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Building uncompressed assetbundles Unity 4.x 5.x

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Jan 17th, 2019
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  1. // Legacy Unity 4 example. Not for use in Unity 5 & onwards
  2. using UnityEngine;
  3. using UnityEditor;
  4.  
  5. public class CreateAssetBundles {
  6. [MenuItem("Assets/Build AssetBundle")]
  7. static void ExportResource () {
  8. string path = "Assets/mypack_characters_mybundle.assetbundle";
  9. Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
  10.  
  11. BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path,
  12. BuildAssetBundleOptions.CollectDependencies
  13. | BuildAssetBundleOptions.CompleteAssets
  14. | BuildAssetBundleOptions.DeterministicAssetBundle
  15. | BuildAssetBundleOptions.UncompressedAssetBundle);
  16. }
  17. }
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