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- AWTR
- So far they only played 5 officals since august, they didn't play nuke or inferno in any official so I have no record on what they are doing on those 2 maps. That's why I analyzed overpass instead of inferno aswell.
- Train
- CT pistol: 4A(Connector, backbomtrain/stopsign & 2 ivy (smoke &kit) - 1B playing close ramp usually for info(vision & sound)
- T pistol: A Split ( full armor): 3 Ivy, 1 Main, 1 Popdog sandwiching A bombsite.
- Forcebuys:
- T:
- - the A Ivy split like their T pistol(CZ's& p250's going ivy) deagles going main & popdog
- - B contact push, smoke on lower, flash on site & 4 people pushing down ramp while 1 stays upper with molotov
- CT:
- - 4A with pistols passive(bombsite, stop sign, connector, heaven, ..) & 1B playing for info.
- - 4A close setup (electric, popdog, sandwich, green train)
- Tendencies in Gunrounds:
- CT:
- - Go for ivy aggression when they have famas, umps & other SMGs)
- - Go for a controlled peak on brownhouse with a flash.
- - Let their AWP create space for them by being dynamic around the map
- T:
- - Low utility a fast out A push, olof sandwich while others are taking control of Electric. They like to get as fast out of the a site as possible if they are on low utility to catch you offguard
- - B contact push
- - Fake A, hit B strat, fake A main & ivy presence with utility while 3 others are executing B
- Mirage
- CT pistol: 1B(white van for info) - 3 Mid(1 holding underpass, 1 connector & 1 bshort holding top mid) - 1A(ticket)
- T pistol: B execute( smoke on balcony to deny vision) 2 flashes on B site & just jump out the window & get control of the B site(5 people)
- Forcebuys:
- T:
- - B contact with flashes
- - Deagle setup, 2/3 top mid, 1 underpass, 1 A ramp or palace
- - Slow A smoke execute
- CT:
- - Leave mid open & play 3B & 2A
- - Get palace control & stack the B Bombsite with 3/4 & play retake on A.
- - Get underpass control.
- - 4 men A stack on A & 1 hiding on bench on B or boosted on spot
- Tendencies in Gunrounds:
- CT:
- - Stratted top mid aggression with molotovs & flashes.
- - A ramp or palace aggression with 2 ppl to get info & stack the right bombsite
- - Play the bait setup on B, 1 white van spotting, 1 close balcony with a popflash.
- T:
- - Get map control, go back to A to execute & leaving 1 guy in mid, connector, underpass to flank.
- Cache
- CT pistol: 2B - 1mid - 2A => 1 playing forklift, 1 playing quad or NBK while the guy from mid is playing dynamic rotate from car/highway/connector.
- The 2 B guys are holding from site & headshot but they like to push B for information to let the mid guy rotate to A.
- T pistol: Fake mid, B split: 3 people over boost faking mid presence, faking highway presence while 1 guy will
- be holding from toxic & 2nd guy who boosted the 3 will join in they will push b main & 3 others will push
- from vents & split the bombsite. They mollied headshot from toxic before.
- Forcebuys:
- T:
- - Default with deagles across the map
- - B contact
- - Mid presence, fake highway presence to split B (vents/checker & main)
- CT:
- - Getting 3 close mid early with a smoke in garage, potentially boosting on 1 on boost & letting him stay there for info/backstab.
- - 1B with scout/deagle, 1 mid from connector & 3 A stack
- Tendencies in Gunrounds:
- CT:
- - Playing awp solo B & playing 2 mid & 2 A.
- - Pushing squeeky or A main for a peak/information so they can rotate & play a better setup.
- T:
- - Contact A if low on utility
- - They like to take mid presence to have map control to work with. They like to leave 1 squeeky or highway for information so they know which bombsite to hit.
- - Mid wall of smokes smokes fakes & hit full B afterwards
- Overpass
- CT pistol: 4B(1 heaven: smoke & kit, 1 b short, 2 close monster) - 1A Setup: 1 Guy on A going for information fast on fountain to spot or hear anything on playground/connector while 4 people are stacking the Bombsite.
- T pistol: A long push: 4 people pushing straight A long from the beginning towards the bombsite while 1 guy is holding off monster & faking presence.
- Deep flash on A site, & smoke on stairs on the fly.
- Forcebuys:
- T:
- -Fast A long push , sneak in A long towards the wall & flash in deep site & get control.
- - Fake A long presence & rotate fast to connector to split B
- - B execute, smokes on heaven, bridge & a deep flash & try to overrun the CT's
- CT:
- - same setup/push like CT pistol
- - Connector heavy stacked setup. 1 holding off top connector from A short, 2 in connector, 2 b short.
- Tendencies in Gunrounds:
- CT:
- - Triple A long stock, 1 rock, 1 tree & 1 covering with AWP(or rifle) from flower
- - B short aggressive. 2 B short, 1 Connector, 1 A short & 1 B monster/site
- - peaking with awp above smoke on balloons
- T:
- - Fast aggression on B short & boost over to spot anybody water ramp/toxic/pillar/site.
- - 1 guy faking fountain & balloons with his utility while 4 others hit fast monster
- Cobblestone
- CT pistol: 1A & 4B Setup: 1 Guy on A playing passivee & spotting for information from SWAT truck. He is watching both ramp & A long from there).
- On B they play 1 window drop & 1 exit of drop(electric) with smoke & kit), 1 playing platform stairs & 1 in chicken.
- T pistol: B split (3 drop down & 2 B long): They will flash both drop down as B long & statue, just wrapping the B bombsite from drop & b long)
- Forcebuys:
- T:
- - Like their pistol drop & b long split
- - If spawns are good full B long push trying to catch CT's offguard in their position
- - Deagle based setup, holding a default with deagles hoping for CT's to peek, based on information or kills getting towards A or B .
- CT:
- -1 Danger peaking for information while 4 others stack the B bombsite( 2 statue/ close platform & 2 close drop down)
- - Drop boost, trying to get an advantage holding an angle.
- - 3 A long stack & 2 dropdown, gambling on A site push or split
- Tendencies in Gunrounds:
- CT:
- - Dynamic awping trying to get a pick early
- - Playing those 3 A Long setups , trying to bait them into the stack.
- - Playing heavily drop control to not give any rooms for the T's to split or execute from drop.
- T:
- - They like to just get one guy fast in A long or danger, trying to sneak in & catch CT's offguard or play for sound/info on the rotates & positions on A so he can lurk/flank while his 4 teammates hit B or call the rotate so they can come A.
- - Fast B no respect push, get fast in B short to catch CT's offguard with their utility & positions.
- - Take A long control, making it seem like it's clear after so you think they hit B, instead it's a double fake, wall of smokes from A long comes in & they hit the A bombsite on contact fast.
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