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- if (isGrounded())
- {
- characterAnimator.SetFloat("directionValue",direction.magnitude);
- if (Input.GetKeyDown(KeyCode.Space))
- {
- characterAnimator.SetTrigger("jumpTrigger");
- rb.AddForce(new Vector3(0, jumpSpeed, 0), ForceMode.Impulse);
- jumpSource.Play();
- }
- }
- characterAnimator.SetBool("IsGrounded",isGrounded());
- }
- private bool isGrounded()
- {
- return Physics.Raycast(transform.position, -Vector3.up, 2 + 0.1f);
- }
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