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  1. ini changes to opensimulator
  2.  
  3. justin
  4. http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=1bc8692a999f4e80b90b9a1eb7c7428b2e74214e#bin%2FOpenSim.ini.example
  5.  
  6. OpenSim.ini
  7. [AccessControl]
  8. ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
  9. ;; Bar (|) separated list of viewers which may gain access to the regions.
  10. ;; One can use a substring of the viewer name to enable only certain
  11. ;; - "Imprudence" has access
  12. ;; - "Imprudence 1.3" has access
  13. ;; - "Imprudence 1.3.1" has no access
  14. ; AllowedClients =
  15.  
  16. ;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
  17. ;# Bar (|) separated list of viewers which may not gain access to the regions.
  18. ;; - "Imprudence" has no access
  19. ;; - "Imprudence 1.3" has no access
  20. ;; - "Imprudence 1.3.1" has access
  21. ; BannedClients =
  22.  
  23.  
  24. diva
  25. http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=20530ee66723faa78ab8cf93c096fa4626c3c701#bin%2FOpenSim.ini.example
  26.  
  27. OpenSim.ini
  28. [Permissions]
  29. ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
  30. ;; Permission modules to use, separated by comma.
  31. ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  32. permissionmodules = DefaultPermissionsModule
  33.  
  34. ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
  35. ;; These are the parameters for the default permissions module
  36. ;;
  37. ;; If set to false, then, in theory, the server never carries out
  38. ;; permission checks (allowing anybody to copy
  39. ;; any item, etc. This may not yet be implemented uniformally.
  40. ;; If set to true, then all permissions checks are carried out
  41. serverside_object_permissions = true
  42.  
  43. ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
  44. ;; This allows users with a UserLevel of 200 or more to assume god
  45. ;; powers in the regions in this simulator.
  46. allow_grid_gods = false
  47.  
  48. ;; This allows some control over permissions
  49. ;; please note that this still doesn't duplicate SL, and is not intended to
  50. ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
  51. ;; Allow region owners to assume god powers in their regions
  52. region_owner_is_god = true
  53.  
  54. ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
  55. ;; Allow region managers to assume god powers in regions they manage
  56. ; region_manager_is_god = false
  57.  
  58. ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
  59. ;; Allow parcel owners to assume god powers in their parcels
  60. ; parcel_owner_is_god = true
  61.  
  62. ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
  63. ;; More control over permissions
  64. ;; This is definitely not SL!
  65. ;; Provides a simple control for land owners to give build rights to
  66. ;; specific avatars in publicly accessible parcels that disallow object
  67. ;; creation in general.
  68. ;; Owners specific avatars by adding them to the Access List of the parcel
  69. ;; without having to use the Groups feature
  70. ; simple_build_permissions = false
  71.  
  72.  
  73. diva
  74. http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=f1010d7b152b68e2961b40482006221e28e976af#bin%2FOpenSim.ini.example
  75.  
  76. GridCommon.ini
  77. [Hypergrid]
  78. ; Uncomment the variables in this section only if you are in
  79. ; Hypergrid configuration. Otherwise, ignore.
  80.  
  81. ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
  82. ;; If this is a standalone world, this is the address of this instance.
  83. ;; If this is a grided simulator, this is the address of the external robust server that
  84. ;; runs the UserAgentsService.
  85. ;; For example http://myworld.com:9000 or http://myworld.com:8002
  86. ;; This is a default that can be overwritten in some sections.
  87. HomeURI = "http://hg.osgrid.org:80/user"
  88.  
  89. ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
  90. ;; If this is a standalone world, this is the address of this instance.
  91. ;; If this is a grided simulator, this is the address of the external robust server
  92. ;; that runs the Gatekeeper service.
  93. ;; For example http://myworld.com:9000 or http://myworld.com:8002
  94. ;; This is a default that can be overwritten in some sections.
  95. GatekeeperURI = "http://hg.osgrid.org:80"
  96.  
  97.  
  98.  
  99. justin
  100. http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=d0cb4fc3262df2afe2ef34396c7960f7afee6b89#bin%2FOpenSim.ini.example
  101.  
  102. OpenSim.ini
  103. [Map]
  104. ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
  105. ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
  106. ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
  107. ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
  108. ;; to disable the MapImageServiceModule entirely.
  109. GenerateMaptiles = true
  110.  
  111. ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
  112. ;; If desired, a running region can update the map tiles periodically
  113. ;; to reflect building activity. This names no sense of you don't have
  114. ;; prims on maptiles. Value is in seconds.
  115. ; MaptileRefresh = 0
  116.  
  117. ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
  118. ;; If not generating maptiles, use this static texture asset ID
  119. ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  120.  
  121. ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
  122. ;; Use terrain texture for maptiles if true, use shaded green if false
  123. ; TextureOnMapTile = true
  124.  
  125. ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
  126. ;; Draw objects on maptile. This step might take a long time if you've
  127. ;; got a large number of objects, so you can turn it off here if you'd like.
  128. ; DrawPrimOnMapTile = true
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