SirMeepington

SCP-TTT MOTD

Oct 10th, 2020 (edited)
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  1. <b><color=red><size=40><align="center>SCP-TTT</align></size></color></b>
  2.  
  3. <size=16><color=#fcc24c>Rules:</color></size>
  4. <size=12>- Use common sense.
  5. - Don't be a dick.
  6. - Don't intentionally team kill.
  7. - Don't traitor-bait (pretend to be a traitor when you're not)
  8. - Don't ghost (give information while dead).
  9. - Don't try to ruin the fun for others.
  10. - Don't attempt to break or cheat the game systems.
  11. - Report any bugs (for a smoother experience).</size>
  12.  
  13. <size=16><color=#fcc24c>Gameplay Mechanics</color></size>
  14. <size=12>- Guns with random attachments spawn around the map.
  15. - SCP-914 and TC-01 (Candy Room) are locked open permanently.
  16. - SCP-914 is the Traitor Tester; it will notify nearby players when a <color=red>Traitor</color> is inside during the scan.
  17. - Checkpoint A & B are <color=red>Traitor</color> rooms and can be opened only be traitors.
  18. - Elevators can be used to teleport between traitor rooms.
  19. - <color=#4287f5>Detectives</color> and <color=red>Traitors</color> can use .shop and .buy to buy items from the shop.
  20. </size>
  21. <size=16><color=#fcc24c>Karma System</color></size>
  22. <size=12>- All players start with 1000 karma.
  23. - Friendly fire reduces karma depending on the damage done.
  24. - Lower karma will reduce the damage done on the following rounds.
  25. - Gain karma by avoiding team damage and playing properly.
  26. </size>
  27. </b>
  28.  
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