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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.86.1.0_(1.7.2)
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.86.1.0_(1.7.2)
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions:
  81. town_creation_admin_only: 'false'
  82. nation_creation_admin_only: 'false'
  83.  
  84. ############################################################
  85. # +------------------------------------------------------+ #
  86. # | Town and Nation levels | #
  87. # +------------------------------------------------------+ #
  88. ############################################################
  89.  
  90. levels:
  91.  
  92. # default Town levels.
  93. town_level:
  94. - upkeepModifier: 1.0
  95. namePostfix: ' Ruins'
  96. mayorPrefix: 'Spirit '
  97. mayorPostfix: ''
  98. townBlockLimit: 1
  99. namePrefix: ''
  100. numResidents: 0
  101. - upkeepModifier: 1.0
  102. namePostfix: ' (Settlement)'
  103. mayorPrefix: 'Hermit '
  104. mayorPostfix: ''
  105. townBlockLimit: 16
  106. namePrefix: ''
  107. numResidents: 1
  108. - upkeepModifier: 1.0
  109. namePostfix: ' (Hamlet)'
  110. mayorPrefix: 'Chief '
  111. mayorPostfix: ''
  112. townBlockLimit: 32
  113. namePrefix: ''
  114. numResidents: 2
  115. - upkeepModifier: 1.0
  116. namePostfix: ' (Village)'
  117. mayorPrefix: 'Baron Von '
  118. mayorPostfix: ''
  119. townBlockLimit: 96
  120. namePrefix: ''
  121. numResidents: 6
  122. - upkeepModifier: 1.0
  123. namePostfix: ' (Town)'
  124. mayorPrefix: 'Viscount '
  125. mayorPostfix: ''
  126. townBlockLimit: 160
  127. namePrefix: ''
  128. numResidents: 10
  129. - upkeepModifier: 1.0
  130. namePostfix: ' (Large Town)'
  131. mayorPrefix: 'Count Von '
  132. mayorPostfix: ''
  133. townBlockLimit: 224
  134. namePrefix: ''
  135. numResidents: 14
  136. - upkeepModifier: 1.0
  137. namePostfix: ' (City)'
  138. mayorPrefix: 'Earl '
  139. mayorPostfix: ''
  140. townBlockLimit: 320
  141. namePrefix: ''
  142. numResidents: 20
  143. - upkeepModifier: 1.0
  144. namePostfix: ' (Large City)'
  145. mayorPrefix: 'Duke '
  146. mayorPostfix: ''
  147. townBlockLimit: 384
  148. namePrefix: ''
  149. numResidents: 24
  150. - upkeepModifier: 1.0
  151. namePostfix: ' (Metropolis)'
  152. mayorPrefix: 'Lord '
  153. mayorPostfix: ''
  154. townBlockLimit: 448
  155. namePrefix: ''
  156. numResidents: 28
  157.  
  158. # default Nation levels.
  159. nation_level:
  160. - capitalPostfix: ''
  161. upkeepModifier: 1.0
  162. namePostfix: ' (Nation)'
  163. kingPrefix: 'Leader '
  164. townBlockLimitBonus: 10
  165. namePrefix: 'Land of '
  166. numResidents: 0
  167. capitalPrefix: ''
  168. kingPostfix: ''
  169. - capitalPostfix: ''
  170. upkeepModifier: 1.0
  171. namePostfix: ' (Nation)'
  172. kingPrefix: 'Count '
  173. townBlockLimitBonus: 20
  174. namePrefix: 'Federation of '
  175. numResidents: 10
  176. capitalPrefix: ''
  177. kingPostfix: ''
  178. - capitalPostfix: ''
  179. upkeepModifier: 1.0
  180. namePostfix: ' (Nation)'
  181. kingPrefix: 'Duke '
  182. townBlockLimitBonus: 40
  183. namePrefix: 'Dominion of '
  184. numResidents: 20
  185. capitalPrefix: ''
  186. kingPostfix: ''
  187. - capitalPostfix: ''
  188. upkeepModifier: 1.0
  189. namePostfix: ' (Nation)'
  190. kingPrefix: 'King '
  191. townBlockLimitBonus: 60
  192. namePrefix: 'Kingdom of '
  193. numResidents: 30
  194. capitalPrefix: ''
  195. kingPostfix: ''
  196. - capitalPostfix: ''
  197. upkeepModifier: 1.0
  198. namePostfix: ' Empire'
  199. kingPrefix: 'Emperor '
  200. townBlockLimitBonus: 100
  201. namePrefix: 'The '
  202. numResidents: 40
  203. capitalPrefix: ''
  204. kingPostfix: ''
  205. - capitalPostfix: ''
  206. upkeepModifier: 1.0
  207. namePostfix: ' Realm'
  208. kingPrefix: 'God Emperor '
  209. townBlockLimitBonus: 140
  210. namePrefix: 'The '
  211. numResidents: 60
  212. capitalPrefix: ''
  213. kingPostfix: ''
  214.  
  215. ############################################################
  216. # +------------------------------------------------------+ #
  217. # | Town Claim/new defaults | #
  218. # +------------------------------------------------------+ #
  219. ############################################################
  220.  
  221. town:
  222. # Default public status of the town (used for /town spawn)
  223. default_public: 'true'
  224. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  225. default_open: 'false'
  226. # Limits the maximum amount of bonus blocks a town can buy.
  227. max_purchased_blocks: '0'
  228. # maximum number of plots any single resident can own
  229. max_plots_per_resident: '100'
  230. # Maximum number of towns allowed on the server.
  231. town_limit: '3000'
  232.  
  233. # Minimum number of plots any towns plot must be from the next town's own plots.
  234. # This will prevent town encasement to a certain degree.
  235. min_plot_distance_from_town_plot: '5'
  236.  
  237. # Minimum number of plots any towns home plot must be from the next town.
  238. # This will prevent someone founding a town right on your doorstep
  239. min_distance_from_town_homeblock: '5'
  240.  
  241. # Maximum distance between homblocks.
  242. # This will force players to build close together.
  243. max_distance_between_homeblocks: '0'
  244.  
  245. # The maximum townblocks available to a town is (numResidents * ratio).
  246. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  247. town_block_ratio: '8'
  248. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  249. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  250. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  251. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  252. town_block_size: '16'
  253.  
  254.  
  255. ############################################################
  256. # +------------------------------------------------------+ #
  257. # | Default new world settings | #
  258. # +------------------------------------------------------+ #
  259. ############################################################
  260.  
  261. # These flags are only used at the initial setp of a new world.
  262.  
  263. # Once Towny is running each world can be altered from within game
  264. # using '/townyworld toggle'
  265.  
  266. new_world_settings:
  267. # Default for new worlds to have towny enabled.
  268. using_towny: 'true'
  269.  
  270. pvp:
  271. # Set if PVP is enabled in this world
  272. world_pvp: 'true'
  273. # force_pvp_on is a global flag and overrides any towns flag setting
  274. force_pvp_on: 'false'
  275.  
  276. mobs:
  277. # world_monsters_on is a global flag setting per world.
  278. world_monsters_on: 'true'
  279. # force_town_monsters_on is a global flag and overrides any towns flag setting
  280. force_town_monsters_on: 'false'
  281.  
  282. explosions:
  283. # Allow explosions in this world
  284. world_explosions_enabled: 'true'
  285. # force_explosions_on is a global flag and overrides any towns flag setting
  286. force_explosions_on: 'false'
  287.  
  288. fire:
  289. # Allow fire to be lit and spread in this world.
  290. world_firespread_enabled: 'true'
  291. # force_fire_on is a global flag and overrides any towns flag setting
  292. force_fire_on: 'false'
  293.  
  294. # Prevent Endermen from picking up and placing blocks.
  295. enderman_protect: 'true'
  296. # Disable players trampling crops
  297. disable_player_crop_trampling: 'true'
  298. # Disable creatures trampling crops
  299. disable_creature_crop_trampling: 'true'
  300.  
  301. # World management settings to deal with un/claiming plots
  302. plot_management:
  303.  
  304. block_delete:
  305. enabled: 'true'
  306. # These items will be deleted upon a plot being unclaimed
  307. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  308.  
  309. mayor_plotblock_delete:
  310. enabled: 'true'
  311. # These items will be deleted upon a mayor using /plot clear
  312. # To disable deleting replace the current entries with NONE.
  313. mayor_plot_delete: WALL_SIGN,SIGN_POST
  314.  
  315. revert_on_unclaim:
  316. # *** WARNING***
  317. # If this is enabled any town plots which become unclaimed will
  318. # slowly be reverted to a snapshot taken before the plot was claimed.
  319. #
  320. # Regeneration will only work if the plot was
  321. # claimed under version 0.76.2, or
  322. # later with this feature enabled
  323. #
  324. # If you allow players to break/build in the wild the snapshot will
  325. # include any changes made before the plot was claimed.
  326. enabled: 'true'
  327. speed: 1s
  328. # These block types will NOT be regenerated
  329. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  330.  
  331. wild_revert_on_mob_explosion:
  332. # Enabling this will slowly regenerate holes created in the
  333. # wilderness by monsters exploding.
  334. enabled: 'true'
  335. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed,ExplosiveMinecart
  336. delay: 20s
  337.  
  338.  
  339. ############################################################
  340. # +------------------------------------------------------+ #
  341. # | Global town settings | #
  342. # +------------------------------------------------------+ #
  343. ############################################################
  344.  
  345. global_town_settings:
  346. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  347. friendly_fire: 'true'
  348. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  349. health_regen:
  350. speed: 3s
  351. enable: 'true'
  352. # Allow towns to claim outposts (a townblock not connected to town).
  353. allow_outposts: 'true'
  354. # Allow the use of /town spawn
  355. allow_town_spawn: 'true'
  356. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  357. allow_town_spawn_travel: 'true'
  358. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  359. allow_town_spawn_travel_nation: 'true'
  360. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  361. allow_town_spawn_travel_ally: 'true'
  362. # If non zero it delays any spawn request by x seconds.
  363. teleport_warmup_time: '0'
  364. # Respawn the player at his town spawn point when he/she dies
  365. town_respawn: 'false'
  366. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  367. town_respawn_same_world_only: 'false'
  368. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  369. # Allowed options: unclaimed,enemy,neutral
  370. prevent_town_spawn_in: enemy
  371. # Enables the [~Home] message.
  372. # If false it will make it harder for enemies to find the home block during a war
  373. show_town_notifications: 'true'
  374.  
  375.  
  376. ############################################################
  377. # +------------------------------------------------------+ #
  378. # | Plugin interfacing | #
  379. # +------------------------------------------------------+ #
  380. ############################################################
  381.  
  382. plugin:
  383.  
  384. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  385. database:
  386. database_load: flatfile
  387. database_save: flatfile
  388.  
  389. # SQL database connection details (IF set to use SQL).
  390. sql:
  391. hostname: localhost
  392. port: '3306'
  393. dbname: towny
  394. table_prefix: towny_
  395. username: root
  396. password: ''
  397.  
  398. # Flatfile backup settings.
  399. daily_backups: 'true'
  400. backups_are_deleted_after: 90d
  401.  
  402. # Valid entries are: zip, none.
  403. flatfile_backup: zip
  404.  
  405. interfacing:
  406.  
  407. tekkit:
  408. # Add any fake players for client/server mods (aka Tekkit) here
  409. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  410.  
  411. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  412. using_essentials: 'false'
  413.  
  414. # This will attempt to use Register (if present)
  415. # Then it will attempt to access iConomy 5.01 directly
  416. # Enable if you have either iConomy 5.01, or Register.jar to
  417. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  418. # https://github.com/iConomy/Register/tree/master/dist
  419. using_economy: 'true'
  420.  
  421. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  422. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  423. using_questioner:
  424. enable: 'true'
  425. # The command to accept invitations.
  426. accept: accept
  427. # The command to refuse invitations.
  428. deny: deny
  429.  
  430. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  431. # False to disable permission checks and rely on Towny settings.
  432. using_permissions: 'true'
  433.  
  434. day_timer:
  435. # The number of hours in each "day".
  436. # You can configure for 10 hour days. Default is 24 hours.
  437. day_interval: 1d
  438. # The time each "day", when taxes will be collected.
  439. # MUST be less than day_interval. Default is 12h (midday).
  440. new_day_time: 12h
  441.  
  442. # Lots of messages to tell you what's going on in the server with time taken for events.
  443. debug_mode: 'false'
  444.  
  445. # Info tool for server admins to use to query in game blocks and entities.
  446. info_tool: CLAY_BRICK
  447.  
  448. # Spams the player named in dev_name with all messages related to towny.
  449. dev_mode:
  450. enable: 'false'
  451. dev_name: ElgarL
  452.  
  453. # Record all messages to the towny.log
  454. logging: 'true'
  455. # If true this will cause the log to be wiped at every startup.
  456. reset_log_on_boot: 'true'
  457.  
  458.  
  459. ############################################################
  460. # +------------------------------------------------------+ #
  461. # | Filters colour and chat | #
  462. # +------------------------------------------------------+ #
  463. ############################################################
  464.  
  465. filters_colour_chat:
  466. # This is the name given to any NPC assigned mayor.
  467. npc_prefix: NPC
  468. # Regex fields used in validating inputs.
  469. regex:
  470. name_filter_regex: '[ /]'
  471. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  472. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  473.  
  474. modify_chat:
  475. # Maximum length of Town and Nation names.
  476. max_name_length: '20'
  477. # Maximum length of titles and surnames.
  478. max_title_length: '10'
  479.  
  480.  
  481. ############################################################
  482. # +------------------------------------------------------+ #
  483. # | block/item/mob protection | #
  484. # +------------------------------------------------------+ #
  485. ############################################################
  486.  
  487. protection:
  488.  
  489. # Items that can be blocked within towns via town/plot flags
  490. # 259 - flint and steel
  491. # 325 - bucket
  492. # 326 - water bucket
  493. # 327 - lava bucket
  494. # 351 - bone/bonemeal
  495. # 359 - shears
  496. # 368 - ender pearl
  497. # 374 - glass bottle
  498. # 385 - fire charge
  499. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL
  500.  
  501. # Items which can be blocked or enabled via town/plot flags
  502. # 25 - noteblock
  503. # 54 - chest ...etc
  504. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,ITEM_FRAME,EXPLOSIVE_MINECART,HOPPER_MINECART
  505.  
  506. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  507. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  508. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  509.  
  510. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  511. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  512.  
  513. # Prevent the spawning of villager babies in towns.
  514. town_prevent_villager_breeding: 'false'
  515. # Disable creatures triggering stone pressure plates
  516. disable_creature_pressureplate_stone: 'true'
  517.  
  518. # Globally remove living entities in all worlds that have their flag set.
  519. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  520.  
  521. # Prevent the spawning of villager babies in the world.
  522. world_prevent_villager_breeding: 'false'
  523.  
  524. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  525. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  526. # NEVER set below 1.
  527. mob_removal_speed: 5s
  528.  
  529. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  530. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  531. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  532.  
  533. # Protect living entities within a town's boundaries from being killed by players.
  534. mob_types: Animals,NPC,Snowman
  535.  
  536. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  537. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  538. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  539. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  540.  
  541. # When preventing PVP prevent the use of these potions.
  542. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  543.  
  544. # Prevent fly and double block jump cheats.
  545. cheat_protection: 'true'
  546.  
  547. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  548. regen_delay: 0s
  549.  
  550.  
  551. ############################################################
  552. # +------------------------------------------------------+ #
  553. # | Wilderness settings | #
  554. # +------------------------------------------------------+ #
  555. ############################################################
  556.  
  557. # These Settings defaults only. They are copied to each worlds data files upon first detection
  558. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  559.  
  560. unclaimed:
  561. unclaimed_zone_build: 'false'
  562. unclaimed_zone_destroy: 'false'
  563. unclaimed_zone_item_use: 'false'
  564. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  565. unclaimed_zone_switch: 'false'
  566.  
  567.  
  568. ############################################################
  569. # +------------------------------------------------------+ #
  570. # | Town Notifications | #
  571. # +------------------------------------------------------+ #
  572. ############################################################
  573.  
  574. # This is the format for the notifications sent as players move between plots.
  575. # Empty a particular format for it to be ignored.
  576.  
  577. # Example:
  578. # [notification.format]
  579. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  580. # ... [notification.plot.format]
  581. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  582. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  583.  
  584. notification:
  585. format: '&6 ~ %s'
  586. splitter: '&7 - '
  587. area_wilderness: '&2%s'
  588. area_wilderness_pvp: '%s'
  589. area_town: '&6%s'
  590. area_town_pvp: '%s'
  591. owner: '&a%s'
  592. no_owner: '&a%s'
  593. plot:
  594. splitter: ' '
  595. format: '%s'
  596. homeblock: '&b[Home]'
  597. outpostblock: '&b[Outpost]'
  598. forsale: '&e[For Sale: %s]'
  599. type: '&6[%s]'
  600.  
  601.  
  602. ############################################################
  603. # +------------------------------------------------------+ #
  604. # | Default Town/Plot flags | #
  605. # +------------------------------------------------------+ #
  606. ############################################################
  607.  
  608.  
  609. default_perm_flags:
  610.  
  611. # Default permission flags for residents plots within a town
  612. #
  613. # Can allies/friends/outsiders perform certain actions in the town
  614. #
  615. # build - place blocks and other items
  616. # destroy - break blocks and other items
  617. # itemuse - use items such as furnaces (as defined in item_use_ids)
  618. # switch - trigger or activate switches (as defined in switch_ids)
  619. resident:
  620. friend:
  621. build: 'true'
  622. destroy: 'true'
  623. item_use: 'true'
  624. switch: 'true'
  625. ally:
  626. build: 'false'
  627. destroy: 'false'
  628. item_use: 'false'
  629. switch: 'false'
  630. outsider:
  631. build: 'false'
  632. destroy: 'false'
  633. item_use: 'false'
  634. switch: 'false'
  635.  
  636. # Default permission flags for towns
  637. # These are copied into the town data file at creation
  638. #
  639. # Can allies/outsiders/residents perform certain actions in the town
  640. #
  641. # build - place blocks and other items
  642. # destroy - break blocks and other items
  643. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  644. # switch - trigger or activate switches (as defined in switch_ids)
  645. town:
  646. default:
  647. pvp: 'true'
  648. fire: 'false'
  649. explosion: 'false'
  650. mobs: 'false'
  651. resident:
  652. build: 'true'
  653. destroy: 'true'
  654. item_use: 'true'
  655. switch: 'true'
  656. ally:
  657. build: 'false'
  658. destroy: 'false'
  659. item_use: 'false'
  660. switch: 'false'
  661. outsider:
  662. build: 'false'
  663. destroy: 'false'
  664. item_use: 'false'
  665. switch: 'false'
  666.  
  667.  
  668. ############################################################
  669. # +------------------------------------------------------+ #
  670. # | Resident settings | #
  671. # +------------------------------------------------------+ #
  672. ############################################################
  673.  
  674. resident_settings:
  675. # player is flagged as inactive after 1 hour (default)
  676. inactive_after_time: 1h
  677. # if enabled old residents will be kicked and deleted from a town
  678. # after Two months (default) of not logging in
  679. delete_old_residents:
  680. enable: 'false'
  681. deleted_after_time: 60d
  682. delete_economy_account: 'true'
  683. # The name of the town a resident will automatically join when he first registers.
  684. default_town_name: ''
  685. # If true, players can only use beds in plots they personally own.
  686. deny_bed_use: 'false'
  687.  
  688.  
  689. ############################################################
  690. # +------------------------------------------------------+ #
  691. # | Economy settings | #
  692. # +------------------------------------------------------+ #
  693. ############################################################
  694.  
  695. economy:
  696. # By default it is set to true.
  697. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  698. use_async: 'true'
  699. # Prefix to apply to all town economy accounts.
  700. town_prefix: town-
  701. # Prefix to apply to all nation economy accounts.
  702. nation_prefix: nation-
  703.  
  704. spawn_travel:
  705. # Cost to use /town spawn
  706. price_town_spawn_travel: '0.0'
  707. # Cost to use '/town spawn [town]' to another town in your nation.
  708. price_town_nation_spawn_travel: '5.0'
  709. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  710. price_town_ally_spawn_travel: '10.0'
  711. # Cost to use /town spawn [town]
  712. # This is paid to the town you goto.
  713. price_town_public_spawn_travel: '10.0'
  714.  
  715. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  716. price_nation_neutrality: '100.0'
  717.  
  718. new_expand:
  719. # How much it costs to start a nation.
  720. price_new_nation: ‘20000.0'
  721. # How much it costs to start a town.
  722. price_new_town: ‘10000.0’
  723. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  724. price_outpost: ‘1000.0’
  725. # The price for a town to expand one townblock.
  726. price_claim_townblock: ’500.0’
  727. # How much it costs a player to buy extra blocks.
  728. price_purchased_bonus_townblock: '25.0'
  729. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  730. price_purchased_bonus_townblock_increase: '1.0'
  731.  
  732. price_death: '1.0'
  733.  
  734. banks:
  735. # Maximum amount of money allowed in town bank
  736. # Use 0 for no limit
  737. town_bank_cap: '0.0'
  738. # Set to true to allow withdrawls from town banks
  739. town_allow_withdrawls: 'true'
  740. # Maximum amount of money allowed in nation bank
  741. # Use 0 for no limit
  742. nation_bank_cap: '0.0'
  743. # Set to true to allow withdrawls from nation banks
  744. nation_allow_withdrawls: 'true'
  745. closed_economy:
  746. # The name of the account that all money that normally disappears goes into.
  747. server_account: towny-server
  748. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  749. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  750. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  751. enabled: 'false'
  752.  
  753. daily_taxes:
  754. # Enables taxes to be collected daily by town/nation
  755. # If a town can't pay it's tax then it is kicked from the nation.
  756. # if a resident can't pay his plot tax he loses his plot.
  757. # if a resident can't pay his town tax then he is kicked from the town.
  758. # if a town or nation fails to pay it's upkeep it is deleted.
  759. enabled: 'true'
  760. # Maximum tax amount allowed when using flat taxes
  761. max_tax_amount: '1000.0'
  762. # maximum tax percentage allowed when taxing by percentages
  763. max_tax_percent: '25'
  764. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  765. # all of it's member town are kicked and the Nation is removed.
  766. price_nation_upkeep: '100.0'
  767. # The server's daily charge on each town. If a town fails to pay this upkeep
  768. # all of it's residents are kicked and the town is removed.
  769. price_town_upkeep: '10.0'
  770. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  771. # calculated by (number of claimed plots X price_town_upkeep).
  772. town_plotbased_upkeep: ‘true’
  773. # If enabled and you set a negative upkeep for the town
  774. # any funds the town gains via upkeep at a new day
  775. # will be shared out between the plot owners.
  776. use_plot_payments: 'false'
  777.  
  778.  
  779. ############################################################
  780. # +------------------------------------------------------+ #
  781. # | War settings | #
  782. # +------------------------------------------------------+ #
  783. ############################################################
  784.  
  785. war:
  786. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  787. nation_can_be_neutral: 'true'
  788.  
  789.  
  790. ############################################################
  791. # +------------------------------------------------------+ #
  792. # | Economy Transfers During War settings | #
  793. # +------------------------------------------------------+ #
  794. ############################################################
  795.  
  796. economy:
  797. enemy:
  798. # Amount charged to place a warflag (payed to server).
  799. place_flag: '10'
  800. # Amount payed from the flagbearer to the defender after defending the area.
  801. defended_attack: '10'
  802. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  803. # and the attacker can't pay, the attack is canceled.
  804. townblock_won: '10'
  805. # Same as townblock_won but for the special case of winning the homeblock.
  806. homeblock_won: '100'
  807.  
  808.  
  809. ############################################################
  810. # +------------------------------------------------------+ #
  811. # | War Event settings | #
  812. # +------------------------------------------------------+ #
  813. ############################################################
  814.  
  815. # This is started with /townyadmnin toggle war
  816.  
  817. # In peace time War spoils are accumulated from towns and nations being
  818. # deleted with any money left in the bank.
  819. #
  820. # These funds are increased during a war event upon a player death.
  821. # An additional bonus to the war chest is set in base_spoils.
  822. #
  823. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  824. # The war is won when the only nations left in the battle are allies, or only a single nation.
  825. #
  826. # The winning nations share half of the war spoils.
  827. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  828.  
  829. event:
  830. warning_delay: '30'
  831. #If false all towns not in nations can be attacked during a war event.
  832. towns_are_neutral: 'true'
  833.  
  834. # If true and the monarch/king dies the nation is removed from the war.
  835. remove_on_monarch_death: 'false'
  836. # If enabled players will be able to break/place blocks in enemy plots during a war.
  837. allow_block_griefing: 'true'
  838.  
  839. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  840. block_hp:
  841. town_block_hp: '60'
  842. home_block_hp: '120'
  843.  
  844. eco:
  845. # This amount is new money injected into the economy with a war event.
  846. base_spoils: '100.0'
  847. # This amount is taken from the losing town for each plot lost.
  848. wartime_town_block_loss_price: '100.0'
  849. # This amount is taken from the player if they die during the event
  850. price_death_wartime: '200.0'
  851.  
  852. points:
  853. points_townblock: '1'
  854. points_town: '10'
  855. points_nation: '100'
  856. points_kill: '1'
  857.  
  858. # The minimum height at which a player must stand to count as an attacker.
  859. min_height: '60'
  860.  
  861. ############################################################
  862. # +------------------------------------------------------+ #
  863. # | Flag war settings | #
  864. # +------------------------------------------------------+ #
  865. ############################################################
  866.  
  867. enemy:
  868. # If false, players won't be able to place war flags, effectively disabling warzones.
  869. allow_attacks: 'false'
  870. # If true, enemy's can only attack the edge plots of a town with war flags.
  871. only_attack_borders: 'true'
  872. # This many people must be online in target town in order to place a war flag in their domain.
  873. min_players_online_in_town: '2'
  874. # This many people must be online in target nation in order to place a war flag in their domain.
  875. min_players_online_in_nation: '3'
  876. max_active_flags_per_player: '1'
  877. flag:
  878. waiting_time: 1m
  879. # This is the block a player must place to trigger the attack event.
  880. base_block: fence
  881. # This is the block a player must place to trigger the attack event.
  882. light_block: torch
  883. beacon:
  884. # Must be smaller than half the size of town_block_size.
  885. radius: '3'
  886. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  887. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  888. height_above_flag:
  889. min: '3'
  890. max: '64'
  891. draw: 'true'
  892. wireframe_block: glowstone
  893. ############################################################
  894. # +------------------------------------------------------+ #
  895. # | Warzone Block Permissions | #
  896. # +------------------------------------------------------+ #
  897. ############################################################
  898.  
  899. warzone:
  900. # List of materaials that can be modified in a warzone.
  901. # '*' = Allow all materials.
  902. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  903. # Eg: '*,-chest,-furnace'
  904. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  905. item_use: 'true'
  906. switch: 'true'
  907. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  908. fire: 'true'
  909. explosions: 'true'
  910. explosions_break_blocks: 'true'
  911. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  912. # Only under affect when explosions_break_blocks is true.
  913. explosions_regen_blocks: 'true'
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