iAmHooker

gclient_s

Aug 8th, 2012
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  1. #pragma pack(push, 2)
  2. struct gclient_s
  3. {
  4. playerState_s ps;
  5. clientSession_t sess;
  6. int spectatorClient;
  7. int noclip;
  8. int ufo;
  9. int bFrozen;
  10. int lastCmdTime;
  11. int buttons;
  12. int oldbuttons;
  13. int latched_buttons;
  14. int buttonsSinceLastFrame;
  15. float oldOrigin[3];
  16. float fGunPitch;
  17. float fGunYaw;
  18. int damage_blood;
  19. float damage_from[3];
  20. int damage_fromWorld;
  21. int accurateCount;
  22. int accuracy_shots;
  23. int accuracy_hits;
  24. int inactivityTime;
  25. int inactivityWarning;
  26. int lastVoiceTime;
  27. int switchTeamTime;
  28. float currentAimSpreadScale;
  29. gentity_s *persistantPowerup;
  30. int portalID;
  31. int dropWeaponTime;
  32. int sniperRifleFiredTime;
  33. float sniperRifleMuzzleYaw;
  34. int PCSpecialPickedUpCount;
  35. int useHoldEntity;
  36. int useHoldTime;
  37. int useButtonDone;
  38. int iLastCompassPlayerInfoEnt;
  39. int compassPingTime;
  40. int damageTime;
  41. float v_dmg_roll;
  42. float v_dmg_pitch;
  43. float swayViewAngles[3];
  44. float swayOffset[3];
  45. float swayAngles[3];
  46. float vLastMoveAng[3];
  47. float fLastIdleFactor;
  48. float vGunOffset[3];
  49. float vGunSpeed[3];
  50. int weapIdleTime;
  51. int lastServerTime;
  52. int lastSpawnTime;
  53. unsigned int lastWeapon;
  54. bool previouslyFiring;
  55. bool previouslyUsingNightVision;
  56. bool previouslySprinting;
  57. int lastStand;
  58. int lastStandTime;
  59. unsigned int clanId;
  60. };
  61. #pragma pack(pop)
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