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- ini changes to opensimulator
- justin
- http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=1bc8692a999f4e80b90b9a1eb7c7428b2e74214e#bin%2FOpenSim.ini.example
- OpenSim.ini
- [AccessControl]
- ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
- ;; Bar (|) separated list of viewers which may gain access to the regions.
- ;; One can use a substring of the viewer name to enable only certain
- ;; - "Imprudence" has access
- ;; - "Imprudence 1.3" has access
- ;; - "Imprudence 1.3.1" has no access
- ; AllowedClients =
- ;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
- ;# Bar (|) separated list of viewers which may not gain access to the regions.
- ;; - "Imprudence" has no access
- ;; - "Imprudence 1.3" has no access
- ;; - "Imprudence 1.3.1" has access
- ; BannedClients =
- diva
- http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=20530ee66723faa78ab8cf93c096fa4626c3c701#bin%2FOpenSim.ini.example
- OpenSim.ini
- [Permissions]
- ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
- ;; Permission modules to use, separated by comma.
- ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
- permissionmodules = DefaultPermissionsModule
- ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
- ;; These are the parameters for the default permissions module
- ;;
- ;; If set to false, then, in theory, the server never carries out
- ;; permission checks (allowing anybody to copy
- ;; any item, etc. This may not yet be implemented uniformally.
- ;; If set to true, then all permissions checks are carried out
- serverside_object_permissions = true
- ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
- ;; This allows users with a UserLevel of 200 or more to assume god
- ;; powers in the regions in this simulator.
- allow_grid_gods = false
- ;; This allows some control over permissions
- ;; please note that this still doesn't duplicate SL, and is not intended to
- ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
- ;; Allow region owners to assume god powers in their regions
- region_owner_is_god = true
- ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
- ;; Allow region managers to assume god powers in regions they manage
- ; region_manager_is_god = false
- ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
- ;; Allow parcel owners to assume god powers in their parcels
- ; parcel_owner_is_god = true
- ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
- ;; More control over permissions
- ;; This is definitely not SL!
- ;; Provides a simple control for land owners to give build rights to
- ;; specific avatars in publicly accessible parcels that disallow object
- ;; creation in general.
- ;; Owners specific avatars by adding them to the Access List of the parcel
- ;; without having to use the Groups feature
- ; simple_build_permissions = false
- diva
- http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=f1010d7b152b68e2961b40482006221e28e976af#bin%2FOpenSim.ini.example
- GridCommon.ini
- [Hypergrid]
- ; Uncomment the variables in this section only if you are in
- ; Hypergrid configuration. Otherwise, ignore.
- ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server that
- ;; runs the UserAgentsService.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- HomeURI = "http://hg.osgrid.org:80/user"
- ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server
- ;; that runs the Gatekeeper service.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- GatekeeperURI = "http://hg.osgrid.org:80"
- justin
- http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=d0cb4fc3262df2afe2ef34396c7960f7afee6b89#bin%2FOpenSim.ini.example
- OpenSim.ini
- [Map]
- ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
- ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
- ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
- ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
- ;; to disable the MapImageServiceModule entirely.
- GenerateMaptiles = true
- ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
- ;; If desired, a running region can update the map tiles periodically
- ;; to reflect building activity. This names no sense of you don't have
- ;; prims on maptiles. Value is in seconds.
- ; MaptileRefresh = 0
- ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
- ;; If not generating maptiles, use this static texture asset ID
- ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
- ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
- ;; Use terrain texture for maptiles if true, use shaded green if false
- ; TextureOnMapTile = true
- ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
- ;; Draw objects on maptile. This step might take a long time if you've
- ;; got a large number of objects, so you can turn it off here if you'd like.
- ; DrawPrimOnMapTile = true
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