'Plastic'
  2003.     var[87].Reflectance = 0
  2004.     var[87].Transparency    = 0
  2005.     var[87].RotVelocity = Vector3.new(0, 0, 0)
  2006.     var[87].Velocity    = Vector3.new(0, 0, 0)
  2007.     var[87].Anchored    = true
  2008.     var[87].CanCollide  = true
  2009.     var[87].Locked  = false
  2010.     var[87].Elasticity  = 0
  2011.     var[87].Friction    = 0.30000001192093
  2012.     var[87].Size    = Vector3.new(56, 1, 15)
  2013.     var[87].FormFactor  = 'Symmetric'
  2014.     var[87].Shape   = 'Block'
  2015.     var[87].BackSurface = 'Smooth'
  2016.     var[87].FrontSurface    = 'Smooth'
  2017.     var[87].TopSurface  = 'Smooth'
  2018.     var[87].BottomSurface   = 'Smooth'
  2019.     var[87].LeftSurface = 'Smooth'
  2020.     var[87].RightSurface    = 'Smooth'
  2021.     var[87].CFrame  = CFrame.new(-64.3999939, 102.585579, 65.4087372, 1, 0, 8.73114914e-009, 1.86264515e-009, 0.957826257, 0.287347823, 2.79396772e-009, -0.287347853, 0.957826197)
  2022.     var[87]:MakeJoints()
  2023.  
  2024. var[88] = Instance.new('Part', game['Workspace']['Treehouse'])
  2025.     var[88].Name    = "Part"
  2026.     var[88].Archivable  = true
  2027.     var[88].BrickColor  = BrickColor.new('Reddish brown')
  2028.     var[88].Material    = 'Plastic'
  2029.     var[88].Reflectance = 0
  2030.     var[88].Transparency    = 0
  2031.     var[88].RotVelocity = Vector3.new(0, 0, 0)
  2032.     var[88].Velocity    = Vector3.new(0, 0, 0)
  2033.     var[88].Anchored    = true
  2034.     var[88].CanCollide  = true
  2035.     var[88].Locked  = false
  2036.     var[88].Elasticity  = 0
  2037.     var[88].Friction    = 0.30000001192093
  2038.     var[88].Size    = Vector3.new(1, 1, 7)
  2039.     var[88].FormFactor  = 'Symmetric'
  2040.     var[88].Shape   = 'Block'
  2041.     var[88].BackSurface = 'Smooth'
  2042.     var[88].FrontSurface    = 'Smooth'
  2043.     var[88].TopSurface  = 'Smooth'
  2044.     var[88].BottomSurface   = 'Smooth'
  2045.     var[88].LeftSurface = 'Smooth'
  2046.     var[88].RightSurface    = 'Smooth'
  2047.     var[88].CFrame  = CFrame.new(-90.8999939, 95.5999298, 100.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2048.     var[88]:MakeJoints()
  2049.  
  2050. var[89] = Instance.new('Part', game['Workspace']['Treehouse'])
  2051.     var[89].Name    = "Part"
  2052.     var[89].Archivable  = true
  2053.     var[89].BrickColor  = BrickColor.new('Reddish brown')
  2054.     var[89].Material    = 'Plastic'
  2055.     var[89].Reflectance = 0
  2056.     var[89].Transparency    = 0
  2057.     var[89].RotVelocity = Vector3.new(0, 0, 0)
  2058.     var[89].Velocity    = Vector3.new(0, 0, 0)
  2059.     var[89].Anchored    = true
  2060.     var[89].CanCollide  = true
  2061.     var[89].Locked  = false
  2062.     var[89].Elasticity  = 0
  2063.     var[89].Friction    = 0.30000001192093
  2064.     var[89].Size    = Vector3.new(1, 1, 23)
  2065.     var[89].FormFactor  = 'Symmetric'
  2066.     var[89].Shape   = 'Block'
  2067.     var[89].BackSurface = 'Smooth'
  2068.     var[89].FrontSurface    = 'Smooth'
  2069.     var[89].TopSurface  = 'Smooth'
  2070.     var[89].BottomSurface   = 'Smooth'
  2071.     var[89].LeftSurface = 'Smooth'
  2072.     var[89].RightSurface    = 'Smooth'
  2073.     var[89].CFrame  = CFrame.new(-102.173004, 93.5557175, 112.200012, -2.79396772e-009, -0.453990519, 0.891006529, 1.49011612e-008, 0.89100647, 0.453990489, -0.999999881, 0, 0)
  2074.     var[89]:MakeJoints()
  2075.  
  2076. var[90] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  2077.     var[90].Name    = "Wedge"
  2078.     var[90].Archivable  = true
  2079.     var[90].BrickColor  = BrickColor.new('Reddish brown')
  2080.     var[90].Material    = 'Plastic'
  2081.     var[90].Reflectance = 0
  2082.     var[90].Transparency    = 0
  2083.     var[90].RotVelocity = Vector3.new(0, 0, 0)
  2084.     var[90].Velocity    = Vector3.new(0, 0, 0)
  2085.     var[90].Anchored    = true
  2086.     var[90].CanCollide  = true
  2087.     var[90].Locked  = false
  2088.     var[90].Elasticity  = 0
  2089.     var[90].Friction    = 0.30000001192093
  2090.     var[90].Size    = Vector3.new(2, 17, 6)
  2091.     var[90].BackSurface = 'Smooth'
  2092.     var[90].FrontSurface    = 'Smooth'
  2093.     var[90].TopSurface  = 'Smooth'
  2094.     var[90].BottomSurface   = 'Smooth'
  2095.     var[90].LeftSurface = 'Smooth'
  2096.     var[90].RightSurface    = 'Smooth'
  2097.     var[90].CFrame  = CFrame.new(-95.3999939, 93.5999298, 112.199997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2098.     var[90]:MakeJoints()
  2099.  
  2100. var[91] = Instance.new('Part', game['Workspace']['Treehouse'])
  2101.     var[91].Name    = "Part"
  2102.     var[91].Archivable  = true
  2103.     var[91].BrickColor  = BrickColor.new('Dark orange')
  2104.     var[91].Material    = 'Plastic'
  2105.     var[91].Reflectance = 0
  2106.     var[91].Transparency    = 0
  2107.     var[91].RotVelocity = Vector3.new(0, 0, 0)
  2108.     var[91].Velocity    = Vector3.new(0, 0, 0)
  2109.     var[91].Anchored    = true
  2110.     var[91].CanCollide  = true
  2111.     var[91].Locked  = false
  2112.     var[91].Elasticity  = 0
  2113.     var[91].Friction    = 0.30000001192093
  2114.     var[91].Size    = Vector3.new(1, 3, 9)
  2115.     var[91].FormFactor  = 'Symmetric'
  2116.     var[91].Shape   = 'Block'
  2117.     var[91].BackSurface = 'Smooth'
  2118.     var[91].FrontSurface    = 'Smooth'
  2119.     var[91].TopSurface  = 'Smooth'
  2120.     var[91].BottomSurface   = 'Smooth'
  2121.     var[91].LeftSurface = 'Smooth'
  2122.     var[91].RightSurface    = 'Smooth'
  2123.     var[91].CFrame  = CFrame.new(-63.8999901, 84.599968, 146.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2124.     var[91]:MakeJoints()
  2125.  
  2126. var[92] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  2127.     var[92].Name    = "Wedge"
  2128.     var[92].Archivable  = true
  2129.     var[92].BrickColor  = BrickColor.new('Dark orange')
  2130.     var[92].Material    = 'Plastic'
  2131.     var[92].Reflectance = 0
  2132.     var[92].Transparency    = 0
  2133.     var[92].RotVelocity = Vector3.new(0, 0, 0)
  2134.     var[92].Velocity    = Vector3.new(0, 0, 0)
  2135.     var[92].Anchored    = true
  2136.     var[92].CanCollide  = true
  2137.     var[92].Locked  = false
  2138.     var[92].Elasticity  = 0
  2139.     var[92].Friction    = 0.30000001192093
  2140.     var[92].Size    = Vector3.new(1, 3, 9)
  2141.     var[92].BackSurface = 'Smooth'
  2142.     var[92].FrontSurface    = 'Smooth'
  2143.     var[92].TopSurface  = 'Smooth'
  2144.     var[92].BottomSurface   = 'Smooth'
  2145.     var[92].LeftSurface = 'Smooth'
  2146.     var[92].RightSurface    = 'Smooth'
  2147.     var[92].CFrame  = CFrame.new(-63.8999901, 84.599968, 137.699997, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  2148.     var[92]:MakeJoints()
  2149.  
  2150. var[93] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  2151.     var[93].Name    = "Wedge"
  2152.     var[93].Archivable  = true
  2153.     var[93].BrickColor  = BrickColor.new('Dark orange')
  2154.     var[93].Material    = 'Plastic'
  2155.     var[93].Reflectance = 0
  2156.     var[93].Transparency    = 0
  2157.     var[93].RotVelocity = Vector3.new(0, 0, 0)
  2158.     var[93].Velocity    = Vector3.new(0, 0, 0)
  2159.     var[93].Anchored    = true
  2160.     var[93].CanCollide  = true
  2161.     var[93].Locked  = false
  2162.     var[93].Elasticity  = 0
  2163.     var[93].Friction    = 0.30000001192093
  2164.     var[93].Size    = Vector3.new(1, 5, 5)
  2165.     var[93].BackSurface = 'Smooth'
  2166.     var[93].FrontSurface    = 'Smooth'
  2167.     var[93].TopSurface  = 'Smooth'
  2168.     var[93].BottomSurface   = 'Smooth'
  2169.     var[93].LeftSurface = 'Smooth'
  2170.     var[93].RightSurface    = 'Smooth'
  2171.     var[93].CFrame  = CFrame.new(-63.8999901, 80.5999832, 144.699997, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  2172.     var[93]:MakeJoints()
  2173.  
  2174. var[94] = Instance.new('Part', game['Workspace']['Treehouse'])
  2175.     var[94].Name    = "Part"
  2176.     var[94].Archivable  = true
  2177.     var[94].BrickColor  = BrickColor.new('Reddish brown')
  2178.     var[94].Material    = 'Plastic'
  2179.     var[94].Reflectance = 0
  2180.     var[94].Transparency    = 0
  2181.     var[94].RotVelocity = Vector3.new(0, 0, 0)
  2182.     var[94].Velocity    = Vector3.new(0, 0, 0)
  2183.     var[94].Anchored    = true
  2184.     var[94].CanCollide  = true
  2185.     var[94].Locked  = false
  2186.     var[94].Elasticity  = 0
  2187.     var[94].Friction    = 0.30000001192093
  2188.     var[94].Size    = Vector3.new(60, 1, 7)
  2189.     var[94].FormFactor  = 'Symmetric'
  2190.     var[94].Shape   = 'Block'
  2191.     var[94].BackSurface = 'Smooth'
  2192.     var[94].FrontSurface    = 'Smooth'
  2193.     var[94].TopSurface  = 'Smooth'
  2194.     var[94].BottomSurface   = 'Smooth'
  2195.     var[94].LeftSurface = 'Smooth'
  2196.     var[94].RightSurface    = 'Smooth'
  2197.     var[94].CFrame  = CFrame.new(-92.3999939, 91.1134109, 142.293106, -0.99999994, 6.14672899e-008, -3.63215804e-008, -1.49011612e-008, -0.894427121, -0.447213233, -1.48080289e-007, -0.447213382, 0.894427121)
  2198.     var[94]:MakeJoints()
  2199.  
  2200. var[95] = Instance.new('Part', game['Workspace']['Treehouse'])
  2201.     var[95].Name    = "Part"
  2202.     var[95].Archivable  = true
  2203.     var[95].BrickColor  = BrickColor.new('Reddish brown')
  2204.     var[95].Material    = 'Plastic'
  2205.     var[95].Reflectance = 0
  2206.     var[95].Transparency    = 0
  2207.     var[95].RotVelocity = Vector3.new(0, 0, 0)
  2208.     var[95].Velocity    = Vector3.new(0, 0, 0)
  2209.     var[95].Anchored    = true
  2210.     var[95].CanCollide  = true
  2211.     var[95].Locked  = false
  2212.     var[95].Elasticity  = 0
  2213.     var[95].Friction    = 0.30000001192093
  2214.     var[95].Size    = Vector3.new(60, 1, 14)
  2215.     var[95].FormFactor  = 'Symmetric'
  2216.     var[95].Shape   = 'Block'
  2217.     var[95].BackSurface = 'Smooth'
  2218.     var[95].FrontSurface    = 'Smooth'
  2219.     var[95].TopSurface  = 'Smooth'
  2220.     var[95].BottomSurface   = 'Smooth'
  2221.     var[95].LeftSurface = 'Smooth'
  2222.     var[95].RightSurface    = 'Smooth'
  2223.     var[95].CFrame  = CFrame.new(-92.3999939, 87.7293091, 151.512375, -1, 0, -2.79396772e-009, -1.86264515e-009, 0.957826316, 0.287347823, -2.79396772e-009, 0.287347794, -0.957826257)
  2224.     var[95]:MakeJoints()
  2225.  
  2226. var[96] = Instance.new('Part', game['Workspace']['Treehouse'])
  2227.     var[96].Name    = "Part"
  2228.     var[96].Archivable  = true
  2229.     var[96].BrickColor  = BrickColor.new('Reddish brown')
  2230.     var[96].Material    = 'Plastic'
  2231.     var[96].Reflectance = 0
  2232.     var[96].Transparency    = 0
  2233.     var[96].RotVelocity = Vector3.new(0, 0, 0)
  2234.     var[96].Velocity    = Vector3.new(0, 0, 0)
  2235.     var[96].Anchored    = true
  2236.     var[96].CanCollide  = true
  2237.     var[96].Locked  = false
  2238.     var[96].Elasticity  = 0
  2239.     var[96].Friction    = 0.30000001192093
  2240.     var[96].Size    = Vector3.new(4, 15, 1)
  2241.     var[96].FormFactor  = 'Symmetric'
  2242.     var[96].Shape   = 'Block'
  2243.     var[96].BackSurface = 'Smooth'
  2244.     var[96].FrontSurface    = 'Smooth'
  2245.     var[96].TopSurface  = 'Smooth'
  2246.     var[96].BottomSurface   = 'Smooth'
  2247.     var[96].LeftSurface = 'Smooth'
  2248.     var[96].RightSurface    = 'Smooth'
  2249.     var[96].CFrame  = CFrame.new(-120.399994, 93.5999298, 128.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2250.     var[96]:MakeJoints()
  2251.  
  2252. var[97] = Instance.new('Part', game['Workspace']['Treehouse'])
  2253.     var[97].Name    = "Part"
  2254.     var[97].Archivable  = true
  2255.     var[97].BrickColor  = BrickColor.new('Nougat')
  2256.     var[97].Material    = 'Plastic'
  2257.     var[97].Reflectance = 0
  2258.     var[97].Transparency    = 0
  2259.     var[97].RotVelocity = Vector3.new(0, 0, 0)
  2260.     var[97].Velocity    = Vector3.new(0, 0, 0)
  2261.     var[97].Anchored    = true
  2262.     var[97].CanCollide  = true
  2263.     var[97].Locked  = false
  2264.     var[97].Elasticity  = 0
  2265.     var[97].Friction    = 0.30000001192093
  2266.     var[97].Size    = Vector3.new(10, 1, 4)
  2267.     var[97].FormFactor  = 'Symmetric'
  2268.     var[97].Shape   = 'Block'
  2269.     var[97].BackSurface = 'Smooth'
  2270.     var[97].FrontSurface    = 'Smooth'
  2271.     var[97].TopSurface  = 'Smooth'
  2272.     var[97].BottomSurface   = 'Smooth'
  2273.     var[97].LeftSurface = 'Smooth'
  2274.     var[97].RightSurface    = 'Smooth'
  2275.     var[97].CFrame  = CFrame.new(-52.3999901, 85.599968, 40.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2276.     var[97]:MakeJoints()
  2277.  
  2278. var[98] = Instance.new('Part', game['Workspace']['Treehouse'])
  2279.     var[98].Name    = "Part"
  2280.     var[98].Archivable  = true
  2281.     var[98].BrickColor  = BrickColor.new('Reddish brown')
  2282.     var[98].Material    = 'Plastic'
  2283.     var[98].Reflectance = 0
  2284.     var[98].Transparency    = 0
  2285.     var[98].RotVelocity = Vector3.new(0, 0, 0)
  2286.     var[98].Velocity    = Vector3.new(0, 0, 0)
  2287.     var[98].Anchored    = true
  2288.     var[98].CanCollide  = true
  2289.     var[98].Locked  = false
  2290.     var[98].Elasticity  = 0
  2291.     var[98].Friction    = 0.30000001192093
  2292.     var[98].Size    = Vector3.new(1, 9, 1)
  2293.     var[98].FormFactor  = 'Symmetric'
  2294.     var[98].Shape   = 'Block'
  2295.     var[98].BackSurface = 'Smooth'
  2296.     var[98].FrontSurface    = 'Smooth'
  2297.     var[98].TopSurface  = 'Smooth'
  2298.     var[98].BottomSurface   = 'Smooth'
  2299.     var[98].LeftSurface = 'Smooth'
  2300.     var[98].RightSurface    = 'Smooth'
  2301.     var[98].CFrame  = CFrame.new(-72.8999939, 90.5999451, 113.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2302.     var[98]:MakeJoints()
  2303.  
  2304. var[99] = Instance.new('Part', game['Workspace']['Treehouse'])
  2305.     var[99].Name    = "Part"
  2306.     var[99].Archivable  = true
  2307.     var[99].BrickColor  = BrickColor.new('Brown')
  2308.     var[99].Material    = 'Plastic'
  2309.     var[99].Reflectance = 0
  2310.     var[99].Transparency    = 0
  2311.     var[99].RotVelocity = Vector3.new(0, 0, 0)
  2312.     var[99].Velocity    = Vector3.new(0, 0, 0)
  2313.     var[99].Anchored    = true
  2314.     var[99].CanCollide  = true
  2315.     var[99].Locked  = false
  2316.     var[99].Elasticity  = 0
  2317.     var[99].Friction    = 0.30000001192093
  2318.     var[99].Size    = Vector3.new(5, 58, 6)
  2319.     var[99].FormFactor  = 'Symmetric'
  2320.     var[99].Shape   = 'Block'
  2321.     var[99].BackSurface = 'Smooth'
  2322.     var[99].FrontSurface    = 'Smooth'
  2323.     var[99].TopSurface  = 'Smooth'
  2324.     var[99].BottomSurface   = 'Smooth'
  2325.     var[99].LeftSurface = 'Smooth'
  2326.     var[99].RightSurface    = 'Smooth'
  2327.     var[99].CFrame  = CFrame.new(-56.1907654, 157.739395, 42.0338936, -0.978395581, -0.203376859, 0.0371485204, 0.141756654, -0.529142439, 0.836608231, -0.150489882, 0.823799908, 0.546540558)
  2328.     var[99]:MakeJoints()
  2329.  
  2330. var[100] = Instance.new('Part', game['Workspace']['Treehouse'])
  2331.     var[100].Name   = "Part"
  2332.     var[100].Archivable = true
  2333.     var[100].BrickColor = BrickColor.new('Reddish brown')
  2334.     var[100].Material   = 'Plastic'
  2335.     var[100].Reflectance    = 0
  2336.     var[100].Transparency   = 0
  2337.     var[100].RotVelocity    = Vector3.new(0, 0, 0)
  2338.     var[100].Velocity   = Vector3.new(0, 0, 0)
  2339.     var[100].Anchored   = true
  2340.     var[100].CanCollide = true
  2341.     var[100].Locked = false
  2342.     var[100].Elasticity = 0
  2343.     var[100].Friction   = 0.30000001192093
  2344.     var[100].Size   = Vector3.new(1, 9, 1)
  2345.     var[100].FormFactor = 'Symmetric'
  2346.     var[100].Shape  = 'Block'
  2347.     var[100].BackSurface    = 'Smooth'
  2348.     var[100].FrontSurface   = 'Smooth'
  2349.     var[100].TopSurface = 'Smooth'
  2350.     var[100].BottomSurface  = 'Smooth'
  2351.     var[100].LeftSurface    = 'Smooth'
  2352.     var[100].RightSurface   = 'Smooth'
  2353.     var[100].CFrame = CFrame.new(-84.8999939, 90.5999451, 113.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2354.     var[100]:MakeJoints()
  2355.  
  2356. var[101] = Instance.new('Part', game['Workspace']['Treehouse'])
  2357.     var[101].Name   = "Part"
  2358.     var[101].Archivable = true
  2359.     var[101].BrickColor = BrickColor.new('Dark orange')
  2360.     var[101].Material   = 'Plastic'
  2361.     var[101].Reflectance    = 0
  2362.     var[101].Transparency   = 0
  2363.     var[101].RotVelocity    = Vector3.new(0, 0, 0)
  2364.     var[101].Velocity   = Vector3.new(0, 0, 0)
  2365.     var[101].Anchored   = true
  2366.     var[101].CanCollide = true
  2367.     var[101].Locked = false
  2368.     var[101].Elasticity = 0
  2369.     var[101].Friction   = 0.30000001192093
  2370.     var[101].Size   = Vector3.new(1, 10, 3)
  2371.     var[101].FormFactor = 'Symmetric'
  2372.     var[101].Shape  = 'Block'
  2373.     var[101].BackSurface    = 'Smooth'
  2374.     var[101].FrontSurface   = 'Smooth'
  2375.     var[101].TopSurface = 'Smooth'
  2376.     var[101].BottomSurface  = 'Smooth'
  2377.     var[101].LeftSurface    = 'Smooth'
  2378.     var[101].RightSurface   = 'Smooth'
  2379.     var[101].CFrame = CFrame.new(-72.8999939, 91.0999451, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2380.     var[101]:MakeJoints()
  2381.  
  2382. var[102] = Instance.new('Part', game['Workspace']['Treehouse'])
  2383.     var[102].Name   = "Part"
  2384.     var[102].Archivable = true
  2385.     var[102].BrickColor = BrickColor.new('Reddish brown')
  2386.     var[102].Material   = 'Plastic'
  2387.     var[102].Reflectance    = 0
  2388.     var[102].Transparency   = 0
  2389.     var[102].RotVelocity    = Vector3.new(0, 0, 0)
  2390.     var[102].Velocity   = Vector3.new(0, 0, 0)
  2391.     var[102].Anchored   = true
  2392.     var[102].CanCollide = true
  2393.     var[102].Locked = false
  2394.     var[102].Elasticity = 0
  2395.     var[102].Friction   = 0.30000001192093
  2396.     var[102].Size   = Vector3.new(2, 1, 7)
  2397.     var[102].FormFactor = 'Symmetric'
  2398.     var[102].Shape  = 'Block'
  2399.     var[102].BackSurface    = 'Smooth'
  2400.     var[102].FrontSurface   = 'Smooth'
  2401.     var[102].TopSurface = 'Smooth'
  2402.     var[102].BottomSurface  = 'Smooth'
  2403.     var[102].LeftSurface    = 'Smooth'
  2404.     var[102].RightSurface   = 'Smooth'
  2405.     var[102].CFrame = CFrame.new(-50.8999901, 89.601265, 62.700016, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  2406.     var[102]:MakeJoints()
  2407.  
  2408. var[103] = Instance.new('Part', game['Workspace']['Treehouse'])
  2409.     var[103].Name   = "Part"
  2410.     var[103].Archivable = true
  2411.     var[103].BrickColor = BrickColor.new('Dark orange')
  2412.     var[103].Material   = 'Plastic'
  2413.     var[103].Reflectance    = 0
  2414.     var[103].Transparency   = 0
  2415.     var[103].RotVelocity    = Vector3.new(0, 0, 0)
  2416.     var[103].Velocity   = Vector3.new(0, 0, 0)
  2417.     var[103].Anchored   = true
  2418.     var[103].CanCollide = true
  2419.     var[103].Locked = false
  2420.     var[103].Elasticity = 0
  2421.     var[103].Friction   = 0.30000001192093
  2422.     var[103].Size   = Vector3.new(1, 3, 7)
  2423.     var[103].FormFactor = 'Symmetric'
  2424.     var[103].Shape  = 'Block'
  2425.     var[103].BackSurface    = 'Smooth'
  2426.     var[103].FrontSurface   = 'Smooth'
  2427.     var[103].TopSurface = 'Smooth'
  2428.     var[103].BottomSurface  = 'Smooth'
  2429.     var[103].LeftSurface    = 'Smooth'
  2430.     var[103].RightSurface   = 'Smooth'
  2431.     var[103].CFrame = CFrame.new(-50.8999901, 87.5999451, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2432.     var[103]:MakeJoints()
  2433.  
  2434. var[104] = Instance.new('Part', game['Workspace']['Treehouse'])
  2435.     var[104].Name   = "Part"
  2436.     var[104].Archivable = true
  2437.     var[104].BrickColor = BrickColor.new('Reddish brown')
  2438.     var[104].Material   = 'Plastic'
  2439.     var[104].Reflectance    = 0
  2440.     var[104].Transparency   = 0
  2441.     var[104].RotVelocity    = Vector3.new(0, 0, 0)
  2442.     var[104].Velocity   = Vector3.new(0, 0, 0)
  2443.     var[104].Anchored   = true
  2444.     var[104].CanCollide = true
  2445.     var[104].Locked = false
  2446.     var[104].Elasticity = 0
  2447.     var[104].Friction   = 0.30000001192093
  2448.     var[104].Size   = Vector3.new(1, 9, 1)
  2449.     var[104].FormFactor = 'Symmetric'
  2450.     var[104].Shape  = 'Block'
  2451.     var[104].BackSurface    = 'Smooth'
  2452.     var[104].FrontSurface   = 'Smooth'
  2453.     var[104].TopSurface = 'Smooth'
  2454.     var[104].BottomSurface  = 'Smooth'
  2455.     var[104].LeftSurface    = 'Smooth'
  2456.     var[104].RightSurface   = 'Smooth'
  2457.     var[104].CFrame = CFrame.new(-70.8999939, 90.5999451, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2458.     var[104]:MakeJoints()
  2459.  
  2460. var[105] = Instance.new('Part', game['Workspace']['Treehouse'])
  2461.     var[105].Name   = "Part"
  2462.     var[105].Archivable = true
  2463.     var[105].BrickColor = BrickColor.new('Reddish brown')
  2464.     var[105].Material   = 'Plastic'
  2465.     var[105].Reflectance    = 0
  2466.     var[105].Transparency   = 0
  2467.     var[105].RotVelocity    = Vector3.new(0, 0, 0)
  2468.     var[105].Velocity   = Vector3.new(0, 0, 0)
  2469.     var[105].Anchored   = true
  2470.     var[105].CanCollide = true
  2471.     var[105].Locked = false
  2472.     var[105].Elasticity = 0
  2473.     var[105].Friction   = 0.30000001192093
  2474.     var[105].Size   = Vector3.new(1, 4, 1)
  2475.     var[105].FormFactor = 'Symmetric'
  2476.     var[105].Shape  = 'Block'
  2477.     var[105].BackSurface    = 'Smooth'
  2478.     var[105].FrontSurface   = 'Smooth'
  2479.     var[105].TopSurface = 'Smooth'
  2480.     var[105].BottomSurface  = 'Smooth'
  2481.     var[105].LeftSurface    = 'Smooth'
  2482.     var[105].RightSurface   = 'Smooth'
  2483.     var[105].CFrame = CFrame.new(-112.399994, 87.1010208, 112.200012, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  2484.     var[105]:MakeJoints()
  2485.  
  2486. var[106] = Instance.new('Part', game['Workspace']['Treehouse'])
  2487.     var[106].Name   = "Part"
  2488.     var[106].Archivable = true
  2489.     var[106].BrickColor = BrickColor.new('Reddish brown')
  2490.     var[106].Material   = 'Plastic'
  2491.     var[106].Reflectance    = 0
  2492.     var[106].Transparency   = 0
  2493.     var[106].RotVelocity    = Vector3.new(0, 0, 0)
  2494.     var[106].Velocity   = Vector3.new(0, 0, 0)
  2495.     var[106].Anchored   = true
  2496.     var[106].CanCollide = true
  2497.     var[106].Locked = false
  2498.     var[106].Elasticity = 0
  2499.     var[106].Friction   = 0.30000001192093
  2500.     var[106].Size   = Vector3.new(1, 1, 47)
  2501.     var[106].FormFactor = 'Symmetric'
  2502.     var[106].Shape  = 'Block'
  2503.     var[106].BackSurface    = 'Smooth'
  2504.     var[106].FrontSurface   = 'Smooth'
  2505.     var[106].TopSurface = 'Smooth'
  2506.     var[106].BottomSurface  = 'Smooth'
  2507.     var[106].LeftSurface    = 'Smooth'
  2508.     var[106].RightSurface   = 'Smooth'
  2509.     var[106].CFrame = CFrame.new(-112.399994, 88.1010208, 88.2000122, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  2510.     var[106]:MakeJoints()
  2511.  
  2512. var[107] = Instance.new('Part', game['Workspace']['Treehouse'])
  2513.     var[107].Name   = "Part"
  2514.     var[107].Archivable = true
  2515.     var[107].BrickColor = BrickColor.new('Reddish brown')
  2516.     var[107].Material   = 'Plastic'
  2517.     var[107].Reflectance    = 0
  2518.     var[107].Transparency   = 0
  2519.     var[107].RotVelocity    = Vector3.new(0, 0, 0)
  2520.     var[107].Velocity   = Vector3.new(0, 0, 0)
  2521.     var[107].Anchored   = true
  2522.     var[107].CanCollide = true
  2523.     var[107].Locked = false
  2524.     var[107].Elasticity = 0
  2525.     var[107].Friction   = 0.30000001192093
  2526.     var[107].Size   = Vector3.new(1, 1, 48)
  2527.     var[107].FormFactor = 'Symmetric'
  2528.     var[107].Shape  = 'Block'
  2529.     var[107].BackSurface    = 'Smooth'
  2530.     var[107].FrontSurface   = 'Smooth'
  2531.     var[107].TopSurface = 'Smooth'
  2532.     var[107].BottomSurface  = 'Smooth'
  2533.     var[107].LeftSurface    = 'Smooth'
  2534.     var[107].RightSurface   = 'Smooth'
  2535.     var[107].CFrame = CFrame.new(-64.3999939, 82.599968, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2536.     var[107]:MakeJoints()
  2537.  
  2538. var[108] = Instance.new('Part', game['Workspace']['Treehouse'])
  2539.     var[108].Name   = "Part"
  2540.     var[108].Archivable = true
  2541.     var[108].BrickColor = BrickColor.new('Dark orange')
  2542.     var[108].Material   = 'Plastic'
  2543.     var[108].Reflectance    = 0
  2544.     var[108].Transparency   = 0
  2545.     var[108].RotVelocity    = Vector3.new(0, 0, 0)
  2546.     var[108].Velocity   = Vector3.new(0, 0, 0)
  2547.     var[108].Anchored   = true
  2548.     var[108].CanCollide = true
  2549.     var[108].Locked = false
  2550.     var[108].Elasticity = 0
  2551.     var[108].Friction   = 0.30000001192093
  2552.     var[108].Size   = Vector3.new(1, 3, 7)
  2553.     var[108].FormFactor = 'Symmetric'
  2554.     var[108].Shape  = 'Block'
  2555.     var[108].BackSurface    = 'Smooth'
  2556.     var[108].FrontSurface   = 'Smooth'
  2557.     var[108].TopSurface = 'Smooth'
  2558.     var[108].BottomSurface  = 'Smooth'
  2559.     var[108].LeftSurface    = 'Smooth'
  2560.     var[108].RightSurface   = 'Smooth'
  2561.     var[108].CFrame = CFrame.new(-77.8999939, 87.5999451, 62.7000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  2562.     var[108]:MakeJoints()
  2563.  
  2564. var[109] = Instance.new('Part', game['Workspace']['Treehouse'])
  2565.     var[109].Name   = "Part"
  2566.     var[109].Archivable = true
  2567.     var[109].BrickColor = BrickColor.new('Reddish brown')
  2568.     var[109].Material   = 'Plastic'
  2569.     var[109].Reflectance    = 0
  2570.     var[109].Transparency   = 0
  2571.     var[109].RotVelocity    = Vector3.new(0, 0, 0)
  2572.     var[109].Velocity   = Vector3.new(0, 0, 0)
  2573.     var[109].Anchored   = true
  2574.     var[109].CanCollide = true
  2575.     var[109].Locked = false
  2576.     var[109].Elasticity = 0
  2577.     var[109].Friction   = 0.30000001192093
  2578.     var[109].Size   = Vector3.new(2, 1, 7)
  2579.     var[109].FormFactor = 'Symmetric'
  2580.     var[109].Shape  = 'Block'
  2581.     var[109].BackSurface    = 'Smooth'
  2582.     var[109].FrontSurface   = 'Smooth'
  2583.     var[109].TopSurface = 'Smooth'
  2584.     var[109].BottomSurface  = 'Smooth'
  2585.     var[109].LeftSurface    = 'Smooth'
  2586.     var[109].RightSurface   = 'Smooth'
  2587.     var[109].CFrame = CFrame.new(-77.8999939, 89.601265, 62.700016, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  2588.     var[109]:MakeJoints()
  2589.  
  2590. var[110] = Instance.new('Part', game['Workspace']['Treehouse'])
  2591.     var[110].Name   = "Part"
  2592.     var[110].Archivable = true
  2593.     var[110].BrickColor = BrickColor.new('Reddish brown')
  2594.     var[110].Material   = 'Plastic'
  2595.     var[110].Reflectance    = 0
  2596.     var[110].Transparency   = 0
  2597.     var[110].RotVelocity    = Vector3.new(0, 0, 0)
  2598.     var[110].Velocity   = Vector3.new(0, 0, 0)
  2599.     var[110].Anchored   = true
  2600.     var[110].CanCollide = true
  2601.     var[110].Locked = false
  2602.     var[110].Elasticity = 0
  2603.     var[110].Friction   = 0.30000001192093
  2604.     var[110].Size   = Vector3.new(4, 21, 4)
  2605.     var[110].FormFactor = 'Symmetric'
  2606.     var[110].Shape  = 'Block'
  2607.     var[110].BackSurface    = 'Smooth'
  2608.     var[110].FrontSurface   = 'Smooth'
  2609.     var[110].TopSurface = 'Smooth'
  2610.     var[110].BottomSurface  = 'Smooth'
  2611.     var[110].LeftSurface    = 'Smooth'
  2612.     var[110].RightSurface   = 'Smooth'
  2613.     var[110].CFrame = CFrame.new(-90.3999939, 91.5999451, 63.2000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2614.     var[110]:MakeJoints()
  2615.  
  2616. var[111] = Instance.new('Part', game['Workspace']['Treehouse'])
  2617.     var[111].Name   = "Part"
  2618.     var[111].Archivable = true
  2619.     var[111].BrickColor = BrickColor.new('Reddish brown')
  2620.     var[111].Material   = 'Plastic'
  2621.     var[111].Reflectance    = 0
  2622.     var[111].Transparency   = 0
  2623.     var[111].RotVelocity    = Vector3.new(0, 0, 0)
  2624.     var[111].Velocity   = Vector3.new(0, 0, 0)
  2625.     var[111].Anchored   = true
  2626.     var[111].CanCollide = true
  2627.     var[111].Locked = false
  2628.     var[111].Elasticity = 0
  2629.     var[111].Friction   = 0.30000001192093
  2630.     var[111].Size   = Vector3.new(1, 9, 1)
  2631.     var[111].FormFactor = 'Symmetric'
  2632.     var[111].Shape  = 'Block'
  2633.     var[111].BackSurface    = 'Smooth'
  2634.     var[111].FrontSurface   = 'Smooth'
  2635.     var[111].TopSurface = 'Smooth'
  2636.     var[111].BottomSurface  = 'Smooth'
  2637.     var[111].LeftSurface    = 'Smooth'
  2638.     var[111].RightSurface   = 'Smooth'
  2639.     var[111].CFrame = CFrame.new(-90.8999939, 90.5999451, 83.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2640.     var[111]:MakeJoints()
  2641.  
  2642. var[112] = Instance.new('Part', game['Workspace']['Treehouse'])
  2643.     var[112].Name   = "Part"
  2644.     var[112].Archivable = true
  2645.     var[112].BrickColor = BrickColor.new('Reddish brown')
  2646.     var[112].Material   = 'Plastic'
  2647.     var[112].Reflectance    = 0
  2648.     var[112].Transparency   = 0
  2649.     var[112].RotVelocity    = Vector3.new(0, 0, 0)
  2650.     var[112].Velocity   = Vector3.new(0, 0, 0)
  2651.     var[112].Anchored   = true
  2652.     var[112].CanCollide = true
  2653.     var[112].Locked = false
  2654.     var[112].Elasticity = 0
  2655.     var[112].Friction   = 0.30000001192093
  2656.     var[112].Size   = Vector3.new(1, 9, 1)
  2657.     var[112].FormFactor = 'Symmetric'
  2658.     var[112].Shape  = 'Block'
  2659.     var[112].BackSurface    = 'Smooth'
  2660.     var[112].FrontSurface   = 'Smooth'
  2661.     var[112].TopSurface = 'Smooth'
  2662.     var[112].BottomSurface  = 'Smooth'
  2663.     var[112].LeftSurface    = 'Smooth'
  2664.     var[112].RightSurface   = 'Smooth'
  2665.     var[112].CFrame = CFrame.new(-90.8999939, 90.5999451, 92.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2666.     var[112]:MakeJoints()
  2667.  
  2668. var[113] = Instance.new('Part', game['Workspace']['Treehouse'])
  2669.     var[113].Name   = "Part"
  2670.     var[113].Archivable = true
  2671.     var[113].BrickColor = BrickColor.new('Light blue')
  2672.     var[113].Material   = 'Plastic'
  2673.     var[113].Reflectance    = 0.20000000298023
  2674.     var[113].Transparency   = 0.89999997615814
  2675.     var[113].RotVelocity    = Vector3.new(0, 0, 0)
  2676.     var[113].Velocity   = Vector3.new(0, 0, 0)
  2677.     var[113].Anchored   = true
  2678.     var[113].CanCollide = true
  2679.     var[113].Locked = false
  2680.     var[113].Elasticity = 0
  2681.     var[113].Friction   = 0.30000001192093
  2682.     var[113].Size   = Vector3.new(1, 5, 7)
  2683.     var[113].FormFactor = 'Symmetric'
  2684.     var[113].Shape  = 'Block'
  2685.     var[113].BackSurface    = 'Smooth'
  2686.     var[113].FrontSurface   = 'Smooth'
  2687.     var[113].TopSurface = 'Smooth'
  2688.     var[113].BottomSurface  = 'Smooth'
  2689.     var[113].LeftSurface    = 'Smooth'
  2690.     var[113].RightSurface   = 'Smooth'
  2691.     var[113].CFrame = CFrame.new(-90.8999939, 92.5999451, 75.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2692.     var[113]:MakeJoints()
  2693.  
  2694. var[114] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  2695.     var[114].Name   = "Mesh"
  2696.     var[114].Archivable = true
  2697.  
  2698. var[115] = Instance.new('Part', game['Workspace']['Treehouse'])
  2699.     var[115].Name   = "Part"
  2700.     var[115].Archivable = true
  2701.     var[115].BrickColor = BrickColor.new('Light blue')
  2702.     var[115].Material   = 'Plastic'
  2703.     var[115].Reflectance    = 0.20000000298023
  2704.     var[115].Transparency   = 0.89999997615814
  2705.     var[115].RotVelocity    = Vector3.new(0, 0, 0)
  2706.     var[115].Velocity   = Vector3.new(0, 0, 0)
  2707.     var[115].Anchored   = true
  2708.     var[115].CanCollide = true
  2709.     var[115].Locked = false
  2710.     var[115].Elasticity = 0
  2711.     var[115].Friction   = 0.30000001192093
  2712.     var[115].Size   = Vector3.new(1, 5, 7)
  2713.     var[115].FormFactor = 'Symmetric'
  2714.     var[115].Shape  = 'Block'
  2715.     var[115].BackSurface    = 'Smooth'
  2716.     var[115].FrontSurface   = 'Smooth'
  2717.     var[115].TopSurface = 'Smooth'
  2718.     var[115].BottomSurface  = 'Smooth'
  2719.     var[115].LeftSurface    = 'Smooth'
  2720.     var[115].RightSurface   = 'Smooth'
  2721.     var[115].CFrame = CFrame.new(-90.8999939, 92.5999451, 100.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2722.     var[115]:MakeJoints()
  2723.  
  2724. var[116] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  2725.     var[116].Name   = "Mesh"
  2726.     var[116].Archivable = true
  2727.  
  2728. var[117] = Instance.new('Part', game['Workspace']['Treehouse'])
  2729.     var[117].Name   = "Part"
  2730.     var[117].Archivable = true
  2731.     var[117].BrickColor = BrickColor.new('Dark orange')
  2732.     var[117].Material   = 'Plastic'
  2733.     var[117].Reflectance    = 0
  2734.     var[117].Transparency   = 0
  2735.     var[117].RotVelocity    = Vector3.new(0, 0, 0)
  2736.     var[117].Velocity   = Vector3.new(0, 0, 0)
  2737.     var[117].Anchored   = true
  2738.     var[117].CanCollide = true
  2739.     var[117].Locked = false
  2740.     var[117].Elasticity = 0
  2741.     var[117].Friction   = 0.30000001192093
  2742.     var[117].Size   = Vector3.new(1, 3, 7)
  2743.     var[117].FormFactor = 'Symmetric'
  2744.     var[117].Shape  = 'Block'
  2745.     var[117].BackSurface    = 'Smooth'
  2746.     var[117].FrontSurface   = 'Smooth'
  2747.     var[117].TopSurface = 'Smooth'
  2748.     var[117].BottomSurface  = 'Smooth'
  2749.     var[117].LeftSurface    = 'Smooth'
  2750.     var[117].RightSurface   = 'Smooth'
  2751.     var[117].CFrame = CFrame.new(-37.8999901, 87.5999451, 75.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2752.     var[117]:MakeJoints()
  2753.  
  2754. var[118] = Instance.new('Part', game['Workspace']['Treehouse'])
  2755.     var[118].Name   = "Part"
  2756.     var[118].Archivable = true
  2757.     var[118].BrickColor = BrickColor.new('Dark orange')
  2758.     var[118].Material   = 'Plastic'
  2759.     var[118].Reflectance    = 0
  2760.     var[118].Transparency   = 0
  2761.     var[118].RotVelocity    = Vector3.new(0, 0, 0)
  2762.     var[118].Velocity   = Vector3.new(0, 0, 0)
  2763.     var[118].Anchored   = true
  2764.     var[118].CanCollide = true
  2765.     var[118].Locked = false
  2766.     var[118].Elasticity = 0
  2767.     var[118].Friction   = 0.30000001192093
  2768.     var[118].Size   = Vector3.new(1, 3, 16)
  2769.     var[118].FormFactor = 'Symmetric'
  2770.     var[118].Shape  = 'Block'
  2771.     var[118].BackSurface    = 'Smooth'
  2772.     var[118].FrontSurface   = 'Smooth'
  2773.     var[118].TopSurface = 'Smooth'
  2774.     var[118].BottomSurface  = 'Smooth'
  2775.     var[118].LeftSurface    = 'Smooth'
  2776.     var[118].RightSurface   = 'Smooth'
  2777.     var[118].CFrame = CFrame.new(-120.899994, 87.5999451, 137.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2778.     var[118]:MakeJoints()
  2779.  
  2780. var[119] = Instance.new('Part', game['Workspace']['Treehouse'])
  2781.     var[119].Name   = "Part"
  2782.     var[119].Archivable = true
  2783.     var[119].BrickColor = BrickColor.new('Reddish brown')
  2784.     var[119].Material   = 'Plastic'
  2785.     var[119].Reflectance    = 0
  2786.     var[119].Transparency   = 0
  2787.     var[119].RotVelocity    = Vector3.new(0, 0, 0)
  2788.     var[119].Velocity   = Vector3.new(0, 0, 0)
  2789.     var[119].Anchored   = true
  2790.     var[119].CanCollide = true
  2791.     var[119].Locked = false
  2792.     var[119].Elasticity = 0
  2793.     var[119].Friction   = 0.30000001192093
  2794.     var[119].Size   = Vector3.new(52, 2, 1)
  2795.     var[119].FormFactor = 'Symmetric'
  2796.     var[119].Shape  = 'Block'
  2797.     var[119].BackSurface    = 'Smooth'
  2798.     var[119].FrontSurface   = 'Smooth'
  2799.     var[119].TopSurface = 'Smooth'
  2800.     var[119].BottomSurface  = 'Smooth'
  2801.     var[119].LeftSurface    = 'Smooth'
  2802.     var[119].RightSurface   = 'Smooth'
  2803.     var[119].CFrame = CFrame.new(-92.3999939, 92.0999451, 128.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2804.     var[119]:MakeJoints()
  2805.  
  2806. var[120] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  2807.     var[120].Name   = "Wedge"
  2808.     var[120].Archivable = true
  2809.     var[120].BrickColor = BrickColor.new('Dark orange')
  2810.     var[120].Material   = 'Plastic'
  2811.     var[120].Reflectance    = 0
  2812.     var[120].Transparency   = 0
  2813.     var[120].RotVelocity    = Vector3.new(0, 0, 0)
  2814.     var[120].Velocity   = Vector3.new(0, 0, 0)
  2815.     var[120].Anchored   = true
  2816.     var[120].CanCollide = true
  2817.     var[120].Locked = false
  2818.     var[120].Elasticity = 0
  2819.     var[120].Friction   = 0.30000001192093
  2820.     var[120].Size   = Vector3.new(1, 3, 10)
  2821.     var[120].BackSurface    = 'Smooth'
  2822.     var[120].FrontSurface   = 'Smooth'
  2823.     var[120].TopSurface = 'Smooth'
  2824.     var[120].BottomSurface  = 'Smooth'
  2825.     var[120].LeftSurface    = 'Smooth'
  2826.     var[120].RightSurface   = 'Smooth'
  2827.     var[120].CFrame = CFrame.new(-63.8999901, 87.5999451, 150.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  2828.     var[120]:MakeJoints()
  2829.  
  2830. var[121] = Instance.new('Part', game['Workspace']['Treehouse'])
  2831.     var[121].Name   = "Part"
  2832.     var[121].Archivable = true
  2833.     var[121].BrickColor = BrickColor.new('Dark orange')
  2834.     var[121].Material   = 'Plastic'
  2835.     var[121].Reflectance    = 0
  2836.     var[121].Transparency   = 0
  2837.     var[121].RotVelocity    = Vector3.new(0, 0, 0)
  2838.     var[121].Velocity   = Vector3.new(0, 0, 0)
  2839.     var[121].Anchored   = true
  2840.     var[121].CanCollide = true
  2841.     var[121].Locked = false
  2842.     var[121].Elasticity = 0
  2843.     var[121].Friction   = 0.30000001192093
  2844.     var[121].Size   = Vector3.new(1, 3, 10)
  2845.     var[121].FormFactor = 'Symmetric'
  2846.     var[121].Shape  = 'Block'
  2847.     var[121].BackSurface    = 'Smooth'
  2848.     var[121].FrontSurface   = 'Smooth'
  2849.     var[121].TopSurface = 'Smooth'
  2850.     var[121].BottomSurface  = 'Smooth'
  2851.     var[121].LeftSurface    = 'Smooth'
  2852.     var[121].RightSurface   = 'Smooth'
  2853.     var[121].CFrame = CFrame.new(-120.899994, 90.5999451, 134.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2854.     var[121]:MakeJoints()
  2855.  
  2856. var[122] = Instance.new('Part', game['Workspace']['Treehouse'])
  2857.     var[122].Name   = "Part"
  2858.     var[122].Archivable = true
  2859.     var[122].BrickColor = BrickColor.new('Dark orange')
  2860.     var[122].Material   = 'Plastic'
  2861.     var[122].Reflectance    = 0
  2862.     var[122].Transparency   = 0
  2863.     var[122].RotVelocity    = Vector3.new(0, 0, 0)
  2864.     var[122].Velocity   = Vector3.new(0, 0, 0)
  2865.     var[122].Anchored   = true
  2866.     var[122].CanCollide = true
  2867.     var[122].Locked = false
  2868.     var[122].Elasticity = 0
  2869.     var[122].Friction   = 0.30000001192093
  2870.     var[122].Size   = Vector3.new(1, 3, 16)
  2871.     var[122].FormFactor = 'Symmetric'
  2872.     var[122].Shape  = 'Block'
  2873.     var[122].BackSurface    = 'Smooth'
  2874.     var[122].FrontSurface   = 'Smooth'
  2875.     var[122].TopSurface = 'Smooth'
  2876.     var[122].BottomSurface  = 'Smooth'
  2877.     var[122].LeftSurface    = 'Smooth'
  2878.     var[122].RightSurface   = 'Smooth'
  2879.     var[122].CFrame = CFrame.new(-63.8999901, 87.5999451, 137.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2880.     var[122]:MakeJoints()
  2881.  
  2882. var[123] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  2883.     var[123].Name   = "Wedge"
  2884.     var[123].Archivable = true
  2885.     var[123].BrickColor = BrickColor.new('Dark orange')
  2886.     var[123].Material   = 'Plastic'
  2887.     var[123].Reflectance    = 0
  2888.     var[123].Transparency   = 0
  2889.     var[123].RotVelocity    = Vector3.new(0, 0, 0)
  2890.     var[123].Velocity   = Vector3.new(0, 0, 0)
  2891.     var[123].Anchored   = true
  2892.     var[123].CanCollide = true
  2893.     var[123].Locked = false
  2894.     var[123].Elasticity = 0
  2895.     var[123].Friction   = 0.30000001192093
  2896.     var[123].Size   = Vector3.new(1, 3, 6)
  2897.     var[123].BackSurface    = 'Smooth'
  2898.     var[123].FrontSurface   = 'Smooth'
  2899.     var[123].TopSurface = 'Smooth'
  2900.     var[123].BottomSurface  = 'Smooth'
  2901.     var[123].LeftSurface    = 'Smooth'
  2902.     var[123].RightSurface   = 'Smooth'
  2903.     var[123].CFrame = CFrame.new(-120.899994, 90.5999451, 142.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  2904.     var[123]:MakeJoints()
  2905.  
  2906. var[124] = Instance.new('Part', game['Workspace']['Treehouse'])
  2907.     var[124].Name   = "Part"
  2908.     var[124].Archivable = true
  2909.     var[124].BrickColor = BrickColor.new('Reddish brown')
  2910.     var[124].Material   = 'Plastic'
  2911.     var[124].Reflectance    = 0
  2912.     var[124].Transparency   = 0
  2913.     var[124].RotVelocity    = Vector3.new(0, 0, 0)
  2914.     var[124].Velocity   = Vector3.new(0, 0, 0)
  2915.     var[124].Anchored   = true
  2916.     var[124].CanCollide = true
  2917.     var[124].Locked = false
  2918.     var[124].Elasticity = 0
  2919.     var[124].Friction   = 0.30000001192093
  2920.     var[124].Size   = Vector3.new(4, 21, 4)
  2921.     var[124].FormFactor = 'Symmetric'
  2922.     var[124].Shape  = 'Block'
  2923.     var[124].BackSurface    = 'Smooth'
  2924.     var[124].FrontSurface   = 'Smooth'
  2925.     var[124].TopSurface = 'Smooth'
  2926.     var[124].BottomSurface  = 'Smooth'
  2927.     var[124].LeftSurface    = 'Smooth'
  2928.     var[124].RightSurface   = 'Smooth'
  2929.     var[124].CFrame = CFrame.new(-90.3999939, 91.5999451, 113.199997, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  2930.     var[124]:MakeJoints()
  2931.  
  2932. var[125] = Instance.new('Part', game['Workspace']['Treehouse'])
  2933.     var[125].Name   = "Part"
  2934.     var[125].Archivable = true
  2935.     var[125].BrickColor = BrickColor.new('Reddish brown')
  2936.     var[125].Material   = 'Plastic'
  2937.     var[125].Reflectance    = 0
  2938.     var[125].Transparency   = 0
  2939.     var[125].RotVelocity    = Vector3.new(0, 0, 0)
  2940.     var[125].Velocity   = Vector3.new(0, 0, 0)
  2941.     var[125].Anchored   = true
  2942.     var[125].CanCollide = true
  2943.     var[125].Locked = false
  2944.     var[125].Elasticity = 0
  2945.     var[125].Friction   = 0.30000001192093
  2946.     var[125].Size   = Vector3.new(2, 1, 7)
  2947.     var[125].FormFactor = 'Symmetric'
  2948.     var[125].Shape  = 'Block'
  2949.     var[125].BackSurface    = 'Smooth'
  2950.     var[125].FrontSurface   = 'Smooth'
  2951.     var[125].TopSurface = 'Smooth'
  2952.     var[125].BottomSurface  = 'Smooth'
  2953.     var[125].LeftSurface    = 'Smooth'
  2954.     var[125].RightSurface   = 'Smooth'
  2955.     var[125].CFrame = CFrame.new(-90.8999939, 89.6010361, 75.7000122, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  2956.     var[125]:MakeJoints()
  2957.  
  2958. var[126] = Instance.new('Part', game['Workspace']['Treehouse'])
  2959.     var[126].Name   = "Part"
  2960.     var[126].Archivable = true
  2961.     var[126].BrickColor = BrickColor.new('Dark orange')
  2962.     var[126].Material   = 'Plastic'
  2963.     var[126].Reflectance    = 0
  2964.     var[126].Transparency   = 0
  2965.     var[126].RotVelocity    = Vector3.new(0, 0, 0)
  2966.     var[126].Velocity   = Vector3.new(0, 0, 0)
  2967.     var[126].Anchored   = true
  2968.     var[126].CanCollide = true
  2969.     var[126].Locked = false
  2970.     var[126].Elasticity = 0
  2971.     var[126].Friction   = 0.30000001192093
  2972.     var[126].Size   = Vector3.new(1, 10, 4)
  2973.     var[126].FormFactor = 'Symmetric'
  2974.     var[126].Shape  = 'Block'
  2975.     var[126].BackSurface    = 'Smooth'
  2976.     var[126].FrontSurface   = 'Smooth'
  2977.     var[126].TopSurface = 'Smooth'
  2978.     var[126].BottomSurface  = 'Smooth'
  2979.     var[126].LeftSurface    = 'Smooth'
  2980.     var[126].RightSurface   = 'Smooth'
  2981.     var[126].CFrame = CFrame.new(-90.8999939, 91.0999451, 95.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2982.     var[126]:MakeJoints()
  2983.  
  2984. var[127] = Instance.new('Part', game['Workspace']['Treehouse'])
  2985.     var[127].Name   = "Part"
  2986.     var[127].Archivable = true
  2987.     var[127].BrickColor = BrickColor.new('Dark orange')
  2988.     var[127].Material   = 'Plastic'
  2989.     var[127].Reflectance    = 0
  2990.     var[127].Transparency   = 0
  2991.     var[127].RotVelocity    = Vector3.new(0, 0, 0)
  2992.     var[127].Velocity   = Vector3.new(0, 0, 0)
  2993.     var[127].Anchored   = true
  2994.     var[127].CanCollide = true
  2995.     var[127].Locked = false
  2996.     var[127].Elasticity = 0
  2997.     var[127].Friction   = 0.30000001192093
  2998.     var[127].Size   = Vector3.new(1, 3, 7)
  2999.     var[127].FormFactor = 'Symmetric'
  3000.     var[127].Shape  = 'Block'
  3001.     var[127].BackSurface    = 'Smooth'
  3002.     var[127].FrontSurface   = 'Smooth'
  3003.     var[127].TopSurface = 'Smooth'
  3004.     var[127].BottomSurface  = 'Smooth'
  3005.     var[127].LeftSurface    = 'Smooth'
  3006.     var[127].RightSurface   = 'Smooth'
  3007.     var[127].CFrame = CFrame.new(-90.8999939, 87.5999451, 75.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3008.     var[127]:MakeJoints()
  3009.  
  3010. var[128] = Instance.new('Part', game['Workspace']['Treehouse'])
  3011.     var[128].Name   = "Part"
  3012.     var[128].Archivable = true
  3013.     var[128].BrickColor = BrickColor.new('Dark orange')
  3014.     var[128].Material   = 'Plastic'
  3015.     var[128].Reflectance    = 0
  3016.     var[128].Transparency   = 0
  3017.     var[128].RotVelocity    = Vector3.new(0, 0, 0)
  3018.     var[128].Velocity   = Vector3.new(0, 0, 0)
  3019.     var[128].Anchored   = true
  3020.     var[128].CanCollide = true
  3021.     var[128].Locked = false
  3022.     var[128].Elasticity = 0
  3023.     var[128].Friction   = 0.30000001192093
  3024.     var[128].Size   = Vector3.new(1, 10, 4)
  3025.     var[128].FormFactor = 'Symmetric'
  3026.     var[128].Shape  = 'Block'
  3027.     var[128].BackSurface    = 'Smooth'
  3028.     var[128].FrontSurface   = 'Smooth'
  3029.     var[128].TopSurface = 'Smooth'
  3030.     var[128].BottomSurface  = 'Smooth'
  3031.     var[128].LeftSurface    = 'Smooth'
  3032.     var[128].RightSurface   = 'Smooth'
  3033.     var[128].CFrame = CFrame.new(-90.8999939, 91.0999451, 81.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3034.     var[128]:MakeJoints()
  3035.  
  3036. var[129] = Instance.new('Part', game['Workspace']['Treehouse'])
  3037.     var[129].Name   = "Part"
  3038.     var[129].Archivable = true
  3039.     var[129].BrickColor = BrickColor.new('Reddish brown')
  3040.     var[129].Material   = 'Plastic'
  3041.     var[129].Reflectance    = 0
  3042.     var[129].Transparency   = 0
  3043.     var[129].RotVelocity    = Vector3.new(0, 0, 0)
  3044.     var[129].Velocity   = Vector3.new(0, 0, 0)
  3045.     var[129].Anchored   = true
  3046.     var[129].CanCollide = true
  3047.     var[129].Locked = false
  3048.     var[129].Elasticity = 0
  3049.     var[129].Friction   = 0.30000001192093
  3050.     var[129].Size   = Vector3.new(2, 1, 7)
  3051.     var[129].FormFactor = 'Symmetric'
  3052.     var[129].Shape  = 'Block'
  3053.     var[129].BackSurface    = 'Smooth'
  3054.     var[129].FrontSurface   = 'Smooth'
  3055.     var[129].TopSurface = 'Smooth'
  3056.     var[129].BottomSurface  = 'Smooth'
  3057.     var[129].LeftSurface    = 'Smooth'
  3058.     var[129].RightSurface   = 'Smooth'
  3059.     var[129].CFrame = CFrame.new(-90.8999939, 89.6010361, 100.699997, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  3060.     var[129]:MakeJoints()
  3061.  
  3062. var[130] = Instance.new('Part', game['Workspace']['Treehouse'])
  3063.     var[130].Name   = "Part"
  3064.     var[130].Archivable = true
  3065.     var[130].BrickColor = BrickColor.new('Reddish brown')
  3066.     var[130].Material   = 'Plastic'
  3067.     var[130].Reflectance    = 0
  3068.     var[130].Transparency   = 0
  3069.     var[130].RotVelocity    = Vector3.new(0, 0, 0)
  3070.     var[130].Velocity   = Vector3.new(0, 0, 0)
  3071.     var[130].Anchored   = true
  3072.     var[130].CanCollide = true
  3073.     var[130].Locked = false
  3074.     var[130].Elasticity = 0
  3075.     var[130].Friction   = 0.30000001192093
  3076.     var[130].Size   = Vector3.new(34, 2, 26)
  3077.     var[130].FormFactor = 'Symmetric'
  3078.     var[130].Shape  = 'Block'
  3079.     var[130].BackSurface    = 'Smooth'
  3080.     var[130].FrontSurface   = 'Smooth'
  3081.     var[130].TopSurface = 'Smooth'
  3082.     var[130].BottomSurface  = 'Smooth'
  3083.     var[130].LeftSurface    = 'Smooth'
  3084.     var[130].RightSurface   = 'Smooth'
  3085.     var[130].CFrame = CFrame.new(-74.3999939, 85.099968, 101.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3086.     var[130]:MakeJoints()
  3087.  
  3088. var[131] = Instance.new('Part', game['Workspace']['Treehouse'])
  3089.     var[131].Name   = "Part"
  3090.     var[131].Archivable = true
  3091.     var[131].BrickColor = BrickColor.new('Reddish brown')
  3092.     var[131].Material   = 'Plastic'
  3093.     var[131].Reflectance    = 0
  3094.     var[131].Transparency   = 0
  3095.     var[131].RotVelocity    = Vector3.new(0, 0, 0)
  3096.     var[131].Velocity   = Vector3.new(0, 0, 0)
  3097.     var[131].Anchored   = true
  3098.     var[131].CanCollide = true
  3099.     var[131].Locked = false
  3100.     var[131].Elasticity = 0
  3101.     var[131].Friction   = 0.30000001192093
  3102.     var[131].Size   = Vector3.new(54, 2, 26)
  3103.     var[131].FormFactor = 'Symmetric'
  3104.     var[131].Shape  = 'Block'
  3105.     var[131].BackSurface    = 'Smooth'
  3106.     var[131].FrontSurface   = 'Smooth'
  3107.     var[131].TopSurface = 'Smooth'
  3108.     var[131].BottomSurface  = 'Smooth'
  3109.     var[131].LeftSurface    = 'Smooth'
  3110.     var[131].RightSurface   = 'Smooth'
  3111.     var[131].CFrame = CFrame.new(-64.3999939, 85.099968, 75.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3112.     var[131]:MakeJoints()
  3113.  
  3114. var[132] = Instance.new('Part', game['Workspace']['Treehouse'])
  3115.     var[132].Name   = "Part"
  3116.     var[132].Archivable = true
  3117.     var[132].BrickColor = BrickColor.new('Dark orange')
  3118.     var[132].Material   = 'Plastic'
  3119.     var[132].Reflectance    = 0
  3120.     var[132].Transparency   = 0
  3121.     var[132].RotVelocity    = Vector3.new(0, 0, 0)
  3122.     var[132].Velocity   = Vector3.new(0, 0, 0)
  3123.     var[132].Anchored   = true
  3124.     var[132].CanCollide = true
  3125.     var[132].Locked = false
  3126.     var[132].Elasticity = 0
  3127.     var[132].Friction   = 0.30000001192093
  3128.     var[132].Size   = Vector3.new(1, 3, 7)
  3129.     var[132].FormFactor = 'Symmetric'
  3130.     var[132].Shape  = 'Block'
  3131.     var[132].BackSurface    = 'Smooth'
  3132.     var[132].FrontSurface   = 'Smooth'
  3133.     var[132].TopSurface = 'Smooth'
  3134.     var[132].BottomSurface  = 'Smooth'
  3135.     var[132].LeftSurface    = 'Smooth'
  3136.     var[132].RightSurface   = 'Smooth'
  3137.     var[132].CFrame = CFrame.new(-90.8999939, 87.5999451, 100.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3138.     var[132]:MakeJoints()
  3139.  
  3140. var[133] = Instance.new('Part', game['Workspace']['Treehouse'])
  3141.     var[133].Name   = "Part"
  3142.     var[133].Archivable = true
  3143.     var[133].BrickColor = BrickColor.new('Reddish brown')
  3144.     var[133].Material   = 'Plastic'
  3145.     var[133].Reflectance    = 0
  3146.     var[133].Transparency   = 0
  3147.     var[133].RotVelocity    = Vector3.new(0, 0, 0)
  3148.     var[133].Velocity   = Vector3.new(0, 0, 0)
  3149.     var[133].Anchored   = true
  3150.     var[133].CanCollide = true
  3151.     var[133].Locked = false
  3152.     var[133].Elasticity = 0
  3153.     var[133].Friction   = 0.30000001192093
  3154.     var[133].Size   = Vector3.new(1, 1, 23)
  3155.     var[133].FormFactor = 'Symmetric'
  3156.     var[133].Shape  = 'Block'
  3157.     var[133].BackSurface    = 'Smooth'
  3158.     var[133].FrontSurface   = 'Smooth'
  3159.     var[133].TopSurface = 'Smooth'
  3160.     var[133].BottomSurface  = 'Smooth'
  3161.     var[133].LeftSurface    = 'Smooth'
  3162.     var[133].RightSurface   = 'Smooth'
  3163.     var[133].CFrame = CFrame.new(-102.173004, 93.5557175, 64.2000122, -2.79396772e-009, -0.453990519, 0.891006529, 1.49011612e-008, 0.89100647, 0.453990489, -0.999999881, 0, 0)
  3164.     var[133]:MakeJoints()
  3165.  
  3166. var[134] = Instance.new('Part', game['Workspace']['Treehouse'])
  3167.     var[134].Name   = "Part"
  3168.     var[134].Archivable = true
  3169.     var[134].BrickColor = BrickColor.new('Reddish brown')
  3170.     var[134].Material   = 'Plastic'
  3171.     var[134].Reflectance    = 0
  3172.     var[134].Transparency   = 0
  3173.     var[134].RotVelocity    = Vector3.new(0, 0, 0)
  3174.     var[134].Velocity   = Vector3.new(0, 0, 0)
  3175.     var[134].Anchored   = true
  3176.     var[134].CanCollide = true
  3177.     var[134].Locked = false
  3178.     var[134].Elasticity = 0
  3179.     var[134].Friction   = 0.30000001192093
  3180.     var[134].Size   = Vector3.new(1, 1, 15)
  3181.     var[134].FormFactor = 'Symmetric'
  3182.     var[134].Shape  = 'Block'
  3183.     var[134].BackSurface    = 'Smooth'
  3184.     var[134].FrontSurface   = 'Smooth'
  3185.     var[134].TopSurface = 'Smooth'
  3186.     var[134].BottomSurface  = 'Smooth'
  3187.     var[134].LeftSurface    = 'Smooth'
  3188.     var[134].RightSurface   = 'Smooth'
  3189.     var[134].CFrame = CFrame.new(-104.399994, 88.1010208, 112.199997, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  3190.     var[134]:MakeJoints()
  3191.  
  3192. var[135] = Instance.new('Part', game['Workspace']['Treehouse'])
  3193.     var[135].Name   = "Part"
  3194.     var[135].Archivable = true
  3195.     var[135].BrickColor = BrickColor.new('Nougat')
  3196.     var[135].Material   = 'Plastic'
  3197.     var[135].Reflectance    = 0
  3198.     var[135].Transparency   = 0
  3199.     var[135].RotVelocity    = Vector3.new(0, 0, 0)
  3200.     var[135].Velocity   = Vector3.new(0, 0, 0)
  3201.     var[135].Anchored   = true
  3202.     var[135].CanCollide = true
  3203.     var[135].Locked = false
  3204.     var[135].Elasticity = 0
  3205.     var[135].Friction   = 0.30000001192093
  3206.     var[135].Size   = Vector3.new(15, 1, 2)
  3207.     var[135].FormFactor = 'Symmetric'
  3208.     var[135].Shape  = 'Block'
  3209.     var[135].BackSurface    = 'Smooth'
  3210.     var[135].FrontSurface   = 'Smooth'
  3211.     var[135].TopSurface = 'Smooth'
  3212.     var[135].BottomSurface  = 'Smooth'
  3213.     var[135].LeftSurface    = 'Smooth'
  3214.     var[135].RightSurface   = 'Smooth'
  3215.     var[135].CFrame = CFrame.new(-78.8999939, 83.1010971, 116.699997, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  3216.     var[135]:MakeJoints()
  3217.  
  3218. var[136] = Instance.new('Part', game['Workspace']['Treehouse'])
  3219.     var[136].Name   = "Part"
  3220.     var[136].Archivable = true
  3221.     var[136].BrickColor = BrickColor.new('Nougat')
  3222.     var[136].Material   = 'Plastic'
  3223.     var[136].Reflectance    = 0
  3224.     var[136].Transparency   = 0
  3225.     var[136].RotVelocity    = Vector3.new(0, 0, 0)
  3226.     var[136].Velocity   = Vector3.new(0, 0, 0)
  3227.     var[136].Anchored   = true
  3228.     var[136].CanCollide = true
  3229.     var[136].Locked = false
  3230.     var[136].Elasticity = 0
  3231.     var[136].Friction   = 0.30000001192093
  3232.     var[136].Size   = Vector3.new(22, 1, 17)
  3233.     var[136].FormFactor = 'Symmetric'
  3234.     var[136].Shape  = 'Block'
  3235.     var[136].BackSurface    = 'Smooth'
  3236.     var[136].FrontSurface   = 'Smooth'
  3237.     var[136].TopSurface = 'Smooth'
  3238.     var[136].BottomSurface  = 'Smooth'
  3239.     var[136].LeftSurface    = 'Smooth'
  3240.     var[136].RightSurface   = 'Smooth'
  3241.     var[136].CFrame = CFrame.new(-61.3999901, 85.599968, 53.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3242.     var[136]:MakeJoints()
  3243.  
  3244. var[137] = Instance.new('Part', game['Workspace']['Treehouse'])
  3245.     var[137].Name   = "Part"
  3246.     var[137].Archivable = true
  3247.     var[137].BrickColor = BrickColor.new('Nougat')
  3248.     var[137].Material   = 'Plastic'
  3249.     var[137].Reflectance    = 0
  3250.     var[137].Transparency   = 0
  3251.     var[137].RotVelocity    = Vector3.new(0, 0, 0)
  3252.     var[137].Velocity   = Vector3.new(0, 0, 0)
  3253.     var[137].Anchored   = true
  3254.     var[137].CanCollide = true
  3255.     var[137].Locked = false
  3256.     var[137].Elasticity = 0
  3257.     var[137].Friction   = 0.30000001192093
  3258.     var[137].Size   = Vector3.new(15, 1, 2)
  3259.     var[137].FormFactor = 'Symmetric'
  3260.     var[137].Shape  = 'Block'
  3261.     var[137].BackSurface    = 'Smooth'
  3262.     var[137].FrontSurface   = 'Smooth'
  3263.     var[137].TopSurface = 'Smooth'
  3264.     var[137].BottomSurface  = 'Smooth'
  3265.     var[137].LeftSurface    = 'Smooth'
  3266.     var[137].RightSurface   = 'Smooth'
  3267.     var[137].CFrame = CFrame.new(-78.8999939, 81.599968, 118.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  3268.     var[137]:MakeJoints()
  3269.  
  3270. var[138] = Instance.new('Part', game['Workspace']['Treehouse'])
  3271.     var[138].Name   = "Part"
  3272.     var[138].Archivable = true
  3273.     var[138].BrickColor = BrickColor.new('Reddish brown')
  3274.     var[138].Material   = 'Plastic'
  3275.     var[138].Reflectance    = 0
  3276.     var[138].Transparency   = 0
  3277.     var[138].RotVelocity    = Vector3.new(0, 0, 0)
  3278.     var[138].Velocity   = Vector3.new(0, 0, 0)
  3279.     var[138].Anchored   = true
  3280.     var[138].CanCollide = true
  3281.     var[138].Locked = false
  3282.     var[138].Elasticity = 0
  3283.     var[138].Friction   = 0.30000001192093
  3284.     var[138].Size   = Vector3.new(1, 1, 15)
  3285.     var[138].FormFactor = 'Symmetric'
  3286.     var[138].Shape  = 'Block'
  3287.     var[138].BackSurface    = 'Smooth'
  3288.     var[138].FrontSurface   = 'Smooth'
  3289.     var[138].TopSurface = 'Smooth'
  3290.     var[138].BottomSurface  = 'Smooth'
  3291.     var[138].LeftSurface    = 'Smooth'
  3292.     var[138].RightSurface   = 'Smooth'
  3293.     var[138].CFrame = CFrame.new(-104.399994, 88.1010208, 64.2000122, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  3294.     var[138]:MakeJoints()
  3295.  
  3296. var[139] = Instance.new('Part', game['Workspace']['Treehouse'])
  3297.     var[139].Name   = "Part"
  3298.     var[139].Archivable = true
  3299.     var[139].BrickColor = BrickColor.new('Nougat')
  3300.     var[139].Material   = 'Plastic'
  3301.     var[139].Reflectance    = 0
  3302.     var[139].Transparency   = 0
  3303.     var[139].RotVelocity    = Vector3.new(0, 0, 0)
  3304.     var[139].Velocity   = Vector3.new(0, 0, 0)
  3305.     var[139].Anchored   = true
  3306.     var[139].CanCollide = true
  3307.     var[139].Locked = false
  3308.     var[139].Elasticity = 0
  3309.     var[139].Friction   = 0.30000001192093
  3310.     var[139].Size   = Vector3.new(15, 1, 2)
  3311.     var[139].FormFactor = 'Symmetric'
  3312.     var[139].Shape  = 'Block'
  3313.     var[139].BackSurface    = 'Smooth'
  3314.     var[139].FrontSurface   = 'Smooth'
  3315.     var[139].TopSurface = 'Smooth'
  3316.     var[139].BottomSurface  = 'Smooth'
  3317.     var[139].LeftSurface    = 'Smooth'
  3318.     var[139].RightSurface   = 'Smooth'
  3319.     var[139].CFrame = CFrame.new(-78.8999939, 84.599968, 115.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  3320.     var[139]:MakeJoints()
  3321.  
  3322. var[140] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  3323.     var[140].Name   = "Wedge"
  3324.     var[140].Archivable = true
  3325.     var[140].BrickColor = BrickColor.new('Reddish brown')
  3326.     var[140].Material   = 'Plastic'
  3327.     var[140].Reflectance    = 0
  3328.     var[140].Transparency   = 0
  3329.     var[140].RotVelocity    = Vector3.new(0, 0, 0)
  3330.     var[140].Velocity   = Vector3.new(0, 0, 0)
  3331.     var[140].Anchored   = true
  3332.     var[140].CanCollide = true
  3333.     var[140].Locked = false
  3334.     var[140].Elasticity = 0
  3335.     var[140].Friction   = 0.30000001192093
  3336.     var[140].Size   = Vector3.new(2, 17, 6)
  3337.     var[140].BackSurface    = 'Smooth'
  3338.     var[140].FrontSurface   = 'Smooth'
  3339.     var[140].TopSurface = 'Smooth'
  3340.     var[140].BottomSurface  = 'Smooth'
  3341.     var[140].LeftSurface    = 'Smooth'
  3342.     var[140].RightSurface   = 'Smooth'
  3343.     var[140].CFrame = CFrame.new(-95.3999939, 93.5999298, 64.1999969, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3344.     var[140]:MakeJoints()
  3345.  
  3346. var[141] = Instance.new('Part', game['Workspace']['Treehouse'])
  3347.     var[141].Name   = "Part"
  3348.     var[141].Archivable = true
  3349.     var[141].BrickColor = BrickColor.new('Reddish brown')
  3350.     var[141].Material   = 'Plastic'
  3351.     var[141].Reflectance    = 0
  3352.     var[141].Transparency   = 0
  3353.     var[141].RotVelocity    = Vector3.new(0, 0, 0)
  3354.     var[141].Velocity   = Vector3.new(0, 0, 0)
  3355.     var[141].Anchored   = true
  3356.     var[141].CanCollide = true
  3357.     var[141].Locked = false
  3358.     var[141].Elasticity = 0
  3359.     var[141].Friction   = 0.30000001192093
  3360.     var[141].Size   = Vector3.new(1, 1, 11)
  3361.     var[141].FormFactor = 'Symmetric'
  3362.     var[141].Shape  = 'Block'
  3363.     var[141].BackSurface    = 'Smooth'
  3364.     var[141].FrontSurface   = 'Smooth'
  3365.     var[141].TopSurface = 'Smooth'
  3366.     var[141].BottomSurface  = 'Smooth'
  3367.     var[141].LeftSurface    = 'Smooth'
  3368.     var[141].RightSurface   = 'Smooth'
  3369.     var[141].CFrame = CFrame.new(-45.8999901, 82.599968, 87.6999969, 0, -0, -1, 1, -0, -0, 0, -1, -0)
  3370.     var[141]:MakeJoints()
  3371.  
  3372. var[142] = Instance.new('Part', game['Workspace']['Treehouse'])
  3373.     var[142].Name   = "Part"
  3374.     var[142].Archivable = true
  3375.     var[142].BrickColor = BrickColor.new('Reddish brown')
  3376.     var[142].Material   = 'Plastic'
  3377.     var[142].Reflectance    = 0
  3378.     var[142].Transparency   = 0
  3379.     var[142].RotVelocity    = Vector3.new(0, 0, 0)
  3380.     var[142].Velocity   = Vector3.new(0, 0, 0)
  3381.     var[142].Anchored   = true
  3382.     var[142].CanCollide = true
  3383.     var[142].Locked = false
  3384.     var[142].Elasticity = 0
  3385.     var[142].Friction   = 0.30000001192093
  3386.     var[142].Size   = Vector3.new(1, 4, 1)
  3387.     var[142].FormFactor = 'Symmetric'
  3388.     var[142].Shape  = 'Block'
  3389.     var[142].BackSurface    = 'Smooth'
  3390.     var[142].FrontSurface   = 'Smooth'
  3391.     var[142].TopSurface = 'Smooth'
  3392.     var[142].BottomSurface  = 'Smooth'
  3393.     var[142].LeftSurface    = 'Smooth'
  3394.     var[142].RightSurface   = 'Smooth'
  3395.     var[142].CFrame = CFrame.new(-112.399994, 87.1010208, 64.2000122, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  3396.     var[142]:MakeJoints()
  3397.  
  3398. var[143] = Instance.new('Part', game['Workspace']['Treehouse'])
  3399.     var[143].Name   = "Part"
  3400.     var[143].Archivable = true
  3401.     var[143].BrickColor = BrickColor.new('Reddish brown')
  3402.     var[143].Material   = 'Plastic'
  3403.     var[143].Reflectance    = 0
  3404.     var[143].Transparency   = 0
  3405.     var[143].RotVelocity    = Vector3.new(0, 0, 0)
  3406.     var[143].Velocity   = Vector3.new(0, 0, 0)
  3407.     var[143].Anchored   = true
  3408.     var[143].CanCollide = true
  3409.     var[143].Locked = false
  3410.     var[143].Elasticity = 0
  3411.     var[143].Friction   = 0.30000001192093
  3412.     var[143].Size   = Vector3.new(1, 1, 20)
  3413.     var[143].FormFactor = 'Symmetric'
  3414.     var[143].Shape  = 'Block'
  3415.     var[143].BackSurface    = 'Smooth'
  3416.     var[143].FrontSurface   = 'Smooth'
  3417.     var[143].TopSurface = 'Smooth'
  3418.     var[143].BottomSurface  = 'Smooth'
  3419.     var[143].LeftSurface    = 'Smooth'
  3420.     var[143].RightSurface   = 'Smooth'
  3421.     var[143].CFrame = CFrame.new(-37.8999901, 82.599968, 75.1999969, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  3422.     var[143]:MakeJoints()
  3423.  
  3424. var[144] = Instance.new('Part', game['Workspace']['Treehouse'])
  3425.     var[144].Name   = "Part"
  3426.     var[144].Archivable = true
  3427.     var[144].BrickColor = BrickColor.new('Reddish brown')
  3428.     var[144].Material   = 'Plastic'
  3429.     var[144].Reflectance    = 0
  3430.     var[144].Transparency   = 0
  3431.     var[144].RotVelocity    = Vector3.new(0, 0, 0)
  3432.     var[144].Velocity   = Vector3.new(0, 0, 0)
  3433.     var[144].Anchored   = true
  3434.     var[144].CanCollide = true
  3435.     var[144].Locked = false
  3436.     var[144].Elasticity = 0
  3437.     var[144].Friction   = 0.30000001192093
  3438.     var[144].Size   = Vector3.new(1, 1, 27)
  3439.     var[144].FormFactor = 'Symmetric'
  3440.     var[144].Shape  = 'Block'
  3441.     var[144].BackSurface    = 'Smooth'
  3442.     var[144].FrontSurface   = 'Smooth'
  3443.     var[144].TopSurface = 'Smooth'
  3444.     var[144].BottomSurface  = 'Smooth'
  3445.     var[144].LeftSurface    = 'Smooth'
  3446.     var[144].RightSurface   = 'Smooth'
  3447.     var[144].CFrame = CFrame.new(-74.8999939, 82.599968, 113.699997, 0, -0, -1, 1, -0, -0, 0, -1, -0)
  3448.     var[144]:MakeJoints()
  3449.  
  3450. var[145] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  3451.     var[145].Name   = "Wedge"
  3452.     var[145].Archivable = true
  3453.     var[145].BrickColor = BrickColor.new('Reddish brown')
  3454.     var[145].Material   = 'Plastic'
  3455.     var[145].Reflectance    = 0
  3456.     var[145].Transparency   = 0
  3457.     var[145].RotVelocity    = Vector3.new(0, 0, 0)
  3458.     var[145].Velocity   = Vector3.new(0, 0, 0)
  3459.     var[145].Anchored   = true
  3460.     var[145].CanCollide = true
  3461.     var[145].Locked = false
  3462.     var[145].Elasticity = 0
  3463.     var[145].Friction   = 0.30000001192093
  3464.     var[145].Size   = Vector3.new(4, 2, 3)
  3465.     var[145].BackSurface    = 'Smooth'
  3466.     var[145].FrontSurface   = 'Smooth'
  3467.     var[145].TopSurface = 'Smooth'
  3468.     var[145].BottomSurface  = 'Smooth'
  3469.     var[145].LeftSurface    = 'Smooth'
  3470.     var[145].RightSurface   = 'Smooth'
  3471.     var[145].CFrame = CFrame.new(-120.399994, 87.099968, 130.699997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  3472.     var[145]:MakeJoints()
  3473.  
  3474. var[146] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  3475.     var[146].Name   = "Wedge"
  3476.     var[146].Archivable = true
  3477.     var[146].BrickColor = BrickColor.new('Reddish brown')
  3478.     var[146].Material   = 'Plastic'
  3479.     var[146].Reflectance    = 0
  3480.     var[146].Transparency   = 0
  3481.     var[146].RotVelocity    = Vector3.new(0, 0, 0)
  3482.     var[146].Velocity   = Vector3.new(0, 0, 0)
  3483.     var[146].Anchored   = true
  3484.     var[146].CanCollide = true
  3485.     var[146].Locked = false
  3486.     var[146].Elasticity = 0
  3487.     var[146].Friction   = 0.30000001192093
  3488.     var[146].Size   = Vector3.new(4, 2, 3)
  3489.     var[146].BackSurface    = 'Smooth'
  3490.     var[146].FrontSurface   = 'Smooth'
  3491.     var[146].TopSurface = 'Smooth'
  3492.     var[146].BottomSurface  = 'Smooth'
  3493.     var[146].LeftSurface    = 'Smooth'
  3494.     var[146].RightSurface   = 'Smooth'
  3495.     var[146].CFrame = CFrame.new(-64.3999939, 87.099968, 130.699997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  3496.     var[146]:MakeJoints()
  3497.  
  3498. var[147] = Instance.new('Part', game['Workspace']['Treehouse'])
  3499.     var[147].Name   = "Part"
  3500.     var[147].Archivable = true
  3501.     var[147].BrickColor = BrickColor.new('Reddish brown')
  3502.     var[147].Material   = 'Plastic'
  3503.     var[147].Reflectance    = 0
  3504.     var[147].Transparency   = 0
  3505.     var[147].RotVelocity    = Vector3.new(0, 0, 0)
  3506.     var[147].Velocity   = Vector3.new(0, 0, 0)
  3507.     var[147].Anchored   = true
  3508.     var[147].CanCollide = true
  3509.     var[147].Locked = false
  3510.     var[147].Elasticity = 0
  3511.     var[147].Friction   = 0.30000001192093
  3512.     var[147].Size   = Vector3.new(1, 1, 32)
  3513.     var[147].FormFactor = 'Symmetric'
  3514.     var[147].Shape  = 'Block'
  3515.     var[147].BackSurface    = 'Smooth'
  3516.     var[147].FrontSurface   = 'Smooth'
  3517.     var[147].TopSurface = 'Smooth'
  3518.     var[147].BottomSurface  = 'Smooth'
  3519.     var[147].LeftSurface    = 'Smooth'
  3520.     var[147].RightSurface   = 'Smooth'
  3521.     var[147].CFrame = CFrame.new(-51.3999901, 89.1010361, 46.700016, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  3522.     var[147]:MakeJoints()
  3523.  
  3524. var[148] = Instance.new('Part', game['Workspace']['Treehouse'])
  3525.     var[148].Name   = "Part"
  3526.     var[148].Archivable = true
  3527.     var[148].BrickColor = BrickColor.new('Reddish brown')
  3528.     var[148].Material   = 'Plastic'
  3529.     var[148].Reflectance    = 0
  3530.     var[148].Transparency   = 0
  3531.     var[148].RotVelocity    = Vector3.new(0, 0, 0)
  3532.     var[148].Velocity   = Vector3.new(0, 0, 0)
  3533.     var[148].Anchored   = true
  3534.     var[148].CanCollide = true
  3535.     var[148].Locked = false
  3536.     var[148].Elasticity = 0
  3537.     var[148].Friction   = 0.30000001192093
  3538.     var[148].Size   = Vector3.new(1, 1, 32)
  3539.     var[148].FormFactor = 'Symmetric'
  3540.     var[148].Shape  = 'Block'
  3541.     var[148].BackSurface    = 'Smooth'
  3542.     var[148].FrontSurface   = 'Smooth'
  3543.     var[148].TopSurface = 'Smooth'
  3544.     var[148].BottomSurface  = 'Smooth'
  3545.     var[148].LeftSurface    = 'Smooth'
  3546.     var[148].RightSurface   = 'Smooth'
  3547.     var[148].CFrame = CFrame.new(-71.3999939, 89.1010361, 46.700016, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  3548.     var[148]:MakeJoints()
  3549.  
  3550. var[149] = Instance.new('Part', game['Workspace']['Treehouse'])
  3551.     var[149].Name   = "Part"
  3552.     var[149].Archivable = true
  3553.     var[149].BrickColor = BrickColor.new('Nougat')
  3554.     var[149].Material   = 'Plastic'
  3555.     var[149].Reflectance    = 0
  3556.     var[149].Transparency   = 0
  3557.     var[149].RotVelocity    = Vector3.new(0, 0, 0)
  3558.     var[149].Velocity   = Vector3.new(0, 0, 0)
  3559.     var[149].Anchored   = true
  3560.     var[149].CanCollide = true
  3561.     var[149].Locked = false
  3562.     var[149].Elasticity = 0
  3563.     var[149].Friction   = 0.30000001192093
  3564.     var[149].Size   = Vector3.new(16, 1, 8)
  3565.     var[149].FormFactor = 'Symmetric'
  3566.     var[149].Shape  = 'Block'
  3567.     var[149].BackSurface    = 'Smooth'
  3568.     var[149].FrontSurface   = 'Smooth'
  3569.     var[149].TopSurface = 'Smooth'
  3570.     var[149].BottomSurface  = 'Smooth'
  3571.     var[149].LeftSurface    = 'Smooth'
  3572.     var[149].RightSurface   = 'Smooth'
  3573.     var[149].CFrame = CFrame.new(-68.3999939, 85.599968, 37.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3574.     var[149]:MakeJoints()
  3575.  
  3576. var[150] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  3577.     var[150].Name   = "Wedge"
  3578.     var[150].Archivable = true
  3579.     var[150].BrickColor = BrickColor.new('Dark orange')
  3580.     var[150].Material   = 'Plastic'
  3581.     var[150].Reflectance    = 0
  3582.     var[150].Transparency   = 0
  3583.     var[150].RotVelocity    = Vector3.new(0, 0, 0)
  3584.     var[150].Velocity   = Vector3.new(0, 0, 0)
  3585.     var[150].Anchored   = true
  3586.     var[150].CanCollide = true
  3587.     var[150].Locked = false
  3588.     var[150].Elasticity = 0
  3589.     var[150].Friction   = 0.30000001192093
  3590.     var[150].Size   = Vector3.new(1, 3, 10)
  3591.     var[150].BackSurface    = 'Smooth'
  3592.     var[150].FrontSurface   = 'Smooth'
  3593.     var[150].TopSurface = 'Smooth'
  3594.     var[150].BottomSurface  = 'Smooth'
  3595.     var[150].LeftSurface    = 'Smooth'
  3596.     var[150].RightSurface   = 'Smooth'
  3597.     var[150].CFrame = CFrame.new(-120.899994, 87.5999451, 150.199997, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  3598.     var[150]:MakeJoints()
  3599.  
  3600. var[151] = Instance.new('Part', game['Workspace']['Treehouse'])
  3601.     var[151].Name   = "Part"
  3602.     var[151].Archivable = true
  3603.     var[151].BrickColor = BrickColor.new('Dark orange')
  3604.     var[151].Material   = 'Plastic'
  3605.     var[151].Reflectance    = 0
  3606.     var[151].Transparency   = 0
  3607.     var[151].RotVelocity    = Vector3.new(0, 0, 0)
  3608.     var[151].Velocity   = Vector3.new(0, 0, 0)
  3609.     var[151].Anchored   = true
  3610.     var[151].CanCollide = true
  3611.     var[151].Locked = false
  3612.     var[151].Elasticity = 0
  3613.     var[151].Friction   = 0.30000001192093
  3614.     var[151].Size   = Vector3.new(1, 6, 38)
  3615.     var[151].FormFactor = 'Symmetric'
  3616.     var[151].Shape  = 'Block'
  3617.     var[151].BackSurface    = 'Smooth'
  3618.     var[151].FrontSurface   = 'Smooth'
  3619.     var[151].TopSurface = 'Smooth'
  3620.     var[151].BottomSurface  = 'Smooth'
  3621.     var[151].LeftSurface    = 'Smooth'
  3622.     var[151].RightSurface   = 'Smooth'
  3623.     var[151].CFrame = CFrame.new(-92.3999939, 83.099968, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3624.     var[151]:MakeJoints()
  3625.  
  3626. var[152] = Instance.new('Part', game['Workspace']['Treehouse'])
  3627.     var[152].Name   = "Part"
  3628.     var[152].Archivable = true
  3629.     var[152].BrickColor = BrickColor.new('Reddish brown')
  3630.     var[152].Material   = 'Plastic'
  3631.     var[152].Reflectance    = 0
  3632.     var[152].Transparency   = 0
  3633.     var[152].RotVelocity    = Vector3.new(0, 0, 0)
  3634.     var[152].Velocity   = Vector3.new(0, 0, 0)
  3635.     var[152].Anchored   = true
  3636.     var[152].CanCollide = true
  3637.     var[152].Locked = false
  3638.     var[152].Elasticity = 0
  3639.     var[152].Friction   = 0.30000001192093
  3640.     var[152].Size   = Vector3.new(19, 1, 1)
  3641.     var[152].FormFactor = 'Symmetric'
  3642.     var[152].Shape  = 'Block'
  3643.     var[152].BackSurface    = 'Smooth'
  3644.     var[152].FrontSurface   = 'Smooth'
  3645.     var[152].TopSurface = 'Smooth'
  3646.     var[152].BottomSurface  = 'Smooth'
  3647.     var[152].LeftSurface    = 'Smooth'
  3648.     var[152].RightSurface   = 'Smooth'
  3649.     var[152].CFrame = CFrame.new(-61.3999901, 89.1010361, 30.2000198, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  3650.     var[152]:MakeJoints()
  3651.  
  3652. var[153] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  3653.     var[153].Name   = "Wedge"
  3654.     var[153].Archivable = true
  3655.     var[153].BrickColor = BrickColor.new('Reddish brown')
  3656.     var[153].Material   = 'Plastic'
  3657.     var[153].Reflectance    = 0
  3658.     var[153].Transparency   = 0
  3659.     var[153].RotVelocity    = Vector3.new(0, 0, 0)
  3660.     var[153].Velocity   = Vector3.new(0, 0, 0)
  3661.     var[153].Anchored   = true
  3662.     var[153].CanCollide = true
  3663.     var[153].Locked = false
  3664.     var[153].Elasticity = 0
  3665.     var[153].Friction   = 0.30000001192093
  3666.     var[153].Size   = Vector3.new(2, 17, 6)
  3667.     var[153].BackSurface    = 'Smooth'
  3668.     var[153].FrontSurface   = 'Smooth'
  3669.     var[153].TopSurface = 'Smooth'
  3670.     var[153].BottomSurface  = 'Smooth'
  3671.     var[153].LeftSurface    = 'Smooth'
  3672.     var[153].RightSurface   = 'Smooth'
  3673.     var[153].CFrame = CFrame.new(-125.399994, 77.6509857, 131.199997, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  3674.     var[153]:MakeJoints()
  3675.  
  3676. var[154] = Instance.new('Part', game['Workspace']['Treehouse'])
  3677.     var[154].Name   = "Part"
  3678.     var[154].Archivable = true
  3679.     var[154].BrickColor = BrickColor.new('Dark orange')
  3680.     var[154].Material   = 'Plastic'
  3681.     var[154].Reflectance    = 0
  3682.     var[154].Transparency   = 0
  3683.     var[154].RotVelocity    = Vector3.new(0, 0, 0)
  3684.     var[154].Velocity   = Vector3.new(0, 0, 0)
  3685.     var[154].Anchored   = true
  3686.     var[154].CanCollide = true
  3687.     var[154].Locked = false
  3688.     var[154].Elasticity = 0
  3689.     var[154].Friction   = 0.30000001192093
  3690.     var[154].Size   = Vector3.new(1, 7, 8)
  3691.     var[154].FormFactor = 'Symmetric'
  3692.     var[154].Shape  = 'Block'
  3693.     var[154].BackSurface    = 'Smooth'
  3694.     var[154].FrontSurface   = 'Smooth'
  3695.     var[154].TopSurface = 'Smooth'
  3696.     var[154].BottomSurface  = 'Smooth'
  3697.     var[154].LeftSurface    = 'Smooth'
  3698.     var[154].RightSurface   = 'Smooth'
  3699.     var[154].CFrame = CFrame.new(-84.3999939, 76.5999908, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3700.     var[154]:MakeJoints()
  3701.  
  3702. var[155] = Instance.new('Part', game['Workspace']['Treehouse'])
  3703.     var[155].Name   = "Part"
  3704.     var[155].Archivable = true
  3705.     var[155].BrickColor = BrickColor.new('Reddish brown')
  3706.     var[155].Material   = 'Plastic'
  3707.     var[155].Reflectance    = 0
  3708.     var[155].Transparency   = 0
  3709.     var[155].RotVelocity    = Vector3.new(0, 0, 0)
  3710.     var[155].Velocity   = Vector3.new(0, 0, 0)
  3711.     var[155].Anchored   = true
  3712.     var[155].CanCollide = true
  3713.     var[155].Locked = false
  3714.     var[155].Elasticity = 0
  3715.     var[155].Friction   = 0.30000001192093
  3716.     var[155].Size   = Vector3.new(2, 1, 7)
  3717.     var[155].FormFactor = 'Symmetric'
  3718.     var[155].Shape  = 'Block'
  3719.     var[155].BackSurface    = 'Smooth'
  3720.     var[155].FrontSurface   = 'Smooth'
  3721.     var[155].TopSurface = 'Smooth'
  3722.     var[155].BottomSurface  = 'Smooth'
  3723.     var[155].LeftSurface    = 'Smooth'
  3724.     var[155].RightSurface   = 'Smooth'
  3725.     var[155].CFrame = CFrame.new(-76.8999939, 73.6057968, 153.699997, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  3726.     var[155]:MakeJoints()
  3727.  
  3728. var[156] = Instance.new('Part', game['Workspace']['Treehouse'])
  3729.     var[156].Name   = "Part"
  3730.     var[156].Archivable = true
  3731.     var[156].BrickColor = BrickColor.new('Brown')
  3732.     var[156].Material   = 'Plastic'
  3733.     var[156].Reflectance    = 0
  3734.     var[156].Transparency   = 0
  3735.     var[156].RotVelocity    = Vector3.new(0, 0, 0)
  3736.     var[156].Velocity   = Vector3.new(0, 0, 0)
  3737.     var[156].Anchored   = true
  3738.     var[156].CanCollide = true
  3739.     var[156].Locked = false
  3740.     var[156].Elasticity = 0
  3741.     var[156].Friction   = 0.30000001192093
  3742.     var[156].Size   = Vector3.new(16, 139, 14)
  3743.     var[156].FormFactor = 'Symmetric'
  3744.     var[156].Shape  = 'Block'
  3745.     var[156].BackSurface    = 'Smooth'
  3746.     var[156].FrontSurface   = 'Smooth'
  3747.     var[156].TopSurface = 'Smooth'
  3748.     var[156].BottomSurface  = 'Smooth'
  3749.     var[156].LeftSurface    = 'Smooth'
  3750.     var[156].RightSurface   = 'Smooth'
  3751.     var[156].CFrame = CFrame.new(-58.0834656, 70.3683014, 105.529358, 0.179553494, -0.13105391, 0.974979401, 0.0991384238, 0.988451362, 0.114607289, -0.978739977, 0.0760798007, 0.190472409)
  3752.     var[156]:MakeJoints()
  3753.  
  3754. var[157] = Instance.new('Part', game['Workspace']['Treehouse'])
  3755.     var[157].Name   = "Part"
  3756.     var[157].Archivable = true
  3757.     var[157].BrickColor = BrickColor.new('Reddish brown')
  3758.     var[157].Material   = 'Plastic'
  3759.     var[157].Reflectance    = 0
  3760.     var[157].Transparency   = 0
  3761.     var[157].RotVelocity    = Vector3.new(0, 0, 0)
  3762.     var[157].Velocity   = Vector3.new(0, 0, 0)
  3763.     var[157].Anchored   = true
  3764.     var[157].CanCollide = true
  3765.     var[157].Locked = false
  3766.     var[157].Elasticity = 0
  3767.     var[157].Friction   = 0.30000001192093
  3768.     var[157].Size   = Vector3.new(4, 22, 4)
  3769.     var[157].FormFactor = 'Symmetric'
  3770.     var[157].Shape  = 'Block'
  3771.     var[157].BackSurface    = 'Smooth'
  3772.     var[157].FrontSurface   = 'Smooth'
  3773.     var[157].TopSurface = 'Smooth'
  3774.     var[157].BottomSurface  = 'Smooth'
  3775.     var[157].LeftSurface    = 'Smooth'
  3776.     var[157].RightSurface   = 'Smooth'
  3777.     var[157].CFrame = CFrame.new(-64.3999939, 76.0999908, 153.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3778.     var[157]:MakeJoints()
  3779.  
  3780. var[158] = Instance.new('Part', game['Workspace']['Treehouse'])
  3781.     var[158].Name   = "Part"
  3782.     var[158].Archivable = true
  3783.     var[158].BrickColor = BrickColor.new('Reddish brown')
  3784.     var[158].Material   = 'Plastic'
  3785.     var[158].Reflectance    = 0
  3786.     var[158].Transparency   = 0
  3787.     var[158].RotVelocity    = Vector3.new(0, 0, 0)
  3788.     var[158].Velocity   = Vector3.new(0, 0, 0)
  3789.     var[158].Anchored   = true
  3790.     var[158].CanCollide = true
  3791.     var[158].Locked = false
  3792.     var[158].Elasticity = 0
  3793.     var[158].Friction   = 0.30000001192093
  3794.     var[158].Size   = Vector3.new(4, 21, 4)
  3795.     var[158].FormFactor = 'Symmetric'
  3796.     var[158].Shape  = 'Block'
  3797.     var[158].BackSurface    = 'Smooth'
  3798.     var[158].FrontSurface   = 'Smooth'
  3799.     var[158].TopSurface = 'Smooth'
  3800.     var[158].BottomSurface  = 'Smooth'
  3801.     var[158].LeftSurface    = 'Smooth'
  3802.     var[158].RightSurface   = 'Smooth'
  3803.     var[158].CFrame = CFrame.new(-64.3999939, 75.5999908, 130.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3804.     var[158]:MakeJoints()
  3805.  
  3806. var[159] = Instance.new('Part', game['Workspace']['Treehouse'])
  3807.     var[159].Name   = "Part"
  3808.     var[159].Archivable = true
  3809.     var[159].BrickColor = BrickColor.new('Dark orange')
  3810.     var[159].Material   = 'Plastic'
  3811.     var[159].Reflectance    = 0
  3812.     var[159].Transparency   = 0
  3813.     var[159].RotVelocity    = Vector3.new(0, 0, 0)
  3814.     var[159].Velocity   = Vector3.new(0, 0, 0)
  3815.     var[159].Anchored   = true
  3816.     var[159].CanCollide = true
  3817.     var[159].Locked = false
  3818.     var[159].Elasticity = 0
  3819.     var[159].Friction   = 0.30000001192093
  3820.     var[159].Size   = Vector3.new(1, 16, 7)
  3821.     var[159].FormFactor = 'Symmetric'
  3822.     var[159].Shape  = 'Block'
  3823.     var[159].BackSurface    = 'Smooth'
  3824.     var[159].FrontSurface   = 'Smooth'
  3825.     var[159].TopSurface = 'Smooth'
  3826.     var[159].BottomSurface  = 'Smooth'
  3827.     var[159].LeftSurface    = 'Smooth'
  3828.     var[159].RightSurface   = 'Smooth'
  3829.     var[159].CFrame = CFrame.new(-69.8999939, 78.0999908, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  3830.     var[159]:MakeJoints()
  3831.  
  3832. var[160] = Instance.new('Part', game['Workspace']['Treehouse'])
  3833.     var[160].Name   = "Part"
  3834.     var[160].Archivable = true
  3835.     var[160].BrickColor = BrickColor.new('Reddish brown')
  3836.     var[160].Material   = 'Plastic'
  3837.     var[160].Reflectance    = 0
  3838.     var[160].Transparency   = 0
  3839.     var[160].RotVelocity    = Vector3.new(0, 0, 0)
  3840.     var[160].Velocity   = Vector3.new(0, 0, 0)
  3841.     var[160].Anchored   = true
  3842.     var[160].CanCollide = true
  3843.     var[160].Locked = false
  3844.     var[160].Elasticity = 0
  3845.     var[160].Friction   = 0.30000001192093
  3846.     var[160].Size   = Vector3.new(28, 2, 36)
  3847.     var[160].FormFactor = 'Symmetric'
  3848.     var[160].Shape  = 'Block'
  3849.     var[160].BackSurface    = 'Smooth'
  3850.     var[160].FrontSurface   = 'Smooth'
  3851.     var[160].TopSurface = 'Smooth'
  3852.     var[160].BottomSurface  = 'Smooth'
  3853.     var[160].LeftSurface    = 'Smooth'
  3854.     var[160].RightSurface   = 'Smooth'
  3855.     var[160].CFrame = CFrame.new(-74.3999939, 80.0999832, 101.199997, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  3856.     var[160]:MakeJoints()
  3857.  
  3858. var[161] = Instance.new('Part', game['Workspace']['Treehouse'])
  3859.     var[161].Name   = "Part"
  3860.     var[161].Archivable = true
  3861.     var[161].BrickColor = BrickColor.new('Reddish brown')
  3862.     var[161].Material   = 'Plastic'
  3863.     var[161].Reflectance    = 0
  3864.     var[161].Transparency   = 0
  3865.     var[161].RotVelocity    = Vector3.new(0, 0, 0)
  3866.     var[161].Velocity   = Vector3.new(0, 0, 0)
  3867.     var[161].Anchored   = true
  3868.     var[161].CanCollide = true
  3869.     var[161].Locked = false
  3870.     var[161].Elasticity = 0
  3871.     var[161].Friction   = 0.30000001192093
  3872.     var[161].Size   = Vector3.new(56, 2, 28)
  3873.     var[161].FormFactor = 'Symmetric'
  3874.     var[161].Shape  = 'Block'
  3875.     var[161].BackSurface    = 'Smooth'
  3876.     var[161].FrontSurface   = 'Smooth'
  3877.     var[161].TopSurface = 'Smooth'
  3878.     var[161].BottomSurface  = 'Smooth'
  3879.     var[161].LeftSurface    = 'Smooth'
  3880.     var[161].RightSurface   = 'Smooth'
  3881.     var[161].CFrame = CFrame.new(-64.3999939, 80.0999832, 75.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3882.     var[161]:MakeJoints()
  3883.  
  3884. var[162] = Instance.new('Part', game['Workspace']['Treehouse'])
  3885.     var[162].Name   = "Part"
  3886.     var[162].Archivable = true
  3887.     var[162].BrickColor = BrickColor.new('Nougat')
  3888.     var[162].Material   = 'Plastic'
  3889.     var[162].Reflectance    = 0
  3890.     var[162].Transparency   = 0
  3891.     var[162].RotVelocity    = Vector3.new(0, 0, 0)
  3892.     var[162].Velocity   = Vector3.new(0, 0, 0)
  3893.     var[162].Anchored   = true
  3894.     var[162].CanCollide = true
  3895.     var[162].Locked = false
  3896.     var[162].Elasticity = 0
  3897.     var[162].Friction   = 0.30000001192093
  3898.     var[162].Size   = Vector3.new(15, 1, 2)
  3899.     var[162].FormFactor = 'Symmetric'
  3900.     var[162].Shape  = 'Block'
  3901.     var[162].BackSurface    = 'Smooth'
  3902.     var[162].FrontSurface   = 'Smooth'
  3903.     var[162].TopSurface = 'Smooth'
  3904.     var[162].BottomSurface  = 'Smooth'
  3905.     var[162].LeftSurface    = 'Smooth'
  3906.     var[162].RightSurface   = 'Smooth'
  3907.     var[162].CFrame = CFrame.new(-78.8999939, 74.1011505, 125.699997, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  3908.     var[162]:MakeJoints()
  3909.  
  3910. var[163] = Instance.new('Part', game['Workspace']['Treehouse'])
  3911.     var[163].Name   = "Part"
  3912.     var[163].Archivable = true
  3913.     var[163].BrickColor = BrickColor.new('Nougat')
  3914.     var[163].Material   = 'Plastic'
  3915.     var[163].Reflectance    = 0
  3916.     var[163].Transparency   = 0
  3917.     var[163].RotVelocity    = Vector3.new(0, 0, 0)
  3918.     var[163].Velocity   = Vector3.new(0, 0, 0)
  3919.     var[163].Anchored   = true
  3920.     var[163].CanCollide = true
  3921.     var[163].Locked = false
  3922.     var[163].Elasticity = 0
  3923.     var[163].Friction   = 0.30000001192093
  3924.     var[163].Size   = Vector3.new(15, 1, 2)
  3925.     var[163].FormFactor = 'Symmetric'
  3926.     var[163].Shape  = 'Block'
  3927.     var[163].BackSurface    = 'Smooth'
  3928.     var[163].FrontSurface   = 'Smooth'
  3929.     var[163].TopSurface = 'Smooth'
  3930.     var[163].BottomSurface  = 'Smooth'
  3931.     var[163].LeftSurface    = 'Smooth'
  3932.     var[163].RightSurface   = 'Smooth'
  3933.     var[163].CFrame = CFrame.new(-78.8999939, 78.5999832, 121.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  3934.     var[163]:MakeJoints()
  3935.  
  3936. var[164] = Instance.new('Part', game['Workspace']['Treehouse'])
  3937.     var[164].Name   = "Part"
  3938.     var[164].Archivable = true
  3939.     var[164].BrickColor = BrickColor.new('Nougat')
  3940.     var[164].Material   = 'Plastic'
  3941.     var[164].Reflectance    = 0
  3942.     var[164].Transparency   = 0
  3943.     var[164].RotVelocity    = Vector3.new(0, 0, 0)
  3944.     var[164].Velocity   = Vector3.new(0, 0, 0)
  3945.     var[164].Anchored   = true
  3946.     var[164].CanCollide = true
  3947.     var[164].Locked = false
  3948.     var[164].Elasticity = 0
  3949.     var[164].Friction   = 0.30000001192093
  3950.     var[164].Size   = Vector3.new(15, 1, 2)
  3951.     var[164].FormFactor = 'Symmetric'
  3952.     var[164].Shape  = 'Block'
  3953.     var[164].BackSurface    = 'Smooth'
  3954.     var[164].FrontSurface   = 'Smooth'
  3955.     var[164].TopSurface = 'Smooth'
  3956.     var[164].BottomSurface  = 'Smooth'
  3957.     var[164].LeftSurface    = 'Smooth'
  3958.     var[164].RightSurface   = 'Smooth'
  3959.     var[164].CFrame = CFrame.new(-78.8999939, 80.10112, 119.699997, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  3960.     var[164]:MakeJoints()
  3961.  
  3962. var[165] = Instance.new('Part', game['Workspace']['Treehouse'])
  3963.     var[165].Name   = "Part"
  3964.     var[165].Archivable = true
  3965.     var[165].BrickColor = BrickColor.new('Nougat')
  3966.     var[165].Material   = 'Plastic'
  3967.     var[165].Reflectance    = 0
  3968.     var[165].Transparency   = 0
  3969.     var[165].RotVelocity    = Vector3.new(0, 0, 0)
  3970.     var[165].Velocity   = Vector3.new(0, 0, 0)
  3971.     var[165].Anchored   = true
  3972.     var[165].CanCollide = true
  3973.     var[165].Locked = false
  3974.     var[165].Elasticity = 0
  3975.     var[165].Friction   = 0.30000001192093
  3976.     var[165].Size   = Vector3.new(15, 1, 2)
  3977.     var[165].FormFactor = 'Symmetric'
  3978.     var[165].Shape  = 'Block'
  3979.     var[165].BackSurface    = 'Smooth'
  3980.     var[165].FrontSurface   = 'Smooth'
  3981.     var[165].TopSurface = 'Smooth'
  3982.     var[165].BottomSurface  = 'Smooth'
  3983.     var[165].LeftSurface    = 'Smooth'
  3984.     var[165].RightSurface   = 'Smooth'
  3985.     var[165].CFrame = CFrame.new(-78.8999939, 75.5999908, 124.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  3986.     var[165]:MakeJoints()
  3987.  
  3988. var[166] = Instance.new('Part', game['Workspace']['Treehouse'])
  3989.     var[166].Name   = "Part"
  3990.     var[166].Archivable = true
  3991.     var[166].BrickColor = BrickColor.new('Nougat')
  3992.     var[166].Material   = 'Plastic'
  3993.     var[166].Reflectance    = 0
  3994.     var[166].Transparency   = 0
  3995.     var[166].RotVelocity    = Vector3.new(0, 0, 0)
  3996.     var[166].Velocity   = Vector3.new(0, 0, 0)
  3997.     var[166].Anchored   = true
  3998.     var[166].CanCollide = true
  3999.     var[166].Locked = false
  4000.     var[166].Elasticity = 0
  4001.     var[166].Friction   = 0.30000001192093
  4002.     var[166].Size   = Vector3.new(15, 1, 2)
  4003.     var[166].FormFactor = 'Symmetric'
  4004.     var[166].Shape  = 'Block'
  4005.     var[166].BackSurface    = 'Smooth'
  4006.     var[166].FrontSurface   = 'Smooth'
  4007.     var[166].TopSurface = 'Smooth'
  4008.     var[166].BottomSurface  = 'Smooth'
  4009.     var[166].LeftSurface    = 'Smooth'
  4010.     var[166].RightSurface   = 'Smooth'
  4011.     var[166].CFrame = CFrame.new(-78.8999939, 77.10112, 122.699997, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  4012.     var[166]:MakeJoints()
  4013.  
  4014. var[167] = Instance.new('Part', game['Workspace']['Treehouse'])
  4015.     var[167].Name   = "Part"
  4016.     var[167].Archivable = true
  4017.     var[167].BrickColor = BrickColor.new('Reddish brown')
  4018.     var[167].Material   = 'Plastic'
  4019.     var[167].Reflectance    = 0
  4020.     var[167].Transparency   = 0
  4021.     var[167].RotVelocity    = Vector3.new(0, 0, 0)
  4022.     var[167].Velocity   = Vector3.new(0, 0, 0)
  4023.     var[167].Anchored   = true
  4024.     var[167].CanCollide = true
  4025.     var[167].Locked = false
  4026.     var[167].Elasticity = 0
  4027.     var[167].Friction   = 0.30000001192093
  4028.     var[167].Size   = Vector3.new(1, 2, 24)
  4029.     var[167].FormFactor = 'Symmetric'
  4030.     var[167].Shape  = 'Block'
  4031.     var[167].BackSurface    = 'Smooth'
  4032.     var[167].FrontSurface   = 'Smooth'
  4033.     var[167].TopSurface = 'Smooth'
  4034.     var[167].BottomSurface  = 'Smooth'
  4035.     var[167].LeftSurface    = 'Smooth'
  4036.     var[167].RightSurface   = 'Smooth'
  4037.     var[167].CFrame = CFrame.new(-86.8999939, 77.4547043, 122.053558, 1, -9.31322575e-010, -7.4505806e-009, 1.86264515e-009, -0.707106709, 0.707106709, 2.79396772e-009, -0.707106709, -0.70710665)
  4038.     var[167]:MakeJoints()
  4039.  
  4040. var[168] = Instance.new('Part', game['Workspace']['Treehouse'])
  4041.     var[168].Name   = "Part"
  4042.     var[168].Archivable = true
  4043.     var[168].BrickColor = BrickColor.new('Reddish brown')
  4044.     var[168].Material   = 'Plastic'
  4045.     var[168].Reflectance    = 0
  4046.     var[168].Transparency   = 0
  4047.     var[168].RotVelocity    = Vector3.new(0, 0, 0)
  4048.     var[168].Velocity   = Vector3.new(0, 0, 0)
  4049.     var[168].Anchored   = true
  4050.     var[168].CanCollide = true
  4051.     var[168].Locked = false
  4052.     var[168].Elasticity = 0
  4053.     var[168].Friction   = 0.30000001192093
  4054.     var[168].Size   = Vector3.new(1, 2, 24)
  4055.     var[168].FormFactor = 'Symmetric'
  4056.     var[168].Shape  = 'Block'
  4057.     var[168].BackSurface    = 'Smooth'
  4058.     var[168].FrontSurface   = 'Smooth'
  4059.     var[168].TopSurface = 'Smooth'
  4060.     var[168].BottomSurface  = 'Smooth'
  4061.     var[168].LeftSurface    = 'Smooth'
  4062.     var[168].RightSurface   = 'Smooth'
  4063.     var[168].CFrame = CFrame.new(-70.8999939, 77.4546738, 122.053574, 0.999999702, -7.4505806e-009, -1.11758709e-008, 1.86264515e-009, -0.70710659, 0.707106471, 4.65661287e-009, -0.707106471, -0.707106531)
  4064.     var[168]:MakeJoints()
  4065.  
  4066. var[169] = Instance.new('Part', game['Workspace']['Treehouse'])
  4067.     var[169].Name   = "Part"
  4068.     var[169].Archivable = true
  4069.     var[169].BrickColor = BrickColor.new('Nougat')
  4070.     var[169].Material   = 'Plastic'
  4071.     var[169].Reflectance    = 0
  4072.     var[169].Transparency   = 0
  4073.     var[169].RotVelocity    = Vector3.new(0, 0, 0)
  4074.     var[169].Velocity   = Vector3.new(0, 0, 0)
  4075.     var[169].Anchored   = true
  4076.     var[169].CanCollide = true
  4077.     var[169].Locked = false
  4078.     var[169].Elasticity = 0
  4079.     var[169].Friction   = 0.30000001192093
  4080.     var[169].Size   = Vector3.new(15, 1, 2)
  4081.     var[169].FormFactor = 'Symmetric'
  4082.     var[169].Shape  = 'Block'
  4083.     var[169].BackSurface    = 'Smooth'
  4084.     var[169].FrontSurface   = 'Smooth'
  4085.     var[169].TopSurface = 'Smooth'
  4086.     var[169].BottomSurface  = 'Smooth'
  4087.     var[169].LeftSurface    = 'Smooth'
  4088.     var[169].RightSurface   = 'Smooth'
  4089.     var[169].CFrame = CFrame.new(-78.8999939, 72.5999985, 127.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  4090.     var[169]:MakeJoints()
  4091.  
  4092. var[170] = Instance.new('Part', game['Workspace']['Treehouse'])
  4093.     var[170].Name   = "Part"
  4094.     var[170].Archivable = true
  4095.     var[170].BrickColor = BrickColor.new('Reddish brown')
  4096.     var[170].Material   = 'Plastic'
  4097.     var[170].Reflectance    = 0
  4098.     var[170].Transparency   = 0
  4099.     var[170].RotVelocity    = Vector3.new(0, 0, 0)
  4100.     var[170].Velocity   = Vector3.new(0, 0, 0)
  4101.     var[170].Anchored   = true
  4102.     var[170].CanCollide = true
  4103.     var[170].Locked = false
  4104.     var[170].Elasticity = 0
  4105.     var[170].Friction   = 0.30000001192093
  4106.     var[170].Size   = Vector3.new(1, 1, 46)
  4107.     var[170].FormFactor = 'Symmetric'
  4108.     var[170].Shape  = 'Block'
  4109.     var[170].BackSurface    = 'Smooth'
  4110.     var[170].FrontSurface   = 'Smooth'
  4111.     var[170].TopSurface = 'Smooth'
  4112.     var[170].BottomSurface  = 'Smooth'
  4113.     var[170].LeftSurface    = 'Smooth'
  4114.     var[170].RightSurface   = 'Smooth'
  4115.     var[170].CFrame = CFrame.new(-90.8999939, 82.599968, 88.1999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4116.     var[170]:MakeJoints()
  4117.  
  4118. var[171] = Instance.new('Part', game['Workspace']['Treehouse'])
  4119.     var[171].Name   = "Part"
  4120.     var[171].Archivable = true
  4121.     var[171].BrickColor = BrickColor.new('Nougat')
  4122.     var[171].Material   = 'Plastic'
  4123.     var[171].Reflectance    = 0
  4124.     var[171].Transparency   = 0
  4125.     var[171].RotVelocity    = Vector3.new(0, 0, 0)
  4126.     var[171].Velocity   = Vector3.new(0, 0, 0)
  4127.     var[171].Anchored   = true
  4128.     var[171].CanCollide = true
  4129.     var[171].Locked = false
  4130.     var[171].Elasticity = 0
  4131.     var[171].Friction   = 0.30000001192093
  4132.     var[171].Size   = Vector3.new(22, 1, 50)
  4133.     var[171].FormFactor = 'Symmetric'
  4134.     var[171].Shape  = 'Block'
  4135.     var[171].BackSurface    = 'Smooth'
  4136.     var[171].FrontSurface   = 'Smooth'
  4137.     var[171].TopSurface = 'Smooth'
  4138.     var[171].BottomSurface  = 'Smooth'
  4139.     var[171].LeftSurface    = 'Smooth'
  4140.     var[171].RightSurface   = 'Smooth'
  4141.     var[171].CFrame = CFrame.new(-102.399994, 84.599968, 88.1999969, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  4142.     var[171]:MakeJoints()
  4143.  
  4144. var[172] = Instance.new('Part', game['Workspace']['Treehouse'])
  4145.     var[172].Name   = "Part"
  4146.     var[172].Archivable = true
  4147.     var[172].BrickColor = BrickColor.new('Dark orange')
  4148.     var[172].Material   = 'Plastic'
  4149.     var[172].Reflectance    = 0
  4150.     var[172].Transparency   = 0
  4151.     var[172].RotVelocity    = Vector3.new(0, 0, 0)
  4152.     var[172].Velocity   = Vector3.new(0, 0, 0)
  4153.     var[172].Anchored   = true
  4154.     var[172].CanCollide = true
  4155.     var[172].Locked = false
  4156.     var[172].Elasticity = 0
  4157.     var[172].Friction   = 0.30000001192093
  4158.     var[172].Size   = Vector3.new(1, 3, 9)
  4159.     var[172].FormFactor = 'Symmetric'
  4160.     var[172].Shape  = 'Block'
  4161.     var[172].BackSurface    = 'Smooth'
  4162.     var[172].FrontSurface   = 'Smooth'
  4163.     var[172].TopSurface = 'Smooth'
  4164.     var[172].BottomSurface  = 'Smooth'
  4165.     var[172].LeftSurface    = 'Smooth'
  4166.     var[172].RightSurface   = 'Smooth'
  4167.     var[172].CFrame = CFrame.new(-120.899994, 84.599968, 146.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4168.     var[172]:MakeJoints()
  4169.  
  4170. var[173] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  4171.     var[173].Name   = "Wedge"
  4172.     var[173].Archivable = true
  4173.     var[173].BrickColor = BrickColor.new('Dark orange')
  4174.     var[173].Material   = 'Plastic'
  4175.     var[173].Reflectance    = 0
  4176.     var[173].Transparency   = 0
  4177.     var[173].RotVelocity    = Vector3.new(0, 0, 0)
  4178.     var[173].Velocity   = Vector3.new(0, 0, 0)
  4179.     var[173].Anchored   = true
  4180.     var[173].CanCollide = true
  4181.     var[173].Locked = false
  4182.     var[173].Elasticity = 0
  4183.     var[173].Friction   = 0.30000001192093
  4184.     var[173].Size   = Vector3.new(1, 5, 5)
  4185.     var[173].BackSurface    = 'Smooth'
  4186.     var[173].FrontSurface   = 'Smooth'
  4187.     var[173].TopSurface = 'Smooth'
  4188.     var[173].BottomSurface  = 'Smooth'
  4189.     var[173].LeftSurface    = 'Smooth'
  4190.     var[173].RightSurface   = 'Smooth'
  4191.     var[173].CFrame = CFrame.new(-120.899994, 80.5999832, 144.699997, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  4192.     var[173]:MakeJoints()
  4193.  
  4194. var[174] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  4195.     var[174].Name   = "Wedge"
  4196.     var[174].Archivable = true
  4197.     var[174].BrickColor = BrickColor.new('Dark orange')
  4198.     var[174].Material   = 'Plastic'
  4199.     var[174].Reflectance    = 0
  4200.     var[174].Transparency   = 0
  4201.     var[174].RotVelocity    = Vector3.new(0, 0, 0)
  4202.     var[174].Velocity   = Vector3.new(0, 0, 0)
  4203.     var[174].Anchored   = true
  4204.     var[174].CanCollide = true
  4205.     var[174].Locked = false
  4206.     var[174].Elasticity = 0
  4207.     var[174].Friction   = 0.30000001192093
  4208.     var[174].Size   = Vector3.new(1, 3, 9)
  4209.     var[174].BackSurface    = 'Smooth'
  4210.     var[174].FrontSurface   = 'Smooth'
  4211.     var[174].TopSurface = 'Smooth'
  4212.     var[174].BottomSurface  = 'Smooth'
  4213.     var[174].LeftSurface    = 'Smooth'
  4214.     var[174].RightSurface   = 'Smooth'
  4215.     var[174].CFrame = CFrame.new(-120.899994, 84.599968, 137.699997, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  4216.     var[174]:MakeJoints()
  4217.  
  4218. var[175] = Instance.new('Part', game['Workspace']['Treehouse'])
  4219.     var[175].Name   = "Part"
  4220.     var[175].Archivable = true
  4221.     var[175].BrickColor = BrickColor.new('Dark orange')
  4222.     var[175].Material   = 'Plastic'
  4223.     var[175].Reflectance    = 0
  4224.     var[175].Transparency   = 0
  4225.     var[175].RotVelocity    = Vector3.new(0, 0, 0)
  4226.     var[175].Velocity   = Vector3.new(0, 0, 0)
  4227.     var[175].Anchored   = true
  4228.     var[175].CanCollide = true
  4229.     var[175].Locked = false
  4230.     var[175].Elasticity = 0
  4231.     var[175].Friction   = 0.30000001192093
  4232.     var[175].Size   = Vector3.new(1, 13, 4)
  4233.     var[175].FormFactor = 'Symmetric'
  4234.     var[175].Shape  = 'Block'
  4235.     var[175].BackSurface    = 'Smooth'
  4236.     var[175].FrontSurface   = 'Smooth'
  4237.     var[175].TopSurface = 'Smooth'
  4238.     var[175].BottomSurface  = 'Smooth'
  4239.     var[175].LeftSurface    = 'Smooth'
  4240.     var[175].RightSurface   = 'Smooth'
  4241.     var[175].CFrame = CFrame.new(-63.8999901, 76.5999908, 149.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4242.     var[175]:MakeJoints()
  4243.  
  4244. var[176] = Instance.new('Part', game['Workspace']['Treehouse'])
  4245.     var[176].Name   = "Part"
  4246.     var[176].Archivable = true
  4247.     var[176].BrickColor = BrickColor.new('Reddish brown')
  4248.     var[176].Material   = 'Plastic'
  4249.     var[176].Reflectance    = 0
  4250.     var[176].Transparency   = 0
  4251.     var[176].RotVelocity    = Vector3.new(0, 0, 0)
  4252.     var[176].Velocity   = Vector3.new(0, 0, 0)
  4253.     var[176].Anchored   = true
  4254.     var[176].CanCollide = true
  4255.     var[176].Locked = false
  4256.     var[176].Elasticity = 0
  4257.     var[176].Friction   = 0.30000001192093
  4258.     var[176].Size   = Vector3.new(1, 1, 7)
  4259.     var[176].FormFactor = 'Symmetric'
  4260.     var[176].Shape  = 'Block'
  4261.     var[176].BackSurface    = 'Smooth'
  4262.     var[176].FrontSurface   = 'Smooth'
  4263.     var[176].TopSurface = 'Smooth'
  4264.     var[176].BottomSurface  = 'Smooth'
  4265.     var[176].LeftSurface    = 'Smooth'
  4266.     var[176].RightSurface   = 'Smooth'
  4267.     var[176].CFrame = CFrame.new(-76.8999939, 79.5999832, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4268.     var[176]:MakeJoints()
  4269.  
  4270. var[177] = Instance.new('Part', game['Workspace']['Treehouse'])
  4271.     var[177].Name   = "Part"
  4272.     var[177].Archivable = true
  4273.     var[177].BrickColor = BrickColor.new('Light blue')
  4274.     var[177].Material   = 'Plastic'
  4275.     var[177].Reflectance    = 0.20000000298023
  4276.     var[177].Transparency   = 0.89999997615814
  4277.     var[177].RotVelocity    = Vector3.new(0, 0, 0)
  4278.     var[177].Velocity   = Vector3.new(0, 0, 0)
  4279.     var[177].Anchored   = true
  4280.     var[177].CanCollide = true
  4281.     var[177].Locked = false
  4282.     var[177].Elasticity = 0
  4283.     var[177].Friction   = 0.30000001192093
  4284.     var[177].Size   = Vector3.new(1, 5, 7)
  4285.     var[177].FormFactor = 'Symmetric'
  4286.     var[177].Shape  = 'Block'
  4287.     var[177].BackSurface    = 'Smooth'
  4288.     var[177].FrontSurface   = 'Smooth'
  4289.     var[177].TopSurface = 'Smooth'
  4290.     var[177].BottomSurface  = 'Smooth'
  4291.     var[177].LeftSurface    = 'Smooth'
  4292.     var[177].RightSurface   = 'Smooth'
  4293.     var[177].CFrame = CFrame.new(-76.8999939, 76.5999908, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4294.     var[177]:MakeJoints()
  4295.  
  4296. var[178] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  4297.     var[178].Name   = "Mesh"
  4298.     var[178].Archivable = true
  4299.  
  4300. var[179] = Instance.new('Part', game['Workspace']['Treehouse'])
  4301.     var[179].Name   = "Part"
  4302.     var[179].Archivable = true
  4303.     var[179].BrickColor = BrickColor.new('Nougat')
  4304.     var[179].Material   = 'Plastic'
  4305.     var[179].Reflectance    = 0
  4306.     var[179].Transparency   = 0
  4307.     var[179].RotVelocity    = Vector3.new(0, 0, 0)
  4308.     var[179].Velocity   = Vector3.new(0, 0, 0)
  4309.     var[179].Anchored   = true
  4310.     var[179].CanCollide = true
  4311.     var[179].Locked = false
  4312.     var[179].Elasticity = 0
  4313.     var[179].Friction   = 0.30000001192093
  4314.     var[179].Size   = Vector3.new(14, 1, 6)
  4315.     var[179].FormFactor = 'Symmetric'
  4316.     var[179].Shape  = 'Block'
  4317.     var[179].BackSurface    = 'Smooth'
  4318.     var[179].FrontSurface   = 'Smooth'
  4319.     var[179].TopSurface = 'Smooth'
  4320.     var[179].BottomSurface  = 'Smooth'
  4321.     var[179].LeftSurface    = 'Smooth'
  4322.     var[179].RightSurface   = 'Smooth'
  4323.     var[179].CFrame = CFrame.new(-57.3999901, 85.599968, 32.2000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4324.     var[179]:MakeJoints()
  4325.  
  4326. var[180] = Instance.new('Part', game['Workspace']['Treehouse'])
  4327.     var[180].Name   = "Part"
  4328.     var[180].Archivable = true
  4329.     var[180].BrickColor = BrickColor.new('Reddish brown')
  4330.     var[180].Material   = 'Plastic'
  4331.     var[180].Reflectance    = 0
  4332.     var[180].Transparency   = 0
  4333.     var[180].RotVelocity    = Vector3.new(0, 0, 0)
  4334.     var[180].Velocity   = Vector3.new(0, 0, 0)
  4335.     var[180].Anchored   = true
  4336.     var[180].CanCollide = true
  4337.     var[180].Locked = false
  4338.     var[180].Elasticity = 0
  4339.     var[180].Friction   = 0.30000001192093
  4340.     var[180].Size   = Vector3.new(4, 22, 4)
  4341.     var[180].FormFactor = 'Symmetric'
  4342.     var[180].Shape  = 'Block'
  4343.     var[180].BackSurface    = 'Smooth'
  4344.     var[180].FrontSurface   = 'Smooth'
  4345.     var[180].TopSurface = 'Smooth'
  4346.     var[180].BottomSurface  = 'Smooth'
  4347.     var[180].LeftSurface    = 'Smooth'
  4348.     var[180].RightSurface   = 'Smooth'
  4349.     var[180].CFrame = CFrame.new(-120.399994, 76.0999908, 153.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4350.     var[180]:MakeJoints()
  4351.  
  4352. var[181] = Instance.new('Part', game['Workspace']['Treehouse'])
  4353.     var[181].Name   = "Part"
  4354.     var[181].Archivable = true
  4355.     var[181].BrickColor = BrickColor.new('Dark orange')
  4356.     var[181].Material   = 'Plastic'
  4357.     var[181].Reflectance    = 0
  4358.     var[181].Transparency   = 0
  4359.     var[181].RotVelocity    = Vector3.new(0, 0, 0)
  4360.     var[181].Velocity   = Vector3.new(0, 0, 0)
  4361.     var[181].Anchored   = true
  4362.     var[181].CanCollide = true
  4363.     var[181].Locked = false
  4364.     var[181].Elasticity = 0
  4365.     var[181].Friction   = 0.30000001192093
  4366.     var[181].Size   = Vector3.new(1, 16, 7)
  4367.     var[181].FormFactor = 'Symmetric'
  4368.     var[181].Shape  = 'Block'
  4369.     var[181].BackSurface    = 'Smooth'
  4370.     var[181].FrontSurface   = 'Smooth'
  4371.     var[181].TopSurface = 'Smooth'
  4372.     var[181].BottomSurface  = 'Smooth'
  4373.     var[181].LeftSurface    = 'Smooth'
  4374.     var[181].RightSurface   = 'Smooth'
  4375.     var[181].CFrame = CFrame.new(-114.899994, 78.0999908, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4376.     var[181]:MakeJoints()
  4377.  
  4378. var[182] = Instance.new('Part', game['Workspace']['Treehouse'])
  4379.     var[182].Name   = "Part"
  4380.     var[182].Archivable = true
  4381.     var[182].BrickColor = BrickColor.new('Dark orange')
  4382.     var[182].Material   = 'Plastic'
  4383.     var[182].Reflectance    = 0
  4384.     var[182].Transparency   = 0
  4385.     var[182].RotVelocity    = Vector3.new(0, 0, 0)
  4386.     var[182].Velocity   = Vector3.new(0, 0, 0)
  4387.     var[182].Anchored   = true
  4388.     var[182].CanCollide = true
  4389.     var[182].Locked = false
  4390.     var[182].Elasticity = 0
  4391.     var[182].Friction   = 0.30000001192093
  4392.     var[182].Size   = Vector3.new(1, 13, 4)
  4393.     var[182].FormFactor = 'Symmetric'
  4394.     var[182].Shape  = 'Block'
  4395.     var[182].BackSurface    = 'Smooth'
  4396.     var[182].FrontSurface   = 'Smooth'
  4397.     var[182].TopSurface = 'Smooth'
  4398.     var[182].BottomSurface  = 'Smooth'
  4399.     var[182].LeftSurface    = 'Smooth'
  4400.     var[182].RightSurface   = 'Smooth'
  4401.     var[182].CFrame = CFrame.new(-120.899994, 76.5999908, 149.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4402.     var[182]:MakeJoints()
  4403.  
  4404. var[183] = Instance.new('Part', game['Workspace']['Treehouse'])
  4405.     var[183].Name   = "Part"
  4406.     var[183].Archivable = true
  4407.     var[183].BrickColor = BrickColor.new('Reddish brown')
  4408.     var[183].Material   = 'Plastic'
  4409.     var[183].Reflectance    = 0
  4410.     var[183].Transparency   = 0
  4411.     var[183].RotVelocity    = Vector3.new(0, 0, 0)
  4412.     var[183].Velocity   = Vector3.new(0, 0, 0)
  4413.     var[183].Anchored   = true
  4414.     var[183].CanCollide = true
  4415.     var[183].Locked = false
  4416.     var[183].Elasticity = 0
  4417.     var[183].Friction   = 0.30000001192093
  4418.     var[183].Size   = Vector3.new(1, 1, 8)
  4419.     var[183].FormFactor = 'Symmetric'
  4420.     var[183].Shape  = 'Block'
  4421.     var[183].BackSurface    = 'Smooth'
  4422.     var[183].FrontSurface   = 'Smooth'
  4423.     var[183].TopSurface = 'Smooth'
  4424.     var[183].BottomSurface  = 'Smooth'
  4425.     var[183].LeftSurface    = 'Smooth'
  4426.     var[183].RightSurface   = 'Smooth'
  4427.     var[183].CFrame = CFrame.new(-92.3999939, 79.5999832, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4428.     var[183]:MakeJoints()
  4429.  
  4430. var[184] = Instance.new('Part', game['Workspace']['Treehouse'])
  4431.     var[184].Name   = "Part"
  4432.     var[184].Archivable = true
  4433.     var[184].BrickColor = BrickColor.new('Reddish brown')
  4434.     var[184].Material   = 'Plastic'
  4435.     var[184].Reflectance    = 0
  4436.     var[184].Transparency   = 0
  4437.     var[184].RotVelocity    = Vector3.new(0, 0, 0)
  4438.     var[184].Velocity   = Vector3.new(0, 0, 0)
  4439.     var[184].Anchored   = true
  4440.     var[184].CanCollide = true
  4441.     var[184].Locked = false
  4442.     var[184].Elasticity = 0
  4443.     var[184].Friction   = 0.30000001192093
  4444.     var[184].Size   = Vector3.new(2, 1, 8)
  4445.     var[184].FormFactor = 'Symmetric'
  4446.     var[184].Shape  = 'Block'
  4447.     var[184].BackSurface    = 'Smooth'
  4448.     var[184].FrontSurface   = 'Smooth'
  4449.     var[184].TopSurface = 'Smooth'
  4450.     var[184].BottomSurface  = 'Smooth'
  4451.     var[184].LeftSurface    = 'Smooth'
  4452.     var[184].RightSurface   = 'Smooth'
  4453.     var[184].CFrame = CFrame.new(-92.3999939, 73.6054001, 153.699997, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  4454.     var[184]:MakeJoints()
  4455.  
  4456. var[185] = Instance.new('Part', game['Workspace']['Treehouse'])
  4457.     var[185].Name   = "Part"
  4458.     var[185].Archivable = true
  4459.     var[185].BrickColor = BrickColor.new('Light blue')
  4460.     var[185].Material   = 'Plastic'
  4461.     var[185].Reflectance    = 0.20000000298023
  4462.     var[185].Transparency   = 0.89999997615814
  4463.     var[185].RotVelocity    = Vector3.new(0, 0, 0)
  4464.     var[185].Velocity   = Vector3.new(0, 0, 0)
  4465.     var[185].Anchored   = true
  4466.     var[185].CanCollide = true
  4467.     var[185].Locked = false
  4468.     var[185].Elasticity = 0
  4469.     var[185].Friction   = 0.30000001192093
  4470.     var[185].Size   = Vector3.new(1, 5, 7)
  4471.     var[185].FormFactor = 'Symmetric'
  4472.     var[185].Shape  = 'Block'
  4473.     var[185].BackSurface    = 'Smooth'
  4474.     var[185].FrontSurface   = 'Smooth'
  4475.     var[185].TopSurface = 'Smooth'
  4476.     var[185].BottomSurface  = 'Smooth'
  4477.     var[185].LeftSurface    = 'Smooth'
  4478.     var[185].RightSurface   = 'Smooth'
  4479.     var[185].CFrame = CFrame.new(-107.899994, 76.5999908, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4480.     var[185]:MakeJoints()
  4481.  
  4482. var[186] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  4483.     var[186].Name   = "Mesh"
  4484.     var[186].Archivable = true
  4485.  
  4486. var[187] = Instance.new('Part', game['Workspace']['Treehouse'])
  4487.     var[187].Name   = "Part"
  4488.     var[187].Archivable = true
  4489.     var[187].BrickColor = BrickColor.new('Light blue')
  4490.     var[187].Material   = 'Plastic'
  4491.     var[187].Reflectance    = 0.20000000298023
  4492.     var[187].Transparency   = 0.89999997615814
  4493.     var[187].RotVelocity    = Vector3.new(0, 0, 0)
  4494.     var[187].Velocity   = Vector3.new(0, 0, 0)
  4495.     var[187].Anchored   = true
  4496.     var[187].CanCollide = true
  4497.     var[187].Locked = false
  4498.     var[187].Elasticity = 0
  4499.     var[187].Friction   = 0.30000001192093
  4500.     var[187].Size   = Vector3.new(1, 5, 8)
  4501.     var[187].FormFactor = 'Symmetric'
  4502.     var[187].Shape  = 'Block'
  4503.     var[187].BackSurface    = 'Smooth'
  4504.     var[187].FrontSurface   = 'Smooth'
  4505.     var[187].TopSurface = 'Smooth'
  4506.     var[187].BottomSurface  = 'Smooth'
  4507.     var[187].LeftSurface    = 'Smooth'
  4508.     var[187].RightSurface   = 'Smooth'
  4509.     var[187].CFrame = CFrame.new(-92.3999939, 76.5999908, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4510.     var[187]:MakeJoints()
  4511.  
  4512. var[188] = Instance.new('BlockMesh', game['Workspace']['Treehouse']['Part'])
  4513.     var[188].Name   = "Mesh"
  4514.     var[188].Archivable = true
  4515.  
  4516. var[189] = Instance.new('Part', game['Workspace']['Treehouse'])
  4517.     var[189].Name   = "Part"
  4518.     var[189].Archivable = true
  4519.     var[189].BrickColor = BrickColor.new('Reddish brown')
  4520.     var[189].Material   = 'Plastic'
  4521.     var[189].Reflectance    = 0
  4522.     var[189].Transparency   = 0
  4523.     var[189].RotVelocity    = Vector3.new(0, 0, 0)
  4524.     var[189].Velocity   = Vector3.new(0, 0, 0)
  4525.     var[189].Anchored   = true
  4526.     var[189].CanCollide = true
  4527.     var[189].Locked = false
  4528.     var[189].Elasticity = 0
  4529.     var[189].Friction   = 0.30000001192093
  4530.     var[189].Size   = Vector3.new(1, 1, 7)
  4531.     var[189].FormFactor = 'Symmetric'
  4532.     var[189].Shape  = 'Block'
  4533.     var[189].BackSurface    = 'Smooth'
  4534.     var[189].FrontSurface   = 'Smooth'
  4535.     var[189].TopSurface = 'Smooth'
  4536.     var[189].BottomSurface  = 'Smooth'
  4537.     var[189].LeftSurface    = 'Smooth'
  4538.     var[189].RightSurface   = 'Smooth'
  4539.     var[189].CFrame = CFrame.new(-107.899994, 79.5999832, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4540.     var[189]:MakeJoints()
  4541.  
  4542. var[190] = Instance.new('Part', game['Workspace']['Treehouse'])
  4543.     var[190].Name   = "Part"
  4544.     var[190].Archivable = true
  4545.     var[190].BrickColor = BrickColor.new('Dark orange')
  4546.     var[190].Material   = 'Plastic'
  4547.     var[190].Reflectance    = 0
  4548.     var[190].Transparency   = 0
  4549.     var[190].RotVelocity    = Vector3.new(0, 0, 0)
  4550.     var[190].Velocity   = Vector3.new(0, 0, 0)
  4551.     var[190].Anchored   = true
  4552.     var[190].CanCollide = true
  4553.     var[190].Locked = false
  4554.     var[190].Elasticity = 0
  4555.     var[190].Friction   = 0.30000001192093
  4556.     var[190].Size   = Vector3.new(1, 7, 8)
  4557.     var[190].FormFactor = 'Symmetric'
  4558.     var[190].Shape  = 'Block'
  4559.     var[190].BackSurface    = 'Smooth'
  4560.     var[190].FrontSurface   = 'Smooth'
  4561.     var[190].TopSurface = 'Smooth'
  4562.     var[190].BottomSurface  = 'Smooth'
  4563.     var[190].LeftSurface    = 'Smooth'
  4564.     var[190].RightSurface   = 'Smooth'
  4565.     var[190].CFrame = CFrame.new(-100.399994, 76.5999908, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  4566.     var[190]:MakeJoints()
  4567.  
  4568. var[191] = Instance.new('Part', game['Workspace']['Treehouse'])
  4569.     var[191].Name   = "Part"
  4570.     var[191].Archivable = true
  4571.     var[191].BrickColor = BrickColor.new('Reddish brown')
  4572.     var[191].Material   = 'Plastic'
  4573.     var[191].Reflectance    = 0
  4574.     var[191].Transparency   = 0
  4575.     var[191].RotVelocity    = Vector3.new(0, 0, 0)
  4576.     var[191].Velocity   = Vector3.new(0, 0, 0)
  4577.     var[191].Anchored   = true
  4578.     var[191].CanCollide = true
  4579.     var[191].Locked = false
  4580.     var[191].Elasticity = 0
  4581.     var[191].Friction   = 0.30000001192093
  4582.     var[191].Size   = Vector3.new(1, 1, 23)
  4583.     var[191].FormFactor = 'Symmetric'
  4584.     var[191].Shape  = 'Block'
  4585.     var[191].BackSurface    = 'Smooth'
  4586.     var[191].FrontSurface   = 'Smooth'
  4587.     var[191].TopSurface = 'Smooth'
  4588.     var[191].BottomSurface  = 'Smooth'
  4589.     var[191].LeftSurface    = 'Smooth'
  4590.     var[191].RightSurface   = 'Smooth'
  4591.     var[191].CFrame = CFrame.new(-132.173004, 77.6057281, 152.199997, -2.79396772e-009, -0.453990519, 0.891006529, 1.49011612e-008, 0.89100647, 0.453990489, -0.999999881, 0, 0)
  4592.     var[191]:MakeJoints()
  4593.  
  4594. var[192] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  4595.     var[192].Name   = "Wedge"
  4596.     var[192].Archivable = true
  4597.     var[192].BrickColor = BrickColor.new('Reddish brown')
  4598.     var[192].Material   = 'Plastic'
  4599.     var[192].Reflectance    = 0
  4600.     var[192].Transparency   = 0
  4601.     var[192].RotVelocity    = Vector3.new(0, 0, 0)
  4602.     var[192].Velocity   = Vector3.new(0, 0, 0)
  4603.     var[192].Anchored   = true
  4604.     var[192].CanCollide = true
  4605.     var[192].Locked = false
  4606.     var[192].Elasticity = 0
  4607.     var[192].Friction   = 0.30000001192093
  4608.     var[192].Size   = Vector3.new(2, 17, 6)
  4609.     var[192].BackSurface    = 'Smooth'
  4610.     var[192].FrontSurface   = 'Smooth'
  4611.     var[192].TopSurface = 'Smooth'
  4612.     var[192].BottomSurface  = 'Smooth'
  4613.     var[192].LeftSurface    = 'Smooth'
  4614.     var[192].RightSurface   = 'Smooth'
  4615.     var[192].CFrame = CFrame.new(-125.399994, 77.6509857, 152.199997, -2.79396772e-009, 3.16649675e-008, 0.99999851, 1.49011612e-008, 0.999996781, -2.98023224e-008, -0.999998331, -1.49011612e-008, 9.31322575e-010)
  4616.     var[192]:MakeJoints()
  4617.  
  4618. var[193] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  4619.     var[193].Name   = "Truss"
  4620.     var[193].Archivable = true
  4621.     var[193].BrickColor = BrickColor.new('Brown')
  4622.     var[193].Material   = 'Plastic'
  4623.     var[193].Reflectance    = 0
  4624.     var[193].Transparency   = 0
  4625.     var[193].RotVelocity    = Vector3.new(0, 0, 0)
  4626.     var[193].Velocity   = Vector3.new(0, 0, 0)
  4627.     var[193].Anchored   = true
  4628.     var[193].CanCollide = true
  4629.     var[193].Locked = false
  4630.     var[193].Elasticity = 0
  4631.     var[193].Friction   = 0.30000001192093
  4632.     var[193].Size   = Vector3.new(2, 42, 2)
  4633.     var[193].BackSurface    = 'Smooth'
  4634.     var[193].FrontSurface   = 'Smooth'
  4635.     var[193].TopSurface = 'Smooth'
  4636.     var[193].BottomSurface  = 'Smooth'
  4637.     var[193].LeftSurface    = 'Smooth'
  4638.     var[193].RightSurface   = 'Smooth'
  4639.     var[193].CFrame = CFrame.new(-59.3999901, 64.1000214, 36.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4640.     var[193]:MakeJoints()
  4641.  
  4642. var[194] = Instance.new('Part', game['Workspace']['Treehouse'])
  4643.     var[194].Name   = "Part"
  4644.     var[194].Archivable = true
  4645.     var[194].BrickColor = BrickColor.new('Nougat')
  4646.     var[194].Material   = 'Plastic'
  4647.     var[194].Reflectance    = 0
  4648.     var[194].Transparency   = 0
  4649.     var[194].RotVelocity    = Vector3.new(0, 0, 0)
  4650.     var[194].Velocity   = Vector3.new(0, 0, 0)
  4651.     var[194].Anchored   = true
  4652.     var[194].CanCollide = true
  4653.     var[194].Locked = false
  4654.     var[194].Elasticity = 0
  4655.     var[194].Friction   = 0.30000001192093
  4656.     var[194].Size   = Vector3.new(22, 1, 23)
  4657.     var[194].FormFactor = 'Symmetric'
  4658.     var[194].Shape  = 'Block'
  4659.     var[194].BackSurface    = 'Smooth'
  4660.     var[194].FrontSurface   = 'Smooth'
  4661.     var[194].TopSurface = 'Smooth'
  4662.     var[194].BottomSurface  = 'Smooth'
  4663.     var[194].LeftSurface    = 'Smooth'
  4664.     var[194].RightSurface   = 'Smooth'
  4665.     var[194].CFrame = CFrame.new(-132.399994, 68.6510849, 141.699997, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  4666.     var[194]:MakeJoints()
  4667.  
  4668. var[195] = Instance.new('Part', game['Workspace']['Treehouse'])
  4669.     var[195].Name   = "Part"
  4670.     var[195].Archivable = true
  4671.     var[195].BrickColor = BrickColor.new('Reddish brown')
  4672.     var[195].Material   = 'Plastic'
  4673.     var[195].Reflectance    = 0
  4674.     var[195].Transparency   = 0
  4675.     var[195].RotVelocity    = Vector3.new(0, 0, 0)
  4676.     var[195].Velocity   = Vector3.new(0, 0, 0)
  4677.     var[195].Anchored   = true
  4678.     var[195].CanCollide = true
  4679.     var[195].Locked = false
  4680.     var[195].Elasticity = 0
  4681.     var[195].Friction   = 0.30000001192093
  4682.     var[195].Size   = Vector3.new(1, 1, 20)
  4683.     var[195].FormFactor = 'Symmetric'
  4684.     var[195].Shape  = 'Block'
  4685.     var[195].BackSurface    = 'Smooth'
  4686.     var[195].FrontSurface   = 'Smooth'
  4687.     var[195].TopSurface = 'Smooth'
  4688.     var[195].BottomSurface  = 'Smooth'
  4689.     var[195].LeftSurface    = 'Smooth'
  4690.     var[195].RightSurface   = 'Smooth'
  4691.     var[195].CFrame = CFrame.new(-142.399994, 72.1514206, 141.699997, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  4692.     var[195]:MakeJoints()
  4693.  
  4694. var[196] = Instance.new('Part', game['Workspace']['Treehouse'])
  4695.     var[196].Name   = "Part"
  4696.     var[196].Archivable = true
  4697.     var[196].BrickColor = BrickColor.new('Reddish brown')
  4698.     var[196].Material   = 'Plastic'
  4699.     var[196].Reflectance    = 0
  4700.     var[196].Transparency   = 0
  4701.     var[196].RotVelocity    = Vector3.new(0, 0, 0)
  4702.     var[196].Velocity   = Vector3.new(0, 0, 0)
  4703.     var[196].Anchored   = true
  4704.     var[196].CanCollide = true
  4705.     var[196].Locked = false
  4706.     var[196].Elasticity = 0
  4707.     var[196].Friction   = 0.30000001192093
  4708.     var[196].Size   = Vector3.new(1, 4, 1)
  4709.     var[196].FormFactor = 'Symmetric'
  4710.     var[196].Shape  = 'Block'
  4711.     var[196].BackSurface    = 'Smooth'
  4712.     var[196].FrontSurface   = 'Smooth'
  4713.     var[196].TopSurface = 'Smooth'
  4714.     var[196].BottomSurface  = 'Smooth'
  4715.     var[196].LeftSurface    = 'Smooth'
  4716.     var[196].RightSurface   = 'Smooth'
  4717.     var[196].CFrame = CFrame.new(-142.399994, 71.1514206, 131.199997, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  4718.     var[196]:MakeJoints()
  4719.  
  4720. var[197] = Instance.new('Part', game['Workspace']['Treehouse'])
  4721.     var[197].Name   = "Part"
  4722.     var[197].Archivable = true
  4723.     var[197].BrickColor = BrickColor.new('Reddish brown')
  4724.     var[197].Material   = 'Plastic'
  4725.     var[197].Reflectance    = 0
  4726.     var[197].Transparency   = 0
  4727.     var[197].RotVelocity    = Vector3.new(0, 0, 0)
  4728.     var[197].Velocity   = Vector3.new(0, 0, 0)
  4729.     var[197].Anchored   = true
  4730.     var[197].CanCollide = true
  4731.     var[197].Locked = false
  4732.     var[197].Elasticity = 0
  4733.     var[197].Friction   = 0.30000001192093
  4734.     var[197].Size   = Vector3.new(1, 1, 15)
  4735.     var[197].FormFactor = 'Symmetric'
  4736.     var[197].Shape  = 'Block'
  4737.     var[197].BackSurface    = 'Smooth'
  4738.     var[197].FrontSurface   = 'Smooth'
  4739.     var[197].TopSurface = 'Smooth'
  4740.     var[197].BottomSurface  = 'Smooth'
  4741.     var[197].LeftSurface    = 'Smooth'
  4742.     var[197].RightSurface   = 'Smooth'
  4743.     var[197].CFrame = CFrame.new(-134.399994, 72.1514206, 131.199997, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  4744.     var[197]:MakeJoints()
  4745.  
  4746. var[198] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  4747.     var[198].Name   = "Truss"
  4748.     var[198].Archivable = true
  4749.     var[198].BrickColor = BrickColor.new('Brown')
  4750.     var[198].Material   = 'Plastic'
  4751.     var[198].Reflectance    = 0
  4752.     var[198].Transparency   = 0
  4753.     var[198].RotVelocity    = Vector3.new(0, 0, 0)
  4754.     var[198].Velocity   = Vector3.new(0, 0, 0)
  4755.     var[198].Anchored   = true
  4756.     var[198].CanCollide = true
  4757.     var[198].Locked = false
  4758.     var[198].Elasticity = 0
  4759.     var[198].Friction   = 0.30000001192093
  4760.     var[198].Size   = Vector3.new(2, 42, 2)
  4761.     var[198].BackSurface    = 'Smooth'
  4762.     var[198].FrontSurface   = 'Smooth'
  4763.     var[198].TopSurface = 'Smooth'
  4764.     var[198].BottomSurface  = 'Smooth'
  4765.     var[198].LeftSurface    = 'Smooth'
  4766.     var[198].RightSurface   = 'Smooth'
  4767.     var[198].CFrame = CFrame.new(-57.3999901, 64.1000214, 36.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4768.     var[198]:MakeJoints()
  4769.  
  4770. var[199] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  4771.     var[199].Name   = "Truss"
  4772.     var[199].Archivable = true
  4773.     var[199].BrickColor = BrickColor.new('Brown')
  4774.     var[199].Material   = 'Plastic'
  4775.     var[199].Reflectance    = 0
  4776.     var[199].Transparency   = 0
  4777.     var[199].RotVelocity    = Vector3.new(0, 0, 0)
  4778.     var[199].Velocity   = Vector3.new(0, 0, 0)
  4779.     var[199].Anchored   = true
  4780.     var[199].CanCollide = true
  4781.     var[199].Locked = false
  4782.     var[199].Elasticity = 0
  4783.     var[199].Friction   = 0.30000001192093
  4784.     var[199].Size   = Vector3.new(2, 42, 2)
  4785.     var[199].BackSurface    = 'Smooth'
  4786.     var[199].FrontSurface   = 'Smooth'
  4787.     var[199].TopSurface = 'Smooth'
  4788.     var[199].BottomSurface  = 'Smooth'
  4789.     var[199].LeftSurface    = 'Smooth'
  4790.     var[199].RightSurface   = 'Smooth'
  4791.     var[199].CFrame = CFrame.new(-55.3999901, 64.1000214, 38.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  4792.     var[199]:MakeJoints()
  4793.  
  4794. var[200] = Instance.new('Part', game['Workspace']['Treehouse'])
  4795.     var[200].Name   = "Part"
  4796.     var[200].Archivable = true
  4797.     var[200].BrickColor = BrickColor.new('Reddish brown')
  4798.     var[200].Material   = 'Plastic'
  4799.     var[200].Reflectance    = 0
  4800.     var[200].Transparency   = 0
  4801.     var[200].RotVelocity    = Vector3.new(0, 0, 0)
  4802.     var[200].Velocity   = Vector3.new(0, 0, 0)
  4803.     var[200].Anchored   = true
  4804.     var[200].CanCollide = true
  4805.     var[200].Locked = false
  4806.     var[200].Elasticity = 0
  4807.     var[200].Friction   = 0.30000001192093
  4808.     var[200].Size   = Vector3.new(1, 1, 23)
  4809.     var[200].FormFactor = 'Symmetric'
  4810.     var[200].Shape  = 'Block'
  4811.     var[200].BackSurface    = 'Smooth'
  4812.     var[200].FrontSurface   = 'Smooth'
  4813.     var[200].TopSurface = 'Smooth'
  4814.     var[200].BottomSurface  = 'Smooth'
  4815.     var[200].LeftSurface    = 'Smooth'
  4816.     var[200].RightSurface   = 'Smooth'
  4817.     var[200].CFrame = CFrame.new(-132.173004, 77.6057281, 131.199997, -2.79396772e-009, -0.453990519, 0.891006529, 1.49011612e-008, 0.89100647, 0.453990489, -0.999999881, 0, 0)
  4818.     var[200]:MakeJoints()
  4819.  
  4820. var[201] = Instance.new('Part', game['Workspace']['Treehouse'])
  4821.     var[201].Name   = "Trunk"
  4822.     var[201].Archivable = true
  4823.     var[201].BrickColor = BrickColor.new('Brown')
  4824.     var[201].Material   = 'Plastic'
  4825.     var[201].Reflectance    = 0
  4826.     var[201].Transparency   = 0
  4827.     var[201].RotVelocity    = Vector3.new(0, 0, 0)
  4828.     var[201].Velocity   = Vector3.new(0, 0, 0)
  4829.     var[201].Anchored   = true
  4830.     var[201].CanCollide = true
  4831.     var[201].Locked = false
  4832.     var[201].Elasticity = 0
  4833.     var[201].Friction   = 0.30000001192093
  4834.     var[201].Size   = Vector3.new(17, 112, 17)
  4835.     var[201].FormFactor = 'Symmetric'
  4836.     var[201].Shape  = 'Block'
  4837.     var[201].BackSurface    = 'Smooth'
  4838.     var[201].FrontSurface   = 'Smooth'
  4839.     var[201].TopSurface = 'Smooth'
  4840.     var[201].BottomSurface  = 'Smooth'
  4841.     var[201].LeftSurface    = 'Smooth'
  4842.     var[201].RightSurface   = 'Smooth'
  4843.     var[201].CFrame = CFrame.new(-59.8999901, 56.1000366, 100.699997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4844.     var[201]:MakeJoints()
  4845.  
  4846. var[202] = Instance.new('Part', game['Workspace']['Treehouse'])
  4847.     var[202].Name   = "Part"
  4848.     var[202].Archivable = true
  4849.     var[202].BrickColor = BrickColor.new('Reddish brown')
  4850.     var[202].Material   = 'Plastic'
  4851.     var[202].Reflectance    = 0
  4852.     var[202].Transparency   = 0
  4853.     var[202].RotVelocity    = Vector3.new(0, 0, 0)
  4854.     var[202].Velocity   = Vector3.new(0, 0, 0)
  4855.     var[202].Anchored   = true
  4856.     var[202].CanCollide = true
  4857.     var[202].Locked = false
  4858.     var[202].Elasticity = 0
  4859.     var[202].Friction   = 0.30000001192093
  4860.     var[202].Size   = Vector3.new(4, 21, 4)
  4861.     var[202].FormFactor = 'Symmetric'
  4862.     var[202].Shape  = 'Block'
  4863.     var[202].BackSurface    = 'Smooth'
  4864.     var[202].FrontSurface   = 'Smooth'
  4865.     var[202].TopSurface = 'Smooth'
  4866.     var[202].BottomSurface  = 'Smooth'
  4867.     var[202].LeftSurface    = 'Smooth'
  4868.     var[202].RightSurface   = 'Smooth'
  4869.     var[202].CFrame = CFrame.new(-120.399994, 75.5999908, 130.199997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4870.     var[202]:MakeJoints()
  4871.  
  4872. var[203] = Instance.new('Part', game['Workspace']['Treehouse'])
  4873.     var[203].Name   = "Part"
  4874.     var[203].Archivable = true
  4875.     var[203].BrickColor = BrickColor.new('Reddish brown')
  4876.     var[203].Material   = 'Plastic'
  4877.     var[203].Reflectance    = 0
  4878.     var[203].Transparency   = 0
  4879.     var[203].RotVelocity    = Vector3.new(0, 0, 0)
  4880.     var[203].Velocity   = Vector3.new(0, 0, 0)
  4881.     var[203].Anchored   = true
  4882.     var[203].CanCollide = true
  4883.     var[203].Locked = false
  4884.     var[203].Elasticity = 0
  4885.     var[203].Friction   = 0.30000001192093
  4886.     var[203].Size   = Vector3.new(60, 2, 27)
  4887.     var[203].FormFactor = 'Symmetric'
  4888.     var[203].Shape  = 'Block'
  4889.     var[203].BackSurface    = 'Smooth'
  4890.     var[203].FrontSurface   = 'Smooth'
  4891.     var[203].TopSurface = 'Smooth'
  4892.     var[203].BottomSurface  = 'Smooth'
  4893.     var[203].LeftSurface    = 'Smooth'
  4894.     var[203].RightSurface   = 'Smooth'
  4895.     var[203].CFrame = CFrame.new(-92.3999939, 64.1000214, 141.699997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  4896.     var[203]:MakeJoints()
  4897.  
  4898. var[204] = Instance.new('Part', game['Workspace']['Treehouse'])
  4899.     var[204].Name   = "Part"
  4900.     var[204].Archivable = true
  4901.     var[204].BrickColor = BrickColor.new('Reddish brown')
  4902.     var[204].Material   = 'Plastic'
  4903.     var[204].Reflectance    = 0
  4904.     var[204].Transparency   = 0
  4905.     var[204].RotVelocity    = Vector3.new(0, 0, 0)
  4906.     var[204].Velocity   = Vector3.new(0, 0, 0)
  4907.     var[204].Anchored   = true
  4908.     var[204].CanCollide = true
  4909.     var[204].Locked = false
  4910.     var[204].Elasticity = 0
  4911.     var[204].Friction   = 0.30000001192093
  4912.     var[204].Size   = Vector3.new(1, 1, 19)
  4913.     var[204].FormFactor = 'Symmetric'
  4914.     var[204].Shape  = 'Block'
  4915.     var[204].BackSurface    = 'Smooth'
  4916.     var[204].FrontSurface   = 'Smooth'
  4917.     var[204].TopSurface = 'Smooth'
  4918.     var[204].BottomSurface  = 'Smooth'
  4919.     var[204].LeftSurface    = 'Smooth'
  4920.     var[204].RightSurface   = 'Smooth'
  4921.     var[204].CFrame = CFrame.new(-63.8999901, 66.6000137, 141.699997, -1, -0, 0, -0, -1, 0, -0, -0, 1)
  4922.     var[204]:MakeJoints()
  4923.  
  4924. var[205] = Instance.new('Part', game['Workspace']['Treehouse'])
  4925.     var[205].Name   = "Part"
  4926.     var[205].Archivable = true
  4927.     var[205].BrickColor = BrickColor.new('Reddish brown')
  4928.     var[205].Material   = 'Plastic'
  4929.     var[205].Reflectance    = 0
  4930.     var[205].Transparency   = 0
  4931.     var[205].RotVelocity    = Vector3.new(0, 0, 0)
  4932.     var[205].Velocity   = Vector3.new(0, 0, 0)
  4933.     var[205].Anchored   = true
  4934.     var[205].CanCollide = true
  4935.     var[205].Locked = false
  4936.     var[205].Elasticity = 0
  4937.     var[205].Friction   = 0.30000001192093
  4938.     var[205].Size   = Vector3.new(1, 1, 25)
  4939.     var[205].FormFactor = 'Symmetric'
  4940.     var[205].Shape  = 'Block'
  4941.     var[205].BackSurface    = 'Smooth'
  4942.     var[205].FrontSurface   = 'Smooth'
  4943.     var[205].TopSurface = 'Smooth'
  4944.     var[205].BottomSurface  = 'Smooth'
  4945.     var[205].LeftSurface    = 'Smooth'
  4946.     var[205].RightSurface   = 'Smooth'
  4947.     var[205].CFrame = CFrame.new(-120.899994, 66.6000137, 141.699997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  4948.     var[205]:MakeJoints()
  4949.  
  4950. var[206] = Instance.new('Part', game['Workspace']['Treehouse'])
  4951.     var[206].Name   = "Part"
  4952.     var[206].Archivable = true
  4953.     var[206].BrickColor = BrickColor.new('Reddish brown')
  4954.     var[206].Material   = 'Plastic'
  4955.     var[206].Reflectance    = 0
  4956.     var[206].Transparency   = 0
  4957.     var[206].RotVelocity    = Vector3.new(0, 0, 0)
  4958.     var[206].Velocity   = Vector3.new(0, 0, 0)
  4959.     var[206].Anchored   = true
  4960.     var[206].CanCollide = true
  4961.     var[206].Locked = false
  4962.     var[206].Elasticity = 0
  4963.     var[206].Friction   = 0.30000001192093
  4964.     var[206].Size   = Vector3.new(1, 1, 52)
  4965.     var[206].FormFactor = 'Symmetric'
  4966.     var[206].Shape  = 'Block'
  4967.     var[206].BackSurface    = 'Smooth'
  4968.     var[206].FrontSurface   = 'Smooth'
  4969.     var[206].TopSurface = 'Smooth'
  4970.     var[206].BottomSurface  = 'Smooth'
  4971.     var[206].LeftSurface    = 'Smooth'
  4972.     var[206].RightSurface   = 'Smooth'
  4973.     var[206].CFrame = CFrame.new(-92.3999939, 66.6000137, 129.699997, -0, -0, -1, -0, -1, -0, -1, -0, -0)
  4974.     var[206]:MakeJoints()
  4975.  
  4976. var[207] = Instance.new('Part', game['Workspace']['Treehouse'])
  4977.     var[207].Name   = "Part"
  4978.     var[207].Archivable = true
  4979.     var[207].BrickColor = BrickColor.new('Nougat')
  4980.     var[207].Material   = 'Plastic'
  4981.     var[207].Reflectance    = 0
  4982.     var[207].Transparency   = 0
  4983.     var[207].RotVelocity    = Vector3.new(0, 0, 0)
  4984.     var[207].Velocity   = Vector3.new(0, 0, 0)
  4985.     var[207].Anchored   = true
  4986.     var[207].CanCollide = true
  4987.     var[207].Locked = false
  4988.     var[207].Elasticity = 0
  4989.     var[207].Friction   = 0.30000001192093
  4990.     var[207].Size   = Vector3.new(15, 1, 2)
  4991.     var[207].FormFactor = 'Symmetric'
  4992.     var[207].Shape  = 'Block'
  4993.     var[207].BackSurface    = 'Smooth'
  4994.     var[207].FrontSurface   = 'Smooth'
  4995.     var[207].TopSurface = 'Smooth'
  4996.     var[207].BottomSurface  = 'Smooth'
  4997.     var[207].LeftSurface    = 'Smooth'
  4998.     var[207].RightSurface   = 'Smooth'
  4999.     var[207].CFrame = CFrame.new(-78.8999939, 71.1012115, 128.699997, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  5000.     var[207]:MakeJoints()
  5001.  
  5002. var[208] = Instance.new('Part', game['Workspace']['Treehouse'])
  5003.     var[208].Name   = "Part"
  5004.     var[208].Archivable = true
  5005.     var[208].BrickColor = BrickColor.new('Reddish brown')
  5006.     var[208].Material   = 'Plastic'
  5007.     var[208].Reflectance    = 0
  5008.     var[208].Transparency   = 0
  5009.     var[208].RotVelocity    = Vector3.new(0, 0, 0)
  5010.     var[208].Velocity   = Vector3.new(0, 0, 0)
  5011.     var[208].Anchored   = true
  5012.     var[208].CanCollide = true
  5013.     var[208].Locked = false
  5014.     var[208].Elasticity = 0
  5015.     var[208].Friction   = 0.30000001192093
  5016.     var[208].Size   = Vector3.new(58, 2, 25)
  5017.     var[208].FormFactor = 'Symmetric'
  5018.     var[208].Shape  = 'Block'
  5019.     var[208].BackSurface    = 'Smooth'
  5020.     var[208].FrontSurface   = 'Smooth'
  5021.     var[208].TopSurface = 'Smooth'
  5022.     var[208].BottomSurface  = 'Smooth'
  5023.     var[208].LeftSurface    = 'Smooth'
  5024.     var[208].RightSurface   = 'Smooth'
  5025.     var[208].CFrame = CFrame.new(-92.3999939, 69.1000137, 141.699997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  5026.     var[208]:MakeJoints()
  5027.  
  5028. var[209] = Instance.new('Part', game['Workspace']['Treehouse'])
  5029.     var[209].Name   = "Part"
  5030.     var[209].Archivable = true
  5031.     var[209].BrickColor = BrickColor.new('Reddish brown')
  5032.     var[209].Material   = 'Plastic'
  5033.     var[209].Reflectance    = 0
  5034.     var[209].Transparency   = 0
  5035.     var[209].RotVelocity    = Vector3.new(0, 0, 0)
  5036.     var[209].Velocity   = Vector3.new(0, 0, 0)
  5037.     var[209].Anchored   = true
  5038.     var[209].CanCollide = true
  5039.     var[209].Locked = false
  5040.     var[209].Elasticity = 0
  5041.     var[209].Friction   = 0.30000001192093
  5042.     var[209].Size   = Vector3.new(1, 1, 14)
  5043.     var[209].FormFactor = 'Symmetric'
  5044.     var[209].Shape  = 'Block'
  5045.     var[209].BackSurface    = 'Smooth'
  5046.     var[209].FrontSurface   = 'Smooth'
  5047.     var[209].TopSurface = 'Smooth'
  5048.     var[209].BottomSurface  = 'Smooth'
  5049.     var[209].LeftSurface    = 'Smooth'
  5050.     var[209].RightSurface   = 'Smooth'
  5051.     var[209].CFrame = CFrame.new(-77.8999939, 57.0033989, 106.199997, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  5052.     var[209]:MakeJoints()
  5053.  
  5054. var[210] = Instance.new('Part', game['Workspace']['Treehouse'])
  5055.     var[210].Name   = "Part"
  5056.     var[210].Archivable = true
  5057.     var[210].BrickColor = BrickColor.new('Reddish brown')
  5058.     var[210].Material   = 'Plastic'
  5059.     var[210].Reflectance    = 0
  5060.     var[210].Transparency   = 0
  5061.     var[210].RotVelocity    = Vector3.new(0, 0, 0)
  5062.     var[210].Velocity   = Vector3.new(0, 0, 0)
  5063.     var[210].Anchored   = true
  5064.     var[210].CanCollide = true
  5065.     var[210].Locked = false
  5066.     var[210].Elasticity = 0
  5067.     var[210].Friction   = 0.30000001192093
  5068.     var[210].Size   = Vector3.new(1, 2, 24)
  5069.     var[210].FormFactor = 'Symmetric'
  5070.     var[210].Shape  = 'Block'
  5071.     var[210].BackSurface    = 'Smooth'
  5072.     var[210].FrontSurface   = 'Smooth'
  5073.     var[210].TopSurface = 'Smooth'
  5074.     var[210].BottomSurface  = 'Smooth'
  5075.     var[210].LeftSurface    = 'Smooth'
  5076.     var[210].RightSurface   = 'Smooth'
  5077.     var[210].CFrame = CFrame.new(-110.899994, 61.3562126, 121.846451, -0.999999702, 7.4505806e-009, 4.65661287e-009, -1.86264515e-009, -0.70710659, 0.707106471, -4.65661287e-009, 0.707106471, 0.707106531)
  5078.     var[210]:MakeJoints()
  5079.  
  5080. var[211] = Instance.new('Part', game['Workspace']['Treehouse'])
  5081.     var[211].Name   = "Part"
  5082.     var[211].Archivable = true
  5083.     var[211].BrickColor = BrickColor.new('Nougat')
  5084.     var[211].Material   = 'Plastic'
  5085.     var[211].Reflectance    = 0
  5086.     var[211].Transparency   = 0
  5087.     var[211].RotVelocity    = Vector3.new(0, 0, 0)
  5088.     var[211].Velocity   = Vector3.new(0, 0, 0)
  5089.     var[211].Anchored   = true
  5090.     var[211].CanCollide = true
  5091.     var[211].Locked = false
  5092.     var[211].Elasticity = 0
  5093.     var[211].Friction   = 0.30000001192093
  5094.     var[211].Size   = Vector3.new(15, 1, 2)
  5095.     var[211].FormFactor = 'Symmetric'
  5096.     var[211].Shape  = 'Block'
  5097.     var[211].BackSurface    = 'Smooth'
  5098.     var[211].FrontSurface   = 'Smooth'
  5099.     var[211].TopSurface = 'Smooth'
  5100.     var[211].BottomSurface  = 'Smooth'
  5101.     var[211].LeftSurface    = 'Smooth'
  5102.     var[211].RightSurface   = 'Smooth'
  5103.     var[211].CFrame = CFrame.new(-102.899994, 59.5014572, 119.699997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5104.     var[211]:MakeJoints()
  5105.  
  5106. var[212] = Instance.new('Part', game['Workspace']['Treehouse'])
  5107.     var[212].Name   = "Part"
  5108.     var[212].Archivable = true
  5109.     var[212].BrickColor = BrickColor.new('Nougat')
  5110.     var[212].Material   = 'Plastic'
  5111.     var[212].Reflectance    = 0
  5112.     var[212].Transparency   = 0
  5113.     var[212].RotVelocity    = Vector3.new(0, 0, 0)
  5114.     var[212].Velocity   = Vector3.new(0, 0, 0)
  5115.     var[212].Anchored   = true
  5116.     var[212].CanCollide = true
  5117.     var[212].Locked = false
  5118.     var[212].Elasticity = 0
  5119.     var[212].Friction   = 0.30000001192093
  5120.     var[212].Size   = Vector3.new(15, 1, 2)
  5121.     var[212].FormFactor = 'Symmetric'
  5122.     var[212].Shape  = 'Block'
  5123.     var[212].BackSurface    = 'Smooth'
  5124.     var[212].FrontSurface   = 'Smooth'
  5125.     var[212].TopSurface = 'Smooth'
  5126.     var[212].BottomSurface  = 'Smooth'
  5127.     var[212].LeftSurface    = 'Smooth'
  5128.     var[212].RightSurface   = 'Smooth'
  5129.     var[212].CFrame = CFrame.new(-102.899994, 61.0033836, 121.199997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5130.     var[212]:MakeJoints()
  5131.  
  5132. var[213] = Instance.new('Part', game['Workspace']['Treehouse'])
  5133.     var[213].Name   = "Part"
  5134.     var[213].Archivable = true
  5135.     var[213].BrickColor = BrickColor.new('Nougat')
  5136.     var[213].Material   = 'Plastic'
  5137.     var[213].Reflectance    = 0
  5138.     var[213].Transparency   = 0
  5139.     var[213].RotVelocity    = Vector3.new(0, 0, 0)
  5140.     var[213].Velocity   = Vector3.new(0, 0, 0)
  5141.     var[213].Anchored   = true
  5142.     var[213].CanCollide = true
  5143.     var[213].Locked = false
  5144.     var[213].Elasticity = 0
  5145.     var[213].Friction   = 0.30000001192093
  5146.     var[213].Size   = Vector3.new(15, 1, 2)
  5147.     var[213].FormFactor = 'Symmetric'
  5148.     var[213].Shape  = 'Block'
  5149.     var[213].BackSurface    = 'Smooth'
  5150.     var[213].FrontSurface   = 'Smooth'
  5151.     var[213].TopSurface = 'Smooth'
  5152.     var[213].BottomSurface  = 'Smooth'
  5153.     var[213].LeftSurface    = 'Smooth'
  5154.     var[213].RightSurface   = 'Smooth'
  5155.     var[213].CFrame = CFrame.new(-102.899994, 62.5014572, 122.699997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5156.     var[213]:MakeJoints()
  5157.  
  5158. var[214] = Instance.new('Part', game['Workspace']['Treehouse'])
  5159.     var[214].Name   = "Part"
  5160.     var[214].Archivable = true
  5161.     var[214].BrickColor = BrickColor.new('Nougat')
  5162.     var[214].Material   = 'Plastic'
  5163.     var[214].Reflectance    = 0
  5164.     var[214].Transparency   = 0
  5165.     var[214].RotVelocity    = Vector3.new(0, 0, 0)
  5166.     var[214].Velocity   = Vector3.new(0, 0, 0)
  5167.     var[214].Anchored   = true
  5168.     var[214].CanCollide = true
  5169.     var[214].Locked = false
  5170.     var[214].Elasticity = 0
  5171.     var[214].Friction   = 0.30000001192093
  5172.     var[214].Size   = Vector3.new(15, 1, 2)
  5173.     var[214].FormFactor = 'Symmetric'
  5174.     var[214].Shape  = 'Block'
  5175.     var[214].BackSurface    = 'Smooth'
  5176.     var[214].FrontSurface   = 'Smooth'
  5177.     var[214].TopSurface = 'Smooth'
  5178.     var[214].BottomSurface  = 'Smooth'
  5179.     var[214].LeftSurface    = 'Smooth'
  5180.     var[214].RightSurface   = 'Smooth'
  5181.     var[214].CFrame = CFrame.new(-102.899994, 64.0033951, 124.199997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5182.     var[214]:MakeJoints()
  5183.  
  5184. var[215] = Instance.new('Part', game['Workspace']['Treehouse'])
  5185.     var[215].Name   = "Part"
  5186.     var[215].Archivable = true
  5187.     var[215].BrickColor = BrickColor.new('Nougat')
  5188.     var[215].Material   = 'Plastic'
  5189.     var[215].Reflectance    = 0
  5190.     var[215].Transparency   = 0
  5191.     var[215].RotVelocity    = Vector3.new(0, 0, 0)
  5192.     var[215].Velocity   = Vector3.new(0, 0, 0)
  5193.     var[215].Anchored   = true
  5194.     var[215].CanCollide = true
  5195.     var[215].Locked = false
  5196.     var[215].Elasticity = 0
  5197.     var[215].Friction   = 0.30000001192093
  5198.     var[215].Size   = Vector3.new(15, 1, 2)
  5199.     var[215].FormFactor = 'Symmetric'
  5200.     var[215].Shape  = 'Block'
  5201.     var[215].BackSurface    = 'Smooth'
  5202.     var[215].FrontSurface   = 'Smooth'
  5203.     var[215].TopSurface = 'Smooth'
  5204.     var[215].BottomSurface  = 'Smooth'
  5205.     var[215].LeftSurface    = 'Smooth'
  5206.     var[215].RightSurface   = 'Smooth'
  5207.     var[215].CFrame = CFrame.new(-102.899994, 65.5014648, 125.699997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5208.     var[215]:MakeJoints()
  5209.  
  5210. var[216] = Instance.new('Part', game['Workspace']['Treehouse'])
  5211.     var[216].Name   = "Part"
  5212.     var[216].Archivable = true
  5213.     var[216].BrickColor = BrickColor.new('Nougat')
  5214.     var[216].Material   = 'Plastic'
  5215.     var[216].Reflectance    = 0
  5216.     var[216].Transparency   = 0
  5217.     var[216].RotVelocity    = Vector3.new(0, 0, 0)
  5218.     var[216].Velocity   = Vector3.new(0, 0, 0)
  5219.     var[216].Anchored   = true
  5220.     var[216].CanCollide = true
  5221.     var[216].Locked = false
  5222.     var[216].Elasticity = 0
  5223.     var[216].Friction   = 0.30000001192093
  5224.     var[216].Size   = Vector3.new(15, 1, 2)
  5225.     var[216].FormFactor = 'Symmetric'
  5226.     var[216].Shape  = 'Block'
  5227.     var[216].BackSurface    = 'Smooth'
  5228.     var[216].FrontSurface   = 'Smooth'
  5229.     var[216].TopSurface = 'Smooth'
  5230.     var[216].BottomSurface  = 'Smooth'
  5231.     var[216].LeftSurface    = 'Smooth'
  5232.     var[216].RightSurface   = 'Smooth'
  5233.     var[216].CFrame = CFrame.new(-102.899994, 67.0033569, 127.199997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5234.     var[216]:MakeJoints()
  5235.  
  5236. var[217] = Instance.new('Part', game['Workspace']['Treehouse'])
  5237.     var[217].Name   = "Part"
  5238.     var[217].Archivable = true
  5239.     var[217].BrickColor = BrickColor.new('Nougat')
  5240.     var[217].Material   = 'Plastic'
  5241.     var[217].Reflectance    = 0
  5242.     var[217].Transparency   = 0
  5243.     var[217].RotVelocity    = Vector3.new(0, 0, 0)
  5244.     var[217].Velocity   = Vector3.new(0, 0, 0)
  5245.     var[217].Anchored   = true
  5246.     var[217].CanCollide = true
  5247.     var[217].Locked = false
  5248.     var[217].Elasticity = 0
  5249.     var[217].Friction   = 0.30000001192093
  5250.     var[217].Size   = Vector3.new(15, 1, 2)
  5251.     var[217].FormFactor = 'Symmetric'
  5252.     var[217].Shape  = 'Block'
  5253.     var[217].BackSurface    = 'Smooth'
  5254.     var[217].FrontSurface   = 'Smooth'
  5255.     var[217].TopSurface = 'Smooth'
  5256.     var[217].BottomSurface  = 'Smooth'
  5257.     var[217].LeftSurface    = 'Smooth'
  5258.     var[217].RightSurface   = 'Smooth'
  5259.     var[217].CFrame = CFrame.new(-102.899994, 68.501442, 128.699997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5260.     var[217]:MakeJoints()
  5261.  
  5262. var[218] = Instance.new('Part', game['Workspace']['Treehouse'])
  5263.     var[218].Name   = "Part"
  5264.     var[218].Archivable = true
  5265.     var[218].BrickColor = BrickColor.new('Reddish brown')
  5266.     var[218].Material   = 'Plastic'
  5267.     var[218].Reflectance    = 0
  5268.     var[218].Transparency   = 0
  5269.     var[218].RotVelocity    = Vector3.new(0, 0, 0)
  5270.     var[218].Velocity   = Vector3.new(0, 0, 0)
  5271.     var[218].Anchored   = true
  5272.     var[218].CanCollide = true
  5273.     var[218].Locked = false
  5274.     var[218].Elasticity = 0
  5275.     var[218].Friction   = 0.30000001192093
  5276.     var[218].Size   = Vector3.new(1, 2, 24)
  5277.     var[218].FormFactor = 'Symmetric'
  5278.     var[218].Shape  = 'Block'
  5279.     var[218].BackSurface    = 'Smooth'
  5280.     var[218].FrontSurface   = 'Smooth'
  5281.     var[218].TopSurface = 'Smooth'
  5282.     var[218].BottomSurface  = 'Smooth'
  5283.     var[218].LeftSurface    = 'Smooth'
  5284.     var[218].RightSurface   = 'Smooth'
  5285.     var[218].CFrame = CFrame.new(-94.8999939, 61.3562469, 121.846428, -1, 7.4505806e-009, 9.31322575e-010, -1.86264515e-009, -0.707106709, 0.707106709, -2.79396772e-009, 0.70710665, 0.707106709)
  5286.     var[218]:MakeJoints()
  5287.  
  5288. var[219] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  5289.     var[219].Name   = "Truss"
  5290.     var[219].Archivable = true
  5291.     var[219].BrickColor = BrickColor.new('Brown')
  5292.     var[219].Material   = 'Plastic'
  5293.     var[219].Reflectance    = 0
  5294.     var[219].Transparency   = 0
  5295.     var[219].RotVelocity    = Vector3.new(0, 0, 0)
  5296.     var[219].Velocity   = Vector3.new(0, 0, 0)
  5297.     var[219].Anchored   = true
  5298.     var[219].CanCollide = true
  5299.     var[219].Locked = false
  5300.     var[219].Elasticity = 0
  5301.     var[219].Friction   = 0.30000001192093
  5302.     var[219].Size   = Vector3.new(2, 42, 2)
  5303.     var[219].BackSurface    = 'Smooth'
  5304.     var[219].FrontSurface   = 'Smooth'
  5305.     var[219].TopSurface = 'Smooth'
  5306.     var[219].BottomSurface  = 'Smooth'
  5307.     var[219].LeftSurface    = 'Smooth'
  5308.     var[219].RightSurface   = 'Smooth'
  5309.     var[219].CFrame = CFrame.new(-55.3999901, 64.1000214, 40.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5310.     var[219]:MakeJoints()
  5311.  
  5312. var[220] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  5313.     var[220].Name   = "Truss"
  5314.     var[220].Archivable = true
  5315.     var[220].BrickColor = BrickColor.new('Brown')
  5316.     var[220].Material   = 'Plastic'
  5317.     var[220].Reflectance    = 0
  5318.     var[220].Transparency   = 0
  5319.     var[220].RotVelocity    = Vector3.new(0, 0, 0)
  5320.     var[220].Velocity   = Vector3.new(0, 0, 0)
  5321.     var[220].Anchored   = true
  5322.     var[220].CanCollide = true
  5323.     var[220].Locked = false
  5324.     var[220].Elasticity = 0
  5325.     var[220].Friction   = 0.30000001192093
  5326.     var[220].Size   = Vector3.new(2, 42, 2)
  5327.     var[220].BackSurface    = 'Smooth'
  5328.     var[220].FrontSurface   = 'Smooth'
  5329.     var[220].TopSurface = 'Smooth'
  5330.     var[220].BottomSurface  = 'Smooth'
  5331.     var[220].LeftSurface    = 'Smooth'
  5332.     var[220].RightSurface   = 'Smooth'
  5333.     var[220].CFrame = CFrame.new(-55.3999901, 64.1000214, 42.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5334.     var[220]:MakeJoints()
  5335.  
  5336. var[221] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  5337.     var[221].Name   = "Truss"
  5338.     var[221].Archivable = true
  5339.     var[221].BrickColor = BrickColor.new('Brown')
  5340.     var[221].Material   = 'Plastic'
  5341.     var[221].Reflectance    = 0
  5342.     var[221].Transparency   = 0
  5343.     var[221].RotVelocity    = Vector3.new(0, 0, 0)
  5344.     var[221].Velocity   = Vector3.new(0, 0, 0)
  5345.     var[221].Anchored   = true
  5346.     var[221].CanCollide = true
  5347.     var[221].Locked = false
  5348.     var[221].Elasticity = 0
  5349.     var[221].Friction   = 0.30000001192093
  5350.     var[221].Size   = Vector3.new(2, 42, 2)
  5351.     var[221].BackSurface    = 'Smooth'
  5352.     var[221].FrontSurface   = 'Smooth'
  5353.     var[221].TopSurface = 'Smooth'
  5354.     var[221].BottomSurface  = 'Smooth'
  5355.     var[221].LeftSurface    = 'Smooth'
  5356.     var[221].RightSurface   = 'Smooth'
  5357.     var[221].CFrame = CFrame.new(-61.3999901, 64.1000214, 36.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5358.     var[221]:MakeJoints()
  5359.  
  5360. var[222] = Instance.new('Part', game['Workspace']['Treehouse'])
  5361.     var[222].Name   = "Part"
  5362.     var[222].Archivable = true
  5363.     var[222].BrickColor = BrickColor.new('Reddish brown')
  5364.     var[222].Material   = 'Plastic'
  5365.     var[222].Reflectance    = 0
  5366.     var[222].Transparency   = 0
  5367.     var[222].RotVelocity    = Vector3.new(0, 0, 0)
  5368.     var[222].Velocity   = Vector3.new(0, 0, 0)
  5369.     var[222].Anchored   = true
  5370.     var[222].CanCollide = true
  5371.     var[222].Locked = false
  5372.     var[222].Elasticity = 0
  5373.     var[222].Friction   = 0.30000001192093
  5374.     var[222].Size   = Vector3.new(1, 47, 1)
  5375.     var[222].FormFactor = 'Symmetric'
  5376.     var[222].Shape  = 'Block'
  5377.     var[222].BackSurface    = 'Smooth'
  5378.     var[222].FrontSurface   = 'Smooth'
  5379.     var[222].TopSurface = 'Smooth'
  5380.     var[222].BottomSurface  = 'Smooth'
  5381.     var[222].LeftSurface    = 'Smooth'
  5382.     var[222].RightSurface   = 'Smooth'
  5383.     var[222].CFrame = CFrame.new(-71.3999939, 66.6011658, 30.2000046, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  5384.     var[222]:MakeJoints()
  5385.  
  5386. var[223] = Instance.new('Part', game['Workspace']['Treehouse'])
  5387.     var[223].Name   = "Part"
  5388.     var[223].Archivable = true
  5389.     var[223].BrickColor = BrickColor.new('Reddish brown')
  5390.     var[223].Material   = 'Plastic'
  5391.     var[223].Reflectance    = 0
  5392.     var[223].Transparency   = 0
  5393.     var[223].RotVelocity    = Vector3.new(0, 0, 0)
  5394.     var[223].Velocity   = Vector3.new(0, 0, 0)
  5395.     var[223].Anchored   = true
  5396.     var[223].CanCollide = true
  5397.     var[223].Locked = false
  5398.     var[223].Elasticity = 0
  5399.     var[223].Friction   = 0.30000001192093
  5400.     var[223].Size   = Vector3.new(1, 47, 1)
  5401.     var[223].FormFactor = 'Symmetric'
  5402.     var[223].Shape  = 'Block'
  5403.     var[223].BackSurface    = 'Smooth'
  5404.     var[223].FrontSurface   = 'Smooth'
  5405.     var[223].TopSurface = 'Smooth'
  5406.     var[223].BottomSurface  = 'Smooth'
  5407.     var[223].LeftSurface    = 'Smooth'
  5408.     var[223].RightSurface   = 'Smooth'
  5409.     var[223].CFrame = CFrame.new(-51.3999901, 66.6011658, 30.2000198, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  5410.     var[223]:MakeJoints()
  5411.  
  5412. var[224] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  5413.     var[224].Name   = "Truss"
  5414.     var[224].Archivable = true
  5415.     var[224].BrickColor = BrickColor.new('Brown')
  5416.     var[224].Material   = 'Plastic'
  5417.     var[224].Reflectance    = 0
  5418.     var[224].Transparency   = 0
  5419.     var[224].RotVelocity    = Vector3.new(0, 0, 0)
  5420.     var[224].Velocity   = Vector3.new(0, 0, 0)
  5421.     var[224].Anchored   = true
  5422.     var[224].CanCollide = true
  5423.     var[224].Locked = false
  5424.     var[224].Elasticity = 0
  5425.     var[224].Friction   = 0.30000001192093
  5426.     var[224].Size   = Vector3.new(2, 42, 2)
  5427.     var[224].BackSurface    = 'Smooth'
  5428.     var[224].FrontSurface   = 'Smooth'
  5429.     var[224].TopSurface = 'Smooth'
  5430.     var[224].BottomSurface  = 'Smooth'
  5431.     var[224].LeftSurface    = 'Smooth'
  5432.     var[224].RightSurface   = 'Smooth'
  5433.     var[224].CFrame = CFrame.new(-63.3999901, 64.1000214, 36.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5434.     var[224]:MakeJoints()
  5435.  
  5436. var[225] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  5437.     var[225].Name   = "Truss"
  5438.     var[225].Archivable = true
  5439.     var[225].BrickColor = BrickColor.new('Brown')
  5440.     var[225].Material   = 'Plastic'
  5441.     var[225].Reflectance    = 0
  5442.     var[225].Transparency   = 0
  5443.     var[225].RotVelocity    = Vector3.new(0, 0, 0)
  5444.     var[225].Velocity   = Vector3.new(0, 0, 0)
  5445.     var[225].Anchored   = true
  5446.     var[225].CanCollide = true
  5447.     var[225].Locked = false
  5448.     var[225].Elasticity = 0
  5449.     var[225].Friction   = 0.30000001192093
  5450.     var[225].Size   = Vector3.new(2, 42, 2)
  5451.     var[225].BackSurface    = 'Smooth'
  5452.     var[225].FrontSurface   = 'Smooth'
  5453.     var[225].TopSurface = 'Smooth'
  5454.     var[225].BottomSurface  = 'Smooth'
  5455.     var[225].LeftSurface    = 'Smooth'
  5456.     var[225].RightSurface   = 'Smooth'
  5457.     var[225].CFrame = CFrame.new(-55.3999901, 64.1000214, 44.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  5458.     var[225]:MakeJoints()
  5459.  
  5460. var[226] = Instance.new('Part', game['Workspace']['Treehouse'])
  5461.     var[226].Name   = "Part"
  5462.     var[226].Archivable = true
  5463.     var[226].BrickColor = BrickColor.new('Reddish brown')
  5464.     var[226].Material   = 'Plastic'
  5465.     var[226].Reflectance    = 0
  5466.     var[226].Transparency   = 0
  5467.     var[226].RotVelocity    = Vector3.new(0, 0, 0)
  5468.     var[226].Velocity   = Vector3.new(0, 0, 0)
  5469.     var[226].Anchored   = true
  5470.     var[226].CanCollide = true
  5471.     var[226].Locked = false
  5472.     var[226].Elasticity = 0
  5473.     var[226].Friction   = 0.30000001192093
  5474.     var[226].Size   = Vector3.new(1, 1, 52)
  5475.     var[226].FormFactor = 'Symmetric'
  5476.     var[226].Shape  = 'Block'
  5477.     var[226].BackSurface    = 'Smooth'
  5478.     var[226].FrontSurface   = 'Smooth'
  5479.     var[226].TopSurface = 'Smooth'
  5480.     var[226].BottomSurface  = 'Smooth'
  5481.     var[226].LeftSurface    = 'Smooth'
  5482.     var[226].RightSurface   = 'Smooth'
  5483.     var[226].CFrame = CFrame.new(-92.3999939, 66.6000137, 153.699997, -0, -0, -1, -0, -1, -0, -1, -0, -0)
  5484.     var[226]:MakeJoints()
  5485.  
  5486. var[227] = Instance.new('Part', game['Workspace']['Treehouse'])
  5487.     var[227].Name   = "Part"
  5488.     var[227].Archivable = true
  5489.     var[227].BrickColor = BrickColor.new('Reddish brown')
  5490.     var[227].Material   = 'Plastic'
  5491.     var[227].Reflectance    = 0
  5492.     var[227].Transparency   = 0
  5493.     var[227].RotVelocity    = Vector3.new(0, 0, 0)
  5494.     var[227].Velocity   = Vector3.new(0, 0, 0)
  5495.     var[227].Anchored   = true
  5496.     var[227].CanCollide = true
  5497.     var[227].Locked = false
  5498.     var[227].Elasticity = 0
  5499.     var[227].Friction   = 0.30000001192093
  5500.     var[227].Size   = Vector3.new(2, 1, 7)
  5501.     var[227].FormFactor = 'Symmetric'
  5502.     var[227].Shape  = 'Block'
  5503.     var[227].BackSurface    = 'Smooth'
  5504.     var[227].FrontSurface   = 'Smooth'
  5505.     var[227].TopSurface = 'Smooth'
  5506.     var[227].BottomSurface  = 'Smooth'
  5507.     var[227].LeftSurface    = 'Smooth'
  5508.     var[227].RightSurface   = 'Smooth'
  5509.     var[227].CFrame = CFrame.new(-107.899994, 73.6053009, 153.699997, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  5510.     var[227]:MakeJoints()
  5511.  
  5512. var[228] = Instance.new('Part', game['Workspace']['Treehouse'])
  5513.     var[228].Name   = "Part"
  5514.     var[228].Archivable = true
  5515.     var[228].BrickColor = BrickColor.new('Dark orange')
  5516.     var[228].Material   = 'Plastic'
  5517.     var[228].Reflectance    = 0
  5518.     var[228].Transparency   = 0
  5519.     var[228].RotVelocity    = Vector3.new(0, 0, 0)
  5520.     var[228].Velocity   = Vector3.new(0, 0, 0)
  5521.     var[228].Anchored   = true
  5522.     var[228].CanCollide = true
  5523.     var[228].Locked = false
  5524.     var[228].Elasticity = 0
  5525.     var[228].Friction   = 0.30000001192093
  5526.     var[228].Size   = Vector3.new(1, 3, 38)
  5527.     var[228].FormFactor = 'Symmetric'
  5528.     var[228].Shape  = 'Block'
  5529.     var[228].BackSurface    = 'Smooth'
  5530.     var[228].FrontSurface   = 'Smooth'
  5531.     var[228].TopSurface = 'Smooth'
  5532.     var[228].BottomSurface  = 'Smooth'
  5533.     var[228].LeftSurface    = 'Smooth'
  5534.     var[228].RightSurface   = 'Smooth'
  5535.     var[228].CFrame = CFrame.new(-92.3999939, 71.6000061, 153.699997, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  5536.     var[228]:MakeJoints()
  5537.  
  5538. var[229] = Instance.new('Part', game['Workspace']['Treehouse'])
  5539.     var[229].Name   = "Part"
  5540.     var[229].Archivable = true
  5541.     var[229].BrickColor = BrickColor.new('Reddish brown')
  5542.     var[229].Material   = 'Plastic'
  5543.     var[229].Reflectance    = 0
  5544.     var[229].Transparency   = 0
  5545.     var[229].RotVelocity    = Vector3.new(0, 0, 0)
  5546.     var[229].Velocity   = Vector3.new(0, 0, 0)
  5547.     var[229].Anchored   = true
  5548.     var[229].CanCollide = true
  5549.     var[229].Locked = false
  5550.     var[229].Elasticity = 0
  5551.     var[229].Friction   = 0.30000001192093
  5552.     var[229].Size   = Vector3.new(1, 4, 1)
  5553.     var[229].FormFactor = 'Symmetric'
  5554.     var[229].Shape  = 'Block'
  5555.     var[229].BackSurface    = 'Smooth'
  5556.     var[229].FrontSurface   = 'Smooth'
  5557.     var[229].TopSurface = 'Smooth'
  5558.     var[229].BottomSurface  = 'Smooth'
  5559.     var[229].LeftSurface    = 'Smooth'
  5560.     var[229].RightSurface   = 'Smooth'
  5561.     var[229].CFrame = CFrame.new(-142.399994, 71.1514282, 152.199997, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  5562.     var[229]:MakeJoints()
  5563.  
  5564. var[230] = Instance.new('Part', game['Workspace']['Treehouse'])
  5565.     var[230].Name   = "Part"
  5566.     var[230].Archivable = true
  5567.     var[230].BrickColor = BrickColor.new('Reddish brown')
  5568.     var[230].Material   = 'Plastic'
  5569.     var[230].Reflectance    = 0
  5570.     var[230].Transparency   = 0
  5571.     var[230].RotVelocity    = Vector3.new(0, 0, 0)
  5572.     var[230].Velocity   = Vector3.new(0, 0, 0)
  5573.     var[230].Anchored   = true
  5574.     var[230].CanCollide = true
  5575.     var[230].Locked = false
  5576.     var[230].Elasticity = 0
  5577.     var[230].Friction   = 0.30000001192093
  5578.     var[230].Size   = Vector3.new(1, 1, 15)
  5579.     var[230].FormFactor = 'Symmetric'
  5580.     var[230].Shape  = 'Block'
  5581.     var[230].BackSurface    = 'Smooth'
  5582.     var[230].FrontSurface   = 'Smooth'
  5583.     var[230].TopSurface = 'Smooth'
  5584.     var[230].BottomSurface  = 'Smooth'
  5585.     var[230].LeftSurface    = 'Smooth'
  5586.     var[230].RightSurface   = 'Smooth'
  5587.     var[230].CFrame = CFrame.new(-134.399994, 72.1514282, 152.199997, -2.79396772e-009, 1.86264515e-009, 1, 1.49011612e-008, 1, 1.86264515e-009, -0.999999881, -1.49011612e-008, 2.79396772e-009)
  5588.     var[230]:MakeJoints()
  5589.  
  5590. var[231] = Instance.new('Part', game['Workspace']['Treehouse'])
  5591.     var[231].Name   = "Part"
  5592.     var[231].Archivable = true
  5593.     var[231].BrickColor = BrickColor.new('Reddish brown')
  5594.     var[231].Material   = 'Plastic'
  5595.     var[231].Reflectance    = 0
  5596.     var[231].Transparency   = 0
  5597.     var[231].RotVelocity    = Vector3.new(0, 0, 0)
  5598.     var[231].Velocity   = Vector3.new(0, 0, 0)
  5599.     var[231].Anchored   = true
  5600.     var[231].CanCollide = true
  5601.     var[231].Locked = false
  5602.     var[231].Elasticity = 0
  5603.     var[231].Friction   = 0.30000001192093
  5604.     var[231].Size   = Vector3.new(1, 1, 33)
  5605.     var[231].FormFactor = 'Symmetric'
  5606.     var[231].Shape  = 'Block'
  5607.     var[231].BackSurface    = 'Smooth'
  5608.     var[231].FrontSurface   = 'Smooth'
  5609.     var[231].TopSurface = 'Smooth'
  5610.     var[231].BottomSurface  = 'Smooth'
  5611.     var[231].LeftSurface    = 'Smooth'
  5612.     var[231].RightSurface   = 'Smooth'
  5613.     var[231].CFrame = CFrame.new(-94.8999939, 57.0033989, 98.6999969, -4.14438546e-008, -1.09896064e-007, 0.999999762, 0, 0.999999404, 1.41561031e-007, -0.999999702, -2.98023224e-008, 5.58793545e-009)
  5614.     var[231]:MakeJoints()
  5615.  
  5616. var[232] = Instance.new('Part', game['Workspace']['Treehouse'])
  5617.     var[232].Name   = "Part"
  5618.     var[232].Archivable = true
  5619.     var[232].BrickColor = BrickColor.new('Reddish brown')
  5620.     var[232].Material   = 'Plastic'
  5621.     var[232].Reflectance    = 0
  5622.     var[232].Transparency   = 0
  5623.     var[232].RotVelocity    = Vector3.new(0, 0, 0)
  5624.     var[232].Velocity   = Vector3.new(0, 0, 0)
  5625.     var[232].Anchored   = true
  5626.     var[232].CanCollide = true
  5627.     var[232].Locked = false
  5628.     var[232].Elasticity = 0
  5629.     var[232].Friction   = 0.30000001192093
  5630.     var[232].Size   = Vector3.new(1, 1, 14)
  5631.     var[232].FormFactor = 'Symmetric'
  5632.     var[232].Shape  = 'Block'
  5633.     var[232].BackSurface    = 'Smooth'
  5634.     var[232].FrontSurface   = 'Smooth'
  5635.     var[232].TopSurface = 'Smooth'
  5636.     var[232].BottomSurface  = 'Smooth'
  5637.     var[232].LeftSurface    = 'Smooth'
  5638.     var[232].RightSurface   = 'Smooth'
  5639.     var[232].CFrame = CFrame.new(-111.899994, 57.0033836, 106.199997, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  5640.     var[232]:MakeJoints()
  5641.  
  5642. var[233] = Instance.new('Part', game['Workspace']['Treehouse'])
  5643.     var[233].Name   = "Part"
  5644.     var[233].Archivable = true
  5645.     var[233].BrickColor = BrickColor.new('Nougat')
  5646.     var[233].Material   = 'Plastic'
  5647.     var[233].Reflectance    = 0
  5648.     var[233].Transparency   = 0
  5649.     var[233].RotVelocity    = Vector3.new(0, 0, 0)
  5650.     var[233].Velocity   = Vector3.new(0, 0, 0)
  5651.     var[233].Anchored   = true
  5652.     var[233].CanCollide = true
  5653.     var[233].Locked = false
  5654.     var[233].Elasticity = 0
  5655.     var[233].Friction   = 0.30000001192093
  5656.     var[233].Size   = Vector3.new(15, 1, 2)
  5657.     var[233].FormFactor = 'Symmetric'
  5658.     var[233].Shape  = 'Block'
  5659.     var[233].BackSurface    = 'Smooth'
  5660.     var[233].FrontSurface   = 'Smooth'
  5661.     var[233].TopSurface = 'Smooth'
  5662.     var[233].BottomSurface  = 'Smooth'
  5663.     var[233].LeftSurface    = 'Smooth'
  5664.     var[233].RightSurface   = 'Smooth'
  5665.     var[233].CFrame = CFrame.new(-102.899994, 56.5014687, 116.699997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5666.     var[233]:MakeJoints()
  5667.  
  5668. var[234] = Instance.new('Part', game['Workspace']['Treehouse'])
  5669.     var[234].Name   = "Part"
  5670.     var[234].Archivable = true
  5671.     var[234].BrickColor = BrickColor.new('Nougat')
  5672.     var[234].Material   = 'Plastic'
  5673.     var[234].Reflectance    = 0
  5674.     var[234].Transparency   = 0
  5675.     var[234].RotVelocity    = Vector3.new(0, 0, 0)
  5676.     var[234].Velocity   = Vector3.new(0, 0, 0)
  5677.     var[234].Anchored   = true
  5678.     var[234].CanCollide = true
  5679.     var[234].Locked = false
  5680.     var[234].Elasticity = 0
  5681.     var[234].Friction   = 0.30000001192093
  5682.     var[234].Size   = Vector3.new(15, 1, 2)
  5683.     var[234].FormFactor = 'Symmetric'
  5684.     var[234].Shape  = 'Block'
  5685.     var[234].BackSurface    = 'Smooth'
  5686.     var[234].FrontSurface   = 'Smooth'
  5687.     var[234].TopSurface = 'Smooth'
  5688.     var[234].BottomSurface  = 'Smooth'
  5689.     var[234].LeftSurface    = 'Smooth'
  5690.     var[234].RightSurface   = 'Smooth'
  5691.     var[234].CFrame = CFrame.new(-102.899994, 58.0033836, 118.199997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5692.     var[234]:MakeJoints()
  5693.  
  5694. var[235] = Instance.new('Part', game['Workspace']['Treehouse'])
  5695.     var[235].Name   = "Part"
  5696.     var[235].Archivable = true
  5697.     var[235].BrickColor = BrickColor.new('Brown')
  5698.     var[235].Material   = 'Plastic'
  5699.     var[235].Reflectance    = 0
  5700.     var[235].Transparency   = 0
  5701.     var[235].RotVelocity    = Vector3.new(0, 0, 0)
  5702.     var[235].Velocity   = Vector3.new(0, 0, 0)
  5703.     var[235].Anchored   = true
  5704.     var[235].CanCollide = true
  5705.     var[235].Locked = false
  5706.     var[235].Elasticity = 0
  5707.     var[235].Friction   = 0.30000001192093
  5708.     var[235].Size   = Vector3.new(12, 97, 14)
  5709.     var[235].FormFactor = 'Symmetric'
  5710.     var[235].Shape  = 'Block'
  5711.     var[235].BackSurface    = 'Smooth'
  5712.     var[235].FrontSurface   = 'Smooth'
  5713.     var[235].TopSurface = 'Smooth'
  5714.     var[235].BottomSurface  = 'Smooth'
  5715.     var[235].LeftSurface    = 'Smooth'
  5716.     var[235].RightSurface   = 'Smooth'
  5717.     var[235].CFrame = CFrame.new(-54.8157654, 50.2726212, 96.7210388, 0.920140207, -0.100942656, 0.378357083, 0.140108183, 0.987112403, -0.0773831308, -0.365667552, 0.124214202, 0.922424614)
  5718.     var[235]:MakeJoints()
  5719.  
  5720. var[236] = Instance.new('Part', game['Workspace']['Treehouse'])
  5721.     var[236].Name   = "Part"
  5722.     var[236].Archivable = true
  5723.     var[236].BrickColor = BrickColor.new('Nougat')
  5724.     var[236].Material   = 'Plastic'
  5725.     var[236].Reflectance    = 0
  5726.     var[236].Transparency   = 0
  5727.     var[236].RotVelocity    = Vector3.new(0, 0, 0)
  5728.     var[236].Velocity   = Vector3.new(0, 0, 0)
  5729.     var[236].Anchored   = true
  5730.     var[236].CanCollide = true
  5731.     var[236].Locked = false
  5732.     var[236].Elasticity = 0
  5733.     var[236].Friction   = 0.30000001192093
  5734.     var[236].Size   = Vector3.new(15, 1, 2)
  5735.     var[236].FormFactor = 'Symmetric'
  5736.     var[236].Shape  = 'Block'
  5737.     var[236].BackSurface    = 'Smooth'
  5738.     var[236].FrontSurface   = 'Smooth'
  5739.     var[236].TopSurface = 'Smooth'
  5740.     var[236].BottomSurface  = 'Smooth'
  5741.     var[236].LeftSurface    = 'Smooth'
  5742.     var[236].RightSurface   = 'Smooth'
  5743.     var[236].CFrame = CFrame.new(-86.8999939, 52.4000397, 115.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  5744.     var[236]:MakeJoints()
  5745.  
  5746. var[237] = Instance.new('Part', game['Workspace']['Treehouse'])
  5747.     var[237].Name   = "Part"
  5748.     var[237].Archivable = true
  5749.     var[237].BrickColor = BrickColor.new('Reddish brown')
  5750.     var[237].Material   = 'Plastic'
  5751.     var[237].Reflectance    = 0
  5752.     var[237].Transparency   = 0
  5753.     var[237].RotVelocity    = Vector3.new(0, 0, 0)
  5754.     var[237].Velocity   = Vector3.new(0, 0, 0)
  5755.     var[237].Anchored   = true
  5756.     var[237].CanCollide = true
  5757.     var[237].Locked = false
  5758.     var[237].Elasticity = 0
  5759.     var[237].Friction   = 0.30000001192093
  5760.     var[237].Size   = Vector3.new(2, 27, 2)
  5761.     var[237].FormFactor = 'Symmetric'
  5762.     var[237].Shape  = 'Block'
  5763.     var[237].BackSurface    = 'Smooth'
  5764.     var[237].FrontSurface   = 'Smooth'
  5765.     var[237].TopSurface = 'Smooth'
  5766.     var[237].BottomSurface  = 'Smooth'
  5767.     var[237].LeftSurface    = 'Smooth'
  5768.     var[237].RightSurface   = 'Smooth'
  5769.     var[237].CFrame = CFrame.new(-77.3999939, 49.6018372, 145.699982, -1, 1.86264515e-009, -9.22009349e-008, -1.86264515e-009, 1, 1.49011612e-008, 7.54371285e-008, -1.49011612e-008, -0.99999994)
  5770.     var[237]:MakeJoints()
  5771.  
  5772. var[238] = Instance.new('Part', game['Workspace']['Treehouse'])
  5773.     var[238].Name   = "Part"
  5774.     var[238].Archivable = true
  5775.     var[238].BrickColor = BrickColor.new('Nougat')
  5776.     var[238].Material   = 'Plastic'
  5777.     var[238].Reflectance    = 0
  5778.     var[238].Transparency   = 0
  5779.     var[238].RotVelocity    = Vector3.new(0, 0, 0)
  5780.     var[238].Velocity   = Vector3.new(0, 0, 0)
  5781.     var[238].Anchored   = true
  5782.     var[238].CanCollide = true
  5783.     var[238].Locked = false
  5784.     var[238].Elasticity = 0
  5785.     var[238].Friction   = 0.30000001192093
  5786.     var[238].Size   = Vector3.new(15, 1, 2)
  5787.     var[238].FormFactor = 'Symmetric'
  5788.     var[238].Shape  = 'Block'
  5789.     var[238].BackSurface    = 'Smooth'
  5790.     var[238].FrontSurface   = 'Smooth'
  5791.     var[238].TopSurface = 'Smooth'
  5792.     var[238].BottomSurface  = 'Smooth'
  5793.     var[238].LeftSurface    = 'Smooth'
  5794.     var[238].RightSurface   = 'Smooth'
  5795.     var[238].CFrame = CFrame.new(-102.899994, 55.0034485, 115.199997, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  5796.     var[238]:MakeJoints()
  5797.  
  5798. var[239] = Instance.new('Part', game['Workspace']['Treehouse'])
  5799.     var[239].Name   = "Part"
  5800.     var[239].Archivable = true
  5801.     var[239].BrickColor = BrickColor.new('Reddish brown')
  5802.     var[239].Material   = 'Plastic'
  5803.     var[239].Reflectance    = 0
  5804.     var[239].Transparency   = 0
  5805.     var[239].RotVelocity    = Vector3.new(0, 0, 0)
  5806.     var[239].Velocity   = Vector3.new(0, 0, 0)
  5807.     var[239].Anchored   = true
  5808.     var[239].CanCollide = true
  5809.     var[239].Locked = false
  5810.     var[239].Elasticity = 0
  5811.     var[239].Friction   = 0.30000001192093
  5812.     var[239].Size   = Vector3.new(2, 27, 2)
  5813.     var[239].FormFactor = 'Symmetric'
  5814.     var[239].Shape  = 'Block'
  5815.     var[239].BackSurface    = 'Smooth'
  5816.     var[239].FrontSurface   = 'Smooth'
  5817.     var[239].TopSurface = 'Smooth'
  5818.     var[239].BottomSurface  = 'Smooth'
  5819.     var[239].LeftSurface    = 'Smooth'
  5820.     var[239].RightSurface   = 'Smooth'
  5821.     var[239].CFrame = CFrame.new(-112.399994, 49.6018372, 145.699982, -1, 1.86264515e-009, -9.22009349e-008, -1.86264515e-009, 1, 1.49011612e-008, 7.54371285e-008, -1.49011612e-008, -0.99999994)
  5822.     var[239]:MakeJoints()
  5823.  
  5824. var[240] = Instance.new('Part', game['Workspace']['Treehouse'])
  5825.     var[240].Name   = "Part"
  5826.     var[240].Archivable = true
  5827.     var[240].BrickColor = BrickColor.new('Reddish brown')
  5828.     var[240].Material   = 'Plastic'
  5829.     var[240].Reflectance    = 0
  5830.     var[240].Transparency   = 0
  5831.     var[240].RotVelocity    = Vector3.new(0, 0, 0)
  5832.     var[240].Velocity   = Vector3.new(0, 0, 0)
  5833.     var[240].Anchored   = true
  5834.     var[240].CanCollide = true
  5835.     var[240].Locked = false
  5836.     var[240].Elasticity = 0
  5837.     var[240].Friction   = 0.30000001192093
  5838.     var[240].Size   = Vector3.new(1, 2, 24)
  5839.     var[240].FormFactor = 'Symmetric'
  5840.     var[240].Shape  = 'Block'
  5841.     var[240].BackSurface    = 'Smooth'
  5842.     var[240].FrontSurface   = 'Smooth'
  5843.     var[240].TopSurface = 'Smooth'
  5844.     var[240].BottomSurface  = 'Smooth'
  5845.     var[240].LeftSurface    = 'Smooth'
  5846.     var[240].RightSurface   = 'Smooth'
  5847.     var[240].CFrame = CFrame.new(-78.8999939, 45.2551765, 122.053528, 0.999999702, -7.4505806e-009, -1.11758709e-008, 1.86264515e-009, -0.70710659, 0.707106471, 4.65661287e-009, -0.707106471, -0.707106531)
  5848.     var[240]:MakeJoints()
  5849.  
  5850. var[241] = Instance.new('Part', game['Workspace']['Treehouse'])
  5851.     var[241].Name   = "Part"
  5852.     var[241].Archivable = true
  5853.     var[241].BrickColor = BrickColor.new('Nougat')
  5854.     var[241].Material   = 'Plastic'
  5855.     var[241].Reflectance    = 0
  5856.     var[241].Transparency   = 0
  5857.     var[241].RotVelocity    = Vector3.new(0, 0, 0)
  5858.     var[241].Velocity   = Vector3.new(0, 0, 0)
  5859.     var[241].Anchored   = true
  5860.     var[241].CanCollide = true
  5861.     var[241].Locked = false
  5862.     var[241].Elasticity = 0
  5863.     var[241].Friction   = 0.30000001192093
  5864.     var[241].Size   = Vector3.new(15, 1, 2)
  5865.     var[241].FormFactor = 'Symmetric'
  5866.     var[241].Shape  = 'Block'
  5867.     var[241].BackSurface    = 'Smooth'
  5868.     var[241].FrontSurface   = 'Smooth'
  5869.     var[241].TopSurface = 'Smooth'
  5870.     var[241].BottomSurface  = 'Smooth'
  5871.     var[241].LeftSurface    = 'Smooth'
  5872.     var[241].RightSurface   = 'Smooth'
  5873.     var[241].CFrame = CFrame.new(-86.8999939, 46.4000397, 121.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  5874.     var[241]:MakeJoints()
  5875.  
  5876. var[242] = Instance.new('Part', game['Workspace']['Treehouse'])
  5877.     var[242].Name   = "Part"
  5878.     var[242].Archivable = true
  5879.     var[242].BrickColor = BrickColor.new('Nougat')
  5880.     var[242].Material   = 'Plastic'
  5881.     var[242].Reflectance    = 0
  5882.     var[242].Transparency   = 0
  5883.     var[242].RotVelocity    = Vector3.new(0, 0, 0)
  5884.     var[242].Velocity   = Vector3.new(0, 0, 0)
  5885.     var[242].Anchored   = true
  5886.     var[242].CanCollide = true
  5887.     var[242].Locked = false
  5888.     var[242].Elasticity = 0
  5889.     var[242].Friction   = 0.30000001192093
  5890.     var[242].Size   = Vector3.new(15, 1, 2)
  5891.     var[242].FormFactor = 'Symmetric'
  5892.     var[242].Shape  = 'Block'
  5893.     var[242].BackSurface    = 'Smooth'
  5894.     var[242].FrontSurface   = 'Smooth'
  5895.     var[242].TopSurface = 'Smooth'
  5896.     var[242].BottomSurface  = 'Smooth'
  5897.     var[242].LeftSurface    = 'Smooth'
  5898.     var[242].RightSurface   = 'Smooth'
  5899.     var[242].CFrame = CFrame.new(-86.8999939, 47.8999405, 119.699982, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  5900.     var[242]:MakeJoints()
  5901.  
  5902. var[243] = Instance.new('Part', game['Workspace']['Treehouse'])
  5903.     var[243].Name   = "Part"
  5904.     var[243].Archivable = true
  5905.     var[243].BrickColor = BrickColor.new('Nougat')
  5906.     var[243].Material   = 'Plastic'
  5907.     var[243].Reflectance    = 0
  5908.     var[243].Transparency   = 0
  5909.     var[243].RotVelocity    = Vector3.new(0, 0, 0)
  5910.     var[243].Velocity   = Vector3.new(0, 0, 0)
  5911.     var[243].Anchored   = true
  5912.     var[243].CanCollide = true
  5913.     var[243].Locked = false
  5914.     var[243].Elasticity = 0
  5915.     var[243].Friction   = 0.30000001192093
  5916.     var[243].Size   = Vector3.new(15, 1, 2)
  5917.     var[243].FormFactor = 'Symmetric'
  5918.     var[243].Shape  = 'Block'
  5919.     var[243].BackSurface    = 'Smooth'
  5920.     var[243].FrontSurface   = 'Smooth'
  5921.     var[243].TopSurface = 'Smooth'
  5922.     var[243].BottomSurface  = 'Smooth'
  5923.     var[243].LeftSurface    = 'Smooth'
  5924.     var[243].RightSurface   = 'Smooth'
  5925.     var[243].CFrame = CFrame.new(-86.8999939, 49.4000397, 118.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  5926.     var[243]:MakeJoints()
  5927.  
  5928. var[244] = Instance.new('Part', game['Workspace']['Treehouse'])
  5929.     var[244].Name   = "Part"
  5930.     var[244].Archivable = true
  5931.     var[244].BrickColor = BrickColor.new('Nougat')
  5932.     var[244].Material   = 'Plastic'
  5933.     var[244].Reflectance    = 0
  5934.     var[244].Transparency   = 0
  5935.     var[244].RotVelocity    = Vector3.new(0, 0, 0)
  5936.     var[244].Velocity   = Vector3.new(0, 0, 0)
  5937.     var[244].Anchored   = true
  5938.     var[244].CanCollide = true
  5939.     var[244].Locked = false
  5940.     var[244].Elasticity = 0
  5941.     var[244].Friction   = 0.30000001192093
  5942.     var[244].Size   = Vector3.new(15, 1, 2)
  5943.     var[244].FormFactor = 'Symmetric'
  5944.     var[244].Shape  = 'Block'
  5945.     var[244].BackSurface    = 'Smooth'
  5946.     var[244].FrontSurface   = 'Smooth'
  5947.     var[244].TopSurface = 'Smooth'
  5948.     var[244].BottomSurface  = 'Smooth'
  5949.     var[244].LeftSurface    = 'Smooth'
  5950.     var[244].RightSurface   = 'Smooth'
  5951.     var[244].CFrame = CFrame.new(-86.8999939, 50.8999405, 116.699982, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  5952.     var[244]:MakeJoints()
  5953.  
  5954. var[245] = Instance.new('Part', game['Workspace']['Treehouse'])
  5955.     var[245].Name   = "Part"
  5956.     var[245].Archivable = true
  5957.     var[245].BrickColor = BrickColor.new('Nougat')
  5958.     var[245].Material   = 'Plastic'
  5959.     var[245].Reflectance    = 0
  5960.     var[245].Transparency   = 0
  5961.     var[245].RotVelocity    = Vector3.new(0, 0, 0)
  5962.     var[245].Velocity   = Vector3.new(0, 0, 0)
  5963.     var[245].Anchored   = true
  5964.     var[245].CanCollide = true
  5965.     var[245].Locked = false
  5966.     var[245].Elasticity = 0
  5967.     var[245].Friction   = 0.30000001192093
  5968.     var[245].Size   = Vector3.new(35, 1, 16)
  5969.     var[245].FormFactor = 'Symmetric'
  5970.     var[245].Shape  = 'Block'
  5971.     var[245].BackSurface    = 'Smooth'
  5972.     var[245].FrontSurface   = 'Smooth'
  5973.     var[245].TopSurface = 'Smooth'
  5974.     var[245].BottomSurface  = 'Smooth'
  5975.     var[245].LeftSurface    = 'Smooth'
  5976.     var[245].RightSurface   = 'Smooth'
  5977.     var[245].CFrame = CFrame.new(-94.8999939, 53.5026588, 106.199997, 0.999999881, 1.37835741e-007, 3.25962901e-009, 1.41561031e-007, -0.999999821, -1.49011612e-008, -1.81607902e-008, 2.98023224e-008, -0.999999762)
  5978.     var[245]:MakeJoints()
  5979.  
  5980. var[246] = Instance.new('Part', game['Workspace']['Treehouse'])
  5981.     var[246].Name   = "Part"
  5982.     var[246].Archivable = true
  5983.     var[246].BrickColor = BrickColor.new('Reddish brown')
  5984.     var[246].Material   = 'Plastic'
  5985.     var[246].Reflectance    = 0
  5986.     var[246].Transparency   = 0
  5987.     var[246].RotVelocity    = Vector3.new(0, 0, 0)
  5988.     var[246].Velocity   = Vector3.new(0, 0, 0)
  5989.     var[246].Anchored   = true
  5990.     var[246].CanCollide = true
  5991.     var[246].Locked = false
  5992.     var[246].Elasticity = 0
  5993.     var[246].Friction   = 0.30000001192093
  5994.     var[246].Size   = Vector3.new(2, 27, 2)
  5995.     var[246].FormFactor = 'Symmetric'
  5996.     var[246].Shape  = 'Block'
  5997.     var[246].BackSurface    = 'Smooth'
  5998.     var[246].FrontSurface   = 'Smooth'
  5999.     var[246].TopSurface = 'Smooth'
  6000.     var[246].BottomSurface  = 'Smooth'
  6001.     var[246].LeftSurface    = 'Smooth'
  6002.     var[246].RightSurface   = 'Smooth'
  6003.     var[246].CFrame = CFrame.new(-77.3999939, 49.6018028, 129.699997, -1, 1.86264515e-009, -9.22009349e-008, -1.86264515e-009, 1, 1.49011612e-008, 7.54371285e-008, -1.49011612e-008, -0.99999994)
  6004.     var[246]:MakeJoints()
  6005.  
  6006. var[247] = Instance.new('Part', game['Workspace']['Treehouse'])
  6007.     var[247].Name   = "Part"
  6008.     var[247].Archivable = true
  6009.     var[247].BrickColor = BrickColor.new('Nougat')
  6010.     var[247].Material   = 'Plastic'
  6011.     var[247].Reflectance    = 0
  6012.     var[247].Transparency   = 0
  6013.     var[247].RotVelocity    = Vector3.new(0, 0, 0)
  6014.     var[247].Velocity   = Vector3.new(0, 0, 0)
  6015.     var[247].Anchored   = true
  6016.     var[247].CanCollide = true
  6017.     var[247].Locked = false
  6018.     var[247].Elasticity = 0
  6019.     var[247].Friction   = 0.30000001192093
  6020.     var[247].Size   = Vector3.new(16, 1, 8)
  6021.     var[247].FormFactor = 'Symmetric'
  6022.     var[247].Shape  = 'Block'
  6023.     var[247].BackSurface    = 'Smooth'
  6024.     var[247].FrontSurface   = 'Smooth'
  6025.     var[247].TopSurface = 'Smooth'
  6026.     var[247].BottomSurface  = 'Smooth'
  6027.     var[247].LeftSurface    = 'Smooth'
  6028.     var[247].RightSurface   = 'Smooth'
  6029.     var[247].CFrame = CFrame.new(-54.3999901, 42.6000366, 62.2000008, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  6030.     var[247]:MakeJoints()
  6031.  
  6032. var[248] = Instance.new('Part', game['Workspace']['Treehouse'])
  6033.     var[248].Name   = "Part"
  6034.     var[248].Archivable = true
  6035.     var[248].BrickColor = BrickColor.new('Reddish brown')
  6036.     var[248].Material   = 'Plastic'
  6037.     var[248].Reflectance    = 0
  6038.     var[248].Transparency   = 0
  6039.     var[248].RotVelocity    = Vector3.new(0, 0, 0)
  6040.     var[248].Velocity   = Vector3.new(0, 0, 0)
  6041.     var[248].Anchored   = true
  6042.     var[248].CanCollide = true
  6043.     var[248].Locked = false
  6044.     var[248].Elasticity = 0
  6045.     var[248].Friction   = 0.30000001192093
  6046.     var[248].Size   = Vector3.new(19, 1, 1)
  6047.     var[248].FormFactor = 'Symmetric'
  6048.     var[248].Shape  = 'Block'
  6049.     var[248].BackSurface    = 'Smooth'
  6050.     var[248].FrontSurface   = 'Smooth'
  6051.     var[248].TopSurface = 'Smooth'
  6052.     var[248].BottomSurface  = 'Smooth'
  6053.     var[248].LeftSurface    = 'Smooth'
  6054.     var[248].RightSurface   = 'Smooth'
  6055.     var[248].CFrame = CFrame.new(-61.3999901, 46.0998726, 30.2000046, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  6056.     var[248]:MakeJoints()
  6057.  
  6058. var[249] = Instance.new('Part', game['Workspace']['Treehouse'])
  6059.     var[249].Name   = "Part"
  6060.     var[249].Archivable = true
  6061.     var[249].BrickColor = BrickColor.new('Reddish brown')
  6062.     var[249].Material   = 'Plastic'
  6063.     var[249].Reflectance    = 0
  6064.     var[249].Transparency   = 0
  6065.     var[249].RotVelocity    = Vector3.new(0, 0, 0)
  6066.     var[249].Velocity   = Vector3.new(0, 0, 0)
  6067.     var[249].Anchored   = true
  6068.     var[249].CanCollide = true
  6069.     var[249].Locked = false
  6070.     var[249].Elasticity = 0
  6071.     var[249].Friction   = 0.30000001192093
  6072.     var[249].Size   = Vector3.new(1, 1, 38)
  6073.     var[249].FormFactor = 'Symmetric'
  6074.     var[249].Shape  = 'Block'
  6075.     var[249].BackSurface    = 'Smooth'
  6076.     var[249].FrontSurface   = 'Smooth'
  6077.     var[249].TopSurface = 'Smooth'
  6078.     var[249].BottomSurface  = 'Smooth'
  6079.     var[249].LeftSurface    = 'Smooth'
  6080.     var[249].RightSurface   = 'Smooth'
  6081.     var[249].CFrame = CFrame.new(-51.3999901, 46.0999069, 49.7000008, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  6082.     var[249]:MakeJoints()
  6083.  
  6084. var[250] = Instance.new('Part', game['Workspace']['Treehouse'])
  6085.     var[250].Name   = "Part"
  6086.     var[250].Archivable = true
  6087.     var[250].BrickColor = BrickColor.new('Reddish brown')
  6088.     var[250].Material   = 'Plastic'
  6089.     var[250].Reflectance    = 0
  6090.     var[250].Transparency   = 0
  6091.     var[250].RotVelocity    = Vector3.new(0, 0, 0)
  6092.     var[250].Velocity   = Vector3.new(0, 0, 0)
  6093.     var[250].Anchored   = true
  6094.     var[250].CanCollide = true
  6095.     var[250].Locked = false
  6096.     var[250].Elasticity = 0
  6097.     var[250].Friction   = 0.30000001192093
  6098.     var[250].Size   = Vector3.new(19, 1, 1)
  6099.     var[250].FormFactor = 'Symmetric'
  6100.     var[250].Shape  = 'Block'
  6101.     var[250].BackSurface    = 'Smooth'
  6102.     var[250].FrontSurface   = 'Smooth'
  6103.     var[250].TopSurface = 'Smooth'
  6104.     var[250].BottomSurface  = 'Smooth'
  6105.     var[250].LeftSurface    = 'Smooth'
  6106.     var[250].RightSurface   = 'Smooth'
  6107.     var[250].CFrame = CFrame.new(-61.3999901, 46.0999069, 69.1999969, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  6108.     var[250]:MakeJoints()
  6109.  
  6110. var[251] = Instance.new('Part', game['Workspace']['Treehouse'])
  6111.     var[251].Name   = "Part"
  6112.     var[251].Archivable = true
  6113.     var[251].BrickColor = BrickColor.new('Nougat')
  6114.     var[251].Material   = 'Plastic'
  6115.     var[251].Reflectance    = 0
  6116.     var[251].Transparency   = 0
  6117.     var[251].RotVelocity    = Vector3.new(0, 0, 0)
  6118.     var[251].Velocity   = Vector3.new(0, 0, 0)
  6119.     var[251].Anchored   = true
  6120.     var[251].CanCollide = true
  6121.     var[251].Locked = false
  6122.     var[251].Elasticity = 0
  6123.     var[251].Friction   = 0.30000001192093
  6124.     var[251].Size   = Vector3.new(15, 1, 2)
  6125.     var[251].FormFactor = 'Symmetric'
  6126.     var[251].Shape  = 'Block'
  6127.     var[251].BackSurface    = 'Smooth'
  6128.     var[251].FrontSurface   = 'Smooth'
  6129.     var[251].TopSurface = 'Smooth'
  6130.     var[251].BottomSurface  = 'Smooth'
  6131.     var[251].LeftSurface    = 'Smooth'
  6132.     var[251].RightSurface   = 'Smooth'
  6133.     var[251].CFrame = CFrame.new(-86.8999939, 38.899971, 128.699966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  6134.     var[251]:MakeJoints()
  6135.  
  6136. var[252] = Instance.new('Part', game['Workspace']['Treehouse'])
  6137.     var[252].Name   = "Part"
  6138.     var[252].Archivable = true
  6139.     var[252].BrickColor = BrickColor.new('Nougat')
  6140.     var[252].Material   = 'Plastic'
  6141.     var[252].Reflectance    = 0
  6142.     var[252].Transparency   = 0
  6143.     var[252].RotVelocity    = Vector3.new(0, 0, 0)
  6144.     var[252].Velocity   = Vector3.new(0, 0, 0)
  6145.     var[252].Anchored   = true
  6146.     var[252].CanCollide = true
  6147.     var[252].Locked = false
  6148.     var[252].Elasticity = 0
  6149.     var[252].Friction   = 0.30000001192093
  6150.     var[252].Size   = Vector3.new(15, 1, 2)
  6151.     var[252].FormFactor = 'Symmetric'
  6152.     var[252].Shape  = 'Block'
  6153.     var[252].BackSurface    = 'Smooth'
  6154.     var[252].FrontSurface   = 'Smooth'
  6155.     var[252].TopSurface = 'Smooth'
  6156.     var[252].BottomSurface  = 'Smooth'
  6157.     var[252].LeftSurface    = 'Smooth'
  6158.     var[252].RightSurface   = 'Smooth'
  6159.     var[252].CFrame = CFrame.new(-86.8999939, 40.4000397, 127.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  6160.     var[252]:MakeJoints()
  6161.  
  6162. var[253] = Instance.new('Part', game['Workspace']['Treehouse'])
  6163.     var[253].Name   = "Part"
  6164.     var[253].Archivable = true
  6165.     var[253].BrickColor = BrickColor.new('Nougat')
  6166.     var[253].Material   = 'Plastic'
  6167.     var[253].Reflectance    = 0
  6168.     var[253].Transparency   = 0
  6169.     var[253].RotVelocity    = Vector3.new(0, 0, 0)
  6170.     var[253].Velocity   = Vector3.new(0, 0, 0)
  6171.     var[253].Anchored   = true
  6172.     var[253].CanCollide = true
  6173.     var[253].Locked = false
  6174.     var[253].Elasticity = 0
  6175.     var[253].Friction   = 0.30000001192093
  6176.     var[253].Size   = Vector3.new(15, 1, 2)
  6177.     var[253].FormFactor = 'Symmetric'
  6178.     var[253].Shape  = 'Block'
  6179.     var[253].BackSurface    = 'Smooth'
  6180.     var[253].FrontSurface   = 'Smooth'
  6181.     var[253].TopSurface = 'Smooth'
  6182.     var[253].BottomSurface  = 'Smooth'
  6183.     var[253].LeftSurface    = 'Smooth'
  6184.     var[253].RightSurface   = 'Smooth'
  6185.     var[253].CFrame = CFrame.new(-86.8999939, 43.4000397, 124.199997, 1, -0, -0, 0, -1, -0, 0, -0, -1)
  6186.     var[253]:MakeJoints()
  6187.  
  6188. var[254] = Instance.new('Part', game['Workspace']['Treehouse'])
  6189.     var[254].Name   = "Part"
  6190.     var[254].Archivable = true
  6191.     var[254].BrickColor = BrickColor.new('Nougat')
  6192.     var[254].Material   = 'Plastic'
  6193.     var[254].Reflectance    = 0
  6194.     var[254].Transparency   = 0
  6195.     var[254].RotVelocity    = Vector3.new(0, 0, 0)
  6196.     var[254].Velocity   = Vector3.new(0, 0, 0)
  6197.     var[254].Anchored   = true
  6198.     var[254].CanCollide = true
  6199.     var[254].Locked = false
  6200.     var[254].Elasticity = 0
  6201.     var[254].Friction   = 0.30000001192093
  6202.     var[254].Size   = Vector3.new(15, 1, 2)
  6203.     var[254].FormFactor = 'Symmetric'
  6204.     var[254].Shape  = 'Block'
  6205.     var[254].BackSurface    = 'Smooth'
  6206.     var[254].FrontSurface   = 'Smooth'
  6207.     var[254].TopSurface = 'Smooth'
  6208.     var[254].BottomSurface  = 'Smooth'
  6209.     var[254].LeftSurface    = 'Smooth'
  6210.     var[254].RightSurface   = 'Smooth'
  6211.     var[254].CFrame = CFrame.new(-86.8999939, 41.899971, 125.699982, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  6212.     var[254]:MakeJoints()
  6213.  
  6214. var[255] = Instance.new('Part', game['Workspace']['Treehouse'])
  6215.     var[255].Name   = "Part"
  6216.     var[255].Archivable = true
  6217.     var[255].BrickColor = BrickColor.new('Nougat')
  6218.     var[255].Material   = 'Plastic'
  6219.     var[255].Reflectance    = 0
  6220.     var[255].Transparency   = 0
  6221.     var[255].RotVelocity    = Vector3.new(0, 0, 0)
  6222.     var[255].Velocity   = Vector3.new(0, 0, 0)
  6223.     var[255].Anchored   = true
  6224.     var[255].CanCollide = true
  6225.     var[255].Locked = false
  6226.     var[255].Elasticity = 0
  6227.     var[255].Friction   = 0.30000001192093
  6228.     var[255].Size   = Vector3.new(15, 1, 2)
  6229.     var[255].FormFactor = 'Symmetric'
  6230.     var[255].Shape  = 'Block'
  6231.     var[255].BackSurface    = 'Smooth'
  6232.     var[255].FrontSurface   = 'Smooth'
  6233.     var[255].TopSurface = 'Smooth'
  6234.     var[255].BottomSurface  = 'Smooth'
  6235.     var[255].LeftSurface    = 'Smooth'
  6236.     var[255].RightSurface   = 'Smooth'
  6237.     var[255].CFrame = CFrame.new(-86.8999939, 44.8999596, 122.699982, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  6238.     var[255]:MakeJoints()
  6239.  
  6240. var[256] = Instance.new('Part', game['Workspace']['Treehouse'])
  6241.     var[256].Name   = "Part"
  6242.     var[256].Archivable = true
  6243.     var[256].BrickColor = BrickColor.new('Reddish brown')
  6244.     var[256].Material   = 'Plastic'
  6245.     var[256].Reflectance    = 0
  6246.     var[256].Transparency   = 0
  6247.     var[256].RotVelocity    = Vector3.new(0, 0, 0)
  6248.     var[256].Velocity   = Vector3.new(0, 0, 0)
  6249.     var[256].Anchored   = true
  6250.     var[256].CanCollide = true
  6251.     var[256].Locked = false
  6252.     var[256].Elasticity = 0
  6253.     var[256].Friction   = 0.30000001192093
  6254.     var[256].Size   = Vector3.new(1, 2, 24)
  6255.     var[256].FormFactor = 'Symmetric'
  6256.     var[256].Shape  = 'Block'
  6257.     var[256].BackSurface    = 'Smooth'
  6258.     var[256].FrontSurface   = 'Smooth'
  6259.     var[256].TopSurface = 'Smooth'
  6260.     var[256].BottomSurface  = 'Smooth'
  6261.     var[256].LeftSurface    = 'Smooth'
  6262.     var[256].RightSurface   = 'Smooth'
  6263.     var[256].CFrame = CFrame.new(-94.8999939, 45.2551765, 122.053513, 1, -9.31322575e-010, -7.4505806e-009, 1.86264515e-009, -0.707106709, 0.707106709, 2.79396772e-009, -0.707106709, -0.70710665)
  6264.     var[256]:MakeJoints()
  6265.  
  6266. var[257] = Instance.new('Part', game['Workspace']['Treehouse'])
  6267.     var[257].Name   = "Part"
  6268.     var[257].Archivable = true
  6269.     var[257].BrickColor = BrickColor.new('Reddish brown')
  6270.     var[257].Material   = 'Plastic'
  6271.     var[257].Reflectance    = 0
  6272.     var[257].Transparency   = 0
  6273.     var[257].RotVelocity    = Vector3.new(0, 0, 0)
  6274.     var[257].Velocity   = Vector3.new(0, 0, 0)
  6275.     var[257].Anchored   = true
  6276.     var[257].CanCollide = true
  6277.     var[257].Locked = false
  6278.     var[257].Elasticity = 0
  6279.     var[257].Friction   = 0.30000001192093
  6280.     var[257].Size   = Vector3.new(1, 1, 33)
  6281.     var[257].FormFactor = 'Symmetric'
  6282.     var[257].Shape  = 'Block'
  6283.     var[257].BackSurface    = 'Smooth'
  6284.     var[257].FrontSurface   = 'Smooth'
  6285.     var[257].TopSurface = 'Smooth'
  6286.     var[257].BottomSurface  = 'Smooth'
  6287.     var[257].LeftSurface    = 'Smooth'
  6288.     var[257].RightSurface   = 'Smooth'
  6289.     var[257].CFrame = CFrame.new(-94.8999939, 41.0019989, 145.199966, 1.3038516e-007, 1.11758709e-007, -0.999999702, -2.98023224e-008, 0.999999404, 1.35973096e-007, 0.999999762, 2.98023224e-008, 7.59027898e-008)
  6290.     var[257]:MakeJoints()
  6291.  
  6292. var[258] = Instance.new('Part', game['Workspace']['Treehouse'])
  6293.     var[258].Name   = "Part"
  6294.     var[258].Archivable = true
  6295.     var[258].BrickColor = BrickColor.new('Reddish brown')
  6296.     var[258].Material   = 'Plastic'
  6297.     var[258].Reflectance    = 0
  6298.     var[258].Transparency   = 0
  6299.     var[258].RotVelocity    = Vector3.new(0, 0, 0)
  6300.     var[258].Velocity   = Vector3.new(0, 0, 0)
  6301.     var[258].Anchored   = true
  6302.     var[258].CanCollide = true
  6303.     var[258].Locked = false
  6304.     var[258].Elasticity = 0
  6305.     var[258].Friction   = 0.30000001192093
  6306.     var[258].Size   = Vector3.new(1, 1, 14)
  6307.     var[258].FormFactor = 'Symmetric'
  6308.     var[258].Shape  = 'Block'
  6309.     var[258].BackSurface    = 'Smooth'
  6310.     var[258].FrontSurface   = 'Smooth'
  6311.     var[258].TopSurface = 'Smooth'
  6312.     var[258].BottomSurface  = 'Smooth'
  6313.     var[258].LeftSurface    = 'Smooth'
  6314.     var[258].RightSurface   = 'Smooth'
  6315.     var[258].CFrame = CFrame.new(-77.8999939, 41.0019989, 137.699966, -1, 1.86264515e-009, -9.22009349e-008, -1.86264515e-009, 1, 1.49011612e-008, 7.54371285e-008, -1.49011612e-008, -0.99999994)
  6316.     var[258]:MakeJoints()
  6317.  
  6318. var[259] = Instance.new('Part', game['Workspace']['Treehouse'])
  6319.     var[259].Name   = "Part"
  6320.     var[259].Archivable = true
  6321.     var[259].BrickColor = BrickColor.new('Reddish brown')
  6322.     var[259].Material   = 'Plastic'
  6323.     var[259].Reflectance    = 0
  6324.     var[259].Transparency   = 0
  6325.     var[259].RotVelocity    = Vector3.new(0, 0, 0)
  6326.     var[259].Velocity   = Vector3.new(0, 0, 0)
  6327.     var[259].Anchored   = true
  6328.     var[259].CanCollide = true
  6329.     var[259].Locked = false
  6330.     var[259].Elasticity = 0
  6331.     var[259].Friction   = 0.30000001192093
  6332.     var[259].Size   = Vector3.new(2, 27, 2)
  6333.     var[259].FormFactor = 'Symmetric'
  6334.     var[259].Shape  = 'Block'
  6335.     var[259].BackSurface    = 'Smooth'
  6336.     var[259].FrontSurface   = 'Smooth'
  6337.     var[259].TopSurface = 'Smooth'
  6338.     var[259].BottomSurface  = 'Smooth'
  6339.     var[259].LeftSurface    = 'Smooth'
  6340.     var[259].RightSurface   = 'Smooth'
  6341.     var[259].CFrame = CFrame.new(-112.399994, 49.6018028, 129.699982, -0.999998689, 5.40167093e-008, -1.05705112e-007, 9.31322575e-008, 0.999999166, -7.4505806e-008, 6.42612576e-008, -7.4505806e-008, -0.999999046)
  6342.     var[259]:MakeJoints()
  6343.  
  6344. var[260] = Instance.new('Part', game['Workspace']['Treehouse'])
  6345.     var[260].Name   = "Part"
  6346.     var[260].Archivable = true
  6347.     var[260].BrickColor = BrickColor.new('Reddish brown')
  6348.     var[260].Material   = 'Plastic'
  6349.     var[260].Reflectance    = 0
  6350.     var[260].Transparency   = 0
  6351.     var[260].RotVelocity    = Vector3.new(0, 0, 0)
  6352.     var[260].Velocity   = Vector3.new(0, 0, 0)
  6353.     var[260].Anchored   = true
  6354.     var[260].CanCollide = true
  6355.     var[260].Locked = false
  6356.     var[260].Elasticity = 0
  6357.     var[260].Friction   = 0.30000001192093
  6358.     var[260].Size   = Vector3.new(2, 79, 2)
  6359.     var[260].FormFactor = 'Symmetric'
  6360.     var[260].Shape  = 'Block'
  6361.     var[260].BackSurface    = 'Smooth'
  6362.     var[260].FrontSurface   = 'Smooth'
  6363.     var[260].TopSurface = 'Smooth'
  6364.     var[260].BottomSurface  = 'Smooth'
  6365.     var[260].LeftSurface    = 'Smooth'
  6366.     var[260].RightSurface   = 'Smooth'
  6367.     var[260].CFrame = CFrame.new(-77.3999939, 39.601635, 98.1999741, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  6368.     var[260]:MakeJoints()
  6369.  
  6370. var[261] = Instance.new('Part', game['Workspace']['Treehouse'])
  6371.     var[261].Name   = "Part"
  6372.     var[261].Archivable = true
  6373.     var[261].BrickColor = BrickColor.new('Reddish brown')
  6374.     var[261].Material   = 'Plastic'
  6375.     var[261].Reflectance    = 0
  6376.     var[261].Transparency   = 0
  6377.     var[261].RotVelocity    = Vector3.new(0, 0, 0)
  6378.     var[261].Velocity   = Vector3.new(0, 0, 0)
  6379.     var[261].Anchored   = true
  6380.     var[261].CanCollide = true
  6381.     var[261].Locked = false
  6382.     var[261].Elasticity = 0
  6383.     var[261].Friction   = 0.30000001192093
  6384.     var[261].Size   = Vector3.new(2, 79, 2)
  6385.     var[261].FormFactor = 'Symmetric'
  6386.     var[261].Shape  = 'Block'
  6387.     var[261].BackSurface    = 'Smooth'
  6388.     var[261].FrontSurface   = 'Smooth'
  6389.     var[261].TopSurface = 'Smooth'
  6390.     var[261].BottomSurface  = 'Smooth'
  6391.     var[261].LeftSurface    = 'Smooth'
  6392.     var[261].RightSurface   = 'Smooth'
  6393.     var[261].CFrame = CFrame.new(-77.3999939, 39.6016006, 114.199974, 0.999998748, -5.21540642e-008, 2.00234354e-008, 1.00582838e-007, 0.999999225, -1.04308128e-007, 2.70083547e-008, 7.4505806e-008, 0.999999106)
  6394.     var[261]:MakeJoints()
  6395.  
  6396. var[262] = Instance.new('Part', game['Workspace']['Treehouse'])
  6397.     var[262].Name   = "Part"
  6398.     var[262].Archivable = true
  6399.     var[262].BrickColor = BrickColor.new('Nougat')
  6400.     var[262].Material   = 'Plastic'
  6401.     var[262].Reflectance    = 0
  6402.     var[262].Transparency   = 0
  6403.     var[262].RotVelocity    = Vector3.new(0, 0, 0)
  6404.     var[262].Velocity   = Vector3.new(0, 0, 0)
  6405.     var[262].Anchored   = true
  6406.     var[262].CanCollide = true
  6407.     var[262].Locked = false
  6408.     var[262].Elasticity = 0
  6409.     var[262].Friction   = 0.30000001192093
  6410.     var[262].Size   = Vector3.new(10, 1, 4)
  6411.     var[262].FormFactor = 'Symmetric'
  6412.     var[262].Shape  = 'Block'
  6413.     var[262].BackSurface    = 'Smooth'
  6414.     var[262].FrontSurface   = 'Smooth'
  6415.     var[262].TopSurface = 'Smooth'
  6416.     var[262].BottomSurface  = 'Smooth'
  6417.     var[262].LeftSurface    = 'Smooth'
  6418.     var[262].RightSurface   = 'Smooth'
  6419.     var[262].CFrame = CFrame.new(-70.3999939, 42.6000366, 59.2000008, 0, 0, -1, 0, 1, -0, 1, 0, -0)
  6420.     var[262]:MakeJoints()
  6421.  
  6422. var[263] = Instance.new('Part', game['Workspace']['Treehouse'])
  6423.     var[263].Name   = "Part"
  6424.     var[263].Archivable = true
  6425.     var[263].BrickColor = BrickColor.new('Reddish brown')
  6426.     var[263].Material   = 'Plastic'
  6427.     var[263].Reflectance    = 0
  6428.     var[263].Transparency   = 0
  6429.     var[263].RotVelocity    = Vector3.new(0, 0, 0)
  6430.     var[263].Velocity   = Vector3.new(0, 0, 0)
  6431.     var[263].Anchored   = true
  6432.     var[263].CanCollide = true
  6433.     var[263].Locked = false
  6434.     var[263].Elasticity = 0
  6435.     var[263].Friction   = 0.30000001192093
  6436.     var[263].Size   = Vector3.new(2, 86, 2)
  6437.     var[263].FormFactor = 'Symmetric'
  6438.     var[263].Shape  = 'Block'
  6439.     var[263].BackSurface    = 'Smooth'
  6440.     var[263].FrontSurface   = 'Smooth'
  6441.     var[263].TopSurface = 'Smooth'
  6442.     var[263].BottomSurface  = 'Smooth'
  6443.     var[263].LeftSurface    = 'Smooth'
  6444.     var[263].RightSurface   = 'Smooth'
  6445.     var[263].CFrame = CFrame.new(-55.3999901, 43.1000366, 36.2000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  6446.     var[263]:MakeJoints()
  6447.  
  6448. var[264] = Instance.new('Part', game['Workspace']['Treehouse'])
  6449.     var[264].Name   = "Part"
  6450.     var[264].Archivable = true
  6451.     var[264].BrickColor = BrickColor.new('Nougat')
  6452.     var[264].Material   = 'Plastic'
  6453.     var[264].Reflectance    = 0
  6454.     var[264].Transparency   = 0
  6455.     var[264].RotVelocity    = Vector3.new(0, 0, 0)
  6456.     var[264].Velocity   = Vector3.new(0, 0, 0)
  6457.     var[264].Anchored   = true
  6458.     var[264].CanCollide = true
  6459.     var[264].Locked = false
  6460.     var[264].Elasticity = 0
  6461.     var[264].Friction   = 0.30000001192093
  6462.     var[264].Size   = Vector3.new(14, 1, 6)
  6463.     var[264].FormFactor = 'Symmetric'
  6464.     var[264].Shape  = 'Block'
  6465.     var[264].BackSurface    = 'Smooth'
  6466.     var[264].FrontSurface   = 'Smooth'
  6467.     var[264].TopSurface = 'Smooth'
  6468.     var[264].BottomSurface  = 'Smooth'
  6469.     var[264].LeftSurface    = 'Smooth'
  6470.     var[264].RightSurface   = 'Smooth'
  6471.     var[264].CFrame = CFrame.new(-65.3999939, 42.6000366, 67.1999969, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  6472.     var[264]:MakeJoints()
  6473.  
  6474. var[265] = Instance.new('Part', game['Workspace']['Treehouse'])
  6475.     var[265].Name   = "Part"
  6476.     var[265].Archivable = true
  6477.     var[265].BrickColor = BrickColor.new('Nougat')
  6478.     var[265].Material   = 'Plastic'
  6479.     var[265].Reflectance    = 0
  6480.     var[265].Transparency   = 0
  6481.     var[265].RotVelocity    = Vector3.new(0, 0, 0)
  6482.     var[265].Velocity   = Vector3.new(0, 0, 0)
  6483.     var[265].Anchored   = true
  6484.     var[265].CanCollide = true
  6485.     var[265].Locked = false
  6486.     var[265].Elasticity = 0
  6487.     var[265].Friction   = 0.30000001192093
  6488.     var[265].Size   = Vector3.new(22, 1, 25)
  6489.     var[265].FormFactor = 'Symmetric'
  6490.     var[265].Shape  = 'Block'
  6491.     var[265].BackSurface    = 'Smooth'
  6492.     var[265].FrontSurface   = 'Smooth'
  6493.     var[265].TopSurface = 'Smooth'
  6494.     var[265].BottomSurface  = 'Smooth'
  6495.     var[265].LeftSurface    = 'Smooth'
  6496.     var[265].RightSurface   = 'Smooth'
  6497.     var[265].CFrame = CFrame.new(-61.3999901, 42.6000366, 41.7000008, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  6498.     var[265]:MakeJoints()
  6499.  
  6500. var[266] = Instance.new('Part', game['Workspace']['Treehouse'])
  6501.     var[266].Name   = "Part"
  6502.     var[266].Archivable = true
  6503.     var[266].BrickColor = BrickColor.new('Reddish brown')
  6504.     var[266].Material   = 'Plastic'
  6505.     var[266].Reflectance    = 0
  6506.     var[266].Transparency   = 0
  6507.     var[266].RotVelocity    = Vector3.new(0, 0, 0)
  6508.     var[266].Velocity   = Vector3.new(0, 0, 0)
  6509.     var[266].Anchored   = true
  6510.     var[266].CanCollide = true
  6511.     var[266].Locked = false
  6512.     var[266].Elasticity = 0
  6513.     var[266].Friction   = 0.30000001192093
  6514.     var[266].Size   = Vector3.new(1, 1, 38)
  6515.     var[266].FormFactor = 'Symmetric'
  6516.     var[266].Shape  = 'Block'
  6517.     var[266].BackSurface    = 'Smooth'
  6518.     var[266].FrontSurface   = 'Smooth'
  6519.     var[266].TopSurface = 'Smooth'
  6520.     var[266].BottomSurface  = 'Smooth'
  6521.     var[266].LeftSurface    = 'Smooth'
  6522.     var[266].RightSurface   = 'Smooth'
  6523.     var[266].CFrame = CFrame.new(-71.3999939, 46.0999069, 49.7000008, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  6524.     var[266]:MakeJoints()
  6525.  
  6526. var[267] = Instance.new('Part', game['Workspace']['Treehouse'])
  6527.     var[267].Name   = "Part"
  6528.     var[267].Archivable = true
  6529.     var[267].BrickColor = BrickColor.new('Reddish brown')
  6530.     var[267].Material   = 'Plastic'
  6531.     var[267].Reflectance    = 0
  6532.     var[267].Transparency   = 0
  6533.     var[267].RotVelocity    = Vector3.new(0, 0, 0)
  6534.     var[267].Velocity   = Vector3.new(0, 0, 0)
  6535.     var[267].Anchored   = true
  6536.     var[267].CanCollide = true
  6537.     var[267].Locked = false
  6538.     var[267].Elasticity = 0
  6539.     var[267].Friction   = 0.30000001192093
  6540.     var[267].Size   = Vector3.new(2, 79, 2)
  6541.     var[267].FormFactor = 'Symmetric'
  6542.     var[267].Shape  = 'Block'
  6543.     var[267].BackSurface    = 'Smooth'
  6544.     var[267].FrontSurface   = 'Smooth'
  6545.     var[267].TopSurface = 'Smooth'
  6546.     var[267].BottomSurface  = 'Smooth'
  6547.     var[267].LeftSurface    = 'Smooth'
  6548.     var[267].RightSurface   = 'Smooth'
  6549.     var[267].CFrame = CFrame.new(-59.3999901, 39.6000366, 63.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  6550.     var[267]:MakeJoints()
  6551.  
  6552. var[268] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  6553.     var[268].Name   = "Wedge"
  6554.     var[268].Archivable = true
  6555.     var[268].BrickColor = BrickColor.new('Brown')
  6556.     var[268].Material   = 'Plastic'
  6557.     var[268].Reflectance    = 0
  6558.     var[268].Transparency   = 0
  6559.     var[268].RotVelocity    = Vector3.new(0, 0, 0)
  6560.     var[268].Velocity   = Vector3.new(0, 0, 0)
  6561.     var[268].Anchored   = true
  6562.     var[268].CanCollide = true
  6563.     var[268].Locked = false
  6564.     var[268].Elasticity = 0
  6565.     var[268].Friction   = 0.30000001192093
  6566.     var[268].Size   = Vector3.new(13, 69, 21)
  6567.     var[268].BackSurface    = 'Smooth'
  6568.     var[268].FrontSurface   = 'Smooth'
  6569.     var[268].TopSurface = 'Smooth'
  6570.     var[268].BottomSurface  = 'Smooth'
  6571.     var[268].LeftSurface    = 'Smooth'
  6572.     var[268].RightSurface   = 'Smooth'
  6573.     var[268].CFrame = CFrame.new(-70.1191101, 34.5996742, 108.792648, -0.669129848, -1.71363354e-007, 0.743143678, 1.49011612e-008, 0.999995172, -1.49011612e-007, -0.743143678, 8.94069672e-008, -0.669129848)
  6574.     var[268]:MakeJoints()
  6575.  
  6576. var[269] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  6577.     var[269].Name   = "Wedge"
  6578.     var[269].Archivable = true
  6579.     var[269].BrickColor = BrickColor.new('Brown')
  6580.     var[269].Material   = 'Plastic'
  6581.     var[269].Reflectance    = 0
  6582.     var[269].Transparency   = 0
  6583.     var[269].RotVelocity    = Vector3.new(0, 0, 0)
  6584.     var[269].Velocity   = Vector3.new(0, 0, 0)
  6585.     var[269].Anchored   = true
  6586.     var[269].CanCollide = true
  6587.     var[269].Locked = false
  6588.     var[269].Elasticity = 0
  6589.     var[269].Friction   = 0.30000001192093
  6590.     var[269].Size   = Vector3.new(15, 48, 23)
  6591.     var[269].BackSurface    = 'Smooth'
  6592.     var[269].FrontSurface   = 'Smooth'
  6593.     var[269].TopSurface = 'Smooth'
  6594.     var[269].BottomSurface  = 'Smooth'
  6595.     var[269].LeftSurface    = 'Smooth'
  6596.     var[269].RightSurface   = 'Smooth'
  6597.     var[269].CFrame = CFrame.new(-51.9604797, 24.0998974, 85.6082077, 0.898793936, 0, -0.438371152, 0, 0.999999821, -1.49011612e-008, 0.438371032, 0, 0.898793995)
  6598.     var[269]:MakeJoints()
  6599.  
  6600. var[270] = Instance.new('Part', game['Workspace']['Treehouse'])
  6601.     var[270].Name   = "Part"
  6602.     var[270].Archivable = true
  6603.     var[270].BrickColor = BrickColor.new('Nougat')
  6604.     var[270].Material   = 'Plastic'
  6605.     var[270].Reflectance    = 0
  6606.     var[270].Transparency   = 0
  6607.     var[270].RotVelocity    = Vector3.new(0, 0, 0)
  6608.     var[270].Velocity   = Vector3.new(0, 0, 0)
  6609.     var[270].Anchored   = true
  6610.     var[270].CanCollide = true
  6611.     var[270].Locked = false
  6612.     var[270].Elasticity = 0
  6613.     var[270].Friction   = 0.30000001192093
  6614.     var[270].Size   = Vector3.new(35, 1, 16)
  6615.     var[270].FormFactor = 'Symmetric'
  6616.     var[270].Shape  = 'Block'
  6617.     var[270].BackSurface    = 'Smooth'
  6618.     var[270].FrontSurface   = 'Smooth'
  6619.     var[270].TopSurface = 'Smooth'
  6620.     var[270].BottomSurface  = 'Smooth'
  6621.     var[270].LeftSurface    = 'Smooth'
  6622.     var[270].RightSurface   = 'Smooth'
  6623.     var[270].CFrame = CFrame.new(-94.8999939, 37.5020103, 137.699966, -0.999999821, -1.37835741e-007, 8.47503543e-008, 1.34110451e-007, -0.999999821, -4.47034836e-008, 1.00117177e-007, -2.98023224e-008, 0.999999821)
  6624.     var[270]:MakeJoints()
  6625.  
  6626. var[271] = Instance.new('Part', game['Workspace']['Treehouse'])
  6627.     var[271].Name   = "Part"
  6628.     var[271].Archivable = true
  6629.     var[271].BrickColor = BrickColor.new('Reddish brown')
  6630.     var[271].Material   = 'Plastic'
  6631.     var[271].Reflectance    = 0
  6632.     var[271].Transparency   = 0
  6633.     var[271].RotVelocity    = Vector3.new(0, 0, 0)
  6634.     var[271].Velocity   = Vector3.new(0, 0, 0)
  6635.     var[271].Anchored   = true
  6636.     var[271].CanCollide = true
  6637.     var[271].Locked = false
  6638.     var[271].Elasticity = 0
  6639.     var[271].Friction   = 0.30000001192093
  6640.     var[271].Size   = Vector3.new(1, 1, 14)
  6641.     var[271].FormFactor = 'Symmetric'
  6642.     var[271].Shape  = 'Block'
  6643.     var[271].BackSurface    = 'Smooth'
  6644.     var[271].FrontSurface   = 'Smooth'
  6645.     var[271].TopSurface = 'Smooth'
  6646.     var[271].BottomSurface  = 'Smooth'
  6647.     var[271].LeftSurface    = 'Smooth'
  6648.     var[271].RightSurface   = 'Smooth'
  6649.     var[271].CFrame = CFrame.new(-111.899994, 41.0019913, 137.699982, -1, 1.86264515e-009, -9.22009349e-008, -1.86264515e-009, 1, 1.49011612e-008, 7.54371285e-008, -1.49011612e-008, -0.99999994)
  6650.     var[271]:MakeJoints()
  6651.  
  6652. var[272] = Instance.new('Part', game['Workspace']['Treehouse'])
  6653.     var[272].Name   = "Part"
  6654.     var[272].Archivable = true
  6655.     var[272].BrickColor = BrickColor.new('Nougat')
  6656.     var[272].Material   = 'Plastic'
  6657.     var[272].Reflectance    = 0
  6658.     var[272].Transparency   = 0
  6659.     var[272].RotVelocity    = Vector3.new(0, 0, 0)
  6660.     var[272].Velocity   = Vector3.new(0, 0, 0)
  6661.     var[272].Anchored   = true
  6662.     var[272].CanCollide = true
  6663.     var[272].Locked = false
  6664.     var[272].Elasticity = 0
  6665.     var[272].Friction   = 0.30000001192093
  6666.     var[272].Size   = Vector3.new(15, 1, 2)
  6667.     var[272].FormFactor = 'Symmetric'
  6668.     var[272].Shape  = 'Block'
  6669.     var[272].BackSurface    = 'Smooth'
  6670.     var[272].FrontSurface   = 'Smooth'
  6671.     var[272].TopSurface = 'Smooth'
  6672.     var[272].BottomSurface  = 'Smooth'
  6673.     var[272].LeftSurface    = 'Smooth'
  6674.     var[272].RightSurface   = 'Smooth'
  6675.     var[272].CFrame = CFrame.new(-102.899994, 28.9519882, 121.199966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  6676.     var[272]:MakeJoints()
  6677.  
  6678. var[273] = Instance.new('Part', game['Workspace']['Treehouse'])
  6679.     var[273].Name   = "Part"
  6680.     var[273].Archivable = true
  6681.     var[273].BrickColor = BrickColor.new('Nougat')
  6682.     var[273].Material   = 'Plastic'
  6683.     var[273].Reflectance    = 0
  6684.     var[273].Transparency   = 0
  6685.     var[273].RotVelocity    = Vector3.new(0, 0, 0)
  6686.     var[273].Velocity   = Vector3.new(0, 0, 0)
  6687.     var[273].Anchored   = true
  6688.     var[273].CanCollide = true
  6689.     var[273].Locked = false
  6690.     var[273].Elasticity = 0
  6691.     var[273].Friction   = 0.30000001192093
  6692.     var[273].Size   = Vector3.new(15, 1, 2)
  6693.     var[273].FormFactor = 'Symmetric'
  6694.     var[273].Shape  = 'Block'
  6695.     var[273].BackSurface    = 'Smooth'
  6696.     var[273].FrontSurface   = 'Smooth'
  6697.     var[273].TopSurface = 'Smooth'
  6698.     var[273].BottomSurface  = 'Smooth'
  6699.     var[273].LeftSurface    = 'Smooth'
  6700.     var[273].RightSurface   = 'Smooth'
  6701.     var[273].CFrame = CFrame.new(-102.899994, 30.4501362, 122.699966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  6702.     var[273]:MakeJoints()
  6703.  
  6704. var[274] = Instance.new('Part', game['Workspace']['Treehouse'])
  6705.     var[274].Name   = "Part"
  6706.     var[274].Archivable = true
  6707.     var[274].BrickColor = BrickColor.new('Nougat')
  6708.     var[274].Material   = 'Plastic'
  6709.     var[274].Reflectance    = 0
  6710.     var[274].Transparency   = 0
  6711.     var[274].RotVelocity    = Vector3.new(0, 0, 0)
  6712.     var[274].Velocity   = Vector3.new(0, 0, 0)
  6713.     var[274].Anchored   = true
  6714.     var[274].CanCollide = true
  6715.     var[274].Locked = false
  6716.     var[274].Elasticity = 0
  6717.     var[274].Friction   = 0.30000001192093
  6718.     var[274].Size   = Vector3.new(15, 1, 2)
  6719.     var[274].FormFactor = 'Symmetric'
  6720.     var[274].Shape  = 'Block'
  6721.     var[274].BackSurface    = 'Smooth'
  6722.     var[274].FrontSurface   = 'Smooth'
  6723.     var[274].TopSurface = 'Smooth'
  6724.     var[274].BottomSurface  = 'Smooth'
  6725.     var[274].LeftSurface    = 'Smooth'
  6726.     var[274].RightSurface   = 'Smooth'
  6727.     var[274].CFrame = CFrame.new(-102.899994, 31.9519825, 124.199966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  6728.     var[274]:MakeJoints()
  6729.  
  6730. var[275] = Instance.new('Part', game['Workspace']['Treehouse'])
  6731.     var[275].Name   = "Part"
  6732.     var[275].Archivable = true
  6733.     var[275].BrickColor = BrickColor.new('Nougat')
  6734.     var[275].Material   = 'Plastic'
  6735.     var[275].Reflectance    = 0
  6736.     var[275].Transparency   = 0
  6737.     var[275].RotVelocity    = Vector3.new(0, 0, 0)
  6738.     var[275].Velocity   = Vector3.new(0, 0, 0)
  6739.     var[275].Anchored   = true
  6740.     var[275].CanCollide = true
  6741.     var[275].Locked = false
  6742.     var[275].Elasticity = 0
  6743.     var[275].Friction   = 0.30000001192093
  6744.     var[275].Size   = Vector3.new(15, 1, 2)
  6745.     var[275].FormFactor = 'Symmetric'
  6746.     var[275].Shape  = 'Block'
  6747.     var[275].BackSurface    = 'Smooth'
  6748.     var[275].FrontSurface   = 'Smooth'
  6749.     var[275].TopSurface = 'Smooth'
  6750.     var[275].BottomSurface  = 'Smooth'
  6751.     var[275].LeftSurface    = 'Smooth'
  6752.     var[275].RightSurface   = 'Smooth'
  6753.     var[275].CFrame = CFrame.new(-102.899994, 33.4499931, 125.699982, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  6754.     var[275]:MakeJoints()
  6755.  
  6756. var[276] = Instance.new('Part', game['Workspace']['Treehouse'])
  6757.     var[276].Name   = "Part"
  6758.     var[276].Archivable = true
  6759.     var[276].BrickColor = BrickColor.new('Nougat')
  6760.     var[276].Material   = 'Plastic'
  6761.     var[276].Reflectance    = 0
  6762.     var[276].Transparency   = 0
  6763.     var[276].RotVelocity    = Vector3.new(0, 0, 0)
  6764.     var[276].Velocity   = Vector3.new(0, 0, 0)
  6765.     var[276].Anchored   = true
  6766.     var[276].CanCollide = true
  6767.     var[276].Locked = false
  6768.     var[276].Elasticity = 0
  6769.     var[276].Friction   = 0.30000001192093
  6770.     var[276].Size   = Vector3.new(15, 1, 2)
  6771.     var[276].FormFactor = 'Symmetric'
  6772.     var[276].Shape  = 'Block'
  6773.     var[276].BackSurface    = 'Smooth'
  6774.     var[276].FrontSurface   = 'Smooth'
  6775.     var[276].TopSurface = 'Smooth'
  6776.     var[276].BottomSurface  = 'Smooth'
  6777.     var[276].LeftSurface    = 'Smooth'
  6778.     var[276].RightSurface   = 'Smooth'
  6779.     var[276].CFrame = CFrame.new(-102.899994, 34.9518509, 127.199966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  6780.     var[276]:MakeJoints()
  6781.  
  6782. var[277] = Instance.new('Part', game['Workspace']['Treehouse'])
  6783.     var[277].Name   = "Part"
  6784.     var[277].Archivable = true
  6785.     var[277].BrickColor = BrickColor.new('Nougat')
  6786.     var[277].Material   = 'Plastic'
  6787.     var[277].Reflectance    = 0
  6788.     var[277].Transparency   = 0
  6789.     var[277].RotVelocity    = Vector3.new(0, 0, 0)
  6790.     var[277].Velocity   = Vector3.new(0, 0, 0)
  6791.     var[277].Anchored   = true
  6792.     var[277].CanCollide = true
  6793.     var[277].Locked = false
  6794.     var[277].Elasticity = 0
  6795.     var[277].Friction   = 0.30000001192093
  6796.     var[277].Size   = Vector3.new(15, 1, 2)
  6797.     var[277].FormFactor = 'Symmetric'
  6798.     var[277].Shape  = 'Block'
  6799.     var[277].BackSurface    = 'Smooth'
  6800.     var[277].FrontSurface   = 'Smooth'
  6801.     var[277].TopSurface = 'Smooth'
  6802.     var[277].BottomSurface  = 'Smooth'
  6803.     var[277].LeftSurface    = 'Smooth'
  6804.     var[277].RightSurface   = 'Smooth'
  6805.     var[277].CFrame = CFrame.new(-102.899994, 36.4499741, 128.699966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  6806.     var[277]:MakeJoints()
  6807.  
  6808. var[278] = Instance.new('Part', game['Workspace']['Treehouse'])
  6809.     var[278].Name   = "Part"
  6810.     var[278].Archivable = true
  6811.     var[278].BrickColor = BrickColor.new('Reddish brown')
  6812.     var[278].Material   = 'Plastic'
  6813.     var[278].Reflectance    = 0
  6814.     var[278].Transparency   = 0
  6815.     var[278].RotVelocity    = Vector3.new(0, 0, 0)
  6816.     var[278].Velocity   = Vector3.new(0, 0, 0)
  6817.     var[278].Anchored   = true
  6818.     var[278].CanCollide = true
  6819.     var[278].Locked = false
  6820.     var[278].Elasticity = 0
  6821.     var[278].Friction   = 0.30000001192093
  6822.     var[278].Size   = Vector3.new(1, 2, 24)
  6823.     var[278].FormFactor = 'Symmetric'
  6824.     var[278].Shape  = 'Block'
  6825.     var[278].BackSurface    = 'Smooth'
  6826.     var[278].FrontSurface   = 'Smooth'
  6827.     var[278].TopSurface = 'Smooth'
  6828.     var[278].BottomSurface  = 'Smooth'
  6829.     var[278].LeftSurface    = 'Smooth'
  6830.     var[278].RightSurface   = 'Smooth'
  6831.     var[278].CFrame = CFrame.new(-94.8999939, 29.3048382, 121.84642, -1, 7.4505806e-009, 9.31322575e-010, -1.86264515e-009, -0.707106709, 0.707106709, -2.79396772e-009, 0.70710665, 0.707106709)
  6832.     var[278]:MakeJoints()
  6833.  
  6834. var[279] = Instance.new('Part', game['Workspace']['Treehouse'])
  6835.     var[279].Name   = "Part"
  6836.     var[279].Archivable = true
  6837.     var[279].BrickColor = BrickColor.new('Reddish brown')
  6838.     var[279].Material   = 'Plastic'
  6839.     var[279].Reflectance    = 0
  6840.     var[279].Transparency   = 0
  6841.     var[279].RotVelocity    = Vector3.new(0, 0, 0)
  6842.     var[279].Velocity   = Vector3.new(0, 0, 0)
  6843.     var[279].Anchored   = true
  6844.     var[279].CanCollide = true
  6845.     var[279].Locked = false
  6846.     var[279].Elasticity = 0
  6847.     var[279].Friction   = 0.30000001192093
  6848.     var[279].Size   = Vector3.new(1, 1, 14)
  6849.     var[279].FormFactor = 'Symmetric'
  6850.     var[279].Shape  = 'Block'
  6851.     var[279].BackSurface    = 'Smooth'
  6852.     var[279].FrontSurface   = 'Smooth'
  6853.     var[279].TopSurface = 'Smooth'
  6854.     var[279].BottomSurface  = 'Smooth'
  6855.     var[279].LeftSurface    = 'Smooth'
  6856.     var[279].RightSurface   = 'Smooth'
  6857.     var[279].CFrame = CFrame.new(-77.8999939, 24.9519901, 106.199966, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  6858.     var[279]:MakeJoints()
  6859.  
  6860. var[280] = Instance.new('Part', game['Workspace']['Treehouse'])
  6861.     var[280].Name   = "Part"
  6862.     var[280].Archivable = true
  6863.     var[280].BrickColor = BrickColor.new('Reddish brown')
  6864.     var[280].Material   = 'Plastic'
  6865.     var[280].Reflectance    = 0
  6866.     var[280].Transparency   = 0
  6867.     var[280].RotVelocity    = Vector3.new(0, 0, 0)
  6868.     var[280].Velocity   = Vector3.new(0, 0, 0)
  6869.     var[280].Anchored   = true
  6870.     var[280].CanCollide = true
  6871.     var[280].Locked = false
  6872.     var[280].Elasticity = 0
  6873.     var[280].Friction   = 0.30000001192093
  6874.     var[280].Size   = Vector3.new(1, 47, 1)
  6875.     var[280].FormFactor = 'Symmetric'
  6876.     var[280].Shape  = 'Block'
  6877.     var[280].BackSurface    = 'Smooth'
  6878.     var[280].FrontSurface   = 'Smooth'
  6879.     var[280].TopSurface = 'Smooth'
  6880.     var[280].BottomSurface  = 'Smooth'
  6881.     var[280].LeftSurface    = 'Smooth'
  6882.     var[280].RightSurface   = 'Smooth'
  6883.     var[280].CFrame = CFrame.new(-51.3999901, 23.6001015, 69.1999817, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  6884.     var[280]:MakeJoints()
  6885.  
  6886. var[281] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  6887.     var[281].Name   = "Wedge"
  6888.     var[281].Archivable = true
  6889.     var[281].BrickColor = BrickColor.new('Brown')
  6890.     var[281].Material   = 'Plastic'
  6891.     var[281].Reflectance    = 0
  6892.     var[281].Transparency   = 0
  6893.     var[281].RotVelocity    = Vector3.new(0, 0, 0)
  6894.     var[281].Velocity   = Vector3.new(0, 0, 0)
  6895.     var[281].Anchored   = true
  6896.     var[281].CanCollide = true
  6897.     var[281].Locked = false
  6898.     var[281].Elasticity = 0
  6899.     var[281].Friction   = 0.30000001192093
  6900.     var[281].Size   = Vector3.new(11, 25, 30)
  6901.     var[281].BackSurface    = 'Smooth'
  6902.     var[281].FrontSurface   = 'Smooth'
  6903.     var[281].TopSurface = 'Smooth'
  6904.     var[281].BottomSurface  = 'Smooth'
  6905.     var[281].LeftSurface    = 'Smooth'
  6906.     var[281].RightSurface   = 'Smooth'
  6907.     var[281].CFrame = CFrame.new(-67.1971741, 12.5999298, 118.857758, -0.939692616, 1.86264515e-009, 0.342020154, 0, 1, 0, -0.342020124, -1.49011612e-008, -0.939692616)
  6908.     var[281]:MakeJoints()
  6909.  
  6910. var[282] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  6911.     var[282].Name   = "Wedge"
  6912.     var[282].Archivable = true
  6913.     var[282].BrickColor = BrickColor.new('Brown')
  6914.     var[282].Material   = 'Plastic'
  6915.     var[282].Reflectance    = 0
  6916.     var[282].Transparency   = 0
  6917.     var[282].RotVelocity    = Vector3.new(0, 0, 0)
  6918.     var[282].Velocity   = Vector3.new(0, 0, 0)
  6919.     var[282].Anchored   = true
  6920.     var[282].CanCollide = true
  6921.     var[282].Locked = false
  6922.     var[282].Elasticity = 0
  6923.     var[282].Friction   = 0.30000001192093
  6924.     var[282].Size   = Vector3.new(11, 39, 21)
  6925.     var[282].BackSurface    = 'Smooth'
  6926.     var[282].FrontSurface   = 'Smooth'
  6927.     var[282].TopSurface = 'Smooth'
  6928.     var[282].BottomSurface  = 'Smooth'
  6929.     var[282].LeftSurface    = 'Smooth'
  6930.     var[282].RightSurface   = 'Smooth'
  6931.     var[282].CFrame = CFrame.new(-66.9394226, 19.5999088, 89.889473, 0.809017122, 1.3038516e-007, 0.587785423, -1.49011612e-008, 1, 0, -0.587785065, -4.47034836e-008, 0.809017181)
  6932.     var[282]:MakeJoints()
  6933.  
  6934. var[283] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  6935.     var[283].Name   = "Wedge"
  6936.     var[283].Archivable = true
  6937.     var[283].BrickColor = BrickColor.new('Brown')
  6938.     var[283].Material   = 'Plastic'
  6939.     var[283].Reflectance    = 0
  6940.     var[283].Transparency   = 0
  6941.     var[283].RotVelocity    = Vector3.new(0, 0, 0)
  6942.     var[283].Velocity   = Vector3.new(0, 0, 0)
  6943.     var[283].Anchored   = true
  6944.     var[283].CanCollide = true
  6945.     var[283].Locked = false
  6946.     var[283].Elasticity = 0
  6947.     var[283].Friction   = 0.30000001192093
  6948.     var[283].Size   = Vector3.new(18, 20, 26)
  6949.     var[283].BackSurface    = 'Smooth'
  6950.     var[283].FrontSurface   = 'Smooth'
  6951.     var[283].TopSurface = 'Smooth'
  6952.     var[283].BottomSurface  = 'Smooth'
  6953.     var[283].LeftSurface    = 'Smooth'
  6954.     var[283].RightSurface   = 'Smooth'
  6955.     var[283].CFrame = CFrame.new(-37.5300598, 10.0995979, 102.550522, -0.190809011, 1.86264515e-009, -0.981627166, 1.49011612e-008, 1, 1.86264515e-009, 0.981627107, -1.49011612e-008, -0.190809011)
  6956.     var[283]:MakeJoints()
  6957.  
  6958. var[284] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  6959.     var[284].Name   = "Wedge"
  6960.     var[284].Archivable = true
  6961.     var[284].BrickColor = BrickColor.new('Brown')
  6962.     var[284].Material   = 'Plastic'
  6963.     var[284].Reflectance    = 0
  6964.     var[284].Transparency   = 0
  6965.     var[284].RotVelocity    = Vector3.new(0, 0, 0)
  6966.     var[284].Velocity   = Vector3.new(0, 0, 0)
  6967.     var[284].Anchored   = true
  6968.     var[284].CanCollide = true
  6969.     var[284].Locked = false
  6970.     var[284].Elasticity = 0
  6971.     var[284].Friction   = 0.30000001192093
  6972.     var[284].Size   = Vector3.new(10, 10, 27)
  6973.     var[284].BackSurface    = 'Smooth'
  6974.     var[284].FrontSurface   = 'Smooth'
  6975.     var[284].TopSurface = 'Smooth'
  6976.     var[284].BottomSurface  = 'Smooth'
  6977.     var[284].LeftSurface    = 'Smooth'
  6978.     var[284].RightSurface   = 'Smooth'
  6979.     var[284].CFrame = CFrame.new(-26.9614563, 5.09990978, 100.535202, 0.0348995402, 1.86264515e-009, -0.999390841, -1.49011612e-008, 1, -1.86264515e-009, 0.999390781, -1.49011612e-008, 0.0348995216)
  6980.     var[284]:MakeJoints()
  6981.  
  6982. var[285] = Instance.new('Part', game['Workspace']['Treehouse'])
  6983.     var[285].Name   = "Part"
  6984.     var[285].Archivable = true
  6985.     var[285].BrickColor = BrickColor.new('Nougat')
  6986.     var[285].Material   = 'Plastic'
  6987.     var[285].Reflectance    = 0
  6988.     var[285].Transparency   = 0
  6989.     var[285].RotVelocity    = Vector3.new(0, 0, 0)
  6990.     var[285].Velocity   = Vector3.new(0, 0, 0)
  6991.     var[285].Anchored   = true
  6992.     var[285].CanCollide = true
  6993.     var[285].Locked = false
  6994.     var[285].Elasticity = 0
  6995.     var[285].Friction   = 0.30000001192093
  6996.     var[285].Size   = Vector3.new(15, 1, 2)
  6997.     var[285].FormFactor = 'Symmetric'
  6998.     var[285].Shape  = 'Block'
  6999.     var[285].BackSurface    = 'Smooth'
  7000.     var[285].FrontSurface   = 'Smooth'
  7001.     var[285].TopSurface = 'Smooth'
  7002.     var[285].BottomSurface  = 'Smooth'
  7003.     var[285].LeftSurface    = 'Smooth'
  7004.     var[285].RightSurface   = 'Smooth'
  7005.     var[285].CFrame = CFrame.new(-86.8999939, 17.3504372, 118.199966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7006.     var[285]:MakeJoints()
  7007.  
  7008. var[286] = Instance.new('Part', game['Workspace']['Treehouse'])
  7009.     var[286].Name   = "Part"
  7010.     var[286].Archivable = true
  7011.     var[286].BrickColor = BrickColor.new('Nougat')
  7012.     var[286].Material   = 'Plastic'
  7013.     var[286].Reflectance    = 0
  7014.     var[286].Transparency   = 0
  7015.     var[286].RotVelocity    = Vector3.new(0, 0, 0)
  7016.     var[286].Velocity   = Vector3.new(0, 0, 0)
  7017.     var[286].Anchored   = true
  7018.     var[286].CanCollide = true
  7019.     var[286].Locked = false
  7020.     var[286].Elasticity = 0
  7021.     var[286].Friction   = 0.30000001192093
  7022.     var[286].Size   = Vector3.new(15, 1, 2)
  7023.     var[286].FormFactor = 'Symmetric'
  7024.     var[286].Shape  = 'Block'
  7025.     var[286].BackSurface    = 'Smooth'
  7026.     var[286].FrontSurface   = 'Smooth'
  7027.     var[286].TopSurface = 'Smooth'
  7028.     var[286].BottomSurface  = 'Smooth'
  7029.     var[286].LeftSurface    = 'Smooth'
  7030.     var[286].RightSurface   = 'Smooth'
  7031.     var[286].CFrame = CFrame.new(-86.8999939, 18.8501301, 116.699966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7032.     var[286]:MakeJoints()
  7033.  
  7034. var[287] = Instance.new('Part', game['Workspace']['Treehouse'])
  7035.     var[287].Name   = "Part"
  7036.     var[287].Archivable = true
  7037.     var[287].BrickColor = BrickColor.new('Nougat')
  7038.     var[287].Material   = 'Plastic'
  7039.     var[287].Reflectance    = 0
  7040.     var[287].Transparency   = 0
  7041.     var[287].RotVelocity    = Vector3.new(0, 0, 0)
  7042.     var[287].Velocity   = Vector3.new(0, 0, 0)
  7043.     var[287].Anchored   = true
  7044.     var[287].CanCollide = true
  7045.     var[287].Locked = false
  7046.     var[287].Elasticity = 0
  7047.     var[287].Friction   = 0.30000001192093
  7048.     var[287].Size   = Vector3.new(15, 1, 2)
  7049.     var[287].FormFactor = 'Symmetric'
  7050.     var[287].Shape  = 'Block'
  7051.     var[287].BackSurface    = 'Smooth'
  7052.     var[287].FrontSurface   = 'Smooth'
  7053.     var[287].TopSurface = 'Smooth'
  7054.     var[287].BottomSurface  = 'Smooth'
  7055.     var[287].LeftSurface    = 'Smooth'
  7056.     var[287].RightSurface   = 'Smooth'
  7057.     var[287].CFrame = CFrame.new(-86.8999939, 20.3504581, 115.199966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7058.     var[287]:MakeJoints()
  7059.  
  7060. var[288] = Instance.new('Part', game['Workspace']['Treehouse'])
  7061.     var[288].Name   = "Part"
  7062.     var[288].Archivable = true
  7063.     var[288].BrickColor = BrickColor.new('Reddish brown')
  7064.     var[288].Material   = 'Plastic'
  7065.     var[288].Reflectance    = 0
  7066.     var[288].Transparency   = 0
  7067.     var[288].RotVelocity    = Vector3.new(0, 0, 0)
  7068.     var[288].Velocity   = Vector3.new(0, 0, 0)
  7069.     var[288].Anchored   = true
  7070.     var[288].CanCollide = true
  7071.     var[288].Locked = false
  7072.     var[288].Elasticity = 0
  7073.     var[288].Friction   = 0.30000001192093
  7074.     var[288].Size   = Vector3.new(1, 2, 24)
  7075.     var[288].FormFactor = 'Symmetric'
  7076.     var[288].Shape  = 'Block'
  7077.     var[288].BackSurface    = 'Smooth'
  7078.     var[288].FrontSurface   = 'Smooth'
  7079.     var[288].TopSurface = 'Smooth'
  7080.     var[288].BottomSurface  = 'Smooth'
  7081.     var[288].LeftSurface    = 'Smooth'
  7082.     var[288].RightSurface   = 'Smooth'
  7083.     var[288].CFrame = CFrame.new(-110.899994, 29.3048248, 121.84642, -0.999999702, 7.4505806e-009, 4.65661287e-009, -1.86264515e-009, -0.70710659, 0.707106471, -4.65661287e-009, 0.707106471, 0.707106531)
  7084.     var[288]:MakeJoints()
  7085.  
  7086. var[289] = Instance.new('Part', game['Workspace']['Treehouse'])
  7087.     var[289].Name   = "Part"
  7088.     var[289].Archivable = true
  7089.     var[289].BrickColor = BrickColor.new('Nougat')
  7090.     var[289].Material   = 'Plastic'
  7091.     var[289].Reflectance    = 0
  7092.     var[289].Transparency   = 0
  7093.     var[289].RotVelocity    = Vector3.new(0, 0, 0)
  7094.     var[289].Velocity   = Vector3.new(0, 0, 0)
  7095.     var[289].Anchored   = true
  7096.     var[289].CanCollide = true
  7097.     var[289].Locked = false
  7098.     var[289].Elasticity = 0
  7099.     var[289].Friction   = 0.30000001192093
  7100.     var[289].Size   = Vector3.new(15, 1, 2)
  7101.     var[289].FormFactor = 'Symmetric'
  7102.     var[289].Shape  = 'Block'
  7103.     var[289].BackSurface    = 'Smooth'
  7104.     var[289].FrontSurface   = 'Smooth'
  7105.     var[289].TopSurface = 'Smooth'
  7106.     var[289].BottomSurface  = 'Smooth'
  7107.     var[289].LeftSurface    = 'Smooth'
  7108.     var[289].RightSurface   = 'Smooth'
  7109.     var[289].CFrame = CFrame.new(-102.899994, 22.9519882, 115.199966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  7110.     var[289]:MakeJoints()
  7111.  
  7112. var[290] = Instance.new('Part', game['Workspace']['Treehouse'])
  7113.     var[290].Name   = "Part"
  7114.     var[290].Archivable = true
  7115.     var[290].BrickColor = BrickColor.new('Nougat')
  7116.     var[290].Material   = 'Plastic'
  7117.     var[290].Reflectance    = 0
  7118.     var[290].Transparency   = 0
  7119.     var[290].RotVelocity    = Vector3.new(0, 0, 0)
  7120.     var[290].Velocity   = Vector3.new(0, 0, 0)
  7121.     var[290].Anchored   = true
  7122.     var[290].CanCollide = true
  7123.     var[290].Locked = false
  7124.     var[290].Elasticity = 0
  7125.     var[290].Friction   = 0.30000001192093
  7126.     var[290].Size   = Vector3.new(15, 1, 2)
  7127.     var[290].FormFactor = 'Symmetric'
  7128.     var[290].Shape  = 'Block'
  7129.     var[290].BackSurface    = 'Smooth'
  7130.     var[290].FrontSurface   = 'Smooth'
  7131.     var[290].TopSurface = 'Smooth'
  7132.     var[290].BottomSurface  = 'Smooth'
  7133.     var[290].LeftSurface    = 'Smooth'
  7134.     var[290].RightSurface   = 'Smooth'
  7135.     var[290].CFrame = CFrame.new(-102.899994, 24.4501438, 116.699966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  7136.     var[290]:MakeJoints()
  7137.  
  7138. var[291] = Instance.new('Part', game['Workspace']['Treehouse'])
  7139.     var[291].Name   = "Part"
  7140.     var[291].Archivable = true
  7141.     var[291].BrickColor = BrickColor.new('Nougat')
  7142.     var[291].Material   = 'Plastic'
  7143.     var[291].Reflectance    = 0
  7144.     var[291].Transparency   = 0
  7145.     var[291].RotVelocity    = Vector3.new(0, 0, 0)
  7146.     var[291].Velocity   = Vector3.new(0, 0, 0)
  7147.     var[291].Anchored   = true
  7148.     var[291].CanCollide = true
  7149.     var[291].Locked = false
  7150.     var[291].Elasticity = 0
  7151.     var[291].Friction   = 0.30000001192093
  7152.     var[291].Size   = Vector3.new(15, 1, 2)
  7153.     var[291].FormFactor = 'Symmetric'
  7154.     var[291].Shape  = 'Block'
  7155.     var[291].BackSurface    = 'Smooth'
  7156.     var[291].FrontSurface   = 'Smooth'
  7157.     var[291].TopSurface = 'Smooth'
  7158.     var[291].BottomSurface  = 'Smooth'
  7159.     var[291].LeftSurface    = 'Smooth'
  7160.     var[291].RightSurface   = 'Smooth'
  7161.     var[291].CFrame = CFrame.new(-102.899994, 27.4501324, 119.699966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  7162.     var[291]:MakeJoints()
  7163.  
  7164. var[292] = Instance.new('Part', game['Workspace']['Treehouse'])
  7165.     var[292].Name   = "Part"
  7166.     var[292].Archivable = true
  7167.     var[292].BrickColor = BrickColor.new('Nougat')
  7168.     var[292].Material   = 'Plastic'
  7169.     var[292].Reflectance    = 0
  7170.     var[292].Transparency   = 0
  7171.     var[292].RotVelocity    = Vector3.new(0, 0, 0)
  7172.     var[292].Velocity   = Vector3.new(0, 0, 0)
  7173.     var[292].Anchored   = true
  7174.     var[292].CanCollide = true
  7175.     var[292].Locked = false
  7176.     var[292].Elasticity = 0
  7177.     var[292].Friction   = 0.30000001192093
  7178.     var[292].Size   = Vector3.new(15, 1, 2)
  7179.     var[292].FormFactor = 'Symmetric'
  7180.     var[292].Shape  = 'Block'
  7181.     var[292].BackSurface    = 'Smooth'
  7182.     var[292].FrontSurface   = 'Smooth'
  7183.     var[292].TopSurface = 'Smooth'
  7184.     var[292].BottomSurface  = 'Smooth'
  7185.     var[292].LeftSurface    = 'Smooth'
  7186.     var[292].RightSurface   = 'Smooth'
  7187.     var[292].CFrame = CFrame.new(-102.899994, 25.9519787, 118.199966, -1, -1.86264515e-009, 2.79396772e-009, -1.86264515e-009, -1, -1.49011612e-008, -2.79396772e-009, 1.49011612e-008, 0.999999881)
  7188.     var[292]:MakeJoints()
  7189.  
  7190. var[293] = Instance.new('Part', game['Workspace']['Treehouse'])
  7191.     var[293].Name   = "Part"
  7192.     var[293].Archivable = true
  7193.     var[293].BrickColor = BrickColor.new('Reddish brown')
  7194.     var[293].Material   = 'Plastic'
  7195.     var[293].Reflectance    = 0
  7196.     var[293].Transparency   = 0
  7197.     var[293].RotVelocity    = Vector3.new(0, 0, 0)
  7198.     var[293].Velocity   = Vector3.new(0, 0, 0)
  7199.     var[293].Anchored   = true
  7200.     var[293].CanCollide = true
  7201.     var[293].Locked = false
  7202.     var[293].Elasticity = 0
  7203.     var[293].Friction   = 0.30000001192093
  7204.     var[293].Size   = Vector3.new(2, 58, 2)
  7205.     var[293].FormFactor = 'Symmetric'
  7206.     var[293].Shape  = 'Block'
  7207.     var[293].BackSurface    = 'Smooth'
  7208.     var[293].FrontSurface   = 'Smooth'
  7209.     var[293].TopSurface = 'Smooth'
  7210.     var[293].BottomSurface  = 'Smooth'
  7211.     var[293].LeftSurface    = 'Smooth'
  7212.     var[293].RightSurface   = 'Smooth'
  7213.     var[293].CFrame = CFrame.new(-112.399994, 29.1017914, 98.1999741, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  7214.     var[293]:MakeJoints()
  7215.  
  7216. var[294] = Instance.new('Part', game['Workspace']['Treehouse'])
  7217.     var[294].Name   = "Part"
  7218.     var[294].Archivable = true
  7219.     var[294].BrickColor = BrickColor.new('Nougat')
  7220.     var[294].Material   = 'Plastic'
  7221.     var[294].Reflectance    = 0
  7222.     var[294].Transparency   = 0
  7223.     var[294].RotVelocity    = Vector3.new(0, 0, 0)
  7224.     var[294].Velocity   = Vector3.new(0, 0, 0)
  7225.     var[294].Anchored   = true
  7226.     var[294].CanCollide = true
  7227.     var[294].Locked = false
  7228.     var[294].Elasticity = 0
  7229.     var[294].Friction   = 0.30000001192093
  7230.     var[294].Size   = Vector3.new(35, 1, 16)
  7231.     var[294].FormFactor = 'Symmetric'
  7232.     var[294].Shape  = 'Block'
  7233.     var[294].BackSurface    = 'Smooth'
  7234.     var[294].FrontSurface   = 'Smooth'
  7235.     var[294].TopSurface = 'Smooth'
  7236.     var[294].BottomSurface  = 'Smooth'
  7237.     var[294].LeftSurface    = 'Smooth'
  7238.     var[294].RightSurface   = 'Smooth'
  7239.     var[294].CFrame = CFrame.new(-94.8999939, 21.4519749, 106.199966, 0.999999881, 1.37835741e-007, 3.25962901e-009, 1.41561031e-007, -0.999999821, -1.49011612e-008, -1.81607902e-008, 2.98023224e-008, -0.999999762)
  7240.     var[294]:MakeJoints()
  7241.  
  7242. var[295] = Instance.new('Part', game['Workspace']['Treehouse'])
  7243.     var[295].Name   = "Part"
  7244.     var[295].Archivable = true
  7245.     var[295].BrickColor = BrickColor.new('Reddish brown')
  7246.     var[295].Material   = 'Plastic'
  7247.     var[295].Reflectance    = 0
  7248.     var[295].Transparency   = 0
  7249.     var[295].RotVelocity    = Vector3.new(0, 0, 0)
  7250.     var[295].Velocity   = Vector3.new(0, 0, 0)
  7251.     var[295].Anchored   = true
  7252.     var[295].CanCollide = true
  7253.     var[295].Locked = false
  7254.     var[295].Elasticity = 0
  7255.     var[295].Friction   = 0.30000001192093
  7256.     var[295].Size   = Vector3.new(2, 58, 2)
  7257.     var[295].FormFactor = 'Symmetric'
  7258.     var[295].Shape  = 'Block'
  7259.     var[295].BackSurface    = 'Smooth'
  7260.     var[295].FrontSurface   = 'Smooth'
  7261.     var[295].TopSurface = 'Smooth'
  7262.     var[295].BottomSurface  = 'Smooth'
  7263.     var[295].LeftSurface    = 'Smooth'
  7264.     var[295].RightSurface   = 'Smooth'
  7265.     var[295].CFrame = CFrame.new(-112.399994, 29.1017914, 114.199966, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  7266.     var[295]:MakeJoints()
  7267.  
  7268. var[296] = Instance.new('Part', game['Workspace']['Treehouse'])
  7269.     var[296].Name   = "Part"
  7270.     var[296].Archivable = true
  7271.     var[296].BrickColor = BrickColor.new('Reddish brown')
  7272.     var[296].Material   = 'Plastic'
  7273.     var[296].Reflectance    = 0
  7274.     var[296].Transparency   = 0
  7275.     var[296].RotVelocity    = Vector3.new(0, 0, 0)
  7276.     var[296].Velocity   = Vector3.new(0, 0, 0)
  7277.     var[296].Anchored   = true
  7278.     var[296].CanCollide = true
  7279.     var[296].Locked = false
  7280.     var[296].Elasticity = 0
  7281.     var[296].Friction   = 0.30000001192093
  7282.     var[296].Size   = Vector3.new(1, 1, 33)
  7283.     var[296].FormFactor = 'Symmetric'
  7284.     var[296].Shape  = 'Block'
  7285.     var[296].BackSurface    = 'Smooth'
  7286.     var[296].FrontSurface   = 'Smooth'
  7287.     var[296].TopSurface = 'Smooth'
  7288.     var[296].BottomSurface  = 'Smooth'
  7289.     var[296].LeftSurface    = 'Smooth'
  7290.     var[296].RightSurface   = 'Smooth'
  7291.     var[296].CFrame = CFrame.new(-94.8999939, 24.9519901, 98.6999741, -4.14438546e-008, -1.09896064e-007, 0.999999762, 0, 0.999999404, 1.41561031e-007, -0.999999702, -2.98023224e-008, 5.58793545e-009)
  7292.     var[296]:MakeJoints()
  7293.  
  7294. var[297] = Instance.new('Part', game['Workspace']['Treehouse'])
  7295.     var[297].Name   = "Part"
  7296.     var[297].Archivable = true
  7297.     var[297].BrickColor = BrickColor.new('Reddish brown')
  7298.     var[297].Material   = 'Plastic'
  7299.     var[297].Reflectance    = 0
  7300.     var[297].Transparency   = 0
  7301.     var[297].RotVelocity    = Vector3.new(0, 0, 0)
  7302.     var[297].Velocity   = Vector3.new(0, 0, 0)
  7303.     var[297].Anchored   = true
  7304.     var[297].CanCollide = true
  7305.     var[297].Locked = false
  7306.     var[297].Elasticity = 0
  7307.     var[297].Friction   = 0.30000001192093
  7308.     var[297].Size   = Vector3.new(1, 1, 14)
  7309.     var[297].FormFactor = 'Symmetric'
  7310.     var[297].Shape  = 'Block'
  7311.     var[297].BackSurface    = 'Smooth'
  7312.     var[297].FrontSurface   = 'Smooth'
  7313.     var[297].TopSurface = 'Smooth'
  7314.     var[297].BottomSurface  = 'Smooth'
  7315.     var[297].LeftSurface    = 'Smooth'
  7316.     var[297].RightSurface   = 'Smooth'
  7317.     var[297].CFrame = CFrame.new(-111.899994, 24.9519901, 106.199966, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  7318.     var[297]:MakeJoints()
  7319.  
  7320. var[298] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7321.     var[298].Name   = "Truss"
  7322.     var[298].Archivable = true
  7323.     var[298].BrickColor = BrickColor.new('Brown')
  7324.     var[298].Material   = 'Plastic'
  7325.     var[298].Reflectance    = 0
  7326.     var[298].Transparency   = 0
  7327.     var[298].RotVelocity    = Vector3.new(0, 0, 0)
  7328.     var[298].Velocity   = Vector3.new(0, 0, 0)
  7329.     var[298].Anchored   = true
  7330.     var[298].CanCollide = true
  7331.     var[298].Locked = false
  7332.     var[298].Elasticity = 0
  7333.     var[298].Friction   = 0.30000001192093
  7334.     var[298].Size   = Vector3.new(2, 42, 2)
  7335.     var[298].BackSurface    = 'Smooth'
  7336.     var[298].FrontSurface   = 'Smooth'
  7337.     var[298].TopSurface = 'Smooth'
  7338.     var[298].BottomSurface  = 'Smooth'
  7339.     var[298].LeftSurface    = 'Smooth'
  7340.     var[298].RightSurface   = 'Smooth'
  7341.     var[298].CFrame = CFrame.new(-65.3999939, 21.1000195, 63.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7342.     var[298]:MakeJoints()
  7343.  
  7344. var[299] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7345.     var[299].Name   = "Truss"
  7346.     var[299].Archivable = true
  7347.     var[299].BrickColor = BrickColor.new('Brown')
  7348.     var[299].Material   = 'Plastic'
  7349.     var[299].Reflectance    = 0
  7350.     var[299].Transparency   = 0
  7351.     var[299].RotVelocity    = Vector3.new(0, 0, 0)
  7352.     var[299].Velocity   = Vector3.new(0, 0, 0)
  7353.     var[299].Anchored   = true
  7354.     var[299].CanCollide = true
  7355.     var[299].Locked = false
  7356.     var[299].Elasticity = 0
  7357.     var[299].Friction   = 0.30000001192093
  7358.     var[299].Size   = Vector3.new(2, 42, 2)
  7359.     var[299].BackSurface    = 'Smooth'
  7360.     var[299].FrontSurface   = 'Smooth'
  7361.     var[299].TopSurface = 'Smooth'
  7362.     var[299].BottomSurface  = 'Smooth'
  7363.     var[299].LeftSurface    = 'Smooth'
  7364.     var[299].RightSurface   = 'Smooth'
  7365.     var[299].CFrame = CFrame.new(-59.3999901, 21.1000195, 61.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7366.     var[299]:MakeJoints()
  7367.  
  7368. var[300] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7369.     var[300].Name   = "Truss"
  7370.     var[300].Archivable = true
  7371.     var[300].BrickColor = BrickColor.new('Brown')
  7372.     var[300].Material   = 'Plastic'
  7373.     var[300].Reflectance    = 0
  7374.     var[300].Transparency   = 0
  7375.     var[300].RotVelocity    = Vector3.new(0, 0, 0)
  7376.     var[300].Velocity   = Vector3.new(0, 0, 0)
  7377.     var[300].Anchored   = true
  7378.     var[300].CanCollide = true
  7379.     var[300].Locked = false
  7380.     var[300].Elasticity = 0
  7381.     var[300].Friction   = 0.30000001192093
  7382.     var[300].Size   = Vector3.new(2, 42, 2)
  7383.     var[300].BackSurface    = 'Smooth'
  7384.     var[300].FrontSurface   = 'Smooth'
  7385.     var[300].TopSurface = 'Smooth'
  7386.     var[300].BottomSurface  = 'Smooth'
  7387.     var[300].LeftSurface    = 'Smooth'
  7388.     var[300].RightSurface   = 'Smooth'
  7389.     var[300].CFrame = CFrame.new(-59.3999901, 21.1000195, 59.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7390.     var[300]:MakeJoints()
  7391.  
  7392. var[301] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7393.     var[301].Name   = "Truss"
  7394.     var[301].Archivable = true
  7395.     var[301].BrickColor = BrickColor.new('Brown')
  7396.     var[301].Material   = 'Plastic'
  7397.     var[301].Reflectance    = 0
  7398.     var[301].Transparency   = 0
  7399.     var[301].RotVelocity    = Vector3.new(0, 0, 0)
  7400.     var[301].Velocity   = Vector3.new(0, 0, 0)
  7401.     var[301].Anchored   = true
  7402.     var[301].CanCollide = true
  7403.     var[301].Locked = false
  7404.     var[301].Elasticity = 0
  7405.     var[301].Friction   = 0.30000001192093
  7406.     var[301].Size   = Vector3.new(2, 42, 2)
  7407.     var[301].BackSurface    = 'Smooth'
  7408.     var[301].FrontSurface   = 'Smooth'
  7409.     var[301].TopSurface = 'Smooth'
  7410.     var[301].BottomSurface  = 'Smooth'
  7411.     var[301].LeftSurface    = 'Smooth'
  7412.     var[301].RightSurface   = 'Smooth'
  7413.     var[301].CFrame = CFrame.new(-61.3999901, 21.1000195, 63.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7414.     var[301]:MakeJoints()
  7415.  
  7416. var[302] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7417.     var[302].Name   = "Truss"
  7418.     var[302].Archivable = true
  7419.     var[302].BrickColor = BrickColor.new('Brown')
  7420.     var[302].Material   = 'Plastic'
  7421.     var[302].Reflectance    = 0
  7422.     var[302].Transparency   = 0
  7423.     var[302].RotVelocity    = Vector3.new(0, 0, 0)
  7424.     var[302].Velocity   = Vector3.new(0, 0, 0)
  7425.     var[302].Anchored   = true
  7426.     var[302].CanCollide = true
  7427.     var[302].Locked = false
  7428.     var[302].Elasticity = 0
  7429.     var[302].Friction   = 0.30000001192093
  7430.     var[302].Size   = Vector3.new(2, 42, 2)
  7431.     var[302].BackSurface    = 'Smooth'
  7432.     var[302].FrontSurface   = 'Smooth'
  7433.     var[302].TopSurface = 'Smooth'
  7434.     var[302].BottomSurface  = 'Smooth'
  7435.     var[302].LeftSurface    = 'Smooth'
  7436.     var[302].RightSurface   = 'Smooth'
  7437.     var[302].CFrame = CFrame.new(-67.3999939, 21.1000195, 63.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7438.     var[302]:MakeJoints()
  7439.  
  7440. var[303] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7441.     var[303].Name   = "Truss"
  7442.     var[303].Archivable = true
  7443.     var[303].BrickColor = BrickColor.new('Brown')
  7444.     var[303].Material   = 'Plastic'
  7445.     var[303].Reflectance    = 0
  7446.     var[303].Transparency   = 0
  7447.     var[303].RotVelocity    = Vector3.new(0, 0, 0)
  7448.     var[303].Velocity   = Vector3.new(0, 0, 0)
  7449.     var[303].Anchored   = true
  7450.     var[303].CanCollide = true
  7451.     var[303].Locked = false
  7452.     var[303].Elasticity = 0
  7453.     var[303].Friction   = 0.30000001192093
  7454.     var[303].Size   = Vector3.new(2, 42, 2)
  7455.     var[303].BackSurface    = 'Smooth'
  7456.     var[303].FrontSurface   = 'Smooth'
  7457.     var[303].TopSurface = 'Smooth'
  7458.     var[303].BottomSurface  = 'Smooth'
  7459.     var[303].LeftSurface    = 'Smooth'
  7460.     var[303].RightSurface   = 'Smooth'
  7461.     var[303].CFrame = CFrame.new(-59.3999901, 21.1000195, 55.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7462.     var[303]:MakeJoints()
  7463.  
  7464. var[304] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7465.     var[304].Name   = "Truss"
  7466.     var[304].Archivable = true
  7467.     var[304].BrickColor = BrickColor.new('Brown')
  7468.     var[304].Material   = 'Plastic'
  7469.     var[304].Reflectance    = 0
  7470.     var[304].Transparency   = 0
  7471.     var[304].RotVelocity    = Vector3.new(0, 0, 0)
  7472.     var[304].Velocity   = Vector3.new(0, 0, 0)
  7473.     var[304].Anchored   = true
  7474.     var[304].CanCollide = true
  7475.     var[304].Locked = false
  7476.     var[304].Elasticity = 0
  7477.     var[304].Friction   = 0.30000001192093
  7478.     var[304].Size   = Vector3.new(2, 42, 2)
  7479.     var[304].BackSurface    = 'Smooth'
  7480.     var[304].FrontSurface   = 'Smooth'
  7481.     var[304].TopSurface = 'Smooth'
  7482.     var[304].BottomSurface  = 'Smooth'
  7483.     var[304].LeftSurface    = 'Smooth'
  7484.     var[304].RightSurface   = 'Smooth'
  7485.     var[304].CFrame = CFrame.new(-63.3999901, 21.1000195, 63.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7486.     var[304]:MakeJoints()
  7487.  
  7488. var[305] = Instance.new('TrussPart', game['Workspace']['Treehouse'])
  7489.     var[305].Name   = "Truss"
  7490.     var[305].Archivable = true
  7491.     var[305].BrickColor = BrickColor.new('Brown')
  7492.     var[305].Material   = 'Plastic'
  7493.     var[305].Reflectance    = 0
  7494.     var[305].Transparency   = 0
  7495.     var[305].RotVelocity    = Vector3.new(0, 0, 0)
  7496.     var[305].Velocity   = Vector3.new(0, 0, 0)
  7497.     var[305].Anchored   = true
  7498.     var[305].CanCollide = true
  7499.     var[305].Locked = false
  7500.     var[305].Elasticity = 0
  7501.     var[305].Friction   = 0.30000001192093
  7502.     var[305].Size   = Vector3.new(2, 42, 2)
  7503.     var[305].BackSurface    = 'Smooth'
  7504.     var[305].FrontSurface   = 'Smooth'
  7505.     var[305].TopSurface = 'Smooth'
  7506.     var[305].BottomSurface  = 'Smooth'
  7507.     var[305].LeftSurface    = 'Smooth'
  7508.     var[305].RightSurface   = 'Smooth'
  7509.     var[305].CFrame = CFrame.new(-59.3999901, 21.1000195, 57.2000008, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  7510.     var[305]:MakeJoints()
  7511.  
  7512. var[306] = Instance.new('Part', game['Workspace']['Treehouse'])
  7513.     var[306].Name   = "Part"
  7514.     var[306].Archivable = true
  7515.     var[306].BrickColor = BrickColor.new('Reddish brown')
  7516.     var[306].Material   = 'Plastic'
  7517.     var[306].Reflectance    = 0
  7518.     var[306].Transparency   = 0
  7519.     var[306].RotVelocity    = Vector3.new(0, 0, 0)
  7520.     var[306].Velocity   = Vector3.new(0, 0, 0)
  7521.     var[306].Anchored   = true
  7522.     var[306].CanCollide = true
  7523.     var[306].Locked = false
  7524.     var[306].Elasticity = 0
  7525.     var[306].Friction   = 0.30000001192093
  7526.     var[306].Size   = Vector3.new(1, 47, 1)
  7527.     var[306].FormFactor = 'Symmetric'
  7528.     var[306].Shape  = 'Block'
  7529.     var[306].BackSurface    = 'Smooth'
  7530.     var[306].FrontSurface   = 'Smooth'
  7531.     var[306].TopSurface = 'Smooth'
  7532.     var[306].BottomSurface  = 'Smooth'
  7533.     var[306].LeftSurface    = 'Smooth'
  7534.     var[306].RightSurface   = 'Smooth'
  7535.     var[306].CFrame = CFrame.new(-71.3999939, 23.6001148, 69.1999893, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  7536.     var[306]:MakeJoints()
  7537.  
  7538. var[307] = Instance.new('Part', game['Workspace']['Treehouse'])
  7539.     var[307].Name   = "Part"
  7540.     var[307].Archivable = true
  7541.     var[307].BrickColor = BrickColor.new('Nougat')
  7542.     var[307].Material   = 'Plastic'
  7543.     var[307].Reflectance    = 0
  7544.     var[307].Transparency   = 0
  7545.     var[307].RotVelocity    = Vector3.new(0, 0, 0)
  7546.     var[307].Velocity   = Vector3.new(0, 0, 0)
  7547.     var[307].Anchored   = true
  7548.     var[307].CanCollide = true
  7549.     var[307].Locked = false
  7550.     var[307].Elasticity = 0
  7551.     var[307].Friction   = 0.30000001192093
  7552.     var[307].Size   = Vector3.new(15, 1, 2)
  7553.     var[307].FormFactor = 'Symmetric'
  7554.     var[307].Shape  = 'Block'
  7555.     var[307].BackSurface    = 'Smooth'
  7556.     var[307].FrontSurface   = 'Smooth'
  7557.     var[307].TopSurface = 'Smooth'
  7558.     var[307].BottomSurface  = 'Smooth'
  7559.     var[307].LeftSurface    = 'Smooth'
  7560.     var[307].RightSurface   = 'Smooth'
  7561.     var[307].CFrame = CFrame.new(-86.8999939, 0.850148976, 134.699951, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7562.     var[307]:MakeJoints()
  7563.  
  7564. var[308] = Instance.new('Part', game['Workspace']['Treehouse'])
  7565.     var[308].Name   = "Part"
  7566.     var[308].Archivable = true
  7567.     var[308].BrickColor = BrickColor.new('Reddish brown')
  7568.     var[308].Material   = 'Plastic'
  7569.     var[308].Reflectance    = 0
  7570.     var[308].Transparency   = 0
  7571.     var[308].RotVelocity    = Vector3.new(0, 0, 0)
  7572.     var[308].Velocity   = Vector3.new(0, 0, 0)
  7573.     var[308].Anchored   = true
  7574.     var[308].CanCollide = true
  7575.     var[308].Locked = false
  7576.     var[308].Elasticity = 0
  7577.     var[308].Friction   = 0.30000001192093
  7578.     var[308].Size   = Vector3.new(1, 2, 28)
  7579.     var[308].FormFactor = 'Symmetric'
  7580.     var[308].Shape  = 'Block'
  7581.     var[308].BackSurface    = 'Smooth'
  7582.     var[308].FrontSurface   = 'Smooth'
  7583.     var[308].TopSurface = 'Smooth'
  7584.     var[308].BottomSurface  = 'Smooth'
  7585.     var[308].LeftSurface    = 'Smooth'
  7586.     var[308].RightSurface   = 'Smooth'
  7587.     var[308].CFrame = CFrame.new(-94.8999939, 11.7910862, 123.467728, 1, -9.31322575e-010, -7.4505806e-009, 1.86264515e-009, -0.707106709, 0.707106709, 2.79396772e-009, -0.707106709, -0.70710665)
  7588.     var[308]:MakeJoints()
  7589.  
  7590. var[309] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  7591.     var[309].Name   = "Wedge"
  7592.     var[309].Archivable = true
  7593.     var[309].BrickColor = BrickColor.new('Brown')
  7594.     var[309].Material   = 'Plastic'
  7595.     var[309].Reflectance    = 0
  7596.     var[309].Transparency   = 0
  7597.     var[309].RotVelocity    = Vector3.new(0, 0, 0)
  7598.     var[309].Velocity   = Vector3.new(0, 0, 0)
  7599.     var[309].Anchored   = true
  7600.     var[309].CanCollide = true
  7601.     var[309].Locked = false
  7602.     var[309].Elasticity = 0
  7603.     var[309].Friction   = 0.30000001192093
  7604.     var[309].Size   = Vector3.new(10, 13, 25)
  7605.     var[309].BackSurface    = 'Smooth'
  7606.     var[309].FrontSurface   = 'Smooth'
  7607.     var[309].TopSurface = 'Smooth'
  7608.     var[309].BottomSurface  = 'Smooth'
  7609.     var[309].LeftSurface    = 'Smooth'
  7610.     var[309].RightSurface   = 'Smooth'
  7611.     var[309].CFrame = CFrame.new(-67.3999939, 6.5999999, 77.6999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7612.     var[309]:MakeJoints()
  7613.  
  7614. var[310] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  7615.     var[310].Name   = "Wedge"
  7616.     var[310].Archivable = true
  7617.     var[310].BrickColor = BrickColor.new('Brown')
  7618.     var[310].Material   = 'Plastic'
  7619.     var[310].Reflectance    = 0
  7620.     var[310].Transparency   = 0
  7621.     var[310].RotVelocity    = Vector3.new(0, 0, 0)
  7622.     var[310].Velocity   = Vector3.new(0, 0, 0)
  7623.     var[310].Anchored   = true
  7624.     var[310].CanCollide = true
  7625.     var[310].Locked = false
  7626.     var[310].Elasticity = 0
  7627.     var[310].Friction   = 0.30000001192093
  7628.     var[310].Size   = Vector3.new(10, 8, 23)
  7629.     var[310].BackSurface    = 'Smooth'
  7630.     var[310].FrontSurface   = 'Smooth'
  7631.     var[310].TopSurface = 'Smooth'
  7632.     var[310].BottomSurface  = 'Smooth'
  7633.     var[310].LeftSurface    = 'Smooth'
  7634.     var[310].RightSurface   = 'Smooth'
  7635.     var[310].CFrame = CFrame.new(-66.4091492, 4.09989309, 132.14415, -0.974371254, -2.55182385e-007, -0.224947229, -3.94880772e-007, 1, 5.96046448e-007, 0.224947289, 6.55651093e-007, -0.974370897)
  7636.     var[310]:MakeJoints()
  7637.  
  7638. var[311] = Instance.new('Part', game['Workspace']['Treehouse'])
  7639.     var[311].Name   = "Part"
  7640.     var[311].Archivable = true
  7641.     var[311].BrickColor = BrickColor.new('Nougat')
  7642.     var[311].Material   = 'Plastic'
  7643.     var[311].Reflectance    = 0
  7644.     var[311].Transparency   = 0
  7645.     var[311].RotVelocity    = Vector3.new(0, 0, 0)
  7646.     var[311].Velocity   = Vector3.new(0, 0, 0)
  7647.     var[311].Anchored   = true
  7648.     var[311].CanCollide = true
  7649.     var[311].Locked = false
  7650.     var[311].Elasticity = 0
  7651.     var[311].Friction   = 0.30000001192093
  7652.     var[311].Size   = Vector3.new(15, 1, 2)
  7653.     var[311].FormFactor = 'Symmetric'
  7654.     var[311].Shape  = 'Block'
  7655.     var[311].BackSurface    = 'Smooth'
  7656.     var[311].FrontSurface   = 'Smooth'
  7657.     var[311].TopSurface = 'Smooth'
  7658.     var[311].BottomSurface  = 'Smooth'
  7659.     var[311].LeftSurface    = 'Smooth'
  7660.     var[311].RightSurface   = 'Smooth'
  7661.     var[311].CFrame = CFrame.new(-86.8999939, 9.85014439, 125.699966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7662.     var[311]:MakeJoints()
  7663.  
  7664. var[312] = Instance.new('Part', game['Workspace']['Treehouse'])
  7665.     var[312].Name   = "Part"
  7666.     var[312].Archivable = true
  7667.     var[312].BrickColor = BrickColor.new('Nougat')
  7668.     var[312].Material   = 'Plastic'
  7669.     var[312].Reflectance    = 0
  7670.     var[312].Transparency   = 0
  7671.     var[312].RotVelocity    = Vector3.new(0, 0, 0)
  7672.     var[312].Velocity   = Vector3.new(0, 0, 0)
  7673.     var[312].Anchored   = true
  7674.     var[312].CanCollide = true
  7675.     var[312].Locked = false
  7676.     var[312].Elasticity = 0
  7677.     var[312].Friction   = 0.30000001192093
  7678.     var[312].Size   = Vector3.new(15, 1, 2)
  7679.     var[312].FormFactor = 'Symmetric'
  7680.     var[312].Shape  = 'Block'
  7681.     var[312].BackSurface    = 'Smooth'
  7682.     var[312].FrontSurface   = 'Smooth'
  7683.     var[312].TopSurface = 'Smooth'
  7684.     var[312].BottomSurface  = 'Smooth'
  7685.     var[312].LeftSurface    = 'Smooth'
  7686.     var[312].RightSurface   = 'Smooth'
  7687.     var[312].CFrame = CFrame.new(-86.8999939, 12.8501282, 122.699966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7688.     var[312]:MakeJoints()
  7689.  
  7690. var[313] = Instance.new('Part', game['Workspace']['Treehouse'])
  7691.     var[313].Name   = "Part"
  7692.     var[313].Archivable = true
  7693.     var[313].BrickColor = BrickColor.new('Nougat')
  7694.     var[313].Material   = 'Plastic'
  7695.     var[313].Reflectance    = 0
  7696.     var[313].Transparency   = 0
  7697.     var[313].RotVelocity    = Vector3.new(0, 0, 0)
  7698.     var[313].Velocity   = Vector3.new(0, 0, 0)
  7699.     var[313].Anchored   = true
  7700.     var[313].CanCollide = true
  7701.     var[313].Locked = false
  7702.     var[313].Elasticity = 0
  7703.     var[313].Friction   = 0.30000001192093
  7704.     var[313].Size   = Vector3.new(15, 1, 2)
  7705.     var[313].FormFactor = 'Symmetric'
  7706.     var[313].Shape  = 'Block'
  7707.     var[313].BackSurface    = 'Smooth'
  7708.     var[313].FrontSurface   = 'Smooth'
  7709.     var[313].TopSurface = 'Smooth'
  7710.     var[313].BottomSurface  = 'Smooth'
  7711.     var[313].LeftSurface    = 'Smooth'
  7712.     var[313].RightSurface   = 'Smooth'
  7713.     var[313].CFrame = CFrame.new(-86.8999939, 15.8501396, 119.699966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7714.     var[313]:MakeJoints()
  7715.  
  7716. var[314] = Instance.new('Part', game['Workspace']['Treehouse'])
  7717.     var[314].Name   = "Part"
  7718.     var[314].Archivable = true
  7719.     var[314].BrickColor = BrickColor.new('Nougat')
  7720.     var[314].Material   = 'Plastic'
  7721.     var[314].Reflectance    = 0
  7722.     var[314].Transparency   = 0
  7723.     var[314].RotVelocity    = Vector3.new(0, 0, 0)
  7724.     var[314].Velocity   = Vector3.new(0, 0, 0)
  7725.     var[314].Anchored   = true
  7726.     var[314].CanCollide = true
  7727.     var[314].Locked = false
  7728.     var[314].Elasticity = 0
  7729.     var[314].Friction   = 0.30000001192093
  7730.     var[314].Size   = Vector3.new(15, 1, 2)
  7731.     var[314].FormFactor = 'Symmetric'
  7732.     var[314].Shape  = 'Block'
  7733.     var[314].BackSurface    = 'Smooth'
  7734.     var[314].FrontSurface   = 'Smooth'
  7735.     var[314].TopSurface = 'Smooth'
  7736.     var[314].BottomSurface  = 'Smooth'
  7737.     var[314].LeftSurface    = 'Smooth'
  7738.     var[314].RightSurface   = 'Smooth'
  7739.     var[314].CFrame = CFrame.new(-86.8999939, 14.3504562, 121.199966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7740.     var[314]:MakeJoints()
  7741.  
  7742. var[315] = Instance.new('Part', game['Workspace']['Treehouse'])
  7743.     var[315].Name   = "Part"
  7744.     var[315].Archivable = true
  7745.     var[315].BrickColor = BrickColor.new('Nougat')
  7746.     var[315].Material   = 'Plastic'
  7747.     var[315].Reflectance    = 0
  7748.     var[315].Transparency   = 0
  7749.     var[315].RotVelocity    = Vector3.new(0, 0, 0)
  7750.     var[315].Velocity   = Vector3.new(0, 0, 0)
  7751.     var[315].Anchored   = true
  7752.     var[315].CanCollide = true
  7753.     var[315].Locked = false
  7754.     var[315].Elasticity = 0
  7755.     var[315].Friction   = 0.30000001192093
  7756.     var[315].Size   = Vector3.new(15, 1, 2)
  7757.     var[315].FormFactor = 'Symmetric'
  7758.     var[315].Shape  = 'Block'
  7759.     var[315].BackSurface    = 'Smooth'
  7760.     var[315].FrontSurface   = 'Smooth'
  7761.     var[315].TopSurface = 'Smooth'
  7762.     var[315].BottomSurface  = 'Smooth'
  7763.     var[315].LeftSurface    = 'Smooth'
  7764.     var[315].RightSurface   = 'Smooth'
  7765.     var[315].CFrame = CFrame.new(-86.8999939, 5.35013103, 130.199966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7766.     var[315]:MakeJoints()
  7767.  
  7768. var[316] = Instance.new('Part', game['Workspace']['Treehouse'])
  7769.     var[316].Name   = "Part"
  7770.     var[316].Archivable = true
  7771.     var[316].BrickColor = BrickColor.new('Nougat')
  7772.     var[316].Material   = 'Plastic'
  7773.     var[316].Reflectance    = 0
  7774.     var[316].Transparency   = 0
  7775.     var[316].RotVelocity    = Vector3.new(0, 0, 0)
  7776.     var[316].Velocity   = Vector3.new(0, 0, 0)
  7777.     var[316].Anchored   = true
  7778.     var[316].CanCollide = true
  7779.     var[316].Locked = false
  7780.     var[316].Elasticity = 0
  7781.     var[316].Friction   = 0.30000001192093
  7782.     var[316].Size   = Vector3.new(15, 1, 2)
  7783.     var[316].FormFactor = 'Symmetric'
  7784.     var[316].Shape  = 'Block'
  7785.     var[316].BackSurface    = 'Smooth'
  7786.     var[316].FrontSurface   = 'Smooth'
  7787.     var[316].TopSurface = 'Smooth'
  7788.     var[316].BottomSurface  = 'Smooth'
  7789.     var[316].LeftSurface    = 'Smooth'
  7790.     var[316].RightSurface   = 'Smooth'
  7791.     var[316].CFrame = CFrame.new(-86.8999939, 8.35043907, 127.199966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7792.     var[316]:MakeJoints()
  7793.  
  7794. var[317] = Instance.new('Part', game['Workspace']['Treehouse'])
  7795.     var[317].Name   = "Part"
  7796.     var[317].Archivable = true
  7797.     var[317].BrickColor = BrickColor.new('Nougat')
  7798.     var[317].Material   = 'Plastic'
  7799.     var[317].Reflectance    = 0
  7800.     var[317].Transparency   = 0
  7801.     var[317].RotVelocity    = Vector3.new(0, 0, 0)
  7802.     var[317].Velocity   = Vector3.new(0, 0, 0)
  7803.     var[317].Anchored   = true
  7804.     var[317].CanCollide = true
  7805.     var[317].Locked = false
  7806.     var[317].Elasticity = 0
  7807.     var[317].Friction   = 0.30000001192093
  7808.     var[317].Size   = Vector3.new(15, 1, 2)
  7809.     var[317].FormFactor = 'Symmetric'
  7810.     var[317].Shape  = 'Block'
  7811.     var[317].BackSurface    = 'Smooth'
  7812.     var[317].FrontSurface   = 'Smooth'
  7813.     var[317].TopSurface = 'Smooth'
  7814.     var[317].BottomSurface  = 'Smooth'
  7815.     var[317].LeftSurface    = 'Smooth'
  7816.     var[317].RightSurface   = 'Smooth'
  7817.     var[317].CFrame = CFrame.new(-86.8999939, 6.85012197, 128.699966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7818.     var[317]:MakeJoints()
  7819.  
  7820. var[318] = Instance.new('Part', game['Workspace']['Treehouse'])
  7821.     var[318].Name   = "Part"
  7822.     var[318].Archivable = true
  7823.     var[318].BrickColor = BrickColor.new('Reddish brown')
  7824.     var[318].Material   = 'Plastic'
  7825.     var[318].Reflectance    = 0
  7826.     var[318].Transparency   = 0
  7827.     var[318].RotVelocity    = Vector3.new(0, 0, 0)
  7828.     var[318].Velocity   = Vector3.new(0, 0, 0)
  7829.     var[318].Anchored   = true
  7830.     var[318].CanCollide = true
  7831.     var[318].Locked = false
  7832.     var[318].Elasticity = 0
  7833.     var[318].Friction   = 0.30000001192093
  7834.     var[318].Size   = Vector3.new(1, 2, 28)
  7835.     var[318].FormFactor = 'Symmetric'
  7836.     var[318].Shape  = 'Block'
  7837.     var[318].BackSurface    = 'Smooth'
  7838.     var[318].FrontSurface   = 'Smooth'
  7839.     var[318].TopSurface = 'Smooth'
  7840.     var[318].BottomSurface  = 'Smooth'
  7841.     var[318].LeftSurface    = 'Smooth'
  7842.     var[318].RightSurface   = 'Smooth'
  7843.     var[318].CFrame = CFrame.new(-78.8999939, 11.7910662, 123.467728, 0.999999702, -7.4505806e-009, -1.11758709e-008, 1.86264515e-009, -0.70710659, 0.707106471, 4.65661287e-009, -0.707106471, -0.707106531)
  7844.     var[318]:MakeJoints()
  7845.  
  7846. var[319] = Instance.new('Part', game['Workspace']['Treehouse'])
  7847.     var[319].Name   = "Part"
  7848.     var[319].Archivable = true
  7849.     var[319].BrickColor = BrickColor.new('Nougat')
  7850.     var[319].Material   = 'Plastic'
  7851.     var[319].Reflectance    = 0
  7852.     var[319].Transparency   = 0
  7853.     var[319].RotVelocity    = Vector3.new(0, 0, 0)
  7854.     var[319].Velocity   = Vector3.new(0, 0, 0)
  7855.     var[319].Anchored   = true
  7856.     var[319].CanCollide = true
  7857.     var[319].Locked = false
  7858.     var[319].Elasticity = 0
  7859.     var[319].Friction   = 0.30000001192093
  7860.     var[319].Size   = Vector3.new(15, 1, 2)
  7861.     var[319].FormFactor = 'Symmetric'
  7862.     var[319].Shape  = 'Block'
  7863.     var[319].BackSurface    = 'Smooth'
  7864.     var[319].FrontSurface   = 'Smooth'
  7865.     var[319].TopSurface = 'Smooth'
  7866.     var[319].BottomSurface  = 'Smooth'
  7867.     var[319].LeftSurface    = 'Smooth'
  7868.     var[319].RightSurface   = 'Smooth'
  7869.     var[319].CFrame = CFrame.new(-86.8999939, 11.3504677, 124.199966, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7870.     var[319]:MakeJoints()
  7871.  
  7872. var[320] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  7873.     var[320].Name   = "Wedge"
  7874.     var[320].Archivable = true
  7875.     var[320].BrickColor = BrickColor.new('Reddish brown')
  7876.     var[320].Material   = 'Plastic'
  7877.     var[320].Reflectance    = 0
  7878.     var[320].Transparency   = 0
  7879.     var[320].RotVelocity    = Vector3.new(0, 0, 0)
  7880.     var[320].Velocity   = Vector3.new(0, 0, 0)
  7881.     var[320].Anchored   = true
  7882.     var[320].CanCollide = true
  7883.     var[320].Locked = false
  7884.     var[320].Elasticity = 0
  7885.     var[320].Friction   = 0.30000001192093
  7886.     var[320].Size   = Vector3.new(1, 4, 7)
  7887.     var[320].BackSurface    = 'Smooth'
  7888.     var[320].FrontSurface   = 'Smooth'
  7889.     var[320].TopSurface = 'Smooth'
  7890.     var[320].BottomSurface  = 'Smooth'
  7891.     var[320].LeftSurface    = 'Smooth'
  7892.     var[320].RightSurface   = 'Smooth'
  7893.     var[320].CFrame = CFrame.new(-94.8999939, 2.10014701, 128.199966, 1, 1.86264515e-009, 2.79396772e-009, 1.86264515e-009, 1, -1.49011612e-008, 2.79396772e-009, -1.49011612e-008, 0.999999881)
  7894.     var[320]:MakeJoints()
  7895.  
  7896. var[321] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  7897.     var[321].Name   = "Wedge"
  7898.     var[321].Archivable = true
  7899.     var[321].BrickColor = BrickColor.new('Reddish brown')
  7900.     var[321].Material   = 'Plastic'
  7901.     var[321].Reflectance    = 0
  7902.     var[321].Transparency   = 0
  7903.     var[321].RotVelocity    = Vector3.new(0, 0, 0)
  7904.     var[321].Velocity   = Vector3.new(0, 0, 0)
  7905.     var[321].Anchored   = true
  7906.     var[321].CanCollide = true
  7907.     var[321].Locked = false
  7908.     var[321].Elasticity = 0
  7909.     var[321].Friction   = 0.30000001192093
  7910.     var[321].Size   = Vector3.new(1, 4, 7)
  7911.     var[321].BackSurface    = 'Smooth'
  7912.     var[321].FrontSurface   = 'Smooth'
  7913.     var[321].TopSurface = 'Smooth'
  7914.     var[321].BottomSurface  = 'Smooth'
  7915.     var[321].LeftSurface    = 'Smooth'
  7916.     var[321].RightSurface   = 'Smooth'
  7917.     var[321].CFrame = CFrame.new(-94.8999939, 2.09992695, 135.199966, -1, 1.86264515e-009, -2.79396772e-009, -1.86264515e-009, 1, 1.49011612e-008, -2.79396772e-009, -1.49011612e-008, -0.999999881)
  7918.     var[321]:MakeJoints()
  7919.  
  7920. var[322] = Instance.new('Part', game['Workspace']['Treehouse'])
  7921.     var[322].Name   = "Part"
  7922.     var[322].Archivable = true
  7923.     var[322].BrickColor = BrickColor.new('Nougat')
  7924.     var[322].Material   = 'Plastic'
  7925.     var[322].Reflectance    = 0
  7926.     var[322].Transparency   = 0
  7927.     var[322].RotVelocity    = Vector3.new(0, 0, 0)
  7928.     var[322].Velocity   = Vector3.new(0, 0, 0)
  7929.     var[322].Anchored   = true
  7930.     var[322].CanCollide = true
  7931.     var[322].Locked = false
  7932.     var[322].Elasticity = 0
  7933.     var[322].Friction   = 0.30000001192093
  7934.     var[322].Size   = Vector3.new(15, 1, 2)
  7935.     var[322].FormFactor = 'Symmetric'
  7936.     var[322].Shape  = 'Block'
  7937.     var[322].BackSurface    = 'Smooth'
  7938.     var[322].FrontSurface   = 'Smooth'
  7939.     var[322].TopSurface = 'Smooth'
  7940.     var[322].BottomSurface  = 'Smooth'
  7941.     var[322].LeftSurface    = 'Smooth'
  7942.     var[322].RightSurface   = 'Smooth'
  7943.     var[322].CFrame = CFrame.new(-86.8999939, 3.85014701, 131.699951, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7944.     var[322]:MakeJoints()
  7945.  
  7946. var[323] = Instance.new('Part', game['Workspace']['Treehouse'])
  7947.     var[323].Name   = "Part"
  7948.     var[323].Archivable = true
  7949.     var[323].BrickColor = BrickColor.new('Nougat')
  7950.     var[323].Material   = 'Plastic'
  7951.     var[323].Reflectance    = 0
  7952.     var[323].Transparency   = 0
  7953.     var[323].RotVelocity    = Vector3.new(0, 0, 0)
  7954.     var[323].Velocity   = Vector3.new(0, 0, 0)
  7955.     var[323].Anchored   = true
  7956.     var[323].CanCollide = true
  7957.     var[323].Locked = false
  7958.     var[323].Elasticity = 0
  7959.     var[323].Friction   = 0.30000001192093
  7960.     var[323].Size   = Vector3.new(15, 1, 2)
  7961.     var[323].FormFactor = 'Symmetric'
  7962.     var[323].Shape  = 'Block'
  7963.     var[323].BackSurface    = 'Smooth'
  7964.     var[323].FrontSurface   = 'Smooth'
  7965.     var[323].TopSurface = 'Smooth'
  7966.     var[323].BottomSurface  = 'Smooth'
  7967.     var[323].LeftSurface    = 'Smooth'
  7968.     var[323].RightSurface   = 'Smooth'
  7969.     var[323].CFrame = CFrame.new(-86.8999939, 2.35014701, 133.199951, 1, -1.86264515e-009, -2.79396772e-009, 1.86264515e-009, -1, 1.49011612e-008, 2.79396772e-009, 1.49011612e-008, -0.999999881)
  7970.     var[323]:MakeJoints()
  7971.  
  7972. var[324] = Instance.new('WedgePart', game['Workspace']['Treehouse'])
  7973.     var[324].Name   = "Wedge"
  7974.     var[324].Archivable = true
  7975.     var[324].BrickColor = BrickColor.new('Reddish brown')
  7976.     var[324].Material   = 'Plastic'
  7977.     var[324].Reflectance    = 0
  7978.     var[324].Transparency   = 0
  7979.     var[324].RotVelocity    = Vector3.new(0, 0, 0)
  7980.     var[324].Velocity   = Vector3.new(0, 0, 0)
  7981.     var[324].Anchored   = true
  7982.     var[324].CanCollide = true
  7983.     var[324].Locked = false
  7984.     var[324].Elasticity = 0
  7985.     var[324].Friction   = 0.30000001192093
  7986.     var[324].Size   = Vector3.new(1, 4, 7)
  7987.     var[324].BackSurface    = 'Smooth'
  7988.     var[324].FrontSurface   = 'Smooth'
  7989.     var[324].TopSurface = 'Smooth'
  7990.     var[324].BottomSurface  = 'Smooth'
  7991.     var[324].LeftSurface    = 'Smooth'
  7992.     var[324].RightSurface   = 'Smooth'
  7993.     var[324].CFrame = CFrame.new(-78.8999939, 2.09992695, 135.199951, -0.999999881, 1.86264515e-009, -4.19095159e-009, -1.86264515e-009, 0.999999881, -1.49011612e-008, -3.25962901e-009, -4.47034836e-008, -0.999999821)
  7994.     var[324]:MakeJoints()
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