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- New Additions:
- 2 new triggers.
- 4 new barrels.
- 4 new stocks.
- 2 new grips.
- 8 new magazines.
- 4 new bullets.
- Added a few more room variants.
- Added a Skeleton Spider boss.
- Added a Ancient Mage boss.
- Spikes will now retract into the ground once all enemies are killed.
- Added a reload button to right click, for those who struggle to press R.
- The game can now be paused.
- Performance optimizations.
- Added highscore functionality.
- Added a main menu.
- Added an options screen.
- Added the ability to turn off screenshake.
- Added the ability to turn off blood.
- Added a highscore listing for each difficulty.
- Added the ability to toggle fullscreen.
- Added the ability to turn off music.
- Added the ability to disable CPU intensive effects.
- Added a proper death sequence.
- Effects and Sounds:
- Made treasure much more appealing.
- Added a new pickup effect.
- Added a red overlay once the player is hit, making taking damage more obvious.
- A red outline has been added to enemy strikes, making them more obvious.
- Changed some of the fonts to read more clearly.
- Updated several HUD elements.
- Reduced several effects to rid of screenclutter.
- Fixed some inconsistant effects.
- Added sounds upon reloading different mags.
- Added sounds for killing each enemy.
- Added sounds for each enemy attack.
- Added sounds for effect elements.
- Added sounds for each different bullet.
- Making The Game Easier:
- Adjusted monster spawn thresholds to be less overwelming early on.
- Zombies will move slightly slower.
- Spiders shoot slower.
- Fairies shoot slower.
- Removed some of the firerate penalty from Missiles and Nukes.
- Gold now caps out at 100, but prices in stores have been lowered.
- Made melee enemies range more forgiving.
- Making The Game Harder:
- Lowered amount of shop hearts.
- Angel will no longer get extra gold.
- Boss HP scaling has been increased.
- Attachments will drop slightly less regularly.
- Lowered the amount of money given out throughout the game.
- Bouncy attachments have been lowered from 2 bounces to 1.
- Shotgun barrels now have a slight firerate decrease.
- Sped up some of Slime Boss phases.
- Money attachments give a chance to provide more gold, not a garenteed bonus.
- Lowered Gun Knight and Gun Maiden's HP to 3, from 4.
- Ranged enemies will fire faster depending on the room you're up to.
- In later rounds in the game, weaker enemies will be replaced with stronger varients.
- Lowered the amount of gold the boss drops.
- Monsters spawned by bosses will no longer drop gold or items.
- Bug Fixes:
- Fixed a bug where star items weren't making the player immortal.
- Fixed a bug where the cryo barrel wouldn't remove it's cryo effect upon being dropped.
- Bullets are less likely to hit walls when standing next to them/being inside of them.
- Changed the enemy AI so hopefully less will get caught on each other.
- Fixed a glitch where picking up a dagger and dropping it would cause you to gain infinite firerate.
- Fixed an issue regarding the wrong amount of HP showing up in the HUD.
- Fixed a glitch where slimes were giving more gold than they were meant to.
- Fixed a bug where boss fights that went on for too long wouldn't loop the music.
- Fixed a glitch where hit sounds wouldn't play when shooting bosses.
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