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- GAMEPLAY & QUALITY OF LIFE CHANGES
- - New gameplay event: Field Research:
- - Unlocked by a rank 3 node in the general skill-tree.
- - Activate the event by standing near the Research Pod area when it spawns at random location in approximate time intervals.
- - Find and collect Research Samples before the time runs out, the more you get, the higher the reward!
- - After the collection phase ends, deposit the Samples into the Pod to receive bonus tag points from randomized pool (rerollable).
- - New accessibility option: Daylight Mode:
- - Forces the game to take place during the day instead of at night.
- - Can improve the experience for players who find the game too dark.
- - Explosive damage type Tag: Gains a new effect - Implosion: Has 1% chance per Tag point to refresh and reapply all other active status effects.
- - All runs now conclude with Cash pickups being collected from the level, instead of only when the run ended on victory state.
- - “Conclude Run” now substitutes the deprecated “Quit to Main Menu” function. When concluding, Survivors no longer play their defeat animations.
- - Reduced the chance of same options appearing again when using the Reroll function on power-up select screen.
- - Damage type colors revised and unified in gameplay, interface and tooltips (Slashing is red, Explosive is yellow, Kinetic is ecru, etc.).
- BALANCE CHANGES
- - Burn: Base damage is now 30 per damage tick (from 25).
- - Pyro: Molotov Cocktail: Ice: The Ice portion of this ability now guarantees Freeze status.
- - Mechanic: Chainsaw: Now has wider range and better character rotation.
- - Mechanic: Remote Control Car: RC cars have longer pause between uses & targetting AI improved.
- - Items: Devil’s Deal: Now deals 10% damage every 5s, and activates most on-hit effects.
- - Items: Scented Candle: Status effect duration debuff reduced to -20% (from -25%).
- - Items: Zugzwang Hypergaster XD: Now adds +4 points to tags (from +3).
- - Items: Pills: Damage boost duration increased to 30s (from 20s).
- - Military Training: Luck bonuses increased to 2/5/10/20 (from 2/5/10/15).
- - Military Training: Ability Area bonuses increased to 2,5/10/20/30 (from 2,5/5/10/20).
- - Badges: All damage type badges had their damage and tag amount increased to max +6 & 40% (from +5 & 25%).
- - Badges: Tough Badge: Stat bonuses decreased to max 400 & 25 (from 500 & 50).
- - Badges: Speed Badge: Stat bonuses decreased to max 25% & 40% (from 30% & 50%).
- - Damage Against Elites & Bosses skill tree nodes and badge nerfed (25% → 20%).
- - Achievements: “Explosion!” range requirements lowered.
- BUGFIXES
- - Potential fixes for game crashes, especially ones related to the Extermination mode on Green Hell.
- - F8 Feedback Form should no longer allow the game to be unpaused in the background when it’s in use.
- - Items: “Zugzwang Hypergaster XD” should once again work correctly.
- - Items: Improved the synergy between “Ultra Instinct” and “Omnigeode”.
- - SWAT: Ricochet: Slashing variant now counts to total Slashing damage done.
- - TANK: Bombing Strike: Electric variant fixed to deal electric damage when it’s under 10 tags.
- - Medic: Syringer: Description now correctly displays “Magazine Size” stat instead of “Projectiles fired”.
- - Engineer: Energy Shield: Particle effects position corrected.
- - Huntress: Arrow Rain: Visuals now better coincide with its actual range. Indicators removed for clarity.
- - Other minor fixes (e.g. localization).
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