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BloodknightStudios

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Sep 5th, 2016
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  1. //------------------------------------------------------------------------------
  2. /// 4D integer point
  3. ///
  4. /// Uses S32 internally. Currently storage only.
  5. class Point4I
  6. {
  7. public:
  8. Point4I() {}
  9. Point4I(glm::ivec4 s);
  10. Point4I(S32 _x, S32 _y, S32 _z, S32 _w);
  11.  
  12. void zero(); ///< Zero all values
  13.  
  14. glm::ivec4 v;
  15.  
  16.  
  17.  
  18. //-------------------------------------- Public static constants
  19. public:
  20. const static Point4I One;
  21. const static Point4I Zero;
  22. };
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