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- http://australianterrain.hatenablog.com/entry/2015/12/16/012733
- ---------------------------------------------------------------------Restricted Legend Line--------------------------------------------
- ---------------------------------------------------------------------Mewtwo------------------------------------------------------------
- Mewtwo @ Iron Ball
- Ability: Pressure
- EVs: 124 HP / 60 Def / 252 SpA / 72 SpD
- Quiet Nature
- IVs: 0 Spe
- - Psystrike
- - Ice Beam
- - Trick Room
- - Protect
- Yea... Now this is made by (SamVGC), and i understand his reasoning behind Iron Ball to half mewtwo's aswell as allowing you to be mutch more offencive then Cresselia, HOWEVER, I want to present you Cresselia 2016: Musharna, acces to stronger Psychic/Psychock, Helping Hand, Trick Room, ability's like Synchronise and Telepathy. but on this set i don't have mutch to add but it's notable as a Trick Room setter, sadly pretty useless in general, also IDK Cresselia.
- Mewtwo @ Life Orb
- Ability: Pressure
- Level: 50
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Psystrike
- - Ice Beam/Flamethrower
- - Taunt
- - Protect
- Offencive Lead, allowing Strong damage, Taunt at the speed of even Crobat and best of all, Ice Beam to Bop Salamence or Flame Trower to bop FerroThorn.
- Mega-Mewtwo-X
- Mewtwo @ Mewtwonite X
- Ability: Pressure
- Level: 50
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Protect
- - Ice Punch
- - Zen Headbutt
- - Low Kick
- Usefull and effective, Best set Mewtwo-X can pull off, ideal for dealing with Mega Salamence switchins with just a bit of side damage from Primal Groundon or P-Kyogre, generaly not too horrific in the current meta to be honest.
- Mewtwo-Mega-Y @ Mewtwonite Y
- Ability: Insomnia
- Level: 50
- EVs: 124 HP / 60 Def / 124 SpA / 20 SpD / 180 Spe
- Timid Nature
- - Psystrike
- - Ice Beam
- - Flamethrower
- - Protect
- (Made by SamVGC), this set gives enough speed for Crobat, the EV's in HP/sp defence make it live Water Spout from Primal Kyogre so nice, 60 Defence is notable, however just 36 while NOT megaevolving mewtwo, should be able to do the same trick, as it allowes you to not only live Mega Kangas Adamant Double edge, it also makes you live Sucker Punch from Yvetal with WP and no physical investment, yes that's a thing but i dislike it IF YOU DON'T MEGA EVOLVE, IF YOU MEGA YOU LOSE 10 BASE POINTS IN DEFENCE.
- ---------------------------------------------------------------------Lugia------------------------------------------------------------
- Lugia @ Sitrus Berry
- Ability: Pressure
- Level: 50
- EVs: 76 HP / 252 SpA / 180 Spe
- Modest Nature
- IVs: 0 Atk
- - Aeroblast
- - Psyshock
- - Earth Power
- - Tailwind
- Fails at seemingly allot, however this makes some good use of what it could do, having one of the strongest special flying attacks in the game, one of bulkiest Tailwind setters, and usefull speed tier above 100, I did however make it so it outspeeds all 100 Base NO NATURE ones, mainly because Lugia already needed the Offence, you can run more speed to even sleep tie Latios/Latias, who are infact notable enough. It's highly recomanded to have a poke that can quickly deal with Primal Kyogre and potentialy one with Helping Hand.
- Lugia generaly fails at allot, being commonly outclassed reguardless of what role you give it, however a Bulkier, Psychic, Flying type is nice i guess. If you try to make it Stall like, you make it worse then if it did be outclassed as Stall for the moment it is is useless.
- a Calm Mind set of:
- Lugia @ Mental Herb / Sitrus
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 252 SpD / 4 Spe
- Calm Nature
- IVs: 0 Atk
- - Aeroblast
- - Earth Power
- - Recover / Psyshock
- - Calm Mind
- Easier to put up then to abuse, as allot of physical Sucker Punches coulinfact burst trough it, however if you play it well you could pull it off against a Sucker Punch war as Calm Mind allowes you to Tank Dark Pulses from Yvetal.
- ----------------------------------------------------------------------Ho-Oh------------------------------------------------------------
- Ho-Oh @ Sitrus Berry / Sharp Beak
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 252 Atk / 4 Spe
- Adamant Nature
- - Sacred Fire
- - Brave Bird
- - Tailwind
- - Protect
- and
- Ho-Oh @ Sitrus / Sharp Beak
- Ability: Pressure
- Level: 50
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Sacred Fire
- - Brave Bird
- - Tailwind
- - Protect
- look at these skillfull spread, oddly enough functioning well both of them thanks to there use compleatly not by Talonflame outclassed uses.
- --------------------------------------------------------------------Primal-Groundon----------------------------------------------------
- (Physical Attacker)Groudon-Primal @ Red Orb
- Ability: Desolate Land
- Level: 50
- EVs: 252 HP / 252 Atk / 4 SpD
- Brave Nature
- IVs: 0 Spe
- - Precipice Blades
- - Fire Punch
- - Rock Slide
- - Protect
- This isn't just for Trick Room, it's also to generaly deal better against Xerneas, Kyogre and sutch even tho it's more ideal to run this with Cresselia. Fire Punch is the strongest single target move, Rock Slide 1HKO's Ho-Oh with 50% on the 252 HP spread meaning Brave Bird finishes Ho-Oh off.
- Groudon-Primal @ Red Orb
- Ability: Desolate Land
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature
- - Eruption
- - Flamethrower/Fire Blast/OverHeat
- - Earth Power
- - Protect
- Main Special attacking set
- Actualy the best set overall, most common one atm and realy nice, however I personaly like to swicth around with the Flametrower slot for Stone Edge or Blades, running a more mixed set with 0 speed 0IV's , Quiet Nature. With Stone Edge I run Modest, yes as Modest still allowes you to 1HKO Ho-Oh with 252 HP. 0- Atk Primal Groudon Stone Edge vs. 252 HP / 4 Def Ho-Oh: 248-292 (116.4 - 137%) -- guaranteed OHKO That's nice, the reason why not Rockslide? Cause Rock Slide is Weaaaaak, having a -25% from Doubles, and the 25 Points of difference with Stone Edge, sure, double target and Recoil from Brave Bird can be put to good use but i just prefer not having to trust on the Recoil.
- ---------------------------------------------------------------------------Kyogre------------------------------------------------------
- Kyogre-Primal @ Blue Orb
- Ability: Primordial Sea
- Level: 50
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Origin Pulse
- - Ice Beam
- - Water Spout
- - Protect
- I don't need to explain this lol.
- or
- (Deals with opposing Kyogre, as it 2HKO's them doign ~70% and outspeeds them)
- Kyogre-Primal @ Blue Orb
- Ability: Primordial Sea
- Level: 50
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Origin Pulse
- - Ice Beam
- - Thunder
- - Protect
- Or
- (Trick Room uses+ Weather war)
- Kyogre-Primal @ Blue Orb
- Ability: Primordial Sea
- Level: 50
- EVs: 252 HP / 252 SpA / 4 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Origin Pulse
- - Ice Beam
- - Water Spout
- - Protect
- and...
- Kyogre @ Choice Scarf
- Ability: Drizzle
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid/Modest Nature
- - Water Spout
- - Origin Pulse
- - Ice Beam
- - Thunder
- Needs Cloud Nine/Airlock Support, so ... Altaria, Golduck and Rayquaza work for this.
- ------------------------------------------------------------------------Rayquaza-------------------------------------------------------
- Rayquaza-Mega @ Life Orb
- Ability: Delta Stream
- EVs: 4 Atk / 252 SpA / 252 Spe
- Naive/Hasty Nature
- - Dragon Ascent
- - Draco Meteor
- - Flamethrower / Extreem Speed
- - Protect
- Utility
- 252 SpA Life Orb Mega Rayquaza Draco Meteor vs. 252 HP / 0 SpD Primal Groudon: 200-238 (96.6 - 114.9%) -- 87.5% chance to OHKO
- 252 SpA Life Orb Mega Rayquaza Draco Meteor vs. 4 HP / 0 SpD Mega Kangaskhan: 185-218 (102.2 - 120.4%) -- guaranteed OHKO
- Rayquaza-Mega @ Life Orb / Lum Berry
- Ability: Delta Stream
- EVs: 252 Atk / 4 SpA / 252 Spe
- Hasty/Naive Nature
- - Dragon Ascent
- - Draco Meteo
- - Extreme Speed
- - Protect
- Utility
- Rayquaza-Mega @ Choice Band
- Ability: Air Lock
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Dragon Ascent
- - Waterfall
- - Extreme Speed
- - Earthquake
- Spam
- regular ray:
- Rayquaza @ Lum Berry
- Ability: Air Lock
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Dragon Ascent
- - Waterfall
- - Extreme Speed
- - Protect
- Still usefull realy, especialy as it takes only 1 moveslot to ensure you can be a secondairy mega at all times, and with Waterfall you are always going to be usefull, at cost of strong Draco however.
- -----------------------------------------------------------------------Dailga----------------------------------------------------------
- Dialga:
- Dialga @ Shuca Berry / Sitrus Berry
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 100 Def / 156 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Draco Meteor
- - Flash Cannon
- - Earth Power/Protect
- - Trick Room
- Now Dialga isn't too important, while it is most defiantly one of the best Trick Room setters, it fails at allot.
- It's special attack is Hugh and important even allowing you to 2HKO treats with this amout of special attack, note however that Dialga wants to be used as an answere agaisnt Treats like: Mega-Rayquaza, Primal Groundon and Primal Kyogre.
- Dialga @ Adamant Orb
- Ability: Pressure
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Draco Meteor
- - Flash Cannon
- - Flamethrower/Earth Power
- - Protect
- General Offence, however it lacks a good bit, in more then just it's speed tier.
- ---------------------------------------------------------------------Palkia------------------------------------------------------------
- Palkia:
- Palkia @ Assault Vest
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 252 SpA / 4 Spe
- Modest Nature
- - Spacial Rend
- - Earth Power
- - Thunder
- - Hydro Pump
- or
- Palkia @ Assault Vest
- Ability: Pressure
- Level: 50
- EVs: 164 HP / 4 Def / 252 SpA / 4 SpD / 84 Spe
- Timid Nature
- - Spacial Rend
- - Hydro Pump
- - Earth Power
- - Rock Tomb
- May seem weird AV, 252 spread and sutch, however this is able to take more then Primal Groundon and Primal Kyogre this is even able to take down Mega Salamence on a Draco Meteo but also:
- 0- SpA Life Orb Mega Rayquaza Draco Meteor vs. 252 HP / 0 SpD Assault Vest Palkia: 166-198 (84.2 - 100.5%) -- 6.3% chance to OHKO
- Now this is with -sp attack nature, however in the current metagame i concider this notable as Ray does infact want as mutch defence and special defence to potentialy come in or deal better against Cresselia, Primal Groundon and Primal Kyogre, as Naive did put it slightly in range for Ice Beam (37,5%) as for defence there exists Kangaskan, and many other physical attackers, also Mixed Primal Groundon who under the right weather can do shit, 93.8% chance to OHKO with Stone Edge, it's rare but i am not here to justify the move and use with just this.
- Palkia @ Mental Herb / Luster Orb
- Ability: Pressure
- EVs: 252 HP / 252 SpA / 4 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Spacial Rend
- - Hydro Pump
- - Trick Room
- - Protect/Gravity
- Concider running 20 Def / 76 SpA / 156 SpD with Haban Berry and Protect, the Mental Herb is for TR + Gravity to be easier to set up.
- This one is generaly nice imo.
- ------------------------------------------------------------------Giratina-------------------------------------------------------------
- Giratina:
- Giratina-Origin @ Griseous Orb
- Ability: Levitate
- Level: 50
- EVs: 252 Atk / 4 SpA / 252 Spe
- Lonely/Hasty Nature
- - Draco Meteor
- - Tailwind/Earth Power
- - Shadow Force
- - Will-O-Wisp
- or
- Giratina-Origin @ Griseous Orb
- Ability: Levitate
- Level: 50
- EVs: 4 Atk / 252 SpA / 252 Spe
- Lonely/Hasty Nature
- - Draco Meteor
- - Tailwind
- - Shadow Force
- - Earth Power
- Now both work simalairly, you do good damage and Support with Tailwind, while mostly Checking Kangaskan or checking Primal Groundon a notable amout better.
- Now the one with Will-O is running More attack, as this allowes you to not only treathen normal pokemon, this can be very usefull on a bulkier team having Ferrothorn, as this could do a bit of stalling, now that might sound odd aswell, stalling in VGC with Ubers? It's actualy not that weird as it allowes you to beat pokemon like Low Kick Mega Kanga mutch better aswell as making a good Core against amny things in general. Earth Power can be used over Tailwind for 4 SpA Giratina-O Earth Power vs. 0 HP / 4 SpD Primal Groudon: 88-104 (50.2 - 59.4%) -- guaranteed 2HKO.
- The other one takes a more offencive approach, this one makes mutch more use of the Tailwind aswell as 252 SpA Giratina-O Earth Power vs. 252 HP / 0 SpD Primal Groudon: 106-126 (51.2 - 60.8%) -- guaranteed 2HKO, that's great especially with all out attackers like Primal Kyogre or Xerneas + Giratina-O, however this would take away your own option of Primal's, who most definatly define most of the Metagame.
- (SamVGC):
- Giratina-Origin @ Griseous Orb
- Ability: Levitate
- Level: 50
- EVs: 4 Atk / 252 SpA / 252 SpD
- Quiet Nature
- - Shadow Force
- - Draco Meteor
- - Will-O-Wisp
- - Pain Split
- Pretty Obvious what he ment, this just allowes you to take as many as possible Eruptions/Ice Beams while being able to Pain Slit it all up agais, then going for Shadow/Draco to finish the remaining 50% agaisnt Primal Groundon/Primal Kyogre respectively.
- Giratina @ Leftovers
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 148 SpA / 108 SpD
- Calm Nature
- IVs: 0 Atk
- - Will-O-Wisp
- - Hex
- - Earth Power
- - Protect
- Let's see enough special attack to 2HKO Primal Ground, Survive up to 2 Ice Beams from Primal Kyogre and take as least as possible damage from Water Spout, Eruption and Draco's having ~31,3% to die from it by Neutral nature, Life Orb Draco Meteo by Mega Ray.
- or
- (SamVGC's)
- Giratina @ Leftovers / Chesto Berry
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 84 Atk / 36 Def / 100 SpD / 36 Spe
- Careful Nature
- - Shadow Force
- - Pain Split
- - Will-O-Wisp
- - Protect/Rest
- Giratina @ Chesto Berry
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 84 Atk / 36 Def / 36 SpA / 100 SpD
- Sassy Nature
- IVs: 0 Spe
- - Shadow Force
- - Draco Meteor
- - Will-O-Wisp
- - Rest
- --------------------------------------------------------------------Zekrom-------------------------------------------------------------
- Zekrom @ Assault Vest
- Ability: Teravolt
- Level: 50
- EVs: 172 SpA / 84 SpD / 252 Spe
- Timid/Hasty Nature
- - Bolt Strike
- - Draco Meteor
- - Earth Power
- - Focus Blast
- Can a set look durpier then this? With all seriousness this set is able to take a Mooblast from unboosted Xerneas thanks to the invested EV's ,an Earthpower from Primal Groundon, able to take a Draco from even even Lum-Mega Ray with 87,5% chance to survive, in return it's able to 1HKO Primal Kyogre and able to 2HKO Primal Groundon with earthpower thanks to the even more furtunat remaining EV's in special attack, 172 SpA Teravolt Zekrom Earth Power vs. 252 HP / 4 SpD Primal Groudon: 100-118 (48.3 - 57%) -- 87.5% chance to 2HKO
- If you don't want the -Defence nature can run Timid aswell, 0- Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 0 Def Primal Kyogre: 204-242 (98.5 - 116.9%) -- 87.5% chance to OHKO so eh. It's just as functional to be honest. The reason it run's Focus Blast is because it did be able to 2HKO Ferrothorn, and many other notable walls. Highly notable being preventing Dialga from dealing with you, what it shouldnt to be honest.
- The problem is there exists a team made by some guy running Fusion Bolt, now this was kind of weird, however he prepaired to even deal with a 252, 252 defence Kyogre, having Zap Plate and Fusion Bolt, however i think that's useless
- Now the thing is, Expertbelt, while it may seem useless, has a use:
- Zekrom @ Expert Belt/Life Orb
- Ability: Teravolt
- Level: 50
- EVs: 4 Atk / 252 SpA / 252 Spe
- Hasty Nature
- - Fusion Bolt
- - Draco Meteor
- - Tailwind
- - Protect
- Running anything other then Naive/Hasty/Jolly is stupid as you fail to beat 252 HP Kyogre.
- With this you can atleats support the next poke:
- --------------------------------------------------------------------Reshiram-----------------------------------------------------------
- Reshiram @ Life Orb
- Ability: Turboblaze
- Level: 50
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Blue Flare
- - Draco Meteor
- - Earth Power/Tailwind
- - Protect
- Finaly a not mixed set prase the lord, no seriously tho this one is not bad, it has a
- 252+ SpA Life Orb Turboblaze Reshiram Earth Power vs. 0 HP / 4 SpD Primal Groudon: 177-211 (101.1 - 120.5%) -- guaranteed OHKO
- witout having to drop a Draco.
- Blueflare is generaly better then Fusion Flare with the single exeption of running it with a Zekrom, what needs dedication aswell, in this its more thne a gimmick atleast.
- --------------------------------------------------------------------Kyurem-Normal------------------------------------------------------
- Kyurem @ Life Orb
- Ability: Pressure
- Level: 50
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 29 HP / 0 Atk
- - Glaciate
- - Draco Meteor
- - Earth Power
- - Protect
- Or
- Kyurem @ Life Orb
- Ability: Pressure
- Level: 50
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 29 HP / 0 Atk
- - Glaciate
- - Draco Meteor
- - Earth Power
- - Ice Beam
- --------------------------------------------------------------------Kyurem-B-----------------------------------------------------------
- I hate mixed attackers P_P
- Kyurem-Black @ Life Orb
- Ability: Teravolt
- Level: 50
- EVs: 236 Atk / 20 SpA / 252 Spe
- Naive Nature
- IVs: 29 HP
- - Fusion Bolt
- - Draco Meteor
- - Ice Beam
- - Protect
- HP is for Life Orb number.
- This obomination of VGC isn't good, it's actualy bad, i run optimal attack to keep the 75% to KO odd, (252 makes 0 difference) against a 252HP Primal Kyogre. 20 special attack to inrease Draco/Ice Beam damage while Protect is generaly nice. Ice Coverage is what you came for, that is what you get. Ice Beam 2HKO's Primal Groundon so that's nice.
- -------------------------------------------------------------------Kyurem-White--------------------------------------------------------
- Kyurem-White @ Life Orb
- Ability: Turboblaze
- Level: 50
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 29 HP
- - Earth Power/Ice Beam
- - Fusion Flare
- - Draco Meteor
- - Protect
- Kyurem-W has the strongest Ice coverage in game, 2HKO'g even Ho-Oh with Draco Meteo and Bursting people with Fusion and Flares.
- --------------------------------------------------------------------Xerneas------------------------------------------------------------
- Xerneas @ Power Herb
- Ability: Fairy Aura
- Level: 50
- EVs: 4 HP / 4 Def / 248 SpA / 252 Spe
- Modest Nature
- - Moonblast
- - Hidden Power [Ground]
- - Dazzling Gleam/Focus Blast/Thunder
- - Geomancy
- Main set. Geomancy set.
- Odd options of chose by Sam VGC:
- Xerneas @ Choice Specs
- Ability: Fairy Aura
- Level: 50
- EVs: 44 HP / 132 Def / 80 SpA / 252 Spe
- Timid Nature
- - Moonblast
- - Hidden Power [Ground] <-- originaly this was HP fire with 72 SpA / 12 SpD / 248 Spe in the spread instead.
- - Dazzling Gleam
- - Thunder/Grass Knott
- 252 Atk Choice Band Mega Rayquaza Dragon Ascent vs. 44 HP / 132 Def Xerneas: 178-211 (85.9 - 101.9%) -- 18.8% chance to OHKO <--- the only answere he gave outside of the fact the set run's Choise Specs with like 80 investment lol, that may seem weird at first however it makes sense, simalar is run with Hydreigon in Finals, who run's like 76 sp attack and very simalar defencive spread aswell + Choise Specs just because of what it could achieve a small difference above the previously noted.
- Xerneas @ Choice Scarf
- Ability: Fairy Aura
- Level: 50
- EVs: 44 HP / 12 Def / 248 SpA / 4 SpD / 200 Spe
- Modest Nature
- - Moonblast
- - Hidden Power [Fire]
- - Dazzling Gleam
- - Grass Knott
- (No idea what this has of use at all)
- --------------------------------------------------------------------Yvetal's-----------------------------------------------------------
- Yveltal @ Life Orb
- Ability: Dark Aura
- Level: 50
- EVs: 172 HP / 4 Def / 12 SpA / 68 SpD / 252 Spe
- Timid Nature
- - Foul Play
- - Snarl
- - Tailwind
- - Protect
- Yveltal @ Assault Vest
- Ability: Dark Aura
- Level: 50
- EVs: 252 HP / 4 Atk / 132 Def / 12 SpD / 108 Spe
- Jolly Nature
- - Foul Play
- - Oblivion Wing
- - Sucker Punch
- - Snarl
- Yveltal @ Weakness Policy
- Ability: Dark Aura
- Level: 50
- EVs: 44 HP / 76 Def / 4 SpA / 132 SpD / 252 Spe
- Timid Nature
- - Dark Pulse
- - Oblivion Wing
- - Tailwind
- - Protect
- Yveltal @ Sitrus Berry
- Ability: Dark Aura
- Level: 50
- EVs: 60 HP / 4 Def / 252 SpA / 4 SpD / 188 Spe
- Timid Nature
- - Foul Play
- - Snarl
- - Tailwind
- - Protect
- By me:
- Yveltal @ Weakness Policy
- Ability: Dark Aura
- Level: 50
- EVs: 4 HP / 252 Atk / 252 SpA
- Quiet Nature
- - Sucker Punch
- - Oblivion Wing
- - Dark Pulse
- - Tailwind
- --------------------------------------------------------------------Zyngarde (lol)-----------------------------------------------------
- Zygarde @ Life Orb
- Ability: Aura Break
- Level: 50
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Glare
- - Earth Power
- - Extreme Speed
- - Draco Meteor
- It's extreemly bad, has little to no niche but still is more notable then Kyurem-Normal.
- ---------------------------------------------------------------------End-Restricted Legend Line----------------------------------------
- Non-restricted Pokemon:
- Salamence @ Salamencite
- Ability: Intimidate
- Level: 50
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hyper Voice
- - Draco Meteor
- - Fire Blast
- - Protect
- Mega Metagross
- Metagross-Mega @ Metagrossite
- Ability: Tough Claws
- Level: 50
- EVs: 92 HP / 228 Atk / 188 Spe
- Jolly Nature
- - Meteor Mash
- - Zen Headbutt
- - Ice Punch
- - Protect
- Oddly enough, the HP investment prevents Hidden Power at +2 from KOing, You could just aswell run 252 attack and 252 speed with Bullet Punch honestly, as that did be just as effective agaisnt Xerneas because Bullet punch does more hen 50% allowing a pre-Super Fang/Eruption/Water Spout to chip all the needed damage.
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