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  1. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp-Editor-firstpass.csproj
  2. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4. UnityEngine.Logger:Log(LogType, Object)
  5. UnityEngine.Debug:Log(Object)
  6. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  7. Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
  8. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
  9. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  10. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  11. System.Reflection.MethodBase:Invoke(Object, Object[])
  12. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  13. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  14. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  15. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  16. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  17. System.Reflection.MethodBase:Invoke(Object, Object[])
  18. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  19. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  20. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  21. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  22. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  23. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  24. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  25. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  26. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  27. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  28. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  29. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  30. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  31. System.Reflection.MethodBase:Invoke(Object, Object[])
  32. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  33. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  34. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  35. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  36. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  37. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  38. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  39. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  40. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  41. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  42. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  43.  
  44. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  45.  
  46. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp-Editor.csproj
  47. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  48. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  49. UnityEngine.Logger:Log(LogType, Object)
  50. UnityEngine.Debug:Log(Object)
  51. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  52. Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
  53. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
  54. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  55. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  56. System.Reflection.MethodBase:Invoke(Object, Object[])
  57. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  58. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  59. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  60. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  61. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  62. System.Reflection.MethodBase:Invoke(Object, Object[])
  63. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  64. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  65. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  66. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  67. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  68. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  69. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  70. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  71. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  72. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  73. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  74. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  75. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  76. System.Reflection.MethodBase:Invoke(Object, Object[])
  77. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  78. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  79. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  80. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  81. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  82. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  83. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  84. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  85. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  86. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  87. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  88.  
  89. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  90.  
  91. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp-firstpass.csproj
  92. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  93. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  94. UnityEngine.Logger:Log(LogType, Object)
  95. UnityEngine.Debug:Log(Object)
  96. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  97. Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
  98. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
  99. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  100. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  101. System.Reflection.MethodBase:Invoke(Object, Object[])
  102. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  103. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  104. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  105. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  106. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  107. System.Reflection.MethodBase:Invoke(Object, Object[])
  108. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  109. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  110. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  111. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  112. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  113. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  114. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  115. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  116. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  117. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  118. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  119. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  120. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  121. System.Reflection.MethodBase:Invoke(Object, Object[])
  122. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  123. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  124. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  125. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  126. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  127. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  128. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  129. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  130. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  131. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  132. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  133.  
  134. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  135.  
  136. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\Assembly-CSharp.csproj
  137. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  138. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:Log(Object)
  141. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  142. Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
  143. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
  144. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  145. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  146. System.Reflection.MethodBase:Invoke(Object, Object[])
  147. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  148. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  149. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  150. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  151. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  152. System.Reflection.MethodBase:Invoke(Object, Object[])
  153. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  154. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  155. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  156. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  157. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  158. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  159. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  160. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  161. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  162. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  163. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  164. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  165. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  166. System.Reflection.MethodBase:Invoke(Object, Object[])
  167. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  168. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  169. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  170. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  171. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  172. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  173. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  174. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  175. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  176. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  177. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  178.  
  179. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  180.  
  181. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.csproj
  182. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  184. UnityEngine.Logger:Log(LogType, Object)
  185. UnityEngine.Debug:Log(Object)
  186. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  187. Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
  188. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
  189. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  190. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  191. System.Reflection.MethodBase:Invoke(Object, Object[])
  192. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  193. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  194. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  195. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  196. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  197. System.Reflection.MethodBase:Invoke(Object, Object[])
  198. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  199. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  200. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  201. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  202. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  203. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  204. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  205. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  206. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  207. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  208. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  209. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  210. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  211. System.Reflection.MethodBase:Invoke(Object, Object[])
  212. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  213. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  214. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  215. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  216. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  217. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  218. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  219. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  220. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  221. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  222. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  223.  
  224. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  225.  
  226. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.Editor.csproj
  227. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  228. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  229. UnityEngine.Logger:Log(LogType, Object)
  230. UnityEngine.Debug:Log(Object)
  231. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  232. Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
  233. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
  234. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  235. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  236. System.Reflection.MethodBase:Invoke(Object, Object[])
  237. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  238. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  239. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  240. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  241. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  242. System.Reflection.MethodBase:Invoke(Object, Object[])
  243. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  244. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  245. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  246. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  247. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  248. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  249. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  250. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  251. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  252. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  253. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  254. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  255. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  256. System.Reflection.MethodBase:Invoke(Object, Object[])
  257. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  258. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  259. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  260. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  261. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  262. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  263. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  264. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  265. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  266. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  267. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  268.  
  269. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  270.  
  271. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.Editor.Plugins.csproj
  272. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  273. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  274. UnityEngine.Logger:Log(LogType, Object)
  275. UnityEngine.Debug:Log(Object)
  276. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  277. Plugins.Editor.JetBrains.RiderAssetPostprocessor:UpgradeProjectFile(String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:80)
  278. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:39)
  279. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  280. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  281. System.Reflection.MethodBase:Invoke(Object, Object[])
  282. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  283. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  284. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  285. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  286. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  287. System.Reflection.MethodBase:Invoke(Object, Object[])
  288. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  289. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  290. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  291. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  292. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  293. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  294. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  295. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  296. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  297. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  298. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  299. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  300. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  301. System.Reflection.MethodBase:Invoke(Object, Object[])
  302. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  303. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  304. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  305. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  306. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  307. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  308. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  309. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  310. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  311. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  312. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  313.  
  314. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  315.  
  316. [Rider] [Verbose] Post-processing F:\PROJECTS\CSharp\Unity\CityPrototype\CityPrototype.sln
  317. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  318. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  319. UnityEngine.Logger:Log(LogType, Object)
  320. UnityEngine.Debug:Log(Object)
  321. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  322. Plugins.Editor.JetBrains.RiderAssetPostprocessor:OnGeneratedCSProjectFiles() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:43)
  323. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  324. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  325. System.Reflection.MethodBase:Invoke(Object, Object[])
  326. UnityEditor.AssetPostprocessingInternal:CallOnGeneratedCSProjectFiles() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:50)
  327. UnityEditor.VisualStudioIntegration.SolutionSynchronizer:Sync() (at C:\buildslave\unity\build\Editor\Mono\VisualStudioIntegration\SolutionSynchronizer.cs:206)
  328. UnityEditor.SyncVS:SyncSolution() (at C:\buildslave\unity\build\Editor\Mono\SyncProject.cs:192)
  329. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  330. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  331. System.Reflection.MethodBase:Invoke(Object, Object[])
  332. Plugins.Editor.JetBrains.RiderPlugin:SyncSolution() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:787)
  333. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:601)
  334. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  335. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  336. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  337. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  338. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  339. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  340. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  341. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  342. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  343. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  344. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  345. System.Reflection.MethodBase:Invoke(Object, Object[])
  346. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  347. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  348. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  349. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  350. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  351. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  352. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  353. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  354. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  355. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  356. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  357.  
  358. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  359.  
  360. [Rider] [Verbose] CallHttpApi http://localhost:63342/api/about/ response: {
  361. "name": "Rider 2017.2",
  362. "productName": "Rider",
  363. "baselineVersion": 172,
  364. "buildNumber": "172.4144.1459"
  365. }
  366. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  367. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  368. UnityEngine.Logger:Log(LogType, Object)
  369. UnityEngine.Debug:Log(Object)
  370. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  371. Plugins.Editor.JetBrains.RiderPlugin:CallHttpApi(Uri, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:673)
  372. Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:637)
  373. System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
  374. Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
  375. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
  376. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  377. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  378. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  379. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  380. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  381. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  382. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  383. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  384. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  385. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  386. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  387. System.Reflection.MethodBase:Invoke(Object, Object[])
  388. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  389. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  390. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  391. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  392. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  393. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  394. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  395. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  396. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  397. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  398. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  399.  
  400. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  401.  
  402. [Rider] [Verbose] HttpRequestOpenFile(http://localhost:63342/api/file/F:/PROJECTS/CSharp/Unity/CityPrototype/Assets/Code/Editor/AutoSaveEditor.cs)
  403. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  404. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  405. UnityEngine.Logger:Log(LogType, Object)
  406. UnityEngine.Debug:Log(Object)
  407. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  408. Plugins.Editor.JetBrains.RiderPlugin:HttpOpenFile(Int32, String, Boolean, Int32, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:663)
  409. Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:640)
  410. System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
  411. Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
  412. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
  413. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  414. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  415. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  416. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  417. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  418. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  419. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  420. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  421. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  422. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  423. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  424. System.Reflection.MethodBase:Invoke(Object, Object[])
  425. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  426. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  427. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  428. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  429. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  430. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  431. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  432. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  433. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  434. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  435. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  436.  
  437. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  438.  
  439. [Rider] [Verbose] CallHttpApi http://localhost:63342/api/file/F:/PROJECTS/CSharp/Unity/CityPrototype/Assets/Code/Editor/AutoSaveEditor.cs response:
  440. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  441. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  442. UnityEngine.Logger:Log(LogType, Object)
  443. UnityEngine.Debug:Log(Object)
  444. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  445. Plugins.Editor.JetBrains.RiderPlugin:CallHttpApi(Uri, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:673)
  446. Plugins.Editor.JetBrains.RiderPlugin:HttpOpenFile(Int32, String, Boolean, Int32, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:665)
  447. Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:640)
  448. System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
  449. Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
  450. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
  451. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  452. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  453. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  454. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  455. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  456. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  457. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  458. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  459. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  460. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  461. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  462. System.Reflection.MethodBase:Invoke(Object, Object[])
  463. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  464. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  465. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  466. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  467. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  468. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  469. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  470. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  471. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  472. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  473. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  474.  
  475. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  476.  
  477. [Rider] [Info] ActivateWindow: 13264 197824
  478. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  479. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  480. UnityEngine.Logger:Log(LogType, Object)
  481. UnityEngine.Debug:Log(Object)
  482. Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:329)
  483. Plugins.Editor.JetBrains.RiderPlugin:ActivateWindow() (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:722)
  484. Plugins.Editor.JetBrains.RiderPlugin:HttpOpenFile(Int32, String, Boolean, Int32, WebClient) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:666)
  485. Plugins.Editor.JetBrains.<DetectPortAndOpenFile>c__AnonStorey0:<>m__0(Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:640)
  486. System.Linq.Enumerable:Any(IEnumerable`1, Func`2)
  487. Plugins.Editor.JetBrains.RiderPlugin:DetectPortAndOpenFile(Int32, String, Boolean) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:625)
  488. Plugins.Editor.JetBrains.RiderPlugin:OnOpenedAsset(Int32, Int32) (at Assets\Plugins\Editor\JetBrains\Unity3DRider.cs:602)
  489. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
  490. UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:307)
  491. UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1006)
  492. UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback(Int32) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1154)
  493. UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem(Rect, TreeViewItem, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:305)
  494. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI(TreeViewItem, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:476)
  495. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems(Int32, Int32, Single, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:621)
  496. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeViewController.cs:552)
  497. UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1763)
  498. System.Reflection.MonoMethod:InternalInvoke(MonoMethod, Object, Object[], Exception&)
  499. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  500. System.Reflection.MethodBase:Invoke(Object, Object[])
  501. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:285)
  502. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:278)
  503. UnityEditor.HostView:InvokeOnGUI(Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:245)
  504. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:383)
  505. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
  506. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
  507. UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent(VisualElement, EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:343)
  508. UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:252)
  509. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
  510. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
  511. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
  512.  
  513. (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 329)
  514.  
  515. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.009037 seconds (Nothing changed)
  516. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.010467 seconds (Nothing changed)
  517. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.009948 seconds (Nothing changed)
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