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- while true do
- local Remote = game.Workspace.CommunicationRelays.Car['SpawnCar']
- local Arguments = {
- [1] = {
- ["SpawnLocation"] = "Dealership",
- ["CurrentSpecs"] = {
- ["Hood"] = "Standard",
- ["Spoiler"] = "None",
- ["SpoilerColor"] = "Mid gray",
- ["PrimaryColor"] = "Medium blue",
- ["Rims"] = "5 Spoke",
- ["SkirtsColor"] = "Mid gray",
- ["Price"] = 1,
- ["SecondaryColor"] = "Medium stone grey",
- ["Skirts"] = "None",
- ["Frame"] = "Jaguar",
- ["Initiate"] = false,
- ["RimColor"] = "Medium stone grey"
- }
- }
- }
- Remote:InvokeServer(unpack(Arguments))
- end
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