Advertisement
Parranoia

GameObject Tele

Jul 2nd, 2013
311
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.80 KB | None | 0 0
  1. #include "ScriptPCH.h"
  2. #include "GameObjectAI.h"
  3.  
  4. class gob_tele : public GameObjectScript
  5. {
  6. public:
  7.     gob_tele() : GameObjectScript("gob_tele") {}
  8.  
  9.     struct gob_teleAI : public GameObjectAI
  10.     {
  11.         gob_teleAI(GameObject* go) : GameObjectAI(go) {}       
  12.  
  13.         void UpdateAI(uint32 diff)
  14.         {
  15.             Map::PlayerList const& players = go->GetMap()->GetPlayers();
  16.             for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
  17.                 if (Player* player = itr->GetSource())
  18.                     if (player->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()) < 2.0f) // This distance might need to be changed
  19.                     player->TeleportTo(571, 0.0f, 0.0f, 0.0f, 0.0f); // Modify these coordinates
  20.         }
  21.     };
  22.  
  23.     GameObjectAI* GetAI(GameObject* go) const
  24.     {
  25.         return new gob_teleAI(go);
  26.     }
  27.  
  28. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement