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  1. 2025-06-10T16:13:15.050|?|16084||[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
  2. 2025-06-10T16:13:15.073|?|16084||Initialize engine version: 2022.3.31f1m1 (0)
  3. 2025-06-10T16:13:15.073|?|16084||[Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
  4. 2025-06-10T16:13:15.073|?|16084||GfxDevice: creating device client; threaded=1; jobified=1
  5. 2025-06-10T16:13:15.206|?|16084||Direct3D:
  6. 2025-06-10T16:13:15.206|?|16084|| Version: Direct3D 11.0 [level 11.1]
  7. 2025-06-10T16:13:15.206|?|16084|| Renderer: AMD Radeon RX 6500 XT (ID=0x743f)
  8. 2025-06-10T16:13:15.206|?|16084|| Vendor: ATI
  9. 2025-06-10T16:13:15.206|?|16084|| VRAM: 4050 MB
  10. 2025-06-10T16:13:15.206|?|16084|| Driver: 32.0.21013.1000
  11. 2025-06-10T16:13:15.344|?|13000||D3D11 device created for Microsoft Media Foundation video decoding.
  12. 2025-06-10T16:13:15.362|?|16084||<RI> Initializing input.
  13. 2025-06-10T16:13:15.365|?|16084||<RI> Input initialized.
  14. 2025-06-10T16:13:15.384|?|16084||<RI> Initialized touch support.
  15. 2025-06-10T16:13:15.475|?|16084||UnloadTime: 0.249900 ms
  16. 2025-06-10T16:13:15.776|I|16084||Frame Initialization: Starting Playmode.PrepareContentEditorOnly
  17. 2025-06-10T16:13:15.777|I|16084||Frame Initialization: Starting GCManagement.InitializeGCManagement
  18. 2025-06-10T16:13:15.777|I|16084||Frame Initialization: Starting AppControl.MakeUtilitiesGameObject
  19. 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting Playmode.LogRuntimeBuildInformation
  20. 2025-06-10T16:13:15.778|I|16084||
  21.  
  22. No Rest for the Wicked
  23.  
  24. > Build Id: 22950
  25. > Project Revision: 125321
  26. > Engine Version: Unity_2022.3.31f1_upd791
  27. > Graphics API: Direct3D11
  28. > Final Build: True
  29. > Development Build: False
  30. System Information:
  31. > System RAM: 31892 MB
  32. > CPU: AMD Ryzen 5 7600 6-Core Processor , 12 cores, 3793 MHz
  33. > Controller: Controller (Xbox One For Windows)
  34.  
  35.  
  36. 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting IntroSequence.ChooseStartupFlow
  37. 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting CameraControl.InitializeUICamera
  38. 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting AppControl.WaitForUnityLoadFirstScene
  39. 2025-06-10T16:13:16.250|I|16084||Frame Initialization: Starting Impl.ProfileLoopIntegration
  40. 2025-06-10T16:13:16.250|I|16084||MoonDebug Initialized... Debug Allowed: False. Hidden on Boot: True
  41. 2025-06-10T16:13:16.250|I|16084||Frame Initialization: Starting LoadingScreen.Initialize
  42. 2025-06-10T16:13:16.496|I|16084||Frame Initialization: Starting MediaPlayback.Initialize
  43. 2025-06-10T16:13:16.496|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
  44. 2025-06-10T16:13:16.509|I|16084||Frame Initialization: Starting SteamManager
  45. 2025-06-10T16:13:16.509|I|16084||Frame Initialization: Starting Settings.SettingsAPI
  46. 2025-06-10T16:13:16.518|I|16084||Frame Initialization: Starting AudioControl.InitializeEngine
  47. 2025-06-10T16:13:16.560|I|16084||WwiseUnity: Wwise(R) SDK Version 2022.1.3 Build 8179.
  48. 2025-06-10T16:13:16.564|I|16084||WwiseUnity: Setting Plugin DLL path to: G:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
  49. 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
  50. 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected b6a980fb-6330-42e5-8ca1-446b369fe6c8. \Game Parameters\Default Work Unit\Ambience\PlagueLevel already exists when inserting \Game Parameters\Default Work Unit\Ambience\PlagueLevel
  51. 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected 8ea99e3d-e59c-4ea7-b4c0-9edc52e7cf1f. \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity already exists when inserting \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity
  52. 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
  53. 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected d1724928-46e4-4048-bbd3-89278dc52d02. \Game Parameters\Default Work Unit\Combat\InCombat already exists when inserting \Game Parameters\Default Work Unit\Combat\InCombat
  54. 2025-06-10T16:13:18.684|W|5484||Couldn't create a Convex Mesh from source mesh "farmingCropPumpkinState03HarvestA" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  55. 2025-06-10T16:13:19.735|I|16084||Frame Initialization: Starting ConfigurationControl.Initialize
  56. 2025-06-10T16:13:19.739|I|16084||Frame Initialization: Starting Playmode.InitializeCorePrefab
  57. 2025-06-10T16:13:19.772|I|16084||Using existing save directory: C:/Users/miros/AppData/LocalLow/Moon Studios/NoRestForTheWicked\DataStore\22950
  58. 2025-06-10T16:13:19.851|I|16084||Frame Initialization: Starting IntroSequence.PlayMainMenuMusic
  59. 2025-06-10T16:13:19.851|I|16084||Frame Initialization: Starting IntroSequence.PlayIntroSequence
  60. 2025-06-10T16:13:19.856|I|16084||Frame Initialization: Starting Playmode.InitializePlatform
  61. 2025-06-10T16:13:20.022|I|19408||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in G:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
  62. 2025-06-10T16:13:20.045|I|16084||Frame Initialization: Starting Culling.InitializeEntityViewGPUCulling
  63. 2025-06-10T16:13:20.048|I|16084||Frame Initialization: Starting Playmode.InitializeRuntimeScene
  64. 2025-06-10T16:13:20.048|I|16084||Frame Initialization: Starting Playmode.InitializeMoonDriver
  65. 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting Forsaken.IL2CPPClassInitialization
  66. 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting InitializeCastRoot
  67. 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting TimeControl.Initialize
  68. 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting AsyncCastManager.InitializeAsyncCastManager
  69. 2025-06-10T16:13:20.050|I|16084||Frame Initialization: Starting AnimationControl.Initialize
  70. 2025-06-10T16:13:20.050|I|16084||Frame Initialization: Starting Playmode.RestoreQuantumDebugLogSettings
  71. 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumProfiler
  72. 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumNative
  73. 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.ConnectToQuantumEvents
  74. 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting TimeSlicer.InitializeForBootup
  75. 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeRendering
  76. 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializePlaymode
  77. 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeHintToken
  78. 2025-06-10T16:13:20.081|I|16084||Frame Initialization: Starting CinematicTimelineSystem.InitializeCinematicSkip
  79. 2025-06-10T16:13:20.085|I|16084||Frame Initialization: Starting Zones.Initialize
  80. 2025-06-10T16:13:20.086|I|16084||Frame Initialization: Starting ParameterControl.Initialize
  81. 2025-06-10T16:13:20.086|I|16084||Frame Initialization: Starting WeatherControl.Initialize
  82. 2025-06-10T16:13:20.098|I|16084||Frame Initialization: Starting WeatherControl.InitializeWeatherEffects
  83. 2025-06-10T16:13:20.108|I|16084||Frame Initialization: Starting ReactiveControl.Initialize
  84. 2025-06-10T16:13:20.117|I|16084||Frame Initialization: Starting Control.Initialize
  85. 2025-06-10T16:13:20.117|I|16084||Frame Initialization: Starting GpuInstancingControl.Initialize
  86. 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting AmbienceControl.Initialize
  87. 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting AudioControl.InitializeWwiseSends
  88. 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting AudioControl.InitializeWorldStateMappings
  89. 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting Playmode.InitializeSoundSystem
  90. 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting ViewCleanup.RegisterToQuantumEvent
  91. 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting GameSession.InitializeMainQuantumGame
  92. 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting IntroSequence.WaitForIntroSequence
  93. 2025-06-10T16:13:30.084|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
  94. 2025-06-10T16:13:30.091|I|16084||Frame Initialization: Starting ViewFrameIntegration.InitializePoolingState
  95. 2025-06-10T16:13:30.408|I|16084||Frame Initialization: Starting armaments.Initialize
  96. 2025-06-10T16:13:30.408|I|16084||Frame Initialization: Starting Forsaken.InventoryHelper.Initialize
  97. 2025-06-10T16:13:30.409|I|16084||Frame Initialization: Starting Pooling.PrewarmPrefabs
  98. 2025-06-10T16:13:31.985|W|10396||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  99. 2025-06-10T16:13:32.482|I|16084||Frame Initialization: Starting PrewarmCharacterDataResolver
  100. 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting AppControl.InitializeSceneMetaInfo
  101. 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting Playmode.RecoverDisabledObjects
  102. 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting Playmode.InitializeStartupState
  103. 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting Playmode.LoadMainMenu
  104. 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting LoadingScreen.PopOnFinishStartup
  105. 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting PerformanceTesting.ScenarioRunnerInitializer
  106. 2025-06-10T16:13:33.921|I|16084||Account id: 76561199190391648
  107. 2025-06-10T16:13:34.558|I|16084||Amplitude id: STEAM-76561199190391648
  108. 2025-06-10T16:14:38.350|E|16084||Compute shader ([Rain] [Streams] Update Particle): Property (_CameraMotionVectorsTexture) at kernel index (0) is not set
  109. 2025-06-10T16:14:39.763|?|10396||Unloading 5 Unused Serialized files (Serialized files now loaded: 4052)
  110. 2025-06-10T16:14:39.980|?|16084||Unloading 122121 unused Assets to reduce memory usage. Loaded Objects now: 344445.
  111. 2025-06-10T16:14:39.980|?|16084||Total: 215.708800 ms (FindLiveObjects: 28.295400 ms CreateObjectMapping: 14.292000 ms MarkObjects: 131.322700 ms DeleteObjects: 41.798100 ms)
  112.  
  113. 2025-06-10T16:14:40.109|W|11580||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  114. 2025-06-10T16:14:40.235|W|5484||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_02_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  115. 2025-06-10T16:14:40.235|W|19388||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  116. 2025-06-10T16:14:40.236|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  117. 2025-06-10T16:14:40.726|W|19388||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  118. 2025-06-10T16:14:40.734|W|19388||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  119. 2025-06-10T16:15:54.625|W|5484||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  120. 2025-06-10T16:15:54.629|W|19388||Couldn't create a Convex Mesh from source mesh "pb_Mesh22199086" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  121. 2025-06-10T16:15:55.595|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  122. 2025-06-10T16:15:55.602|W|6212||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  123. 2025-06-10T16:16:01.037|I|16084||Look rotation viewing vector is zero
  124. 2025-06-10T16:17:26.186|?|10396||Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
  125. 2025-06-10T16:17:26.783|?|16084||Unloading 56969 unused Assets to reduce memory usage. Loaded Objects now: 902212.
  126. 2025-06-10T16:17:26.783|?|16084||Total: 482.910000 ms (FindLiveObjects: 54.921500 ms CreateObjectMapping: 34.597600 ms MarkObjects: 368.844800 ms DeleteObjects: 24.545500 ms)
  127.  
  128. 2025-06-10T16:17:27.193|W|11580||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  129. 2025-06-10T16:17:27.194|W|16084||BoxCollider does not support negative scale or size.
  130. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  131. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (5)"
  132. 2025-06-10T16:17:27.194|W|16084||BoxCollider does not support negative scale or size.
  133. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  134. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (7)"
  135. 2025-06-10T16:17:27.194|W|16084||BoxCollider does not support negative scale or size.
  136. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  137. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (8)"
  138. 2025-06-10T16:17:27.198|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  139. 2025-06-10T16:17:28.063|W|5484||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  140. 2025-06-10T16:17:28.342|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  141. 2025-06-10T16:17:28.346|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  142. 2025-06-10T16:17:28.349|W|6212||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  143. 2025-06-10T16:17:29.399|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  144. 2025-06-10T16:17:29.403|W|19388||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  145. 2025-06-10T16:19:24.497|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
  146. 2025-06-10T16:19:24.980|?|16084||Unloading 43177 unused Assets to reduce memory usage. Loaded Objects now: 917537.
  147. 2025-06-10T16:19:24.980|?|16084||Total: 480.891900 ms (FindLiveObjects: 54.939200 ms CreateObjectMapping: 34.708600 ms MarkObjects: 371.318400 ms DeleteObjects: 19.924900 ms)
  148.  
  149. 2025-06-10T16:19:25.052|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  150. 2025-06-10T16:19:25.095|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  151. 2025-06-10T16:19:25.304|W|5484||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_02_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  152. 2025-06-10T16:20:23.526|I|16084||Look rotation viewing vector is zero
  153. 2025-06-10T16:29:43.074|W|5484||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  154. 2025-06-10T16:29:43.696|W|5484||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  155. 2025-06-10T16:30:08.101|W|16084||BoxCollider does not support negative scale or size.
  156. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  157. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat"
  158. 2025-06-10T16:30:34.497|E|16084||Start ragdoll on null character
  159. 2025-06-10T16:30:34.497|E|16084||Start ragdoll on null character
  160. 2025-06-10T16:30:34.744|W|16084||BoxCollider does not support negative scale or size.
  161. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  162. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat"
  163. 2025-06-10T16:30:49.244|W|16084||BoxCollider does not support negative scale or size.
  164. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  165. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat"
  166. 2025-06-10T16:31:14.530|I|16084||Look rotation viewing vector is zero
  167. 2025-06-10T16:32:01.798|E|16084||Start ragdoll on null character
  168. 2025-06-10T16:32:01.798|I|16084||Look rotation viewing vector is zero
  169. 2025-06-10T16:32:01.798|E|16084||Start ragdoll on null character
  170. 2025-06-10T16:32:01.799|I|16084||Look rotation viewing vector is zero
  171. 2025-06-10T16:38:36.337|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 4052)
  172. 2025-06-10T16:38:36.896|?|16084||Unloading 26910 unused Assets to reduce memory usage. Loaded Objects now: 1678989.
  173. 2025-06-10T16:38:36.896|?|16084||Total: 558.251200 ms (FindLiveObjects: 113.602100 ms CreateObjectMapping: 40.353000 ms MarkObjects: 388.053900 ms DeleteObjects: 16.241800 ms)
  174.  
  175. 2025-06-10T16:38:40.840|E|16084||The timeline provided to TimelinesAPI.Play is null. There is nothing to play
  176. 2025-06-10T16:38:54.257|E|16084||The timeline provided to TimelinesAPI.Play is null. There is nothing to play
  177. 2025-06-10T16:39:33.143|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
  178. 2025-06-10T16:39:33.657|?|16084||Unloading 2318 unused Assets to reduce memory usage. Loaded Objects now: 1694724.
  179. 2025-06-10T16:39:33.657|?|16084||Total: 514.619600 ms (FindLiveObjects: 109.289200 ms CreateObjectMapping: 39.774000 ms MarkObjects: 360.069000 ms DeleteObjects: 5.486800 ms)
  180.  
  181. 2025-06-10T16:39:51.206|W|19388||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  182. 2025-06-10T16:39:51.674|W|5484||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  183. 2025-06-10T16:39:52.179|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  184. 2025-06-10T16:39:52.183|W|19388||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  185. 2025-06-10T16:39:53.003|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  186. 2025-06-10T16:39:56.877|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
  187. 2025-06-10T16:39:57.495|?|16084||Unloading 17538 unused Assets to reduce memory usage. Loaded Objects now: 1996293.
  188. 2025-06-10T16:39:57.495|?|16084||Total: 618.018600 ms (FindLiveObjects: 128.699800 ms CreateObjectMapping: 56.781500 ms MarkObjects: 419.146800 ms DeleteObjects: 13.390000 ms)
  189.  
  190. 2025-06-10T16:39:58.281|W|11580||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  191. 2025-06-10T16:40:01.818|E|16084||HTTPRequestHelper: Instance already exists
  192. 2025-06-10T16:40:29.806|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
  193. 2025-06-10T16:40:30.508|?|16084||Unloading 44855 unused Assets to reduce memory usage. Loaded Objects now: 1359140.
  194. 2025-06-10T16:40:30.508|?|16084||Total: 558.736600 ms (FindLiveObjects: 81.587300 ms CreateObjectMapping: 44.244800 ms MarkObjects: 400.131500 ms DeleteObjects: 32.772700 ms)
  195.  
  196. 2025-06-10T16:40:30.885|W|5484||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  197. 2025-06-10T16:40:30.890|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  198. 2025-06-10T16:40:31.749|W|21400||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  199. 2025-06-10T16:40:32.015|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  200. 2025-06-10T16:40:32.019|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  201. 2025-06-10T16:40:32.022|W|19388||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  202. 2025-06-10T16:40:33.062|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  203. 2025-06-10T16:40:33.064|W|19388||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  204. 2025-06-10T16:42:10.012|E|16084||Trying to read value of type Color while reading a value of type Keyword
  205. 2025-06-10T16:42:10.012|E|16084||Trying to read value of type Color while reading a value of type Keyword
  206. 2025-06-10T16:42:45.669|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 4052)
  207. 2025-06-10T16:42:46.332|?|16084||Unloading 17412 unused Assets to reduce memory usage. Loaded Objects now: 2107348.
  208. 2025-06-10T16:42:46.332|?|16084||Total: 663.484000 ms (FindLiveObjects: 138.374700 ms CreateObjectMapping: 59.334100 ms MarkObjects: 450.488300 ms DeleteObjects: 15.285700 ms)
  209.  
  210. 2025-06-10T16:42:46.402|W|16084||BoxCollider does not support negative scale or size.
  211. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  212. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (5)"
  213. 2025-06-10T16:42:46.402|W|16084||BoxCollider does not support negative scale or size.
  214. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  215. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (7)"
  216. 2025-06-10T16:42:46.402|W|16084||BoxCollider does not support negative scale or size.
  217. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  218. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (8)"
  219. 2025-06-10T16:43:36.291|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 4052)
  220. 2025-06-10T16:43:36.900|?|16084||Unloading 15703 unused Assets to reduce memory usage. Loaded Objects now: 1481890.
  221. 2025-06-10T16:43:36.900|?|16084||Total: 608.434800 ms (FindLiveObjects: 88.564300 ms CreateObjectMapping: 49.335900 ms MarkObjects: 453.963600 ms DeleteObjects: 16.570500 ms)
  222.  
  223. 2025-06-10T16:43:36.947|W|11580||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  224. 2025-06-10T16:43:36.953|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  225. 2025-06-10T16:43:37.831|W|19388||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  226. 2025-06-10T16:43:38.095|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  227. 2025-06-10T16:43:38.099|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  228. 2025-06-10T16:43:38.101|W|19388||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  229. 2025-06-10T16:43:39.323|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  230. 2025-06-10T16:43:39.327|W|11580||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  231. 2025-06-10T16:44:42.523|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
  232. 2025-06-10T16:44:43.196|?|16084||Unloading 21947 unused Assets to reduce memory usage. Loaded Objects now: 2102264.
  233. 2025-06-10T16:44:43.196|?|16084||Total: 673.409500 ms (FindLiveObjects: 141.476800 ms CreateObjectMapping: 70.427800 ms MarkObjects: 444.372100 ms DeleteObjects: 17.131900 ms)
  234.  
  235. 2025-06-10T16:55:14.992|E|16084||Releasing render texture that is set as Camera.targetTexture!
  236. 2025-06-10T16:55:14.993|E|16084||Releasing render texture that is set as Camera.targetTexture!
  237. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  238. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  239. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  240. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  241. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  242. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  243. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  244. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  245. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  246. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  247. 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
  248.  
Tags: nrfw
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