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Nov 9th, 2020
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  1. November Update - Patch Notes
  2.  
  3. New Enemy: The Reaper Rival
  4.  
  5. A new challenger appears! The Reaper has entered the battlefield and is looking to take on the most formidable players.
  6.  
  7. There is a chance for the Reaper to spawn if a Region has seen an overwhelming amount of action and climbed to Region Level 21 or above. The higher the region level, the higher the chance for the Reaper to appear! Worth noting, the Reaper is unique, so don’t expect to see more than one at a time on the map.
  8.  
  9. As for what this new foe brings to the table - well, that’s for you to find out! The abilities of the Reaper we’ll leave up to you to discover, although we know you’ll figure out its secrets in due time. And the same goes for what loot the Reaper drops - we’ve shared some teasers and gameplay of the Experimental Sledgehammer that you can get, but that’s not all that can be looted.
  10.  
  11. Lastly, this enemy aims to provide a strong challenge for teams of players and isn’t something that one should take on alone. So bring a friend, or two, or preferably three, to fight FNIX's most formidable machine yet!
  12.  
  13.  
  14. More Additions & Improvements
  15.  
  16. Outside of the Reaper, we’ve been working on some other game elements that we think you’ll enjoy.
  17.  
  18. Firstly we’ve continued our round of updates to the game world, and we expect many of you to very quickly notice more changes to the Farmlands region. It looks like something BIG happened there and has caused plenty of destruction. It might be unknown what caused this at first glance, but walking around the area may give you some clues.
  19.  
  20. We’ve also kept on track with expanding the Crafting system by releasing some very requested aspects - crafting your own ammo and first aid kits! Yes, now you’ll be able to gather resources and start crafting more of the things you need to survive the harsh Östertörn winters battling menacing machines.
  21.  
  22. With all of our new additions, we ask that you give us feedback on what you like or don’t like so that we can keep looking to improve the game for you.
  23.  
  24.  
  25. Improvements
  26.  
  27. Here we go - the things we’ve tweaked in this latest update. Many of which were taken from your feedback!
  28. [Community Report] We’ve toned down the number of reinforcements that a Harvester can call in
  29. [Community Report] Improved the ability to crouch and / or go prone in certain situations so that you feel like you properly fit into the area you’re hiding near
  30. [Community Report] Item slots will remember your last equipped item, so if you run out of first aid kits and then loot one more, it will automatically be assigned to the same slot
  31. We changed the way that the Stamina Bar looks and feels
  32.  
  33.  
  34. Bug Fixes
  35.  
  36. Animation & Art
  37.  
  38. Fixed an issue where the transition between sprinting and walking could be somewhat jarring
  39. Fixed an issue where items would “jump” from one hand to the other when swapping from a weapon to an item
  40. Fixed an issue where a player would appear to be aiming their gun and standing while riding a bike
  41. Fixed an issue where Calle’s hair would look weird in specific lighting
  42. Fixed an issue where the explosion at the end of “We are the Resistance” could flicker drastically
  43. Fixed an issue with scopes clipping into the weapon model for the Automatgevär 5
  44. Fixed an issue where the Hazard Jacket would block part of the screen when switching weapons
  45. Fixed an issue where a detached part of a destroyed Apocalypse Class Tank would be transparent from certain angles
  46. Fixed an issue where the wrong key 3d model was used in the main mission “Flying Blind”
  47. Fixed several LOD and object flickering issues
  48.  
  49. Crashes
  50.  
  51. Fixed a crash when players would jump and use a quick slot button at the same time
  52. Fixed multiple crashes when various combinations of a host or client(s) would exit to main menu in a multiplayer session
  53. Fixed a crash during the multiplayer join sequence for the player joining
  54. Fixed various out of memory crashes
  55.  
  56. Machines
  57.  
  58. Fixed an issue where in some instances, Tanks would walk into hangars
  59. Fixed an issue where Tanks could get stuck and behave oddly near the Hotel on Himfjäll
  60. Fixed an issue where the Tank would sometimes use the wrong weapon for the situation
  61. Fixed an issue where the incendiary machine gun rounds from a Tank would not properly spread to players who were near each other
  62. Fixed an issue where Hunters were still able to fire back while staggered by the Experimental 12G Pump-Action
  63. Fixed a few more instances of Machine corpses floating or sliding away
  64. Fixed a few instances of Hunters not properly repositioning when a player is behind cover
  65. Fixed an issue where Hunters were continuing to fire their weapon even though they did not properly have line of sight on a player
  66. Fixed an issue where Harvesters were repeatedly firing missiles
  67. Fixed an issue with some Ticks using the wrong explosion type in certain instances
  68. Fixed an issue where sometimes melee weapons would not deal damage in multiplayer games
  69.  
  70. Missions
  71.  
  72. [Community Report] Fixed an issue where machines were not properly spawning in for the Alpine Unrest side mission “Normal Lives,” blocking progress
  73. [Community Report] Fixed an issue where a mission step for “Fighting the Future” in FNIX Rising could be triggered and completed before the mission started, blocking progress
  74. [Community Report] Fixed an issue where machines were not properly spawning in for the FNIX Rising main mission “Where the Sun Sets”, blocking progress
  75. [Community Report] Fixed an issue where machines were not properly spawning in for the FNIX Rising main mission “Tidal Wave”, blocking progress
  76. [Community Report] Fixed an issue where Rivals were not properly spawning in for the FNIX Rising main mission “Piece by Piece”, blocking progress
  77. Fixed an issue where the objective icons for destroying the supplies were offset from the items in the main mission “Refueling”
  78. Fixed an issue where a side mission icon was incorrectly being used in the Alpine Unrest main mission “The Hellmouth”
  79. Fixed an issue where no map icon appeared for the Tank you needed to destroy in the Alpine Unrest side mission “Last Resort”
  80. Fixed an issue where the interaction point appeared behind Anita in the Alpine Unrest main mission “For the Sick and Injured”
  81. Fixed an issue where machine corpses could prevent the spawning of the truck in the FNIX Rising main mission “Wages of Fear”, blocking progress
  82. Fixed an issue where machines would not properly respawn after failing the FNIX Rising main mission “Wages of Fear”, blocking progress
  83. Fixed an issue where no map icon appeared for talking to Calle during the FNIX Rising main mission “Wages of Fear”
  84. Fixed an issue where no compass icon was shown when tracking the FNIX Rising side mission “In the Face of Adversity”
  85. Fixed an issue where map icons would not show up unless you opened and closed map during the FNIX Rising side mission “In the Face of Adversity”
  86. Fixed an issue where the “lootable” icon would not disappear after looting the reward during, or even after finishing, the FNIX Rising side mission “In the Face of Adversity”
  87. Fixed issues around objects popping in late on low graphical settings, causing players to not see the proper path to complete the race during the FNIX Rising side mission “In the Face of Adversity”
  88. Fixed an issue where you would instantly fail the FNIX Rising main mission “Tidal Wave” a second time after failing it the first time
  89. Fixed an issue where an erroneous side mission icon would appear during the FNIX Rising main mission “Tidal Wave”
  90. Fixed an issue where the objective to kill machines would not properly update during the FNIX Rising side mission “Fighting the Future”
  91. Fixed an issue where an interaction point in the FNIX Rising side mission “Strength in Numbers” was hard to interact with
  92. Fixed an issue where an icon would incorrectly appear in-world for some of the FNIX Rising missions, instead of only the map and compass icons
  93. Fixed an issue where there were inconsistent use of mission icons for various FNIX Rising missions
  94. Fixed an issue where sometimes during multiplayer, destroying a single machine for a mission objective would count as 2
  95. Fixed an issue where other players could not see the hacking device when they were planted in the FNIX Rising main mission “Test Run”
  96. Fixed an issue where sometimes the timer would not appear during the FNIX Rising main mission “Good Night”, causing confusion
  97. Fixed an issue where the timer would disappear during the FNIX Rising main mission “Good Night”, causing confusion during the explosion
  98. Tweaked the Classes and numbers of Machines that are spawned for many of the missions in FNIX Rising to bring them more in-line with the world spawned machines
  99.  
  100. UI
  101.  
  102. [Community Report] Clarified the requirements for the “Brain Power” Challenge in the Truth tree to eliminate confusion
  103. [Community Report] Players are now able to rebind the Prone key
  104. [Community Report] Fixed an issue where binding Q to strafe left would not work when aiming down sights or using binoculars
  105. Fixed an issue with the final tier of the “Off the Grid” Challenge in the Scout tree counting Harvester kills incorrectly
  106. Fixed a few instances of the radiation damage icon not properly showing on a player’s screen when they are under its effects
  107. Fixed an issue where damage over time effect icons were not showing on a player at all if they got on a bicycle
  108. Fixed an issue where the Crafting tutorial would only trigger if you found a schematic in the world, instead of from anywhere (ex. looting a machine corpse)
  109. Fixed an issue where sometimes tracked Rivals would not have their icons appear on the compass
  110. Fixed an issue where text could not be copied from the in-game chat
  111. Fixed an issue with some extra magazines would show up when viewing weapons in menus
  112. Fixed an issue where you could appear to store Crafting materials in you item Storage instead of your Crafting Storage
  113. Fixed an issue where voice chat prompts would overlap with the quick slots
  114. Fixed an issue where the button actions would not properly update when switching between your Inventory and your Storage item lists while looking at your Storage
  115. Fixed an issue where sometimes Ticks with no loot, were lootable
  116. Fixed an issue where the spawn location toolbar would remain on screen if the player was revived while viewing the map to pick a spawn location
  117. Fixed an issue where sometimes the revive or spawn location toolbar would remain on screen after dying
  118. Fixed an issue where bicycle icons were sticking on the world map and in-world even after a player tried to spawn multiple bicycles
  119. Fixed an issue where players could get stuck watching the Credits at the end of FNIX Rising if they had the chat window open when the Credits start
  120. Fixed an issue where the weight the player was holding was inconsistent between the Storage Box and the Resource Storage
  121. Fixed an issue where the Shoes icon for the Apparel Crafting Station was incorrect
  122. Fixed an issue where sometimes there would be missing text for interaction prompts if the “Hold to Interact” setting was set to Off
  123. Fixed an issue with icons and interaction prompts appearing on other players bicycles
  124. Fixed an issue where the “Salute” and “Air Punch” emotes were using the same icon
  125. Fixed an issue where Stenmyra had two icons
  126.  
  127. Weapons
  128.  
  129. Fixed an issue where a player’s aim would not be affected by running out of stamina while holding their breath for a sniping shot
  130. Fixed an issue where swinging melee weapons would generate too much noise and would end up alerting far away enemies
  131.  
  132. World
  133.  
  134. [Community Report] Fixed an issue where some players could not see, or be affected by, machine weapon fire
  135. [Community Report] Fixed an issue where some first aid kits found in the world had the wrong model for the item that was actually being picked up (ex. Advanced First-aid Kit 3d model, but when looted, it was a Standard)
  136. [Community Report] Fixed an issue where the Gnome at Måsskär Radar Station would automatically be picked up when an explosion was triggered
  137. [Community Report] Fixed an issue where some hand-placed items in the world could only be picked up by the first player to grab them in a multiplayer game, when everyone should have access to it
  138. [Community Report] Fixed an issue where players would fall through a section of the bridge North of Stenmyra and on the bridge at Himfjäll
  139. [Community Report] Fixed an issue where some windows could be pushed right off of the house
  140. [Community Report] Fixed an issue where players could get stuck in a tent at Brevikens Camping
  141. Fixed an issue where the explosions at Måsskär Radar Station would only play, and deal damage to the player that triggered them, leading to a mismatch in experience for all players in multiplayer
  142. Fixed an issue where weapons would sometimes shake like crazy in players’ hands when they first join a game, especially melee weapons
  143. Fixed an issue where players could throw Field Radios behind locked doors in order to bypass them
  144. Fixed an issue where some NPCs in FNIX Rising could be pushed around their room
  145. Fixed an issue where a destroyed container door on the ground could be interacted with (and would open!)
  146. Fixed an issue where some fires were not causing fire damage
  147. Fixed a few instances of weather appearing indoors
  148. Fixed a few instances of players getting stuck on objects
  149. Fixed several issues of terrain and objects clipping through other objects
  150. Fixed several issues of floating objects
  151. Fixed several visual holes in the world
  152. Fixed several instances of excess, or missing, collision
  153.  
  154. General
  155.  
  156. [Community Report] Fixed an issue where it was quite common to get a “Failed to Connect” message when attempting to play multiplayer
  157. [Community Report] Fixed an issue where the Fashionist achievement was not unlocking properly
  158. [Community Report] Fixed an issue where the Final Countdown achievement was not unlocking properly
  159. Fixed an issue where sometimes the Eagle Eye challenge from the Survivor tree would be granted to you after another player actually completed the action
  160. Fixed an issue where a player could still join an “Invite Only” game of a friend if they had the “Friends” Menu open before the first player changed the game setting
  161. Upped the max Region Level to 25 from 20
  162. Added a Blueprint Collectible for the Apocalypse Class Harvester to the world
  163. Various text tweaks for clarity, brevity, or eliminating clutter
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