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a guest Aug 16th, 2018 61 Never
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  1. command /setclear:
  2.     trigger:
  3.         set {clearSand} to player's location
  4. command /clearsand:
  5.     trigger:
  6.         loop blocks in radius 50 around {clearSand}:
  7.             if loop-block is sand:
  8.                 set block at loop-block to air
  9.             else:
  10.                 stop loop
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