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- #Swap which if is commented for people check on/off
- #if GameState.IsInGame():
- if GameState.IsInGame() and Field.GetCharacterCount() == 0:
- oPacket = Packet.COutPacket(0x00D9) #takedamage op
- oPacket.Encode4(int(time.monotonic()*1000))
- oPacket.Encode4(0x055F8394) #update time
- oPacket.Encode1(0xFF)
- oPacket.Encode1(0x00)
- oPacket.Encode4(0x00000000)
- oPacket.Encode1(0x00)
- oPacket.Encode1(0x00)
- oPacket.Encode4(0x0037E826)
- oPacket.Encode4(0x00408BD6) #monster id (wrath)
- oPacket.Encode4(0x0037E826)
- oPacket.Encode1(0x01)
- oPacket.Encode4(0x00000000)
- oPacket.Encode4(0x00000000)
- oPacket.Encode1(0x00)
- oPacket.Encode1(0x00)
- oPacket.Encode1(0x00)
- oPacket.Encode4(0x00000000)
- oPacket.Encode4(0x00000000)
- oPacket.Encode4(0x00000000)
- oPacket.Encode1(0x00)
- Packet.SendPacket(oPacket)
- time.sleep(7)
- if GameState.IsInGame():
- if Field.GetEliteState() == 2:
- Terminal.SetSpinBox("SkillInjection", 10)
- else:
- Terminal.SetSpinBox("SkillInjection", 50)
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