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- 2025-06-10T16:13:15.050|?|16084||[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
- 2025-06-10T16:13:15.073|?|16084||Initialize engine version: 2022.3.31f1m1 (0)
- 2025-06-10T16:13:15.073|?|16084||[Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
- 2025-06-10T16:13:15.073|?|16084||GfxDevice: creating device client; threaded=1; jobified=1
- 2025-06-10T16:13:15.206|?|16084||Direct3D:
- 2025-06-10T16:13:15.206|?|16084|| Version: Direct3D 11.0 [level 11.1]
- 2025-06-10T16:13:15.206|?|16084|| Renderer: AMD Radeon RX 6500 XT (ID=0x743f)
- 2025-06-10T16:13:15.206|?|16084|| Vendor: ATI
- 2025-06-10T16:13:15.206|?|16084|| VRAM: 4050 MB
- 2025-06-10T16:13:15.206|?|16084|| Driver: 32.0.21013.1000
- 2025-06-10T16:13:15.344|?|13000||D3D11 device created for Microsoft Media Foundation video decoding.
- 2025-06-10T16:13:15.362|?|16084||<RI> Initializing input.
- 2025-06-10T16:13:15.365|?|16084||<RI> Input initialized.
- 2025-06-10T16:13:15.384|?|16084||<RI> Initialized touch support.
- 2025-06-10T16:13:15.475|?|16084||UnloadTime: 0.249900 ms
- 2025-06-10T16:13:15.776|I|16084||Frame Initialization: Starting Playmode.PrepareContentEditorOnly
- 2025-06-10T16:13:15.777|I|16084||Frame Initialization: Starting GCManagement.InitializeGCManagement
- 2025-06-10T16:13:15.777|I|16084||Frame Initialization: Starting AppControl.MakeUtilitiesGameObject
- 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting Playmode.LogRuntimeBuildInformation
- 2025-06-10T16:13:15.778|I|16084||
- No Rest for the Wicked
- > Build Id: 22950
- > Project Revision: 125321
- > Engine Version: Unity_2022.3.31f1_upd791
- > Graphics API: Direct3D11
- > Final Build: True
- > Development Build: False
- System Information:
- > System RAM: 31892 MB
- > CPU: AMD Ryzen 5 7600 6-Core Processor , 12 cores, 3793 MHz
- > Controller: Controller (Xbox One For Windows)
- 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting IntroSequence.ChooseStartupFlow
- 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting CameraControl.InitializeUICamera
- 2025-06-10T16:13:15.778|I|16084||Frame Initialization: Starting AppControl.WaitForUnityLoadFirstScene
- 2025-06-10T16:13:16.250|I|16084||Frame Initialization: Starting Impl.ProfileLoopIntegration
- 2025-06-10T16:13:16.250|I|16084||MoonDebug Initialized... Debug Allowed: False. Hidden on Boot: True
- 2025-06-10T16:13:16.250|I|16084||Frame Initialization: Starting LoadingScreen.Initialize
- 2025-06-10T16:13:16.496|I|16084||Frame Initialization: Starting MediaPlayback.Initialize
- 2025-06-10T16:13:16.496|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
- 2025-06-10T16:13:16.509|I|16084||Frame Initialization: Starting SteamManager
- 2025-06-10T16:13:16.509|I|16084||Frame Initialization: Starting Settings.SettingsAPI
- 2025-06-10T16:13:16.518|I|16084||Frame Initialization: Starting AudioControl.InitializeEngine
- 2025-06-10T16:13:16.560|I|16084||WwiseUnity: Wwise(R) SDK Version 2022.1.3 Build 8179.
- 2025-06-10T16:13:16.564|I|16084||WwiseUnity: Setting Plugin DLL path to: G:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
- 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
- 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected b6a980fb-6330-42e5-8ca1-446b369fe6c8. \Game Parameters\Default Work Unit\Ambience\PlagueLevel already exists when inserting \Game Parameters\Default Work Unit\Ambience\PlagueLevel
- 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected 8ea99e3d-e59c-4ea7-b4c0-9edc52e7cf1f. \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity already exists when inserting \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity
- 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
- 2025-06-10T16:13:17.078|E|16084||Duplicate WWise MediaItem GUID detected d1724928-46e4-4048-bbd3-89278dc52d02. \Game Parameters\Default Work Unit\Combat\InCombat already exists when inserting \Game Parameters\Default Work Unit\Combat\InCombat
- 2025-06-10T16:13:18.684|W|5484||Couldn't create a Convex Mesh from source mesh "farmingCropPumpkinState03HarvestA" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:13:19.735|I|16084||Frame Initialization: Starting ConfigurationControl.Initialize
- 2025-06-10T16:13:19.739|I|16084||Frame Initialization: Starting Playmode.InitializeCorePrefab
- 2025-06-10T16:13:19.772|I|16084||Using existing save directory: C:/Users/miros/AppData/LocalLow/Moon Studios/NoRestForTheWicked\DataStore\22950
- 2025-06-10T16:13:19.851|I|16084||Frame Initialization: Starting IntroSequence.PlayMainMenuMusic
- 2025-06-10T16:13:19.851|I|16084||Frame Initialization: Starting IntroSequence.PlayIntroSequence
- 2025-06-10T16:13:19.856|I|16084||Frame Initialization: Starting Playmode.InitializePlatform
- 2025-06-10T16:13:20.022|I|19408||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in G:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
- 2025-06-10T16:13:20.045|I|16084||Frame Initialization: Starting Culling.InitializeEntityViewGPUCulling
- 2025-06-10T16:13:20.048|I|16084||Frame Initialization: Starting Playmode.InitializeRuntimeScene
- 2025-06-10T16:13:20.048|I|16084||Frame Initialization: Starting Playmode.InitializeMoonDriver
- 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting Forsaken.IL2CPPClassInitialization
- 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting InitializeCastRoot
- 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting TimeControl.Initialize
- 2025-06-10T16:13:20.049|I|16084||Frame Initialization: Starting AsyncCastManager.InitializeAsyncCastManager
- 2025-06-10T16:13:20.050|I|16084||Frame Initialization: Starting AnimationControl.Initialize
- 2025-06-10T16:13:20.050|I|16084||Frame Initialization: Starting Playmode.RestoreQuantumDebugLogSettings
- 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumProfiler
- 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumNative
- 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.ConnectToQuantumEvents
- 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting TimeSlicer.InitializeForBootup
- 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeRendering
- 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializePlaymode
- 2025-06-10T16:13:20.051|I|16084||Frame Initialization: Starting Playmode.InitializeHintToken
- 2025-06-10T16:13:20.081|I|16084||Frame Initialization: Starting CinematicTimelineSystem.InitializeCinematicSkip
- 2025-06-10T16:13:20.085|I|16084||Frame Initialization: Starting Zones.Initialize
- 2025-06-10T16:13:20.086|I|16084||Frame Initialization: Starting ParameterControl.Initialize
- 2025-06-10T16:13:20.086|I|16084||Frame Initialization: Starting WeatherControl.Initialize
- 2025-06-10T16:13:20.098|I|16084||Frame Initialization: Starting WeatherControl.InitializeWeatherEffects
- 2025-06-10T16:13:20.108|I|16084||Frame Initialization: Starting ReactiveControl.Initialize
- 2025-06-10T16:13:20.117|I|16084||Frame Initialization: Starting Control.Initialize
- 2025-06-10T16:13:20.117|I|16084||Frame Initialization: Starting GpuInstancingControl.Initialize
- 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting AmbienceControl.Initialize
- 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting AudioControl.InitializeWwiseSends
- 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting AudioControl.InitializeWorldStateMappings
- 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting Playmode.InitializeSoundSystem
- 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting ViewCleanup.RegisterToQuantumEvent
- 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting GameSession.InitializeMainQuantumGame
- 2025-06-10T16:13:20.119|I|16084||Frame Initialization: Starting IntroSequence.WaitForIntroSequence
- 2025-06-10T16:13:30.084|I|16084||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
- 2025-06-10T16:13:30.091|I|16084||Frame Initialization: Starting ViewFrameIntegration.InitializePoolingState
- 2025-06-10T16:13:30.408|I|16084||Frame Initialization: Starting armaments.Initialize
- 2025-06-10T16:13:30.408|I|16084||Frame Initialization: Starting Forsaken.InventoryHelper.Initialize
- 2025-06-10T16:13:30.409|I|16084||Frame Initialization: Starting Pooling.PrewarmPrefabs
- 2025-06-10T16:13:31.985|W|10396||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:13:32.482|I|16084||Frame Initialization: Starting PrewarmCharacterDataResolver
- 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting AppControl.InitializeSceneMetaInfo
- 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting Playmode.RecoverDisabledObjects
- 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting Playmode.InitializeStartupState
- 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting Playmode.LoadMainMenu
- 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting LoadingScreen.PopOnFinishStartup
- 2025-06-10T16:13:32.946|I|16084||Frame Initialization: Starting PerformanceTesting.ScenarioRunnerInitializer
- 2025-06-10T16:13:33.921|I|16084||Account id: 76561199190391648
- 2025-06-10T16:13:34.558|I|16084||Amplitude id: STEAM-76561199190391648
- 2025-06-10T16:14:38.350|E|16084||Compute shader ([Rain] [Streams] Update Particle): Property (_CameraMotionVectorsTexture) at kernel index (0) is not set
- 2025-06-10T16:14:39.763|?|10396||Unloading 5 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:14:39.980|?|16084||Unloading 122121 unused Assets to reduce memory usage. Loaded Objects now: 344445.
- 2025-06-10T16:14:39.980|?|16084||Total: 215.708800 ms (FindLiveObjects: 28.295400 ms CreateObjectMapping: 14.292000 ms MarkObjects: 131.322700 ms DeleteObjects: 41.798100 ms)
- 2025-06-10T16:14:40.109|W|11580||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:14:40.235|W|5484||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_02_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:14:40.235|W|19388||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:14:40.236|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:14:40.726|W|19388||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:14:40.734|W|19388||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:15:54.625|W|5484||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:15:54.629|W|19388||Couldn't create a Convex Mesh from source mesh "pb_Mesh22199086" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:15:55.595|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:15:55.602|W|6212||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:16:01.037|I|16084||Look rotation viewing vector is zero
- 2025-06-10T16:17:26.186|?|10396||Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
- 2025-06-10T16:17:26.783|?|16084||Unloading 56969 unused Assets to reduce memory usage. Loaded Objects now: 902212.
- 2025-06-10T16:17:26.783|?|16084||Total: 482.910000 ms (FindLiveObjects: 54.921500 ms CreateObjectMapping: 34.597600 ms MarkObjects: 368.844800 ms DeleteObjects: 24.545500 ms)
- 2025-06-10T16:17:27.193|W|11580||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:17:27.194|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (5)"
- 2025-06-10T16:17:27.194|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (7)"
- 2025-06-10T16:17:27.194|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (8)"
- 2025-06-10T16:17:27.198|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:17:28.063|W|5484||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:17:28.342|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:17:28.346|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:17:28.349|W|6212||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:17:29.399|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:17:29.403|W|19388||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:19:24.497|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:19:24.980|?|16084||Unloading 43177 unused Assets to reduce memory usage. Loaded Objects now: 917537.
- 2025-06-10T16:19:24.980|?|16084||Total: 480.891900 ms (FindLiveObjects: 54.939200 ms CreateObjectMapping: 34.708600 ms MarkObjects: 371.318400 ms DeleteObjects: 19.924900 ms)
- 2025-06-10T16:19:25.052|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:19:25.095|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:19:25.304|W|5484||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_02_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:20:23.526|I|16084||Look rotation viewing vector is zero
- 2025-06-10T16:29:43.074|W|5484||Couldn't create a Convex Mesh from source mesh "SetRubbleSmall_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:29:43.696|W|5484||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:30:08.101|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat"
- 2025-06-10T16:30:34.497|E|16084||Start ragdoll on null character
- 2025-06-10T16:30:34.497|E|16084||Start ragdoll on null character
- 2025-06-10T16:30:34.744|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat"
- 2025-06-10T16:30:49.244|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat"
- 2025-06-10T16:31:14.530|I|16084||Look rotation viewing vector is zero
- 2025-06-10T16:32:01.798|E|16084||Start ragdoll on null character
- 2025-06-10T16:32:01.798|I|16084||Look rotation viewing vector is zero
- 2025-06-10T16:32:01.798|E|16084||Start ragdoll on null character
- 2025-06-10T16:32:01.799|I|16084||Look rotation viewing vector is zero
- 2025-06-10T16:38:36.337|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:38:36.896|?|16084||Unloading 26910 unused Assets to reduce memory usage. Loaded Objects now: 1678989.
- 2025-06-10T16:38:36.896|?|16084||Total: 558.251200 ms (FindLiveObjects: 113.602100 ms CreateObjectMapping: 40.353000 ms MarkObjects: 388.053900 ms DeleteObjects: 16.241800 ms)
- 2025-06-10T16:38:40.840|E|16084||The timeline provided to TimelinesAPI.Play is null. There is nothing to play
- 2025-06-10T16:38:54.257|E|16084||The timeline provided to TimelinesAPI.Play is null. There is nothing to play
- 2025-06-10T16:39:33.143|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:39:33.657|?|16084||Unloading 2318 unused Assets to reduce memory usage. Loaded Objects now: 1694724.
- 2025-06-10T16:39:33.657|?|16084||Total: 514.619600 ms (FindLiveObjects: 109.289200 ms CreateObjectMapping: 39.774000 ms MarkObjects: 360.069000 ms DeleteObjects: 5.486800 ms)
- 2025-06-10T16:39:51.206|W|19388||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:39:51.674|W|5484||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:39:52.179|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:39:52.183|W|19388||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:39:53.003|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:39:56.877|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:39:57.495|?|16084||Unloading 17538 unused Assets to reduce memory usage. Loaded Objects now: 1996293.
- 2025-06-10T16:39:57.495|?|16084||Total: 618.018600 ms (FindLiveObjects: 128.699800 ms CreateObjectMapping: 56.781500 ms MarkObjects: 419.146800 ms DeleteObjects: 13.390000 ms)
- 2025-06-10T16:39:58.281|W|11580||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:01.818|E|16084||HTTPRequestHelper: Instance already exists
- 2025-06-10T16:40:29.806|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
- 2025-06-10T16:40:30.508|?|16084||Unloading 44855 unused Assets to reduce memory usage. Loaded Objects now: 1359140.
- 2025-06-10T16:40:30.508|?|16084||Total: 558.736600 ms (FindLiveObjects: 81.587300 ms CreateObjectMapping: 44.244800 ms MarkObjects: 400.131500 ms DeleteObjects: 32.772700 ms)
- 2025-06-10T16:40:30.885|W|5484||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:30.890|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:31.749|W|21400||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:32.015|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:32.019|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:32.022|W|19388||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:33.062|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:40:33.064|W|19388||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:42:10.012|E|16084||Trying to read value of type Color while reading a value of type Keyword
- 2025-06-10T16:42:10.012|E|16084||Trying to read value of type Color while reading a value of type Keyword
- 2025-06-10T16:42:45.669|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:42:46.332|?|16084||Unloading 17412 unused Assets to reduce memory usage. Loaded Objects now: 2107348.
- 2025-06-10T16:42:46.332|?|16084||Total: 663.484000 ms (FindLiveObjects: 138.374700 ms CreateObjectMapping: 59.334100 ms MarkObjects: 450.488300 ms DeleteObjects: 15.285700 ms)
- 2025-06-10T16:42:46.402|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (5)"
- 2025-06-10T16:42:46.402|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (7)"
- 2025-06-10T16:42:46.402|W|16084||BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "blackFill/void (8)"
- 2025-06-10T16:43:36.291|?|10396||Unloading 2 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:43:36.900|?|16084||Unloading 15703 unused Assets to reduce memory usage. Loaded Objects now: 1481890.
- 2025-06-10T16:43:36.900|?|16084||Total: 608.434800 ms (FindLiveObjects: 88.564300 ms CreateObjectMapping: 49.335900 ms MarkObjects: 453.963600 ms DeleteObjects: 16.570500 ms)
- 2025-06-10T16:43:36.947|W|11580||Couldn't create a Convex Mesh from source mesh "rock_Generic_wall_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:43:36.953|W|5484||Couldn't create a Convex Mesh from source mesh "fortress_TowerStepB_00_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:43:37.831|W|19388||Couldn't create a Convex Mesh from source mesh "pb_Mesh2963836" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:43:38.095|W|10396||Couldn't create a Convex Mesh from source mesh "MeshCollider_Stone" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:43:38.099|W|5484||Couldn't create a Convex Mesh from source mesh "prop_Food_Apple_01_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:43:38.101|W|19388||Couldn't create a Convex Mesh from source mesh "house_stone_wall_04_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:43:39.323|W|5484||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMaker_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:43:39.327|W|11580||Couldn't create a Convex Mesh from source mesh "dashaGodstatueMother_Model" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2025-06-10T16:44:42.523|?|10396||Unloading 1 Unused Serialized files (Serialized files now loaded: 4052)
- 2025-06-10T16:44:43.196|?|16084||Unloading 21947 unused Assets to reduce memory usage. Loaded Objects now: 2102264.
- 2025-06-10T16:44:43.196|?|16084||Total: 673.409500 ms (FindLiveObjects: 141.476800 ms CreateObjectMapping: 70.427800 ms MarkObjects: 444.372100 ms DeleteObjects: 17.131900 ms)
- 2025-06-10T16:55:14.992|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:14.993|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
- 2025-06-10T16:55:15.025|E|16084||Releasing render texture that is set as Camera.targetTexture!
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