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- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- local part = Instance.new('Part', workspace)
- part.Size = Vector3.new(500, 20, 530.1)
- part.Position = Vector3.new(0, 1000, 133.15)
- part.CanCollide = true
- part.Anchored = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = part.CFrame + Vector3.new(0, 15, 0)
- local a = true
- local rs = game:GetService("RunService").RenderStepped
- if a == true then
- while rs:wait() do
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v.Name == "Weight" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("Players").LocalPlayer.muscleEvent:FireServer("rep")
- end
- end
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