Downystram

Racials

Aug 30th, 2014
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  1. Alarune
  2.  
  3. Whip Snap: +2 to might checks
  4. Honeyed Words: +2 to rapport if around for extended period of time
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  6.  
  7. Amazon
  8.  
  9. Rumble In The Jungle: +2 Survival Checks
  10. Combat Mastery: +2 Weapon checks
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  12.  
  13. Arachne
  14.  
  15. Web Head: +2 Might checks. Can use Mysteries in place of Might to continue a grapple if it lands.
  16. Spider Bite Hurt: Gives target -2 to resolve if bitten.
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  18.  
  19. Centaur
  20.  
  21. Horse Archer: +2 to survival and archery
  22. Responsibility: -2 to resolve if drunk
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  24.  
  25. Dark Elf
  26.  
  27. Wh-tshh: Can heal composure equal to damage dealt on an attack
  28.  
  29. Yes That's True: -2 to defence against rapport involving sucking up
  30.  
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  32.  
  33. Dryad
  34.  
  35. Calming Aura: +2 Rapport
  36.  
  37. Timber: Takes double stress if tree is struck
  38.  
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  40.  
  41. Elf
  42.  
  43. Eagle Eye: +2 Archery
  44.  
  45. Stupid Clothes: +2 stealth in forest/deepforest
  46.  
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  48.  
  49. Fairy
  50.  
  51. Swarm: +1 for each fairy in swarm when rolling
  52.  
  53. Small: +2 to dodge attack rolls
  54.  
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  56.  
  57. Giant Ant
  58.  
  59. Dig Duggers: Can assist other Giant Ants without having appropriate skill.
  60.  
  61. Tuff Bug: +2 Might
  62.  
  63.  
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  65.  
  66.  
  67. Giant Slug
  68.  
  69. Slow and steady: +2 stealth
  70.  
  71. Plaster: Uses mysteries instead of might to continue to keep someone down.
  72.  
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  74.  
  75. Holstaurus
  76.  
  77. Hug Monster: +2 To Rapport if allowed to get in close range.
  78.  
  79. Everything Is Nice: -2 defence to rapport rolls.
  80.  
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  82.  
  83. Honey Bee
  84.  
  85. Honey Scented: +2 to rapport rolls
  86.  
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  88.  
  89. Hornet
  90.  
  91. Poison Tip: Makes foe pass a turn if hit with spear
  92.  
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