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Oct 23rd, 2017
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  1. // =======================================================
  2. // Team Rewards
  3. // =======================================================
  4. set .@Reward, 15 + (.Score * 3);
  5. set .@KPoints, 70;
  6. set .@Won,2;
  7.  
  8. if( .Score >= 6 )
  9. { // Emperium Taken
  10. set .@Reward, .@Reward + 12;
  11. set .@KPoints, 140;
  12. set .@Won,0;
  13. }
  14.  
  15. bg_reward .Atacker,7828,.@Reward,.@KPoints,8509,"BG_CON",1,6,.@Won;
  16. bg_getitem .Atacker,7829,.@Reward;
  17. bg_getitem .Atacker,7773,.@Reward;
  18.  
  19. set .Score, 6 - .Score; // Switch for Defender
  20.  
  21. set .@Reward, 15 + (.Score * 3);
  22. set .@KPoints, 70;
  23. set .@Won,2;
  24.  
  25. if( .Score >= 1 )
  26. { // Emperium Defended
  27. set .@Reward, .@Reward + 12;
  28. set .@KPoints, 140;
  29. set .@Won,0;
  30. }
  31.  
  32. bg_reward .Defender,7828,.@Reward,.@KPoints,8509,"BG_CON",1,6,.@Won;
  33. bg_getitem .Defender,7829,.@Reward;
  34. bg_getitem .Defender,7773,.@Reward;
  35. // =======================================================
  36. mapannounce .Castle$,"Battle of Conquest will start 15 in seconds!",1,0xFFA500;
  37. sleep 2000;
  38. bg_destroy $@Conquest_id1;
  39. set $@Conquest_id1, 0;
  40. bg_destroy $@Conquest_id2;
  41. set $@Conquest_id2, 0;
  42. mapwarp .Castle$,"bat_room",155,150;
  43. sleep 1000;
  44. maprespawnguildid .Castle$,0,3; // Just in case someone else
  45. delwall "conq_RL00";
  46. delwall "conq_RL01";
  47. delwall "conq_RL02";
  48. delwall "conq_RL03";
  49. sleep 12000;
  50. set $@Conquest, 0;
  51. set .Score, 0;
  52. donpcevent "Conquest::OnSetRotation";
  53. donpcevent "Conquest::OnReadyCheck";
  54. end;
  55. }
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