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- wait(0)
- local Player = game.Players.KYLETHORNTON
- local char = Player.Character
- local Character = Player.Character
- local Head = Character.Head
- local Orb = Instance.new("Part", Head)
- Orb.Material = "Neon"
- Orb.Size = Vector3.new(1.4, 1.4, 1.4)
- Orb.Anchored = false
- Orb.CanCollide = false
- local BP = Instance.new("BodyPosition", Orb)
- BP.MaxForce = Vector3.new(10000, 10000, 10000)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Script0 = Instance.new("Script")
- Script0.Parent = mas
- table.insert(cors,sandbox(Script0,function()
- wait(0.1)
- local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
- "Crimson",
- "Bright red",
- "Neon orange",
- "Deep orange",
- "Bright yellow",
- "New Yeller",
- "Br. yellowish green",
- "Lime green",
- "Sea green",
- "Bright bluish green",
- "Bright blue",
- "Lavender",
- "Royal purple",
- "Eggplant",
- "Hot pink"
- }
- rainbowNumber = 1
- while true do
- if rainbowNumber >= #Rainbow then
- rainbowNumber = 1
- else
- rainbowNumber = rainbowNumber + 1
- end
- Orb.BrickColor = BrickColor.new(Rainbow[rainbowNumber])
- wait(0.001)
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- while wait() do
- BP.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(2, 2, 1.4).p
- end
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