Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 8FPR4
- audio:/sfx/
- audio:/config/waveslots2.xml
- audio:/config/rpf.xml
- audioPreview:/
- audio:/config/curves.dat
- audio:/config/sounds.dat
- audio:/config/categories.dat
- audio:/config/effects.dat
- audio:/config/speech.dat
- audio:/config/dynamix.dat
- audio:/config/speech2.dat
- audio:/config/speechsfx.dat
- audio:/config/speechanimal.dat
- audio:/config/proj_curves.dat
- audio:/config/proj_dynamix.dat
- audio:/config/proj_sounds.dat
- audio:/config/game.dat
- audio:/config/proj_game.dat
- audio:/config/optamp.dat
- audio:/config/proj_optamp.dat
- PAIN_JOHN
- PAIN_ARTHUR
- PAIN_JOHN
- PAIN_ARTHUR
- PAIN_MALE
- PAIN_FEMALE
- 333?
- ?fff?
- ?fff?
- ?fff?
- ?fff?
- E6Gb4"
- HE}%h*
- Vehicle.Boat.AngleFactor
- Sound.VelocityY
- Game.Player.DeadeyeActive
- Game.Ambience.TownFactor
- Game.Animals.HenDensityExterior
- Game.Animals.ChimpDensityExterior
- Game.Player.Health
- Vehicle.Train.WhistleVolume
- Sound.DistanceFromPlayer
- Sound.PlayerHeightAboveWorldBlanket
- Game.Animals.BobcatDensityExterior
- Game.Weather.Wind.Blustery
- Game.Clock.Days
- Game.Weather.Wind.Temperature
- Vehicle.Boat.WaterChoppiness
- Game.Animals.BoarDensityExterior
- Game.Animals.RhesusDensityExterior
- Game.Mission.CurrentMissionName
- STEP_COUNT_IN_MODE
- Game.Moods.WindTightSpace.ApplyFactor
- Game.Player.MaxHealth
- Game.Clock.SecsPerMin
- Game.Weather.Snow.Level
- Game.Weather.Rain.LinearVolume
- Game.Moods.Creepy.ApplyFactor
- HUMAN_PED_TYPE
- Game.Animals.LabDensityExterior
- Game.Player.BreathState
- Game.Lighting.TargetExposure
- Game.Audio.RMSLevels.MasterSmoothed
- Game.Clock.DayOfWeek
- Vehicle.UseFakeEngine
- Sound.Speed
- Game.Moods.Light.ApplyFactor
- Game.Animals.MonkeyDensityExterior
- granularfrequency
- Vehicle.Boat.RollAcceleration
- Vehicle.Distance
- Vehicle.Boat.MaxOarSpeed
- Sound.PositionX
- Game.Metrics.LocalWaterFactor
- Vehicle.Heli.Throttle
- Game.Lighting.CurrentExposure
- Game.Ambience.WetnessFactor
- Sound.ForwardSpeed
- Game.Moods.AmbientSparseness.ApplyFactor
- Sound.Position.Seed
- Game.Animals.ChickenDensityExterior
- RDR3Mobile.Resident\Frontend
- Sound.DistanceFromListener2D
- Vehicle.Train.HandCart.PumpStrength
- Game.Clock.DecimalHours
- Game.Metrics.LocalSnowFactor
- Game.Animals.WolfDensityExterior
- Game.Metrics.LocalTreeDensity
- Game.Ambience.PedDensityHostile
- Game.Metrics.LocalBuildingDensity
- Game.Animals.CrocodileDensityExterior
- Game.Animals.MooseDensityExterior
- Ped.IsBuddy
- Game.Clock.Months
- Sound.PositionY
- Game.Animals.GoatDensityExterior
- randomSeed
- granularfrequencyratio
- Game.Animals.PelicanDensityExterior
- Game.Weather.Fog.Level
- Game.Animals.CollieDensityExterior
- Game.Animals.SheepDensityExterior
- Game.Animals.BullDensityExterior
- Game.Lighting.SunVisibility
- Game.Animals.DeerDensityExterior
- Game.Clock.Seconds
- Vehicle.RoofOpenness
- Game.Weather.Wind.DelayedStrength
- Game.Animals.RamDensityExterior
- Game.Animals.DogDensityExterior
- Game.Animals.MtlionDensityExterior
- Game.Animals.RetrieverDensityExterior
- Sound.Position.ModulateDiscontinuousLarge
- Game.Player.Position.z
- RDR3Mobile.Resident\TestBank
- Game.Ambience.Sparseness
- IS_PLAYER
- Game.Microphone.Position.z
- Game.Player.InteriorRatio
- Game.Player.Speed
- Vehicle.Mass
- Game.Animals.HorseDensityExterior
- Game.Player.Position.y
- Game.Weather.Rain.Level
- Game.Animals.ElkDensityExterior
- Sound.DistanceFromListenerZ
- Game.Clock.Hours
- Game.Ambience.PedDensity
- Game.Animals.DogStreetDensityExterior
- Sound.PositionZ
- Game.Animals.BuckDensityExterior
- Game.Audio.RMSLevels.SFX
- Game.Player.Position.x
- Game.Microphone.Position.y
- STEP_COUNT
- Game.Animals.RaccoonDensityExterior
- Sound.PlayTime
- Sound.DistanceFromListener
- Sound.ClientVar
- Game.Animals.PantherDensityExterior
- Vehicle.VolumeDuckingFactor
- Sound.Position.ModulateDiscontinuousSmall
- Game.Animals.BuffaloDensityExterior
- Game.Shockwave.Intensity
- Sound.UpSpeed
- Sound.Position.ModulateSmoothMedium
- Game.Weather.RoadWetness
- Game.Animals.CowDensityExterior
- Sound.DistanceFromListenerX
- Ped.IsInInterior
- Game.Animals.HuskyDensityExterior
- Game.Animals.PigDensityExterior
- Sound.Position.ModulateSmoothLarge
- Game.Moods.ClimateTemperate.ApplyFactor
- Game.Moods.Tension.ApplyFactor
- Game.Moods.Depressed.ApplyFactor
- Game.Animals.PigletDensityExterior
- Game.Animals.SnakeDensityExterior
- Sound.DistanceFromListenerY
- Game.Weather.Wind.Strength
- Game.Animals.CoyoteDensityExterior
- Game.Animals.VultureDensityExterior
- Sound.Position.ModulateDiscontinuousMedium
- Game.Water.CameraDepth
- Sound.VelocityX
- Game.Camera.FOV
- Game.Moods.ClimateSubArctic.ApplyFactor
- Game.Animals.CatahoulacurDensityExterior
- Game.Clock.TimeWarp
- Vehicle.Wagon.WheelDamageFactor
- Vehicle.Speed
- Game.Audio.RMSLevels.Master
- Sound.ListenerHeightAboveWorldBlanket
- Game.Animals.PronghornDensityExterior
- Game.Animals.HoundDensityExterior
- Game.Animals.RottweilerDensityExterior
- Game.Animals.CougarDensityExterior
- Ped.IsFishing.IsFishStruggling
- Game.Microphone.Position.x
- Sound.VelocityZ
- Game.Animals.BearDensityExterior
- Game.Animals.ShepherdDensityExterior
- Sound.MicRelativePan
- Game.Audio.RMSLevels.SFXSmoothed
- Game.Clock.Minutes
- Vehicle.Train.HandCart.PumpSpeed
- Game.Animals.DonkeyDensityExterior
- Sound.Position.ModulateSmoothSmall
- Game.Animals.OxDensityExterior
- Game.Animals.AlligatorDensityExterior
- Game.Animals.TurkeyDensityExterior
- Vehicle.Wagon.WheelType
- Vehicle.Boat.PitchAcceleration
- Sound.HeightAboveWorldBlanket
- default_small_er
- Game.Moods.Dark.ApplyFactor
- driverSettings_WaveRootPath
- driverSettings_WaveSlotsConfig
- driverSettings_RpfConfig
- driverSettings_NumVirtualVoices
- driverSettings_NumPhysicalVoices
- driverSettings_NumPhysicalBufferVoices
- driverSettings_NumFrameBuffers
- driverSettings_NumFrameBuffers_AMP
- driverSettings_DecodeLatencyCompensationFrames:ps4
- driverSettings_DecodeLatencyCompensationFrames:xboxone
- driverSettings_WaveRootPreviewPath
- engineSettings_OrientationForward
- engineSettings_OrientationUp
- engineSettings_SpeedOfSound
- engineSettings_MaxRelativeVelocityForDoppler
- engineSettings_NumBuckets
- engineSettings_NumRequestedSettingsPerBucket
- engineSettings_NumSoundsPerBucket
- engineSettings_NumReservedBuckets
- engineSettings_AudioThreadCommandBuffer
- engineSettings_GameThreadCommandBuffer
- engineSettings_MaxBucketsPerSoundJob
- engineSettings_EnvironmentUpdateCommandBuffer
- engineSettings_SoundUpdateCommandBuffer
- timeForPlayerSpecialBulletHit
- metadataPaths_Curves
- metadataPaths_Sounds
- metadataPaths_Categories
- metadataPaths_Effects
- metadataPaths_Speech
- metadataPaths_DynamicMixer
- metadataPaths_Speech2
- metadataPaths_SpeechSFX
- metadataPaths_SpeechAnimal
- metadataPaths_ProjectCurves
- metadataPaths_ProjectDynamicMixer
- metadataPaths_ProjectSounds
- metadataPaths_GameObjects
- metadataPaths_ProjectGameObjects
- metadataPaths_OptimizedSynth
- metadataPaths_ProjectOptimizedSynth
- PainVoicePlayer3
- PainVoicePlayer2
- PainVoicePlayer1
- PainVoicePlayer0
- PainVoiceMale
- PainVoiceFemale
- GlobalVariableList
- PED_VARIABLES
- WEAPON_VARIABLES
- GRAINPLAYER_VARIABLES
- SoundVariables
- BOAT_VARIABLES
- VEHICLE_VARIABLES
- WAGON_VARIABLES
- TRAIN_VARIABLES
- AMBIENCE_VARIABLES
- HELI_VARIABLES
- SpecialEffectMode_Normal
- SpecialEffectMode_Underwater
- SpecialEffectMode_Stoned
- SpecialEffectMode_PauseMenu
- SpecialEffectMode_SlowMotion
- default_small_er
- duplicate_er
- small_er_no_lpf
- forest_small_er
- default_inactive
- cave_tight_small_er
- cave_large_small_er
- mine_shaft_small_er
- mine_large_small_er
- courtyard_large_small_er
- courtyard_med_small_er
- courtyard_small_small_er
- Ambience.RepeatRateSmoothing.Decrease
- Ambience.RepeatRateSmoothing.Increase
- Ambience.Rules.DefaultMinHeightAboveWater
- RoadWetness.SmoothingDecreaseRate
- Collisions.Bullets.FatalShotVolumeBoost
- CONDUCTORS.HorseConductor.UpdateTimeMs
- DeadEye.OneShots.TriggerThreshold
- DeadEye.OneShots.TimeThreshold
- ENVIRONMENT_TERRAINSLOPE_DIR_SMOOTH_RATE
- ENVIRONMENT_TERRAINSLOPE_MIN_Z_DELTA
- Environment.Occlusion.ExteriorOcclusionSmoothRate
- Environment.Occlusion.ExtendedBlockedFactorDist
- Environment.Occlusion.ProbeZDistanceTolerance
- Environment.Occlusion.ProbeZWaterDistanceTolerance
- ENVGROUP_SENDFILTER_FC_CHANGE_RATE
- ENVGROUP_SENDFILTER_WIDTH_CHANGE_RATE
- ENVGROUP_SENDFILTER_GAIN_CHANGE_RATE
- Environment.Occlusion.UnderwaterBoundsPercentage
- Environment.Occlusion.BBOcclusionFactor.Full
- Environment.Occlusion.BBOcclusionFactor.None
- Environment.Occlusion.BBOcclusionFactor.Extended
- Environment.Occlusion.WaterZOffset
- Environment.Reverb.InteriorReverbScale
- Environment.Reverb.SourceEnvReverbScale
- EnvGroup.GroupSound.MinDistSqDeltaForProbing
- Explosions.BulletTriggeredPreDelay
- Panic.TimeSpanInCoolDown
- Panic.MaxTimeAfterGunshot
- SHOCKWAVES_INT_FOOTSTEP_TRIG_PERCENT
- SHOCKWAVES_FOOTSTEP_MIN_INTENSITY
- TRAIN_ANGLE_SMOOTHING_INCREASE
- TRAIN_ANGLE_SMOOTHING_DECREASE
- Weapon.BulletsBy.RepeatTime.Min
- Weapon.BulletsBy.RepeatTime.Max
- Weapon.BulletsBy.Sphere.DistanceOffset
- Weapon.BulletsBy.Sphere.Radius
- WindGust.MaxGustStrength
- WindGust.GustPlateauOuter
- WindGust.BaseGustSpeed
- WindGust.MaxWidth
- WindGust.MinWidth
- WindGust.GustLength
- WindGust.MaxGustOffset
- WindGust.SearchUpdateTime
- Thunder.MaxIntensity
- Wind.CliffSlopeMinZ
- Wind.IntObj.MinTriggerDist
- Wind.IntWindGust.InteriorCutoff
- Wind.IntObj.MinTriggerTime
- Wind.IntWindGust.MinTriggerTime
- WindGust.DebrisLayerTriggerDistSq
- WindGust.DebrisLayerMinPlaybackTime
- Foliage.SmallTreeVolMod
- Foliage.TreeCreakTimeOffset
- Foliage.TreeCreakMinGustInfluence
- Foliage.WindSoundVolSmoothing
- Wind.MinGlobalWindForTreeCreaks
- CONV_TO_PLAYER_DIST_TO_STOP_IDLE_MUSIC
- MinDistToSwitchToSpokenProjection
- MinVelToSwitchToShoutedProjection
- MinVelToSwitchToSpokenProjection
- DistToUnpauseConversation
- DistToPauseConversation
- MinDistToSwitchToShoutedProjection
- PriorityConvVolSmootherRate
- PriorityConvVolOffsetLin
- MinHeightForLowFallScream
- MinHeightForHighFallScream
- MinHeightForSuperHighFallScream
- DIST_FOR_LONG_DEATH
- EXPLOSION_DEATH_SCREAM_PROB
- PlayerReflectionSendModifier
- ShoutReflectionSendAmount
- Resident
- WaveSlotsList
- ENTITY_SOUND_VARIABLE_LIST
- audio:/sfx/
- audio:/config/waveslots2.xml
- audio:/config/rpf.xml
- audioPreview:/
- audio:/config/curves.dat
- audio:/config/sounds.dat
- audio:/config/categories.dat
- audio:/config/effects.dat
- audio:/config/speech.dat
- audio:/config/dynamix.dat
- audio:/config/speech2.dat
- audio:/config/speechsfx.dat
- audio:/config/speechanimal.dat
- audio:/config/proj_curves.dat
- audio:/config/proj_dynamix.dat
- audio:/config/proj_sounds.dat
- audio:/config/game.dat
- audio:/config/proj_game.dat
- audio:/config/optamp.dat
- audio:/config/proj_optamp.dat
- PAIN_JOHN
- PAIN_ARTHUR
- PAIN_JOHN
- PAIN_ARTHUR
- PAIN_MALE
- PAIN_FEMALE
- 333?
- ?fff?
- ?fff?
- ?fff?
- ?fff?
- E6Gb4"
- HE}%h*
- driverSettings_WaveRootPath
- driverSettings_WaveSlotsConfig
- driverSettings_RpfConfig
- driverSettings_NumVirtualVoices
- driverSettings_NumPhysicalVoices
- driverSettings_NumPhysicalBufferVoices
- driverSettings_NumFrameBuffers
- driverSettings_NumFrameBuffers_AMP
- driverSettings_DecodeLatencyCompensationFrames:ps4
- driverSettings_DecodeLatencyCompensationFrames:xboxone
- driverSettings_WaveRootPreviewPath
- engineSettings_OrientationForward
- engineSettings_OrientationUp
- engineSettings_SpeedOfSound
- engineSettings_MaxRelativeVelocityForDoppler
- engineSettings_NumBuckets
- engineSettings_NumRequestedSettingsPerBucket
- engineSettings_NumSoundsPerBucket
- engineSettings_NumReservedBuckets
- engineSettings_AudioThreadCommandBuffer
- engineSettings_GameThreadCommandBuffer
- engineSettings_MaxBucketsPerSoundJob
- engineSettings_EnvironmentUpdateCommandBuffer
- engineSettings_SoundUpdateCommandBuffer
- timeForPlayerSpecialBulletHit
- metadataPaths_Curves
- metadataPaths_Sounds
- metadataPaths_Categories
- metadataPaths_Effects
- metadataPaths_Speech
- metadataPaths_DynamicMixer
- metadataPaths_Speech2
- metadataPaths_SpeechSFX
- metadataPaths_SpeechAnimal
- metadataPaths_ProjectCurves
- metadataPaths_ProjectDynamicMixer
- metadataPaths_ProjectSounds
- metadataPaths_GameObjects
- metadataPaths_ProjectGameObjects
- metadataPaths_OptimizedSynth
- metadataPaths_ProjectOptimizedSynth
- PainVoicePlayer3
- PainVoicePlayer2
- PainVoicePlayer1
- PainVoicePlayer0
- PainVoiceMale
- PainVoiceFemale
- GlobalVariableList
- PED_VARIABLES
- WEAPON_VARIABLES
- GRAINPLAYER_VARIABLES
- SoundVariables
- BOAT_VARIABLES
- VEHICLE_VARIABLES
- WAGON_VARIABLES
- TRAIN_VARIABLES
- AMBIENCE_VARIABLES
- HELI_VARIABLES
- SpecialEffectMode_Normal
- SpecialEffectMode_Underwater
- SpecialEffectMode_Stoned
- SpecialEffectMode_PauseMenu
- SpecialEffectMode_SlowMotion
- default_small_er
- duplicate_er
- small_er_no_lpf
- forest_small_er
- default_inactive
- cave_tight_small_er
- cave_large_small_er
- mine_shaft_small_er
- mine_large_small_er
- courtyard_large_small_er
- courtyard_med_small_er
- courtyard_small_small_er
- Ambience.RepeatRateSmoothing.Decrease
- Ambience.RepeatRateSmoothing.Increase
- Ambience.Rules.DefaultMinHeightAboveWater
- RoadWetness.SmoothingDecreaseRate
- Collisions.Bullets.FatalShotVolumeBoost
- CONDUCTORS.HorseConductor.UpdateTimeMs
- DeadEye.OneShots.TriggerThreshold
- DeadEye.OneShots.TimeThreshold
- ENVIRONMENT_TERRAINSLOPE_DIR_SMOOTH_RATE
- ENVIRONMENT_TERRAINSLOPE_MIN_Z_DELTA
- Environment.Occlusion.ExteriorOcclusionSmoothRate
- Environment.Occlusion.ExtendedBlockedFactorDist
- Environment.Occlusion.ProbeZDistanceTolerance
- Environment.Occlusion.ProbeZWaterDistanceTolerance
- ENVGROUP_SENDFILTER_FC_CHANGE_RATE
- ENVGROUP_SENDFILTER_WIDTH_CHANGE_RATE
- ENVGROUP_SENDFILTER_GAIN_CHANGE_RATE
- Environment.Occlusion.UnderwaterBoundsPercentage
- Environment.Occlusion.BBOcclusionFactor.Full
- Environment.Occlusion.BBOcclusionFactor.None
- Environment.Occlusion.BBOcclusionFactor.Extended
- Environment.Occlusion.WaterZOffset
- Environment.Reverb.InteriorReverbScale
- Environment.Reverb.SourceEnvReverbScale
- EnvGroup.GroupSound.MinDistSqDeltaForProbing
- Explosions.BulletTriggeredPreDelay
- Panic.TimeSpanInCoolDown
- Panic.MaxTimeAfterGunshot
- SHOCKWAVES_INT_FOOTSTEP_TRIG_PERCENT
- SHOCKWAVES_FOOTSTEP_MIN_INTENSITY
- TRAIN_ANGLE_SMOOTHING_INCREASE
- TRAIN_ANGLE_SMOOTHING_DECREASE
- Weapon.BulletsBy.RepeatTime.Min
- Weapon.BulletsBy.RepeatTime.Max
- Weapon.BulletsBy.Sphere.DistanceOffset
- Weapon.BulletsBy.Sphere.Radius
- WindGust.MaxGustStrength
- WindGust.GustPlateauOuter
- WindGust.BaseGustSpeed
- WindGust.MaxWidth
- WindGust.MinWidth
- WindGust.GustLength
- WindGust.MaxGustOffset
- WindGust.SearchUpdateTime
- Thunder.MaxIntensity
- Wind.CliffSlopeMinZ
- Wind.IntObj.MinTriggerDist
- Wind.IntWindGust.InteriorCutoff
- Wind.IntObj.MinTriggerTime
- Wind.IntWindGust.MinTriggerTime
- WindGust.DebrisLayerTriggerDistSq
- WindGust.DebrisLayerMinPlaybackTime
- Foliage.SmallTreeVolMod
- Foliage.TreeCreakTimeOffset
- Foliage.TreeCreakMinGustInfluence
- Foliage.WindSoundVolSmoothing
- Wind.MinGlobalWindForTreeCreaks
- CONV_TO_PLAYER_DIST_TO_STOP_IDLE_MUSIC
- MinDistToSwitchToSpokenProjection
- MinVelToSwitchToShoutedProjection
- MinVelToSwitchToSpokenProjection
- DistToUnpauseConversation
- DistToPauseConversation
- MinDistToSwitchToShoutedProjection
- PriorityConvVolSmootherRate
- PriorityConvVolOffsetLin
- MinHeightForLowFallScream
- MinHeightForHighFallScream
- MinHeightForSuperHighFallScream
- DIST_FOR_LONG_DEATH
- EXPLOSION_DEATH_SCREAM_PROB
- PlayerReflectionSendModifier
- ShoutReflectionSendAmount
- Resident
- WaveSlotsList
- ENTITY_SOUND_VARIABLE_LIST
- k&0,d
- FRONTEND
- DEFAULT_HPF_CURVE
- FRONTEND
- DEFAULT_INT_REVERB_DAMP_CURVE
- DEFAULT_LPF_CURVE
- k&0,d
- FRONTEND
- k&0,d
- FRONTEND
- DEFAULT_HPF_CURVE
- FRONTEND
- DEFAULT_INT_REVERB_DAMP_CURVE
- DEFAULT_LPF_CURVE
- k&0,d
- FRONTEND
- dummy_curve
- dummy_curve
- LINEAR_RISE
- apply
- dummy_patch
- dummy_patch
- "(2/3Hca[\I;>'
- jZa(
- iL3G"
- @PLB,
- %.66"
- U$I)!
- |\`EF-)zc,wH(
- 34,98!
- -$_ N
- 7VI>
- 1R<%eo
- jD4RpmE
- #5DOUYnzua7
- 5E\[1
- &*:$'/'(,.
- =iD" -=60'
- 0R=$eo
- ]\x3'[
- )YdZqh
- .34( b,96#^#1*
- ERQG"
- z"O4k
- |gK@&
- KG67U
- k+"8E2
- %7@6!
- %]QbL+
- ?BE>8*
- PD!S,
- 1f6WG
- #3>qm
- "5.%+$
- YsLRm
- Q9USdn&
- 4;5K/
- Hum_Noise_Balance
- rattle_freq
- base_freq
- rattle_vol
- hum_fm_freq
- hum_fm_depth
- Group0
- ?ZGroup0
- ?ZGroup2
- oL7I>
- T"d]|>
- T"NbP?
- CG+eB
- C@BPB
- Noise_Balance
- Group5
- AC_Balance
- AC_Freq
- Group0
- ?ZGroup0
- AC_Balance
- AC_Freq
- Group0
- ?ZGroup0
- 8j,?
- Hum_Volume
- Base_Freq
- Hum_FM_Freq_Factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- Hum_BP_Freq_Factor
- Group0
- ?ZNorm
- C>6qB
- Hum_Vol
- base_freq
- rattle_vol
- hum_fm_freq_factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- frequency
- Group0
- ?ZGroup0
- ?ZGroup3
- q?Group3
- B?SYNTH_CONTAINER_COLLISIONS
- yAjVnB
- C:xB?
- frequency
- Group0
- ?ZGroup3
- q?Micro_Delay_Texture
- n\:ACjIA
- HighF
- HighA
- BuzzA
- BuzzF
- Default is 2820
- default is 228
- default is 900
- rattle_freq
- Group0
- ?ZGroup3
- C>6qB
- Hum_Vol
- rattle_freq
- base_freq
- rattle_vol
- hum_fm_freq_factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- Group0
- ?ZGroup0
- ?ZGroup3
- q?Group3
- Hum_Volume
- Base_Freq
- Hum_FM_Freq_Factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- Hum_BP_Freq_Factor
- frequency
- Group0
- rattle_vol
- Hum_Noise_Balance
- BuzzA
- hum_fm_depth
- rattle_freq
- Hum_Volume
- HighA
- Hum_FM_Freq_Factor
- hum_fm_freq
- HighF
- base_freq
- Noise_Freq_Factor
- Hum_Vol
- BuzzF
- Hum_BP_Freq_Factor
- Noise_Balance
- SYNTH_AMBIENT_AIRCON
- SYNTH_AMBIENT_AIRCON_SMALL_01
- SYNTH_AMBIENT_AIRCON_SMALL_02
- SYNTH_AMBIENT_AIRCON_SMALL_03
- SYNTH_AMBIENT_AIRCON_SMALL_04
- SYNTH_AMBIENT_AIRCON_SMALL_05
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_01
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_02
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_03
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_04
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_05
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_01
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_02
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_01
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_02
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_04
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_05
- SYNTH_AMBIENT_AC_FULL_LARGE_01
- SYNTH_AMBIENT_AC_FULL_LARGE_02
- SYNTH_AMBIENT_AC_FULL_LARGE_03
- SYNTH_AMBIENT_AC_FULL_LARGE_04
- SYNTH_AMBIENT_AC_FULL_LARGE_05
- SYNTH_AMBIENT_AC_FULL_MEDIUM_01
- SYNTH_AMBIENT_AC_FULL_MEDIUM_02
- SYNTH_AMBIENT_AC_FULL_MEDIUM_03
- SYNTH_AMBIENT_AC_FULL_MEDIUM_04
- SYNTH_AMBIENT_AC_FULL_MEDIUM_05
- SYNTH_AMBIENT_AC_FULL_SMALL_01
- SYNTH_AMBIENT_AC_FULL_SMALL_02
- SYNTH_AMBIENT_AC_FULL_SMALL_03
- SYNTH_AMBIENT_AC_FULL_SMALL_04
- SYNTH_AMBIENT_AC_FULL_SMALL_05
- SYNTH_AMBIENT_AC_FULL_SMALL_06
- SYNTH_AMBIENT_AIRCON_AIR
- SYNTH_AMBIENT_AIRCON_RATTLY
- SYNTH_AMBIENT_AIRCON_RATTLY_GOOD_BACKUP
- SYNTH_AC_SLIGHT_DEFAULTS
- BUILDING_AC_06
- BUILDING_AC_05
- BUILDING_AC_04
- BUILDING_AC_03
- BUILDING_AC_02
- BUILDING_AC_01
- SYNTH_AMBIENT_AIRCON_NO_RATTLE
- SYNTH_AMBIENT_AIRCON_METAL_SHED
- SYNTH_AMBIENT_DESK_FAN
- SYNTH_AMBIENT_AIRCON_SLIGHT
- SYNTH_AMBIENT_SMALL_FAN_RATTLE
- SYNTH_AMBIENT_AIRCON_FULL
- SYNTH_AMBIENT_AIRCON_BUILDING
- dummy_preset
- Hum_Noise_Balance
- rattle_freq
- base_freq
- rattle_vol
- hum_fm_freq
- hum_fm_depth
- Group0
- ?ZGroup0
- ?ZGroup2
- oL7I>
- T"d]|>
- T"NbP?
- CG+eB
- C@BPB
- Noise_Balance
- Group5
- AC_Balance
- AC_Freq
- Group0
- ?ZGroup0
- AC_Balance
- AC_Freq
- Group0
- ?ZGroup0
- 8j,?
- Hum_Volume
- Base_Freq
- Hum_FM_Freq_Factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- Hum_BP_Freq_Factor
- Group0
- ?ZNorm
- C>6qB
- Hum_Vol
- base_freq
- rattle_vol
- hum_fm_freq_factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- frequency
- Group0
- ?ZGroup0
- ?ZGroup3
- q?Group3
- B?SYNTH_CONTAINER_COLLISIONS
- yAjVnB
- C:xB?
- frequency
- Group0
- ?ZGroup3
- q?Micro_Delay_Texture
- n\:ACjIA
- HighF
- HighA
- BuzzA
- BuzzF
- Default is 2820
- default is 228
- default is 900
- rattle_freq
- Group0
- ?ZGroup3
- C>6qB
- Hum_Vol
- rattle_freq
- base_freq
- rattle_vol
- hum_fm_freq_factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- Group0
- ?ZGroup0
- ?ZGroup3
- q?Group3
- Hum_Volume
- Base_Freq
- Hum_FM_Freq_Factor
- hum_fm_depth
- Noise_Balance
- Noise_Freq_Factor
- Hum_BP_Freq_Factor
- frequency
- Group0
- SYNTH_AMBIENT_AIRCON
- SYNTH_AMBIENT_AIRCON_SMALL_01
- SYNTH_AMBIENT_AIRCON_SMALL_02
- SYNTH_AMBIENT_AIRCON_SMALL_03
- SYNTH_AMBIENT_AIRCON_SMALL_04
- SYNTH_AMBIENT_AIRCON_SMALL_05
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_01
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_02
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_03
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_04
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_05
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_01
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_02
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_01
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_02
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_04
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_05
- SYNTH_AMBIENT_AC_FULL_LARGE_01
- SYNTH_AMBIENT_AC_FULL_LARGE_02
- SYNTH_AMBIENT_AC_FULL_LARGE_03
- SYNTH_AMBIENT_AC_FULL_LARGE_04
- SYNTH_AMBIENT_AC_FULL_LARGE_05
- SYNTH_AMBIENT_AC_FULL_MEDIUM_01
- SYNTH_AMBIENT_AC_FULL_MEDIUM_02
- SYNTH_AMBIENT_AC_FULL_MEDIUM_03
- SYNTH_AMBIENT_AC_FULL_MEDIUM_04
- SYNTH_AMBIENT_AC_FULL_MEDIUM_05
- SYNTH_AMBIENT_AC_FULL_SMALL_01
- SYNTH_AMBIENT_AC_FULL_SMALL_02
- SYNTH_AMBIENT_AC_FULL_SMALL_03
- SYNTH_AMBIENT_AC_FULL_SMALL_04
- SYNTH_AMBIENT_AC_FULL_SMALL_05
- SYNTH_AMBIENT_AC_FULL_SMALL_06
- SYNTH_AMBIENT_AIRCON_AIR
- SYNTH_AMBIENT_AIRCON_RATTLY
- SYNTH_AMBIENT_AIRCON_RATTLY_GOOD_BACKUP
- SYNTH_AC_SLIGHT_DEFAULTS
- BUILDING_AC_06
- BUILDING_AC_05
- BUILDING_AC_04
- BUILDING_AC_03
- BUILDING_AC_02
- BUILDING_AC_01
- SYNTH_AMBIENT_AIRCON_NO_RATTLE
- SYNTH_AMBIENT_AIRCON_METAL_SHED
- SYNTH_AMBIENT_DESK_FAN
- SYNTH_AMBIENT_AIRCON_SLIGHT
- SYNTH_AMBIENT_SMALL_FAN_RATTLE
- SYNTH_AMBIENT_AIRCON_FULL
- SYNTH_AMBIENT_AIRCON_BUILDING
- dummy_preset
- oL7I>
- T"d]|>
- T"NbP?
- 8j,?
- E)\O>Zd;>
- SYNTH_AMBIENT_AIRCON
- SYNTH_AMBIENT_AIRCON_SMALL_01
- SYNTH_AMBIENT_AIRCON_SMALL_02
- SYNTH_AMBIENT_AIRCON_SMALL_03
- SYNTH_AMBIENT_AIRCON_SMALL_04
- SYNTH_AMBIENT_AIRCON_SMALL_05
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_01
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_02
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_03
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_04
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_05
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_01
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_02
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_01
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_02
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_04
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_05
- SYNTH_AMBIENT_AC_FULL_LARGE_01
- SYNTH_AMBIENT_AC_FULL_LARGE_02
- SYNTH_AMBIENT_AC_FULL_LARGE_03
- SYNTH_AMBIENT_AC_FULL_LARGE_04
- SYNTH_AMBIENT_AC_FULL_LARGE_05
- SYNTH_AMBIENT_AC_FULL_MEDIUM_01
- SYNTH_AMBIENT_AC_FULL_MEDIUM_02
- SYNTH_AMBIENT_AC_FULL_MEDIUM_03
- SYNTH_AMBIENT_AC_FULL_MEDIUM_04
- SYNTH_AMBIENT_AC_FULL_MEDIUM_05
- SYNTH_AMBIENT_AC_FULL_SMALL_01
- SYNTH_AMBIENT_AC_FULL_SMALL_02
- SYNTH_AMBIENT_AC_FULL_SMALL_03
- SYNTH_AMBIENT_AC_FULL_SMALL_04
- SYNTH_AMBIENT_AC_FULL_SMALL_05
- SYNTH_AMBIENT_AC_FULL_SMALL_06
- SYNTH_AC_SLIGHT_DEFAULTS
- BUILDING_AC_06
- BUILDING_AC_05
- BUILDING_AC_04
- BUILDING_AC_03
- BUILDING_AC_02
- BUILDING_AC_01
- SYNTH_AMBIENT_AIRCON_NO_RATTLE
- SYNTH_AMBIENT_AIRCON_METAL_SHED
- SYNTH_AMBIENT_AIRCON_FULL
- SYNTH_AMBIENT_AIRCON_BUILDING
- dummy_preset
- rattle_vol
- Hum_Noise_Balance
- BuzzA
- hum_fm_depth
- frequency
- rattle_freq
- Hum_Volume
- HighA
- Hum_FM_Freq_Factor
- hum_fm_freq
- HighF
- base_freq
- Noise_Freq_Factor
- Hum_Vol
- BuzzF
- Hum_BP_Freq_Factor
- Noise_Balance
- oL7I>
- T"d]|>
- T"NbP?
- 8j,?
- E)\O>Zd;>
- SYNTH_AMBIENT_AIRCON
- SYNTH_AMBIENT_AIRCON_SMALL_01
- SYNTH_AMBIENT_AIRCON_SMALL_02
- SYNTH_AMBIENT_AIRCON_SMALL_03
- SYNTH_AMBIENT_AIRCON_SMALL_04
- SYNTH_AMBIENT_AIRCON_SMALL_05
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_01
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_02
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_03
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_04
- SYNTH_AMBIENT_AC_NO_RATTLE_LARGE_05
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_01
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_02
- SYNTH_AMBIENT_AC_NO_RATTLE_MEDIUM_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_01
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_02
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_03
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_04
- SYNTH_AMBIENT_AC_NO_RATTLE_SMALL_05
- SYNTH_AMBIENT_AC_FULL_LARGE_01
- SYNTH_AMBIENT_AC_FULL_LARGE_02
- SYNTH_AMBIENT_AC_FULL_LARGE_03
- SYNTH_AMBIENT_AC_FULL_LARGE_04
- SYNTH_AMBIENT_AC_FULL_LARGE_05
- SYNTH_AMBIENT_AC_FULL_MEDIUM_01
- SYNTH_AMBIENT_AC_FULL_MEDIUM_02
- SYNTH_AMBIENT_AC_FULL_MEDIUM_03
- SYNTH_AMBIENT_AC_FULL_MEDIUM_04
- SYNTH_AMBIENT_AC_FULL_MEDIUM_05
- SYNTH_AMBIENT_AC_FULL_SMALL_01
- SYNTH_AMBIENT_AC_FULL_SMALL_02
- SYNTH_AMBIENT_AC_FULL_SMALL_03
- SYNTH_AMBIENT_AC_FULL_SMALL_04
- SYNTH_AMBIENT_AC_FULL_SMALL_05
- SYNTH_AMBIENT_AC_FULL_SMALL_06
- SYNTH_AC_SLIGHT_DEFAULTS
- BUILDING_AC_06
- BUILDING_AC_05
- BUILDING_AC_04
- BUILDING_AC_03
- BUILDING_AC_02
- BUILDING_AC_01
- SYNTH_AMBIENT_AIRCON_NO_RATTLE
- SYNTH_AMBIENT_AIRCON_METAL_SHED
- SYNTH_AMBIENT_AIRCON_FULL
- SYNTH_AMBIENT_AIRCON_BUILDING
- dummy_preset
- T9Y%T
- RDR3Mobile.Resident\Frontend
- RDR3Mobile.Resident\TestBank
- Pencil_Draw_Line_05
- Cash_Counter_Loop
- HUD_STAMP_03_RIGHT
- FRONTEND_NAV_GEN_09_RIGHT
- BOOK_PAGE_05
- HUD_STAMP_02_RIGHT
- FRONTEND_NAV_GEN_06_RIGHT
- HUD_POINT_OF_INTEREST_LEFT
- Pencil_Draw_Line_07
- Pencil_Draw_Line_01
- BOOK_PAGE_03
- FRONTEND_NAV_GEN_09_LEFT
- HUD_STAMP_01_LEFT
- CLICK_01
- Pencil_Draw_Line_03
- HUD_POINT_OF_INTEREST_RIGHT
- Pencil_Draw_Line_06
- FRONTEND_NAV_GEN_08_LEFT
- HUD_STAMP_03_LEFT
- FRONTEND_NAV_GEN_03_LEFT
- BOOK_PAGE_01
- FRONTEND_NAV_GEN_07_RIGHT
- Confirm
- FRONTEND_NAV_GEN_06_LEFT
- FRONTEND_NAV_GEN_04_RIGHT
- Cash_Counter_One_Shot_A
- HUD_STAMP_02_LEFT
- FRONTEND_NAV_GEN_03_RIGHT
- Pencil_Draw_Line_02
- Pencil_Draw_Line_04
- BOOK_PAGE_04
- FRONTEND_NAV_GEN_07_LEFT
- FRONTEND_NAV_GEN_08_RIGHT
- HUD_STAMP_01_RIGHT
- BOOK_PAGE_02
- Cash_Counter_One_Shot_B
- FRONTEND_NAV_GEN_04_LEFT
- point_of_interest_on
- point_of_interest_off
- FRONTEND
- Select
- waypoint_set
- PageSwitch
- Drill_Up
- SYNTH_AMBIENT_AIRCON_SMALL_01
- waypoint_remove
- SYNTH_AMBIENT_AIRCON
- Drill_Down
- NULL_SOUND
- RDR3Mobile.Resident_Frontend_Cash_Counter_Loop
- RDR3Mobile.Resident_Frontend_Cash_Counter_One_Shot_A
- RDR3Mobile.Resident_Frontend_Cash_Counter_One_Shot_B
- RDR3Mobile.Resident_Frontend_HUD_POINT_OF_INTEREST_LEFT
- RDR3Mobile.Resident_Frontend_HUD_POINT_OF_INTEREST_RIGHT
- Point_Of_Interest_On_master
- Point_Of_Interest_Off_master
- Point_Of_Interest_multi
- Waypoint_Map_Set_master
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_01
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_02
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_03
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_04
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_05
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_06
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_07
- Waypoint_Pencil_Draw_Line_random
- Waypoint_Map_multi
- Waypoint_Map_random
- Waypoint_Map_Stamp_multi_01
- Waypoint_Map_Stamp_multi_02
- Waypoint_Map_Stamp_multi_03
- Waypoint_Map_Remove_master
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_01
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_02
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_03
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_04
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_05
- Journal_Page_Turn_master
- Journal_Page_Turn_multi
- Journal_Page_Turn_random_A
- Journal_Page_Turn_random_B
- companion_ui_sounds
- companion_ui_sounds_page_switch
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_03_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_03_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_04_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_04_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_06_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_06_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_07_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_07_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_08_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_08_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_09_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_09_RIGHT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_01_LEFT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_01_RIGHT
- RDR3Mobile_ui_navigation_03_multi
- RDR3Mobile_ui_navigation_04_multi
- RDR3Mobile_ui_navigation_06_multi
- RDR3Mobile_ui_navigation_07_multi
- RDR3Mobile_ui_navigation_08_multi
- RDR3Mobile_ui_navigation_09_multi
- RDR3Mobile_ui_confirm
- RDR3Mobile_ui_navigation_random
- RDR3Mobile_ui_navigation_master
- RDR3Mobile_ui_confirm_master
- RDR3Mobile.Resident_Frontend_HUD_STAMP_02_LEFT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_02_RIGHT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_03_LEFT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_03_RIGHT
- dummy_synth
- T9Y%T
- RDR3Mobile.Resident\Frontend
- RDR3Mobile.Resident\TestBank
- NULL_SOUND
- RDR3Mobile.Resident_Frontend_Cash_Counter_Loop
- RDR3Mobile.Resident_Frontend_Cash_Counter_One_Shot_A
- RDR3Mobile.Resident_Frontend_Cash_Counter_One_Shot_B
- RDR3Mobile.Resident_Frontend_HUD_POINT_OF_INTEREST_LEFT
- RDR3Mobile.Resident_Frontend_HUD_POINT_OF_INTEREST_RIGHT
- Point_Of_Interest_On_master
- Point_Of_Interest_Off_master
- Point_Of_Interest_multi
- Waypoint_Map_Set_master
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_01
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_02
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_03
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_04
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_05
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_06
- RDR3Mobile.Resident_Frontend_Pencil_Draw_Line_07
- Waypoint_Pencil_Draw_Line_random
- Waypoint_Map_multi
- Waypoint_Map_random
- Waypoint_Map_Stamp_multi_01
- Waypoint_Map_Stamp_multi_02
- Waypoint_Map_Stamp_multi_03
- Waypoint_Map_Remove_master
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_01
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_02
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_03
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_04
- RDR3Mobile.Resident_Frontend_BOOK_PAGE_05
- Journal_Page_Turn_master
- Journal_Page_Turn_multi
- Journal_Page_Turn_random_A
- Journal_Page_Turn_random_B
- companion_ui_sounds
- companion_ui_sounds_page_switch
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_03_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_03_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_04_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_04_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_06_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_06_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_07_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_07_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_08_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_08_RIGHT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_09_LEFT
- RDR3Mobile.Resident_Frontend_FRONTEND_NAV_GEN_09_RIGHT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_01_LEFT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_01_RIGHT
- RDR3Mobile_ui_navigation_03_multi
- RDR3Mobile_ui_navigation_04_multi
- RDR3Mobile_ui_navigation_06_multi
- RDR3Mobile_ui_navigation_07_multi
- RDR3Mobile_ui_navigation_08_multi
- RDR3Mobile_ui_navigation_09_multi
- RDR3Mobile_ui_confirm
- RDR3Mobile_ui_navigation_random
- RDR3Mobile_ui_navigation_master
- RDR3Mobile_ui_confirm_master
- RDR3Mobile.Resident_Frontend_HUD_STAMP_02_LEFT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_02_RIGHT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_03_LEFT
- RDR3Mobile.Resident_Frontend_HUD_STAMP_03_RIGHT
- dummy_synth
- </WaveSlots>
- config/audioconfig.dat8.nametable
- config/modsynth.dat14.rel
- config/sounds.dat98.hashes
- config/sounds.dat98.rel.nametable
- config/waveslots2.xml
- config/game.dat324.hashes
- config/curves.dat20.rel
- config/categories.dat29.hashes
- config/game.dat324
- config/sounds.dat98
- config/game.dat325.hashes
- config/categories.dat29.rel
- config/audioconfig.dat8.rel
- config/curves.dat20
- config/categories.dat29.nametable
- config/modsynth.dat14.rel.nametable
- config/optamp.dat14.nametable
- config/sounds.dat98.rel
- config/optamp.dat14.hashes
- config/dynamix.dat40.hashes
- config/curves.dat20.nametable
- config/categories.dat30.nametable
- config/modsynth.dat14.hashes
- sfx/rdr3mobile.resident/testbank.awc
- config/speech2.dat14.rel
- config/sounds.dat98.nametable
- config/modsynth.dat14.nametable
- config/categories.dat30
- config/optamp.dat14
- config/optamp.dat14.rel
- config/dynamix.dat40.rel
- config/game.dat325.rel
- config/categories.dat29.rel.nametable
- config/dynamix.dat40.nametable
- config/categories.dat30.rel.nametable
- config/curves.dat20.rel.nametable
- config/speech2.dat14
- config/categories.dat29
- config/categories.dat30.hashes
- config/curves.dat20.hashes
- config/categories.dat30.rel
- config/modsynth.dat14
- config/optamp.dat14.rel.nametable
- config/audioconfig.dat8.hashes
- sfx/rdr3mobile.resident/frontend.awc
- config/speech2.dat14.hashes
- config/dynamix.dat40.rel.nametable
- config/audioconfig.dat8.rel.nametable
- config/game.dat324.rel
- config/game.dat325
- config/audioconfig.dat8
- config/dynamix.dat40
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement