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Sacki

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Nov 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. --//====================================================\\--
  9. --|| CREATED BY SHACKLUSTER
  10. --\\====================================================//--
  11.  
  12.  
  13.  
  14. local createstuff = function()
  15. local stuff = Instance.new("Model")
  16. local mesh = Instance.new("FileMesh")
  17. local part = Instance.new("Part")
  18. local mesh_2 = Instance.new("CylinderMesh")
  19. local weld = Instance.new("ManualWeld")
  20. local mesh_3 = Instance.new("SpecialMesh")
  21. local decal = Instance.new("Decal")
  22. local pillar = Instance.new("Part")
  23. local rock = Instance.new("Part")
  24. local core = Instance.new("Attachment")
  25. local emit = Instance.new("ParticleEmitter")
  26. local mesh_5 = Instance.new("FileMesh")
  27. local rockspike = Instance.new("Part")
  28. local mesh_6 = Instance.new("SpecialMesh")
  29. local shield = Instance.new("Part")
  30. local core_2 = Instance.new("Attachment")
  31. local spinepart = Instance.new("Part")
  32. local mesh_7 = Instance.new("FileMesh")
  33. local pants = Instance.new("Pants")
  34. local shirt = Instance.new("Shirt")
  35. local emit_2 = Instance.new("ParticleEmitter")
  36. local vortex = Instance.new("ParticleEmitter")
  37. local wave = Instance.new("ParticleEmitter")
  38. Hulmet = Instance.new("Part")
  39. MSHE = Instance.new("SpecialMesh")
  40. WULD = Instance.new("Weld")
  41. o1 = Instance.new("Model")
  42. o2 = Instance.new("Part")
  43. o3 = Instance.new("BlockMesh")
  44. o4 = Instance.new("Part")
  45. o5 = Instance.new("BlockMesh")
  46. o6 = Instance.new("CFrameValue")
  47. o7 = Instance.new("Weld")
  48. o8 = Instance.new("Part")
  49. o9 = Instance.new("BlockMesh")
  50. o10 = Instance.new("CFrameValue")
  51. o11 = Instance.new("Weld")
  52. o12 = Instance.new("Part")
  53. o13 = Instance.new("BlockMesh")
  54. o14 = Instance.new("CFrameValue")
  55. o15 = Instance.new("Weld")
  56. o16 = Instance.new("Part")
  57. o17 = Instance.new("BlockMesh")
  58. o18 = Instance.new("CFrameValue")
  59. o19 = Instance.new("Weld")
  60. o20 = Instance.new("Part")
  61. o21 = Instance.new("BlockMesh")
  62. o22 = Instance.new("CFrameValue")
  63. o23 = Instance.new("Weld")
  64. o24 = Instance.new("Part")
  65. o25 = Instance.new("BlockMesh")
  66. o26 = Instance.new("CFrameValue")
  67. o27 = Instance.new("Weld")
  68. o28 = Instance.new("Part")
  69. o29 = Instance.new("CFrameValue")
  70. o30 = Instance.new("Weld")
  71. o31 = Instance.new("Part")
  72. o32 = Instance.new("CFrameValue")
  73. o33 = Instance.new("Weld")
  74. o34 = Instance.new("Part")
  75. o35 = Instance.new("SpecialMesh")
  76. o36 = Instance.new("CFrameValue")
  77. o37 = Instance.new("Weld")
  78. weldtoarm = Instance.new("Weld")
  79.  
  80. stuff.Name = "Stuff"
  81. stuff.Parent = workspace
  82. pillar.Size = Vector3.new(1, 1, 1)
  83. pillar.Name = "Pillar"
  84. pillar.Material = Enum.Material.Metal
  85. pillar.TopSurface = Enum.SurfaceType.Smooth
  86. pillar.BottomSurface = Enum.SurfaceType.Smooth
  87. pillar.Parent = stuff
  88. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  89. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  90. rock.BottomSurface = Enum.SurfaceType.Smooth
  91. rock.Name = "Rock"
  92. rock.TopSurface = Enum.SurfaceType.Smooth
  93. rock.Parent = stuff
  94. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  95. core.Name = "Core"
  96. core.Parent = rock
  97. emit.Enabled = false
  98. emit.Lifetime = NumberRange.new(1, 4)
  99. emit.Name = "Emit"
  100. emit.Speed = NumberRange.new(0, 35)
  101. emit.Rotation = NumberRange.new(0, 360)
  102. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  103. emit.VelocitySpread = 360
  104. emit.Texture = "rbxassetid://281633012"
  105. emit.Acceleration = Vector3.new(0, -15, 0)
  106. emit.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  107. emit.RotSpeed = NumberRange.new(-25, 25)
  108. emit.SpreadAngle = Vector2.new(360, 360)
  109. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  110. emit.Parent = core
  111. mesh_5.MeshId = "rbxassetid://1861108040"
  112. mesh_5.Parent = rock
  113. rockspike.Anchored = true
  114. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  115. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  116. rockspike.Material = Enum.Material.Grass
  117. rockspike.Color = Color3.new(1, 1, 1)
  118. rockspike.Name = "RockSpike"
  119. rockspike.TopSurface = Enum.SurfaceType.Smooth
  120. rockspike.BrickColor = BrickColor.new("White")
  121. rockspike.Parent = stuff
  122. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  123. mesh_6.TextureId = "rbxassetid://121470786"
  124. mesh_6.MeshType = Enum.MeshType.FileMesh
  125. mesh_6.MeshId = "rbxassetid://1861231635"
  126. mesh_6.Parent = rockspike
  127. shield.Size = Vector3.new(1, 1, 1)
  128. shield.Name = "Shield"
  129. shield.Material = Enum.Material.Metal
  130. shield.TopSurface = Enum.SurfaceType.Smooth
  131. shield.BottomSurface = Enum.SurfaceType.Smooth
  132. shield.Parent = stuff
  133. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  134. core_2.Name = "Core"
  135. core_2.Parent = shield
  136. spinepart.CanCollide = false
  137. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  138. spinepart.BrickColor = BrickColor.new("Institutional white")
  139. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  140. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  141. spinepart.Name = "SpinePart"
  142. spinepart.TopSurface = Enum.SurfaceType.Smooth
  143. spinepart.Parent = stuff
  144. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  145. mesh_7.MeshId = "rbxassetid://1861166416"
  146. mesh_7.Parent = spinepart
  147. pants.Name = "Pants"
  148. pants.PantsTemplate = "http://www.roblox.com/asset/?id=243651286"
  149. pants.Parent = stuff
  150. shirt.Name = "Shirt"
  151. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=766861384"
  152. shirt.Parent = stuff
  153. emit_2.Enabled = false
  154. emit_2.Lifetime = NumberRange.new(1, 4)
  155. emit_2.Name = "Emit"
  156. emit_2.Speed = NumberRange.new(0, 35)
  157. emit_2.Rotation = NumberRange.new(0, 360)
  158. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  159. emit_2.VelocitySpread = 360
  160. emit_2.Texture = "rbxassetid://281633012"
  161. emit_2.Acceleration = Vector3.new(0, -15, 0)
  162. emit_2.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  163. emit_2.RotSpeed = NumberRange.new(-25, 25)
  164. emit_2.SpreadAngle = Vector2.new(360, 360)
  165. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  166. emit_2.Parent = stuff
  167. vortex.Enabled = false
  168. vortex.Name = "Vortex"
  169. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  170. vortex.Lifetime = NumberRange.new(1)
  171. vortex.Rate = 0
  172. vortex.Speed = NumberRange.new(0)
  173. vortex.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  174. vortex.Rotation = NumberRange.new(0, 360)
  175. vortex.ZOffset = -2
  176. vortex.RotSpeed = NumberRange.new(360)
  177. vortex.LightEmission = 1
  178. vortex.Texture = "rbxassetid://1084969997"
  179. vortex.LockedToPart = true
  180. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  181. vortex.Parent = stuff
  182. wave.Enabled = false
  183. wave.Lifetime = NumberRange.new(0.3)
  184. wave.Name = "Wave"
  185. wave.Speed = NumberRange.new(0)
  186. wave.LightEmission = 1
  187. wave.Rate = 1
  188. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  189. wave.Texture = "rbxassetid://1084991215"
  190. wave.Rotation = NumberRange.new(-180, 180)
  191. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  192. wave.ZOffset = 1
  193. wave.Parent = stuff
  194. Hulmet.Position = Hulmet.Position + Vector3.new(0,10,0)
  195. Hulmet.Parent = game.Players.LocalPlayer.Character
  196. Hulmet.Name = "Helmet"
  197. Hulmet.Size = Vector3.new(1.643, 1.157, 1.696)
  198. Hulmet.Material = Enum.Material.Metal
  199. Hulmet.BrickColor = BrickColor.new("Really black")
  200. MSHE.Parent = Hulmet
  201. MSHE.MeshId = "rbxassetid://1011491872"
  202. WULD.Parent = Hulmet
  203. WULD.Part0 = Hulmet
  204. WULD.Part1 = game.Players.LocalPlayer.Character.Head
  205. WULD.C1 = CFrame.Angles(0,-.7,0)
  206. WULD.C0 = CFrame.new(0,-.6,0)
  207. o1.Name = "Armlet"
  208. o1.Parent = game.Players.LocalPlayer.Character
  209. o2.Name = "svatic1"
  210. o2.Parent = o1
  211. o2.Material = Enum.Material.SmoothPlastic
  212. o2.BrickColor = BrickColor.new("Really black")
  213. o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
  214. o2.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  215. o2.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  216. o2.CFrame = CFrame.new(9.5394268, 1.15889382, -30.4923649, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  217. o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  218. o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  219. o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  220. o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  221. o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  222. o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  223. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  224. o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
  225. o2.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  226. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  227. o3.Parent = o2
  228. o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
  229. o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
  230. o4.Name = "svatic2"
  231. o4.Parent = o1
  232. o4.Material = Enum.Material.SmoothPlastic
  233. o4.BrickColor = BrickColor.new("Really black")
  234. o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
  235. o4.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  236. o4.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  237. o4.CFrame = CFrame.new(9.51736546, 1.06919134, -30.4028416, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  238. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  239. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  240. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  241. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  242. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  243. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  244. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  245. o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
  246. o4.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  247. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  248. o5.Parent = o4
  249. o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  250. o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  251. o6.Name = "qRelativeCFrameWeldValue"
  252. o6.Parent = o4
  253. o6.Value = CFrame.new(0, -0.0218372345, -0.105447769, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  254. o7.Name = "qCFrameWeldThingy"
  255. o7.Parent = o4
  256. o7.C1 = CFrame.new(0, -0.0260860808, -0.125964642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  257. o7.Part0 = o2
  258. o7.Part1 = o4
  259. o8.Name = "svatic3"
  260. o8.Parent = o1
  261. o8.Material = Enum.Material.SmoothPlastic
  262. o8.BrickColor = BrickColor.new("Really black")
  263. o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
  264. o8.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  265. o8.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  266. o8.CFrame = CFrame.new(9.50574112, 1.21955931, -30.7833157, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  267. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  268. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  269. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  270. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  271. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  272. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  273. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  274. o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
  275. o8.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  276. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  277. o9.Parent = o8
  278. o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  279. o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  280. o10.Name = "qRelativeCFrameWeldValue"
  281. o10.Parent = o8
  282. o10.Value = CFrame.new(0, -0.106843948, 0.226449966, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  283. o11.Name = "qCFrameWeldThingy"
  284. o11.Parent = o8
  285. o11.C1 = CFrame.new(0, -0.127632454, 0.270510107, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  286. o11.Part0 = o2
  287. o11.Part1 = o8
  288. o12.Name = "svatic4"
  289. o12.Parent = o1
  290. o12.Material = Enum.Material.SmoothPlastic
  291. o12.BrickColor = BrickColor.new("Really black")
  292. o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
  293. o12.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  294. o12.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  295. o12.CFrame = CFrame.new(9.40566349, 0.893889546, -30.553009, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  296. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  297. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  298. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  299. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  300. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  301. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  302. o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  303. o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
  304. o12.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  305. o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  306. o13.Parent = o12
  307. o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
  308. o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
  309. o14.Name = "qRelativeCFrameWeldValue"
  310. o14.Parent = o12
  311. o14.Value = CFrame.new(0, -0.236118317, -0.0926094055, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  312. o15.Name = "qCFrameWeldThingy"
  313. o15.Parent = o12
  314. o15.C1 = CFrame.new(0, -0.28205961, -0.110628322, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  315. o15.Part0 = o2
  316. o15.Part1 = o12
  317. o16.Name = "svatic5"
  318. o16.Parent = o1
  319. o16.Material = Enum.Material.SmoothPlastic
  320. o16.BrickColor = BrickColor.new("Really black")
  321. o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
  322. o16.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  323. o16.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  324. o16.CFrame = CFrame.new(9.65675831, 1.39117944, -30.4388123, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  325. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  326. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  327. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  328. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  329. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  330. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  331. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  332. o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
  333. o16.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  334. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  335. o17.Parent = o16
  336. o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
  337. o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
  338. o18.Name = "qRelativeCFrameWeldValue"
  339. o18.Parent = o16
  340. o18.Value = CFrame.new(0, 0.207174301, 0.080909729, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  341. o19.Name = "qCFrameWeldThingy"
  342. o19.Parent = o16
  343. o19.C1 = CFrame.new(0, 0.247483984, 0.096652247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  344. o19.Part0 = o2
  345. o19.Part1 = o16
  346. o20.Name = "svatic6"
  347. o20.Parent = o1
  348. o20.Material = Enum.Material.SmoothPlastic
  349. o20.BrickColor = BrickColor.new("Really black")
  350. o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
  351. o20.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  352. o20.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  353. o20.CFrame = CFrame.new(9.54831028, 1.05523241, -30.2259464, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  354. o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  355. o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  356. o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  357. o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  358. o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  359. o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  360. o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  361. o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
  362. o20.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  363. o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  364. o21.Parent = o20
  365. o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  366. o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
  367. o22.Name = "qRelativeCFrameWeldValue"
  368. o22.Parent = o20
  369. o22.Value = CFrame.new(0, 0.0607795715, -0.231582642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  370. o23.Name = "qCFrameWeldThingy"
  371. o23.Parent = o20
  372. o23.C1 = CFrame.new(0, 0.0726053864, -0.276641428, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  373. o23.Part0 = o2
  374. o23.Part1 = o20
  375. o24.Name = "svatic7"
  376. o24.Parent = o1
  377. o24.Material = Enum.Material.SmoothPlastic
  378. o24.BrickColor = BrickColor.new("Really black")
  379. o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
  380. o24.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
  381. o24.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
  382. o24.CFrame = CFrame.new(9.53892517, 1.21178222, -30.6091824, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
  383. o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  384. o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  385. o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  386. o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  387. o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  388. o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  389. o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  390. o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
  391. o24.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
  392. o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  393. o25.Parent = o24
  394. o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  395. o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
  396. o26.Name = "qRelativeCFrameWeldValue"
  397. o26.Parent = o24
  398. o26.Value = CFrame.new(0, -0.0209236145, 0.105287552, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  399. o27.Name = "qCFrameWeldThingy"
  400. o27.Parent = o24
  401. o27.C1 = CFrame.new(0, -0.0249946993, 0.125773236, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  402. o27.Part0 = o2
  403. o27.Part1 = o24
  404. o28.Name = "Right Arm"
  405. o28.Parent = o1
  406. o28.Material = Enum.Material.SmoothPlastic
  407. o28.BrickColor = BrickColor.new("Really black")
  408. o28.Transparency = 1
  409. o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
  410. o28.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
  411. o28.FormFactor = Enum.FormFactor.Symmetric
  412. o28.Size = Vector3.new(2.09252977, 1.04626489, 1.04626489)
  413. o28.CFrame = CFrame.new(9.33767605, 1.24664795, -30.4727879, 0.347877979, 0.284306079, 0.893393397, 0.893409908, 0.188386172, -0.407835245, -0.284253061, 0.940042913, -0.188466549)
  414. o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  415. o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  416. o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  417. o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  418. o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  419. o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  420. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  421. o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
  422. o28.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
  423. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  424. weldtoarm.Parent = o28
  425. weldtoarm.Part0 = o28
  426. weldtoarm.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  427. weldtoarm.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(1.55, math.pi, 1.55)
  428. o29.Name = "qRelativeCFrameWeldValue"
  429. o29.Parent = o28
  430. o29.Value = CFrame.new(-0.00221943855, 0.0187721252, 0.183933258, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  431. o30.Name = "qCFrameWeldThingy"
  432. o30.Parent = o28
  433. o30.C1 = CFrame.new(-0.00265127234, 0.0224245973, 0.21972096, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  434. o30.Part0 = o2
  435. o30.Part1 = o28
  436. o31.Name = "Armlet1"
  437. o31.Parent = o1
  438. o31.Material = Enum.Material.SmoothPlastic
  439. o31.BrickColor = BrickColor.new("Bright red")
  440. o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
  441. o31.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
  442. o31.FormFactor = Enum.FormFactor.Symmetric
  443. o31.Size = Vector3.new(1.01487708, 1.06719005, 1.0985781)
  444. o31.CFrame = CFrame.new(9.33325005, 1.22114551, -30.4663391, 0.34788391, 0.284310907, 0.893393397, 0.893425107, 0.188389421, -0.407835245, -0.284257859, 0.940058947, -0.188466549)
  445. o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  446. o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  447. o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  448. o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  449. o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  450. o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  451. o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
  452. o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
  453. o31.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
  454. o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
  455. o32.Name = "qRelativeCFrameWeldValue"
  456. o32.Parent = o31
  457. o32.Value = CFrame.new(0.0196768045, 0.0187721252, 0.179553986, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  458. o33.Name = "qCFrameWeldThingy"
  459. o33.Parent = o31
  460. o33.C1 = CFrame.new(0.0235053003, 0.0224245973, 0.214489624, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
  461. o33.Part0 = o2
  462. o33.Part1 = o31
  463. o34.Name = "Armlet2"
  464. o34.Parent = o1
  465. o34.Material = Enum.Material.SmoothPlastic
  466. o34.BrickColor = BrickColor.new("Institutional white")
  467. o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
  468. o34.Rotation = Vector3.new(-11.3299999, 16.5200005, 158.729996)
  469. o34.Shape = Enum.PartType.Cylinder
  470. o34.Size = Vector3.new(0.238913804, 1.0253396, 1.04626489)
  471. o34.CFrame = CFrame.new(9.74531078, 1.04955149, -30.5565758, -0.893398523, -0.347870708, 0.284310907, 0.407822043, -0.893431127, 0.188389421, 0.188470751, 0.284255087, 0.940058947)
  472. o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  473. o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  474. o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  475. o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  476. o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  477. o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  478. o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
  479. o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
  480. o34.Orientation = Vector3.new(-10.8599997, 16.8299999, 155.460007)
  481. o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
  482. o35.Parent = o34
  483. o35.Scale = Vector3.new(0.875851333, 1, 1)
  484. o35.MeshType = Enum.MeshType.Cylinder
  485. o35.Scale = Vector3.new(0.875851333, 1, 1)
  486. o36.Name = "qRelativeCFrameWeldValue"
  487. o36.Parent = o34
  488. o36.Value = CFrame.new(0.201436996, -0.00654327869, 0.0187721252, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
  489. o37.Name = "qCFrameWeldThingy"
  490. o37.Parent = o34
  491. o37.C1 = CFrame.new(0.240630388, -0.00781639758, 0.0224245973, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
  492. o37.Part0 = o2
  493. o37.Part1 = o34
  494.  
  495. for i,v in pairs(stuff:GetChildren()) do
  496. v.Parent = script
  497. end
  498. end
  499.  
  500. createstuff()
  501.  
  502.  
  503.  
  504.  
  505.  
  506. wait(0.2)
  507.  
  508. Player = game:GetService("Players").LocalPlayer
  509. PlayerGui = Player.PlayerGui
  510. Cam = workspace.CurrentCamera
  511. Backpack = Player.Backpack
  512. Character = Player.Character
  513. Humanoid = Character.Humanoid
  514. Mouse = Player:GetMouse()
  515. RootPart = Character["HumanoidRootPart"]
  516. Torso = Character["Torso"]
  517. Head = Character["Head"]
  518. RightArm = Character["Right Arm"]
  519. LeftArm = Character["Left Arm"]
  520. RightLeg = Character["Right Leg"]
  521. LeftLeg = Character["Left Leg"]
  522. RootJoint = RootPart["RootJoint"]
  523. Neck = Torso["Neck"]
  524. RightShoulder = Torso["Right Shoulder"]
  525. LeftShoulder = Torso["Left Shoulder"]
  526. RightHip = Torso["Right Hip"]
  527. LeftHip = Torso["Left Hip"]
  528.  
  529. IT = Instance.new
  530. CF = CFrame.new
  531. VT = Vector3.new
  532. RAD = math.rad
  533. C3 = Color3.new
  534. UD2 = UDim2.new
  535. BRICKC = BrickColor.new
  536. ANGLES = CFrame.Angles
  537. EULER = CFrame.fromEulerAnglesXYZ
  538. COS = math.cos
  539. ACOS = math.acos
  540. SIN = math.sin
  541. ASIN = math.asin
  542. ABS = math.abs
  543. MRANDOM = math.random
  544. FLOOR = math.floor
  545.  
  546. --//=================================\\
  547. --|| USEFUL VALUES
  548. --\\=================================//
  549.  
  550. Animation_Speed = 3
  551. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  552. local Speed = 25
  553. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  554. local NECKC0 = CF(0, 1.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  555. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  556. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  557. local DAMAGEMULTIPLIER = 1
  558. local ANIM = "Idle"
  559. local ATTACK = false
  560. local EQUIPPED = false
  561. local HOLD = false
  562. local COMBO = 1
  563. local Rooted = false
  564. local SINE = 0
  565. local KEYHOLD = false
  566. local CHANGE = 2 / Animation_Speed
  567. local WALKINGANIM = false
  568. local VALUE1 = false
  569. local VALUE2 = false
  570. local ROBLOXIDLEANIMATION = IT("Animation")
  571. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  572. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  573. --ROBLOXIDLEANIMATION.Parent = Humanoid
  574. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  575. WEAPONGUI.Name = "Weapon GUI"
  576. local Effects = IT("Folder", Character)
  577. Effects.Name = "Effects"
  578. local ANIMATOR = Humanoid.Animator
  579. local ANIMATE = Character.Animate
  580. local UNANCHOR = true
  581. local PLAYSONG = true
  582. local EXTRATRANS = 0
  583.  
  584. --//=================================\\
  585. --\\=================================//
  586.  
  587.  
  588. --//=================================\\
  589. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  590. --\\=================================//
  591.  
  592. ArtificialHB = Instance.new("BindableEvent", script)
  593. ArtificialHB.Name = "ArtificialHB"
  594.  
  595. script:WaitForChild("ArtificialHB")
  596.  
  597. frame = Frame_Speed
  598. tf = 0
  599. allowframeloss = false
  600. tossremainder = false
  601. lastframe = tick()
  602. script.ArtificialHB:Fire()
  603.  
  604. game:GetService("RunService").Heartbeat:connect(function(s, p)
  605. tf = tf + s
  606. if tf >= frame then
  607. if allowframeloss then
  608. script.ArtificialHB:Fire()
  609. lastframe = tick()
  610. else
  611. for i = 1, math.floor(tf / frame) do
  612. script.ArtificialHB:Fire()
  613. end
  614. lastframe = tick()
  615. end
  616. if tossremainder then
  617. tf = 0
  618. else
  619. tf = tf - frame * math.floor(tf / frame)
  620. end
  621. end
  622. end)
  623.  
  624. --//=================================\\
  625. --\\=================================//
  626.  
  627. --//=================================\\
  628. --|| SOME FUNCTIONS
  629. --\\=================================//
  630.  
  631. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  632. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  633. end
  634.  
  635. function PositiveAngle(NUMBER)
  636. if NUMBER >= 0 then
  637. NUMBER = 0
  638. end
  639. return NUMBER
  640. end
  641.  
  642. function NegativeAngle(NUMBER)
  643. if NUMBER <= 0 then
  644. NUMBER = 0
  645. end
  646. return NUMBER
  647. end
  648.  
  649. function Swait(NUMBER)
  650. if NUMBER == 0 or NUMBER == nil then
  651. ArtificialHB.Event:wait()
  652. else
  653. for i = 1, NUMBER do
  654. ArtificialHB.Event:wait()
  655. end
  656. end
  657. end
  658.  
  659. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  660. local NEWMESH = IT(MESH)
  661. if MESH == "SpecialMesh" then
  662. NEWMESH.MeshType = MESHTYPE
  663. if MESHID ~= "nil" and MESHID ~= "" then
  664. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  665. end
  666. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  667. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  668. end
  669. end
  670. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  671. NEWMESH.Scale = SCALE
  672. NEWMESH.Parent = PARENT
  673. return NEWMESH
  674. end
  675.  
  676. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  677. local NEWPART = IT("Part")
  678. NEWPART.formFactor = FORMFACTOR
  679. NEWPART.Reflectance = REFLECTANCE
  680. NEWPART.Transparency = TRANSPARENCY
  681. NEWPART.CanCollide = false
  682. NEWPART.Locked = true
  683. NEWPART.Anchored = true
  684. if ANCHOR == false then
  685. NEWPART.Anchored = false
  686. end
  687. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  688. NEWPART.Name = NAME
  689. NEWPART.Size = SIZE
  690. NEWPART.Position = Torso.Position
  691. NEWPART.Material = MATERIAL
  692. NEWPART:BreakJoints()
  693. NEWPART.Parent = PARENT
  694. return NEWPART
  695. end
  696.  
  697. local function weldBetween(a, b)
  698. local weldd = Instance.new("ManualWeld")
  699. weldd.Part0 = a
  700. weldd.Part1 = b
  701. weldd.C0 = CFrame.new()
  702. weldd.C1 = b.CFrame:inverse() * a.CFrame
  703. weldd.Parent = a
  704. return weldd
  705. end
  706.  
  707.  
  708. function QuaternionFromCFrame(cf)
  709. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  710. local trace = m00 + m11 + m22
  711. if trace > 0 then
  712. local s = math.sqrt(1 + trace)
  713. local recip = 0.5 / s
  714. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  715. else
  716. local i = 0
  717. if m11 > m00 then
  718. i = 1
  719. end
  720. if m22 > (i == 0 and m00 or m11) then
  721. i = 2
  722. end
  723. if i == 0 then
  724. local s = math.sqrt(m00 - m11 - m22 + 1)
  725. local recip = 0.5 / s
  726. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  727. elseif i == 1 then
  728. local s = math.sqrt(m11 - m22 - m00 + 1)
  729. local recip = 0.5 / s
  730. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  731. elseif i == 2 then
  732. local s = math.sqrt(m22 - m00 - m11 + 1)
  733. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  734. end
  735. end
  736. end
  737.  
  738. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  739. local xs, ys, zs = x + x, y + y, z + z
  740. local wx, wy, wz = w * xs, w * ys, w * zs
  741. local xx = x * xs
  742. local xy = x * ys
  743. local xz = x * zs
  744. local yy = y * ys
  745. local yz = y * zs
  746. local zz = z * zs
  747. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  748. end
  749.  
  750. function QuaternionSlerp(a, b, t)
  751. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  752. local startInterp, finishInterp;
  753. if cosTheta >= 0.0001 then
  754. if (1 - cosTheta) > 0.0001 then
  755. local theta = ACOS(cosTheta)
  756. local invSinTheta = 1 / SIN(theta)
  757. startInterp = SIN((1 - t) * theta) * invSinTheta
  758. finishInterp = SIN(t * theta) * invSinTheta
  759. else
  760. startInterp = 1 - t
  761. finishInterp = t
  762. end
  763. else
  764. if (1 + cosTheta) > 0.0001 then
  765. local theta = ACOS(-cosTheta)
  766. local invSinTheta = 1 / SIN(theta)
  767. startInterp = SIN((t - 1) * theta) * invSinTheta
  768. finishInterp = SIN(t * theta) * invSinTheta
  769. else
  770. startInterp = t - 1
  771. finishInterp = t
  772. end
  773. end
  774. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  775. end
  776.  
  777. function Clerp(a, b, t)
  778. local qa = {QuaternionFromCFrame(a)}
  779. local qb = {QuaternionFromCFrame(b)}
  780. local ax, ay, az = a.x, a.y, a.z
  781. local bx, by, bz = b.x, b.y, b.z
  782. local _t = 1 - t
  783. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  784. end
  785.  
  786. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  787. local frame = IT("Frame")
  788. frame.BackgroundTransparency = TRANSPARENCY
  789. frame.BorderSizePixel = BORDERSIZEPIXEL
  790. frame.Position = POSITION
  791. frame.Size = SIZE
  792. frame.BackgroundColor3 = COLOR
  793. frame.BorderColor3 = BORDERCOLOR
  794. frame.Name = NAME
  795. frame.Parent = PARENT
  796. return frame
  797. end
  798.  
  799. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  800. local label = IT("TextLabel")
  801. label.BackgroundTransparency = 1
  802. label.Size = UD2(1, 0, 1, 0)
  803. label.Position = UD2(0, 0, 0, 0)
  804. label.TextColor3 = TEXTCOLOR
  805. label.TextStrokeTransparency = STROKETRANSPARENCY
  806. label.TextTransparency = TRANSPARENCY
  807. label.FontSize = TEXTFONTSIZE
  808. label.Font = TEXTFONT
  809. label.BorderSizePixel = BORDERSIZEPIXEL
  810. label.TextScaled = false
  811. label.Text = TEXT
  812. label.Name = NAME
  813. label.Parent = PARENT
  814. return label
  815. end
  816.  
  817. function NoOutlines(PART)
  818. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  819. end
  820.  
  821. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  822. local NEWWELD = IT(TYPE)
  823. NEWWELD.Part0 = PART0
  824. NEWWELD.Part1 = PART1
  825. NEWWELD.C0 = C0
  826. NEWWELD.C1 = C1
  827. NEWWELD.Parent = PARENT
  828. return NEWWELD
  829. end
  830.  
  831. local S = IT("Sound")
  832. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  833. local NEWSOUND = nil
  834. coroutine.resume(coroutine.create(function()
  835. NEWSOUND = S:Clone()
  836. NEWSOUND.Parent = PARENT
  837. NEWSOUND.Volume = VOLUME
  838. NEWSOUND.Pitch = PITCH
  839. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  840. NEWSOUND:play()
  841. if DOESLOOP == true then
  842. NEWSOUND.Looped = true
  843. else
  844. repeat wait(1) until NEWSOUND.Playing == false
  845. NEWSOUND:remove()
  846. end
  847. end))
  848. return NEWSOUND
  849. end
  850.  
  851. function CFrameFromTopBack(at, top, back)
  852. local right = top:Cross(back)
  853. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  854. end
  855.  
  856. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  857. function WACKYEFFECT(Table)
  858. local TYPE = (Table.EffectType or "Sphere")
  859. local SIZE = (Table.Size or VT(1,1,1))
  860. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  861. local TRANSPARENCY = (Table.Transparency or 0)
  862. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  863. local CFRAME = (Table.CFrame or Torso.CFrame)
  864. local MOVEDIRECTION = (Table.MoveToPos or nil)
  865. local ROTATION1 = (Table.RotationX or 0)
  866. local ROTATION2 = (Table.RotationY or 0)
  867. local ROTATION3 = (Table.RotationZ or 0)
  868. local MATERIAL = (Table.Material or "Neon")
  869. local COLOR = (Table.Color or C3(1,1,1))
  870. local TIME = (Table.Time or 45)
  871. local SOUNDID = (Table.SoundID or nil)
  872. local SOUNDPITCH = (Table.SoundPitch or nil)
  873. local SOUNDVOLUME = (Table.SoundVolume or nil)
  874. coroutine.resume(coroutine.create(function()
  875. local PLAYSSOUND = false
  876. local SOUND = nil
  877. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  878. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  879. PLAYSSOUND = true
  880. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  881. end
  882. EFFECT.Color = COLOR
  883. local MSH = nil
  884. if TYPE == "Sphere" then
  885. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  886. elseif TYPE == "Block" then
  887. MSH = IT("BlockMesh",EFFECT)
  888. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  889. elseif TYPE == "Wave" then
  890. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  891. elseif TYPE == "Ring" then
  892. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  893. elseif TYPE == "Slash" then
  894. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  895. elseif TYPE == "Round Slash" then
  896. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  897. elseif TYPE == "Swirl" then
  898. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  899. elseif TYPE == "Skull" then
  900. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  901. elseif TYPE == "Crystal" then
  902. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  903. end
  904. if MSH ~= nil then
  905. local MOVESPEED = nil
  906. if MOVEDIRECTION ~= nil then
  907. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  908. end
  909. local GROWTH = SIZE - ENDSIZE
  910. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  911. if TYPE == "Block" then
  912. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  913. else
  914. EFFECT.CFrame = CFRAME
  915. end
  916. for LOOP = 1, TIME+1 do
  917. Swait()
  918. MSH.Scale = MSH.Scale - GROWTH/TIME
  919. if TYPE == "Wave" then
  920. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  921. end
  922. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  923. if TYPE == "Block" then
  924. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  925. else
  926. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  927. end
  928. if MOVEDIRECTION ~= nil then
  929. local ORI = EFFECT.Orientation
  930. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  931. EFFECT.Orientation = ORI
  932. end
  933. end
  934. if PLAYSSOUND == false then
  935. EFFECT:remove()
  936. else
  937. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  938. EFFECT:remove()
  939. end
  940. else
  941. if PLAYSSOUND == false then
  942. EFFECT:remove()
  943. else
  944. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  945. EFFECT:remove()
  946. end
  947. end
  948. end))
  949. end
  950.  
  951. function MakeForm(PART,TYPE)
  952. if TYPE == "Cyl" then
  953. local MSH = IT("CylinderMesh",PART)
  954. elseif TYPE == "Ball" then
  955. local MSH = IT("SpecialMesh",PART)
  956. MSH.MeshType = "Sphere"
  957. elseif TYPE == "Wedge" then
  958. local MSH = IT("SpecialMesh",PART)
  959. MSH.MeshType = "Wedge"
  960. end
  961. end
  962.  
  963. Debris = game:GetService("Debris")
  964.  
  965. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  966. local DIRECTION = CF(StartPos,EndPos).lookVector
  967. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  968. end
  969.  
  970. local ROCK = script.Rock
  971. ROCK.Parent = nil
  972. function GetRock(FLOOROBJECT)
  973. local Rock = ROCK:Clone()
  974. Rock.Parent = Effects
  975. if FLOOROBJECT ~= nil then
  976. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  977. Rock.Material = FLOOROBJECT.Material
  978. Rock.Color = FLOOROBJECT.Color
  979. else
  980. Rock.Material = "Metal"
  981. Rock.Color = BRICKC"White".Color
  982. end
  983. else
  984. Rock.Material = "Metal"
  985. Rock.Color = BRICKC"White".Color
  986. end
  987. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  988. return Rock
  989. end
  990.  
  991. local SPIKE = script.RockSpike
  992. SPIKE.Parent = nil
  993. function GetSpike(FLOOROBJECT)
  994. local Rock = SPIKE:Clone()
  995. Rock.Parent = Effects
  996. if FLOOROBJECT ~= nil then
  997. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  998. Rock.Material = FLOOROBJECT.Material
  999. Rock.Color = FLOOROBJECT.Color
  1000. else
  1001. Rock.Material = "Metal"
  1002. Rock.Color = BRICKC"White".Color
  1003. end
  1004. else
  1005. Rock.Material = "Metal"
  1006. Rock.Color = BRICKC"White".Color
  1007. end
  1008. return Rock
  1009. end
  1010.  
  1011. local SHIELD = script.Shield
  1012. SHIELD.Parent = nil
  1013. function GetShield(FLOOROBJECT)
  1014. local Rock = SHIELD:Clone()
  1015. Rock.Parent = Effects
  1016. if FLOOROBJECT ~= nil then
  1017. Rock.Material = FLOOROBJECT.Material
  1018. Rock.Color = FLOOROBJECT.Color
  1019. else
  1020. Rock.Material = "Metal"
  1021. Rock.Color = BRICKC"White".Color
  1022. end
  1023. return Rock
  1024. end
  1025.  
  1026. function RespondToImpact(Object,Rock)
  1027. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  1028. for i = 1, #BREAKABLEMATERIALS do
  1029. local MATERIAL = BREAKABLEMATERIALS[i]
  1030. if Object.Material == MATERIAL[1] then
  1031. local A = Rock.Size.Magnitude
  1032. local B = Object.Size.Magnitude
  1033. if B < A*MATERIAL[2] then
  1034. WaveParticles(Object.Position,B*3,Object.Color)
  1035. Object:remove()
  1036. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  1037. end
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function WaveParticles(Position,Size,Color)
  1043. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  1044. BASE.CFrame = CF(Position)
  1045. local A = IT("Attachment",BASE)
  1046. local WAVE = script.Wave:Clone()
  1047. WAVE.Parent = A
  1048. WAVE.Size = NumberSequence.new(0,Size)
  1049. WAVE.Color = ColorSequence.new(Color)
  1050. Debris:AddItem(BASE,0.5)
  1051. WAVE:Emit(1)
  1052. end
  1053.  
  1054. --//=================================\\
  1055. --|| WEAPON CREATION
  1056. --\\=================================//
  1057.  
  1058. local sick = Instance.new("Sound",Character)
  1059.  
  1060. local PILLAR = script.Pillar
  1061. PILLAR.Parent = nil
  1062. for _, c in pairs(Character:GetChildren()) do
  1063. if c:IsA("BasePart") then
  1064. if c:FindFirstChildOfClass("ParticleEmitter") then
  1065. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1066. end
  1067. if c == Head then
  1068. if c:FindFirstChild("face") then
  1069. c.face.Texture = "http://www.roblox.com/asset/?id=608798717"
  1070. end
  1071. end
  1072. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1073. c:remove()
  1074. end
  1075. end
  1076.  
  1077. pcall(function()
  1078. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1079. if v:IsA("Shirt") then
  1080. v:Destroy()
  1081. end
  1082. end
  1083. end)
  1084.  
  1085. pcall(function()
  1086. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1087. if v:IsA("Pants") then
  1088. v:Destroy()
  1089. end
  1090. end
  1091. end)
  1092.  
  1093. pcall(function()
  1094. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1095. if v:IsA("ShirtGraphic") then
  1096. v:Destroy()
  1097. end
  1098. end
  1099. end)
  1100.  
  1101. local BODY = {}
  1102. for _, c in pairs(Character:GetDescendants()) do
  1103. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1104. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1105. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1106. end
  1107. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1108. elseif c:IsA("JointInstance") then
  1109. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1110. end
  1111. end
  1112. for e = 1, #BODY do
  1113. if BODY[e] ~= nil then
  1114. local STUFF = BODY[e]
  1115. local PART = STUFF[1]
  1116. local PARENT = STUFF[2]
  1117. local MATERIAL = STUFF[3]
  1118. local COLOR = STUFF[4]
  1119. local TRANSPARENCY = STUFF[5]
  1120. if PART.ClassName == "Part" and PART ~= RootPart then
  1121. PART.Material = MATERIAL
  1122. PART.Color = COLOR
  1123. PART.Transparency = TRANSPARENCY
  1124. end
  1125. PART.AncestryChanged:Connect(function()
  1126. PART.Parent = PARENT
  1127. end)
  1128. end
  1129. end
  1130. function refit()
  1131. Character.Parent = workspace
  1132. for e = 1, #BODY do
  1133. if BODY[e] ~= nil then
  1134. local STUFF = BODY[e]
  1135. local PART = STUFF[1]
  1136. local PARENT = STUFF[2]
  1137. local MATERIAL = STUFF[3]
  1138. local COLOR = STUFF[4]
  1139. local TRANSPARENCY = STUFF[5]
  1140. if PART:IsA("BasePart") and PART ~= RootPart then
  1141. PART.Material = MATERIAL
  1142. PART.Color = COLOR
  1143. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1144. end
  1145. if PART.Parent ~= PARENT then
  1146. Humanoid:remove()
  1147. PART.Parent = PARENT
  1148. Humanoid = IT("Humanoid",Character)
  1149. end
  1150. end
  1151. end
  1152. end
  1153.  
  1154. Humanoid.Died:connect(function()
  1155. refit()
  1156. end)
  1157.  
  1158. local o1 = Instance.new("Model")
  1159. local o2 = Instance.new("Part")
  1160. local o3 = Instance.new("BlockMesh")
  1161. local o4 = Instance.new("Part")
  1162. local o5 = Instance.new("CylinderMesh")
  1163. local o6 = Instance.new("Weld")
  1164. local o7 = Instance.new("CFrameValue")
  1165. local o8 = Instance.new("Part")
  1166. local o9 = Instance.new("Weld")
  1167. local o10 = Instance.new("CFrameValue")
  1168. local o11 = Instance.new("Part")
  1169. local o12 = Instance.new("Weld")
  1170. local o13 = Instance.new("CFrameValue")
  1171. local o14 = Instance.new("Part")
  1172. local o15 = Instance.new("Weld")
  1173. local o16 = Instance.new("CFrameValue")
  1174. local o17 = Instance.new("Part")
  1175. local o18 = Instance.new("Weld")
  1176. local o19 = Instance.new("CFrameValue")
  1177. local o20 = Instance.new("Part")
  1178. local o21 = Instance.new("CylinderMesh")
  1179. local o22 = Instance.new("Weld")
  1180. local o23 = Instance.new("CFrameValue")
  1181. local o24 = Instance.new("Part")
  1182. local o25 = Instance.new("SpecialMesh")
  1183. local o26 = Instance.new("Weld")
  1184. local o27 = Instance.new("CFrameValue")
  1185. local o28 = Instance.new("Part")
  1186. local o29 = Instance.new("CylinderMesh")
  1187. local o30 = Instance.new("Weld")
  1188. local o31 = Instance.new("CFrameValue")
  1189. local o32 = Instance.new("Part")
  1190. local o33 = Instance.new("CylinderMesh")
  1191. local o34 = Instance.new("Weld")
  1192. local o35 = Instance.new("CFrameValue")
  1193. local o36 = Instance.new("Part")
  1194. local o37 = Instance.new("CylinderMesh")
  1195. local o38 = Instance.new("Weld")
  1196. local o39 = Instance.new("CFrameValue")
  1197. o1.Name = "Comms"
  1198. o1.Parent = game.Players.LocalPlayer.Character
  1199. o2.Name = "Middle"
  1200. o2.Parent = o1
  1201. o2.BrickColor = BrickColor.new("Earth green")
  1202. o2.Transparency = 1
  1203. o2.Position = Vector3.new(-151.377625, 7.23252487, -20.0267048)
  1204. o2.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1205. o2.CanCollide = false
  1206. o2.FormFactor = Enum.FormFactor.Symmetric
  1207. o2.Size = Vector3.new(2, 2, 1)
  1208. o2.CFrame = CFrame.new(-151.377625, 7.23252487, -20.0267048, -0.999998927, -0.00113316474, 0.000926469686, -0.00113288034, 0.999999285, 0.000307338516, -0.000926817302, 0.000306287926, -0.999999523)
  1209. o2.LeftSurface = Enum.SurfaceType.Weld
  1210. o2.RightSurface = Enum.SurfaceType.Weld
  1211. o2.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1212. o2.Position = Vector3.new(-151.377625, 7.23252487, -20.0267048)
  1213. o2.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1214. o2.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1215. o3.Parent = o2
  1216. o3.Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999)
  1217. o3.Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999)
  1218. o4.Parent = o1
  1219. o4.BrickColor = BrickColor.new("Earth green")
  1220. o4.Reflectance = 0.10000000149012
  1221. o4.Position = Vector3.new(-151.776779, 7.73249578, -21.4468441)
  1222. o4.Rotation = Vector3.new(90.0199966, 0.0599999987, -179.949997)
  1223. o4.FormFactor = Enum.FormFactor.Plate
  1224. o4.Size = Vector3.new(1, 0.400000006, 1)
  1225. o4.CFrame = CFrame.new(-151.776779, 7.73249578, -21.4468441, -0.999998927, 0.000926513458, 0.00113316474, -0.00113288034, 0.000307294977, -0.999999285, -0.000926861016, -0.999999523, -0.000306244096)
  1226. o4.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1227. o4.Position = Vector3.new(-151.776779, 7.73249578, -21.4468441)
  1228. o4.Orientation = Vector3.new(89.9300003, 105.120003, -74.8199997)
  1229. o4.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1230. o5.Parent = o4
  1231. o5.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1232. o5.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1233. o6.Name = "qCFrameWeldThingy"
  1234. o6.Parent = o4
  1235. o6.C1 = CFrame.new(-0.399902344, -1.41992188, 0.499987841, 1, 1.08112734e-18, 4.37113883e-08, -4.37113883e-08, -4.35959713e-08, 1, 1.77635684e-15, -1, -4.38268053e-08)
  1236. o6.Part0 = o2
  1237. o6.Part1 = o4
  1238. o7.Name = "qRelativeCFrameWeldValue"
  1239. o7.Parent = o4
  1240. o7.Value = CFrame.new(-0.399902344, -1.41992188, 0.499987841, 1, 1.08112734e-18, 4.37113883e-08, -4.37113883e-08, -4.35959713e-08, 1, 1.77635684e-15, -1, -4.38268053e-08)
  1241. o8.Parent = o1
  1242. o8.BrickColor = BrickColor.new("Earth green")
  1243. o8.Position = Vector3.new(-151.27684, 7.53296614, -21.1266136)
  1244. o8.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1245. o8.FormFactor = Enum.FormFactor.Plate
  1246. o8.Size = Vector3.new(1, 1.60000002, 1)
  1247. o8.CFrame = CFrame.new(-151.27684, 7.53296614, -21.1266136, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338691, -0.000926861016, 0.00030628781, -0.999999523)
  1248. o8.BottomSurface = Enum.SurfaceType.Smooth
  1249. o8.TopSurface = Enum.SurfaceType.Smooth
  1250. o8.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1251. o8.Position = Vector3.new(-151.27684, 7.53296614, -21.1266136)
  1252. o8.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1253. o8.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1254. o9.Name = "qCFrameWeldThingy"
  1255. o9.Parent = o8
  1256. o9.C1 = CFrame.new(0.100097656, -0.299989939, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1257. o9.Part0 = o2
  1258. o9.Part1 = o8
  1259. o10.Name = "qRelativeCFrameWeldValue"
  1260. o10.Parent = o8
  1261. o10.Value = CFrame.new(0.100097656, -0.299989939, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1262. o11.Parent = o1
  1263. o11.BrickColor = BrickColor.new("Earth green")
  1264. o11.Position = Vector3.new(-151.276505, 7.23289824, -21.1267052)
  1265. o11.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1266. o11.FormFactor = Enum.FormFactor.Plate
  1267. o11.Size = Vector3.new(2, 2, 1)
  1268. o11.CFrame = CFrame.new(-151.276505, 7.23289824, -21.1267052, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338458, -0.000926861016, 0.000306288042, -0.999999523)
  1269. o11.BottomSurface = Enum.SurfaceType.Smooth
  1270. o11.TopSurface = Enum.SurfaceType.Smooth
  1271. o11.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1272. o11.Position = Vector3.new(-151.276505, 7.23289824, -21.1267052)
  1273. o11.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1274. o11.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1275. o12.Name = "qCFrameWeldThingy"
  1276. o12.Parent = o11
  1277. o12.C1 = CFrame.new(0.100097656, 7.82012939e-05, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1278. o12.Part0 = o2
  1279. o12.Part1 = o11
  1280. o13.Name = "qRelativeCFrameWeldValue"
  1281. o13.Parent = o11
  1282. o13.Value = CFrame.new(0.100097656, 7.82012939e-05, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1283. o14.Parent = o1
  1284. o14.BrickColor = BrickColor.new("Earth green")
  1285. o14.Position = Vector3.new(-150.877518, 8.03345966, -21.1260891)
  1286. o14.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1287. o14.FormFactor = Enum.FormFactor.Plate
  1288. o14.Size = Vector3.new(1, 0.400000006, 1)
  1289. o14.CFrame = CFrame.new(-150.877518, 8.03345966, -21.1260891, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338691, -0.000926861016, 0.00030628781, -0.999999523)
  1290. o14.BottomSurface = Enum.SurfaceType.Smooth
  1291. o14.TopSurface = Enum.SurfaceType.Smooth
  1292. o14.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1293. o14.Position = Vector3.new(-150.877518, 8.03345966, -21.1260891)
  1294. o14.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1295. o14.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1296. o15.Name = "qCFrameWeldThingy"
  1297. o15.Parent = o14
  1298. o15.C1 = CFrame.new(0.5, -0.800030947, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1299. o15.Part0 = o2
  1300. o15.Part1 = o14
  1301. o16.Name = "qRelativeCFrameWeldValue"
  1302. o16.Parent = o14
  1303. o16.Value = CFrame.new(0.5, -0.800030947, -1.10009384, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1304. o17.Parent = o1
  1305. o17.BrickColor = BrickColor.new("Dark stone grey")
  1306. o17.Position = Vector3.new(-151.772415, 8.032444, -21.1219177)
  1307. o17.Rotation = Vector3.new(-179.979996, 0.0500000007, 179.940002)
  1308. o17.FormFactor = Enum.FormFactor.Plate
  1309. o17.Size = Vector3.new(0.99000001, 0.404081643, 0.980204105)
  1310. o17.CFrame = CFrame.new(-151.772415, 8.032444, -21.1219177, -0.999998927, -0.00113316474, 0.000926513399, -0.00113288034, 0.999999285, 0.000307338691, -0.000926861016, 0.00030628781, -0.999999523)
  1311. o17.BottomSurface = Enum.SurfaceType.Smooth
  1312. o17.TopSurface = Enum.SurfaceType.Smooth
  1313. o17.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1314. o17.Position = Vector3.new(-151.772415, 8.032444, -21.1219177)
  1315. o17.Orientation = Vector3.new(-0.0199999996, 179.949997, -0.0599999987)
  1316. o17.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1317. o18.Name = "qCFrameWeldThingy"
  1318. o18.Parent = o17
  1319. o18.C1 = CFrame.new(-0.394897461, -0.800030947, -1.09509277, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1320. o18.Part0 = o2
  1321. o18.Part1 = o17
  1322. o19.Name = "qRelativeCFrameWeldValue"
  1323. o19.Parent = o17
  1324. o19.Value = CFrame.new(-0.394897461, -0.800030947, -1.09509277, 1, 1.08112734e-18, 4.37113883e-08, 2.04119781e-27, 1, 1.15417023e-10, -4.37113883e-08, 1.15417037e-10, 1)
  1325. o20.Parent = o1
  1326. o20.BrickColor = BrickColor.new("Earth green")
  1327. o20.Reflectance = 0.10000000149012
  1328. o20.Position = Vector3.new(-151.957703, 8.13224411, -21.1270599)
  1329. o20.Rotation = Vector3.new(0.0199999996, -0.0500000007, -179.940002)
  1330. o20.FormFactor = Enum.FormFactor.Plate
  1331. o20.Size = Vector3.new(1, 0.400000006, 1)
  1332. o20.CFrame = CFrame.new(-151.957703, 8.13224411, -21.1270599, -0.999998927, 0.00113316486, -0.000926513225, -0.00113288034, -0.999999285, -0.000307489681, -0.000926861016, -0.0003064388, 0.999999523)
  1333. o20.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1334. o20.Position = Vector3.new(-151.957703, 8.13224411, -21.1270599)
  1335. o20.Orientation = Vector3.new(0.0199999996, -0.0500000007, -179.940002)
  1336. o20.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1337. o21.Parent = o20
  1338. o21.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1339. o21.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  1340. o22.Name = "qCFrameWeldThingy"
  1341. o22.Parent = o20
  1342. o22.C1 = CFrame.new(-0.580078125, 0.900038958, 1.10009384, 1, 1.08112734e-18, 4.37113883e-08, -7.10542736e-15, -1, 1.5088041e-07, 4.37113883e-08, -1.51111195e-07, -1)
  1343. o22.Part0 = o2
  1344. o22.Part1 = o20
  1345. o23.Name = "qRelativeCFrameWeldValue"
  1346. o23.Parent = o20
  1347. o23.Value = CFrame.new(-0.580078125, 0.900038958, 1.10009384, 1, 1.08112734e-18, 4.37113883e-08, -7.10542736e-15, -1, 1.5088041e-07, 4.37113883e-08, -1.51111195e-07, -1)
  1348. o24.Parent = o1
  1349. o24.BrickColor = BrickColor.new("Black")
  1350. o24.Reflectance = 0.10000000149012
  1351. o24.Position = Vector3.new(-150.789215, 9.40421486, -21.1255875)
  1352. o24.Rotation = Vector3.new(129.289993, -89.9199982, 129.270004)
  1353. o24.FormFactor = Enum.FormFactor.Custom
  1354. o24.Size = Vector3.new(1, 2.14000082, 0.200000003)
  1355. o24.CFrame = CFrame.new(-150.789215, 9.40421486, -21.1255875, -0.000926469686, -0.00113316474, -0.999998927, -0.000307338632, 0.999999285, -0.00113288034, 0.999999523, 0.00030628781, -0.000926817302)
  1356. o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1357. o24.Position = Vector3.new(-150.789215, 9.40421486, -21.1255875)
  1358. o24.Orientation = Vector3.new(0.0599999987, -90.0500031, -0.0199999996)
  1359. o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1360. o25.Parent = o24
  1361. o25.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  1362. o25.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  1363. o26.Name = "qCFrameWeldThingy"
  1364. o26.Parent = o24
  1365. o26.C1 = CFrame.new(1.10009384, -2.17068529, 0.58984375, -1.01810846e-16, -1.15417023e-10, -1, 2.04119781e-27, 1, 1.15417023e-10, 1, 1.99563359e-27, 1.01810846e-16)
  1366. o26.Part0 = o2
  1367. o26.Part1 = o24
  1368. o27.Name = "qRelativeCFrameWeldValue"
  1369. o27.Parent = o24
  1370. o27.Value = CFrame.new(1.10009384, -2.17068529, 0.58984375, -1.01810846e-16, -1.15417023e-10, -1, 2.04119781e-27, 1, 1.15417023e-10, 1, 1.99563359e-27, 1.01810846e-16)
  1371. o28.Parent = o1
  1372. o28.BrickColor = BrickColor.new("Really black")
  1373. o28.Reflectance = 0.10000000149012
  1374. o28.Position = Vector3.new(-151.176376, 7.53320551, -21.5361881)
  1375. o28.Rotation = Vector3.new(129.289993, -89.9199982, -140.729996)
  1376. o28.FormFactor = Enum.FormFactor.Custom
  1377. o28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1378. o28.CFrame = CFrame.new(-151.176376, 7.53320551, -21.5361881, -0.00113312108, 0.000926513458, -0.999998927, 0.999999285, 0.000307294977, -0.00113283668, 0.000306244125, -0.999999523, -0.000926861016)
  1379. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1380. o28.Position = Vector3.new(-151.176376, 7.53320551, -21.5361881)
  1381. o28.Orientation = Vector3.new(0.0599999987, -90.0500031, 89.9800034)
  1382. o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1383. o29.Parent = o28
  1384. o29.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1385. o29.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1386. o30.Name = "qCFrameWeldThingy"
  1387. o30.Parent = o28
  1388. o30.C1 = CFrame.new(-0.299989939, -1.50976181, 0.200195313, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1389. o30.Part0 = o2
  1390. o30.Part1 = o28
  1391. o31.Name = "qRelativeCFrameWeldValue"
  1392. o31.Parent = o28
  1393. o31.Value = CFrame.new(-0.299989939, -1.50976181, 0.200195313, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1394. o32.Parent = o1
  1395. o32.BrickColor = BrickColor.new("Earth green")
  1396. o32.Reflectance = 0.10000000149012
  1397. o32.Position = Vector3.new(-150.777847, 8.3335619, -21.1258106)
  1398. o32.Rotation = Vector3.new(129.289993, -89.9199982, 129.270004)
  1399. o32.FormFactor = Enum.FormFactor.Custom
  1400. o32.Size = Vector3.new(1.20000005, 0.200000003, 1.20000005)
  1401. o32.CFrame = CFrame.new(-150.777847, 8.3335619, -21.1258106, -0.000926469686, -0.00113316474, -0.999998927, -0.000307338574, 0.999999285, -0.00113288034, 0.999999523, 0.000306287868, -0.000926817302)
  1402. o32.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1403. o32.Position = Vector3.new(-150.777847, 8.3335619, -21.1258106)
  1404. o32.Orientation = Vector3.new(0.0599999987, -90.0500031, -0.0199999996)
  1405. o32.Color = Color3.new(0.152941, 0.27451, 0.176471)
  1406. o33.Parent = o32
  1407. o33.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  1408. o33.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  1409. o34.Name = "qCFrameWeldThingy"
  1410. o34.Parent = o32
  1411. o34.C1 = CFrame.new(1.09999847, -1.10001993, 0.600006104, -4.36332148e-17, -4.9464443e-11, -1, 5.56708202e-28, 1, 4.9464443e-11, 1, 5.56708202e-28, 4.36332148e-17)
  1412. o34.Part0 = o2
  1413. o34.Part1 = o32
  1414. o35.Name = "qRelativeCFrameWeldValue"
  1415. o35.Parent = o32
  1416. o35.Value = CFrame.new(1.09999847, -1.10001993, 0.600006104, -4.36332148e-17, -4.9464443e-11, -1, 5.56708202e-28, 1, 4.9464443e-11, 1, 5.56708202e-28, 4.36332148e-17)
  1417. o36.Parent = o1
  1418. o36.BrickColor = BrickColor.new("Really black")
  1419. o36.Reflectance = 0.10000000149012
  1420. o36.Position = Vector3.new(-150.776917, 7.53366423, -21.5563297)
  1421. o36.Rotation = Vector3.new(129.289993, -89.9199982, -140.729996)
  1422. o36.FormFactor = Enum.FormFactor.Custom
  1423. o36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1424. o36.CFrame = CFrame.new(-150.776917, 7.53366423, -21.5563297, -0.00113312108, 0.000926513458, -0.999998927, 0.999999285, 0.000307294977, -0.00113283668, 0.000306244125, -0.999999523, -0.000926861016)
  1425. o36.BottomSurface = Enum.SurfaceType.Smooth
  1426. o36.TopSurface = Enum.SurfaceType.Smooth
  1427. o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1428. o36.Position = Vector3.new(-150.776917, 7.53366423, -21.5563297)
  1429. o36.Orientation = Vector3.new(0.0599999987, -90.0500031, 89.9800034)
  1430. o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1431. o37.Parent = o36
  1432. o37.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1433. o37.Scale = Vector3.new(1.20000005, 1, 1.20000005)
  1434. o38.Name = "qCFrameWeldThingy"
  1435. o38.Parent = o36
  1436. o38.C1 = CFrame.new(-0.299989939, -1.53027344, 0.599624634, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1437. o38.Part0 = o2
  1438. o38.Part1 = o36
  1439. o39.Name = "qRelativeCFrameWeldValue"
  1440. o39.Parent = o36
  1441. o39.Value = CFrame.new(-0.299989939, -1.53027344, 0.599624634, -4.37113883e-08, 1, 4.38268017e-08, -4.37113883e-08, -4.35959713e-08, 1, 1, 4.37113883e-08, 4.37113918e-08)
  1442. weldtounob = Instance.new("Weld")
  1443. weldtounob.Parent = o2
  1444. weldtounob.Part0 = game.Players.LocalPlayer.Character.Torso
  1445. weldtounob.Part1 = o2
  1446.  
  1447. --//=================================\\
  1448. --|| DAMAGING
  1449. --\\=================================//
  1450.  
  1451. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1452. Damage = Damage * DAMAGEMULTIPLIER
  1453. if Humanoid.Health ~= 0 then
  1454. Humanoid.Health = Humanoid.Health - Damage
  1455. end
  1456. end
  1457.  
  1458. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1459. local CHILDREN = workspace:GetDescendants()
  1460. for index, CHILD in pairs(CHILDREN) do
  1461. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1462. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1463. if HUM then
  1464. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1465. if TORSO then
  1466. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1467. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1468. CHILD:BreakJoints()
  1469. else
  1470. local DMG = MRANDOM(MINDMG,MAXDMG)
  1471. ApplyDamage(HUM,DMG,TORSO)
  1472. end
  1473. if FLING > 0 then
  1474. for _, c in pairs(CHILD:GetChildren()) do
  1475. if c:IsA("BasePart") then
  1476. local bv = Instance.new("BodyVelocity",c)
  1477. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1478. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1479. Debris:AddItem(bv,0.05)
  1480. end
  1481. end
  1482. end
  1483. end
  1484. end
  1485. end
  1486. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1487. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1488. RespondToImpact(CHILD,ROCK)
  1489. end
  1490. end
  1491. end
  1492. end
  1493.  
  1494. --//=================================\\
  1495. --|| ATTACK FUNCTIONS AND STUFF
  1496. --\\=================================//
  1497.  
  1498. function RockExplosion(Rock,Multiplier,Survive)
  1499. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1500. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1501. local SIZE = (Rock.Size.Y*4)*Multiplier
  1502. EXPLOSION.Enabled = false
  1503. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1504. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1505. EXPLOSION:Emit(200,300)
  1506. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1507. coroutine.resume(coroutine.create(function()
  1508. Rock:BreakJoints()
  1509. if Survive == nil then
  1510. Rock.Transparency = 1
  1511. Rock.CanCollide = false
  1512. Rock.Anchored = true
  1513. Debris:AddItem(Rock,5)
  1514. end
  1515. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1516. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1517. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1518. Swait()
  1519. if HITFLOOR then
  1520. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1521. end
  1522. for i = 1, 5 do
  1523. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1524. end
  1525. end))
  1526. end
  1527.  
  1528. function Bullet()
  1529. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1530. ATTACK = true
  1531. Rooted = true
  1532. local GYRO = IT("BodyGyro",RootPart)
  1533. GYRO.D = 2
  1534. GYRO.P = 2000
  1535. GYRO.MaxTorque = VT(0,4000000,0)
  1536. coroutine.resume(coroutine.create(function()
  1537. repeat
  1538. Swait()
  1539. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1540. until ATTACK == false
  1541. GYRO:Remove()
  1542. end))
  1543. local FLOOR = false
  1544. if HITFLOOR then
  1545. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1546. FLOOR = true
  1547. end
  1548. end
  1549. if FLOOR == true then
  1550. for i=0, 0.5, 0.1 / Animation_Speed do
  1551. Swait()
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1558. end
  1559. for i=0, 0.25, 0.1 / Animation_Speed do
  1560. Swait()
  1561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. end
  1568. local ROCKPLACED = false
  1569. local Rock = nil
  1570. if HITFLOOR.Anchored == true then
  1571. Rock = GetRock(HITFLOOR)
  1572. Rock.Core.Emit.Enabled = true
  1573. Rock.Size = VT(6,6,6)
  1574. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1575. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1576. coroutine.resume(coroutine.create(function()
  1577. for i = 1, 30 do
  1578. Swait()
  1579. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1580. end
  1581. ROCKPLACED = true
  1582. Rock.Core.Emit.Enabled = false
  1583. end))
  1584. else
  1585. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1586. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1587. if TORSO then
  1588. Rock = TORSO
  1589. ROCK.Core:Clone().Parent = Rock
  1590. else
  1591. Rock = HITFLOOR
  1592. ROCK.Core:Clone().Parent = Rock
  1593. end
  1594. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1595. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1596. if TORSO then
  1597. Rock = TORSO
  1598. ROCK.Core:Clone().Parent = Rock
  1599. else
  1600. Rock = HITFLOOR
  1601. ROCK.Core:Clone().Parent = Rock
  1602. end
  1603. else
  1604. Rock = HITFLOOR
  1605. ROCK.Core:Clone().Parent = Rock
  1606. end
  1607. Rock.Anchored = true
  1608. coroutine.resume(coroutine.create(function()
  1609. for i = 1, 30 do
  1610. Swait()
  1611. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1612. end
  1613. ROCKPLACED = true
  1614. end))
  1615. end
  1616. for i=0, 0.1, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. repeat
  1626. Swait()
  1627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. until ROCKPLACED == true
  1634. for i=0, 0.1, 0.1 / Animation_Speed do
  1635. Swait()
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. end
  1643. WaveParticles(Rock.Position,12,C3(1,1,1))
  1644. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1645. coroutine.resume(coroutine.create(function()
  1646. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1647. for i = 1, 200 do
  1648. Swait()
  1649. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1650. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1651. if HIT then
  1652. RespondToImpact(HIT,Rock)
  1653. break
  1654. end
  1655. end
  1656. RockExplosion(Rock,1)
  1657. else
  1658. for i = 1, 60 do
  1659. Swait()
  1660. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1661. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1662. if HIT then
  1663. RespondToImpact(HIT,Rock)
  1664. break
  1665. end
  1666. end
  1667. RockExplosion(Rock,2)
  1668. end
  1669. end))
  1670. for i=0, 0.4, 0.1 / Animation_Speed do
  1671. Swait()
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. end
  1679. else
  1680. local GRAV = IT("BodyPosition",RootPart)
  1681. GRAV.D = 250
  1682. GRAV.P = 20000
  1683. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1684. GRAV.Position = RootPart.Position
  1685. local Rock = GetRock()
  1686. Rock.Size = VT(0,0,0)
  1687. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1688. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1689. local DONEROCK = false
  1690. coroutine.resume(coroutine.create(function()
  1691. for i = 1, 15 do
  1692. Swait()
  1693. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1694. Rock.Size = Rock.Size * 1.1
  1695. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1696. end
  1697. DONEROCK = true
  1698. end))
  1699. repeat
  1700. Swait()
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. until DONEROCK == true
  1708. local LOOP = 0
  1709. for i=0, 0.2, 0.1 / Animation_Speed do
  1710. Swait()
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. end
  1718. WaveParticles(Rock.Position,5,C3(1,1,1))
  1719. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1720. coroutine.resume(coroutine.create(function()
  1721. for i = 1, 300 do
  1722. Swait()
  1723. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1724. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1725. if HIT then
  1726. RespondToImpact(HIT,Rock)
  1727. break
  1728. end
  1729. end
  1730. RockExplosion(Rock,1)
  1731. end))
  1732. for i=0, 0.3, 0.1 / Animation_Speed do
  1733. Swait()
  1734. LOOP = LOOP + 15*3
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. end
  1742. GRAV:remove()
  1743. end
  1744. ATTACK = false
  1745. Rooted = false
  1746. end
  1747.  
  1748. function Melee()
  1749. ATTACK = true
  1750. Rooted = false
  1751. Speed = 12
  1752. repeat
  1753. Swait()
  1754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. until KEYHOLD == false
  1761. Speed = 0
  1762. local ROOT = nil
  1763. local TORS = nil
  1764. local HUMAN = nil
  1765. local DIST = 4
  1766. for i=0, 0.2, 0.1 / Animation_Speed do
  1767. Swait()
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. for i=0, 1, 0.1 / Animation_Speed do
  1776. Swait()
  1777. local CHILDREN = workspace:GetDescendants()
  1778. for index, CHILD in pairs(CHILDREN) do
  1779. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1780. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1781. if HUM then
  1782. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1783. if TORSO and HUM.Health > 0 then
  1784. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1785. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1786. ROOT = TORSO
  1787. HUMAN = HUM
  1788. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1789. end
  1790. end
  1791. end
  1792. end
  1793. end
  1794. if ROOT then
  1795. break
  1796. end
  1797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. end
  1804. if ROOT then
  1805. local POSITIONED = false
  1806. coroutine.resume(coroutine.create(function()
  1807. ROOT.Anchored = true
  1808. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1809. for i = 1, 25 do
  1810. ROOT.Anchored = true
  1811. Swait()
  1812. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1813. end
  1814. POSITIONED = true
  1815. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1816. ROOT.Anchored = false
  1817. end))
  1818. repeat
  1819. Swait()
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. until POSITIONED == true
  1827. for i = 1, 3 do
  1828. for i=0, 0.5, 0.1 / Animation_Speed do
  1829. Swait()
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1836. end
  1837. for i=0, 0.15, 0.1 / Animation_Speed do
  1838. Swait()
  1839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. end
  1846. local EMIT = script.Emit:Clone()
  1847. EMIT.Parent = TORS
  1848. EMIT.Size = NumberSequence.new(1,0)
  1849. EMIT:Emit(120)
  1850. Debris:AddItem(EMIT,5)
  1851. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1852. WaveParticles(TORS.Position,12,C3(1,1,1))
  1853. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1854. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1855. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1856. for i=0, 0.25, 0.1 / Animation_Speed do
  1857. Swait()
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. end
  1865. if HUMAN.Health == 0 then
  1866. break
  1867. end
  1868. for i=0, 0.2, 0.1 / Animation_Speed do
  1869. Swait()
  1870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. end
  1877. end
  1878. end
  1879. Speed = 25
  1880. ATTACK = false
  1881. Rooted = false
  1882. end
  1883.  
  1884. function Launch()
  1885. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1886. if HITFLOOR then
  1887. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1888. local P = PILLAR:Clone()
  1889. P.Color = HITFLOOR.Color
  1890. P.Material = HITFLOOR.Material
  1891. P.Parent = Effects
  1892. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1893. coroutine.resume(coroutine.create(function()
  1894. for i = 1, 6 do
  1895. Swait()
  1896. P.CFrame = P.CFrame * CF(0,0.9,0)
  1897. end
  1898. wait(1)
  1899. for i = 1, 45 do
  1900. Swait()
  1901. P.Transparency =P.Transparency + 1/45
  1902. end
  1903. P:remove()
  1904. end))
  1905. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1906. RootPart.Velocity = VT(0,0,0)
  1907. local bv = Instance.new("BodyVelocity",RootPart)
  1908. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1909. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1910. Debris:AddItem(bv,0.1)
  1911. end
  1912. end
  1913.  
  1914. function Ravage()
  1915. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1916. if HITFLOOR then
  1917. ATTACK = true
  1918. Rooted = false
  1919. for i=0, 0.3, 0.1 / Animation_Speed do
  1920. Swait()
  1921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. end
  1928. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1929. Rooted = true
  1930. CreateSound(217767125, RightArm, 5, 1, false)
  1931. for i=0, 0.15, 0.1 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. end
  1940. local HOLD = true
  1941. coroutine.resume(coroutine.create(function()
  1942. repeat
  1943. Swait()
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. until HOLD == false
  1951. end))
  1952. repeat
  1953. wait(0.3)
  1954. coroutine.resume(coroutine.create(function()
  1955. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1956. if HITFLOOR then
  1957. if HITFLOOR.Anchored == true then
  1958. local ROCK = GetRock(HITFLOOR)
  1959. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1960. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1961. ROCK.Core.Emit.Enabled = true
  1962. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1963. local POS = ROCK.CFrame*CF(0,12,0)
  1964. for i = 1, 25 do
  1965. ROCK.Anchored = true
  1966. Swait()
  1967. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1968. end
  1969. ROCK.Core.Emit.Enabled = false
  1970. wait(0.3)
  1971. RockExplosion(ROCK,1)
  1972. end
  1973. end
  1974. end))
  1975. until KEYHOLD == false
  1976. wait(0.5)
  1977. HOLD = false
  1978. ATTACK = false
  1979. Rooted = false
  1980. end
  1981. end
  1982.  
  1983. function Shield()
  1984. ATTACK = true
  1985. Rooted = false
  1986. local GYRO = IT("BodyGyro",RootPart)
  1987. GYRO.D = 2
  1988. GYRO.P = 2000
  1989. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1990. local GRAV = IT("BodyPosition",RootPart)
  1991. GRAV.D = 250
  1992. GRAV.P = 20000
  1993. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1994. GRAV.Position = RootPart.Position
  1995. coroutine.resume(coroutine.create(function()
  1996. repeat
  1997. Swait()
  1998. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1999. until ATTACK == false
  2000. GYRO:Remove()
  2001. GRAV:Remove()
  2002. end))
  2003. for i=0, 0.3, 0.1 / Animation_Speed do
  2004. Swait()
  2005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. end
  2012. local Defence = GetShield()
  2013. Defence.Size = VT(0,2,0)
  2014. Defence.Parent = Effects
  2015. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2016. WaveParticles(Defence.Position,12,Defence.Color)
  2017. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  2018. local FIX = Defence.AncestryChanged:Connect(function()
  2019. Defence.Parent = Effects
  2020. end)
  2021. for i = 1, 40 do
  2022. Swait()
  2023. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  2024. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2025. end
  2026. repeat
  2027. Swait()
  2028. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. until KEYHOLD == false
  2036. FIX:Disconnect()
  2037. coroutine.resume(coroutine.create(function()
  2038. for i = 1, 40 do
  2039. Swait()
  2040. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  2041. end
  2042. WaveParticles(Defence.Position,12,Defence.Color)
  2043. Defence:remove()
  2044. end))
  2045. ATTACK = false
  2046. Rooted = false
  2047. end
  2048.  
  2049. function TwinMeteor()
  2050. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  2051. if HITFLOOR == nil then
  2052. ATTACK = true
  2053. Rooted = false
  2054. local GYRO = IT("BodyGyro",RootPart)
  2055. GYRO.D = 2
  2056. GYRO.P = 2000
  2057. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  2058. local GRAV = IT("BodyPosition",RootPart)
  2059. GRAV.D = 250
  2060. GRAV.P = 20000
  2061. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2062. GRAV.Position = RootPart.Position
  2063. coroutine.resume(coroutine.create(function()
  2064. repeat
  2065. Swait()
  2066. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2067. until ATTACK == false
  2068. GYRO:Remove()
  2069. GRAV:Remove()
  2070. end))
  2071. local CHARGED = false
  2072. coroutine.resume(coroutine.create(function()
  2073. repeat
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. until CHARGED == true
  2082. end))
  2083. local ROCK1 = GetRock()
  2084. local ROCK2 = GetRock()
  2085. local VORTEX1 = script.Vortex:Clone()
  2086. local VORTEX2 = script.Vortex:Clone()
  2087. VORTEX1.Parent = ROCK1.Core
  2088. VORTEX2.Parent = ROCK2.Core
  2089. ROCK1.Core.Emit.Enabled = true
  2090. ROCK2.Core.Emit.Enabled = true
  2091. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2092. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2093. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  2094. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  2095. for i = 1, 70 do
  2096. Swait()
  2097. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  2098. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  2099. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2100. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2101. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2102. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2103. VORTEX1:Emit(1)
  2104. VORTEX2:Emit(1)
  2105. end
  2106. CHARGED = true
  2107. for i=0, 1, 0.1 / Animation_Speed do
  2108. Swait()
  2109. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2110. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. end
  2118. for i=0, 0.5, 0.1 / Animation_Speed do
  2119. Swait()
  2120. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2121. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. end
  2129. coroutine.resume(coroutine.create(function()
  2130. local Rock = ROCK1
  2131. WaveParticles(Rock.Position,30,C3(1,1,1))
  2132. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2133. for i = 1, 200 do
  2134. Swait()
  2135. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2136. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2137. if HIT then
  2138. RespondToImpact(HIT,Rock)
  2139. break
  2140. end
  2141. end
  2142. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2143. for i = 1, 6 do
  2144. RockExplosion(Rock,1.5,true)
  2145. wait(1)
  2146. end
  2147. RockExplosion(Rock,1.5)
  2148. end))
  2149. for i=0, 1, 0.1 / Animation_Speed do
  2150. Swait()
  2151. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158. end
  2159. for i=0, 0.5, 0.1 / Animation_Speed do
  2160. Swait()
  2161. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. end
  2169. coroutine.resume(coroutine.create(function()
  2170. local Rock = ROCK2
  2171. WaveParticles(Rock.Position,30,C3(1,1,1))
  2172. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2173. for i = 1, 200 do
  2174. Swait()
  2175. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2176. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2177. if HIT then
  2178. RespondToImpact(HIT,Rock)
  2179. break
  2180. end
  2181. end
  2182. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2183. for i = 1, 6 do
  2184. RockExplosion(Rock,1.5,true)
  2185. wait(1)
  2186. end
  2187. RockExplosion(Rock,1.5)
  2188. end))
  2189. for i=0, 1, 0.1 / Animation_Speed do
  2190. Swait()
  2191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. end
  2198. ATTACK = false
  2199. Rooted = false
  2200. end
  2201. end
  2202.  
  2203. function Spikes()
  2204. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  2205. if HITFLOOR then
  2206. ATTACK = true
  2207. Rooted = true
  2208. local GYRO = IT("BodyGyro",RootPart)
  2209. GYRO.D = 2
  2210. GYRO.P = 2000
  2211. GYRO.MaxTorque = VT(0,4000000,0)
  2212. coroutine.resume(coroutine.create(function()
  2213. repeat
  2214. Swait()
  2215. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2216. until ATTACK == false
  2217. GYRO:Remove()
  2218. end))
  2219. for i=0, 1, 0.1 / Animation_Speed do
  2220. Swait()
  2221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2227. end
  2228. for i=0, 0.25, 0.1 / Animation_Speed do
  2229. Swait()
  2230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. end
  2237. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  2238. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  2239. coroutine.resume(coroutine.create(function()
  2240. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  2241. for i = 1, 60 do
  2242. Swait()
  2243. local SPIKE = GetSpike(HITFLOOR)
  2244. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  2245. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  2246. coroutine.resume(coroutine.create(function()
  2247. local POS = SPIKE.CFrame*CF(0,11,0)
  2248. for i = 1, 25 do
  2249. Swait()
  2250. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  2251. end
  2252. wait(0.2)
  2253. for i = 1, 45 do
  2254. Swait()
  2255. SPIKE.Transparency = SPIKE.Transparency + 1/45
  2256. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  2257. end
  2258. SPIKE:remove()
  2259. end))
  2260. end
  2261. end))
  2262. wait(0.3)
  2263. ATTACK = false
  2264. Rooted = false
  2265. end
  2266. end
  2267.  
  2268. function TakeOnMe()
  2269. Speed = 5
  2270. local MEME = CreateSound(288703954, Effects, 7, 1, false)
  2271. ATTACK = true
  2272. Rooted = false
  2273. local DANCE = true
  2274. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2275. if NEWKEY == "p" then
  2276. DANCE = false
  2277. end
  2278. end)
  2279. PLAYSONG = false
  2280. while true do
  2281. for i = 1, 15 do
  2282. Swait()
  2283. MEME.Parent = Effects
  2284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. end
  2291. if DANCE == false then
  2292. break
  2293. end
  2294. for i = 1, 15 do
  2295. Swait()
  2296. MEME.Parent = Effects
  2297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2301. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2303. end
  2304. end
  2305. PLAYSONG = true
  2306. KEY:Disconnect()
  2307. MEME:remove()
  2308. Speed = 25
  2309. ATTACK = false
  2310. Rooted = false
  2311. end
  2312.  
  2313. function Noclip()
  2314. ATTACK = true
  2315. Rooted = true
  2316. UNANCHOR = false
  2317. RootPart.Anchored = true
  2318. local CLIPPING = true
  2319. local MOVEMENT = nil
  2320. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  2321. for i = 1, 50 do
  2322. Swait()
  2323. EXTRATRANS = EXTRATRANS + 0.5/50
  2324. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. end
  2332. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  2333. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2334. if NEWKEY == "w" then
  2335. MOVEMENT = "Forward"
  2336. repeat
  2337. Swait()
  2338. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  2339. until KEYHOLD == false
  2340. elseif NEWKEY == "s" then
  2341. MOVEMENT = "Backwards"
  2342. repeat
  2343. Swait()
  2344. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  2345. until KEYHOLD == false
  2346. elseif NEWKEY == "a" then
  2347. MOVEMENT = "Strafe"
  2348. repeat
  2349. Swait()
  2350. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  2351. until KEYHOLD == false
  2352. elseif NEWKEY == "d" then
  2353. MOVEMENT = "Strafe"
  2354. repeat
  2355. Swait()
  2356. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  2357. until KEYHOLD == false
  2358. elseif NEWKEY == "y" then
  2359. CLIPPING = false
  2360. end
  2361. MOVEMENT = nil
  2362. end)
  2363. local LOOP = 0
  2364. repeat
  2365. Swait()
  2366. AURA.Parent = Torso
  2367. LOOP = LOOP + 1
  2368. if LOOP >= 15 then
  2369. LOOP = 0
  2370. WaveParticles(Torso.Position,15,C3(1,1,1))
  2371. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2372. end
  2373. if MOVEMENT == nil then
  2374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. elseif MOVEMENT == "Forward" then
  2381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387. elseif MOVEMENT == "Backwards" then
  2388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. elseif MOVEMENT == "Strafe" then
  2395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. end
  2402. until CLIPPING == false
  2403. KEY:Disconnect()
  2404. coroutine.resume(coroutine.create(function()
  2405. for i = 1, 20 do
  2406. Swait()
  2407. AURA.Volume = AURA.Volume - 3/20
  2408. end
  2409. AURA:remove()
  2410. end))
  2411. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  2412. for i = 1, 50 do
  2413. Swait()
  2414. EXTRATRANS = EXTRATRANS - 0.5/50
  2415. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. end
  2423. EXTRATRANS = 0
  2424. UNANCHOR = true
  2425. ATTACK = false
  2426. Rooted = false
  2427. end
  2428.  
  2429. function Taunt()
  2430. ATTACK = true
  2431. Rooted = true
  2432. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2433. repeat
  2434. Swait()
  2435. TAUNT.Parent = Torso
  2436. TAUNT.Playing = true
  2437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2443. until TAUNT.TimePosition >= 1.25
  2444. for i=0, 1.6, 0.1 / Animation_Speed do
  2445. Swait()
  2446. TAUNT.Parent = Torso
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. end
  2454. ATTACK = false
  2455. Rooted = false
  2456. end
  2457.  
  2458. --//=================================\\
  2459. --|| ASSIGN THINGS TO KEYS
  2460. --\\=================================//
  2461.  
  2462. function MouseDown(Mouse)
  2463. if ATTACK == false then
  2464. end
  2465. end
  2466.  
  2467. function MouseUp(Mouse)
  2468. HOLD = false
  2469. end
  2470.  
  2471. function KeyDown(Key)
  2472. KEYHOLD = true
  2473. if Key == "z" and ATTACK == false then
  2474. Bullet()
  2475. end
  2476.  
  2477. if Key == "b" and ATTACK == false then
  2478. Melee()
  2479. end
  2480.  
  2481. if Key == "c" and ATTACK == false then
  2482. Launch()
  2483. end
  2484.  
  2485. if Key == "v" and ATTACK == false then
  2486. Ravage()
  2487. end
  2488.  
  2489. if Key == "e" and ATTACK == false then
  2490. Shield()
  2491. end
  2492.  
  2493. if Key == "q" and ATTACK == false then
  2494. Spikes()
  2495. end
  2496.  
  2497. if Key == "x" and ATTACK == false then
  2498. TwinMeteor()
  2499. end
  2500.  
  2501. if Key == "y" and ATTACK == false then
  2502. Noclip()
  2503. end
  2504.  
  2505. if Key == "p" and ATTACK == false then
  2506. TakeOnMe()
  2507. end
  2508.  
  2509. if Key == "t" and ATTACK == false then
  2510. Taunt()
  2511. end
  2512.  
  2513. if Key == "1" and ATTACK == false then
  2514. if PLAYSONG == true then
  2515. PLAYSONG = false
  2516. else
  2517. PLAYSONG = true
  2518. end
  2519. end
  2520. end
  2521.  
  2522. function KeyUp(Key)
  2523. KEYHOLD = false
  2524. end
  2525.  
  2526. Mouse.Button1Down:connect(function(NEWKEY)
  2527. MouseDown(NEWKEY)
  2528. end)
  2529. Mouse.Button1Up:connect(function(NEWKEY)
  2530. MouseUp(NEWKEY)
  2531. end)
  2532. Mouse.KeyDown:connect(function(NEWKEY)
  2533. KeyDown(NEWKEY)
  2534. end)
  2535. Mouse.KeyUp:connect(function(NEWKEY)
  2536. KeyUp(NEWKEY)
  2537. end)
  2538.  
  2539. --//=================================\\
  2540. --\\=================================//
  2541.  
  2542. function AntiTimeStop()
  2543. for _, c in pairs(Character:GetChildren()) do
  2544. if c:IsA("BasePart") and c ~= RootPart then
  2545. c.Anchored = false
  2546. end
  2547. end
  2548. if UNANCHOR == true then
  2549. RootPart.Anchored = false
  2550. else
  2551. RootPart.Anchored = true
  2552. end
  2553. end
  2554.  
  2555. --//=================================\\
  2556. --|| WRAP THE WHOLE SCRIPT UP
  2557. --\\=================================//
  2558.  
  2559. Humanoid.Changed:connect(function(Jump)
  2560. if Jump == "Jump" and (Disable_Jump == true) then
  2561. Humanoid.Jump = false
  2562. end
  2563. end)
  2564.  
  2565. while true do
  2566. Swait()
  2567. script.Parent = WEAPONGUI
  2568. ANIMATE.Parent = nil
  2569. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2570. v:Stop();
  2571. end
  2572. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2573. Humanoid = IT("Humanoid",Character)
  2574. end
  2575. SINE = SINE + CHANGE
  2576. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2577. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2578. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2579. local WALKSPEEDVALUE = 4
  2580. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2581. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2582. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2583. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2584. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2585. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2586. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2587. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2588. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2589. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. end
  2592. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2593. ANIM = "Jump"
  2594. if ATTACK == false then
  2595. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. end
  2602. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2603. ANIM = "Fall"
  2604. if ATTACK == false then
  2605. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. end
  2612. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2613. ANIM = "Idle"
  2614. if ATTACK == false then
  2615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. end
  2622. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2623. ANIM = "Walk"
  2624. if ATTACK == false then
  2625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2629. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2631. end
  2632. end
  2633. for _, c in pairs(Character:GetChildren()) do
  2634. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2635. c:remove()
  2636. end
  2637. end
  2638. AntiTimeStop()
  2639. Humanoid.MaxHealth = 10e10
  2640. Humanoid.Health = 10e10
  2641. if Rooted == false then
  2642. Disable_Jump = false
  2643. Humanoid.WalkSpeed = Speed
  2644. elseif Rooted == true then
  2645. Disable_Jump = true
  2646. Humanoid.WalkSpeed = 0
  2647. end
  2648. sick.SoundId = "rbxassetid://1372412973"
  2649. sick.Looped = true
  2650. sick.Pitch = 1
  2651. sick.Volume = 2
  2652. sick.Parent = Effects
  2653. sick.Playing = PLAYSONG
  2654. Humanoid.PlatformStand = false
  2655. Humanoid.Name = "fuck these niggers who trys to rap"
  2656. refit()
  2657. if Character:FindFirstChild("Pants") == nil then
  2658. script.Pants:Clone().Parent = Character
  2659. end
  2660. if Character:FindFirstChild("Shirt") == nil then
  2661. script.Shirt:Clone().Parent = Character
  2662. end
  2663. for _, c in pairs(Character:GetChildren()) do
  2664. if c:IsA("BasePart") and ATTACK == false then
  2665. for _, e in pairs(c:GetChildren()) do
  2666. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2667. e:remove()
  2668. end
  2669. end
  2670. end
  2671. end
  2672. end
  2673.  
  2674. --//=================================\\
  2675. --\\=================================//
  2676.  
  2677.  
  2678.  
  2679.  
  2680.  
  2681. --//====================================================\\--
  2682. --|| END OF SCRIPT
  2683. --\\====================================================//--
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