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  1. AWTR
  2.  
  3.  
  4.  
  5. So far they only played 5 officals since august, they didn't play nuke or inferno in any official so I have no record on what they are doing on those 2 maps. That's why I analyzed overpass instead of inferno aswell.
  6.  
  7.  
  8.  
  9. Train
  10.  
  11. CT pistol: 4A(Connector, backbomtrain/stopsign & 2 ivy (smoke &kit) - 1B playing close ramp usually for info(vision & sound)
  12.  
  13.  
  14. T pistol: A Split ( full armor): 3 Ivy, 1 Main, 1 Popdog sandwiching A bombsite.
  15.  
  16.  
  17. Forcebuys:
  18.  
  19. T:
  20. - the A Ivy split like their T pistol(CZ's& p250's going ivy) deagles going main & popdog
  21. - B contact push, smoke on lower, flash on site & 4 people pushing down ramp while 1 stays upper with molotov
  22.  
  23. CT:
  24. - 4A with pistols passive(bombsite, stop sign, connector, heaven, ..) & 1B playing for info.
  25. - 4A close setup (electric, popdog, sandwich, green train)
  26.  
  27.  
  28. Tendencies in Gunrounds:
  29.  
  30. CT:
  31. - Go for ivy aggression when they have famas, umps & other SMGs)
  32. - Go for a controlled peak on brownhouse with a flash.
  33. - Let their AWP create space for them by being dynamic around the map
  34.  
  35. T:
  36. - Low utility a fast out A push, olof sandwich while others are taking control of Electric. They like to get as fast out of the a site as possible if they are on low utility to catch you offguard
  37. - B contact push
  38. - Fake A, hit B strat, fake A main & ivy presence with utility while 3 others are executing B
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46. Mirage
  47.  
  48. CT pistol: 1B(white van for info) - 3 Mid(1 holding underpass, 1 connector & 1 bshort holding top mid) - 1A(ticket)
  49.  
  50.  
  51. T pistol: B execute( smoke on balcony to deny vision) 2 flashes on B site & just jump out the window & get control of the B site(5 people)
  52.  
  53.  
  54.  
  55. Forcebuys:
  56.  
  57. T:
  58. - B contact with flashes
  59. - Deagle setup, 2/3 top mid, 1 underpass, 1 A ramp or palace
  60. - Slow A smoke execute
  61.  
  62. CT:
  63. - Leave mid open & play 3B & 2A
  64. - Get palace control & stack the B Bombsite with 3/4 & play retake on A.
  65. - Get underpass control.
  66. - 4 men A stack on A & 1 hiding on bench on B or boosted on spot
  67.  
  68.  
  69. Tendencies in Gunrounds:
  70.  
  71. CT:
  72. - Stratted top mid aggression with molotovs & flashes.
  73. - A ramp or palace aggression with 2 ppl to get info & stack the right bombsite
  74. - Play the bait setup on B, 1 white van spotting, 1 close balcony with a popflash.
  75.  
  76. T:
  77. - Get map control, go back to A to execute & leaving 1 guy in mid, connector, underpass to flank.
  78.  
  79.  
  80.  
  81.  
  82.  
  83.  
  84.  
  85.  
  86.  
  87. Cache
  88.  
  89. CT pistol: 2B - 1mid - 2A => 1 playing forklift, 1 playing quad or NBK while the guy from mid is playing dynamic rotate from car/highway/connector.
  90. The 2 B guys are holding from site & headshot but they like to push B for information to let the mid guy rotate to A.
  91.  
  92.  
  93.  
  94. T pistol: Fake mid, B split: 3 people over boost faking mid presence, faking highway presence while 1 guy will
  95. be holding from toxic & 2nd guy who boosted the 3 will join in they will push b main & 3 others will push
  96. from vents & split the bombsite. They mollied headshot from toxic before.
  97.  
  98.  
  99.  
  100. Forcebuys:
  101.  
  102. T:
  103. - Default with deagles across the map
  104. - B contact
  105. - Mid presence, fake highway presence to split B (vents/checker & main)
  106.  
  107. CT:
  108. - Getting 3 close mid early with a smoke in garage, potentially boosting on 1 on boost & letting him stay there for info/backstab.
  109. - 1B with scout/deagle, 1 mid from connector & 3 A stack
  110.  
  111.  
  112.  
  113. Tendencies in Gunrounds:
  114.  
  115. CT:
  116. - Playing awp solo B & playing 2 mid & 2 A.
  117. - Pushing squeeky or A main for a peak/information so they can rotate & play a better setup.
  118.  
  119. T:
  120. - Contact A if low on utility
  121. - They like to take mid presence to have map control to work with. They like to leave 1 squeeky or highway for information so they know which bombsite to hit.
  122. - Mid wall of smokes smokes fakes & hit full B afterwards
  123.  
  124.  
  125.  
  126.  
  127.  
  128.  
  129. Overpass
  130.  
  131. CT pistol: 4B(1 heaven: smoke & kit, 1 b short, 2 close monster) - 1A Setup: 1 Guy on A going for information fast on fountain to spot or hear anything on playground/connector while 4 people are stacking the Bombsite.
  132.  
  133.  
  134.  
  135.  
  136. T pistol: A long push: 4 people pushing straight A long from the beginning towards the bombsite while 1 guy is holding off monster & faking presence.
  137. Deep flash on A site, & smoke on stairs on the fly.
  138.  
  139.  
  140. Forcebuys:
  141.  
  142. T:
  143. -Fast A long push , sneak in A long towards the wall & flash in deep site & get control.
  144. - Fake A long presence & rotate fast to connector to split B
  145. - B execute, smokes on heaven, bridge & a deep flash & try to overrun the CT's
  146.  
  147.  
  148. CT:
  149. - same setup/push like CT pistol
  150. - Connector heavy stacked setup. 1 holding off top connector from A short, 2 in connector, 2 b short.
  151.  
  152.  
  153. Tendencies in Gunrounds:
  154.  
  155. CT:
  156. - Triple A long stock, 1 rock, 1 tree & 1 covering with AWP(or rifle) from flower
  157. - B short aggressive. 2 B short, 1 Connector, 1 A short & 1 B monster/site
  158. - peaking with awp above smoke on balloons
  159.  
  160. T:
  161.  
  162. - Fast aggression on B short & boost over to spot anybody water ramp/toxic/pillar/site.
  163. - 1 guy faking fountain & balloons with his utility while 4 others hit fast monster
  164.  
  165.  
  166.  
  167.  
  168.  
  169.  
  170.  
  171.  
  172. Cobblestone
  173.  
  174. CT pistol: 1A & 4B Setup: 1 Guy on A playing passivee & spotting for information from SWAT truck. He is watching both ramp & A long from there).
  175. On B they play 1 window drop & 1 exit of drop(electric) with smoke & kit), 1 playing platform stairs & 1 in chicken.
  176.  
  177.  
  178. T pistol: B split (3 drop down & 2 B long): They will flash both drop down as B long & statue, just wrapping the B bombsite from drop & b long)
  179.  
  180.  
  181. Forcebuys:
  182.  
  183. T:
  184. - Like their pistol drop & b long split
  185. - If spawns are good full B long push trying to catch CT's offguard in their position
  186. - Deagle based setup, holding a default with deagles hoping for CT's to peek, based on information or kills getting towards A or B .
  187.  
  188. CT:
  189. -1 Danger peaking for information while 4 others stack the B bombsite( 2 statue/ close platform & 2 close drop down)
  190. - Drop boost, trying to get an advantage holding an angle.
  191. - 3 A long stack & 2 dropdown, gambling on A site push or split
  192.  
  193. Tendencies in Gunrounds:
  194.  
  195. CT:
  196. - Dynamic awping trying to get a pick early
  197. - Playing those 3 A Long setups , trying to bait them into the stack.
  198. - Playing heavily drop control to not give any rooms for the T's to split or execute from drop.
  199.  
  200.  
  201. T:
  202. - They like to just get one guy fast in A long or danger, trying to sneak in & catch CT's offguard or play for sound/info on the rotates & positions on A so he can lurk/flank while his 4 teammates hit B or call the rotate so they can come A.
  203. - Fast B no respect push, get fast in B short to catch CT's offguard with their utility & positions.
  204. - Take A long control, making it seem like it's clear after so you think they hit B, instead it's a double fake, wall of smokes from A long comes in & they hit the A bombsite on contact fast.
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