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Domlnus

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Feb 25th, 2018
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  1. local Player = game:service("Players").LocalPlayer
  2. local Char = Player.Character
  3. local mouse = Player:GetMouse()
  4. local Humanoid = Char:findFirstChild("Humanoid")
  5. local Torso = Char:findFirstChild("Torso")
  6. ----------------------------------------------------------
  7. z = Instance.new("Sound", Torso)
  8. z.SoundId = "rbxassetid://(music id)" -- Put Music ID Here.
  9. z.Looped = true
  10. z.Volume = 10
  11. wait(.1)
  12. z:Play()
  13. ------------------------
  14. local Head = Char.Head
  15. local ra = Char:findFirstChild("Right Arm")
  16. local la = Char:findFirstChild("Left Arm")
  17. local rl = Char:findFirstChild("Right Leg")
  18. local ll = Char:findFirstChild("Left Leg")
  19. local rs = Torso:findFirstChild("Right Shoulder")
  20. local ls = Torso:findFirstChild("Left Shoulder")
  21. local rh = Torso:findFirstChild("Right Hip")
  22. local lh = Torso:findFirstChild("Left Hip")
  23. local neck = Torso:findFirstChild("Neck")
  24. local rp = Char:findFirstChild("HumanoidRootPart")
  25. rp.Archivable = true
  26. local rj = rp:findFirstChild("RootJoint")
  27. rj.Archivable = true
  28. local animate = Char:findFirstChild("Animate")
  29. local rootpart = Char:findFirstChild("HumanoidRootPart")
  30. local Camera = workspace.CurrentCamera
  31. local CF = CFrame.new
  32. local components = CF().components
  33. local magicclrs = {"Really blue", "Really black", "Institutional white"}
  34. --local magicclrs = {"Really red", "Deep orange", "New Yeller", "Lime green", "Really blue", "Royal purple", "Bright violet"}
  35. rootpart.CanCollide = false
  36. Humanoid:findFirstChild("Animator"):Destroy()
  37. Humanoid.CameraOffset = Vector3.new(0, 2, 0)
  38. Humanoid.JumpPower = 60
  39. game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
  40. if jump == "Jump" then
  41. Humanoid.Jump = false
  42. end
  43. end)
  44. local Color = 0,0,0
  45. local Num = 0.5
  46. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  47. local Size = 0.8
  48. local Rate = 300
  49. -------------------------------------------------------------------------------------
  50. local Player = game:service'Players'.LocalPlayer
  51. local Character = Player.Character
  52. Torso = Character:WaitForChild'Torso'
  53. local Wing1 = Instance.new("Part",Character)
  54. Wing1.FormFactor = Enum.FormFactor.Custom
  55. Wing1.Size = Vector3.new(.2, .2, .2)
  56. Wing1.Name = "WIng_1"
  57. local fire = Instance.new("ParticleEmitter", Wing1)
  58. fire.VelocitySpread = 0
  59. fire.Lifetime = NumberRange.new(2)
  60. fire.Acceleration = Vector3.new(0, 2, 2)
  61. fire.RotSpeed = NumberRange.new(10)
  62. fire.Rate = Rate
  63. fire.Rotation = NumberRange.new(151515)
  64. fire.Name = "Fire"
  65. fire.LightEmission = 0.78
  66. fire.LockedToPart = true
  67. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  68. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  69. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  70. local Wing2 = Wing1:Clone()
  71. Wing2.Parent = Torso
  72. local x,y,z = 0,-1,-6
  73. Wld = function(a,b,cf)
  74. local Weld = Instance.new('Weld',a)
  75. Weld.Part0 = a
  76. Weld.Part1 = b
  77. Weld.C1 = cf
  78. return Weld
  79. end
  80. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  81. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  82. game:service'RunService'.Stepped:connect(function()
  83. --z = 6+math.sin(tick()*2)
  84. y = -1+math.sin(tick()*Num)*Num2
  85. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  86. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  87. end)
  88. ------------------------------------------------------------------------------------------------
  89. local Player = game:service'Players'.LocalPlayer
  90. local Character = Player.Character
  91. Torso = Character:WaitForChild'Torso'
  92. local Wing1 = Instance.new("Part",Character)
  93. Wing1.FormFactor = Enum.FormFactor.Custom
  94. Wing1.Size = Vector3.new(.2, .2, .2)
  95. Wing1.Name = "WIng_1"
  96. local fire = Instance.new("ParticleEmitter", Wing1)
  97. fire.VelocitySpread = 0
  98. fire.Lifetime = NumberRange.new(2.5)
  99. fire.Acceleration = Vector3.new(0, 4, 4)
  100. fire.RotSpeed = NumberRange.new(10)
  101. fire.Rate = Rate
  102. fire.Rotation = NumberRange.new(151515)
  103. fire.Name = "Fire"
  104. fire.LightEmission = 0.78
  105. fire.LockedToPart = true
  106. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  107. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  108. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  109. local Wing2 = Wing1:Clone()
  110. Wing2.Parent = Torso
  111. local x,y,z = 0,-1,-6
  112. Wld = function(a,b,cf)
  113. local Weld = Instance.new('Weld',a)
  114. Weld.Part0 = a
  115. Weld.Part1 = b
  116. Weld.C1 = cf
  117. return Weld
  118. end
  119. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  120. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  121. print'Loaded'
  122. game:service'RunService'.Stepped:connect(function()
  123. --z = 6+math.sin(tick()*2)
  124. y = -1+math.sin(tick()*Num)*Num2
  125. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  126. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  127. end)
  128. ------------------------------------------------------------------------------------------------
  129. local Player = game:service'Players'.LocalPlayer
  130. local Character = Player.Character
  131. Torso = Character:WaitForChild'Torso'
  132. local Wing1 = Instance.new("Part",Character)
  133. Wing1.FormFactor = Enum.FormFactor.Custom
  134. Wing1.Size = Vector3.new(.2, .2, .2)
  135. Wing1.Name = "WIng_1"
  136. local fire = Instance.new("ParticleEmitter", Wing1)
  137. fire.VelocitySpread = 0
  138. fire.Lifetime = NumberRange.new(2.8)
  139. fire.Acceleration = Vector3.new(0, 4, 4)
  140. fire.RotSpeed = NumberRange.new(10)
  141. fire.Rate = Rate
  142. fire.Rotation = NumberRange.new(151515)
  143. fire.Name = "Fire"
  144. fire.LightEmission = 0.78
  145. fire.LockedToPart = true
  146. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  147. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  148. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  149. local Wing2 = Wing1:Clone()
  150. Wing2.Parent = Torso
  151. local x,y,z = 0,-1,-6
  152. Wld = function(a,b,cf)
  153. local Weld = Instance.new('Weld',a)
  154. Weld.Part0 = a
  155. Weld.Part1 = b
  156. Weld.C1 = cf
  157. return Weld
  158. end
  159. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  160. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  161. print'Loaded'
  162. game:service'RunService'.Stepped:connect(function()
  163. --z = 6+math.sin(tick()*2)
  164. y = -1+math.sin(tick()*Num)*Num2
  165. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  166. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  167. end)
  168. ------------------------------------------------------------------------------------------------
  169. local Player = game:service'Players'.LocalPlayer
  170. local Character = Player.Character
  171. Torso = Character:WaitForChild'Torso'
  172. local Wing1 = Instance.new("Part",Character)
  173. Wing1.FormFactor = Enum.FormFactor.Custom
  174. Wing1.Size = Vector3.new(.2, .2, .2)
  175. Wing1.Name = "WIng_1"
  176. local fire = Instance.new("ParticleEmitter", Wing1)
  177. fire.VelocitySpread = 0
  178. fire.Lifetime = NumberRange.new(3)
  179. fire.Acceleration = Vector3.new(0, 4, 4)
  180. fire.RotSpeed = NumberRange.new(10)
  181. fire.Rate = Rate
  182. fire.Rotation = NumberRange.new(151515)
  183. fire.Name = "Fire"
  184. fire.LightEmission = 0.78
  185. fire.LockedToPart = true
  186. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  187. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  188. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  189. local Wing2 = Wing1:Clone()
  190. Wing2.Parent = Torso
  191. local x,y,z = 0,-1,-6
  192. Wld = function(a,b,cf)
  193. local Weld = Instance.new('Weld',a)
  194. Weld.Part0 = a
  195. Weld.Part1 = b
  196. Weld.C1 = cf
  197. return Weld
  198. end
  199. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  200. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  201. print'Loaded'
  202. game:service'RunService'.Stepped:connect(function()
  203. --z = 6+math.sin(tick()*2)
  204. y = -1+math.sin(tick()*Num)*Num2
  205. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  206. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  207. end)
  208. ------------------------------------------------------------------------------------------------
  209. local Player = game:service'Players'.LocalPlayer
  210. local Character = Player.Character
  211. Torso = Character:WaitForChild'Torso'
  212. local Wing1 = Instance.new("Part",Character)
  213. Wing1.FormFactor = Enum.FormFactor.Custom
  214. Wing1.Size = Vector3.new(.2, .2, .2)
  215. Wing1.Name = "WIng_1"
  216. local fire = Instance.new("ParticleEmitter", Wing1)
  217. fire.VelocitySpread = 0
  218. fire.Lifetime = NumberRange.new(3.1)
  219. fire.Acceleration = Vector3.new(0, 4, 4)
  220. fire.RotSpeed = NumberRange.new(10)
  221. fire.Rate = Rate
  222. fire.Rotation = NumberRange.new(151515)
  223. fire.Name = "Fire"
  224. fire.LightEmission = 0.78
  225. fire.LockedToPart = true
  226. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  227. fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
  228. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  229. local Wing2 = Wing1:Clone()
  230. Wing2.Parent = Torso
  231. local x,y,z = 0,-1,-6
  232. Wld = function(a,b,cf)
  233. local Weld = Instance.new('Weld',a)
  234. Weld.Part0 = a
  235. Weld.Part1 = b
  236. Weld.C1 = cf
  237. return Weld
  238. end
  239. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  240. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  241. print'Loaded'
  242. game:service'RunService'.Stepped:connect(function()
  243. --z = 6+math.sin(tick()*2)
  244. y = -1+math.sin(tick()*Num)*Num2
  245. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  246. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  247. end)
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