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- <b><color=red><size=40><align="center>SCP-TTT</align></size></color></b>
- <size=16><color=#fcc24c>Rules:</color></size>
- <size=12>- Use common sense.
- - Don't be a dick.
- - Don't intentionally team kill.
- - Don't traitor-bait (pretend to be a traitor when you're not)
- - Don't ghost (give information while dead).
- - Don't try to ruin the fun for others.
- - Don't attempt to break or cheat the game systems.
- - Report any bugs (for a smoother experience).</size>
- <size=16><color=#fcc24c>Gameplay Mechanics</color></size>
- <size=12>- Guns with random attachments spawn around the map.
- - SCP-914 and TC-01 (Candy Room) are locked open permanently.
- - SCP-914 is the Traitor Tester; it will notify nearby players when a <color=red>Traitor</color> is inside during the scan.
- - Checkpoint A & B are <color=red>Traitor</color> rooms and can be opened only be traitors.
- - Elevators can be used to teleport between traitor rooms.
- - <color=#4287f5>Detectives</color> and <color=red>Traitors</color> can use .shop and .buy to buy items from the shop.
- </size>
- <size=16><color=#fcc24c>Karma System</color></size>
- <size=12>- All players start with 1000 karma.
- - Friendly fire reduces karma depending on the damage done.
- - Lower karma will reduce the damage done on the following rounds.
- - Gain karma by avoiding team damage and playing properly.
- </size>
- </b>
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