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- import sys, pygame as pg
- from class_GameObject import *
- pg.init()
- # Background Initialization
- resolution = width, height = 1280, 800
- screen = pg.display.set_mode(resolution)
- background = pg.image.load('1_FOREST_1.bmp').convert()
- screen.blit(background, (0, 0))
- # Object Initialization
- enemy = pg.image.load('ball.gif').convert()
- enemies = []
- objects = enemies
- for x in range(4):
- o = GameObject(enemy, x*40, x)
- objects.append(o)
- # Main
- while 1:
- # Check for Events
- for event in pg.event.get():
- if event.type == pg.QUIT:
- sys.exit()
- # Erase Old Objects
- for o in objects:
- screen.blit(background, o.pos, o.pos)
- # Draw New Objects
- for o in objects:
- o.move()
- screen.draw(o.image, o.pos)
- # Update and Wait
- pg.display.update()
- pg.time.delay(100)
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