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- Some typos and stuff you can fix, dunno if this applies to your version but at least some should (the frame/sprite numbers will most likely be wrong they should be near):
- frame1: delete old kongregate badges code:
- - _global.kongregate.stats.submit(name,value);
- - _global.kongregate.services.connect();
- frame11: add two tracks for some reason not included in the music player (I'm not sure if the "Dreamrealm" and "Dreamwood" are the proper names, got them from the wiki)
- MPTracks = [ ...
- + ["Dreamrealm","Gloria_Dream","DUNG"],["Dreamwood","Dreamwood","DUNG"]
- frame217: fixed Mardek not sleeping (improperly set closed eyes sprite) at the start of chapter 2 (but maybe a "sleep" tag exists in your version and it works, I dunno)
- _root.cont.PC.DrawFrame("sleep"); -> _root.cont.PC.DrawFrame(8);
- frame395 (aeropolis): one of the ways of dealing with the Golden Ore and Silver Ore shortage - add them to the Aeropolis shops which already sell some:
- + ["Silver Ore", 1] -> ["Silver Ore", 2],["Golden Ore", 2]
- DefineSprite594: (c_A_Saul):
- frame55:
- = Necromatic -> Necromantic
- DefineSprite599: (c_ALLIES)
- frame7:
- = bring me -> brings me
- frame13:
- = recongised -> recognised
- frame18:
- = s-s-staring -> s-s-starting
- DefineSprite629: (c_king):
- frame7:
- - Air! Eaters -> Air! Eaters
- DefineSprite641: (c_play)
- frame91:
- = don’t -> don\'t
- DefineSprite5136 (B_MODEL):
- frame43: (Sekil)
- = PSN:0,PAR:0,DRK:0,CNF:0,NUM:0,SIL:0,CRS:0,SLP:0,ZOM:0,BSK:0,BLD:0 -> all to 100 (It has to be an oversight as all normal undead have them set to 100 unless there are good gameplay reasons for them to not have specific ones - this is not one of such cases)
- DefineText2000 (4th page in the HELP section):
- = part of of the experience -> part of the experience
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