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Apr 20th, 2020
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  1. USTRUCT()
  2. struct FMyStruct
  3. {
  4. GENERATED_USTRUCT_BODY()
  5.  
  6. UPROPERTY(EditAnywhere)
  7. int32 FirstProperty;
  8.  
  9. UPROPERTY(EditAnywhere)
  10. float SecondProperty;
  11. };
  12.  
  13. UCLASS()
  14. class UMyClass : public UObject
  15. {
  16. GENERATED_BODY()
  17.  
  18. protected:
  19. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  20. FMyStruct FirstPropertySet;
  21.  
  22. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  23. FMyStruct SecondPropertySet;
  24. }
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