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- USTRUCT()
- struct FMyStruct
- {
- GENERATED_USTRUCT_BODY()
- UPROPERTY(EditAnywhere)
- int32 FirstProperty;
- UPROPERTY(EditAnywhere)
- float SecondProperty;
- };
- UCLASS()
- class UMyClass : public UObject
- {
- GENERATED_BODY()
- protected:
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- FMyStruct FirstPropertySet;
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- FMyStruct SecondPropertySet;
- }
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