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hlyp x3

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Jan 21st, 2020
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Gry\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod" "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg.vmf"
  5.  
  6. Valve Software - vbsp.exe (Nov 20 2019)
  7. 4 threads
  8. materialPath: D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg.vmf
  10. material "concrete/offtrima" not found.
  11. Material not found!: CONCRETE/OFFTRIMA
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  14. material "concrete/blend_blacktop_04" not found.
  15. Material not found!: CONCRETE/BLEND_BLACKTOP_04
  16. material "concrete/ep2_concretewall01e" not found.
  17. Material not found!: CONCRETE/EP2_CONCRETEWALL01E
  18. material "de_piranesi/pi_grnmetalt" not found.
  19. Material not found!: DE_PIRANESI/PI_GRNMETALT
  20. material "concrete/concretewall021a" not found.
  21. Material not found!: CONCRETE/CONCRETEWALL021A
  22. material "nature/blend_dirt_ext_03" not found.
  23. Material not found!: NATURE/BLEND_DIRT_EXT_03
  24. Patching WVT material: maps/rp_site52_dg/nature/ah_blend_dirt2_dirtfloor012a_wvt_patch
  25. Patching WVT material: maps/rp_site52_dg/ttt_foundation/blend_forest_pathfloor_wvt_patch
  26. fixing up env_cubemap materials on brush sides...
  27. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
  28. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
  29. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (616.000000, 4096.000000, 160.000000))
  30. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (615.796875, 3718.000000, 160.118011))
  31.  
  32. ** Executing...
  33. ** Command: "D:\Gry\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  34. ** Parameters: -game "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod" -fast "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg"
  35.  
  36. Valve Software - vvis.exe (Nov 20 2019)
  37. fastvis = true
  38. 4 threads
  39. reading d:\asus\desktop\rp_site52_dg\rp_site52_dg.bsp
  40. reading d:\asus\desktop\rp_site52_dg\rp_site52_dg.prt
  41. LoadPortals: couldn't read d:\asus\desktop\rp_site52_dg\rp_site52_dg.prt
  42.  
  43.  
  44. ** Executing...
  45. ** Command: "D:\Gry\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  46. ** Parameters: -game "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg"
  47.  
  48. Valve Software - vrad.exe SSE (Nov 20 2019)
  49.  
  50. Valve Radiosity Simulator
  51. 4 threads
  52. [Reading texlights from 'lights.rad']
  53. [45 texlights parsed from 'lights.rad']
  54.  
  55. Loading d:\asus\desktop\rp_site52_dg\rp_site52_dg.bsp
  56. PREP OK
  57. Error! Invalid VTX file checksum: -1964783039, expected 738303901 "models/props_pipes/pipe03_connector01.dx80.vtx"
  58. Error! Invalid model version "models/props_foliage/vine_wall1.mdl"
  59. Error! Invalid model version "models/props_foliage/vine_wall2.mdl"
  60. Error! Invalid model version "models/props_foliage/hedge_256_128high.mdl"
  61. Error! Invalid model version "models/props_foliage/tree_pine04.mdl"
  62. Error! Invalid model version "models/props_wasteland/rockcliff_cluster01b.mdl"
  63. Error! Invalid model version "models/props_wasteland/rockcliff_cluster02a.mdl"
  64. Error! Invalid model version "models/props_wasteland/rockcliff_cluster02b.mdl"
  65. Error! Invalid model version "models/props_foliage/fallentree01.mdl"
  66. Error! Invalid model version "models/props_foliage/fallentree02.mdl"
  67. Error! Invalid model version "models/props_foliage/rock_coast02c.mdl"
  68. Error! Invalid model version "models/props_foliage/ferns02.mdl"
  69. Error! Invalid model version "models/props_foliage/forestrock_cluster01.mdl"
  70. Error! Invalid model version "models/props_foliage/small_cattails.mdl"
  71. Error! Invalid model version "models/props_foliage/tree_pine_cluster_01.mdl"
  72. Error! Invalid model version "models/props_foliage/tree_dry01.mdl"
  73. Error! Invalid model version "models/props_foliage/tree_dead03.mdl"
  74. Error! Invalid model version "models/props_foliage/tree_dead02.mdl"
  75. Error! Invalid VTX file checksum: 553336406, expected 1420327587 "models/props_wasteland/exterior_fence002a.dx80.vtx"
  76. Error! Invalid VTX file checksum: 406825526, expected -1653583541 "models/props_lab/freightelevatorbutton.dx80.vtx"
  77. Error! Invalid VTX file checksum: -417573870, expected 505900881 "models/props_wasteland/exterior_fence002d.dx80.vtx"
  78. Error! Invalid model version "models/props_foliage/tree_deciduous_01a.mdl"
  79. Error! Invalid VTX file checksum: 510168265, expected -136092639 "models/props_wasteland/exterior_fence002c.dx80.vtx"
  80. Error! Invalid VTX file checksum: 406282465, expected -105442017 "models/props_wasteland/exterior_fence002b.dx80.vtx"
  81. Error! Invalid model version "models/cliffs/rocks_small02.mdl"
  82. Error! Unable to load file "models/props_lighting/lightfixture03.dx80.vtx"
  83. Error! Invalid model version "models/props_foliage/forestrock_single01.mdl"
  84. Error! Invalid model version "models/props_foliage/rock_coast02f.mdl"
  85. Error! Invalid model version "models/props_foliage/rock_coast02g.mdl"
  86. Error! Invalid model version "models/props_gameplay/push_button.mdl"
  87. Setting up ray-trace acceleration structure... Done (59.63 seconds)
  88. 30780 faces
  89. 8 degenerate faces
  90. 4482460 square feet [645474304.00 square inches]
  91. 418 Displacements
  92. 1149002 Square Feet [165456400.00 Square Inches]
  93. 30772 patches before subdivision
  94. 272878 patches after subdivision
  95. sun extent from map=0.000000
  96. sun extent from map=0.000000
  97. sun extent from map=0.052336
  98. sun extent from map=0.000000
  99. 629 direct lights
  100. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (109)
  101. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (294)
  102. transfers 27855966, max 1545
  103. transfer lists: 212.5 megs
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  105. Bounce #1 added RGB(232496, 222758, 195446)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  107. Bounce #2 added RGB(84681, 78287, 63994)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #3 added RGB(37716, 33743, 25688)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  111. Bounce #4 added RGB(18235, 15778, 11095)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. Bounce #5 added RGB(9410, 7904, 5151)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Bounce #6 added RGB(4997, 4072, 2457)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #7 added RGB(2743, 2170, 1215)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  119. Bounce #8 added RGB(1527, 1170, 609)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  121. Bounce #9 added RGB(866, 643, 312)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  123. Bounce #10 added RGB(495, 355, 161)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  125. Bounce #11 added RGB(287, 199, 84)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  127. Bounce #12 added RGB(167, 112, 44)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  129. Bounce #13 added RGB(98, 63, 24)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  131. Bounce #14 added RGB(58, 36, 13)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  133. Bounce #15 added RGB(34, 21, 7)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  135. Bounce #16 added RGB(20, 12, 4)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  137. Bounce #17 added RGB(12, 7, 2)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  139. Bounce #18 added RGB(7, 4, 1)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  141. Bounce #19 added RGB(4, 2, 1)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  143. Bounce #20 added RGB(3, 1, 0)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  145. Bounce #21 added RGB(2, 1, 0)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  147. Bounce #22 added RGB(1, 0, 0)
  148. Build Patch/Sample Hash Table(s).....Done<0.6922 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (111)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (132)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 580/1024 27840/49152 (56.6%)
  159. brushes 8399/16384 100788/196608 (51.3%)
  160. brushsides 64316/65536 514528/524288 (98.1%) VERY FULL!
  161. planes 44494/65536 889880/1310720 (67.9%)
  162. vertexes 58725/65536 704700/786432 (89.6%) VERY FULL!
  163. nodes 18136/65536 580352/2097152 (27.7%)
  164. texinfos 5170/12288 372240/884736 (42.1%)
  165. texdata 402/2048 12864/65536 (19.6%)
  166. dispinfos 418/0 73568/0 ( 0.0%)
  167. disp_verts 33026/0 660520/0 ( 0.0%)
  168. disp_tris 52160/0 104320/0 ( 0.0%)
  169. disp_lmsamples 993514/0 993514/0 ( 0.0%)
  170. faces 30780/65536 1723680/3670016 (47.0%)
  171. hdr faces 0/65536 0/3670016 ( 0.0%)
  172. origfaces 20808/65536 1165248/3670016 (31.8%)
  173. leaves 18717/65536 598944/2097152 (28.6%)
  174. leaffaces 37029/65536 74058/131072 (56.5%)
  175. leafbrushes 18213/65536 36426/131072 (27.8%)
  176. areas 13/1024 104/8192 ( 1.3%)
  177. surfedges 232788/512000 931152/2048000 (45.5%)
  178. edges 145202/256000 580808/1024000 (56.7%)
  179. LDR worldlights 620/8192 54560/720896 ( 7.6%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 7/32768 84/393216 ( 0.0%)
  182. waterstrips 2983/32768 29830/327680 ( 9.1%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 55089/65536 110178/131072 (84.1%) VERY FULL!
  185. cubemapsamples 15/1024 240/16384 ( 1.5%)
  186. overlays 60/512 21120/180224 (11.7%)
  187. LDR lightdata [variable] 15721868/0 ( 0.0%)
  188. HDR lightdata [variable] 0/0 ( 0.0%)
  189. visdata [variable] 2643256/16777216 (15.8%)
  190. entdata [variable] 873350/393216 (222.1%) VERY FULL!
  191. LDR ambient table 18717/65536 74868/262144 (28.6%)
  192. HDR ambient table 18717/65536 74868/262144 (28.6%)
  193. LDR leaf ambient 37647/65536 1054116/1835008 (57.4%)
  194. HDR leaf ambient 18717/65536 524076/1835008 (28.6%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/182378 ( 0.0%)
  200. pakfile [variable] 1756606/0 ( 0.0%)
  201. physics [variable] 9070205/4194304 (216.3%) VERY FULL!
  202. physics terrain [variable] 0/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 87053
  207. Writing d:\asus\desktop\rp_site52_dg\rp_site52_dg.bsp
  208. 12 minutes, 17 seconds elapsed
  209.  
  210. ** Executing...
  211. ** Command: Copy File
  212. ** Parameters: "D:\ASUS\Desktop\rp_site52_dg\rp_site52_dg.bsp" "D:\Gry\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_site52_dg.bsp"
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