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Tweaking Monsters changelog

a guest Oct 22nd, 2011 101 Never
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  1. Monsters
  2.        
  3.         Zombieman
  4.          - Shoots 5 times in a row
  5.          - Moves slightly faster (10 vs 8)
  6.          - Lower painchance (100 vs 200)
  7.          - Fly back more from weapon damage (40 mass vs 100)
  8.          - Shoots more often
  9.          
  10.        
  11.         Shotgun Guy
  12.          - Shoots 2 shots per volley
  13.          - Shoots more often
  14.          - Moves slightly faster (10 vs 8)
  15.          - Fly back more from weapon damage (40 mass vs 100)
  16.          
  17.          
  18.         Chaingun Guy
  19.          - Fire sound is chaingun sound
  20.          - Fires more often
  21.          - Fly back more from weapon damage (60 mass vs 100)
  22.          
  23.          
  24.         Imp
  25.          - Fireballs can bounce of all surfaces (1 time)
  26.          - Fireballs move faster (16 vs 10)
  27.          - Shoot often
  28.          - Speed increased (9 vs 8)
  29.          - Fly back more from weapon damage (40 mass vs 100)
  30.          
  31.          
  32.         Demon
  33.          - Has 'fast monsters' always enabled - moves faster and attacks faster
  34.          - More prone to infighting
  35.          
  36.          
  37.         Spectre
  38.          - Has 'fast monsters' always enabled - moves faster and attacks faster
  39.          - More prone to infighting
  40.          - Less visible
  41.        
  42.        
  43.         Lost Soul
  44.          - Can pass through other lost souls
  45.          - Never infights
  46.          - Translucent
  47.          - Lower health (60 vs 100)
  48.        
  49.        
  50.         Pain Elemental
  51.          - Moves faster (12 vs 10)
  52.          - Fires lost souls more
  53.          - Tries to avoid your melee attacks
  54.          - Never infights
  55.          
  56.         Revenant
  57.          - Increased health (350 vs 300)
  58.          - Shoots more often
  59.          - Shoots both shoulder cannons per volley
  60.          - Moves slower (7 vs 10)
  61.          - Rockets move faster (13 vs 10)
  62.          - Rockets do less damage (7 vs 10)
  63.          
  64.          
  65.         Cacodemon        
  66.          - Lower painchance (32 vs 128)
  67.          - Shoots more often
  68.          - Moves slightly faster (9 vs 8)
  69.          - Projectile moves faster (20 vs 10)
  70.          
  71.          
  72.         Hell Knight
  73.          - Projectile moves faster (20 vs 15)
  74.          - Shoots projectiles more often
  75.          - Shoots 2 projectiles in a row
  76.          
  77.        
  78.         Baron Of Hell
  79.          - Projectile moves faster (20 vs 15)
  80.          - Shoots projectiles more often
  81.          - Shoots 3 projectiles in a row
  82.        
  83.        
  84.         Arachnotron
  85.          - Moves faster (15 vs 12)
  86.          - Shoots more often
  87.          - Plasma moves faster (40 vs 25)
  88.          - Plasma does less damage (4 vs 5)
  89.          - Plasma bounces off all surfaces (1 time)
  90.          
  91.          
  92.         Mancubus
  93.          - Projectiles move faster (26 vs 20)
  94.          - Projectiles do more damage (9 vs 8)
  95.          - Different attack pattern/order
  96.          - Infights more
  97.          
  98.          
  99.         heademon
  100.          - Moves faster (20 vs 16)
  101.          - Shoots 3 rockets in a row
  102.          
  103.        
  104.         Spider Mastermind
  105.          - Lower painchance (15 vs 40)
  106.          - Moves faster (12 vs 10)
  107.          - Fires a volley of 8x arachnotron plasma followed by 8x shotgun (default mastermind attack)
  108.          
  109.        
  110.         Wolf SS Nazi
  111.          - Lower painchance (17 vs 170)
  112.          - Moves faster (10 vs 8)
  113.  
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