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- Alarune
- Whip Snap: +2 to might checks
- Honeyed Words: +2 to rapport if around for extended period of time
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- Amazon
- Rumble In The Jungle: +2 Survival Checks
- Combat Mastery: +2 Weapon checks
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- Arachne
- Web Head: +2 Might checks. Can use Mysteries in place of Might to continue a grapple if it lands.
- Spider Bite Hurt: Gives target -2 to resolve if bitten.
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- Centaur
- Horse Archer: +2 to survival and archery
- Responsibility: -2 to resolve if drunk
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- Dark Elf
- Wh-tshh: Can heal composure equal to damage dealt on an attack
- Yes That's True: -2 to defence against rapport involving sucking up
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- Dryad
- Calming Aura: +2 Rapport
- Timber: Takes double stress if tree is struck
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- Elf
- Eagle Eye: +2 Archery
- Stupid Clothes: +2 stealth in forest/deepforest
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- Fairy
- Swarm: +1 for each fairy in swarm when rolling
- Small: +2 to dodge attack rolls
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- Giant Ant
- Dig Duggers: Can assist other Giant Ants without having appropriate skill.
- Tuff Bug: +2 Might
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- Giant Slug
- Slow and steady: +2 stealth
- Plaster: Uses mysteries instead of might to continue to keep someone down.
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- Holstaurus
- Hug Monster: +2 To Rapport if allowed to get in close range.
- Everything Is Nice: -2 defence to rapport rolls.
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- Honey Bee
- Honey Scented: +2 to rapport rolls
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- Hornet
- Poison Tip: Makes foe pass a turn if hit with spear
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