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Nov 23rd, 2017
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  1. import sys, pygame as pg
  2. from class_GameObject import *
  3. pg.init()
  4.  
  5. # Background Initialization
  6. resolution = width, height = 1280, 800
  7. screen = pg.display.set_mode(resolution)
  8. background = pg.image.load('1_FOREST_1.bmp').convert()
  9. screen.blit(background, (0, 0))
  10.  
  11. # Object Initialization
  12. enemy = pg.image.load('ball.gif').convert()
  13. enemies = []
  14. objects = enemies
  15.  
  16. for x in range(4):
  17. o = GameObject(enemy, x*40, x)
  18. objects.append(o)
  19.  
  20. # Main
  21. while 1:
  22. # Check for Events
  23. for event in pg.event.get():
  24. if event.type == pg.QUIT:
  25. sys.exit()
  26.  
  27. # Erase Old Objects
  28. for o in objects:
  29. screen.blit(background, o.pos, o.pos)
  30.  
  31. # Draw New Objects
  32. for o in objects:
  33. o.move()
  34. screen.draw(o.image, o.pos)
  35.  
  36. # Update and Wait
  37. pg.display.update()
  38. pg.time.delay(100)
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