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- // Legacy Unity 4 example. Not for use in Unity 5 & onwards
- using UnityEngine;
- using UnityEditor;
- public class CreateAssetBundles {
- [MenuItem("Assets/Build AssetBundle")]
- static void ExportResource () {
- string path = "Assets/mypack_characters_mybundle.assetbundle";
- Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
- BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path,
- BuildAssetBundleOptions.CollectDependencies
- | BuildAssetBundleOptions.CompleteAssets
- | BuildAssetBundleOptions.DeterministicAssetBundle
- | BuildAssetBundleOptions.UncompressedAssetBundle);
- }
- }
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