Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\Gry\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod" "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg.vmf"
- Valve Software - vbsp.exe (Nov 20 2019)
- 4 threads
- materialPath: D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg.vmf
- material "concrete/offtrima" not found.
- Material not found!: CONCRETE/OFFTRIMA
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- material "concrete/blend_blacktop_04" not found.
- Material not found!: CONCRETE/BLEND_BLACKTOP_04
- material "concrete/ep2_concretewall01e" not found.
- Material not found!: CONCRETE/EP2_CONCRETEWALL01E
- material "de_piranesi/pi_grnmetalt" not found.
- Material not found!: DE_PIRANESI/PI_GRNMETALT
- material "concrete/concretewall021a" not found.
- Material not found!: CONCRETE/CONCRETEWALL021A
- material "nature/blend_dirt_ext_03" not found.
- Material not found!: NATURE/BLEND_DIRT_EXT_03
- Patching WVT material: maps/rp_site52_dg/nature/ah_blend_dirt2_dirtfloor012a_wvt_patch
- Patching WVT material: maps/rp_site52_dg/ttt_foundation/blend_forest_pathfloor_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
- WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (616.000000, 4096.000000, 160.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (615.796875, 3718.000000, 160.118011))
- ** Executing...
- ** Command: "D:\Gry\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod" -fast "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg"
- Valve Software - vvis.exe (Nov 20 2019)
- fastvis = true
- 4 threads
- reading d:\asus\desktop\rp_site52_dg\rp_site52_dg.bsp
- reading d:\asus\desktop\rp_site52_dg\rp_site52_dg.prt
- LoadPortals: couldn't read d:\asus\desktop\rp_site52_dg\rp_site52_dg.prt
- ** Executing...
- ** Command: "D:\Gry\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg"
- Valve Software - vrad.exe SSE (Nov 20 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\asus\desktop\rp_site52_dg\rp_site52_dg.bsp
- PREP OK
- Error! Invalid VTX file checksum: -1964783039, expected 738303901 "models/props_pipes/pipe03_connector01.dx80.vtx"
- Error! Invalid model version "models/props_foliage/vine_wall1.mdl"
- Error! Invalid model version "models/props_foliage/vine_wall2.mdl"
- Error! Invalid model version "models/props_foliage/hedge_256_128high.mdl"
- Error! Invalid model version "models/props_foliage/tree_pine04.mdl"
- Error! Invalid model version "models/props_wasteland/rockcliff_cluster01b.mdl"
- Error! Invalid model version "models/props_wasteland/rockcliff_cluster02a.mdl"
- Error! Invalid model version "models/props_wasteland/rockcliff_cluster02b.mdl"
- Error! Invalid model version "models/props_foliage/fallentree01.mdl"
- Error! Invalid model version "models/props_foliage/fallentree02.mdl"
- Error! Invalid model version "models/props_foliage/rock_coast02c.mdl"
- Error! Invalid model version "models/props_foliage/ferns02.mdl"
- Error! Invalid model version "models/props_foliage/forestrock_cluster01.mdl"
- Error! Invalid model version "models/props_foliage/small_cattails.mdl"
- Error! Invalid model version "models/props_foliage/tree_pine_cluster_01.mdl"
- Error! Invalid model version "models/props_foliage/tree_dry01.mdl"
- Error! Invalid model version "models/props_foliage/tree_dead03.mdl"
- Error! Invalid model version "models/props_foliage/tree_dead02.mdl"
- Error! Invalid VTX file checksum: 553336406, expected 1420327587 "models/props_wasteland/exterior_fence002a.dx80.vtx"
- Error! Invalid VTX file checksum: 406825526, expected -1653583541 "models/props_lab/freightelevatorbutton.dx80.vtx"
- Error! Invalid VTX file checksum: -417573870, expected 505900881 "models/props_wasteland/exterior_fence002d.dx80.vtx"
- Error! Invalid model version "models/props_foliage/tree_deciduous_01a.mdl"
- Error! Invalid VTX file checksum: 510168265, expected -136092639 "models/props_wasteland/exterior_fence002c.dx80.vtx"
- Error! Invalid VTX file checksum: 406282465, expected -105442017 "models/props_wasteland/exterior_fence002b.dx80.vtx"
- Error! Invalid model version "models/cliffs/rocks_small02.mdl"
- Error! Unable to load file "models/props_lighting/lightfixture03.dx80.vtx"
- Error! Invalid model version "models/props_foliage/forestrock_single01.mdl"
- Error! Invalid model version "models/props_foliage/rock_coast02f.mdl"
- Error! Invalid model version "models/props_foliage/rock_coast02g.mdl"
- Error! Invalid model version "models/props_gameplay/push_button.mdl"
- Setting up ray-trace acceleration structure... Done (59.63 seconds)
- 30780 faces
- 8 degenerate faces
- 4482460 square feet [645474304.00 square inches]
- 418 Displacements
- 1149002 Square Feet [165456400.00 Square Inches]
- 30772 patches before subdivision
- 272878 patches after subdivision
- sun extent from map=0.000000
- sun extent from map=0.000000
- sun extent from map=0.052336
- sun extent from map=0.000000
- 629 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (109)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (294)
- transfers 27855966, max 1545
- transfer lists: 212.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(232496, 222758, 195446)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(84681, 78287, 63994)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(37716, 33743, 25688)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(18235, 15778, 11095)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(9410, 7904, 5151)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(4997, 4072, 2457)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(2743, 2170, 1215)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(1527, 1170, 609)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(866, 643, 312)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(495, 355, 161)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(287, 199, 84)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(167, 112, 44)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(98, 63, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(58, 36, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #15 added RGB(34, 21, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(20, 12, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #17 added RGB(12, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(7, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #19 added RGB(4, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #20 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #21 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #22 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.6922 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (111)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (132)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 580/1024 27840/49152 (56.6%)
- brushes 8399/16384 100788/196608 (51.3%)
- brushsides 64316/65536 514528/524288 (98.1%) VERY FULL!
- planes 44494/65536 889880/1310720 (67.9%)
- vertexes 58725/65536 704700/786432 (89.6%) VERY FULL!
- nodes 18136/65536 580352/2097152 (27.7%)
- texinfos 5170/12288 372240/884736 (42.1%)
- texdata 402/2048 12864/65536 (19.6%)
- dispinfos 418/0 73568/0 ( 0.0%)
- disp_verts 33026/0 660520/0 ( 0.0%)
- disp_tris 52160/0 104320/0 ( 0.0%)
- disp_lmsamples 993514/0 993514/0 ( 0.0%)
- faces 30780/65536 1723680/3670016 (47.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20808/65536 1165248/3670016 (31.8%)
- leaves 18717/65536 598944/2097152 (28.6%)
- leaffaces 37029/65536 74058/131072 (56.5%)
- leafbrushes 18213/65536 36426/131072 (27.8%)
- areas 13/1024 104/8192 ( 1.3%)
- surfedges 232788/512000 931152/2048000 (45.5%)
- edges 145202/256000 580808/1024000 (56.7%)
- LDR worldlights 620/8192 54560/720896 ( 7.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 7/32768 84/393216 ( 0.0%)
- waterstrips 2983/32768 29830/327680 ( 9.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 55089/65536 110178/131072 (84.1%) VERY FULL!
- cubemapsamples 15/1024 240/16384 ( 1.5%)
- overlays 60/512 21120/180224 (11.7%)
- LDR lightdata [variable] 15721868/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2643256/16777216 (15.8%)
- entdata [variable] 873350/393216 (222.1%) VERY FULL!
- LDR ambient table 18717/65536 74868/262144 (28.6%)
- HDR ambient table 18717/65536 74868/262144 (28.6%)
- LDR leaf ambient 37647/65536 1054116/1835008 (57.4%)
- HDR leaf ambient 18717/65536 524076/1835008 (28.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/182378 ( 0.0%)
- pakfile [variable] 1756606/0 ( 0.0%)
- physics [variable] 9070205/4194304 (216.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 87053
- Writing d:\asus\desktop\rp_site52_dg\rp_site52_dg.bsp
- 12 minutes, 17 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg.bsp" "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_site52_dg.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement