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  1. 1>------ Erstellen gestartet: Projekt: ShaderCompileWorker, Konfiguration: Development_Program x64 ------
  2. 1>Creating makefile for ShaderCompileWorker (no existing makefile)
  3. 1>Performing 91 actions (4 in parallel)
  4. 1>[2/91] Resource ModuleVersionResource.rc.inl
  5. 1>[3/91] Resource PCLaunch.rc
  6. 1>EXEC : error : Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DALLOW_LOG_FILE=0 /DALLOW_WINDOWS_ERROR_REPORT_LIB=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=0 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ModuleVersionResource.rc.inl.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl"
  7. 1>EXEC : error : Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DALLOW_LOG_FILE=0 /DALLOW_WINDOWS_ERROR_REPORT_LIB=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=0 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4" /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\PCLaunch.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc"
  8. 1>EXEC : error : System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
  9. 1> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  10. 1> bei UnrealBuildTool.ActionThread.ThreadFunc() in F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\System\LocalExecutor.cs:Zeile 228.
  11. 1>EXEC : error : System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
  12. 1> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  13. 1> bei UnrealBuildTool.ActionThread.ThreadFunc() in F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\System\LocalExecutor.cs:Zeile 228.
  14. 1>SharedPCH.Core.cpp
  15. 1>PCH.Core.cpp
  16. 1>PCH.ImageWrapper.cpp
  17. 1>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  18. 1>Module.ShaderCompileWorker.cpp
  19. 1>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  20. 1>[7/91] Resource Resource.rc
  21. 1>EXEC : error : Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /I "Runtime/Launch/Private" /I "Programs/ShaderCompileWorker" /I "Runtime/Core/Public" /I "Runtime/Core/Public/Internationalization" /I "Runtime/Core/Public/Async" /I "Runtime/Core/Public/Containers" /I "Runtime/Core/Public/Delegates" /I "Runtime/Core/Public/GenericPlatform" /I "Runtime/Core/Public/HAL" /I "Runtime/Core/Public/Logging" /I "Runtime/Core/Public/Math" /I "Runtime/Core/Public/Misc" /I "Runtime/Core/Public/Modules" /I "Runtime/Core/Public/Modules/Boilerplate" /I "Runtime/Core/Public/ProfilingDebugging" /I "Runtime/Core/Public/Serialization" /I "Runtime/Core/Public/Serialization/Csv" /I "Runtime/Core/Public/Stats" /I "Runtime/Core/Public/Templates" /I "Runtime/Core/Public/UObject" /I "Runtime/Core/Public/Windows" /I "Runtime/Core" /I "Runtime/Projects/Public" /I "Runtime/Projects/Public/Interfaces" /I "Runtime/Projects" /I "Runtime/Json/Public" /I "Runtime/Json/Public/Dom" /I "Runtime/Json/Public/Policies" /I "Runtime/Json/Public/Serialization" /I "Runtime/Json" /I "Runtime/ShaderCore/Public" /I "Runtime/ShaderCore" /I "Runtime/RHI/Public" /I "Runtime/RHI" /I "Runtime/RenderCore/Public" /I "Runtime/RenderCore" /I "Runtime/SandboxFile/Public" /I "Runtime/SandboxFile" /I "Developer/TargetPlatform/Public" /I "Developer/TargetPlatform/Public/Common" /I "Developer/TargetPlatform/Public/Interfaces" /I "Developer/TargetPlatform" /I "Developer/DesktopPlatform/Public" /I "Developer/DesktopPlatform" /I "Runtime/Portal/LauncherPlatform/Public" /I "Runtime/Portal/LauncherPlatform" /I "Runtime/ApplicationCore/Public" /I "Runtime/ApplicationCore/Public/GenericPlatform" /I "Runtime/ApplicationCore/Public/HAL" /I "Runtime/ApplicationCore/Public/Windows" /I "Runtime/ApplicationCore" /I "Runtime/Launch/Public" /I "Runtime/Launch" /I "Developer/ProfilerService/Public" /I "Developer/ProfilerService" /DIS_PROGRAM=1 /DALLOW_LOG_FILE=0 /DALLOW_WINDOWS_ERROR_REPORT_LIB=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=0 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="ShaderCompileWorker.exe" /DUE_IS_ENGINE_MODULE=0 /DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 /DUE_ENABLE_ICU=0 /DWITH_VS_PERF_PROFILER=0 /DWITH_DIRECTXMATH=0 /DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0 /DWITH_LAUNCHERCHECK=0 /D_HAS_EXCEPTIONS=0 /D_HAS_EXCEPTIONS=0 /D_HAS_EXCEPTIONS=0 /D_HAS_EXCEPTIONS=0 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Resource.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\ShaderCompileWorker\Resources\Resource.rc"
  22. 1>EXEC : error : System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
  23. 1> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  24. 1> bei UnrealBuildTool.ActionThread.ThreadFunc() in F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\System\LocalExecutor.cs:Zeile 228.
  25. 1>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  26. 1>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  27. 1>ERROR : UBT error : Failed to produce item: F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib
  28. 1>Total build time: 1,46 seconds (Local executor: 0,00 seconds)
  29. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: Der Befehl "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex-2017" wurde mit dem Code 5 beendet. Stellen Sie sicher, dass Sie zur Ausführung dieses Befehls berechtigt sind.
  30. 1>Die Erstellung des Projekts "ShaderCompileWorker.vcxproj" ist abgeschlossen -- FEHLER.
  31. 2>------ Erstellen gestartet: Projekt: UE4, Konfiguration: Development_Editor x64 ------
  32. 2>Creating makefile for UE4Editor (no existing makefile)
  33. 2>Performing full C++ include scan (no include cache file)
  34. 2>Building UnrealHeaderTool...
  35. 2>Creating makefile for UnrealHeaderTool (no existing makefile)
  36. 2>Performing 36 actions (4 in parallel)
  37. 2>[2/36] Resource ModuleVersionResource.rc.inl
  38. 2>[4/36] Resource PCLaunch.rc
  39. 2>EXEC : error : Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DHACK_HEADER_GENERATOR=1 /DUSE_LOCALIZED_PACKAGE_CACHE=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ModuleVersionResource.rc.inl.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl"
  40. 2>EXEC : error : Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DHACK_HEADER_GENERATOR=1 /DUSE_LOCALIZED_PACKAGE_CACHE=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4" /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\PCLaunch.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc"
  41. 2>EXEC : error : System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
  42. 2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  43. 2> bei UnrealBuildTool.ActionThread.ThreadFunc() in F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\System\LocalExecutor.cs:Zeile 228.
  44. 2>EXEC : error : System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
  45. 2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  46. 2> bei UnrealBuildTool.ActionThread.ThreadFunc() in F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\System\LocalExecutor.cs:Zeile 228.
  47. 2>SharedPCH.Core.cpp
  48. 2>PCH.Core.cpp
  49. 2>PCH.CoreUObject.cpp
  50. 2>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  51. 2>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  52. 2>Module.UnrealHeaderTool.cpp
  53. 2>[7/36] Resource PCLaunch.rc
  54. 2>EXEC : error : Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /I "Runtime/Launch/Private" /I "Programs/UnrealHeaderTool/Private" /I "Runtime/Launch/Public" /I "Programs/UnrealHeaderTool/Public" /I "Programs/UnrealHeaderTool" /I "Runtime/Core/Public" /I "Runtime/Core/Public/Internationalization" /I "Runtime/Core/Public/Async" /I "Runtime/Core/Public/Containers" /I "Runtime/Core/Public/Delegates" /I "Runtime/Core/Public/GenericPlatform" /I "Runtime/Core/Public/HAL" /I "Runtime/Core/Public/Logging" /I "Runtime/Core/Public/Math" /I "Runtime/Core/Public/Misc" /I "Runtime/Core/Public/Modules" /I "Runtime/Core/Public/Modules/Boilerplate" /I "Runtime/Core/Public/ProfilingDebugging" /I "Runtime/Core/Public/Serialization" /I "Runtime/Core/Public/Serialization/Csv" /I "Runtime/Core/Public/Stats" /I "Runtime/Core/Public/Templates" /I "Runtime/Core/Public/UObject" /I "Runtime/Core/Public/Windows" /I "Runtime/Core" /I "Runtime/CoreUObject/Public" /I "Runtime/CoreUObject/Public/Blueprint" /I "Runtime/CoreUObject/Public/Internationalization" /I "Runtime/CoreUObject/Public/Misc" /I "Runtime/CoreUObject/Public/Serialization" /I "Runtime/CoreUObject/Public/Templates" /I "Runtime/CoreUObject/Public/UObject" /I "Runtime/CoreUObject" /I "Runtime/Json/Public" /I "Runtime/Json/Public/Dom" /I "Runtime/Json/Public/Policies" /I "Runtime/Json/Public/Serialization" /I "Runtime/Json" /I "Runtime/Projects/Public" /I "Runtime/Projects/Public/Interfaces" /I "Runtime/Projects" /I "Runtime/ApplicationCore/Public" /I "Runtime/ApplicationCore/Public/GenericPlatform" /I "Runtime/ApplicationCore/Public/HAL" /I "Runtime/ApplicationCore/Public/Windows" /I "Runtime/ApplicationCore" /I "Runtime/RHI/Public" /I "Runtime/RHI" /DIS_PROGRAM=1 /DHACK_HEADER_GENERATOR=1 /DUSE_LOCALIZED_PACKAGE_CACHE=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UnrealHeaderTool.exe" /DUE_IS_ENGINE_MODULE=0 /DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 /DUE_ENABLE_ICU=0 /DWITH_VS_PERF_PROFILER=0 /DWITH_DIRECTXMATH=0 /DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\PCLaunch.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc"
  55. 2>EXEC : error : System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
  56. 2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
  57. 2> bei UnrealBuildTool.ActionThread.ThreadFunc() in F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\System\LocalExecutor.cs:Zeile 228.
  58. 2>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  59. 2>f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  60. 2>ERROR : UBT error : Failed to produce item: F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  61. 2>Total build time: 1,33 seconds (Local executor: 0,00 seconds)
  62. 2>EXEC : error : UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)).
  63. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: Der Befehl "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex-2017" wurde mit dem Code 5 beendet. Stellen Sie sicher, dass Sie zur Ausführung dieses Befehls berechtigt sind.
  64. 2>Die Erstellung des Projekts "UE4.vcxproj" ist abgeschlossen -- FEHLER.
  65. ========== Erstellen: 0 erfolgreich, 2 fehlerhaft, 2 aktuell, 0 übersprungen ==========
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