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- [Sep 9, 2017 2:03:30 PM] ------------ BEGIN log session -------------
- [2:03:30 PM] Initializing Random Number Generator, Seed=7532295349514357498
- [2:03:30 PM] Using new TrackIR: false
- [2:03:30 PM] OpenGL provider: Opengl32.dll
- [2:03:31 PM] OpenGL library:
- [2:03:31 PM] Vendor: ATI Technologies Inc.
- [2:03:31 PM] Render: RADEON 9600 XT x86/SSE2
- [2:03:31 PM] Version: 2.0.5819 WinXP Release
- [2:03:31 PM] Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
- [2:03:31 PM] Size: 1024x768
- [2:03:31 PM] ColorBits: 32
- [2:03:31 PM] DepthBits: 24
- [2:03:31 PM] StencilBits: 8
- [2:03:31 PM] isDoubleBuffered: true
- [2:03:32 PM] TrackIRWin create(), useNewTrackIR=false, createSuccess=true
- [2:03:32 PM] *** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
- [2:03:32 PM]
- [2:03:32 PM] *** Looking for Advanced CPU Instructions...
- [2:03:32 PM] [x] PentiumPro
- [2:03:32 PM] [x] Multimedia (MMX)
- [2:03:32 PM] [x] 3D (SSE4)
- [2:03:32 PM] [x] 3D (SSE4)
- [2:03:32 PM] [-] 3D (3DNow)
- [2:03:32 PM] ColourBits 32, ABits 8, ZBits 24
- [2:03:32 PM]
- [2:03:32 PM] *** Looking for Render API Extensions ...
- [2:03:32 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [2:03:32 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [2:03:32 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [2:03:32 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [2:03:32 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [2:03:32 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [2:03:32 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [2:03:32 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [2:03:32 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [2:03:32 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [2:03:32 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [2:03:32 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [2:03:32 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- [2:03:32 PM]
- [2:03:32 PM] Maximum texture size : 2048
- [2:03:32 PM] Maximum simultaneous textures :8
- [2:03:32 PM] MaxAnisotropic (1.0 = none) : 16.000000
- [2:03:35 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
- [2:03:35 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
- [2:03:37 PM] AutoMounting SFS files from folder SFS_UP now...
- [2:03:37 PM] Trying to AutoMount SFS_UP\Patch Pack.SFS... mounted successfully!
- [2:03:37 PM] AutoMounting SFS files from folder SFS_UP finished.
- [2:03:51 PM] Initializing DirectSound playback device...
- [2:03:51 PM] Primary buffer created.
- [2:03:51 PM] Playback format is set : sampling rate = 44100, num channels = 2.
- [2:03:51 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
- [2:03:51 PM] Default speaker config is : 1310724.
- [2:03:51 PM] Direct sound audio device initialized successfully :
- [2:03:51 PM] DX Version : 7
- [2:03:51 PM] Hardware - disabled [buffers : 16]
- [2:03:51 PM] Extensions - disabled :
- [2:03:51 PM] EAX ver. 1 [ ] - disabled
- [2:03:51 PM] EAX ver. 2 [ ] - disabled
- [2:03:51 PM] EAX ver. 3 [ ] - disabled
- [2:03:51 PM] I3D ver. 2 [ ] - disabled
- [2:03:51 PM] ZoomFX [ ] - disabled
- [2:03:51 PM] MacroFX [ ] - disabled
- [2:03:51 PM] SIMD render [X]
- [2:03:51 PM] num channels 16
- [2:03:51 PM]
- [2:03:58 PM] Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
- [2:03:58 PM] Loading mission.mis defined airfields...
- [2:03:58 PM] Loaded camouflage: ETO
- [2:03:58 PM] Loading map.ini defined airfields...
- [2:04:06 PM] PBuffer: suitable formats: 22
- [2:04:06 PM]
- [2:04:06 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
- [2:04:06 PM] Depth = 24, stencil = 8
- [2:04:06 PM] PBuffer: suitable formats: 22
- [2:04:06 PM]
- [2:04:06 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
- [2:04:06 PM] Depth = 24, stencil = 8
- [2:04:15 PM] Loading vertex/fragment programs: *146681456*
- [2:04:15 PM] *** Loading: [vpFogFar2Tex2D]
- [2:04:15 PM] *** Loading: [vpFog2Tex2DBlend]
- [2:04:15 PM] *** Loading: [vpFogFar4Tex2D]
- [2:04:15 PM] *** Loading: [vpFogFar8Tex2D]
- [2:04:15 PM] *** Loading: [vpFogNoTex]
- [2:04:15 PM] *** Loading: [vpFog4Tex2D]
- [2:04:15 PM] *** Loading: [vpFog4Tex2D_UV2]
- [2:04:15 PM] *** Loading: [vp4Tex2D]
- [2:04:15 PM] *** Loading: [vp6Tex2D]
- [2:04:15 PM] *** Loading: [vpTexUVTex2D]
- [2:04:15 PM] *** Loading: [vpWaterGrid_NV]
- [2:04:15 PM] *** Loading: [vpWaterSunLight_NV]
- [2:04:15 PM] *** Loading: [vpWaterSunLight_ATI]
- [2:04:15 PM] *** Loading: [vpWaterSunLight_FP]
- [2:04:15 PM] *** Loading: [vpTreeSprite]
- [2:04:15 PM] *** Loading: [vpTreeTrunk]
- [2:04:15 PM] *** Loading: [vpVAObjectsN]
- [2:04:15 PM] *** Loading: [vpVAObjectsL0]
- [2:04:15 PM] *** Loading: [vpSprites]
- [2:04:15 PM] *** Loading: [vpSimpleGL]
- [2:04:15 PM] *** Loading: [fpWaterSunLightFast]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpWaterSunLight]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpWaterSunLightBest]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpCoastBump]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpCoastFoam]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpCoastFoamFast]
- [2:04:15 PM] *** Loading: [fpCoastFoamFarFogTex]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpCausticSimple]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpCaustic]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpSprites]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpObjectsL0]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpObjectsL0_2L]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpSimpleGL]
- [2:04:15 PM] *** Loading: [fpNearLandFog]
- [2:04:15 PM] *** Loading: [fpFarLandFog]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpRiverCoastAA]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [vpWaterDM_CPU]
- [2:04:15 PM] *** Loading: [fpWaterDM_CPU]
- [2:04:15 PM] WARNING: ***( GL error: 0x0502 (glProgramStringARB)
- [2:04:15 PM] WARNING: PROGRAM_ERROR_POSITION_ARB 2085
- [2:04:15 PM] WARNING: <ERROR>
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] Fragment program exceeded native resources:
- [2:04:15 PM] Temporaries
- [2:04:15 PM] - 1
- [2:04:15 PM] Parameters - 14
- [2:04:15 PM] Attributes
- [2:04:15 PM] - 6
- [2:04:15 PM] ALU instructions - 67
- [2:04:15 PM] Texture instructions - 8
- [2:04:15 PM]
- [2:04:15 PM] Texture indirections - 0
- [2:04:15 PM]
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpWaterDM_CPULo]
- [2:04:15 PM] *** Loading: [fpWaterLFogDM]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpIceWater]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpNearNoBlend]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpNearNoBlendNoise]
- [2:04:15 PM] *** Loading: [fpNearBlend]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpNearBlendNoise]
- [2:04:15 PM] *** Loading: [fpFarBlend]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:15 PM] ***
- [2:04:15 PM] *** Loading: [fpForestPlane]
- [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:15 PM] is supplying some default component(s)
- [2:04:16 PM] ***
- [2:04:16 PM] *** Loading: [fpForestPlaneNoise]
- [2:04:16 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:16 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:16 PM] is supplying some default component(s)
- [2:04:16 PM] ***
- [2:04:16 PM] *** Loading: [fpForestPlaneEdges]
- [2:04:16 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:16 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:16 PM] is supplying some default component(s)
- [2:04:16 PM] ***
- [2:04:16 PM] *** Loading: [fpForestPlaneEdgesNoise]
- [2:04:16 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
- [2:04:16 PM] line 1: warning: <paramConstVector> rule match where parser
- [2:04:16 PM] is supplying some default component(s)
- [2:04:16 PM] ***
- [2:04:16 PM] Load bridges
- [2:04:17 PM] Load static objects
- [2:04:33 PM] Searching for missing resources...
- [2:04:33 PM] Done!
- [2:04:34 PM] Loading RRR objects resources data...
- [2:04:34 PM] Done.
- [2:04:35 PM] Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
- [2:04:36 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:36 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:36 PM] Time overflow (0): speed 0.34052214
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] warning: no files : music/inflight
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38
- PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40
- PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
- [2:04
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