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- Anti-Bingo means that your opponent chooses the row you are to complete. In a race setting, a player order is determined, with each racer being numbered from 1 to n (there being n players in the race.) Player 1 chooses player 2's row, player 2 chooses player 3's, and so on until player n chooses player 1's.
- This form of bingo is often raced as "Double Anti-Bingo." In Double Anti-Bingo, each player must complete two rows, one chosen by an opponent, and another chosen by the player as a combo. Comboing rows brings about a special ruleset:
- * You cannot combo with a row that has the same goal as one chosen for you by your opponent. The exception is a goal shared by intersecting rows/columns/diagonals.
- * "15 Shines" and "25 Shines" cannot be comboed
- * "15 Tattle Log Entries," "30 Tattle Log Entries," and "45 Tattle Log Entries" cannot be comboed
- * "All 3 Twilight Town Star Pieces" and "All 10 Twilight Town/Twilight Trail/Creepy Steeple Star Pieces" cannot be comboed
- * "Up Arrow" cannot be comboed with Ultra Rank goals
- * "30 Star Pieces" and "50 Star Pieces" cannot be comboed
- * "All 6 Fahr Outpost Star Pieces," "Both Fahr Outpost Shine Sprites," and "Double Dip P" cannot be comboed
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