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- cs_ents = cs_ents or {}
- local me = nero.GetPlayer("oh")
- for i in pairs(cs_ents) do
- if cs_ents[i] and IsValid(cs_ents[i]) then FindMetaTable("Entity").Remove(cs_ents[i]) end
- end
- for i=1, 400 do
- local ent = ents.Create("prop_physics")
- ent:SetPos(me:GetPos() + VectorRand())
- ent:SetModel("models/props_borealis/bluebarrel001.mdl")
- ent:PhysicsInit(SOLID_VPHYSICS)
- ent:SetMoveType(MOVETYPE_VPHYSICS)
- ent:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
- ent:Spawn()
- ent:PhysWake()
- cs_ents[i] = ent
- end
- timer.Create("hmm", 0.5, 0, function()
- for i=1, 400 do
- local phys = cs_ents[i]:GetPhysicsObject()
- phys:AddVelocity(((me:GetShootPos() + (me:GetAimVector() * 2000)) - phys:GetPos()) + (VectorRand() * 600))
- end
- end)
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