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  1. * Detected CPU: AuthenticAMD , F15/M8/S2, 3405.00 mhz, 32-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. FS: 44599 files cached, 881Kb memory used.
  7. Init FileSystem 0.937677 sec
  8. 'xrCore' build 3116, Aug 15 2007
  9.  
  10. Initializing Engine...
  11. Executing config-script "user.ltx"...
  12. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  13. Starting INPUT device...
  14. Loading DLL: xrRender_R2.dll
  15. Loading DLL: xrGame.dll
  16. * [win32]: free[1019644 K], reserved[3099672 K], committed[74924 K]
  17. * [ D3D ]: textures[0 K]
  18. * [x-ray]: crt heap[1083 K], process heap[1063 K], game lua[0 K], engine lua[0 K], render[0 K]
  19. * [x-ray]: economy: strings[9048 K], smem[0 K]
  20. Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
  21. [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
  22. Executing config-script "user.ltx"...
  23. Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
  24. ! Unknown command: r__dtex_range
  25. ! Unknown command: r__ssa_glod_end
  26. ! Unknown command: r__ssa_glod_start
  27. ! Unknown command: r__wallmark_ttl
  28. ! Unknown command: rs_detail
  29. ! Unknown command: rs_skeleton_update
  30. ! Unknown command: vid_bpp
  31. [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
  32. Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
  33. [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
  34. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  35. SOUND: OpenAL: enumerate devices...
  36. SOUND: OpenAL: EnumerationExtension Present
  37. devices Generic Hardware
  38. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  39. SOUND: OpenAL: default SndDevice name set to Generic Software
  40. SOUND: OpenAL: All available devices:
  41. 1. Generic Hardware, Spec Version 1.1
  42. 2. Generic Software, Spec Version 1.1 (default)
  43. SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
  44. SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
  45. * sound: EAX 2.0 extension: absent
  46. * sound: EAX 2.0 deferred: absent
  47. * sound : cache: 32773 kb, 3805 lines, 8820 bpl
  48. Starting RENDER device...
  49. * GPU [vendor:10DE]-[device:6CD]: NVIDIA GeForce GTX 470
  50. * GPU driver: 8.18.13.4052
  51. * CREATE: DeviceREF: 1
  52. * Vertex Processor: PURE HARDWARE
  53. * Texture memory: 1256 M
  54. * DDI-level: 9.0
  55. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  56. * GPU vertex cache: unrecognized, 16
  57. * DVB created: 1536K
  58. * DIB created: 512K
  59. ! Version conflict in shader 'def_shaders\def_aref'
  60. ! Version conflict in shader 'def_shaders\def_aref_v'
  61. ! Version conflict in shader 'def_shaders\def_trans'
  62. ! Version conflict in shader 'def_shaders\def_trans_v'
  63. ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
  64. ! Version conflict in shader 'def_shaders\lod_old'
  65. ! Renderer doesn't support blender 'effects\shadow_world'
  66. ! Version conflict in shader 'effects\watertest-1'
  67. count of .thm files=321
  68. load time=56 ms
  69. * NULLRT supported
  70. * ...and used
  71. * HWDST/PCF supported and used
  72. * NV-DBT supported and used
  73. - r__tf_aniso 16
  74. - r2_tf_mipbias 0.
  75. Starting engine...
  76. [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
  77. [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
  78. [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
  79. [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
  80. [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
  81. [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
  82. [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
  83. [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
  84. [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
  85. [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
  86. [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
  87. [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
  88. [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
  89. [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
  90. [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
  91. [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
  92. [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
  93. [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
  94. [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
  95. [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
  96. [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
  97. [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
  98. [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
  99. [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
  100. [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]
  101. [16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml]
  102. [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
  103. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  104. Loading DLL: xrGameSpy.dll
  105. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  106. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  107. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  108. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  109. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  110. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  111. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  112. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  113. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  114. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  115. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  116. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  117. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  118. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  119. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  120. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  121. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  122. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  123. [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
  124. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  125. [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
  126. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  127. * DVB created: 1536K
  128. * DIB created: 512K
  129. - r__tf_aniso 16
  130. - r2_tf_mipbias 0.
  131. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  132. * GPU vertex cache: unrecognized, 16
  133. *** RESET [151 ms]
  134. "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
  135. * phase time: 0 ms
  136. * phase cmem: 1085 K
  137. Ãîòîâëþñü ê ïîõîäó â Çîíó...
  138. Loading objects...
  139. Loading models...
  140. * [prefetch] time: 3334 ms
  141. * [prefetch] memory: 0Kb
  142. * phase time: 3347 ms
  143. * phase cmem: 1084 K
  144. Ñîáèðàþñü â äîðîãó...
  145. * phase time: 44 ms
  146. * phase cmem: 1084 K
  147. Ïðîùàþñü ñ æåíîé...
  148. * phase time: 0 ms
  149. * phase cmem: 1084 K
  150. Çàáèðàþ âñž èç "kordon.sav"...
  151. * Loading spawn registry...
  152. * 15270 spawn points are successfully loaded
  153. * Loading objects...
  154. * 31371 objects are successfully loaded
  155. [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
  156. [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
  157. [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
  158. [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
  159. [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
  160. [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
  161. [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
  162. [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
  163. [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
  164. [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
  165. [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
  166. * Game kordon is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\kordon.sav' (4.125s)
  167. * phase time: 4124 ms
  168. * phase cmem: 1084 K
  169. Ïðîùàþñü ñî ñâèíüÿìè...
  170. MaxPlayers = 32
  171. * phase time: 654 ms
  172. * phase cmem: 1084 K
  173. Ïðîùàþñü ñ ðîäèòåëÿìè localhost...
  174. Player not found
  175. * client : connection accepted - <>
  176. * phase time: 19 ms
  177. * phase cmem: 1084 K
  178. Îòêðûòèå ïîòîêà...
  179. * phase time: 4 ms
  180. * phase cmem: 1084 K
  181. Ïðîùàþñü ñ ñåìüåé...
  182. * phase time: 2067 ms
  183. * phase cmem: 1084 K
  184. Ïðîùàþñü ñ êîøêîé...
  185. * phase time: 166 ms
  186. * phase cmem: 1084 K
  187. Ïðîùàþñü ñ ñîáàêîé...
  188. * [Loading VB] 65532 verts, 2047 Kb
  189. * [Loading VB] 65525 verts, 2047 Kb
  190. * [Loading VB] 65535 verts, 2047 Kb
  191. * [Loading VB] 65466 verts, 2045 Kb
  192. * [Loading VB] 17208 verts, 537 Kb
  193. * [Loading VB] 65533 verts, 2047 Kb
  194. * [Loading VB] 65534 verts, 2047 Kb
  195. * [Loading VB] 65534 verts, 2047 Kb
  196. * [Loading VB] 65531 verts, 2047 Kb
  197. * [Loading VB] 65535 verts, 2047 Kb
  198. * [Loading VB] 65535 verts, 2047 Kb
  199. * [Loading VB] 46595 verts, 1456 Kb
  200. * [Loading VB] 65534 verts, 2047 Kb
  201. * [Loading VB] 65533 verts, 2047 Kb
  202. * [Loading VB] 65535 verts, 2047 Kb
  203. * [Loading VB] 65532 verts, 2047 Kb
  204. * [Loading VB] 65533 verts, 2047 Kb
  205. * [Loading VB] 65533 verts, 2047 Kb
  206. * [Loading VB] 53181 verts, 1661 Kb
  207. * [Loading IB] 1048575 indices, 2047 Kb
  208. * [Loading IB] 1048572 indices, 2047 Kb
  209. * [Loading IB] 1048572 indices, 2047 Kb
  210. * [Loading IB] 1048572 indices, 2047 Kb
  211. * [Loading IB] 1048572 indices, 2047 Kb
  212. * [Loading IB] 1048572 indices, 2047 Kb
  213. * [Loading IB] 1048575 indices, 2047 Kb
  214. * [Loading IB] 1048572 indices, 2047 Kb
  215. * [Loading IB] 1048575 indices, 2047 Kb
  216. * [Loading IB] 228285 indices, 445 Kb
  217. * [Loading VB] 65533 verts, 767 Kb
  218. * [Loading VB] 65534 verts, 767 Kb
  219. * [Loading VB] 65534 verts, 767 Kb
  220. * [Loading VB] 65535 verts, 767 Kb
  221. * [Loading VB] 65535 verts, 767 Kb
  222. * [Loading VB] 65534 verts, 767 Kb
  223. * [Loading VB] 65535 verts, 767 Kb
  224. * [Loading VB] 14030 verts, 164 Kb
  225. * [Loading IB] 1048575 indices, 2047 Kb
  226. * [Loading IB] 1048575 indices, 2047 Kb
  227. * [Loading IB] 1048575 indices, 2047 Kb
  228. * [Loading IB] 718302 indices, 1402 Kb
  229. * phase time: 36 ms
  230. * phase cmem: 1084 K
  231. Ïðîùàþñü ñ ñîñåäÿìè...
  232. * phase time: 488 ms
  233. * phase cmem: 1084 K
  234. Ïðîùàþñü ñ áðàòüÿìè...
  235. * [DETAILS] VertexConsts(256), Batch(61)
  236. * [DETAILS] 40687 v(20), 26352 p
  237. * [DETAILS] Batch(61), VB(794K), IB(154K)
  238. * phase time: 17 ms
  239. * phase cmem: 1084 K
  240. Ïðîùàþñü ñ ñåñòðàìè...
  241. * Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
  242. * phase time: 4 ms
  243. * phase cmem: 1084 K
  244. Ïðîùàþñü ñ êîðîâîé...
  245. - Loading music tracks from 'l01_escape_musics'...
  246. * phase time: 2 ms
  247. * phase cmem: 1084 K
  248. Ïðîùàþñü ñ êðîëèêîì...
  249. - Game configuring : Started
  250. - Game configuring : Finished
  251. [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
  252. [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
  253. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  254. [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
  255. [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
  256. [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
  257. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  258. [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
  259. [16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml]
  260. [16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml]
  261. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  262. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  263. [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
  264. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  265. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  266. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  267. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  268. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  269. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  270. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  271. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  272. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  273. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  274. [16-9] get_xml_name for[pda.xml] returns [pda.xml]
  275. [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
  276. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  277. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  278. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  279. [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
  280. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  281. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  282. [16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
  283. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  284. [16-9] get_xml_name for[news.xml] returns [news.xml]
  285. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  286. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  287. [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
  288. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  289. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  290. [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
  291. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  292. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  293. [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
  294. [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
  295. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  296. [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
  297. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  298. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  299. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  300. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  301. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  302. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  303. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  304. [16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
  305. [16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
  306. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  307. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  308. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  309. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  310. [16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
  311. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  312. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  313. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  314. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  315. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  316. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  317. [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
  318. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  319. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  320. [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
  321. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  322. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  323. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  324. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  325. [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
  326. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  327. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  328. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  329. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  330. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  331. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  332. * phase time: 139 ms
  333. * phase cmem: 1084 K
  334. Ïðîùàþñü ñ òåùåé...
  335. * t-report - base: 1629, 811022 K
  336. * t-report - lmap: 7, 7168 K
  337. * phase time: 1355 ms
  338. * phase cmem: 1084 K
  339. Îòïðàâëÿþñü â Çîíó...
  340. * phase time: 14 ms
  341. * phase cmem: 1084 K
  342. * [win32]: free[3260 K], reserved[2525108 K], committed[1665872 K]
  343. * [ D3D ]: textures[818191 K]
  344. * [x-ray]: crt heap[1084 K], process heap[1070 K], game lua[31230 K], engine lua[187 K], render[0 K]
  345. * [x-ray]: economy: strings[13272 K], smem[27007 K]
  346. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  347. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  348. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  349. * Log file has been saved successfully!
  350. * MEMORY USAGE: 1084 K
  351. * Saving spawns...
  352. * Saving objects...
  353. * 31345 objects are successfully saved
  354. * Game pri3rak_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\pri3rak_autosave.sav'
  355. - Disconnect
  356. - Destroying level
  357. * DVB created: 1536K
  358. * DIB created: 512K
  359. - r__tf_aniso 16
  360. - r2_tf_mipbias 0.
  361. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  362. * GPU vertex cache: unrecognized, 16
  363. *** RESET [332 ms]
  364. "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
  365. * phase time: 0 ms
  366. * phase cmem: 1084 K
  367. Ñîáèðàþñü â äîðîãó...
  368. * phase time: 80 ms
  369. * phase cmem: 1084 K
  370. Ïðîùàþñü ñ æåíîé...
  371. * phase time: 0 ms
  372. * phase cmem: 1084 K
  373. Çàáèðàþ âñž èç "pri3rak_autosave.sav"...
  374. * Loading spawn registry...
  375. * 15270 spawn points are successfully loaded
  376. * Loading objects...
  377. * 31345 objects are successfully loaded
  378. * Game pri3rak_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\pri3rak_autosave.sav' (4.309s)
  379. * phase time: 4308 ms
  380. * phase cmem: 1084 K
  381. Ïðîùàþñü ñî ñâèíüÿìè...
  382. MaxPlayers = 32
  383. * phase time: 14 ms
  384. * phase cmem: 1084 K
  385. Ïðîùàþñü ñ ðîäèòåëÿìè localhost...
  386. Player not found
  387. * client : connection accepted - <>
  388. * phase time: 24 ms
  389. * phase cmem: 1084 K
  390. Îòêðûòèå ïîòîêà...
  391. * phase time: 7 ms
  392. * phase cmem: 1084 K
  393. Ïðîùàþñü ñ ñåìüåé...
  394. * phase time: 15 ms
  395. * phase cmem: 1084 K
  396. Ïðîùàþñü ñ êîøêîé...
  397. * phase time: 29 ms
  398. * phase cmem: 1084 K
  399. Ïðîùàþñü ñ ñîáàêîé...
  400. * [Loading VB] 1447 verts, 45 Kb
  401. * [Loading VB] 12029 verts, 375 Kb
  402. * [Loading IB] 110592 indices, 216 Kb
  403. * [Loading VB] 9511 verts, 111 Kb
  404. * [Loading IB] 121962 indices, 238 Kb
  405. * phase time: 6 ms
  406. * phase cmem: 1084 K
  407. Ïðîùàþñü ñ ñîñåäÿìè...
  408. * phase time: 2 ms
  409. * phase cmem: 1084 K
  410. Ïðîùàþñü ñ áðàòüÿìè...
  411. * phase time: 0 ms
  412. * phase cmem: 1084 K
  413. Ïðîùàþñü ñ ñåñòðàìè...
  414. WARNING: Occlusion map 'c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\peshera\level.hom' not found.
  415. * phase time: 11 ms
  416. * phase cmem: 1084 K
  417. Ïðîùàþñü ñ êîðîâîé...
  418. - Loading music tracks from 'peshera_musics'...
  419. * phase time: 15 ms
  420. * phase cmem: 1084 K
  421. Ïðîùàþñü ñ êðîëèêîì...
  422. - Game configuring : Started
  423. - Game configuring : Finished
  424. * phase time: 16 ms
  425. * phase cmem: 1084 K
  426. Ïðîùàþñü ñ òåùåé...
  427. * t-report - base: 1304, 645966 K
  428. * t-report - lmap: 5, 5120 K
  429. * phase time: 85 ms
  430. * phase cmem: 1084 K
  431. Îòïðàâëÿþñü â Çîíó...
  432. * phase time: 12 ms
  433. * phase cmem: 1084 K
  434. * [win32]: free[16492 K], reserved[2641016 K], committed[1536732 K]
  435. * [ D3D ]: textures[651087 K]
  436. * [x-ray]: crt heap[1084 K], process heap[1070 K], game lua[30847 K], engine lua[202 K], render[2222 K]
  437. * [x-ray]: economy: strings[13651 K], smem[27200 K]
  438. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  439. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  440. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  441. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  442. * Log file has been saved successfully!
  443. * MEMORY USAGE: 1084 K
  444. ! Cannot find saved game ~ spawn now [esc2_respawn_bandits_fabrika] -> [esc_bandit_respawn_214386]
  445. ! Cannot find saved game ~ spawn now [esc2_respawn_bandits_fabrika] -> [esc_bandit_respawn_216891]
  446. ! Cannot find saved game ~ spawn now [esc2_respawn_bandits_fabrika] -> [esc_bandit_respawn_116951]
  447. ! Cannot find saved game ~ spawn now [esc2_farm_flesh_respawn] -> [flesh_weak18190]
  448. ! Cannot find saved game ~ spawn now [esc2_farm_flesh_respawn] -> [flesh_normal18191]
  449. ! Cannot find saved game ~ spawn now [esc2_farm_flesh_respawn] -> [flesh_normal18192]
  450. ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak18881]
  451. ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak19569]
  452. ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak20432]
  453. ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak20433]
  454. ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak20434]
  455. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0000] -> [vodka20388]
  456. ! Cannot find saved game ~ spawn now [esc2_village_stalker_respawn] -> [esc_stalker_respawn_120342]
  457. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0001] -> [ammo_5.45x39_fmj20396]
  458. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_120395]
  459. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0001] -> [ammo_5.45x39_fmj20406]
  460. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_120405]
  461. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0001] -> [ammo_9x18_fmj20417]
  462. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_120416]
  463. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0001] -> [ammo_5.45x39_fmj20425]
  464. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_120424]
  465. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0001] -> [ammo_9x18_fmj21720]
  466. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_121726]
  467. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0001] -> [wpn_ak7426506]
  468. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_126522]
  469. ! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0001] -> [ammo_5.45x39_fmj30181]
  470. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_129854]
  471. ! Cannot find saved game ~ spawn now [esc2_blockpost_soldier_respawn] -> [esc_soldier_respawn_130190]
  472. ! Cannot find saved game ~ spawn now [amk_embankment_soldat_respawn] -> [esc_soldier_respawn_specnaz30196]
  473. ! Cannot find saved game ~ spawn now [amk_embankment_soldat_respawn] -> [esc_soldier_respawn_130204]
  474. ! Cannot find saved game ~ spawn now [esc_podmoga_bandit_respawn] -> [esc_podmoga_bandit_respawn_231155]
  475. * Saving spawns...
  476. * Saving objects...
  477. * 31432 objects are successfully saved
  478. * Game pri3rak_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\pri3rak_quicksave.sav'
  479.  
  480. FATAL ERROR
  481.  
  482. [error]Expression : fatal error
  483. [error]Function : CScriptEngine::lua_error
  484. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  485. [error]Line : 73
  486. [error]Description : <no expression>
  487. [error]Arguments : LUA error: ...ishing\s.t.a.l.k.e.r\gamedata\scripts\amk_mod.script:2460: attempt to call field 'biodetectorRemove' (a nil value)
  488.  
  489.  
  490. stack trace:
  491.  
  492. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  493. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  494. * Log file has been saved successfully!
  495. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  496. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  497. * Log file has been saved successfully!
  498. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  499. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  500. * Log file has been saved successfully!
  501. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  502. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  503. * Log file has been saved successfully!
  504. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  505. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  506. * Log file has been saved successfully!
  507. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  508. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  509. * Log file has been saved successfully!
  510. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  511. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  512. * Log file has been saved successfully!
  513. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  514. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  515. * Log file has been saved successfully!
  516. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  517. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  518. * Log file has been saved successfully!
  519. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  520. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  521. * Log file has been saved successfully!
  522. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  523. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  524. * Log file has been saved successfully!
  525. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  526. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  527. * Log file has been saved successfully!
  528. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  529. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  530. * Log file has been saved successfully!
  531. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  532. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  533. * Log file has been saved successfully!
  534. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  535. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  536. * Log file has been saved successfully!
  537. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  538. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  539. * Log file has been saved successfully!
  540. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  541. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  542. * Log file has been saved successfully!
  543. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  544. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  545. * Log file has been saved successfully!
  546. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  547. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  548. * Log file has been saved successfully!
  549. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  550. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  551. * Log file has been saved successfully!
  552. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  553. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  554. * Log file has been saved successfully!
  555. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  556. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  557. * Log file has been saved successfully!
  558. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  559. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  560. * Log file has been saved successfully!
  561. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  562. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  563. * Log file has been saved successfully!
  564. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  565. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  566. * Log file has been saved successfully!
  567. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  568. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  569. * Log file has been saved successfully!
  570. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  571. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  572. * Log file has been saved successfully!
  573. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  574. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  575. * Log file has been saved successfully!
  576. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  577. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  578. * Log file has been saved successfully!
  579. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  580. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  581. * Log file has been saved successfully!
  582. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  583. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  584. * Log file has been saved successfully!
  585. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  586. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  587. * Log file has been saved successfully!
  588. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  589. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  590. * Log file has been saved successfully!
  591. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  592. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  593. * Log file has been saved successfully!
  594. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  595. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  596. * Log file has been saved successfully!
  597. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  598. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  599. * Log file has been saved successfully!
  600. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  601. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  602. * Log file has been saved successfully!
  603. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  604. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  605. * Log file has been saved successfully!
  606. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  607. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  608. * Log file has been saved successfully!
  609. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  610. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  611. * Log file has been saved successfully!
  612. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  613. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  614. * Log file has been saved successfully!
  615. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  616. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  617. * Log file has been saved successfully!
  618. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  619. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  620. * Log file has been saved successfully!
  621. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  622. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  623. * Log file has been saved successfully!
  624. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  625. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  626. * Log file has been saved successfully!
  627. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  628. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  629. * Log file has been saved successfully!
  630. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  631. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  632. * Log file has been saved successfully!
  633. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  634. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  635. * Log file has been saved successfully!
  636. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  637. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  638. * Log file has been saved successfully!
  639. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  640. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  641. * Log file has been saved successfully!
  642. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  643. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  644. * Log file has been saved successfully!
  645. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  646. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  647. * Log file has been saved successfully!
  648. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  649. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  650. * Log file has been saved successfully!
  651. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  652. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  653. * Log file has been saved successfully!
  654. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  655. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  656. * Log file has been saved successfully!
  657. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  658. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  659. * Log file has been saved successfully!
  660. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  661. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  662. * Log file has been saved successfully!
  663. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  664. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  665. * Log file has been saved successfully!
  666. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  667. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  668. * Log file has been saved successfully!
  669. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  670. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  671. * Log file has been saved successfully!
  672. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  673. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  674. * Log file has been saved successfully!
  675. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  676. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  677. * Log file has been saved successfully!
  678. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  679. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  680. * Log file has been saved successfully!
  681. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  682. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  683. * Log file has been saved successfully!
  684. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  685. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  686. * Log file has been saved successfully!
  687. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  688. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  689. * Log file has been saved successfully!
  690. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  691. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  692. * Log file has been saved successfully!
  693. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  694. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  695. * Log file has been saved successfully!
  696. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  697. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  698. * Log file has been saved successfully!
  699. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  700. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  701. * Log file has been saved successfully!
  702. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  703. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  704. * Log file has been saved successfully!
  705. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  706. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  707. * Log file has been saved successfully!
  708. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  709. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  710. * Log file has been saved successfully!
  711. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  712. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  713. * Log file has been saved successfully!
  714. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  715. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  716. * Log file has been saved successfully!
  717. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  718. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  719. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  720. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  721. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  722. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  723. * Log file has been saved successfully!
  724. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  725. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  726. * Log file has been saved successfully!
  727. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  728. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  729. * Log file has been saved successfully!
  730. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  731. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  732. * Log file has been saved successfully!
  733. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  734. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  735. * Log file has been saved successfully!
  736. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  737. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  738. * Log file has been saved successfully!
  739. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  740. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  741. * Log file has been saved successfully!
  742. [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
  743. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  744. [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
  745. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  746. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  747. * phase time: 84 ms
  748. * phase cmem: 1084 K
  749. Ïðîùàþñü ñ æåíîé...
  750. * phase time: 10 ms
  751. * phase cmem: 1084 K
  752. Çàáèðàþ âñž èç "pri3rak_quicksave.sav"...
  753. * Loading spawn registry...
  754. * 15270 spawn points are successfully loaded
  755. * Loading objects...
  756. * 31432 objects are successfully loaded
  757. * Game pri3rak_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\pri3rak_quicksave.sav' (4.297s)
  758. * phase time: 4296 ms
  759. * phase cmem: 1084 K
  760. Ïðîùàþñü ñî ñâèíüÿìè...
  761. * phase time: 0 ms
  762. * phase cmem: 1084 K
  763. Îòïðàâëÿþñü â Çîíó...
  764. * phase time: 0 ms
  765. * phase cmem: 1084 K
  766. * [win32]: free[79492 K], reserved[2647972 K], committed[1466776 K]
  767. * [ D3D ]: textures[681898 K]
  768. * [x-ray]: crt heap[1084 K], process heap[1070 K], game lua[30667 K], engine lua[206 K], render[2389 K]
  769. * [x-ray]: economy: strings[14711 K], smem[27360 K]
  770. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  771. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  772. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  773. * Log file has been saved successfully!
  774. * MEMORY USAGE: 1084 K
  775.  
  776. FATAL ERROR
  777.  
  778. [error]Expression : fatal error
  779. [error]Function : CScriptEngine::lua_error
  780. [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
  781. [error]Line : 73
  782. [error]Description : <no expression>
  783. [error]Arguments : LUA error: ...ishing\s.t.a.l.k.e.r\gamedata\scripts\amk_mod.script:2460: attempt to call field 'biodetectorRemove' (a nil value)
  784.  
  785.  
  786. stack trace:
  787.  
  788. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  789. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  790. * Log file has been saved successfully!
  791. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  792. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  793. * Log file has been saved successfully!
  794. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  795. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  796. * Log file has been saved successfully!
  797. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  798. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  799. * Log file has been saved successfully!
  800. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  801. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  802. * Log file has been saved successfully!
  803. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  804. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  805. * Log file has been saved successfully!
  806. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  807. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  808. * Log file has been saved successfully!
  809. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  810. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  811. * Log file has been saved successfully!
  812. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  813. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  814. * Log file has been saved successfully!
  815. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  816. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  817. * Log file has been saved successfully!
  818. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  819. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  820. * Log file has been saved successfully!
  821. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  822. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  823. * Log file has been saved successfully!
  824. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  825. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  826. * Log file has been saved successfully!
  827. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  828. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  829. * Log file has been saved successfully!
  830. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  831. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  832. * Log file has been saved successfully!
  833. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  834. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  835. * Log file has been saved successfully!
  836. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  837. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  838. * Log file has been saved successfully!
  839. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  840. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  841. * Log file has been saved successfully!
  842. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  843. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  844. * Log file has been saved successfully!
  845. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  846. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  847. * Log file has been saved successfully!
  848. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  849. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  850. * Log file has been saved successfully!
  851. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  852. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  853. * Log file has been saved successfully!
  854. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  855. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  856. * Log file has been saved successfully!
  857. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  858. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  859. * Log file has been saved successfully!
  860. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  861. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  862. * Log file has been saved successfully!
  863. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  864. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  865. * Log file has been saved successfully!
  866. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  867. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  868. * Log file has been saved successfully!
  869. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  870. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  871. * Log file has been saved successfully!
  872. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  873. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  874. * Log file has been saved successfully!
  875. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  876. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  877. * Log file has been saved successfully!
  878. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  879. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  880. * Log file has been saved successfully!
  881. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  882. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  883. * Log file has been saved successfully!
  884. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  885. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  886. * Log file has been saved successfully!
  887. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  888. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  889. * Log file has been saved successfully!
  890. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  891. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  892. * Log file has been saved successfully!
  893. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  894. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  895. * Log file has been saved successfully!
  896. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  897. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  898. * Log file has been saved successfully!
  899. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  900. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  901. * Log file has been saved successfully!
  902. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  903. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  904. * Log file has been saved successfully!
  905. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  906. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  907. * Log file has been saved successfully!
  908. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  909. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  910. * Log file has been saved successfully!
  911. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  912. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  913. * Log file has been saved successfully!
  914. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  915. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  916. * Log file has been saved successfully!
  917. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  918. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  919. * Log file has been saved successfully!
  920. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  921. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  922. * Log file has been saved successfully!
  923. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  924. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  925. * Log file has been saved successfully!
  926. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  927. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  928. * Log file has been saved successfully!
  929. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  930. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  931. * Log file has been saved successfully!
  932. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  933. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  934. * Log file has been saved successfully!
  935. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  936. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  937. * Log file has been saved successfully!
  938. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  939. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  940. * Log file has been saved successfully!
  941. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  942. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  943. * Log file has been saved successfully!
  944. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  945. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  946. * Log file has been saved successfully!
  947. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  948. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  949. * Log file has been saved successfully!
  950. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  951. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  952. * Log file has been saved successfully!
  953. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  954. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  955. * Log file has been saved successfully!
  956. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  957. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  958. * Log file has been saved successfully!
  959. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  960. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  961. * Log file has been saved successfully!
  962. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  963. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  964. * Log file has been saved successfully!
  965. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  966. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  967. * Log file has been saved successfully!
  968. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  969. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  970. * Log file has been saved successfully!
  971. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  972. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  973. * Log file has been saved successfully!
  974. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  975. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  976. * Log file has been saved successfully!
  977. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  978. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  979. * Log file has been saved successfully!
  980. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  981. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  982. * Log file has been saved successfully!
  983. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  984. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  985. * Log file has been saved successfully!
  986. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  987. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  988. * Log file has been saved successfully!
  989. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  990. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  991. * Log file has been saved successfully!
  992. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  993. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  994. * Log file has been saved successfully!
  995. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  996. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  997. * Log file has been saved successfully!
  998. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  999. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1000. * Log file has been saved successfully!
  1001. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1002. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1003. * Log file has been saved successfully!
  1004. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1005. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1006. * Log file has been saved successfully!
  1007. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1008. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1009. * Log file has been saved successfully!
  1010. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1011. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1012. * Log file has been saved successfully!
  1013. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1014. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1015. * Log file has been saved successfully!
  1016. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1017. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1018. * Log file has been saved successfully!
  1019. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1020. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1021. * Log file has been saved successfully!
  1022. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1023. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1024. * Log file has been saved successfully!
  1025. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1026. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1027. * Log file has been saved successfully!
  1028. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1029. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1030. * Log file has been saved successfully!
  1031. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1032. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1033. * Log file has been saved successfully!
  1034. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1035. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1036. * Log file has been saved successfully!
  1037. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1038. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1039. * Log file has been saved successfully!
  1040. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1041. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1042. * Log file has been saved successfully!
  1043. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1044. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1045. * Log file has been saved successfully!
  1046. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1047. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1048. * Log file has been saved successfully!
  1049. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1050. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1051. * Log file has been saved successfully!
  1052. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1053. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1054. * Log file has been saved successfully!
  1055. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1056. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1057. * Log file has been saved successfully!
  1058. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1059. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1060. * Log file has been saved successfully!
  1061. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1062. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1063. * Log file has been saved successfully!
  1064. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1065. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1066. * Log file has been saved successfully!
  1067. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1068. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1069. * Log file has been saved successfully!
  1070. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1071. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1072. * Log file has been saved successfully!
  1073. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1074. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1075. * Log file has been saved successfully!
  1076. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1077. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1078. * Log file has been saved successfully!
  1079. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1080. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1081. * Log file has been saved successfully!
  1082. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1083. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1084. * Log file has been saved successfully!
  1085. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1086. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1087. * Log file has been saved successfully!
  1088. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1089. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1090. * Log file has been saved successfully!
  1091. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1092. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1093. * Log file has been saved successfully!
  1094. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1095. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1096. * Log file has been saved successfully!
  1097. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1098. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1099. * Log file has been saved successfully!
  1100. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1101. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1102. * Log file has been saved successfully!
  1103. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1104. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1105. * Log file has been saved successfully!
  1106. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1107. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1108. * Log file has been saved successfully!
  1109. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1110. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1111. * Log file has been saved successfully!
  1112. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1113. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1114. * Log file has been saved successfully!
  1115. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1116. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1117. * Log file has been saved successfully!
  1118. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1119. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1120. * Log file has been saved successfully!
  1121. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1122. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1123. * Log file has been saved successfully!
  1124. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1125. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1126. * Log file has been saved successfully!
  1127. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1128. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1129. * Log file has been saved successfully!
  1130. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1131. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1132. * Log file has been saved successfully!
  1133. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1134. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1135. * Log file has been saved successfully!
  1136. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1137. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1138. * Log file has been saved successfully!
  1139. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1140. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1141. * Log file has been saved successfully!
  1142. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1143. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1144. * Log file has been saved successfully!
  1145. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1146. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1147. * Log file has been saved successfully!
  1148. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1149. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1150. * Log file has been saved successfully!
  1151. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1152. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1153. * Log file has been saved successfully!
  1154. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1155. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1156. * Log file has been saved successfully!
  1157. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1158. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1159. * Log file has been saved successfully!
  1160. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1161. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1162. * Log file has been saved successfully!
  1163. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1164. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1165. * Log file has been saved successfully!
  1166. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1167. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1168. * Log file has been saved successfully!
  1169. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1170. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1171. * Log file has been saved successfully!
  1172. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1173. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1174. * Log file has been saved successfully!
  1175. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1176. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1177. * Log file has been saved successfully!
  1178. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1179. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1180. * Log file has been saved successfully!
  1181. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1182. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1183. * Log file has been saved successfully!
  1184. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1185. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1186. * Log file has been saved successfully!
  1187. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1188. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1189. * Log file has been saved successfully!
  1190. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1191. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1192. * Log file has been saved successfully!
  1193. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1194. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1195. * Log file has been saved successfully!
  1196. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1197. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1198. * Log file has been saved successfully!
  1199. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1200. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  1201. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  1202. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  1203. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1204. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1205. * Log file has been saved successfully!
  1206. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1207. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1208. * Log file has been saved successfully!
  1209. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1210. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1211. * Log file has been saved successfully!
  1212. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1213. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1214. * Log file has been saved successfully!
  1215. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1216. ! Cannot find saved game ~~~ watchdog 96.reason actor_binder:update
  1217. * Log file has been saved successfully!
  1218. [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
  1219. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  1220. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  1221. - Disconnect
  1222. - Destroying level
  1223. DestroySingleton::RefCounter: 0
  1224. DestroySingleton::RefCounter: 0
  1225. DestroySingleton::RefCounter: 0
  1226. Input: 1
  1227. Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
  1228. Destroying Direct3D...
  1229. * RM_Dump: textures : 0
  1230. * RM_Dump: rtargets : 0
  1231. * RM_Dump: rtargetsc : 0
  1232. * RM_Dump: vs : 0
  1233. * RM_Dump: ps : 0
  1234. * RM_Dump: dcl : 0
  1235. * RM_Dump: states : 0
  1236. * RM_Dump: tex_list : 0
  1237. * RM_Dump: matrices : 0
  1238. * RM_Dump: lst_constants: 0
  1239. * RM_Dump: v_passes : 0
  1240. * RM_Dump: v_elements: 0
  1241. * RM_Dump: v_shaders : 0
  1242. refCount:pBaseZB 1
  1243. refCount:pBaseRT 1
  1244. DeviceREF: 1
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