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- lp = owner
- rl = "rbxassetid://138084889"
- sh = "rbxassetid://131070686"
- na = "rbxassetid://132464034"
- gun = Instance.new("Tool")
- gun.Name = "Russian Roulette"
- gun.GripPos = Vector3.new(0,0,1)
- handle = Instance.new("Part",gun)
- handle.Size = Vector3.new(0.675, 1.213, 2.123)
- handle.Name = "Handle"
- handle.BrickColor = BrickColor.Black()
- mesh = Instance.new("FileMesh",handle)
- mesh.MeshId = "rbxassetid://435705367"
- mesh.Scale = Vector3.new(0.675/10, 1.213/10, 2.123/10)
- gun.Parent = lp.Backpack
- rs = Instance.new("Sound",handle)
- rs.SoundId = rl
- ss = Instance.new("Sound",handle)
- ss.SoundId = sh
- ss.Volume = 1.5
- ns = Instance.new("Sound",handle)
- ns.SoundId = na
- debounce = false
- gun.Activated:connect(function()
- if debounce == false then
- debounce = true
- gun.GripRight = Vector3.new(-1,0,0)
- gun.GripPos = Vector3.new(-1.5,-0.5,0.5)
- rs:Play()
- repeat
- wait(0.01)
- until rs.IsLoaded and rs.IsPlaying
- repeat
- wait(0.01)
- until rs.IsPlaying == false
- chance = math.random(1,4)
- if chance == 4 then
- ss:Play()
- lp.Character.Head:BreakJoints()
- lp.Character.Head.CFrame = lp.Character.Head.CFrame + Vector3.new(0,1,0)
- else
- ns:Play()
- wait(1.5)
- gun.GripRight = Vector3.new(0,0,0)
- gun.GripPos = Vector3.new(0,0,1)
- debounce = false
- end
- end
- end)
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