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- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp-Editor-firstpass.csproj
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp-Editor.csproj
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp-firstpass.csproj
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp.csproj
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.csproj
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.Editor.csproj
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.Editor.Plugins.csproj
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.sln
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:43)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
- UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
- UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] CallHttpApi http://localhost:63342/api/about/ response: {
- "name": "Rider 2017.2",
- "productName": "Rider",
- "baselineVersion": 172,
- "buildNumber": "172.4144.1459"
- }
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderPlugin:CallHttpApi(Uri, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:673)
- Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:637)
- System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
- Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] HttpRequestOpenFile(http://localhost:63342/api/file/F:/PROJECTS/CSharp/Unity/CityPrototype/Assets/Code/Editor/AutoSaveEditor.cs)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderPlugin:HttpOpenFile(Int32, String, Boolean, Int32, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:663)
- Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:640)
- System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
- Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Verbose] CallHttpApi http://localhost:63342/api/file/F:/PROJECTS/CSharp/Unity/CityPrototype/Assets/Code/Editor/AutoSaveEditor.cs response:
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderPlugin:CallHttpApi(Uri, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:673)
- Plugins.Editor.JetBrains.RiderPlugin:HttpOpenFile(Int32, String, Boolean, Int32, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:665)
- Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:640)
- System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
- Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- [Rider] [Info] ActivateWindow: 13264 197824
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
- Plugins.Editor.JetBrains.RiderPlugin:ActivateWindow() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:722)
- Plugins.Editor.JetBrains.RiderPlugin:HttpOpenFile(Int32, String, Boolean, Int32, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:666)
- Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:640)
- System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
- Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
- Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
- UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
- UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
- UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
- UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
- UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
- UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
- UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
- UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
- UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
- System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
- UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
- UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
- UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
- UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.009037 seconds (Nothing changed)
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.010467 seconds (Nothing changed)
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.009948 seconds (Nothing changed)
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