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- #pragma pack(push, 2)
- struct gclient_s
- {
- playerState_s ps;
- clientSession_t sess;
- int spectatorClient;
- int noclip;
- int ufo;
- int bFrozen;
- int lastCmdTime;
- int buttons;
- int oldbuttons;
- int latched_buttons;
- int buttonsSinceLastFrame;
- float oldOrigin[3];
- float fGunPitch;
- float fGunYaw;
- int damage_blood;
- float damage_from[3];
- int damage_fromWorld;
- int accurateCount;
- int accuracy_shots;
- int accuracy_hits;
- int inactivityTime;
- int inactivityWarning;
- int lastVoiceTime;
- int switchTeamTime;
- float currentAimSpreadScale;
- gentity_s *persistantPowerup;
- int portalID;
- int dropWeaponTime;
- int sniperRifleFiredTime;
- float sniperRifleMuzzleYaw;
- int PCSpecialPickedUpCount;
- int useHoldEntity;
- int useHoldTime;
- int useButtonDone;
- int iLastCompassPlayerInfoEnt;
- int compassPingTime;
- int damageTime;
- float v_dmg_roll;
- float v_dmg_pitch;
- float swayViewAngles[3];
- float swayOffset[3];
- float swayAngles[3];
- float vLastMoveAng[3];
- float fLastIdleFactor;
- float vGunOffset[3];
- float vGunSpeed[3];
- int weapIdleTime;
- int lastServerTime;
- int lastSpawnTime;
- unsigned int lastWeapon;
- bool previouslyFiring;
- bool previouslyUsingNightVision;
- bool previouslySprinting;
- int lastStand;
- int lastStandTime;
- unsigned int clanId;
- };
- #pragma pack(pop)
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