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  1.  
  2. #######################################################################
  3. # +-----------------------------------------------------------------+ #
  4. # | Biome Inheritance | #
  5. # +-----------------------------------------------------------------+ #
  6. #######################################################################
  7.  
  8. BiomeExtends:
  9.  
  10. ResourceInheritance: true
  11.  
  12.  
  13. #######################################################################
  14. # +-----------------------------------------------------------------+ #
  15. # | Biome placement | #
  16. # +-----------------------------------------------------------------+ #
  17. #######################################################################
  18.  
  19. BiomeSize: 10
  20.  
  21. BiomeRarity: 100
  22.  
  23. BiomeColor: #68743A
  24.  
  25. ReplaceToBiomeName: Roofed Forest
  26.  
  27. ####################
  28. # Isle biomes only #
  29. ####################
  30.  
  31. IsleInBiome:
  32.  
  33. BiomeSizeWhenIsle: 10
  34.  
  35. BiomeRarityWhenIsle: 100
  36.  
  37. ######################
  38. # Border biomes only #
  39. ######################
  40.  
  41. BiomeIsBorder: SwamplandLarge, Swampland, Swampland M, Mangrove Forest
  42.  
  43. NotBorderNear: SwamplandRuins, RainforestTropical, RiverWetland, Rocks, Swampland Bushes, Roofed Fungi Forest, SwamplandSpooky, TropicalMountain
  44.  
  45. BiomeSizeWhenBorder: 10
  46.  
  47.  
  48. #######################################################################
  49. # +-----------------------------------------------------------------+ #
  50. # | Terrain height and volatility | #
  51. # +-----------------------------------------------------------------+ #
  52. #######################################################################
  53.  
  54. BiomeHeight: -1.84
  55.  
  56. BiomeVolatility: -0.1
  57.  
  58. SmoothRadius: 4
  59.  
  60. MaxAverageHeight: 0.0
  61.  
  62. MaxAverageDepth: 0.0
  63.  
  64. Volatility1: -1.0
  65.  
  66. Volatility2: -1.0
  67.  
  68. VolatilityWeight1: 2.5
  69.  
  70. VolatilityWeight2: 2.45
  71.  
  72. DisableBiomeHeight: false
  73.  
  74. CustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
  75.  
  76.  
  77. #######################################################################
  78. # +-----------------------------------------------------------------+ #
  79. # | Rivers | #
  80. # +-----------------------------------------------------------------+ #
  81. #######################################################################
  82.  
  83. ########################
  84. # ImprovedRivers:false #
  85. ########################
  86.  
  87. RiverBiome: RiverSwampland
  88.  
  89. #######################
  90. # ImprovedRivers:true #
  91. #######################
  92.  
  93. RiverHeight: -2.0
  94.  
  95. RiverVolatility: 0.1
  96.  
  97. RiverWaterLevel: 63
  98.  
  99. RiverCustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
  100.  
  101.  
  102. #######################################################################
  103. # +-----------------------------------------------------------------+ #
  104. # | Blocks | #
  105. # +-----------------------------------------------------------------+ #
  106. #######################################################################
  107.  
  108. StoneBlock: STONE
  109.  
  110. SurfaceBlock: GRASS
  111.  
  112. GroundBlock: HARD_CLAY
  113.  
  114. SurfaceAndGroundControl:
  115.  
  116. ReplacedBlocks: (AIR,LAVA,1,10)
  117.  
  118. ################################
  119. # Water / Lava & Frozen States #
  120. ################################
  121.  
  122. UseWorldWaterLevel: true
  123.  
  124. WaterLevelMax: 63
  125.  
  126. WaterLevelMin: 0
  127.  
  128. WaterBlock: STATIONARY_WATER
  129.  
  130. IceBlock: ICE
  131.  
  132. CooledLavaBlock: STATIONARY_LAVA
  133.  
  134.  
  135. #######################################################################
  136. # +-----------------------------------------------------------------+ #
  137. # | Visuals and weather | #
  138. # +-----------------------------------------------------------------+ #
  139. #######################################################################
  140.  
  141. BiomeTemperature: 0.8
  142.  
  143. BiomeWetness: 0.9
  144.  
  145. SkyColor: #7BA5FF
  146.  
  147. WaterColor: #7DF200
  148.  
  149. GrassColor: #6C9948
  150.  
  151. GrassColorIsMultiplier: false
  152.  
  153. FoliageColor: #6C9948
  154.  
  155. FoliageColorIsMultiplier: false
  156.  
  157.  
  158. #######################################################################
  159. # +-----------------------------------------------------------------+ #
  160. # | Resource queue | #
  161. # +-----------------------------------------------------------------+ #
  162. #######################################################################
  163.  
  164. Dungeon(8,100.0,0,160)
  165. Ore(COAL_ORE,17,20,100.0,0,127,STONE:0)
  166. Ore(IRON_ORE,9,20,100.0,0,63,STONE:0)
  167. Ore(GOLD_ORE,9,2,100.0,0,31,STONE:0)
  168. Ore(REDSTONE_ORE,8,8,100.0,0,15,STONE:0)
  169. Ore(DIAMOND_ORE,8,1,100.0,0,15,STONE:0)
  170. Ore(LAPIS_ORE,7,1,100.0,0,15,STONE:0)
  171. Ore(EMERALD_ORE,7,1,75.0,4,32,STONE:0)
  172. Ore(DIRT,32,20,50.0,0,255,STONE:0,HARD_CLAY)
  173. Ore(GRAVEL,32,10,50.0,0,255,STONE:0,HARD_CLAY)
  174. Ore(CLAY,8,10,50.0,0,255,STONE:0,HARD_CLAY)
  175. Ore(SAND,8,10,50.0,0,255,STONE:0,HARD_CLAY)
  176. Ore(STONE:5,32,20,100.0,0,69,STONE:0)
  177. Ore(STONE:3,32,20,100.0,0,69,STONE:0)
  178. Ore(STONE:1,32,20,100.0,0,69,STONE:0)
  179. CustomObject(cavepocket1Copy,cavepocket2Copy,cavepocket3Copy,cavepocket9Copy,cavepocket4,cavepocket5,cavepocket6,cavepocket7,cavepocket8,cavepocket10,cavepocket11,cavepocket12,cavepocket13,cavepocket14,cavepocket15,cavepocket16,cavepocket17)
  180. SmallLake(LAVA,6,33.0,1,8)
  181. UnderGroundLake(25,60,2,5.0,0,50)
  182. Liquid(WATER,20,100.0,19,255,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY)
  183. Liquid(LAVA,10,100.0,19,65,STONE:0,DIRT,HARD_CLAY,STAINED_CLAY)
  184. CustomObject(SmallLake1,SmallLake2,SmallLake3,SmallLake4,SmallLake5,SmallLake6,SmallLake7,SmallLake8,SmallLake9,SmallLake10,SmallLake11,SmallLake12)
  185. CustomObject(SmallLake1,SmallLake2,SmallLake3,SmallLake4,SmallLake5,SmallLake6,SmallLake7,SmallLake8,SmallLake9,SmallLake10,SmallLake11,SmallLake12)
  186. CustomObject(WaterBlock)
  187. CustomStructure(RiverRocks,1.0,SwampBranching,0.2)
  188. Ore(DIRT,32,20,100.0,0,255,STONE:0)
  189. Ore(GRAVEL,32,10,100.0,0,255,STONE:0)
  190. Ore(CLAY,32,80,100.0,76,255,STONE:0,DIRT)
  191. UnderWaterOre(CLAY,8,10,50.0,DIRT,HARD_CLAY,STONE:0)
  192. UnderWaterOre(DIRT,4,7,20.0,CLAY)
  193. Plant(Poppy,2,100.0,0,255,GRASS,DIRT,SOIL)
  194. Plant(Dandelion,2,100.0,0,255,GRASS,DIRT,SOIL)
  195. Grass(LONG_GRASS:1,NotGrouped,10,100.0,GRASS,DIRT)
  196. Plant(PUMPKIN,1,3.0,0,255,GRASS)
  197. Tree(1,SwampTree,100)
  198.  
  199. #######################################################################
  200. # +-----------------------------------------------------------------+ #
  201. # | Sapling resource | #
  202. # +-----------------------------------------------------------------+ #
  203. #######################################################################
  204.  
  205.  
  206. #######################################################################
  207. # +-----------------------------------------------------------------+ #
  208. # | Custom objects | #
  209. # +-----------------------------------------------------------------+ #
  210. #######################################################################
  211.  
  212. BiomeObjects:
  213.  
  214.  
  215. #######################################################################
  216. # +-----------------------------------------------------------------+ #
  217. # | Structures | #
  218. # +-----------------------------------------------------------------+ #
  219. #######################################################################
  220.  
  221. StrongholdsEnabled: true
  222.  
  223. WoodLandMansionsEnabled: false
  224.  
  225. OceanMonumentsEnabled: false
  226.  
  227. NetherFortressesEnabled: false
  228.  
  229. VillageType: wood
  230.  
  231. MineshaftType: normal
  232.  
  233. MineshaftRarity: 0.3
  234.  
  235. RareBuildingType: swampHut
  236.  
  237.  
  238. #######################################################################
  239. # +-----------------------------------------------------------------+ #
  240. # | Mob spawning | #
  241. # +-----------------------------------------------------------------+ #
  242. #######################################################################
  243.  
  244. SpawnMonsters: [{"mob": "spider", "weight": 100, "min": 4, "max": 4}, {"mob": "zombie", "weight": 100, "min": 4, "max": 4}, {"mob": "skeleton", "weight": 100, "min": 4, "max": 4}, {"mob": "creeper", "weight": 100, "min": 4, "max": 4}, {"mob": "slime", "weight": 100, "min": 4, "max": 4}, {"mob": "enderman", "weight": 10, "min": 1, "max": 4}, {"mob": "witch", "weight": 5, "min": 1, "max": 1}]
  245.  
  246. SpawnCreatures: [{"mob": "sheep", "weight": 12, "min": 4, "max": 4}, {"mob": "pig", "weight": 10, "min": 4, "max": 4}, {"mob": "chicken", "weight": 10, "min": 4, "max": 4}, {"mob": "cow", "weight": 8, "min": 4, "max": 4}]
  247.  
  248. SpawnWaterCreatures: [{"mob": "squid", "weight": 10, "min": 4, "max": 4}]
  249.  
  250. SpawnAmbientCreatures: [{"mob": "bat", "weight": 10, "min": 8, "max": 8}]
  251.  
  252. BiomeDictId:
  253.  
  254. InheritMobsBiomeName: Plains
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