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  1.  
  2. version:
  3.   # This is the current version of Towny.  Please do not edit.
  4.   version: 0.86.1.0_(1.7.2)
  5.   # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.86.1.0_(1.7.2)
  7.   # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # |                   Permission nodes                   | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. #  Possible permission nodes
  20. #
  21. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. #    towny.top : User can access the command towny top
  24. #    towny.town.* : User has access to all town permission nodes.
  25. #        towny.town.new :User is able to create a town
  26. #        towny.town.delete :User is able to delete their town
  27. #        towny.town.claim : User is able to expand his town with /town claim
  28. #        towny.town.plot : User is able to use the /plot commands
  29. #        towny.town.resident : User is able to join towns upon invite.
  30. #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. #        towny.town.toggle.pvp
  32. #        towny.town.toggle.public
  33. #        towny.town.toggle.explosions
  34. #        towny.town.toggle.fire
  35. #        towny.town.toggle.mobs
  36. #    towny.nation.* : User has access to all town permission nodes.
  37. #        towny.nation.new :User is able to create a nation
  38. #        towny.nation.delete :User is able to delete their nation (if king)
  39. #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. #    towny.wild.*: User is able to build/destroy in wild regardless.
  42. #        towny.wild.build
  43. #        towny.wild.destroy
  44. #        towny.wild.switch
  45. #        towny.wild.item_use
  46. #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. #        towny.wild.build.[block id]
  48. #        towny.wild.destroy.[block id]
  49. #        towny.wild.switch.[block id]
  50. #        towny.wild.item_use.[block id]
  51. #
  52. #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. #        towny.claimed.build : User can build in all towns.
  54. #        towny.claimed.destroy : User can destroy in all towns.
  55. #        towny.claimed.switch : User can switch in all towns.
  56. #        towny.claimed.item_use : User can use use items in all towns.
  57. #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. #        towny.claimed.alltown.build.[block id]
  59. #        towny.claimed.alltown.destroy.[block id]
  60. #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. #        towny.claimed.alltown.item_use.[block id]
  62. #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. #        towny.claimed.owntown.build.[block id]
  64. #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. #        towny.claimed.owntown.switch.[block id]
  66. #        towny.claimed.owntown.item_use.[block id]
  67. #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. #        towny.claimed.townowned.build.[block id]
  69. #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. #        towny.claimed.townowned.switch.[block id]
  71. #        towny.claimed.townowned.item_use.[block id]
  72. #
  73. #    towny.town.spawn.*: Grants all Spawn travel nodes
  74. #        towny.town.spawn.town : Ability to spawn to your own town.
  75. #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions:
  81.   town_creation_admin_only: 'false'
  82.   nation_creation_admin_only: 'false'
  83.  
  84. ############################################################
  85. # +------------------------------------------------------+ #
  86. # |                Town and Nation levels                | #
  87. # +------------------------------------------------------+ #
  88. ############################################################
  89.  
  90. levels:
  91.  
  92.   # default Town levels.
  93.   town_level:
  94.   - upkeepModifier: 1.0
  95.     namePostfix: ' Ruins'
  96.     mayorPrefix: 'Spirit '
  97.     mayorPostfix: ''
  98.     townBlockLimit: 1
  99.     namePrefix: ''
  100.     numResidents: 0
  101.   - upkeepModifier: 1.0
  102.     namePostfix: ' (Settlement)'
  103.     mayorPrefix: 'Hermit '
  104.     mayorPostfix: ''
  105.     townBlockLimit: 16
  106.     namePrefix: ''
  107.     numResidents: 1
  108.   - upkeepModifier: 1.0
  109.     namePostfix: ' (Hamlet)'
  110.     mayorPrefix: 'Chief '
  111.     mayorPostfix: ''
  112.     townBlockLimit: 32
  113.     namePrefix: ''
  114.     numResidents: 2
  115.   - upkeepModifier: 1.0
  116.     namePostfix: ' (Village)'
  117.     mayorPrefix: 'Baron Von '
  118.     mayorPostfix: ''
  119.     townBlockLimit: 96
  120.     namePrefix: ''
  121.     numResidents: 6
  122.   - upkeepModifier: 1.0
  123.     namePostfix: ' (Town)'
  124.     mayorPrefix: 'Viscount '
  125.     mayorPostfix: ''
  126.     townBlockLimit: 160
  127.     namePrefix: ''
  128.     numResidents: 10
  129.   - upkeepModifier: 1.0
  130.     namePostfix: ' (Large Town)'
  131.     mayorPrefix: 'Count Von '
  132.     mayorPostfix: ''
  133.     townBlockLimit: 224
  134.     namePrefix: ''
  135.     numResidents: 14
  136.   - upkeepModifier: 1.0
  137.     namePostfix: ' (City)'
  138.     mayorPrefix: 'Earl '
  139.     mayorPostfix: ''
  140.     townBlockLimit: 320
  141.     namePrefix: ''
  142.     numResidents: 20
  143.   - upkeepModifier: 1.0
  144.     namePostfix: ' (Large City)'
  145.     mayorPrefix: 'Duke '
  146.     mayorPostfix: ''
  147.     townBlockLimit: 384
  148.     namePrefix: ''
  149.     numResidents: 24
  150.   - upkeepModifier: 1.0
  151.     namePostfix: ' (Metropolis)'
  152.     mayorPrefix: 'Lord '
  153.     mayorPostfix: ''
  154.     townBlockLimit: 448
  155.     namePrefix: ''
  156.     numResidents: 28
  157.  
  158.   # default Nation levels.
  159.   nation_level:
  160.   - capitalPostfix: ''
  161.     upkeepModifier: 1.0
  162.     namePostfix: ' (Nation)'
  163.     kingPrefix: 'Leader '
  164.     townBlockLimitBonus: 10
  165.     namePrefix: 'Land of '
  166.     numResidents: 0
  167.     capitalPrefix: ''
  168.     kingPostfix: ''
  169.   - capitalPostfix: ''
  170.     upkeepModifier: 1.0
  171.     namePostfix: ' (Nation)'
  172.     kingPrefix: 'Count '
  173.     townBlockLimitBonus: 20
  174.     namePrefix: 'Federation of '
  175.     numResidents: 10
  176.     capitalPrefix: ''
  177.     kingPostfix: ''
  178.   - capitalPostfix: ''
  179.     upkeepModifier: 1.0
  180.     namePostfix: ' (Nation)'
  181.     kingPrefix: 'Duke '
  182.     townBlockLimitBonus: 40
  183.     namePrefix: 'Dominion of '
  184.     numResidents: 20
  185.     capitalPrefix: ''
  186.     kingPostfix: ''
  187.   - capitalPostfix: ''
  188.     upkeepModifier: 1.0
  189.     namePostfix: ' (Nation)'
  190.     kingPrefix: 'King '
  191.     townBlockLimitBonus: 60
  192.     namePrefix: 'Kingdom of '
  193.     numResidents: 30
  194.     capitalPrefix: ''
  195.     kingPostfix: ''
  196.   - capitalPostfix: ''
  197.     upkeepModifier: 1.0
  198.     namePostfix: ' Empire'
  199.     kingPrefix: 'Emperor '
  200.     townBlockLimitBonus: 100
  201.     namePrefix: 'The '
  202.     numResidents: 40
  203.     capitalPrefix: ''
  204.     kingPostfix: ''
  205.   - capitalPostfix: ''
  206.     upkeepModifier: 1.0
  207.     namePostfix: ' Realm'
  208.     kingPrefix: 'God Emperor '
  209.     townBlockLimitBonus: 140
  210.     namePrefix: 'The '
  211.     numResidents: 60
  212.     capitalPrefix: ''
  213.     kingPostfix: ''
  214.  
  215. ############################################################
  216. # +------------------------------------------------------+ #
  217. # |               Town Claim/new defaults                | #
  218. # +------------------------------------------------------+ #
  219. ############################################################
  220.  
  221. town:
  222.   # Default public status of the town (used for /town spawn)
  223.   default_public: 'true'
  224.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  225.   default_open: 'false'
  226.   # Limits the maximum amount of bonus blocks a town can buy.
  227.   max_purchased_blocks: '0'
  228.   # maximum number of plots any single resident can own
  229.   max_plots_per_resident: '100'
  230.   # Maximum number of towns allowed on the server.
  231.   town_limit: '3000'
  232.  
  233.   # Minimum number of plots any towns plot must be from the next town's own plots.
  234.   # This will prevent town encasement to a certain degree.
  235.   min_plot_distance_from_town_plot: '5'
  236.  
  237.   # Minimum number of plots any towns home plot must be from the next town.
  238.   # This will prevent someone founding a town right on your doorstep
  239.   min_distance_from_town_homeblock: '5'
  240.  
  241.   # Maximum distance between homblocks.
  242.   # This will force players to build close together.
  243.   max_distance_between_homeblocks: '0'
  244.  
  245.   # The maximum townblocks available to a town is (numResidents * ratio).
  246.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  247.   town_block_ratio: '8'
  248.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  249.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  250.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  251.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  252.   town_block_size: '16'
  253.  
  254.  
  255. ############################################################
  256. # +------------------------------------------------------+ #
  257. # |             Default new world settings               | #
  258. # +------------------------------------------------------+ #
  259. ############################################################
  260.  
  261. # These flags are only used at the initial setp of a new world.
  262.  
  263. # Once Towny is running each world can be altered from within game
  264. # using '/townyworld toggle'
  265.  
  266. new_world_settings:
  267.   # Default for new worlds to have towny enabled.
  268.   using_towny: 'true'
  269.  
  270.   pvp:
  271.     # Set if PVP is enabled in this world
  272.     world_pvp: 'true'
  273.     # force_pvp_on is a global flag and overrides any towns flag setting
  274.     force_pvp_on: 'false'
  275.  
  276.   mobs:
  277.     # world_monsters_on is a global flag setting per world.
  278.     world_monsters_on: 'true'
  279.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  280.     force_town_monsters_on: 'false'
  281.  
  282.   explosions:
  283.     # Allow explosions in this world
  284.     world_explosions_enabled: 'true'
  285.     # force_explosions_on is a global flag and overrides any towns flag setting
  286.     force_explosions_on: 'false'
  287.  
  288.   fire:
  289.     # Allow fire to be lit and spread in this world.
  290.     world_firespread_enabled: 'true'
  291.     # force_fire_on is a global flag and overrides any towns flag setting
  292.     force_fire_on: 'false'
  293.  
  294.   # Prevent Endermen from picking up and placing blocks.
  295.   enderman_protect: 'true'
  296.   # Disable players trampling crops
  297.   disable_player_crop_trampling: 'true'
  298.   # Disable creatures trampling crops
  299.   disable_creature_crop_trampling: 'true'
  300.  
  301.   # World management settings to deal with un/claiming plots
  302.   plot_management:
  303.  
  304.     block_delete:
  305.       enabled: 'true'
  306.       # These items will be deleted upon a plot being unclaimed
  307.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  308.  
  309.     mayor_plotblock_delete:
  310.       enabled: 'true'
  311.       # These items will be deleted upon a mayor using /plot clear
  312.       # To disable deleting replace the current entries with NONE.
  313.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  314.  
  315.     revert_on_unclaim:
  316.       # *** WARNING***
  317.       # If this is enabled any town plots which become unclaimed will
  318.       # slowly be reverted to a snapshot taken before the plot was claimed.
  319.       #
  320.       # Regeneration will only work if the plot was
  321.       # claimed under version 0.76.2, or
  322.       # later with this feature enabled
  323.       #
  324.       # If you allow players to break/build in the wild the snapshot will
  325.       # include any changes made before the plot was claimed.
  326.       enabled: 'true'
  327.       speed: 1s
  328.       # These block types will NOT be regenerated
  329.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  330.  
  331.     wild_revert_on_mob_explosion:
  332.       # Enabling this will slowly regenerate holes created in the
  333.       # wilderness by monsters exploding.
  334.       enabled: 'true'
  335.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed,ExplosiveMinecart
  336.       delay: 20s
  337.  
  338.  
  339. ############################################################
  340. # +------------------------------------------------------+ #
  341. # |                Global town settings                  | #
  342. # +------------------------------------------------------+ #
  343. ############################################################
  344.  
  345. global_town_settings:
  346.   # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  347.   friendly_fire: 'true'
  348.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  349.   health_regen:
  350.     speed: 3s
  351.     enable: 'true'
  352.   # Allow towns to claim outposts (a townblock not connected to town).
  353.   allow_outposts: 'true'
  354.   # Allow the use of /town spawn
  355.   allow_town_spawn: 'true'
  356.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  357.   allow_town_spawn_travel: 'true'
  358.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  359.   allow_town_spawn_travel_nation: 'true'
  360.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  361.   allow_town_spawn_travel_ally: 'true'
  362.   # If non zero it delays any spawn request by x seconds.
  363.   teleport_warmup_time: '0'
  364.   # Respawn the player at his town spawn point when he/she dies
  365.   town_respawn: 'false'
  366.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  367.   town_respawn_same_world_only: 'false'
  368.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  369.   # Allowed options: unclaimed,enemy,neutral
  370.   prevent_town_spawn_in: enemy
  371.   # Enables the [~Home] message.
  372.   # If false it will make it harder for enemies to find the home block during a war
  373.   show_town_notifications: 'true'
  374.  
  375.  
  376. ############################################################
  377. # +------------------------------------------------------+ #
  378. # |                 Plugin interfacing                   | #
  379. # +------------------------------------------------------+ #
  380. ############################################################
  381.  
  382. plugin:
  383.  
  384.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  385.   database:
  386.     database_load: flatfile
  387.     database_save: flatfile
  388.  
  389.     # SQL database connection details (IF set to use SQL).
  390.     sql:
  391.       hostname: localhost
  392.       port: '3306'
  393.       dbname: towny
  394.       table_prefix: towny_
  395.       username: root
  396.       password: ''
  397.  
  398.     # Flatfile backup settings.
  399.     daily_backups: 'true'
  400.     backups_are_deleted_after: 90d
  401.  
  402.     # Valid entries are: zip, none.
  403.     flatfile_backup: zip
  404.  
  405.   interfacing:
  406.  
  407.     tekkit:
  408.       # Add any fake players for client/server mods (aka Tekkit) here
  409.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  410.  
  411.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  412.     using_essentials: 'false'
  413.  
  414.     # This will attempt to use Register (if present)
  415.     # Then it will attempt to access iConomy 5.01 directly
  416.     # Enable if you have either iConomy 5.01, or Register.jar to
  417.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  418.     # https://github.com/iConomy/Register/tree/master/dist
  419.     using_economy: 'true'
  420.  
  421.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  422.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  423.     using_questioner:
  424.       enable: 'true'
  425.       # The command to accept invitations.
  426.       accept: accept
  427.       # The command to refuse invitations.
  428.       deny: deny
  429.  
  430.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  431.     # False to disable permission checks and rely on Towny settings.
  432.     using_permissions: 'true'
  433.  
  434.   day_timer:
  435.     # The number of hours in each "day".
  436.     # You can configure for 10 hour days. Default is 24 hours.
  437.     day_interval: 1d
  438.     # The time each "day", when taxes will be collected.
  439.     # MUST be less than day_interval. Default is 12h (midday).
  440.     new_day_time: 12h
  441.  
  442.   # Lots of messages to tell you what's going on in the server with time taken for events.
  443.   debug_mode: 'false'
  444.  
  445.   # Info tool for server admins to use to query in game blocks and entities.
  446.   info_tool: CLAY_BRICK
  447.  
  448.   # Spams the player named in dev_name with all messages related to towny.
  449.   dev_mode:
  450.     enable: 'false'
  451.     dev_name: ElgarL
  452.  
  453.   # Record all messages to the towny.log
  454.   logging: 'true'
  455.   # If true this will cause the log to be wiped at every startup.
  456.   reset_log_on_boot: 'true'
  457.  
  458.  
  459. ############################################################
  460. # +------------------------------------------------------+ #
  461. # |               Filters colour and chat                | #
  462. # +------------------------------------------------------+ #
  463. ############################################################
  464.  
  465. filters_colour_chat:
  466.   # This is the name given to any NPC assigned mayor.
  467.   npc_prefix: NPC
  468.   # Regex fields used in validating inputs.
  469.   regex:
  470.     name_filter_regex: '[ /]'
  471.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  472.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  473.  
  474.   modify_chat:
  475.     # Maximum length of Town and Nation names.
  476.     max_name_length: '20'
  477.     # Maximum length of titles and surnames.
  478.     max_title_length: '10'
  479.  
  480.  
  481. ############################################################
  482. # +------------------------------------------------------+ #
  483. # |             block/item/mob protection                | #
  484. # +------------------------------------------------------+ #
  485. ############################################################
  486.  
  487. protection:
  488.  
  489.   # Items that can be blocked within towns via town/plot flags
  490.   # 259 - flint and steel
  491.   # 325 - bucket
  492.   # 326 - water bucket
  493.   # 327 - lava bucket
  494.   # 351 - bone/bonemeal
  495.   # 359 - shears
  496.   # 368 - ender pearl
  497.   # 374 - glass bottle
  498.   # 385 - fire charge
  499.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL
  500.  
  501.   # Items which can be blocked or enabled via town/plot flags
  502.   # 25 - noteblock
  503.   # 54 - chest ...etc
  504.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,ITEM_FRAME,EXPLOSIVE_MINECART,HOPPER_MINECART
  505.  
  506.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  507.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  508.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  509.  
  510.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  511.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  512.  
  513.   # Prevent the spawning of villager babies in towns.
  514.   town_prevent_villager_breeding: 'false'
  515.   # Disable creatures triggering stone pressure plates
  516.   disable_creature_pressureplate_stone: 'true'
  517.  
  518.   # Globally remove living entities in all worlds that have their flag set.
  519.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  520.  
  521.   # Prevent the spawning of villager babies in the world.
  522.   world_prevent_villager_breeding: 'false'
  523.  
  524.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  525.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  526.   # NEVER set below 1.
  527.   mob_removal_speed: 5s
  528.  
  529.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  530.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  531.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  532.  
  533.   # Protect living entities within a town's boundaries from being killed by players.
  534.   mob_types: Animals,NPC,Snowman
  535.  
  536.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  537.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  538.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  539.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  540.  
  541.   # When preventing PVP prevent the use of these potions.
  542.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  543.  
  544.   # Prevent fly and double block jump cheats.
  545.   cheat_protection: 'true'
  546.  
  547.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  548.   regen_delay: 0s
  549.  
  550.  
  551. ############################################################
  552. # +------------------------------------------------------+ #
  553. # |                Wilderness settings                   | #
  554. # +------------------------------------------------------+ #
  555. ############################################################
  556.  
  557. # These Settings defaults only. They are copied to each worlds data files upon first detection
  558. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  559.  
  560. unclaimed:
  561.   unclaimed_zone_build: 'false'
  562.   unclaimed_zone_destroy: 'false'
  563.   unclaimed_zone_item_use: 'false'
  564.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  565.   unclaimed_zone_switch: 'false'
  566.  
  567.  
  568. ############################################################
  569. # +------------------------------------------------------+ #
  570. # |                 Town Notifications                   | #
  571. # +------------------------------------------------------+ #
  572. ############################################################
  573.  
  574. # This is the format for the notifications sent as players move between plots.
  575. # Empty a particular format for it to be ignored.
  576.  
  577. # Example:
  578. # [notification.format]
  579. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  580. # ... [notification.plot.format]
  581. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  582. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  583.  
  584. notification:
  585.   format: '&6 ~ %s'
  586.   splitter: '&7 - '
  587.   area_wilderness: '&2%s'
  588.   area_wilderness_pvp: '%s'
  589.   area_town: '&6%s'
  590.   area_town_pvp: '%s'
  591.   owner: '&a%s'
  592.   no_owner: '&a%s'
  593.   plot:
  594.     splitter: ' '
  595.     format: '%s'
  596.     homeblock: '&b[Home]'
  597.     outpostblock: '&b[Outpost]'
  598.     forsale: '&e[For Sale: %s]'
  599.     type: '&6[%s]'
  600.  
  601.  
  602. ############################################################
  603. # +------------------------------------------------------+ #
  604. # |             Default Town/Plot flags                  | #
  605. # +------------------------------------------------------+ #
  606. ############################################################
  607.  
  608.  
  609. default_perm_flags:
  610.  
  611.   # Default permission flags for residents plots within a town
  612.   #
  613.   # Can allies/friends/outsiders perform certain actions in the town
  614.   #
  615.   # build - place blocks and other items
  616.   # destroy - break blocks and other items
  617.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  618.   # switch - trigger or activate switches (as defined in switch_ids)
  619.   resident:
  620.     friend:
  621.       build: 'true'
  622.       destroy: 'true'
  623.       item_use: 'true'
  624.       switch: 'true'
  625.     ally:
  626.       build: 'false'
  627.       destroy: 'false'
  628.       item_use: 'false'
  629.       switch: 'false'
  630.     outsider:
  631.       build: 'false'
  632.       destroy: 'false'
  633.       item_use: 'false'
  634.       switch: 'false'
  635.  
  636.   # Default permission flags for towns
  637.   # These are copied into the town data file at creation
  638.   #
  639.   # Can allies/outsiders/residents perform certain actions in the town
  640.   #
  641.   # build - place blocks and other items
  642.   # destroy - break blocks and other items
  643.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  644.   # switch - trigger or activate switches (as defined in switch_ids)
  645.   town:
  646.     default:
  647.       pvp: 'true'
  648.       fire: 'false'
  649.       explosion: 'false'
  650.       mobs: 'false'
  651.     resident:
  652.       build: 'true'
  653.       destroy: 'true'
  654.       item_use: 'true'
  655.       switch: 'true'
  656.     ally:
  657.       build: 'false'
  658.       destroy: 'false'
  659.       item_use: 'false'
  660.       switch: 'false'
  661.     outsider:
  662.       build: 'false'
  663.       destroy: 'false'
  664.       item_use: 'false'
  665.       switch: 'false'
  666.  
  667.  
  668. ############################################################
  669. # +------------------------------------------------------+ #
  670. # |                  Resident settings                   | #
  671. # +------------------------------------------------------+ #
  672. ############################################################
  673.  
  674. resident_settings:
  675.   # player is flagged as inactive after 1 hour (default)
  676.   inactive_after_time: 1h
  677.   # if enabled old residents will be kicked and deleted from a town
  678.   # after Two months (default) of not logging in
  679.   delete_old_residents:
  680.     enable: 'false'
  681.     deleted_after_time: 60d
  682.     delete_economy_account: 'true'
  683.   # The name of the town a resident will automatically join when he first registers.
  684.   default_town_name: ''
  685.   # If true, players can only use beds in plots they personally own.
  686.   deny_bed_use: 'false'
  687.  
  688.  
  689. ############################################################
  690. # +------------------------------------------------------+ #
  691. # |                  Economy settings                    | #
  692. # +------------------------------------------------------+ #
  693. ############################################################
  694.  
  695. economy:
  696.   # By default it is set to true.
  697.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  698.   use_async: 'true'
  699.   # Prefix to apply to all town economy accounts.
  700.   town_prefix: town-
  701.   # Prefix to apply to all nation economy accounts.
  702.   nation_prefix: nation-
  703.  
  704.   spawn_travel:
  705.     # Cost to use /town spawn
  706.     price_town_spawn_travel: '0.0'
  707.     # Cost to use '/town spawn [town]' to another town in your nation.
  708.     price_town_nation_spawn_travel: '5.0'
  709.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  710.     price_town_ally_spawn_travel: '10.0'
  711.     # Cost to use /town spawn [town]
  712.     # This is paid to the town you goto.
  713.     price_town_public_spawn_travel: '10.0'
  714.  
  715.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  716.   price_nation_neutrality: '100.0'
  717.  
  718.   new_expand:
  719.     # How much it costs to start a nation.
  720.     price_new_nation: ‘20000.0'
  721.     # How much it costs to start a town.
  722.     price_new_town: ‘10000.0’
  723.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  724.     price_outpost: ‘1000.0’
  725.     # The price for a town to expand one townblock.
  726.     price_claim_townblock: ’500.0’
  727.     # How much it costs a player to buy extra blocks.
  728.     price_purchased_bonus_townblock: '25.0'
  729.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  730.     price_purchased_bonus_townblock_increase: '1.0'
  731.  
  732.   price_death: '1.0'
  733.  
  734.   banks:
  735.     # Maximum amount of money allowed in town bank
  736.     # Use 0 for no limit
  737.     town_bank_cap: '0.0'
  738.     # Set to true to allow withdrawls from town banks
  739.     town_allow_withdrawls: 'true'
  740.     # Maximum amount of money allowed in nation bank
  741.     # Use 0 for no limit
  742.     nation_bank_cap: '0.0'
  743.     # Set to true to allow withdrawls from nation banks
  744.     nation_allow_withdrawls: 'true'
  745.   closed_economy:
  746.     # The name of the account that all money that normally disappears goes into.
  747.     server_account: towny-server
  748.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  749.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  750.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  751.     enabled: 'false'
  752.  
  753.   daily_taxes:
  754.     # Enables taxes to be collected daily by town/nation
  755.     # If a town can't pay it's tax then it is kicked from the nation.
  756.     # if a resident can't pay his plot tax he loses his plot.
  757.     # if a resident can't pay his town tax then he is kicked from the town.
  758.     # if a town or nation fails to pay it's upkeep it is deleted.
  759.     enabled: 'true'
  760.     # Maximum tax amount allowed when using flat taxes
  761.     max_tax_amount: '1000.0'
  762.     # maximum tax percentage allowed when taxing by percentages
  763.     max_tax_percent: '25'
  764.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  765.     # all of it's member town are kicked and the Nation is removed.
  766.     price_nation_upkeep: '100.0'
  767.     # The server's daily charge on each town. If a town fails to pay this upkeep
  768.     # all of it's residents are kicked and the town is removed.
  769.     price_town_upkeep: '10.0'
  770.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  771.     # calculated by (number of claimed plots X price_town_upkeep).
  772.     town_plotbased_upkeep: ‘true’
  773.     # If enabled and you set a negative upkeep for the town
  774.     # any funds the town gains via upkeep at a new day
  775.     # will be shared out between the plot owners.
  776.     use_plot_payments: 'false'
  777.  
  778.  
  779. ############################################################
  780. # +------------------------------------------------------+ #
  781. # |                     War settings                     | #
  782. # +------------------------------------------------------+ #
  783. ############################################################
  784.  
  785. war:
  786.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  787.   nation_can_be_neutral: 'true'
  788.  
  789.  
  790.   ############################################################
  791.   # +------------------------------------------------------+ #
  792.   # |         Economy Transfers During War settings        | #
  793.   # +------------------------------------------------------+ #
  794.   ############################################################
  795.  
  796.   economy:
  797.     enemy:
  798.       # Amount charged to place a warflag (payed to server).
  799.       place_flag: '10'
  800.       # Amount payed from the flagbearer to the defender after defending the area.
  801.       defended_attack: '10'
  802.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  803.     # and the attacker can't pay, the attack is canceled.
  804.     townblock_won: '10'
  805.     # Same as townblock_won but for the special case of winning the homeblock.
  806.     homeblock_won: '100'
  807.  
  808.  
  809.   ############################################################
  810.   # +------------------------------------------------------+ #
  811.   # |                 War Event settings                   | #
  812.   # +------------------------------------------------------+ #
  813.   ############################################################
  814.  
  815.   # This is started with /townyadmnin toggle war
  816.  
  817.   # In peace time War spoils are accumulated from towns and nations being
  818.   # deleted with any money left in the bank.
  819.   #
  820.   # These funds are increased during a war event upon a player death.
  821.   # An additional bonus to the war chest is set in base_spoils.
  822.   #
  823.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  824.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  825.   #
  826.   # The winning nations share half of the war spoils.
  827.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  828.  
  829.   event:
  830.     warning_delay: '30'
  831.     #If false all towns not in nations can be attacked during a war event.
  832.     towns_are_neutral: 'true'
  833.  
  834.     # If true and the monarch/king dies the nation is removed from the war.
  835.     remove_on_monarch_death: 'false'
  836.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  837.     allow_block_griefing: 'true'
  838.  
  839.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  840.     block_hp:
  841.       town_block_hp: '60'
  842.       home_block_hp: '120'
  843.  
  844.     eco:
  845.       # This amount is new money injected into the economy with a war event.
  846.       base_spoils: '100.0'
  847.       # This amount is taken from the losing town for each plot lost.
  848.       wartime_town_block_loss_price: '100.0'
  849.       # This amount is taken from the player if they die during the event
  850.       price_death_wartime: '200.0'
  851.  
  852.     points:
  853.       points_townblock: '1'
  854.       points_town: '10'
  855.       points_nation: '100'
  856.       points_kill: '1'
  857.  
  858.     # The minimum height at which a player must stand to count as an attacker.
  859.     min_height: '60'
  860.  
  861.   ############################################################
  862.   # +------------------------------------------------------+ #
  863.   # |                   Flag war settings                  | #
  864.   # +------------------------------------------------------+ #
  865.   ############################################################
  866.  
  867.   enemy:
  868.     # If false, players won't be able to place war flags, effectively disabling warzones.
  869.     allow_attacks: 'false'
  870.     # If true, enemy's can only attack the edge plots of a town with war flags.
  871.     only_attack_borders: 'true'
  872.     # This many people must be online in target town in order to place a war flag in their domain.
  873.     min_players_online_in_town: '2'
  874.     # This many people must be online in target nation in order to place a war flag in their domain.
  875.     min_players_online_in_nation: '3'
  876.     max_active_flags_per_player: '1'
  877.     flag:
  878.       waiting_time: 1m
  879.       # This is the block a player must place to trigger the attack event.
  880.       base_block: fence
  881.       # This is the block a player must place to trigger the attack event.
  882.       light_block: torch
  883.     beacon:
  884.       # Must be smaller than half the size of town_block_size.
  885.       radius: '3'
  886.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  887.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  888.       height_above_flag:
  889.         min: '3'
  890.         max: '64'
  891.       draw: 'true'
  892.       wireframe_block: glowstone
  893.   ############################################################
  894.   # +------------------------------------------------------+ #
  895.   # |              Warzone Block Permissions               | #
  896.   # +------------------------------------------------------+ #
  897.   ############################################################
  898.  
  899.   warzone:
  900.     # List of materaials that can be modified in a warzone.
  901.     # '*' = Allow all materials.
  902.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  903.     # Eg: '*,-chest,-furnace'
  904.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  905.     item_use: 'true'
  906.     switch: 'true'
  907.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  908.     fire: 'true'
  909.     explosions: 'true'
  910.     explosions_break_blocks: 'true'
  911.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  912.     # Only under affect when explosions_break_blocks is true.
  913.     explosions_regen_blocks: 'true'
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