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- // =======================================================
- // Team Rewards
- // =======================================================
- set .@Reward, 15 + (.Score * 3);
- set .@KPoints, 70;
- set .@Won,2;
- if( .Score >= 6 )
- { // Emperium Taken
- set .@Reward, .@Reward + 12;
- set .@KPoints, 140;
- set .@Won,0;
- }
- bg_reward .Atacker,7828,.@Reward,.@KPoints,8509,"BG_CON",1,6,.@Won;
- bg_getitem .Atacker,7829,.@Reward;
- bg_getitem .Atacker,7773,.@Reward;
- set .Score, 6 - .Score; // Switch for Defender
- set .@Reward, 15 + (.Score * 3);
- set .@KPoints, 70;
- set .@Won,2;
- if( .Score >= 1 )
- { // Emperium Defended
- set .@Reward, .@Reward + 12;
- set .@KPoints, 140;
- set .@Won,0;
- }
- bg_reward .Defender,7828,.@Reward,.@KPoints,8509,"BG_CON",1,6,.@Won;
- bg_getitem .Defender,7829,.@Reward;
- bg_getitem .Defender,7773,.@Reward;
- // =======================================================
- mapannounce .Castle$,"Battle of Conquest will start 15 in seconds!",1,0xFFA500;
- sleep 2000;
- bg_destroy $@Conquest_id1;
- set $@Conquest_id1, 0;
- bg_destroy $@Conquest_id2;
- set $@Conquest_id2, 0;
- mapwarp .Castle$,"bat_room",155,150;
- sleep 1000;
- maprespawnguildid .Castle$,0,3; // Just in case someone else
- delwall "conq_RL00";
- delwall "conq_RL01";
- delwall "conq_RL02";
- delwall "conq_RL03";
- sleep 12000;
- set $@Conquest, 0;
- set .Score, 0;
- donpcevent "Conquest::OnSetRotation";
- donpcevent "Conquest::OnReadyCheck";
- end;
- }
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