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  1.  
  2. [Sep 9, 2017 2:03:30 PM] ------------ BEGIN log session -------------
  3.  
  4. [2:03:30 PM] Initializing Random Number Generator, Seed=7532295349514357498
  5. [2:03:30 PM] Using new TrackIR: false
  6. [2:03:30 PM] OpenGL provider: Opengl32.dll
  7. [2:03:31 PM] OpenGL library:
  8. [2:03:31 PM] Vendor: ATI Technologies Inc.
  9. [2:03:31 PM] Render: RADEON 9600 XT x86/SSE2
  10. [2:03:31 PM] Version: 2.0.5819 WinXP Release
  11. [2:03:31 PM] Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
  12. [2:03:31 PM] Size: 1024x768
  13. [2:03:31 PM] ColorBits: 32
  14. [2:03:31 PM] DepthBits: 24
  15. [2:03:31 PM] StencilBits: 8
  16. [2:03:31 PM] isDoubleBuffered: true
  17. [2:03:32 PM] TrackIRWin create(), useNewTrackIR=false, createSuccess=true
  18. [2:03:32 PM] *** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
  19. [2:03:32 PM]
  20. [2:03:32 PM] *** Looking for Advanced CPU Instructions...
  21. [2:03:32 PM] [x] PentiumPro
  22. [2:03:32 PM] [x] Multimedia (MMX)
  23. [2:03:32 PM] [x] 3D (SSE4)
  24. [2:03:32 PM] [x] 3D (SSE4)
  25. [2:03:32 PM] [-] 3D (3DNow)
  26. [2:03:32 PM] ColourBits 32, ABits 8, ZBits 24
  27. [2:03:32 PM]
  28. [2:03:32 PM] *** Looking for Render API Extensions ...
  29. [2:03:32 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  30. [2:03:32 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  31. [2:03:32 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  32. [2:03:32 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  33. [2:03:32 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  34. [2:03:32 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
  35. [2:03:32 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  36. [2:03:32 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  37. [2:03:32 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  38. [2:03:32 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  39. [2:03:32 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  40. [2:03:32 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  41. [2:03:32 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  42. [2:03:32 PM]
  43. [2:03:32 PM] Maximum texture size : 2048
  44. [2:03:32 PM] Maximum simultaneous textures :8
  45. [2:03:32 PM] MaxAnisotropic (1.0 = none) : 16.000000
  46. [2:03:35 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
  47. [2:03:35 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
  48. [2:03:37 PM] AutoMounting SFS files from folder SFS_UP now...
  49. [2:03:37 PM] Trying to AutoMount SFS_UP\Patch Pack.SFS... mounted successfully!
  50. [2:03:37 PM] AutoMounting SFS files from folder SFS_UP finished.
  51. [2:03:51 PM] Initializing DirectSound playback device...
  52. [2:03:51 PM] Primary buffer created.
  53. [2:03:51 PM] Playback format is set : sampling rate = 44100, num channels = 2.
  54. [2:03:51 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
  55. [2:03:51 PM] Default speaker config is : 1310724.
  56. [2:03:51 PM] Direct sound audio device initialized successfully :
  57. [2:03:51 PM] DX Version : 7
  58. [2:03:51 PM] Hardware - disabled [buffers : 16]
  59. [2:03:51 PM] Extensions - disabled :
  60. [2:03:51 PM] EAX ver. 1 [ ] - disabled
  61. [2:03:51 PM] EAX ver. 2 [ ] - disabled
  62. [2:03:51 PM] EAX ver. 3 [ ] - disabled
  63. [2:03:51 PM] I3D ver. 2 [ ] - disabled
  64. [2:03:51 PM] ZoomFX [ ] - disabled
  65. [2:03:51 PM] MacroFX [ ] - disabled
  66. [2:03:51 PM] SIMD render [X]
  67. [2:03:51 PM] num channels 16
  68. [2:03:51 PM]
  69. [2:03:58 PM] Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
  70. [2:03:58 PM] Loading mission.mis defined airfields...
  71. [2:03:58 PM] Loaded camouflage: ETO
  72. [2:03:58 PM] Loading map.ini defined airfields...
  73. [2:04:06 PM] PBuffer: suitable formats: 22
  74. [2:04:06 PM]
  75. [2:04:06 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
  76. [2:04:06 PM] Depth = 24, stencil = 8
  77. [2:04:06 PM] PBuffer: suitable formats: 22
  78. [2:04:06 PM]
  79. [2:04:06 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
  80. [2:04:06 PM] Depth = 24, stencil = 8
  81. [2:04:15 PM] Loading vertex/fragment programs: *146681456*
  82. [2:04:15 PM] *** Loading: [vpFogFar2Tex2D]
  83. [2:04:15 PM] *** Loading: [vpFog2Tex2DBlend]
  84. [2:04:15 PM] *** Loading: [vpFogFar4Tex2D]
  85. [2:04:15 PM] *** Loading: [vpFogFar8Tex2D]
  86. [2:04:15 PM] *** Loading: [vpFogNoTex]
  87. [2:04:15 PM] *** Loading: [vpFog4Tex2D]
  88. [2:04:15 PM] *** Loading: [vpFog4Tex2D_UV2]
  89. [2:04:15 PM] *** Loading: [vp4Tex2D]
  90. [2:04:15 PM] *** Loading: [vp6Tex2D]
  91. [2:04:15 PM] *** Loading: [vpTexUVTex2D]
  92. [2:04:15 PM] *** Loading: [vpWaterGrid_NV]
  93. [2:04:15 PM] *** Loading: [vpWaterSunLight_NV]
  94. [2:04:15 PM] *** Loading: [vpWaterSunLight_ATI]
  95. [2:04:15 PM] *** Loading: [vpWaterSunLight_FP]
  96. [2:04:15 PM] *** Loading: [vpTreeSprite]
  97. [2:04:15 PM] *** Loading: [vpTreeTrunk]
  98. [2:04:15 PM] *** Loading: [vpVAObjectsN]
  99. [2:04:15 PM] *** Loading: [vpVAObjectsL0]
  100. [2:04:15 PM] *** Loading: [vpSprites]
  101. [2:04:15 PM] *** Loading: [vpSimpleGL]
  102. [2:04:15 PM] *** Loading: [fpWaterSunLightFast]
  103. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  104. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  105. [2:04:15 PM] is supplying some default component(s)
  106. [2:04:15 PM] ***
  107. [2:04:15 PM] *** Loading: [fpWaterSunLight]
  108. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  109. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  110. [2:04:15 PM] is supplying some default component(s)
  111. [2:04:15 PM] ***
  112. [2:04:15 PM] *** Loading: [fpWaterSunLightBest]
  113. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  114. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  115. [2:04:15 PM] is supplying some default component(s)
  116. [2:04:15 PM] ***
  117. [2:04:15 PM] *** Loading: [fpCoastBump]
  118. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  119. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  120. [2:04:15 PM] is supplying some default component(s)
  121. [2:04:15 PM] ***
  122. [2:04:15 PM] *** Loading: [fpCoastFoam]
  123. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  124. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  125. [2:04:15 PM] is supplying some default component(s)
  126. [2:04:15 PM] ***
  127. [2:04:15 PM] *** Loading: [fpCoastFoamFast]
  128. [2:04:15 PM] *** Loading: [fpCoastFoamFarFogTex]
  129. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  130. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  131. [2:04:15 PM] is supplying some default component(s)
  132. [2:04:15 PM] ***
  133. [2:04:15 PM] *** Loading: [fpCausticSimple]
  134. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  135. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  136. [2:04:15 PM] is supplying some default component(s)
  137. [2:04:15 PM] ***
  138. [2:04:15 PM] *** Loading: [fpCaustic]
  139. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  140. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  141. [2:04:15 PM] is supplying some default component(s)
  142. [2:04:15 PM] ***
  143. [2:04:15 PM] *** Loading: [fpSprites]
  144. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  145. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  146. [2:04:15 PM] is supplying some default component(s)
  147. [2:04:15 PM] ***
  148. [2:04:15 PM] *** Loading: [fpObjectsL0]
  149. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  150. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  151. [2:04:15 PM] is supplying some default component(s)
  152. [2:04:15 PM] ***
  153. [2:04:15 PM] *** Loading: [fpObjectsL0_2L]
  154. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  155. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  156. [2:04:15 PM] is supplying some default component(s)
  157. [2:04:15 PM] ***
  158. [2:04:15 PM] *** Loading: [fpSimpleGL]
  159.  
  160. [2:04:15 PM] *** Loading: [fpNearLandFog]
  161. [2:04:15 PM] *** Loading: [fpFarLandFog]
  162. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  163. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  164. [2:04:15 PM] is supplying some default component(s)
  165. [2:04:15 PM] ***
  166. [2:04:15 PM] *** Loading: [fpRiverCoastAA]
  167. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  168. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  169. [2:04:15 PM] is supplying some default component(s)
  170. [2:04:15 PM] ***
  171. [2:04:15 PM] *** Loading: [vpWaterDM_CPU]
  172. [2:04:15 PM] *** Loading: [fpWaterDM_CPU]
  173. [2:04:15 PM] WARNING: ***( GL error: 0x0502 (glProgramStringARB)
  174. [2:04:15 PM] WARNING: PROGRAM_ERROR_POSITION_ARB 2085
  175. [2:04:15 PM] WARNING: <ERROR>
  176. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  177. [2:04:15 PM] Fragment program exceeded native resources:
  178. [2:04:15 PM] Temporaries
  179. [2:04:15 PM] - 1
  180. [2:04:15 PM] Parameters - 14
  181. [2:04:15 PM] Attributes
  182. [2:04:15 PM] - 6
  183. [2:04:15 PM] ALU instructions - 67
  184. [2:04:15 PM] Texture instructions - 8
  185. [2:04:15 PM]
  186. [2:04:15 PM] Texture indirections - 0
  187. [2:04:15 PM]
  188. [2:04:15 PM] ***
  189. [2:04:15 PM] *** Loading: [fpWaterDM_CPULo]
  190. [2:04:15 PM] *** Loading: [fpWaterLFogDM]
  191. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  192. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  193. [2:04:15 PM] is supplying some default component(s)
  194. [2:04:15 PM] ***
  195. [2:04:15 PM] *** Loading: [fpIceWater]
  196. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  197. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  198. [2:04:15 PM] is supplying some default component(s)
  199. [2:04:15 PM] ***
  200. [2:04:15 PM] *** Loading: [fpNearNoBlend]
  201. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  202. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  203. [2:04:15 PM] is supplying some default component(s)
  204. [2:04:15 PM] ***
  205. [2:04:15 PM] *** Loading: [fpNearNoBlendNoise]
  206. [2:04:15 PM] *** Loading: [fpNearBlend]
  207. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  208. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  209. [2:04:15 PM] is supplying some default component(s)
  210. [2:04:15 PM] ***
  211. [2:04:15 PM] *** Loading: [fpNearBlendNoise]
  212. [2:04:15 PM] *** Loading: [fpFarBlend]
  213. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  214. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  215. [2:04:15 PM] is supplying some default component(s)
  216. [2:04:15 PM] ***
  217. [2:04:15 PM] *** Loading: [fpForestPlane]
  218. [2:04:15 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  219. [2:04:15 PM] line 1: warning: <paramConstVector> rule match where parser
  220. [2:04:15 PM] is supplying some default component(s)
  221. [2:04:16 PM] ***
  222. [2:04:16 PM] *** Loading: [fpForestPlaneNoise]
  223. [2:04:16 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  224. [2:04:16 PM] line 1: warning: <paramConstVector> rule match where parser
  225. [2:04:16 PM] is supplying some default component(s)
  226. [2:04:16 PM] ***
  227. [2:04:16 PM] *** Loading: [fpForestPlaneEdges]
  228. [2:04:16 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  229. [2:04:16 PM] line 1: warning: <paramConstVector> rule match where parser
  230. [2:04:16 PM] is supplying some default component(s)
  231. [2:04:16 PM] ***
  232. [2:04:16 PM] *** Loading: [fpForestPlaneEdgesNoise]
  233. [2:04:16 PM] WARNING: *** PROGRAM_ERROR_STRING_ARB :
  234. [2:04:16 PM] line 1: warning: <paramConstVector> rule match where parser
  235. [2:04:16 PM] is supplying some default component(s)
  236. [2:04:16 PM] ***
  237. [2:04:16 PM] Load bridges
  238. [2:04:17 PM] Load static objects
  239. [2:04:33 PM] Searching for missing resources...
  240. [2:04:33 PM] Done!
  241. [2:04:34 PM] Loading RRR objects resources data...
  242. [2:04:34 PM] Done.
  243. [2:04:35 PM] Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
  244. [2:04:36 PM] WARNING: ***( GL error: 0x0502 (Range2)
  245. [2:04:36 PM] WARNING: ***( GL error: 0x0502 (Range2)
  246. [2:04:36 PM] Time overflow (0): speed 0.34052214
  247. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  248. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  249. [2:04:37 PM] warning: no files : music/inflight
  250. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  251. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  252. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  253. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  254. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  255. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  256. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  257. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  258. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  259. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  260. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  261. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  262. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  263. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  264. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  265. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  266. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  267. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  268. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  269. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  270. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  271. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  272. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  273. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  274. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  275. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  276. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  277. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  278. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  279. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  280. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  281. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  282. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  283. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  284. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  285. [2:04:37 PM] WARNING: ***( GL error: 0x0502 (Range2)
  286. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  287. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  288. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  289. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  290. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  291. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  292. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  293. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  294. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  295. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  296. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  297. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  298. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  299. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  300. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  301. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  302. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  303. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  304. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  305. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  306. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  307. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  308. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  309. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  310. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  311. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  312. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  313. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  314. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  315. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  316. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  317. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  318. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  319. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  320. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  321. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  322. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  323. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  324. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  325. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  326. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  327. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  328. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  329. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  330. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  331. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  332. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  333. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  334. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  335. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  336. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  337. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  338. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  339. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  340. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  341. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  342. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  343. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  344. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  345. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  346. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  347. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  348. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  349. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  350. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  351. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  352. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  353. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  354. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  355. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  356. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  357. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  358. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  359. [2:04:38
  360. PM] WARNING: ***( GL error: 0x0502 (Range2)
  361. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  362. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  363. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  364. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  365. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  366. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  367. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  368. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  369. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  370. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  371. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  372. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  373. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  374. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  375. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  376. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  377. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  378. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  379. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  380. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  381. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  382. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  383. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  384. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  385. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  386. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  387. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  388. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  389. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  390. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  391. [2:04:38 PM] WARNING: ***( GL error: 0x0502 (Range2)
  392. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  393. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  394. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  395. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  396. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  397. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  398. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  399. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  400. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  401. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  402. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  403. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  404. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  405. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  406. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  407. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  408. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  409. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  410. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  411. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  412. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  413. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  414. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  415. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  416. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  417. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  418. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  419. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  420. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  421. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  422. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  423. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  424. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  425. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  426. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  427. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  428. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  429. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  430. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  431. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  432. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  433. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  434. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  435. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  436. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  437. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  438. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  439. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  440. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  441. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  442. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  443. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  444. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  445. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  446. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  447. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  448. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  449. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  450. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  451. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  452. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  453. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  454. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  455. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  456. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  457. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  458. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  459. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  460. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  461. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  462. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  463. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  464. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  465. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  466. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  467. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  468. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  469. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  470. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  471. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  472. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  473. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  474. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  475. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  476. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  477. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  478. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  479. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  480. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  481. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  482. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  483. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  484. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  485. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  486. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  487. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  488. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  489. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  490. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  491. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  492. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  493. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  494. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  495. [2:04:39 PM] WARNING: ***( GL error: 0x0502 (Range2)
  496. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  497. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  498. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  499. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  500. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  501. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  502. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  503. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  504. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  505. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  506. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  507. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  508. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  509. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  510. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  511. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  512. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  513. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  514. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  515. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  516. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  517. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  518. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  519. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  520. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  521. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  522. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  523. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  524. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  525. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  526. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  527. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  528. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  529. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  530. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  531. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  532. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  533. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  534. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  535. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  536. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  537. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  538. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  539. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  540. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  541. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  542. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  543. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  544. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  545. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  546. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  547. [2:04:40
  548. PM] WARNING: ***( GL error: 0x0502 (Range2)
  549. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  550. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  551. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  552. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  553. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  554. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  555. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  556. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  557. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  558. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  559. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  560. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  561. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  562. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  563. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  564. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  565. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  566. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  567. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  568. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  569. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  570. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  571. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  572. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  573. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  574. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  575. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  576. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  577. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  578. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  579. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  580. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  581. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  582. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  583. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  584. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  585. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  586. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  587. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  588. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  589. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  590. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  591. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  592. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  593. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  594. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  595. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  596. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  597. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  598. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  599. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  600. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  601. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  602. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  603. [2:04:40 PM] WARNING: ***( GL error: 0x0502 (Range2)
  604. [2:04
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