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- -- locals
- local players = game:GetService("Players") -- Corrected the order of declaration
- local player = players.LocalPlayer -- Moved this line after players is defined
- local teams = game:GetService("Teams")
- local replicatedStorage = game:GetService("ReplicatedStorage") -- Added this for the ReplicatedStorage reference
- local redzlib = loadstring(game:HttpGet("https://raw.githubusercontent.com/realredz/RedzLibV5/refs/heads/main/Source.lua"))()
- -- ^^^^^^^^^^^^
- local Window = redzlib:MakeWindow({
- Title = "Arbix Hub : Blue Lock",
- SubTitle = "by TOUKA",
- SaveFolder = "arbix hub | blue lock "
- })
- Window:AddMinimizeButton({
- Button = { Image = "rbxassetid://122413984562434", BackgroundTransparency = 0 },
- Corner = { CornerRadius = UDim.new(0, 6) },
- })
- -- tabs
- local Tab1 = Window:MakeTab({"Discord", "Info"})
- local Tab2 = Window:MakeTab({"Auto Things", "Home"})
- local Tab3 = Window:MakeTab({"Skills", "Sword"})
- local Tab4 = Window:MakeTab({"Flow And Style", "Signal"})
- local Tab5 = Window:MakeTab({"Items", "Locate"})
- local Tab6 = Window:MakeTab({"Misc", "Settings"})
- -- auto farm starting
- local Section = Tab2:AddSection({"Auto Farm"})
- local isAutoGoalEnabled = false
- local isAutoBallEnabled = false
- local function AutoGoal()
- local character = player.Character or player.CharacterAdded:Wait()
- local football = workspace:FindFirstChild("Football")
- if football then
- while isAutoGoalEnabled do
- if character:FindFirstChild("Football") then
- -- Teleport to the goal based on the player's team
- local goalPosition
- if player.Team.Name == "Away" then
- goalPosition = workspace.Goals.Away.CFrame
- elseif player.Team.Name == "Home" then
- goalPosition = workspace.Goals.Home.CFrame
- end
- if goalPosition then
- character:SetPrimaryPartCFrame(goalPosition) -- Teleport to the goal
- wait(0.1) -- Short wait to ensure teleportation is processed
- -- Immediately shoot the ball after teleporting
- local args = {
- [1] = 30,
- [4] = Vector3.new(0, 0, 0)
- }
- replicatedStorage.Packages.Knit.Services.BallService.RE.Shoot:FireServer()
- end
- wait(1) -- Wait before the next action to avoid spamming
- else
- wait(0.5) -- Shorter wait if the player doesn't have the football
- end
- end
- end
- end
- local Toggle1 = Tab2:AddToggle({
- Name = "Auto Goal",
- Description = "Automatically goes to the goal when you have the football.",
- Default = false,
- Callback = function(value)
- isAutoGoalEnabled = value
- if isAutoGoalEnabled then
- AutoGoal() -- Start the AutoGoal function
- end
- end
- })
- local function trackFootball()
- local character = player.Character or player.CharacterAdded:Wait()
- while isAutoBallEnabled do
- local football = workspace:FindFirstChild("Football")
- if football then
- if not character:FindFirstChild("Football") then
- character:SetPrimaryPartCFrame(football.CFrame) -- Teleport to the football
- end
- else
- print("Football is not in workspace anymore")
- end
- wait(0.1) -- Wait for 0.1 seconds before checking again
- end
- end
- local Toggle2 = Tab2:AddToggle({
- Name = "Auto Teleport to Football",
- Description = "Automatically teleports to the football until you get it.",
- Default = false,
- Callback = function(value)
- isAutoBallEnabled = value
- if isAutoBallEnabled then
- trackFootball() -- Start tracking the football
- end
- end
- })
- -- done
- -- speed start :
- local slider1 = Tab3:AddSlider({
- Name = "Speed",
- Min = 1,
- Max = 100,
- Increase = 1,
- Default = 16,
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
- end
- })
- -- speed end
- -- notes:
- Tab3:AddParagraph({"Note", "Skills soon"})
- Tab2:AddParagraph({"Note", "Don't enable auto get ball and the auto goal at the same time"})
- Tab4:AddParagraph({"Note", "The flow is prodigy; it gives you a curve shot."})
- Tab4:AddParagraph({"Note", "The Styles soon"})
- -- end
- -- style and flow
- local function set_flow(desired_flow)
- if player:FindFirstChild("PlayerStats") then
- local playerStats = player.PlayerStats
- if playerStats:FindFirstChild("Flow") then
- playerStats.Flow.Value = desired_flow
- end
- end
- end
- local Section = Tab5:AddSection({"Style and flow"})
- local FlowButton = Tab4:AddButton({
- Name = "Get prodigy (not perm)",
- Callback = function()
- set_flow("Prodigy") -- Corrected the quotation marks
- end
- })
- -- end
- local Section = Tab5:AddSection({"Goal effects"})
- local goal_text = ""
- -- items
- local GoalTextBox = Tab5:AddTextBox({
- Title = "Goal effect name",
- Default = "",
- PlaceholderText = "Enter goal effect name",
- ClearText = true,
- Callback = function(value)
- goal_text = value
- end
- })
- Tab5:AddButton({
- Name = "Get", -- Fixed the button name
- Callback = function()
- if goal_text and goal_text ~= "" then
- local args = {
- [1] = "GoalEffects",
- [2] = goal_text
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- else
- print("Please enter a valid goal effect name.") -- Optional: feedback for empty input
- end
- end
- })
- -- 2
- local Section = Tab5:AddSection({"Cards"})
- local card_text = ""
- local CardTextBox = Tab5:AddTextBox({
- Title = "Card name",
- Default = "",
- PlaceholderText = "Enter Card name",
- ClearText = true,
- Callback = function(value)
- card_text = value
- end
- })
- Tab5:AddButton({
- Name = "Get", -- Fixed the button name
- Callback = function()
- if card_text and card_text ~= "" then
- local args = {
- [1] = "Cards",
- [2] = card_text
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- else
- print("Please enter a valid card name.") -- Optional: feedback for empty input
- end
- end
- })
- -- 3
- local Section = Tab5:AddSection({"Cosmetics"})
- local cos_text = ""
- local cosTextBox = Tab5:AddTextBox({
- Title = "Cosmetic name",
- Default = "",
- PlaceholderText = "Enter Cosmetic name",
- ClearText = true,
- Callback = function(value)
- cos_text = value
- end
- })
- Tab5:AddButton({
- Name = "Get", -- Fixed the button name
- Callback = function()
- if cos_text and cos_text ~= "" then
- local args = {
- [1] = "Cosmetics",
- [2] = cos_text
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- else
- print("Please enter a valid Cosmetic name.") -- Optional: feedback for empty input
- end
- end
- })
- --
- local Section = Tab5:AddSection({"Goal effects one click"})
- Tab5:AddButton({
- Name = "get Wonderland effect", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "GoalEffects",
- [2] = "Wonderland"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Conquer effect", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "GoalEffects",
- [2] = "Conquer"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Time Stop effect", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "GoalEffects",
- [2] = "Time Stop"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Presents Effect", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "GoalEffects",
- [2] = "Presents"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- --
- local Section = Tab5:AddSection({"Cards One click"})
- Tab5:AddButton({
- Name = "get VIP card", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cards",
- [2] = "VIP"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Legend card", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cards",
- [2] = "Legend"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Crystal card ( best )", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cards",
- [2] = "Crystal"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Admin card", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cards",
- [2] = "YingYang"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- --- stoppp
- local Section = Tab5:AddSection({"Cosmetics Ine click"})
- Tab5:AddButton({
- Name = "Get admin SHADOW Aura ( the best )", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cosmetics",
- [2] = "SHADOW"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Snowman Cape", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cosmetics",
- [2] = "Snowman Cape"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Peppermint Cape ( best normal )", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cosmetics",
- [2] = "Peppermint Cape"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
- Tab5:AddButton({
- Name = "get Christmas Aura", -- Fixed the button name
- Callback = function()
- local args = {
- [1] = "Cosmetics",
- [2] = "Christmas Aura"
- }
- game:GetService("ReplicatedStorage").Packages.Knit.Services.CustomizationService.RE.Customize:FireServer(unpack(args))
- end
- })
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